world.ts 0.2.6 → 0.2.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -116,7 +116,7 @@ const Rt = (e, t) => {
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  },
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  dispose: () => [...t.values()].forEach((r) => r.dispose())
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  };
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- }, _i = (e) => {
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+ }, yi = (e) => {
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  const t = e.getContext("webgl2");
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  if (!t)
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  throw new Error("No WebGL2");
@@ -438,7 +438,7 @@ const H = 40075017, Ie = (e) => e / 180 * Math.PI, dn = (e) => e * 180 / Math.PI
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  return Yt(z(), et, tt, gt);
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  }
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  };
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- }, _n = 100, yi = (e, t, n) => {
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+ }, _n = 100, wi = (e, t, n) => {
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  const {
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  enabled: i = () => !0,
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  draggable: r = () => !0,
@@ -693,7 +693,7 @@ void main(void) {
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  uv_out = uv;
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  color_out = color;
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  }`;
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- const wi = (e, t = {}) => {
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+ const Ti = (e, t = {}) => {
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  const { gl: n } = e;
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  let i, r = [0, 0];
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  const s = k({ gl: n, type: "f32", target: "array" }), o = k({ gl: n, type: "f32", target: "array" }), c = k({ gl: n, type: "u16", target: "element" });
@@ -794,10 +794,10 @@ const wi = (e, t = {}) => {
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  } };
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  }, o = s(), c = s(!0);
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  return { renderProgram: o, depthProgram: c };
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- }, Ti = (e) => ({
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+ }, gi = (e) => ({
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  children: e,
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  dispose: () => e.forEach((n) => n.dispose())
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- }), gi = (e) => {
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+ }), Ri = (e) => {
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  const { keys: t, create: n } = e, i = /* @__PURE__ */ new Map();
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  return {
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  get children() {
@@ -813,11 +813,11 @@ const wi = (e, t = {}) => {
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  },
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  dispose: () => Object.values(i).forEach((o) => o.dispose())
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  };
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- }, Ri = (e) => ({
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+ }, Ai = (e) => ({
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  render: e,
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  dispose: () => {
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  }
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- }), Ai = () => ({ dispose: () => {
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+ }), Si = () => ({ dispose: () => {
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  } });
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  var An = `#version 300 es
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@@ -903,7 +903,7 @@ void main(void) {
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  color_out = color;
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  distance_out = distance;
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  }`;
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- const Si = (e, t = {}) => {
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+ const Mi = (e, t = {}) => {
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  const { gl: n } = e;
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  let i = 0;
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  const r = k({ gl: n, type: "i32", target: "array" }), s = k({ gl: n, type: "u16", target: "element" }), o = k({ gl: n, type: "f32", target: "array" }), c = k({ gl: n, type: "f32", target: "array" }), { renderProgram: a, depthProgram: f } = Mn(e, {
@@ -919,7 +919,7 @@ const Si = (e, t = {}) => {
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  index: w = 0
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  }) => {
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  h(), d();
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- const A = t.color?.() ?? [1, 1, 1, 1], _ = t.width?.() ?? 1, T = t.minWidthPixels?.() ?? 0, R = t.maxWidthPixels?.() ?? Number.MAX_VALUE, S = t.depthWidthPixels?.(), b = t.dashSize?.() ?? 100, P = t.dashOffset?.() ?? 0;
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+ const A = t.color?.() ?? [1, 1, 1, 1], _ = t.width?.() ?? 1, T = t.minWidthPixels?.() ?? 0, R = t.maxWidthPixels?.() ?? Number.MAX_VALUE, S = t.depthWidthPixels?.(), b = t.dashSize?.() ?? 1e3, P = t.dashOffset?.() ?? 0;
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  if (ge(n, x, t))
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  return;
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  (x ? f : a).execute({
@@ -1094,7 +1094,7 @@ void main(void) {
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  color_out = color;
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  }`;
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- const Mi = (e, t = {}) => {
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+ const bi = (e, t = {}) => {
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  const { gl: n } = e;
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  let i = 0;
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  const r = k({ gl: n, type: "f32", target: "array" }), s = k({ gl: n, type: "u16", target: "element" }), { renderProgram: o, depthProgram: c } = Pn(e, {
@@ -1526,7 +1526,7 @@ void main(void) {
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  gl_Position = transform(position);
