wj-elements 0.2.0-alpha.13 → 0.2.0-alpha.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dark.css CHANGED
@@ -165,6 +165,9 @@
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  --wje-card-color: var(--wje-color-white);
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  --wje-card-border-color: transparent;
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+ /* Dialog */
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+ --wje-dialog-background: var(--wje-color-contrast-1);
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+
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  /* Divider */
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  --wje-divider-border-color: var(--wje-border-color);
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@@ -232,6 +235,9 @@
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  --wje-orgchart-item-boss-border: 1px solid var(--wje-border-color);
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  --wje-orgchart-item-hover-border: 1px solid var(--wje-color-danger-3);
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+ /* Popup */
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+ --wje-popup-overlay-background: var(--wje-color-contrast-0);
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+
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  /* Rate */
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  --wje-rate-color: var(--wje-color-contrast-11);
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  --wje-rate-selected-color: var(--wje-color-danger-6);
package/dist/light.css CHANGED
@@ -359,6 +359,7 @@
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  --wje-chip-padding-inline: var(--wje-spacing-small);
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  /* Dialog */
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+ --wje-dialog-background: var(--wje-color-contrast-1);
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  --wje-dialog-width: 600px;
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  --wje-dialog-height: 600px;
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  --wje-dialog-border-radius: var(--wje-border-radius-medium);
@@ -563,6 +564,9 @@
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  --wje-orgchart-group-height-line: 10px;
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  --wje-orgchart-group-padding: 0.25rem 0;
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+ /* Popup */
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+ --wje-popup-overlay-background: var(--wje-color-contrast-0);
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+
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  /* Radio */
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  --wje-radio-margin-top: 0;
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  --wje-radio-margin-bottom: 0.5rem;
package/dist/localize.js CHANGED
@@ -42,9 +42,11 @@ class LocalizerDefault {
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  * @returns {string} The translated string, adapted to the pluralization rules and count.
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  */
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  translatePlural(key, count = 0, type = "cardinal") {
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- const plural = new Intl.PluralRules(this.lang, { type });
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- if (count !== void 0) key += "." + plural.select(count);
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- return this.translate(key);
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+ const plural = new Intl.PluralRules(this.currentLang, { type });
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+ const k = `${key}.${plural.select(count)}`;
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+ const t = this.translate(k);
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+ if (t !== k) return t;
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+ return this.translate(`${key}.other`);
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  }
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  /**
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  * Formats a number according to the specified locale and formatting options.
@@ -1 +1 @@
1
- {"version":3,"file":"localize.js","sources":["../packages/localize/localize.js","../packages/utils/localize.js"],"sourcesContent":["// export const translations = new Map();\n\nexport class LocalizerDefault {\n constructor(element) {\n this.element = element;\n\n this.lang = this.element?.lang || document.documentElement?.lang || 'en-GB';\n this.dir = this.element?.dir || document.documentElement?.dir || 'ltr';\n this.currentLang = 'en-GB';\n\n this.setLanguage();\n }\n\n get languages() {\n return window.translations;\n }\n\n // Nastavenie aktuálneho jazyka\n setLanguage() {\n if (this.languages?.has(this.lang)) {\n this.currentLang = this.lang;\n } else {\n console.error(`Language \"${this.lang}\" not loaded.`);\n }\n }\n\n convertLangCode = (lang) => lang.replace(\"-\", \"_\").replace(/_([a-z]{2})$/, (_, code) => `_${code.toUpperCase()}`);\n\n /**\n * Translates a given translation key based on the currently selected language.\n * @param {string} key The key representing the text to be translated.\n * @returns {string} The translated text if available; otherwise, returns the original key.\n */\n translate(key) {\n const langMap = this.languages?.get(this.currentLang);\n if (!langMap) return key;\n return langMap ? langMap[key] || key : key;\n }\n\n /**\n * Translates a key into a localized string based on the provided count and pluralization type.\n * @param {string} key The base translation key to be used for fetching the localized string.\n * @param {number} [count=0] The count value used to determine the pluralization form.\n * @param {string} [type='cardinal'] The type of pluralization to use, such as 'cardinal' or 'ordinal'.\n * @returns {string} The translated string, adapted to the pluralization rules and count.\n */\n translatePlural(key, count = 0, type = 'cardinal') {\n const plural = new Intl.PluralRules(this.lang, { type: type });\n\n if (count !== undefined) key += '.' + plural.select(count);\n\n return this.translate(key);\n }\n\n /**\n * Formats a number according to the specified locale and formatting options.\n * @param {number} number The numeric value to format.\n * @param {object} options An object containing formatting options for the number.\n * @returns {string} The formatted number as a string.\n */\n formatNumber(number, options) {\n return new Intl.NumberFormat(this.currentLang, options).format(number);\n }\n\n /**\n * Formats a given date based on the specified options and the current language setting.\n * @param {string|Date|number} date The date to format. Can be a Date object, a timestamp, or a date string.\n * @param {object} options The formatting options to customize the output, as supported by Intl.DateTimeFormat.\n * @returns {string} The formatted date string based on the specified options and current language.\n */\n formatDate(date, options) {\n return new Intl.DateTimeFormat(this.currentLang, options).format(new Date(date));\n }\n\n /**\n * Formats a relative time string based on a given language, value, unit, and formatting options.\n * @param {string} lang The language to use for formatting. Defaults to `this.currentLang` if not provided.\n * @param {number} value The numerical value to format, representing the time difference.\n * @param {string} [unit] The unit of time to use (e.g., \"second\", \"minute\", \"hour\", \"day\", \"week\", \"month\", \"year\").\n * @param {object} [options] An object containing formatting options, such as the style for the numeric representation.\n * @returns {string} The formatted relative time string in the specified language.\n */\n relativeTime(lang, value = 0, unit = 'day', options = { numeric: 'auto' }) {\n lang = lang || this.currentLang;\n return new Intl.RelativeTimeFormat(lang, options).format(value, unit);\n }\n}\n\nexport function registerTranslation(...translation) {\n translation.forEach((t) => {\n if (!t.code) {\n console.error(\"Translation object is missing 'code' property:\", t);\n return;\n }\n\n const code = t.code.toLowerCase();\n if (window.translations.has(code)) {\n window.translations.set(code, { ...window.translations.get(code), ...t });\n } else {\n window.translations.set(code, t);\n }\n });\n}\n","import { LocalizerDefault, registerTranslation } from '../localize/localize.js';\n\nexport class Localizer extends LocalizerDefault {\n constructor(element) {\n super(element);\n }\n static registerTranslation(...translation) {\n registerTranslation(...translation);\n }\n}\n"],"names":[],"mappings":";;;AAEO,MAAM,iBAAiB;AAAA,EAC1B,YAAY,SAAS;AAuBrB,2CAAkB,CAAC,SAAS,KAAK,QAAQ,KAAK,GAAG,EAAE,QAAQ,gBAAgB,CAAC,GAAG,SAAS,IAAI,KAAK,YAAa,CAAA,EAAE;AA1BpH;AAIQ,SAAK,UAAU;AAEf,SAAK,SAAO,UAAK,YAAL,mBAAc,WAAQ,cAAS,oBAAT,mBAA0B,SAAQ;AACpE,SAAK,QAAM,UAAK,YAAL,mBAAc,UAAO,cAAS,oBAAT,mBAA0B,QAAO;AACjE,SAAK,cAAc;AAEnB,SAAK,YAAa;AAAA,EAC1B;AAAA,EAEI,IAAI,YAAY;AACZ,WAAO,OAAO;AAAA,EACtB;AAAA;AAAA,EAGI,cAAc;AAlBlB;AAmBQ,SAAI,UAAK,cAAL,mBAAgB,IAAI,KAAK,OAAO;AAChC,WAAK,cAAc,KAAK;AAAA,IACpC,OAAe;AACH,cAAQ,MAAM,aAAa,KAAK,IAAI,eAAe;AAAA,IAC/D;AAAA,EACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASI,UAAU,KAAK;AAjCnB;AAkCQ,UAAM,WAAU,UAAK,cAAL,mBAAgB,IAAI,KAAK;AACzC,QAAI,CAAC,QAAS,QAAO;AACrB,WAAO,UAAU,QAAQ,GAAG,KAAK,MAAM;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASI,gBAAgB,KAAK,QAAQ,GAAG,OAAO,YAAY;AAC/C,UAAM,SAAS,IAAI,KAAK,YAAY,KAAK,MAAM,EAAE,MAAY;AAE7D,QAAI,UAAU,OAAW,QAAO,MAAM,OAAO,OAAO,KAAK;AAEzD,WAAO,KAAK,UAAU,GAAG;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQI,aAAa,QAAQ,SAAS;AAC1B,WAAO,IAAI,KAAK,aAAa,KAAK,aAAa,OAAO,EAAE,OAAO,MAAM;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQI,WAAW,MAAM,SAAS;AACtB,WAAO,IAAI,KAAK,eAAe,KAAK,aAAa,OAAO,EAAE,OAAO,IAAI,KAAK,IAAI,CAAC;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUI,aAAa,MAAM,QAAQ,GAAG,OAAO,OAAO,UAAU,EAAE,SAAS,UAAU;AACvE,WAAO,QAAQ,KAAK;AACpB,WAAO,IAAI,KAAK,mBAAmB,MAAM,OAAO,EAAE,OAAO,OAAO,IAAI;AAAA,EAC5E;AACA;AAEO,SAAS,uBAAuB,aAAa;AAChD,cAAY,QAAQ,CAAC,MAAM;AACvB,QAAI,CAAC,EAAE,MAAM;AACT,cAAQ,MAAM,kDAAkD,CAAC;AACjE;AAAA,IACZ;AAEQ,UAAM,OAAO,EAAE,KAAK,YAAa;AACjC,QAAI,OAAO,aAAa,IAAI,IAAI,GAAG;AAC/B,aAAO,aAAa,IAAI,MAAM,EAAE,GAAG,OAAO,aAAa,IAAI,IAAI,GAAG,GAAG,EAAC,CAAE;AAAA,IACpF,OAAe;AACH,aAAO,aAAa,IAAI,MAAM,CAAC;AAAA,IAC3C;AAAA,EACA,CAAK;AACL;ACpGO,MAAM,kBAAkB,iBAAiB;AAAA,EAC5C,YAAY,SAAS;AACjB,UAAM,OAAO;AAAA,EACrB;AAAA,EACI,OAAO,uBAAuB,aAAa;AACvC,wBAAoB,GAAG,WAAW;AAAA,EAC1C;AACA;"}
1
