world.ts 0.3.10 → 0.3.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -123,9 +123,9 @@ const At = (e, t) => {
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  const n = St(t), { dispose: i } = n;
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  return { gl: t, programs: n, dispose: i };
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  };
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- var Ut = 1e-6, $ = typeof Float32Array < "u" ? Float32Array : Array;
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+ var Ut = 1e-6, k = typeof Float32Array < "u" ? Float32Array : Array;
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  function Pt(e) {
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- $ = e;
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+ k = e;
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  }
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  Math.hypot || (Math.hypot = function() {
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  for (var e = 0, t = arguments.length; t--; )
@@ -133,12 +133,12 @@ Math.hypot || (Math.hypot = function() {
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  return Math.sqrt(e);
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  });
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  function zt() {
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- var e = new $(9);
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- return $ != Float32Array && (e[1] = 0, e[2] = 0, e[3] = 0, e[5] = 0, e[6] = 0, e[7] = 0), e[0] = 1, e[4] = 1, e[8] = 1, e;
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+ var e = new k(9);
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+ return k != Float32Array && (e[1] = 0, e[2] = 0, e[3] = 0, e[5] = 0, e[6] = 0, e[7] = 0), e[0] = 1, e[4] = 1, e[8] = 1, e;
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  }
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  function _e() {
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- var e = new $(16);
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- return $ != Float32Array && (e[1] = 0, e[2] = 0, e[3] = 0, e[4] = 0, e[6] = 0, e[7] = 0, e[8] = 0, e[9] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0), e[0] = 1, e[5] = 1, e[10] = 1, e[15] = 1, e;
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+ var e = new k(16);
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+ return k != Float32Array && (e[1] = 0, e[2] = 0, e[3] = 0, e[4] = 0, e[6] = 0, e[7] = 0, e[8] = 0, e[9] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0), e[0] = 1, e[5] = 1, e[10] = 1, e[15] = 1, e;
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  }
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  function rt(e) {
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  return e[0] = 1, e[1] = 0, e[2] = 0, e[3] = 0, e[4] = 0, e[5] = 1, e[6] = 0, e[7] = 0, e[8] = 0, e[9] = 0, e[10] = 1, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, e;
@@ -177,15 +177,15 @@ function Wt(e, t, n, i, r) {
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  }
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  var jt = Wt;
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  function z() {
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- var e = new $(3);
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- return $ != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e;
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+ var e = new k(3);
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+ return k != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e;
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  }
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  function Zt(e) {
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  var t = e[0], n = e[1], i = e[2];
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  return Math.hypot(t, n, i);
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  }
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  function st(e, t, n) {
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- var i = new $(3);
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+ var i = new k(3);
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  return i[0] = e, i[1] = t, i[2] = n, i;
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  }
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  function Bt(e, t) {
@@ -233,8 +233,8 @@ var oe = Vt, Ht = Zt;
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  };
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  })();
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  function ne() {
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- var e = new $(4);
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- return $ != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0, e[3] = 0), e;
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+ var e = new k(4);
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+ return k != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0, e[3] = 0), e;
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  }