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  color_out = color;
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  }`;
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- const bi = (e, t = {}) => {
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+ const Ui = (e, t = {}) => {
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  const { gl: n } = e;
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  let i = 0;
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  const r = k({ gl: n, type: "i32", target: "array" }), s = k({ gl: n, type: "u16", target: "element" }), { renderProgram: o, depthProgram: c } = Jn(e, {
@@ -2602,7 +2602,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  let n = (t - 1) / (j - 2), i = (e - 1) / (j - 2), r = 0;
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  return t === 0 && (n = 0, r = -Le), t === j && (n = 1, r = -Le), e === 0 && (i = 0, r = -Le), e === j && (i = 1, r = -Le), [n, i, r];
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  })
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- ), zi = (e, t = {}) => {
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+ ), Li = (e, t = {}) => {
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  const { gl: n } = e;
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  let i, r;
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  const s = ae(
@@ -2737,23 +2737,26 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  e[(n + 1) % e.length] ?? [0, 0]
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  )
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  ).reduce((t, n) => t + n, 0) / e.length
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- ), Li = {
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+ ), Ni = {
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  pickable: !0,
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  depth: !0,
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  polygonOffset: 0
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- }, ae = (e, t) => {
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+ }, di = (e, t) => {
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  let n;
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  return () => {
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- const i = e();
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+ const i = e.map((s) => s());
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  if (n) {
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  const [s, o] = n;
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- if (s === i)
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+ if (s.every((c, a) => c === i[a]))
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  return o;
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  }
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  const r = t(i);
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  return n = [i, r], r;
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  };
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- }, Ae = (e) => {
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+ }, ae = (e, t) => di([e], (n) => {
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+ const [i] = n;
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+ return t(i);
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+ }), Ae = (e) => {
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  const {
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  onClick: t,
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  onRightClick: n,
@@ -2780,9 +2783,9 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  const o = t();
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  return n = n ?? o, n = e({ time: s, current: n, target: o }), n;
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  };
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- }, di = ce(
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+ }, mi = ce(
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  ({ time: e, current: t, target: n }) => (Math.abs(n - t) < Se ? t = n : t = t + (n - t) * (1 - Math.exp(-Be * e)), t)
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- ), mi = ce(
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+ ), pi = ce(
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  ({ time: e, current: t, target: n }) => (ln(t, n) < Se ? sn(t, n) : t = an(
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  me(),
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  t,
@@ -2792,7 +2795,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  1 - Math.exp(-Be * e)
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  )
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  ), t)
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- ), Ni = ce(
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+ ), Ii = ce(
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  ({ time: e, current: t, target: n }) => (Kt(t, n) < Se ? kt(t, n) : t = Ht(
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  ee(),
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  t,
@@ -2802,7 +2805,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  1 - Math.exp(-Be * e)
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  )
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  ), t)
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- ), Ii = ce(
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+ ), Di = ce(
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  ({ time: e, current: t, target: n }) => {
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  const i = Te(L(t), L(n));
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  return i * H < Se || i > 1e5 / H ? jt(t, n) : t = se(
@@ -2817,7 +2820,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  )
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  ), t;
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  }
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- ), Di = (e) => {
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+ ), Oi = (e) => {
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  let t = [0, 0, 0], n = [0, 0, 0], i, r;
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  return ce(({ time: o, current: c, target: a }) => {
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  if (a === c || o > 1 || Te(L(a), L(c)) > 1e3 / H)
@@ -2856,7 +2859,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  )
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  ), t = f, c;
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  })(e);
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- }, pi = ce(
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+ }, vi = ce(