+ {"version":3,"file":"localize.js","sources":["../packages/localize/localize.js","../packages/utils/localize.js"],"sourcesContent":["// export const translations = new Map();\n\nexport class LocalizerDefault {\n constructor(element) {\n this.element = element;\n\n this.lang = this.element?.lang || document.documentElement?.lang || 'en-GB';\n this.dir = this.element?.dir || document.documentElement?.dir || 'ltr';\n this.currentLang = 'en-GB';\n\n this.setLanguage();\n }\n\n get languages() {\n return window.translations;\n }\n\n // Nastavenie aktuálneho jazyka\n setLanguage() {\n if (this.languages?.has(this.lang)) {\n this.currentLang = this.lang;\n } else {\n console.error(`Language \"${this.lang}\" not loaded.`);\n }\n }\n\n convertLangCode = (lang) => lang.replace(\"-\", \"_\").replace(/_([a-z]{2})$/, (_, code) => `_${code.toUpperCase()}`);\n\n /**\n * Translates a given translation key based on the currently selected language.\n * @param {string} key The key representing the text to be translated.\n * @returns {string} The translated text if available; otherwise, returns the original key.\n */\n translate(key) {\n const langMap = this.languages?.get(this.currentLang);\n if (!langMap) return key;\n return langMap ? langMap[key] || key : key;\n }\n\n /**\n * Translates a key into a localized string based on the provided count and pluralization type.\n * @param {string} key The base translation key to be used for fetching the localized string.\n * @param {number} [count=0] The count value used to determine the pluralization form.\n * @param {string} [type='cardinal'] The type of pluralization to use, such as 'cardinal' or 'ordinal'.\n * @returns {string} The translated string, adapted to the pluralization rules and count.\n */\n translatePlural(key, count = 0, type = 'cardinal') {\n const plural = new Intl.PluralRules(this.currentLang, { type });\n const k = `${key}.${plural.select(count)}`;\n const t = this.translate(k);\n if (t !== k) return t;\n return this.translate(`${key}.other`);\n }\n\n /**\n * Formats a number according to the specified locale and formatting options.\n * @param {number} number The numeric value to format.\n * @param {object} options An object containing formatting options for the number.\n * @returns {string} The formatted number as a string.\n */\n formatNumber(number, options) {\n return new Intl.NumberFormat(this.currentLang, options).format(number);\n }\n\n /**\n * Formats a given date based on the specified options and the current language setting.\n * @param {string|Date|number} date The date to format. Can be a Date object, a timestamp, or a date string.\n * @param {object} options The formatting options to customize the output, as supported by Intl.DateTimeFormat.\n * @returns {string} The formatted date string based on the specified options and current language.\n */\n formatDate(date, options) {\n return new Intl.DateTimeFormat(this.currentLang, options).format(new Date(date));\n }\n\n /**\n * Formats a relative time string based on a given language, value, unit, and formatting options.\n * @param {string} lang The language to use for formatting. Defaults to `this.currentLang` if not provided.\n * @param {number} value The numerical value to format, representing the time difference.\n * @param {string} [unit] The unit of time to use (e.g., \"second\", \"minute\", \"hour\", \"day\", \"week\", \"month\", \"year\").\n * @param {object} [options] An object containing formatting options, such as the style for the numeric representation.\n * @returns {string} The formatted relative time string in the specified language.\n */\n relativeTime(lang, value = 0, unit = 'day', options = { numeric: 'auto' }) {\n lang = lang || this.currentLang;\n return new Intl.RelativeTimeFormat(lang, options).format(value, unit);\n }\n}\n\nexport function registerTranslation(...translation) {\n translation.forEach((t) => {\n if (!t.code) {\n console.error(\"Translation object is missing 'code' property:\", t);\n return;\n }\n\n const code = t.code.toLowerCase();\n if (window.translations.has(code)) {\n window.translations.set(code, { ...window.translations.get(code), ...t });\n } else {\n window.translations.set(code, t);\n }\n });\n}\n","import { LocalizerDefault, registerTranslation } from '../localize/localize.js';\n\nexport class Localizer extends LocalizerDefault {\n constructor(element) {\n super(element);\n }\n static registerTranslation(...translation) {\n registerTranslation(...translation);\n }\n}\n"],"names":[],"mappings":";;;AAEO,MAAM,iBAAiB;AAAA,EAC1B,YAAY,SAAS;AAuBrB,2CAAkB,CAAC,SAAS,KAAK,QAAQ,KAAK,GAAG,EAAE,QAAQ,gBAAgB,CAAC,GAAG,SAAS,IAAI,KAAK,YAAa,CAAA,EAAE;AA1BpH;AAIQ,SAAK,UAAU;AAEf,SAAK,SAAO,UAAK,YAAL,mBAAc,WAAQ,cAAS,oBAAT,mBAA0B,SAAQ;AACpE,SAAK,QAAM,UAAK,YAAL,mBAAc,UAAO,cAAS,oBAAT,mBAA0B,QAAO;AACjE,SAAK,cAAc;AAEnB,SAAK,YAAa;AAAA,EAC1B;AAAA,EAEI,IAAI,YAAY;AACZ,WAAO,OAAO;AAAA,EACtB;AAAA;AAAA,EAGI,cAAc;AAlBlB;AAmBQ,SAAI,UAAK,cAAL,mBAAgB,IAAI,KAAK,OAAO;AAChC,WAAK,cAAc,KAAK;AAAA,IACpC,OAAe;AACH,cAAQ,MAAM,aAAa,KAAK,IAAI,eAAe;AAAA,IAC/D;AAAA,EACA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASI,UAAU,KAAK;AAjCnB;AAkCQ,UAAM,WAAU,UAAK,cAAL,mBAAgB,IAAI,KAAK;AACzC,QAAI,CAAC,QAAS,QAAO;AACrB,WAAO,UAAU,QAAQ,GAAG,KAAK,MAAM;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASI,gBAAgB,KAAK,QAAQ,GAAG,OAAO,YAAY;AAC/C,UAAM,SAAS,IAAI,KAAK,YAAY,KAAK,aAAa,EAAE,MAAM;AAC9D,UAAM,IAAI,GAAG,GAAG,IAAI,OAAO,OAAO,KAAK,CAAC;AACxC,UAAM,IAAI,KAAK,UAAU,CAAC;AAC1B,QAAI,MAAM,EAAG,QAAO;AACpB,WAAO,KAAK,UAAU,GAAG,GAAG,QAAQ;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQI,aAAa,QAAQ,SAAS;AAC1B,WAAO,IAAI,KAAK,aAAa,KAAK,aAAa,OAAO,EAAE,OAAO,MAAM;AAAA,EAC7E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQI,WAAW,MAAM,SAAS;AACtB,WAAO,IAAI,KAAK,eAAe,KAAK,aAAa,OAAO,EAAE,OAAO,IAAI,KAAK,IAAI,CAAC;AAAA,EACvF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUI,aAAa,MAAM,QAAQ,GAAG,OAAO,OAAO,UAAU,EAAE,SAAS,UAAU;AACvE,WAAO,QAAQ,KAAK;AACpB,WAAO,IAAI,KAAK,mBAAmB,MAAM,OAAO,EAAE,OAAO,OAAO,IAAI;AAAA,EAC5E;AACA;AAEO,SAAS,uBAAuB,aAAa;AAChD,cAAY,QAAQ,CAAC,MAAM;AACvB,QAAI,CAAC,EAAE,MAAM;AACT,cAAQ,MAAM,kDAAkD,CAAC;AACjE;AAAA,IACZ;AAEQ,UAAM,OAAO,EAAE,KAAK,YAAa;AACjC,QAAI,OAAO,aAAa,IAAI,IAAI,GAAG;AAC/B,aAAO,aAAa,IAAI,MAAM,EAAE,GAAG,OAAO,aAAa,IAAI,IAAI,GAAG,GAAG,EAAC,CAAE;AAAA,IACpF,OAAe;AACH,aAAO,aAAa,IAAI,MAAM,CAAC;AAAA,IAC3C;AAAA,EACA,CAAK;AACL;ACpGO,MAAM,kBAAkB,iBAAiB;AAAA,EAC5C,YAAY,SAAS;AACjB,UAAM,OAAO;AAAA,EACrB;AAAA,EACI,OAAO,uBAAuB,aAAa;AACvC,wBAAoB,GAAG,WAAW;AAAA,EAC1C;AACA;"}
@@ -1371,7 +1371,7 @@ const computePosition = (reference, floating, options) => {
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  platform: platformWithCache
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  });
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  };
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- const styles = "/*\n[ WJ Popup ]\n*/\n\n:host {\n --wje-popup-top: auto;\n --wje-popup-left: auto;\n display: flex; /* zmenene z contents na flex kvoli breadcrumbs v a jeho trom bodkam */\n}\n\n.native-popup {\n position: absolute;\n isolation: isolate;\n z-index: 999;\n left: var(--wje-popup-left);\n top: var(--wje-popup-top);\n}\n.native-popup:not(.popup-active) {\n display: none;\n}\n\n.popup-loader.overlay {\n position: absolute;\n inset: 1px;\n background: white;\n display: flex;\n align-items: center;\n justify-content: center;\n z-index: 1;\n}\n.popup-loader.fade-out {\n opacity: 0;\n transition: opacity 0.3s ease;\n pointer-events: none;\n}";
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+ const styles = "/*\n[ WJ Popup ]\n*/\n\n:host {\n --wje-popup-top: auto;\n --wje-popup-left: auto;\n\n display: flex; /* zmenene z contents na flex kvoli breadcrumbs v a jeho trom bodkam */\n}\n\n.native-popup {\n position: absolute;\n isolation: isolate;\n z-index: 999;\n left: var(--wje-popup-left);\n top: var(--wje-popup-top);\n}\n.native-popup:not(.popup-active) {\n display: none;\n}\n\n.popup-loader.overlay {\n position: absolute;\n inset: 1px;\n background: var(--wje-popup-overlay-background);\n display: flex;\n align-items: center;\n justify-content: center;\n z-index: 1;\n}\n.popup-loader.fade-out {\n opacity: 0;\n transition: opacity 0.3s ease;\n pointer-events: none;\n}";
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  class Popup extends WJElement {
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  /**
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  * Creates an instance of Popup.
@@ -1865,4 +1865,4 @@ class Popup extends WJElement {
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  export {
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  Popup as P
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  };
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- //# sourceMappingURL=popup.element-DeajFyOQ.js.map
1868
+ //# sourceMappingURL=popup.element-Cl6QeG8M.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"popup.element-DeajFyOQ.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../packages/wje-popup/popup.element.js"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow, autoUpdate, computePosition, flip, offset, size } from '@floating-ui/dom';\n\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Popup` is a custom web component that represents a popup.\n * @summary This element represents a popup.\n * @documentation https://elements.webjet.sk/components/popup\n * @status stable\n * @augments {WJElement}\n * @csspart native - The native part of the popup.\n * @slot anchor - The slot for the anchor of the popup.\n * @slot arrow - The slot for the arrow of the popup.\n * @slot - The default slot for the popup.\n * // @fires wje-popup:reposition - Event fired when the popup is repositioned.\n * // @fires wje-popup:show - Event fired when the popup is shown.\n * // @fires wje-popup:hide - Event fired when the popup is hidden.\n * @tag wje-popup\n */\nexport default class Popup extends WJElement {\n /**\n * Creates an instance of Popup.\n * @class\n */\n constructor() {\n super();\n this._manual = false;\n }\n\n set loader(value) {\n if(value) {\n this.setAttribute('loader', '');\n } else {\n this.removeAttribute('loader');\n }\n }\n\n get loader() {\n return this.hasAttribute('loader');\n }\n\n /**\n * Sets the manual property of the popup.\n * @param {boolean} value The value to set.\n */\n set manual(value) {\n if(value) {\n this.setAttribute('manual', '');\n } else {\n this.removeAttribute('manual');\n }\n }\n\n /**\n * Gets the manual property of the popup.\n * @returns {boolean} The value of the manual property.\n */\n get manual() {\n return this.hasAttribute('manual');\n }\n\n /**\n * Sets or removes the 'portal' attribute on the element based on the provided value.\n * If the value is truthy, the 'portal' attribute will be added.\n * If the value is falsy, the 'portal' attribute will be removed.\n * @param {boolean} value Determines whether the 'portal' attribute should be added or removed.\n */\n set portal(value) {\n if (value) this.setAttribute('portal', value);\n else this.removeAttribute('portal');\n }\n\n /**\n * Returns whether the 'portal' attribute is present on the element.\n * @returns {boolean} True if the 'portal' attribute exists, otherwise false.\n */\n get portal() {\n return this.hasAttribute('portal');\n }\n\n get floatingEl() {\n return this._floatingEl || this.native;\n }\n\n className = 'Popup';\n\n /**\n * Returns the CSS styles for the component.\n * @static\n * @returns {CSSStyleSheet} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @static\n * @returns {Array<string>}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n afterDisconnect() {\n event.removeListener(this.anchorEl, 'click', this.manualCallback);\n document.removeEventListener('click', this.clickHandler, { capture: true });\n this._restoreContentFromPortal();\n this.cleanup?.();\n }\n\n beforeDraw(context, store, params) {\n this.cleanup?.();\n }\n\n /**\n * Draws the component for the popup.\n * @returns {DocumentFragment}\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let slotAnchor = document.createElement('slot');\n slotAnchor.setAttribute('name', 'anchor');\n\n let slotArrow = document.createElement('slot');\n slotArrow.setAttribute('name', 'arrow');\n\n let native = document.createElement('div');\n native.setAttribute('part', 'native');\n native.classList.add('native-popup');\n\n let slot = document.createElement('slot');\n\n let loader = document.createElement('div');\n loader.classList.add('popup-loader', 'overlay');\n loader.setAttribute('part', 'loader');\n loader.textContent = 'Loading...';\n\n if (this.loader) native.append(loader);\n\n native.append(slot);\n native.append(slotArrow);\n\n fragment.append(slotAnchor);\n fragment.append(native);\n\n this.slotAnchor = slotAnchor;\n this.slotArrow = slotArrow;\n this.native = native;\n this.loaderEl = loader;\n\n return fragment;\n }\n\n /**\n * After Draws the component.\n */\n afterDraw() {\n this.setAnchor();\n\n this.addEventListener('wje-popup:content-ready', () => {\n this.markContentReady();\n }, { once: true });\n\n if (this.hasAttribute('active')) this.show(false);\n if (!this.hasAttribute('active')) this.hide(false);\n }\n\n /**\n * Sets the anchor for the popup.\n * Adds a click event listener to the anchor element.\n */\n setAnchor() {\n if (this.slotAnchor && typeof this.anchor === 'string') {\n const root = this.getRootNode();\n this.anchorEl = root.querySelector('#' + this.anchor);\n } else if (this.slotAnchor instanceof HTMLSlotElement) {\n this.anchorEl = this.slotAnchor.assignedElements({ flatten: true })[0];\n }\n\n if (this.manual) {\n event.addListener(this.anchorEl, 'click', null, this.manualCallback, { stopPropagation: true });\n }\n }\n\n manualCallback = (e) => {\n if (this.hasAttribute('disabled')) return;\n\n this.showHide();\n }\n\n clickHandler = (e) => {\n const path = typeof e.composedPath === 'function' ? e.composedPath() : [];\n\n // If the click originated on any WJE menu/dropdown elements, treat it as an\n // internal interaction and DO NOT trigger outside-close. This keeps <wje-select>\n // open when a nested <wje-dropdown>/<wje-menu-item> is clicked, even if those\n // menus are portaled into <body>.