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  function Gt(e, t) {
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  return e[0] = t[0], e[1] = t[1], e[2] = t[2], e[3] = t[3], e;
@@ -277,8 +277,8 @@ var tn = Kt;
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  };
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  })();
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  function Ge() {
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- var e = new $(4);
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- return $ != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e[3] = 1, e;
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+ var e = new k(4);
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+ return k != Float32Array && (e[0] = 0, e[1] = 0, e[2] = 0), e[3] = 1, e;
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  }
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  function nn(e, t, n) {
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  n = n * 0.5;
@@ -326,8 +326,8 @@ var on = en, ut = Jt;
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  };
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  })();
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  function pe() {
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- var e = new $(2);
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- return $ != Float32Array && (e[0] = 0, e[1] = 0), e;
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+ var e = new k(2);
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+ return k != Float32Array && (e[0] = 0, e[1] = 0), e;
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  }
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  function an(e, t) {
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  return e[0] = t[0], e[1] = t[1], e;
@@ -399,15 +399,15 @@ const H = 40075017, De = (e) => e / 180 * Math.PI, pn = (e) => e * 180 / Math.PI
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  const v = _e();
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  rt(v), Dt(v, v, u), Ot(v, v, h), Ct(v, v, d);
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  const w = Nt(_n, b, v), x = Lt(_e(), w), g = (D) => {
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- const j = [c * D, a * D], k = [f * D, l * D];
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- return te({ ...e, offset: k }, j);
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- }, E = ([D = 0, j = 0], k = ne()) => {
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- const q = 2 * D / c - 1, xe = -(2 * j / a - 1);
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- return ot(k, q, xe, 0, 1);
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- }, T = ([D = 0, j = 0, , k = 0], q = pe()) => cn(q, (1 + D / k) * c * 0.5, (1 - j / k) * a * 0.5), R = (D, j = z()) => {
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- const [k = 0, q = 0, xe = 0, Ee = 0] = at(yn, D, x);
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- return ge(j, k / Ee, q / Ee, xe / Ee);
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- }, A = ([D = 0, j = 0, k = 0], q = ne()) => at(q, ot(q, D, j, k, 1), w), [M = 0, P = 0] = E([f + c / 2, l + a / 2]), [U = 0, S = 0, I = 0] = R([M, P, -1, 1]), [C = 0, X = 0, O = 0] = R([M, P, 1.00001, 1]), [W = 0] = vn(
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+ const j = [c * D, a * D], Y = [f * D, l * D];
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+ return te({ ...e, offset: Y }, j);
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+ }, E = ([D = 0, j = 0], Y = ne()) => {
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+ const K = 2 * D / c - 1, xe = -(2 * j / a - 1);
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+ return ot(Y, K, xe, 0, 1);
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+ }, T = ([D = 0, j = 0, , Y = 0], K = pe()) => Y < 0 ? K : cn(K, (1 + D / Y) * c * 0.5, (1 - j / Y) * a * 0.5), R = (D, j = z()) => {
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+ const [Y = 0, K = 0, xe = 0, Ee = 0] = at(yn, D, x);
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+ return ge(j, Y / Ee, K / Ee, xe / Ee);
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+ }, A = ([D = 0, j = 0, Y = 0], K = ne()) => at(K, ot(K, D, j, Y, 1), w), [M = 0, P = 0] = E([f + c / 2, l + a / 2]), [U = 0, S = 0, I = 0] = R([M, P, -1, 1]), [C = 0, X = 0, O = 0] = R([M, P, 1.00001, 1]), [W = 0] = vn(
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  (C - U) * (C - U) + (X - S) * (X - S) + (O - I) * (O - I),
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  U * (C - U) + S * (X - S) + I * (O - I),
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  U * U + S * S + I * I - r * r / H / H * m * m
@@ -418,7 +418,7 @@ const H = 40075017, De = (e) => e / 180 * Math.PI, pn = (e) => e * 180 / Math.PI
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  U + W * (C - U),
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  S + W * (X - S),
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  I + W * (O - I)