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  ({ time: e, current: t, target: n }) => (t = vn(
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  Ne(
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  He(),
@@ -2865,10 +2868,10 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  Math.PI * e
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  )
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  ), tn(be(t), be(n)) < Se && (n = t), t)
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- ), vi = 10, Oi = (e) => {
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- const t = pi(() => e().orientation), n = mi(() => e().offset), i = di(() => e().fieldOfView);
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+ ), xi = 10, Ci = (e) => {
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+ const t = vi(() => e().orientation), n = pi(() => e().offset), i = mi(() => e().fieldOfView);
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  return ce(({ time: s, current: o, target: c }) => {
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- const a = Te(L(o.target), L(c.target)) * H, f = Math.max(c.distance, a), l = 1 - Math.exp(-vi * s), u = Math.exp(
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+ const a = Te(L(o.target), L(c.target)) * H, f = Math.max(c.distance, a), l = 1 - Math.exp(-xi * s), u = Math.exp(
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  Math.log(o.distance) + (Math.log(f) - Math.log(o.distance)) * l
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  ), h = o.distance > a ? 1 : o.distance / a, d = se(
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  ne(
@@ -2894,7 +2897,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  fieldOfView: i()
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  };
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  })(e);
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- }, xi = (e) => {
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+ }, Ei = (e) => {
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  const t = e.createTexture();
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  e.bindTexture(e.TEXTURE_2D, t), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.NEAREST), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE);
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  const n = e.createRenderbuffer();
@@ -2943,7 +2946,7 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  e.deleteTexture(t), e.deleteFramebuffer(i), e.deleteRenderbuffer(n);
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  }
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  };
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- }, Ei = (e, {
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+ }, _i = (e, {
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  view: t,
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  screen: n,
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  pick: i
@@ -2991,11 +2994,11 @@ const j = 34, oi = 22, ai = ie(0, j).flatMap(
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  } };
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  };
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  bt(Array);
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- const Ci = ({ gl: e }, t) => {
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+ const Xi = ({ gl: e }, t) => {
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  const { view: n, layers: i } = t;
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  let r = !0, s = [0, 0];
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  e.enable(e.CULL_FACE), e.cullFace(e.FRONT), e.depthFunc(e.LEQUAL);
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- const o = xi(e), { canvas: c } = e, a = ([p = 0, x = 0]) => {
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+ const o = Ei(e), { canvas: c } = e, a = ([p = 0, x = 0]) => {
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  p = p || 1, x = x || 1, s = [p, x], c.width = p * devicePixelRatio, c.height = x * devicePixelRatio, o.resize([c.width, c.height]);
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  };
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  a([c.width, c.height]);
@@ -3033,7 +3036,7 @@ const Ci = ({ gl: e }, t) => {
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  S * devicePixelRatio
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  ]), [U = 0, M = 0] = w(p), N = se(_(A([U, M, b, 1]))), D = P === 0 ? void 0 : T ?? Oe(i())[P - 1];
3035
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  return { point: p, position: N, layer: D };
3036
- }, v = Ei(e, {
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+ }, v = _i(e, {
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  view: n,
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  screen: () => s,
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  pick: y
@@ -3049,30 +3052,31 @@ const Ci = ({ gl: e }, t) => {
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  }, Oe = (e) => e.flatMap((t) => [...Oe(t.children ?? []), t]);
3050
3053
  export {
3051
3054
  ae as cache,
3055
+ di as cacheAll,
3052
3056
  H as circumference,
3053
- wi as createBillboardLayer,
3054
- Ti as createContainer,
3055
- _i as createContext,
3056
- gi as createDynamicContainer,
3057
- Ai as createEmptyLayer,
3058
- Si as createLineLayer,
3059
- Mi as createMeshLayer,
3060
- yi as createMouseControl,
3057
+ Ti as createBillboardLayer,
3058
+ gi as createContainer,
3059
+ yi as createContext,
3060
+ Ri as createDynamicContainer,
3061
+ Si as createEmptyLayer,
3062
+ Mi as createLineLayer,
3063
+ bi as createMeshLayer,
3064
+ wi as createMouseControl,
3061
3065
  Ae as createMouseEvents,
3062
- di as createNumberTransition,
3063
- pi as createOrientationTransition,
3064
- bi as createPolygonLayer,
3065
- Ii as createPositionTransition,
3066
- Di as createPositionVelocityTransition,
3067
- Ri as createRenderLayer,
3068
- zi as createTerrainLayer,
3066
+ mi as createNumberTransition,
3067
+ vi as createOrientationTransition,
3068
+ Ui as createPolygonLayer,
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+ Di as createPositionTransition,
3070
+ Oi as createPositionVelocityTransition,
3071
+ Ai as createRenderLayer,
3072
+ Li as createTerrainLayer,
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3073
  ce as createTransition,
3070
- mi as createVec2Transition,
3071
- Ni as createVec4Transition,
3072
- Oi as createViewTransition,
3073
- Ci as createWorld,
3074
+ pi as createVec2Transition,
3075
+ Ii as createVec4Transition,
3076
+ Ci as createViewTransition,
3077
+ Xi as createWorld,
3074
3078
  Rt as debounce,
3075
- Li as defaultLayerOptions,
3079
+ Ni as defaultLayerOptions,
3076
3080
  ut as defaultView,
3077
3081
  dn as degrees,
3078
3082
  se as geodetic,