\n const isMenuClick = path.some((n) => n && (\n n.tagName === 'WJE-MENU-ITEM' ||\n n.tagName === 'WJE-MENU'\n // ||\n // n.tagName === 'WJE-DROPDOWNs'\n ));\n if (isMenuClick) return;\n\n const inside = path.includes(this) || (this.floatingEl && path.includes(this.floatingEl));\n\t if (!inside && this.hasAttribute('active')) this.hide(true);\n }\n\n /**\n * Toggles the active attribute of the popup.\n */\n showHide() {\n if (this.hasAttribute('active')) {\n this.hide();\n } else {\n event.dispatchCustomEvent(this, 'wje-popup:beforeshow');\n this.show();\n event.dispatchCustomEvent(this, 'wje-popup:aftershow');\n }\n }\n\n /**\n * Repositions the popup.\n * Uses the floating-ui library to compute the position.\n */\n reposition() {\n const middleware = [];\n\n this.offsetCalc = +this.offset || 0;\n\n if (this.portal && this._portaled && this.floatingEl) {\n this.arrow = this.floatingEl.querySelector('[slot=\"arrow\"]');\n } else if (this.slotArrow instanceof HTMLSlotElement) {\n this.arrow = this.slotArrow.assignedElements({ flatten: true })[0];\n }\n\n if (this.arrow) {\n middleware.push(\n arrow({\n element: this.arrow,\n })\n );\n this.offsetCalc = Math.sqrt(2 * this.arrow.offsetWidth ** 2) / 2 + +this.offset;\n }\n\n middleware.push(offset(this.offsetCalc));\n\n middleware.push(flip());\n\n if (this.hasAttribute('size')) {\n middleware.push(\n size({\n apply({ availableWidth, availableHeight, elements }) {\n Object.assign(elements.floating.style, {\n width: `${elements.reference.offsetWidth}px`,\n });\n },\n })\n );\n }\n\n computePosition(this.anchorEl, this.floatingEl, {\n placement: this.placement || 'bottom',\n strategy: 'fixed',\n middleware: middleware,\n }).then(({ x, y, middlewareData, placement, strategy }) => {\n this.floatingEl.style.setProperty('--wje-popup-left', x + 'px');\n this.floatingEl.style.setProperty('--wje-popup-top', y + 'px');\n\n this.floatingEl.style.position = strategy;\n\n if (this.arrow) {\n const staticSide = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n }[placement];\n\n if (middlewareData.arrow) {\n const { width, height } = this.floatingEl.getBoundingClientRect();\n let osX = middlewareData.arrow.x;\n let osY = middlewareData.arrow.y;\n\n Object.assign(this.arrow.style, {\n left: osX !== null && osX !== undefined ? `${width / 2 - this.arrow.offsetWidth / 2}px` : '',\n top: osY !== null && osY !== undefined ? `${height / 2 - this.arrow.offsetHeight / 2}px` : '',\n [staticSide]: `${-this.arrow.offsetHeight / 2}px`,\n });\n }\n }\n });\n\n event.dispatchCustomEvent(this, 'wje-popup:reposition', {\n data: { top: 'bottom', right: 'left', bottom: 'top', left: 'right' },\n context: this,\n event: this,\n });\n }\n\n /**\n * Mounts content to a portal container by creating or ensuring a portal root and mirroring\n * the host's classes, attributes, and slot contents onto the portal. This method manages the\n * movement of default and arrow slot content into the portal shadow DOM, while also setting\n * up necessary mutation observers to keep attributes in sync.\n * @returns {void} Does not return a value.\n */\n _mountContentToPortal() {\n if (this._portaled) return;\n\n this._ensurePortalRoot();\n\n if (!this._portalNative) {\n this._portalNative = document.createElement('div');\n this._portalNative.setAttribute('part', 'native');\n this._portalNative.classList.add('native-popup');\n\n this._portalSlot = document.createElement('slot');\n this._portalArrowSlot = document.createElement('slot');\n this._portalArrowSlot.setAttribute('name', 'arrow');\n this._portalNative.append(this._portalSlot, this._portalArrowSlot);\n }\n\n this._portalShadow.append(this._portalNative);\n\n // Mirror host classes/attributes onto the portal host so :host(...) CSS works\n const mirrorAll = () => {\n for (const { name } of Array.from(this._portalContainer.attributes)) {\n this._portalContainer.removeAttribute(name);\n }\n for (const attr of Array.from(this.attributes)) {\n this._portalContainer.setAttribute(attr.name, attr.value ?? '');\n }\n this._portalContainer.setAttribute('class', this.getAttribute('class') || '');\n };\n mirrorAll();\n this._portalAttrObserver = new MutationObserver((records) => {\n for (const r of records) {\n if (r.type === 'attributes') {\n const name = r.attributeName;\n const val = this.getAttribute(name);\n if (val === null) this._portalContainer.removeAttribute(name);\n else this._portalContainer.setAttribute(name, val);\n }\n }\n });\n this._portalAttrObserver.observe(this, { attributes: true });\n\n // Move default slot content\n const defaultSlot = this.shadowRoot.querySelector('slot:not([name])');\n const defNodes = (defaultSlot ? defaultSlot.assignedNodes({ flatten: true }) : [])\n .filter(n => n && n.nodeType === Node.ELEMENT_NODE || n && n.nodeType === Node.TEXT_NODE);\n this._defPlaceholders = [];\n for (const n of defNodes) {\n const ph = document.createComment('wje-portal-default');\n this._defPlaceholders.push({ node: n, ph });\n n.parentNode && n.parentNode.insertBefore(ph, n.nextSibling);\n // move the actual content to the portal host (light DOM)\n this._portalContainer.append(n);\n }\n\n // Move arrow slot content if any\n const arrowNodes = (this.slotArrow instanceof HTMLSlotElement ? this.slotArrow.assignedNodes({ flatten: true }) : [])\n .filter(n => n && n.nodeType === Node.ELEMENT_NODE || n && n.nodeType === Node.TEXT_NODE);\n this._arrowPlaceholders = [];\n for (const n of arrowNodes) {\n const ph = document.createComment('wje-portal-arrow');\n this._arrowPlaceholders.push({ node: n, ph });\n n.parentNode && n.parentNode.insertBefore(ph, n.nextSibling);\n // move arrow light child next to others; it will project into <slot name=\"arrow\">\n this._portalContainer.append(n);\n }\n\n this._floatingEl = this._portalNative;\n this._portaled = true;\n\n // na konci _mountContentToPortal()\n this._floatingEl = this._portalNative;\n this._portaled = true;\n\n event.dispatchCustomEvent(this, 'wje-router:rebind', { root: this._portalShadow, container: this._portalContainer, floating: this._portalNative });\n }\n\n /**\n * Restores the content previously moved to a portal back to its original location.\n * This method handles restoring default slot content, arrow placeholders, disconnecting\n * attribute mirroring observers, and cleaning up elements and containers related to the portal.\n * Ensures all placeholders and native portal elements are properly removed from the DOM.\n * @returns {void} Does not return a value.\n */\n _restoreContentFromPortal() {\n if (!this._portaled) return;\n\n // Restore default slot content\n if (Array.isArray(this._defPlaceholders)) {\n for (const { node, ph } of this._defPlaceholders) {\n if (ph && ph.parentNode) {\n ph.parentNode.insertBefore(node, ph);\n ph.remove();\n }\n }\n }\n this._defPlaceholders = undefined;\n\n // Restore arrow content\n if (Array.isArray(this._arrowPlaceholders)) {\n for (const { node, ph } of this._arrowPlaceholders) {\n if (ph && ph.parentNode) {\n ph.parentNode.insertBefore(node, ph);\n ph.remove();\n }\n }\n }\n this._arrowPlaceholders = undefined;\n\n // Disconnect attribute mirroring\n if (this._portalAttrObserver) {\n this._portalAttrObserver.disconnect();\n this._portalAttrObserver = null;\n }\n\n // Remove portal native from DOM\n if (this._portalNative && this._portalNative.parentNode) {\n this._portalNative.remove();\n }\n\n this._floatingEl = undefined;\n this._portaled = false;\n\n // Optionally remove the portal container completely\n if (this._portalContainer) {\n this._portalContainer.remove();\n this._portalContainer = null;\n this._portalShadow = null;\n }\n\n // ... po vyčistení referencií\n const detail = { root: this.shadowRoot, container: this, floating: this.native };\n this.dispatchEvent(new CustomEvent('wje-portal:restored', { bubbles: true, composed: true, detail }));\n\n try {\n if (typeof window.bindRouterLinks === 'function') {\n window.bindRouterLinks(this.shadowRoot);\n }\n document.dispatchEvent(new CustomEvent('wje-router:rebind', { bubbles: true, composed: true, detail }));\n } catch {}\n }\n\n /**\n * Ensures that a portal root is created and initialized properly with a shadow DOM and attached styles.\n * If the portal root already exists, the method exits early.\n * The method creates a `div` element in the document body and attaches a shadow DOM to it.\n * It also applies the required styles to the shadow DOM, either using constructable stylesheets\n * or by appending a `<style>` element. Additionally, it copies CSS custom properties from the\n * component's computed styles to the portal host to ensure proper style resolution.\n * @returns {void} This method does not return a value.\n */\n _ensurePortalRoot() {\n if (this._portalContainer && this._portalShadow) return;\n\n const host = document.createElement('div');\n host.setAttribute('data-wje-popup-portal', '');\n const shadow = host.attachShadow({ mode: 'open' });\n\n // Attach styles in the portal shadow\n const sheetCandidate = this.constructor.cssStyleSheet;\n try {\n if (sheetCandidate instanceof CSSStyleSheet) {\n shadow.adoptedStyleSheets = [sheetCandidate];\n } else if (typeof sheetCandidate === 'string' && 'adoptedStyleSheets' in Document.prototype) {\n const sheet = new CSSStyleSheet();\n sheet.replaceSync(sheetCandidate);\n shadow.adoptedStyleSheets = [sheet];\n } else {\n const style = document.createElement('style');\n style.textContent = typeof sheetCandidate === 'string' ? sheetCandidate : (sheetCandidate?.toString?.() || '');\n shadow.append(style);\n }\n } catch (e) {\n // Fallback if constructable stylesheets are not supported\n const style = document.createElement('style');\n style.textContent = typeof sheetCandidate === 'string' ? sheetCandidate : (sheetCandidate?.toString?.() || '');\n shadow.append(style);\n }\n\n // Copy CSS custom properties from the component to the portal host so variables resolve\n const comp = getComputedStyle(this);\n for (let i = 0; i < comp.length; i++) {\n const prop = comp[i];\n if (prop.startsWith('--')) {\n host.style.setProperty(prop, comp.getPropertyValue(prop));\n }\n }\n\n if(this.getAttribute('portal') === 'dialog') {\n const dialog = this.findDialog(this);\n\n if (this.getAttribute('portal') === 'dialog' && dialog) {\n dialog.append(host);\n } else {\n document.body.append(host);\n }\n } else {\n document.body.append(host);\n }\n\n this._portalContainer = host;\n this._portalShadow = shadow;\n }\n\n findDialog(el) {\n while (el) {\n const d = el.closest?.('wje-dialog');\n if (d) return d;\n el = el.getRootNode().host || el.parentElement;\n }\n return null;\n }\n\n /**\n * Displays the popup by portaling the content, managing the loader state, and attaching event handlers.\n * Optionally dispatches a custom event when the popup is shown.\n * @param {boolean} [dispatchEvent] Indicates whether to dispatch a custom event ('wje-popup:show') when the popup is shown.\n * @returns {void} Does not return any value.\n */\n show(dispatchEvent = true) {\n // Notify globally that a popup is being opened\n event.dispatchCustomEvent(document, 'wje-popup:opened', { popup: this });\n\n // 1) If portal is enabled, mount lazily on open\n if (this.portal) {\n this._mountContentToPortal();\n\n if (this.portal && this._portalShadow) {\n const detail = { root: this._portalShadow, container: this._portalContainer, floating: this._portalNative };\n document.dispatchEvent(new CustomEvent('wje-router:rebind', { bubbles: true, composed: true, detail }));\n if (typeof window.bindRouterLinks === 'function') {\n window.bindRouterLinks(this._portalShadow);\n }\n }\n }\n\n // 2) Loader handling (unchanged)\n if (this.loader) {\n this.floatingEl?.classList?.add('loading');\n this.loaderEl?.classList?.remove('fade-out');\n this.floatingEl?.prepend(this.loaderEl);\n }\n\n // 3) Fire event (unchanged)\n if (dispatchEvent) {\n event.dispatchCustomEvent(this, 'wje-popup:show');\n }\n\n // 4) Activate and start autoUpdate\n if (this.anchorEl && this.floatingEl) {\n this.floatingEl?.classList?.add('popup-active');\n\n this.cleanup?.