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- ], V = oe(z(), L(n), B), K = (D, j = z()) => re(j, D, V), G = (D, j = z()) => oe(j, D, V);
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+ ], V = oe(z(), L(n), B), Q = (D, j = z()) => re(j, D, V), G = (D, j = z()) => oe(j, D, V);
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  return {
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  camera: V,
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  screen: t,
@@ -430,11 +430,11 @@ const H = 40075017, De = (e) => e / 180 * Math.PI, pn = (e) => e * 180 / Math.PI
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  clipToScreen: T,
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  clipToLocal: R,
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  localToClip: A,
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- localToWorld: K,
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+ localToWorld: Q,
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  worldToLocal: G,
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  project: (D) => T(A(G(L(D)))),
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  unproject: (D, { targetZ: j = 0 } = {}) => {
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- const k = E(D), [q = 0, xe = 0, , Ee = 0] = k, Rt = [q, xe, -1, Ee], et = ae(K(R(k))), tt = ae(K(R(Rt))), [, , Ve = 0] = et, [, , nt = 0] = tt, bt = Ve === nt ? 0 : (j - Ve) / (nt - Ve);
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+ const Y = E(D), [K = 0, xe = 0, , Ee = 0] = Y, Rt = [K, xe, -1, Ee], et = ae(Q(R(Y))), tt = ae(Q(R(Rt))), [, , Ve = 0] = et, [, , nt = 0] = tt, bt = Ve === nt ? 0 : (j - Ve) / (nt - Ve);
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  return kt(z(), et, tt, bt);
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  }
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  };
@@ -514,7 +514,7 @@ const H = 40075017, De = (e) => e / 180 * Math.PI, pn = (e) => e * 180 / Math.PI
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  e.removeEventListener("mousedown", d), e.removeEventListener("mousemove", m), e.removeEventListener("touchstart", d), e.removeEventListener("touchmove", _), e.removeEventListener("gesturestart", b), e.removeEventListener("wheel", p), e.removeEventListener("contextmenu", v);
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  }
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  };
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- }, Y = ({
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+ }, $ = ({
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  gl: e,
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  type: t,
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  target: n
@@ -709,7 +709,7 @@ void main(void) {
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  const Ri = (e, t = {}) => {
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  const { gl: n } = e;
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  let i, r = [0, 0];
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- const s = Y({ gl: n, type: "f32", target: "array" }), o = Y({ gl: n, type: "f32", target: "array" }), c = Y({ gl: n, type: "u16", target: "element" });
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+ const s = $({ gl: n, type: "f32", target: "array" }), o = $({ gl: n, type: "f32", target: "array" }), c = $({ gl: n, type: "u16", target: "element" });
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  s.set(
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  [
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  [-1, -1],
@@ -919,7 +919,7 @@ void main(void) {
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  const Ui = (e, t = {}) => {
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  const { gl: n } = e;
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  let i = 0;
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- const r = Y({ gl: n, type: "i32", target: "array" }), s = Y({ gl: n, type: "u16", target: "element" }), o = Y({ gl: n, type: "f32", target: "array" }), c = Y({ gl: n, type: "f32", target: "array" }), { renderProgram: a, depthProgram: f } = Un(e, {
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+ const r = $({ gl: n, type: "i32", target: "array" }), s = $({ gl: n, type: "u16", target: "element" }), o = $({ gl: n, type: "f32", target: "array" }), c = $({ gl: n, type: "f32", target: "array" }), { renderProgram: a, depthProgram: f } = Un(e, {
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  positionBuffer: r,
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  indexBuffer: s,
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  cornerBuffer: o,
@@ -1049,14 +1049,14 @@ const Ui = (e, t = {}) => {
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  count: W,
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  color: B,
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  width: V,
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- minWidthPixels: K,
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+ minWidthPixels: Q,