();\n this.cleanup = autoUpdate(this.anchorEl, this.floatingEl, () => {\n this.reposition();\n });\n\n document.addEventListener('click', this.clickHandler, { capture: true });\n }\n\n if (!this.hasAttribute('active')) {\n this.setAttribute('active', '');\n }\n }\n\n /**\n * Hides the popup.\n * Removes the popup-active class from the floating element.\n * Cleans up the auto update for repositioning.\n */\n hide(dispatchEvent = true) {\n if (dispatchEvent) {\n event.dispatchCustomEvent(this, 'wje-popup:hide');\n }\n\n this.floatingEl?.classList?.remove('popup-active');\n\n this.cleanup?.();\n this.cleanup = undefined;\n\n document.removeEventListener('click', this.clickHandler, { capture: true });\n\n // If content is in portal, restore it lazily on close back into the element\n if (this.portal && this._portaled) {\n this._restoreContentFromPortal();\n }\n\n if (this.hasAttribute('active')) {\n this.removeAttribute('active');\n }\n }\n\n /**\n * Removes the active attribute when the popup is hidden.\n */\n handleHide = () => {\n this.removeAttribute('active');\n };\n\n markContentReady() {\n this.native.classList.remove('loading');\n if (this.loader) {\n this.loaderEl.classList.add('fade-out');\n setTimeout(() => {\n this.loaderEl?.remove();\n this.loader = false;\n }, 300);\n }\n 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+ {"version":3,"file":"popup.element-Cl6QeG8M.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../packages/wje-popup/popup.element.js"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow, autoUpdate, computePosition, flip, offset, size } from '@floating-ui/dom';\n\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Popup` is a custom web component that represents a popup.\n * @summary This element represents a popup.\n * @documentation https://elements.webjet.sk/components/popup\n * @status stable\n * @augments {WJElement}\n * @csspart native - The native part of the popup.\n * @slot anchor - The slot for the anchor of the popup.\n * @slot arrow - The slot for the arrow of the popup.\n * @slot - The default slot for the popup.\n * // @fires wje-popup:reposition - Event fired when the popup is repositioned.\n * // @fires wje-popup:show - Event fired when the popup is shown.\n * // @fires wje-popup:hide - Event fired when the popup is hidden.\n * @tag wje-popup\n */\nexport default class Popup extends WJElement {\n /**\n * Creates an instance of Popup.\n * @class\n */\n constructor() {\n super();\n this._manual = false;\n }\n\n set loader(value) {\n if(value) {\n this.setAttribute('loader', '');\n } else {\n this.removeAttribute('loader');\n }\n }\n\n get loader() {\n return this.hasAttribute('loader');\n }\n\n /**\n * Sets the manual property of the popup.\n * @param {boolean} value The value to set.\n */\n set manual(value) {\n if(value) {\n this.setAttribute('manual', '');\n } else {\n this.removeAttribute('manual');\n }\n }\n\n /**\n * Gets the manual property of the popup.\n * @returns {boolean} The value of the manual property.\n */\n get manual() {\n return this.hasAttribute('manual');\n }\n\n /**\n * Sets or removes the 'portal' attribute on the element based on the provided value.\n * If the value is truthy, the 'portal' attribute will be added.\n * If the value is falsy, the 'portal' attribute will be removed.\n * @param {boolean} value Determines whether the 'portal' attribute should be added or removed.\n */\n set portal(value) {\n if (value) this.setAttribute('portal', value);\n else this.removeAttribute('portal');\n }\n\n /**\n * Returns whether the 'portal' attribute is present on the element.\n * @returns {boolean} True if the 'portal' attribute exists, otherwise false.\n */\n get portal() {\n return this.hasAttribute('portal');\n }\n\n get floatingEl() {\n return this._floatingEl || this.native;\n }\n\n className = 'Popup';\n\n /**\n * Returns the CSS styles for the component.\n * @static\n * @returns {CSSStyleSheet} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @static\n * @returns {Array<string>}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n afterDisconnect() {\n event.removeListener(this.anchorEl, 'click', this.manualCallback);\n document.removeEventListener('click', this.clickHandler, { capture: true });\n this._restoreContentFromPortal();\n this.cleanup?.();\n }\n\n beforeDraw(context, store, params) {\n this.cleanup?.();\n }\n\n /**\n * Draws the component for the popup.\n * @returns {DocumentFragment}\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let slotAnchor = document.createElement('slot');\n slotAnchor.setAttribute('name', 'anchor');\n\n let slotArrow = document.createElement('slot');\n slotArrow.setAttribute('name', 'arrow');\n\n let native = document.createElement('div');\n native.setAttribute('part', 'native');\n native.classList.add('native-popup');\n\n let slot = document.createElement('slot');\n\n let loader = document.createElement('div');\n loader.classList.add('popup-loader', 'overlay');\n loader.setAttribute('part', 'loader');\n loader.textContent = 'Loading...';\n\n if (this.loader) native.append(loader);\n\n native.append(slot);\n native.append(slotArrow);\n\n fragment.append(slotAnchor);\n fragment.append(native);\n\n this.slotAnchor = slotAnchor;\n this.slotArrow = slotArrow;\n this.native = native;\n this.loaderEl = loader;\n\n return fragment;\n }\n\n /**\n * After Draws the component.\n */\n afterDraw() {\n this.setAnchor();\n\n this.addEventListener('wje-popup:content-ready', () => {\n this.markContentReady();\n }, { once: true });\n\n if (this.hasAttribute('active')) this.show(false);\n if (!this.hasAttribute('active')) this.hide(false);\n }\n\n /**\n * Sets the anchor for the popup.\n * Adds a click event listener to the anchor element.\n */\n setAnchor() {\n if (this.slotAnchor && typeof this.anchor === 'string') {\n const root = this.getRootNode();\n this.anchorEl = root.querySelector('#' + this.anchor);\n } else if (this.slotAnchor instanceof HTMLSlotElement) {\n this.anchorEl = this.slotAnchor.assignedElements({ flatten: true })[0];\n }\n\n if (this.manual) {\n event.addListener(this.anchorEl, 'click', null, this.manualCallback, { stopPropagation: true });\n }\n }\n\n manualCallback = (e) => {\n if (this.hasAttribute('disabled')) return;\n\n this.showHide();\n }\n\n clickHandler = (e) => {\n const path = typeof e.composedPath === 'function' ? e.composedPath() : [];\n\n // If the click originated on any WJE menu/dropdown elements, treat it as an\n // internal interaction and DO NOT trigger outside-close. This keeps <wje-select>\n // open when a nested <wje-dropdown>/<wje-menu-item> is clicked, even if those\n // menus are portaled into <body>.\n const isMenuClick = path.some((n) => n && (\n n.tagName === 'WJE-MENU-ITEM' ||\n n.tagName === 'WJE-MENU'\n // ||\n // n.tagName === 'WJE-DROPDOWNs'\n ));\n if (isMenuClick) return;\n\n const inside = path.includes(this) || (this.floatingEl && path.includes(this.floatingEl));\n\t if (!inside && this.hasAttribute('active')) this.hide(true);\n }\n\n /**\n * Toggles the active attribute of the popup.\n */\n showHide() {\n if (this.hasAttribute('active')) {\n this.hide();\n } else {\n event.dispatchCustomEvent(this, 'wje-popup:beforeshow');\n this.show();\n event.dispatchCustomEvent(this, 'wje-popup:aftershow');\n }\n }\n\n /**\n * Repositions the popup.\n * Uses the floating-ui library to compute the position.\n */\n reposition() {\n const middleware = [];\n\n this.offsetCalc = +this.offset || 0;\n\n if (this.portal && this._portaled && this.floatingEl) {\n this.arrow = this.floatingEl.querySelector('[slot=\"arrow\"]');\n } else if (this.slotArrow instanceof HTMLSlotElement) {\n this.arrow = this.slotArrow.assignedElements({ flatten: true })[0];\n }\n\n if (this.arrow) {\n middleware.push(\n arrow({\n element: this.arrow,\n })\n );\n this.offsetCalc = Math.sqrt(2 * this.arrow.offsetWidth ** 2) / 2 + +this.offset;\n }\n\n middleware.push(offset(this.offsetCalc));\n\n middleware.push(flip());\n\n if (this.hasAttribute('size')) {\n middleware.push(\n size({\n apply({ availableWidth, availableHeight, elements }) {\n Object.assign(elements.floating.style, {\n width: `${elements.reference.offsetWidth}px`,\n });\n },\n })\n );\n }\n\n computePosition(this.anchorEl, this.floatingEl, {\n placement: this.placement || 'bottom',\n strategy: 'fixed',\n middleware: middleware,\n }).then(({ x, y, middlewareData, placement, strategy }) => {\n this.floatingEl.style.setProperty('--wje-popup-left', x + 'px');\n this.floatingEl.style.setProperty('--wje-popup-top', y + 'px');\n\n this.floatingEl.style.position = strategy;\n\n if (this.arrow) {\n const staticSide = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n }[placement];\n\n if (middlewareData.arrow) {\n const { width, height } = this.floatingEl.getBoundingClientRect();\n let osX = middlewareData.arrow.x;\n let osY = middlewareData.arrow.y;\n\n Object.assign(this.arrow.style, {\n left: osX !== null && osX !== undefined ? `${width / 2 - this.arrow.offsetWidth / 2}px` : '',\n top: osY !== null && osY !== undefined ? `${height / 2 - this.arrow.offsetHeight / 2}px` : '',\n [staticSide]: `${-this.arrow.offsetHeight / 2}px`,\n });\n }\n }\n });\n\n event.dispatchCustomEvent(this, 'wje-popup:reposition', {\n data: { top: 'bottom', right: 'left', bottom: 'top', left: 'right' },\n context: this,\n event: this,\n });\n }\n\n /**\n * Mounts content to a portal container by creating or ensuring a portal root and mirroring\n * the host's classes, attributes, and slot contents onto the portal. This method manages the\n * movement of default and arrow slot content into the portal shadow DOM, while also setting\n * up necessary mutation observers to keep attributes in sync.\n * @returns {void} Does not return a value.\n */\n _mountContentToPortal() {\n if (this._portaled) return;\n\n this._ensurePortalRoot();\n\n if (!this._portalNative) {\n this._portalNative = document.createElement('div');\n this._portalNative.setAttribute('part', 'native');\n this._portalNative.classList.add('native-popup');\n\n this._portalSlot = document.createElement('slot');\n this._portalArrowSlot = document.createElement('slot');\n this._portalArrowSlot.setAttribute('name', 'arrow');\n this._portalNative.append(this._portalSlot, this._portalArrowSlot);\n }\n\n this._portalShadow.append(this._portalNative);\n\n // Mirror host classes/attributes onto the portal host so :host(...) CSS works\n const mirrorAll = () => {\n for (const { name } of Array.from(this._portalContainer.attributes)) {\n this._portalContainer.removeAttribute(name);\n }\n for (const attr of Array.from(this.attributes)) {\n this._portalContainer.setAttribute(attr.name, attr.value ?? '');\n }\n this._portalContainer.setAttribute('class', this.getAttribute('class') || '');\n };\n mirrorAll();\n this._portalAttrObserver = new MutationObserver((records) => {\n for (const r of records) {\n if (r.type === 'attributes') {\n const name = r.attributeName;\n const val = this.getAttribute(name);\n if (val === null) this._portalContainer.removeAttribute(name);\n else this._portalContainer.setAttribute(name, val);\n }\n }\n });\n this._portalAttrObserver.observe(this, { attributes: true });\n\n // Move default slot content\n const defaultSlot = this.shadowRoot.querySelector('slot:not([name])');\n const defNodes = (defaultSlot ? defaultSlot.assignedNodes({ flatten: true }) : [])\n .filter(n => n && n.nodeType === Node.ELEMENT_NODE || n && n.nodeType === Node.TEXT_NODE);\n this._defPlaceholders = [];\n for (const n of defNodes) {\n const ph = document.createComment('wje-portal-default');\n this._defPlaceholders.push({ node: n, ph });\n n.parentNode && n.parentNode.insertBefore(ph, n.nextSibling);\n // move the actual content to the portal host (light DOM)\n this._portalContainer.append(n);\n }\n\n // Move arrow slot content if any\n const arrowNodes = (this.slotArrow instanceof HTMLSlotElement ? this.slotArrow.assignedNodes({ flatten: true }) : [])\n .filter(n => n && n.nodeType === Node.ELEMENT_NODE || n && n.nodeType === Node.TEXT_NODE);\n this._arrowPlaceholders = [];\n for (const n of arrowNodes) {\n const ph = document.createComment('wje-portal-arrow');\n this._arrowPlaceholders.push({ node: n, ph });\n n.parentNode && n.parentNode.insertBefore(ph, n.nextSibling);\n // move arrow light child next to others; it will project into <slot name=\"arrow\">\n this._portalContainer.append(n);\n }\n\n this._floatingEl = this._portalNative;\n this._portaled = true;\n\n // na konci _mountContentToPortal()\n this._floatingEl = this._portalNative;\n this._portaled = true;\n\n event.dispatchCustomEvent(this, 'wje-router:rebind', { root: this._portalShadow, container: this._portalContainer, floating: this._portalNative });\n }\n\n /**\n * Restores the content previously moved to a portal back to its original location.