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  maxWidthPixels: G,
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- index: Q,
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+ index: q,
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  dash: Je,
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  dashSize: D,
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  dashOffset: j
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  }) => {
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- W !== 0 && (l.use(), d.use(), m.use(), _.use(), y.use(), p.use(), b.set(I), v.set(C), w.set(X), x.set(O), g.set(B), E.set(V), R.set(K), T.set(G), A.set(Q), P.set(D), U.set(j), e.activeTexture(e.TEXTURE0), M.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, W, e.UNSIGNED_SHORT, 0));
1059
+ W !== 0 && (l.use(), d.use(), m.use(), _.use(), y.use(), p.use(), b.set(I), v.set(C), w.set(X), x.set(O), g.set(B), E.set(V), R.set(Q), T.set(G), A.set(q), P.set(D), U.set(j), e.activeTexture(e.TEXTURE0), M.set(0), Je.use(), i.use(), e.drawElements(e.TRIANGLES, W, e.UNSIGNED_SHORT, 0));
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  } };
1061
1061
  }, c = o(), a = o(!0);
1062
1062
  return { renderProgram: c, depthProgram: a };
@@ -1114,7 +1114,7 @@ void main(void) {
1114
1114
  const Pi = (e, t = {}) => {
1115
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  const { gl: n } = e;
1116
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  let i = 0;
1117
- const r = Y({ gl: n, type: "f32", target: "array" }), s = Y({ gl: n, type: "u16", target: "element" }), o = Y({ gl: n, type: "f32", target: "array" }), { renderProgram: c, depthProgram: a } = Ln(e, {
1117
+ const r = $({ gl: n, type: "f32", target: "array" }), s = $({ gl: n, type: "u16", target: "element" }), o = $({ gl: n, type: "f32", target: "array" }), { renderProgram: c, depthProgram: a } = Ln(e, {
1118
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  vertexBuffer: r,
1119
1119
  indexBuffer: s,
1120
1120
  normalBuffer: o
@@ -1550,7 +1550,7 @@ void main(void) {
1550
1550
  const zi = (e, t = {}) => {
1551
1551
  const { gl: n } = e;
1552
1552
  let i = 0;
1553
- const r = Y({ gl: n, type: "i32", target: "array" }), s = Y({ gl: n, type: "u16", target: "element" }), { renderProgram: o, depthProgram: c } = ti(e, {
1553
+ const r = $({ gl: n, type: "i32", target: "array" }), s = $({ gl: n, type: "u16", target: "element" }), { renderProgram: o, depthProgram: c } = ti(e, {
1554
1554
  positionBuffer: r,
1555
1555
  indexBuffer: s
1556
1556
  }), a = ({
@@ -2665,9 +2665,9 @@ const Z = 34, ci = 22, fi = se(0, Z).flatMap(
2665
2665
  onLoad: () => {
2666
2666
  n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MIN_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_MAG_FILTER, n.NEAREST), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_2D, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE);
2667
2667
  }
2668
- }), l = Ke(f, 3), u = ri({ gl: n, terrainCache: f }), h = oi(u), d = Y({ gl: n, type: "f32", target: "array" });
2668
+ }), l = Ke(f, 3), u = ri({ gl: n, terrainCache: f }), h = oi(u), d = $({ gl: n, type: "f32", target: "array" });
2669
2669
  d.set(li.flatMap(([R = 0, A = 0, M = 0]) => [R, A, M]));
2670
- const m = Y({ gl: n, type: "u16", target: "element" });
2670
+ const m = $({ gl: n, type: "u16", target: "element" });
2671
2671
  m.set(fi);
2672
2672
  const { renderProgram: _, depthProgram: y } = hi(e, {
2673
2673
  uvwBuffer: d,
@@ -2677,17 +2677,17 @@ const Z = 34, ci = 22, fi = se(0, Z).flatMap(
2677
2677
  const [C = 0, X = 0, O = 0] = I, W = h.get(I);
2678
2678
  let B = ui(A, W);
2679
2679
  if (!B) {
2680
- const V = W.map((G, Q) => M(G, b[Q])).map((G, Q) => P(G, v[Q]));
2680
+ const V = W.map((G, q) => M(G, b[q])).map((G, q) => P(G, v[q]));
2681
2681
  if (di(V))
2682
2682
  return [];
2683
- B = mi(V.map((G, Q) => U(G, w[Q]))) > 512 / devicePixelRatio;
2683
+ B = mi(V.map((G, q) => U(G, w[q]))) > 512 / devicePixelRatio;
2684
2684
  }
2685
2685
  return B && O < ci ? [
2686
2686
  [2 * C, 2 * X, O + 1],
2687
2687
  [2 * C + 1, 2 * X, O + 1],
2688
2688
  [2 * C, 2 * X + 1, O + 1],
2689
2689
  [2 * C + 1, 2 * X + 1, O + 1]
2690
- ].flatMap((K) => S(K)) : [I];
2690
+ ].flatMap((Q) => S(Q)) : [I];
2691
2691
  };
2692
2692
  return S([0, 0, 0]);
2693
2693
  }, g = ({
@@ -2703,7 +2703,7 @@ const Z = 34, ci = 22, fi = se(0, Z).flatMap(
2703
2703
  const W = A ? void 0 : r?.get(O), B = l.get(O);
2704
2704
  if (!A && !W || !B)
2705
2705
  continue;
2706
- const { texture: V, downsample: K } = B, { texture: G = V, downsample: Q = 0 } = W ?? {};
2706
+ const { texture: V, downsample: Q } = B, { texture: G = V, downsample: q = 0 } = W ?? {};
2707
2707
  U.execute({
2708
2708
  projection: S,
2709
2709
  modelView: I,
@@ -2711,8 +2711,8 @@ const Z = 34, ci = 22, fi = se(0, Z).flatMap(
2711
2711
  xyz: O,
2712
2712
  imagery: G,
2713
2713
  terrain: V,
2714
- downsampleImagery: Q,
2715
- downsampleTerrain: K,
2714
+ downsampleImagery: q,
2715
+ downsampleTerrain: Q,
2716
2716
  color: P,
2717
2717
  index: M
2718
2718
  });