\n * This method handles restoring default slot content, arrow placeholders, disconnecting\n * attribute mirroring observers, and cleaning up elements and containers related to the portal.\n * Ensures all placeholders and native portal elements are properly removed from the DOM.\n * @returns {void} Does not return a value.\n */\n _restoreContentFromPortal() {\n if (!this._portaled) return;\n\n // Restore default slot content\n if (Array.isArray(this._defPlaceholders)) {\n for (const { node, ph } of this._defPlaceholders) {\n if (ph && ph.parentNode) {\n ph.parentNode.insertBefore(node, ph);\n ph.remove();\n }\n }\n }\n this._defPlaceholders = undefined;\n\n // Restore arrow content\n if (Array.isArray(this._arrowPlaceholders)) {\n for (const { node, ph } of this._arrowPlaceholders) {\n if (ph && ph.parentNode) {\n ph.parentNode.insertBefore(node, ph);\n ph.remove();\n }\n }\n }\n this._arrowPlaceholders = undefined;\n\n // Disconnect attribute mirroring\n if (this._portalAttrObserver) {\n this._portalAttrObserver.disconnect();\n this._portalAttrObserver = null;\n }\n\n // Remove portal native from DOM\n if (this._portalNative && this._portalNative.parentNode) {\n this._portalNative.remove();\n }\n\n this._floatingEl = undefined;\n this._portaled = false;\n\n // Optionally remove the portal container completely\n if (this._portalContainer) {\n this._portalContainer.remove();\n this._portalContainer = null;\n this._portalShadow = null;\n }\n\n // ... po vyčistení referencií\n const detail = { root: this.shadowRoot, container: this, floating: this.native };\n this.dispatchEvent(new CustomEvent('wje-portal:restored', { bubbles: true, composed: true, detail }));\n\n try {\n if (typeof window.bindRouterLinks === 'function') {\n window.bindRouterLinks(this.shadowRoot);\n }\n document.dispatchEvent(new CustomEvent('wje-router:rebind', { bubbles: true, composed: true, detail }));\n } catch {}\n }\n\n /**\n * Ensures that a portal root is created and initialized properly with a shadow DOM and attached styles.\n * If the portal root already exists, the method exits early.\n * The method creates a `div` element in the document body and attaches a shadow DOM to it.\n * It also applies the required styles to the shadow DOM, either using constructable stylesheets\n * or by appending a `<style>` element. Additionally, it copies CSS custom properties from the\n * component's computed styles to the portal host to ensure proper style resolution.\n * @returns {void} This method does not return a value.\n */\n _ensurePortalRoot() {\n if (this._portalContainer && this._portalShadow) return;\n\n const host = document.createElement('div');\n host.setAttribute('data-wje-popup-portal', '');\n const shadow = host.attachShadow({ mode: 'open' });\n\n // Attach styles in the portal shadow\n const sheetCandidate = this.constructor.cssStyleSheet;\n try {\n if (sheetCandidate instanceof CSSStyleSheet) {\n shadow.adoptedStyleSheets = [sheetCandidate];\n } else if (typeof sheetCandidate === 'string' && 'adoptedStyleSheets' in Document.prototype) {\n const sheet = new CSSStyleSheet();\n sheet.replaceSync(sheetCandidate);\n shadow.adoptedStyleSheets = [sheet];\n } else {\n const style = document.createElement('style');\n style.textContent = typeof sheetCandidate === 'string' ? sheetCandidate : (sheetCandidate?.toString?.() || '');\n shadow.append(style);\n }\n } catch (e) {\n // Fallback if constructable stylesheets are not supported\n const style = document.createElement('style');\n style.textContent = typeof sheetCandidate === 'string' ? sheetCandidate : (sheetCandidate?.toString?.() || '');\n shadow.append(style);\n }\n\n // Copy CSS custom properties from the component to the portal host so variables resolve\n const comp = getComputedStyle(this);\n for (let i = 0; i < comp.length; i++) {\n const prop = comp[i];\n if (prop.startsWith('--')) {\n host.style.setProperty(prop, comp.getPropertyValue(prop));\n }\n }\n\n if(this.getAttribute('portal') === 'dialog') {\n const dialog = this.findDialog(this);\n\n if (this.getAttribute('portal') === 'dialog' && dialog) {\n dialog.append(host);\n } else {\n document.body.append(host);\n }\n } else {\n document.body.append(host);\n }\n\n this._portalContainer = host;\n this._portalShadow = shadow;\n }\n\n findDialog(el) {\n while (el) {\n const d = el.closest?.('wje-dialog');\n if (d) return d;\n el = el.getRootNode().host || el.parentElement;\n }\n return null;\n }\n\n /**\n * Displays the popup by portaling the content, managing the loader state, and attaching event handlers.\n * Optionally dispatches a custom event when the popup is shown.\n * @param {boolean} [dispatchEvent] Indicates whether to dispatch a custom event ('wje-popup:show') when the popup is shown.\n * @returns {void} Does not return any value.\n */\n show(dispatchEvent = true) {\n // Notify globally that a popup is being opened\n event.dispatchCustomEvent(document, 'wje-popup:opened', { popup: this });\n\n // 1) If portal is enabled, mount lazily on open\n if (this.portal) {\n this._mountContentToPortal();\n\n if (this.portal && this._portalShadow) {\n const detail = { root: this._portalShadow, container: this._portalContainer, floating: this._portalNative };\n document.dispatchEvent(new CustomEvent('wje-router:rebind', { bubbles: true, composed: true, detail }));\n if (typeof window.bindRouterLinks === 'function') {\n window.bindRouterLinks(this._portalShadow);\n }\n }\n }\n\n // 2) Loader handling (unchanged)\n if (this.loader) {\n this.floatingEl?.classList?.add('loading');\n this.loaderEl?.classList?.remove('fade-out');\n this.floatingEl?.prepend(this.loaderEl);\n }\n\n // 3) Fire event (unchanged)\n if (dispatchEvent) {\n event.dispatchCustomEvent(this, 'wje-popup:show');\n }\n\n // 4) Activate and start autoUpdate\n if (this.anchorEl && this.floatingEl) {\n this.floatingEl?.classList?.add('popup-active');\n\n this.cleanup?.();\n this.cleanup = autoUpdate(this.anchorEl, this.floatingEl, () => {\n this.reposition();\n });\n\n document.addEventListener('click', this.clickHandler, { capture: true });\n }\n\n if (!this.hasAttribute('active')) {\n this.setAttribute('active', '');\n }\n }\n\n /**\n * Hides the popup.\n * Removes the popup-active class from the floating element.\n * Cleans up the auto update for repositioning.\n */\n hide(dispatchEvent = true) {\n if (dispatchEvent) {\n event.dispatchCustomEvent(this, 'wje-popup:hide');\n }\n\n this.floatingEl?.classList?.remove('popup-active');\n\n this.cleanup?.();\n this.cleanup = undefined;\n\n document.removeEventListener('click', this.clickHandler, { capture: true });\n\n // If content is in portal, restore it lazily on close back into the element\n if (this.portal && this._portaled) {\n this._restoreContentFromPortal();\n }\n\n if (this.hasAttribute('active')) {\n this.removeAttribute('active');\n }\n }\n\n /**\n * Removes the active attribute when the popup is hidden.\n */\n handleHide = () => {\n this.removeAttribute('active');\n };\n\n markContentReady() {\n this.native.classList.remove('loading');\n if (this.loader) {\n this.loaderEl.classList.add('fade-out');\n setTimeout(() => {\n this.loaderEl?.remove();\n this.loader = false;\n }, 300);\n }\n 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@@ -140,6 +140,7 @@ dialog:focus-visible {
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  :host {
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  dialog {
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+ background: var(--wje-dialog-background);
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  box-sizing: border-box;
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  transition: all 0.2s !important;
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  width: var(--wje-dialog-width);
@@ -1 +1 @@
1
- {"version":3,"file":"wje-dialog.js","sources":["../packages/wje-dialog/dialog.element.js","../packages/wje-dialog/dialog.js"],"sourcesContent":["import { default as WJElement, event } from '../wje-element/element.js';\nimport '../wje-button/button.element.js';\nimport '../wje-icon/icon.element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Dialog` is a custom web component that represents a dialog.\n * @summary This element represents a dialog.\n * @documentation https://elements.webjet.sk/components/dialog\n * @status stable\n * @augments {WJElement}\n * @slot header - Slot for the header content.\n * @slot body - Slot for the body content.\n * @slot footer - Slot for the footer content.\n * @csspart dialog - The dialog wrapper.\n * @csspart header - The header of the dialog.\n * @csspart body - The body of the dialog.\n * @csspart footer - The footer of the dialog.\n * @csspart close - The close button of the dialog.\n * @cssproperty [--wje-dialog-background=var(--wje-background-color)] - Specifies the background color of the dialog.\n * @cssproperty [--wje-dialog-color=var(--wje-text-color)] - Defines the text color within the dialog.\n * @cssproperty [--wje-dialog-padding=1rem] - Controls the padding inside the dialog.\n * @cssproperty [--wje-dialog-border-radius=0.5rem] - Sets the border radius for the dialog's corners.\n * @cssproperty [--wje-dialog-box-shadow=0 2px 10px rgba(0, 0, 0, 0.1)] - Applies a shadow effect to the dialog.\n * @tag wje-dialog\n */\n\nexport default class Dialog extends WJElement {\n /**\n * @class\n */\n constructor() {\n super();\n }\n\n /**\n * Sets the value of the 'headline' attribute.\n * @param {string} value The new value for the 'headline' attribute.\n */\n set headline(value) {\n this.setAttribute('headline', value);\n }\n\n /**\n * Retrieves the value of the \"headline\" attribute from the element.\n * If the \"headline\" attribute is not present, returns an empty string.\n * @returns {string} The headline attribute value or an empty string if not set.\n */\n get headline() {\n return this.getAttribute('headline') || '';\n }\n\n /**\n * Sets the headline of the dialog.\n * @param value\n */\n set placement(value) {\n this.setAttribute('placement', value);\n }\n\n /**\n * Gets the headline of the dialog.\n * @returns {string|string}\n */\n get placement() {\n return this.getAttribute('placement') || 'slide-up';\n }\n\n /**\n * Sets the headline of the dialog.\n * @param value\n */\n set async(value) {\n this.setAttribute('async', '');\n }\n\n /**\n * Gets the headline of the dialog.\n * @returns {boolean}\n */\n get async() {\n return this.hasAttribute('async');\n }\n\n /**\n * Sets the headline of the dialog.\n * @param value\n */\n set closeHidden(value) {\n if (value) this.setAttribute('close-hidden', '');\n }\n\n /**\n * Gets the headline of the dialog.\n * @returns {boolean}\n */\n get closeHidden() {\n return !!this.hasAttribute('close-hidden');\n }\n\n set hiddenHeader(value) {\n if (value) this.setAttribute('hidden-header', '');\n }\n\n get hiddenHeader() {\n return !!this.hasAttribute('hidden-header');\n }\n\n set hiddenFooter(value) {\n if (value) this.setAttribute('hidden-footer', '');\n }\n\n get hiddenFooter() {\n return !!this.hasAttribute('hidden-footer');\n }\n\n /**\n * Sets the headline of the dialog.\n * @type {string}\n */\n className = 'Dialog';\n\n /**\n * Returns the CSS styles for the component.\n * @returns {*}\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @returns {*[]}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n /**\n * Draws the component.\n * @param {object} context The context for drawing.\n * @param {object} store The store for drawing.\n * @param {object} params The parameters for drawing.\n * @returns {DocumentFragment}\n */\n draw(context, store, params) {\n let fragment = document.createDocumentFragment();\n\n this.classList.add('fade', this.placement, params.size);\n\n let dialog = document.createElement('dialog');\n dialog.setAttribute('part', 'dialog');\n dialog.classList.add('modal-dialog');\n\n fragment.appendChild(dialog);\n\n this.dialog = dialog;\n\n return fragment;\n }\n\n /**\n * Draws the component after it has been drawn.\n * @param {object} context The context for drawing.\n * @param {object} store The store for drawing.\n * @param {object} params The parameters for drawing.\n */\n afterDraw(context, store, params) {\n if (params.trigger) {\n event.addListener(document, params.trigger, null, this.onOpen);\n }\n }\n\n /**\n * Creates the dialog body.\n * @param dialog\n */\n htmlDialogBody(dialog) {\n let icon = document.createElement('wje-icon');\n icon.setAttribute('name', 'x');\n icon.setAttribute('slot', 'icon-only');\n\n let close = document.createElement('wje-button');\n close.setAttribute('fill', 'link');\n close.setAttribute('size', 'small');\n close.setAttribute('part', 'close');\n close.addEventListener('click', (e) => {\n this.close(e);\n });\n\n let header = document.createElement('div');\n header.setAttribute('part', 'header');\n header.classList.add('dialog-header');\n if (this.hasAttribute('headline'))\n header.innerHTML = `<span part=\"headline\">${this.headline}</span>`;\n\n let slotHeader = document.createElement('slot');\n slotHeader.setAttribute('name', 'header');\n\n const headerActions = document.createElement('div');\n headerActions.classList.add('header-actions');\n headerActions.setAttribute('part', 'header-actions');\n headerActions.appendChild(slotHeader);\n\n let contentSlot = document.createElement('slot');\n\n let body = document.createElement('div');\n body.setAttribute('part', 'body');\n body.classList.add('dialog-content');\n\n let footer = document.createElement('div');\n footer.setAttribute('part', 'footer');\n footer.classList.add('dialog-footer');\n footer.innerHTML = '';\n\n let slotFooter = document.createElement('slot');\n slotFooter.setAttribute('name', 'footer');\n slotFooter.id = 'footerSlot';\n slotFooter.addEventListener('slotchange', () => this.updateHasFooter());\n\n close.appendChild(icon);\n\n if (!this.closeHidden) header.appendChild(close);\n\n header.appendChild(headerActions);\n body.appendChild(contentSlot);\n footer.appendChild(slotFooter);\n\n if (!this.hiddenHeader) dialog.appendChild(header);\n dialog.appendChild(body);\n if (!this.hiddenFooter) dialog.appendChild(footer);\n\n // Slot assignment may not be reflected synchronously on first render.\n // Run in a microtask to ensure assignedNodes() sees slotted content.\n Promise.resolve().then(() => this.updateHasFooter());\n }\n\n /**\n * Closes the dialog.\n * @param e\n */\n close(e) {\n this.onClose(e);\n }\n\n /**\n * Before the component is disconnected.\n */\n beforeDisconnect() {\n if (this.params?.trigger) {\n event.removeListener(document, this.params?.trigger, null, this.onOpen);\n }\n\n //this.dialog.removeEventListener('close', this.onClose);\n }\n\n /**\n * Before the dialog opens.\n */\n beforeOpen(dialog, trigger) {\n // Hook for extending behavior before the dialog opens\n }\n\n /**\n * After the dialog opens.\n */\n afterOpen(dialog, trigger) {\n // Hook for extending behavior after the dialog opens\n }\n\n /**\n * Before the dialog closes.\n */\n beforeClose(dialog, trigger) {\n // Hook for extending behavior before the dialog closes\n }\n\n /**\n * After the dialog closes.\n */\n afterClose(dialog, trigger) {\n // Hook for extending behavior after the dialog closes\n }\n\n /**\n * Opens the dialog.\n * @param e\n */\n onOpen = (e) => {\n if (this.dialog) {\n this.dialog.innerHTML = '';\n }\n\n setTimeout(() => {\n Promise.resolve(this.beforeOpen(this, e)).then((res) => {\n this.htmlDialogBody(this.dialog);\n\n this.dialog.showModal(); // Now open the dialog\n\n if (this.dialog.open) {\n Promise.resolve(this.afterOpen(this, e));\n }\n });\n }, 0);\n }\n\n /**\n * Closes the dialog.\n * @param {object} e\n */\n onClose = (e) => {\n Promise.resolve(this.beforeClose(this, e)).then((res) => {\n this.dialog.close(); // Now close the dialog\n\n if (!this.dialog.open) {\n Promise.resolve(this.afterClose(this, e));\n }\n });\n };\n\n /**\n * Registers an event listener on the provided button that triggers a blocking UI element\n * and executes a given promise when the button is clicked.\n * @param {HTMLElement} button The button element to attach the event listener to.\n * @param {Function} promise A function that returns a promise to be executed when the button is clicked.\n */\n registerBlockingEvent(button, promise) {\n button.addEventListener('wje-button:click', async (e) => {\n let blockingElement = document.createElement('div');\n blockingElement.classList.add('blocking-element');\n\n let icon = document.createElement('wje-icon');\n icon.setAttribute('name', 'loader-2');\n icon.setAttribute('size', '2x-large');\n\n blockingElement.appendChild(icon);\n\n let scrollOffset = this.dialog.scrollTop;\n blockingElement.style.top = `${scrollOffset}px`;\n blockingElement.style.bottom = `-${scrollOffset}px`;\n\n this.dialog.appendChild(blockingElement);\n\n await promise()\n .then((res) => {\n this.close();\n blockingElement.remove();\n })\n .catch((err) => {\n console.error(err);\n blockingElement.remove();\n });\n });\n }\n\n updateHasFooter() {\n // If footer is intentionally hidden, ensure it doesn't reserve space\n if (this.hiddenFooter) {\n const footerEl = this.shadowRoot?.querySelector('.dialog-footer');\n if (footerEl) footerEl.setAttribute('hidden', '');\n this.removeAttribute('has-footer');\n return;\n }\n const slot = this.shadowRoot?.getElementById('footerSlot');\n if (!slot) {\n this.removeAttribute('has-footer');\n return;\n }\n\n const assigned = slot.assignedNodes({ 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+ {"version":3,"file":"wje-dialog.js","sources":["../packages/wje-dialog/dialog.element.js","../packages/wje-dialog/dialog.js"],"sourcesContent":["import { default as WJElement, event } from '../wje-element/element.js';\nimport '../wje-button/button.element.js';\nimport '../wje-icon/icon.element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Dialog` is a custom web component that represents a dialog.\n * @summary This element represents a dialog.\n * @documentation https://elements.webjet.sk/components/dialog\n * @status stable\n * @augments {WJElement}\n * @slot header - Slot for the header content.\n * @slot body - Slot for the body content.\n * @slot footer - Slot for the footer content.\n * @csspart dialog - The dialog wrapper.\n * @csspart header - The header of the dialog.\n * @csspart body - The body of the dialog.\n * @csspart footer - The footer of the dialog.\n * @csspart close - The close button of the dialog.\n * @cssproperty 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}\n\n set hiddenHeader(value) {\n if (value) this.setAttribute('hidden-header', '');\n }\n\n get hiddenHeader() {\n return !!this.hasAttribute('hidden-header');\n }\n\n set hiddenFooter(value) {\n if (value) this.setAttribute('hidden-footer', '');\n }\n\n get hiddenFooter() {\n return !!this.hasAttribute('hidden-footer');\n }\n\n /**\n * Sets the headline of the dialog.\n * @type {string}\n */\n className = 'Dialog';\n\n /**\n * Returns the CSS styles for the component.\n * @returns {*}\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @returns {*[]}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n /**\n * Draws the component.\n * @param {object} context The context for drawing.\n * @param {object} store The store for drawing.\n * @param {object} params The parameters for drawing.\n * @returns {DocumentFragment}\n */\n draw(context, store, params) {\n let fragment = document.createDocumentFragment();\n\n this.classList.add('fade', this.placement, params.size);\n\n let dialog = document.createElement('dialog');\n dialog.setAttribute('part', 'dialog');\n dialog.classList.add('modal-dialog');\n\n fragment.appendChild(dialog);\n\n this.dialog = dialog;\n\n return fragment;\n }\n\n /**\n * Draws the component after it has been drawn.\n * @param {object} context The context for drawing.\n * @param {object} store The store for drawing.\n * @param {object} params The parameters for drawing.\n */\n afterDraw(context, store, params) {\n if (params.trigger) {\n event.addListener(document, params.trigger, null, this.onOpen);\n }\n }\n\n /**\n * Creates the dialog body.\n * @param dialog\n */\n htmlDialogBody(dialog) {\n let icon = document.createElement('wje-icon');\n icon.setAttribute('name', 'x');\n icon.setAttribute('slot', 'icon-only');\n\n let close = document.createElement('wje-button');\n close.setAttribute('fill', 'link');\n close.setAttribute('size', 'small');\n close.setAttribute('part', 'close');\n close.addEventListener('click', (e) => {\n this.close(e);\n });\n\n let header = document.createElement('div');\n header.setAttribute('part', 'header');\n header.classList.add('dialog-header');\n if (this.hasAttribute('headline'))\n header.innerHTML = `<span part=\"headline\">${this.headline}</span>`;\n\n let slotHeader = document.createElement('slot');\n slotHeader.setAttribute('name', 'header');\n\n const headerActions = document.createElement('div');\n headerActions.classList.add('header-actions');\n headerActions.setAttribute('part', 'header-actions');\n headerActions.appendChild(slotHeader);\n\n let contentSlot = document.createElement('slot');\n\n let body = document.createElement('div');\n body.setAttribute('part', 'body');\n body.classList.add('dialog-content');\n\n let footer = document.createElement('div');\n 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beforeDisconnect() {\n if (this.params?.trigger) {\n event.removeListener(document, this.params?.trigger, null, this.onOpen);\n }\n\n //this.dialog.removeEventListener('close', this.onClose);\n }\n\n /**\n * Before the dialog opens.\n */\n beforeOpen(dialog, trigger) {\n // Hook for extending behavior before the dialog opens\n }\n\n /**\n * After the dialog opens.\n */\n afterOpen(dialog, trigger) {\n // Hook for extending behavior after the dialog opens\n }\n\n /**\n * Before the dialog closes.\n */\n beforeClose(dialog, trigger) {\n // Hook for extending behavior before the dialog closes\n }\n\n /**\n * After the dialog closes.\n */\n afterClose(dialog, trigger) {\n // Hook for extending behavior after the dialog closes\n }\n\n /**\n * Opens the dialog.\n * @param e\n */\n onOpen = (e) => {\n if (this.dialog) {\n this.dialog.innerHTML = '';\n }\n\n setTimeout(() => {\n Promise.resolve(this.beforeOpen(this, e)).then((res) => {\n this.htmlDialogBody(this.dialog);\n\n 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= document.createElement('wje-icon');\n icon.setAttribute('name', 'loader-2');\n icon.setAttribute('size', '2x-large');\n\n blockingElement.appendChild(icon);\n\n let scrollOffset = this.dialog.scrollTop;\n blockingElement.style.top = `${scrollOffset}px`;\n blockingElement.style.bottom = `-${scrollOffset}px`;\n\n this.dialog.appendChild(blockingElement);\n\n await promise()\n .then((res) => {\n this.close();\n blockingElement.remove();\n })\n .catch((err) => {\n console.error(err);\n blockingElement.remove();\n });\n });\n }\n\n updateHasFooter() {\n // If footer is intentionally hidden, ensure it doesn't reserve space\n if (this.hiddenFooter) {\n const footerEl = this.shadowRoot?.querySelector('.dialog-footer');\n if (footerEl) footerEl.setAttribute('hidden', '');\n this.removeAttribute('has-footer');\n return;\n }\n const slot = this.shadowRoot?.getElementById('footerSlot');\n if (!slot) {\n this.removeAttribute('has-footer');\n return;\n }\n\n const assigned = slot.assignedNodes({ 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@@ -9,7 +9,7 @@ var __privateGet = (obj, member, getter) => (__accessCheck(obj, member, "read fr
9
9
  var __privateAdd = (obj, member, value) => member.has(obj) ? __typeError("Cannot add the same private member more than once") : member instanceof WeakSet ? member.add(obj) : member.set(obj, value);
10
10
  var _onMenuItemCustom;
11
11
  import WJElement from "./wje-element.js";
12
- import { P as Popup } from "./popup.element-DeajFyOQ.js";
12
+ import { P as Popup } from "./popup.element-Cl6QeG8M.js";
13
13
  import { event } from "./event.js";
14
14
  class Dropdown extends WJElement {
15
15
  /**
@@ -168,6 +168,8 @@ class FileUpload extends WJElement {
168
168
  * @param {Event} e The file input change event object.
169
169
  */
170
170
  __publicField(this, "handleInputChange", (e) => {
171
+ const files = Array.from(e.target.files);
172
+ event.dispatchCustomEvent(this, "wje-file-upload:files-selected", files);
171
173
  this.resetFormState();
172
174
  try {
173
175
  this.handleSubmit(e);
@@ -411,6 +413,7 @@ class FileUpload extends WJElement {
411
413
  this.native.addEventListener("drop", this.handleDrop);
412
414
  let dragEventCounter = 0;
413
415
  this.native.addEventListener("dragenter", (e) => {
416
+ handleInputChange;
414
417
  e.preventDefault();
415
418
  if (dragEventCounter === 0) {
416
419
  this.native.classList.add("highlight");
@@ -1 +1 @@
1
- {"version":3,"file":"wje-file-upload.js","sources":["../packages/wje-file-upload/service/service.js","../packages/wje-file-upload/file-upload.element.js","../packages/wje-file-upload/file-upload.js"],"sourcesContent":["/**\n * Returns a list of file type categories and their corresponding icon names.\n * @returns {Array<object>} An array of objects representing file type categories.\n * Each object contains the following properties:\n * - `type` {Array&lt;string>} A list of file extensions associated with the category.\n * - `name` {string} The name of the icon representing the category.\n * @example\n * const types = fileType();\n * console.log(types);\n * // [\n * // { type: [\"jpg\", \"jpeg\", \"png\", \"gif\", \"bpm\", \"tiff\", \"svg\"], name: \"photo\" },\n * // { type: [\"zip\", \"rar\", \"cab\", \"jar\", \"tar\", \"gzip\", \"uue\", \"bz2\", \"scorm\", \"war\"], name: \"file-type-zip\" },\n * // ...\n * // ]\n */\nfunction fileType() {\n return [\n {\n type: ['jpg', 'jpeg', 'png', 'gif', 'bpm', 'tiff', 'svg'],\n name: 'photo',\n },\n {\n type: ['zip', 'rar', 'cab', 'jar', 'tar', 'gzip', 'uue', 'bz2', 'scorm', 'war'],\n name: 'file-type-zip',\n },\n {\n type: ['mov', 'mp4', 'avi', 'flv'],\n name: 'video',\n },\n {\n type: ['m4a', 'mp3', 'wav'],\n name: 'audio',\n },\n {\n type: ['html', 'html'],\n name: 'file-type-html',\n },\n {\n type: ['css'],\n name: 'code',\n },\n {\n type: ['txt'],\n name: 'file-type-txt',\n },\n {\n type: ['doc', 'docx'],\n name: 'file-type-doc',\n },\n {\n type: ['xls', 'xlsx'],\n name: 'file-type-xls',\n },\n {\n type: ['pdf'],\n name: 'file-type-pdf',\n },\n {\n type: ['ppt', 'pptx', 'odp'],\n name: 'file-type-ppt',\n },\n ];\n}\n\n/**\n * Retrieves the icon name for a given file type.\n * @param {string} type The file type or category (e.g., \"pdf\", \"image\", \"folder\").\n * @returns {string} The name of the icon associated with the file type.\n * @example\n * getFileTypeIcon('pdf'); // Returns the icon name for PDF files.\n * getFileTypeIcon('folder'); // Returns 'folder'.\n */\nexport function getFileTypeIcon(type) {\n let searchType;\n if (type.toLowerCase() !== 'folder') {\n fileType().forEach((i) => {\n if (i.type.includes(type.toLowerCase())) {\n searchType = i.name;\n }\n });\n } else {\n searchType = 'folder';\n }\n\n return searchType;\n}\n\n/**\n * Returns a function for uploading files either in chunks or as a whole file, based on the provided options.\n * @param {string} url The URL to which the file will be uploaded.\n * @param {number} [chunkSize] The size of each chunk in bytes when uploading in chunks (default is 1MB).\n * @param {boolean} [wholeFile] Whether to upload the file as a whole. If `true`, the entire file is uploaded at once.\n * @returns {Function} A function that takes a file and a preview element as arguments and uploads the file.\n * @example\n * // Upload a file in chunks\n * const uploadInChunks = upload('/upload', 1024 * 512); // 512KB chunks\n * uploadInChunks(file, previewElement);\n * @example\n * // Upload a whole file\n * const uploadWhole = upload('/upload', undefined, true);\n * uploadWhole(file, previewElement);\n */\nexport function upload(url, chunkSize = 1024 * 1024, wholeFile = false) {\n if (wholeFile) {\n return (file, preview) => uploadWholeFile(url, file, preview);\n }\n return (file, preview) => uploadFileInChunks(url, file, preview, chunkSize);\n}\n\n/**\n * Uploads a file in chunks to a specified URL, allowing for progress tracking and resuming in case of errors.\n * @param {string} url The URL to which the file chunks will be uploaded.\n * @param {File} file The file to be uploaded in chunks.\n * @param {HTMLElement} preview The element used to display upload progress.\n * @param {number} [chunkSize] The size of each chunk in bytes (default is 1MB).\n * @returns {Promise<object>} Resolves with the response of the last chunk uploaded, parsed as JSON.\n * @throws {Error} - Throws an error if a chunk fails to upload.\n */\nexport async function uploadFileInChunks(url, file, preview, chunkSize = 1024 * 1024) {\n let offset = 0;\n const totalChunks = Math.ceil(file.size / chunkSize);\n const partResponses = [];\n\n while (offset < file.size) {\n const chunk = file.slice(offset, offset + chunkSize);\n\n // Creating a custom ReadableStream to track progress of the current chunk\n const stream = new ReadableStream({\n start(controller) {\n const reader = chunk.stream().getReader();\n let uploadedBytes = 0;\n\n reader.read().then(function process({ done, value }) {\n if (done) {\n controller.close();\n return Promise.resolve();\n }\n\n // Track progress\n uploadedBytes += value.byteLength;\n const percentComplete = ((offset + uploadedBytes) / file.size) * 100;\n preview.setAttribute('uploaded', offset + uploadedBytes);\n\n // Enqueue chunk data into the stream\n controller.enqueue(value);\n\n // Read the next chunk\n return reader.read().then(process);\n });\n },\n });\n\n const formData = new FormData();\n formData.append('file', new Blob([stream])); // Send the current stream (chunk)\n formData.append('chunkIndex', Math.floor(offset / chunkSize)); // Send chunk index\n formData.append('totalChunks', totalChunks); // Send total chunks\n formData.append('fileName', file.name); // Send file name\n\n try {\n // Send the current chunk via Fetch\n const response = await fetch(url, {\n method: 'POST',\n body: formData,\n });\n\n if (!response.ok) {\n throw new Error(`Failed to upload chunk ${Math.floor(offset / chunkSize) + 1}: ${response.statusText}`);\n }\n\n partResponses.push(response);\n } catch (error) {\n console.error('Error uploading chunk:', error);\n break;\n }\n\n // Move to the next chunk\n offset += chunkSize;\n }\n\n const response = await partResponses.at(-1).json();\n\n return {\n data: response,\n file,\n };\n}\n\n/**\n * Uploads a file to a specified URL using a `POST` request and updates the preview element with the uploaded file size.\n * @param {string} url The URL to which the file will be uploaded.\n * @param {File} file The file to be uploaded.\n * @param {HTMLElement} preview The element that displays the upload preview. It will be updated with the file size.\n * @returns {Promise<{data: object, file: File}>} - A promise that resolves with the server response and the uploaded file.\n * @throws {Error} - Logs an error to the console if the request fails.\n */\nexport function uploadWholeFile(url, file, preview) {\n const formData = new FormData();\n formData.append('file', file);\n\n //use fetch\n return fetch(url, {\n method: 'POST',\n body: formData,\n })\n .then((response) => response.json())\n .then((data) => {\n preview.setAttribute('uploaded', file.size);\n return {\n data,\n file,\n };\n })\n .catch((error) => {\n console.error('Error:', error);\n });\n}\n","import { Localizer } from '../utils/localize.js';\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport Button from '../wje-button/button.js';\nimport { isValidFileType } from '../utils/utils.js';\nimport { getFileTypeIcon, upload } from './service/service.js';\n\nimport styles from './styles/styles.css?inline';\n\n/**\n * @summary FileUpload is a custom web component for uploading files.\n * It extends from WJElement and provides functionalities for file upload.\n * @documentation https://elements.webjet.sk/components/file-upload\n * @status stable\n * @augments WJElement\n * @slot - This is a default/unnamed slot.\n * @csspart native - The native file upload part.\n * @csspart file-list - The file list part.\n * @csspart upload-button - The label part.\n * @event change - Fires when the file input changes.\n * @event drop - Fires when a file is dropped into the component.\n * @attribute {string} accepted-types - The accepted file types for upload.\n * @attribute {number} chunk-size - The chunk size for file upload.\n * @attribute {number} max-file-size - The maximum file size for upload.\n * @attribute {string} upload-url - The URL to set as the upload URL.\n * @attribute {boolean} auto-process-files - The auto process files attribute.\n * @attribute {boolean} no-upload-button - The no upload button attribute.\n * @tag wje-file-upload\n */\nexport default class FileUpload extends WJElement {\n /**\n * Constructor for FileUpload.\n * Initializes a new instance of the Localizer.\n */\n constructor() {\n super();\n this.localizer = new Localizer(this);\n this._uploadedFiles = [];\n this._queuedFiles = [];\n }\n\n /**\n * Dependencies for the FileUpload component.\n * @type {object}\n */\n dependencies = {\n 'wje-button': Button,\n };\n\n /**\n * Setter for acceptedTypes attribute.\n * @param {string} value The accepted file types for upload.\n */\n set acceptedTypes(value) {\n this.setAttribute('accepted-types', value);\n }\n\n /**\n * Getter for acceptedTypes attribute.\n * @returns {string} The accepted file types for upload.\n */\n get acceptedTypes() {\n const accepted = this.getAttribute('accepted-types');\n return this.hasAttribute('accepted-types') ? accepted : 'image/*';\n }\n\n /**\n * Setter for chunkSize attribute.\n * @param {number} value The chunk size for file upload.\n */\n set chunkSize(value) {\n this.setAttribute('chunk-size', value);\n }\n\n /**\n * Getter for chunkSize attribute.\n * @returns {number} The chunk size for file upload.\n */\n get chunkSize() {\n const chunk = this.getAttribute('chunk-size');\n return this.hasAttribute('chunk-size') ? chunk : 1024 * 1024;\n }\n\n /**\n * Setter for maxFileSize attribute.\n * @param {number} value The maximum file size for upload.\n */\n set maxFileSize(value) {\n this.setAttribute('max-file-size', value);\n }\n\n /**\n * Getter for maxFileSize attribute.\n * @returns {number} The maximum file size for upload.\n */\n get maxFileSize() {\n const fileSize = this.getAttribute('max-file-size');\n return this.hasAttribute('max-file-size') ? fileSize * 1024 * 1024 : 1024 * 1024;\n }\n\n /**\n * Setter for label attribute.\n * @param {string} value The URL to set as the upload URL.\n */\n set uploadUrl(value) {\n this.setAttribute('upload-url', value);\n }\n\n /**\n * Gets the upload URL for the file upload element.\n * @returns {string} The upload URL for the file upload element.\n */\n get uploadUrl() {\n return this.getAttribute('upload-url') ?? '/upload';\n }\n\n /**\n * Sets the autoProcessFiles attribute.\n * @param value\n */\n set autoProcessFiles(value) {\n this.setAttribute('auto-process-files', value);\n }\n\n /**\n * Gets the autoProcessFiles attribute.\n * @returns {any|boolean}\n */\n get autoProcessFiles() {\n return JSON.parse(this.getAttribute('auto-process-files')) ?? true;\n }\n\n /**\n * Sets the noUploadButton attribute.\n * @param value\n */\n set noUploadButton(value) {\n this.setAttribute('no-upload-button', value);\n }\n\n /**\n * Gets the noUploadButton attribute.\n * @returns {boolean}\n */\n get noUploadButton() {\n return this.hasAttribute('no-upload-button');\n }\n\n /**\n * Sets the uploaded files.\n * @param value\n */\n set uploadedFiles(value) {\n this._uploadedFiles = value;\n }\n\n /**\n * Return the uploaded files.\n * @returns {[]}\n */\n get uploadedFiles() {\n return this._uploadedFiles;\n }\n\n /**\n * Sets the to-chunk attribute.\n * @param value\n */\n set toChunk(value) {\n this.setAttribute('to-chunk', value);\n }\n\n /**\n * Gets the to-chunk attribute.\n * @returns {boolean}\n */\n get toChunk() {\n return this.hasAttribute('to-chunk');\n }\n\n /**\n * Sets the maximum number of files that can be uploaded or managed.\n * Assigns the specified value to the 'max-files' attribute.\n * @param {number} value The maximum allowable number of files.\n */\n set maxFiles(value) {\n this.setAttribute('max-files', value);\n }\n\n /**\n * Retrieves the maximum number of files allowed from the `max-files` attribute.\n * If the attribute is not set or is invalid, defaults to 0.\n * @returns {number} The maximum number of files allowed.\n */\n get maxFiles() {\n return parseInt(this.getAttribute('max-files')) || 10;\n }\n\n className = 'FileUpload';\n\n /**\n * Getter for cssStyleSheet.\n * @returns {string} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Getter for observedAttributes.\n * @returns {Array} An empty array as no attributes are observed.\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Method to setup attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n beforeDraw() {\n this.uploadFunction = upload(this.uploadUrl, this.chunkSize, !this.toChunk);\n }\n\n /**\n * Method to draw the component on the screen.\n * @returns {DocumentFragment} The fragment containing the component.\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let native = document.createElement('div');\n native.classList.add('native-file-upload');\n native.setAttribute('part', 'native');\n\n let label = document.createElement('div');\n label.setAttribute('part', 'file-label');\n label.classList.add('file-label');\n\n let fileList = document.createElement('slot');\n fileList.setAttribute('name', 'item');\n fileList.setAttribute('part', 'items');\n fileList.classList.add('file-list');\n\n let slot = document.createElement('slot');\n label.appendChild(slot);\n\n let fileInput = document.createElement('input');\n fileInput.setAttribute('type', 'file');\n fileInput.setAttribute('multiple', '');\n fileInput.setAttribute('style', 'display:none;');\n\n if (!this.noUploadButton) {\n let button = document.createElement('wje-button');\n button.innerText = this.label || this.localizer.translate('wj.file.upload.button');\n button.setAttribute('part', 'upload-button');\n\n label.appendChild(button);\n\n this.button = button;\n }\n\n native.appendChild(fileInput);\n native.appendChild(label);\n native.appendChild(fileList);\n\n fragment.appendChild(native);\n\n this.native = native;\n this.fileList = fileList;\n this.fileInput = fileInput;\n\n return fragment;\n }\n\n /**\n * Method to perform actions after the component is drawn.\n */\n afterDraw() {\n this.button?.addEventListener('click', () => {\n this.fileInput.click();\n });\n\n this.fileInput.addEventListener('change', this.handleInputChange);\n this.native.addEventListener('drop', this.handleDrop);\n\n let dragEventCounter = 0;\n\n this.native.addEventListener('dragenter', (e) => {\n e.preventDefault();\n\n if (dragEventCounter === 0) {\n this.native.classList.add('highlight');\n }\n\n dragEventCounter += 1;\n });\n\n this.native.addEventListener('dragover', (e) => {\n e.preventDefault();\n\n if (dragEventCounter === 0) {\n dragEventCounter = 1;\n }\n });\n\n this.native.addEventListener('dragleave', (e) => {\n e.preventDefault();\n\n dragEventCounter -= 1;\n\n if (dragEventCounter <= 0) {\n dragEventCounter = 0;\n this.native.classList.remove('highlight');\n }\n });\n\n this.native.addEventListener('drop', (e) => {\n event.preventDefault();\n\n dragEventCounter = 0;\n this.native.classList.remove('highlight');\n });\n\n this.addEventListener('wje-file-upload-item:remove', (e) => {\n const file = e.detail;\n\n if (!(file instanceof File)) {\n return;\n }\n\n let count = this.uploadedFiles.length;\n\n this.uploadedFiles = this.uploadedFiles.filter((entry) => {\n return entry?.file?.lastModified !== file.lastModified;\n });\n\n if(count !== this.uploadedFiles.length)\n event.dispatchCustomEvent(this, 'wje-file-upload:file-removed', file);\n });\n }\n\n /**\n * Method to handle form submission.\n * @param {Event} e The form submission event.\n */\n handleSubmit(e) {\n e.preventDefault();\n\n this.addFilesToQueue(this.fileInput.files);\n }\n\n /**\n * Method to handle file drop event.\n * @param {Event} e The file drop event object.\n */\n handleDrop = (e) => {\n const fileList = e.dataTransfer.files;\n\n this.resetFormState();\n\n this.addFilesToQueue(fileList);\n };\n\n /**\n * Method to handle file input change event.\n * @param {Event} e The file input change event object.\n */\n handleInputChange = (e) => {\n this.resetFormState();\n\n try {\n this.handleSubmit(e);\n } catch (err) {\n console.error(err);\n }\n };\n\n /**\n * Method to add files to the queue.\n * @param files\n */\n addFilesToQueue(files) {\n const currentCount = (Array.isArray(this.uploadedFiles) ? this.uploadedFiles.length : 0) + (Array.isArray(this._queuedFiles) ? this._queuedFiles.length : 0);\n const newTotal = currentCount + files.length;\n\n if (this.maxFiles && newTotal > this.maxFiles) {\n const detail = {\n code: 'MAX-FILES-EXCEEDED',\n files,\n maxFiles: this.maxFiles,\n currentCount,\n attemptedToAdd: files.length,\n allowedRemaining: Math.max(this.maxFiles - currentCount, 0),\n };\n\n event.dispatchCustomEvent(this, 'wje-file-upload:error', detail);\n\n return;\n }\n\n this._queuedFiles = [...(this._queuedFiles || []), ...files];\n\n event.dispatchCustomEvent(this, 'wje-file-upload:files-added', files);\n\n this.onAddedFiles?.();\n\n if (this.autoProcessFiles) {\n this.uploadFiles();\n }\n\n this.fileInput.value = '';\n }\n\n /**\n * Method to upload files.\n */\n uploadFiles() {\n if (this._queuedFiles.length === 0) {\n return;\n }\n\n const uploadPromises = this._queuedFiles.map((file) => this.createUploadPromise(file));\n uploadPromises\n .reduce((prev, curr) => {\n return prev.then(() => {\n return curr;\n });\n }, Promise.resolve())\n .then(() => {\n event.dispatchCustomEvent(this, 'wje-file-upload:files-uploaded', this.uploadedFiles);\n\n this.onAllFilesUploaded?.();\n this._queuedFiles = [];\n }).catch((err) => {\n this._queuedFiles = this._queuedFiles.filter((file) => file !== err.file);\n\n event.dispatchCustomEvent(this,'wje-file-upload:error', err);\n });\n }\n\n /**\n * Method to create an upload promise.\n * @param file\n * @returns {Promise<unknown>}\n */\n createUploadPromise = (file) => {\n return new Promise((resolve, reject) => {\n this.assertFilesValid(file);\n let preview;\n\n let reader = new FileReader();\n reader.onload = () => {\n event.dispatchCustomEvent(this, 'wje-file-upload:started', file);\n\n this.onUploadStarted?.(file);\n\n preview = this.createPreview(file, reader);\n this.appendChild(preview);\n\n this.uploadFunction(file, preview).then((res) => {\n res.item = preview;\n\n event.dispatchCustomEvent(this, 'wje-file-upload:file-uploaded', res);\n\n this.onUploadedFileComplete?.(res);\n\n this.uploadedFiles.push(res);\n\n resolve(res);\n });\n };\n\n reader.readAsDataURL(file);\n });\n };\n\n /**\n * Method to create a preview for the file.\n * @param {File} file The file for which the preview is to be created.\n * @param {FileReader} reader The FileReader instance to read the file.\n * @returns {HTMLElement} The created preview.\n */\n createPreview(file, reader) {\n let preview = document.createElement('wje-file-upload-item');\n preview.setAttribute('slot', 'item');\n preview.setAttribute('name', file.name);\n preview.setAttribute('size', file.size);\n preview.setAttribute('uploaded', '0');\n preview.innerHTML = `<wje-icon slot=\"img\" name=\"${getFileTypeIcon(file.type.split('/')[1])}\" size=\"large\"></wje-icon>`;\n preview.data = file;\n\n return preview;\n }\n\n /**\n * Method to create a thumbnail for the file.\n * @param {File} file The file for which the thumbnail is to be created.\n * @param {FileReader} reader The FileReader instance to read the file.\n * @returns {HTMLElement} The created thumbnail.\n */\n createThumbnail(file, reader) {\n let img = document.createElement('img');\n img.setAttribute('src', reader.result);\n\n return img;\n }\n\n /**\n * Method to validate the files.\n * @param {File} file The file to be validated.\n * TODO: alowed types a size limit by malo byt cez attributy\n */\n assertFilesValid(file) {\n const { name: fileName, size: fileSize } = file;\n\n if (!isValidFileType(file, this.acceptedTypes)) {\n const err = new Error('');\n err.code = 'INVALID-FILE-TYPE';\n err.file = file;\n err.acceptedTypes = this.acceptedTypes;\n\n throw err;\n }\n\n if (fileSize > this.maxFileSize) {\n const err = new Error('');\n err.code = 'FILE-TOO-LARGE';\n err.file = file;\n err.maxFileSize = this.maxFileSize;\n\n throw err;\n }\n }\n\n /**\n * Method to reset the form state.\n */\n resetFormState() {\n this.fileList.textContent = '';\n }\n}\n","import FileUpload from './file-upload.element.js';\n\nexport default FileUpload;\n\nFileUpload.define('wje-file-upload', 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1
+ {"version":3,"file":"wje-file-upload.js","sources":["../packages/wje-file-upload/service/service.js","../packages/wje-file-upload/file-upload.element.js","../packages/wje-file-upload/file-upload.js"],"sourcesContent":["/**\n * Returns a list of file type categories and their corresponding icon names.\n * @returns {Array<object>} An array of objects representing file type categories.\n * Each object contains the following properties:\n * - `type` {Array&lt;string>} A list of file extensions associated with the category.\n * - `name` {string} The name of the icon representing the category.\n * @example\n * const types = fileType();\n * console.log(types);\n * // [\n * // { type: [\"jpg\", \"jpeg\", \"png\", \"gif\", \"bpm\", \"tiff\", \"svg\"], name: \"photo\" },\n * // { type: [\"zip\", \"rar\", \"cab\", \"jar\", \"tar\", \"gzip\", \"uue\", \"bz2\", \"scorm\", \"war\"], name: \"file-type-zip\" },\n * // ...\n * // ]\n */\nfunction fileType() {\n return [\n {\n type: ['jpg', 'jpeg', 'png', 'gif', 'bpm', 'tiff', 'svg'],\n name: 'photo',\n },\n {\n type: ['zip', 'rar', 'cab', 'jar', 'tar', 'gzip', 'uue', 'bz2', 'scorm', 'war'],\n name: 'file-type-zip',\n },\n {\n type: ['mov', 'mp4', 'avi', 'flv'],\n name: 'video',\n },\n {\n type: ['m4a', 'mp3', 'wav'],\n name: 'audio',\n },\n {\n type: ['html', 'html'],\n name: 'file-type-html',\n },\n {\n type: ['css'],\n name: 'code',\n },\n {\n type: ['txt'],\n name: 'file-type-txt',\n },\n {\n type: ['doc', 'docx'],\n name: 'file-type-doc',\n },\n {\n type: ['xls', 'xlsx'],\n name: 'file-type-xls',\n },\n {\n type: ['pdf'],\n name: 'file-type-pdf',\n },\n {\n type: ['ppt', 'pptx', 'odp'],\n name: 'file-type-ppt',\n },\n ];\n}\n\n/**\n * Retrieves the icon name for a given file type.\n * @param {string} type The file type or category (e.g., \"pdf\", \"image\", \"folder\").\n * @returns {string} The name of the icon associated with the file type.\n * @example\n * getFileTypeIcon('pdf'); // Returns the icon name for PDF files.\n * getFileTypeIcon('folder'); // Returns 'folder'.\n */\nexport function getFileTypeIcon(type) {\n let searchType;\n if (type.toLowerCase() !== 'folder') {\n fileType().forEach((i) => {\n if (i.type.includes(type.toLowerCase())) {\n searchType = i.name;\n }\n });\n } else {\n searchType = 'folder';\n }\n\n return searchType;\n}\n\n/**\n * Returns a function for uploading files either in chunks or as a whole file, based on the provided options.\n * @param {string} url The URL to which the file will be uploaded.\n * @param {number} [chunkSize] The size of each chunk in bytes when uploading in chunks (default is 1MB).\n * @param {boolean} [wholeFile] Whether to upload the file as a whole. If `true`, the entire file is uploaded at once.\n * @returns {Function} A function that takes a file and a preview element as arguments and uploads the file.\n * @example\n * // Upload a file in chunks\n * const uploadInChunks = upload('/upload', 1024 * 512); // 512KB chunks\n * uploadInChunks(file, previewElement);\n * @example\n * // Upload a whole file\n * const uploadWhole = upload('/upload', undefined, true);\n * uploadWhole(file, previewElement);\n */\nexport function upload(url, chunkSize = 1024 * 1024, wholeFile = false) {\n if (wholeFile) {\n return (file, preview) => uploadWholeFile(url, file, preview);\n }\n return (file, preview) => uploadFileInChunks(url, file, preview, chunkSize);\n}\n\n/**\n * Uploads a file in chunks to a specified URL, allowing for progress tracking and resuming in case of errors.\n * @param {string} url The URL to which the file chunks will be uploaded.\n * @param {File} file The file to be uploaded in chunks.\n * @param {HTMLElement} preview The element used to display upload progress.\n * @param {number} [chunkSize] The size of each chunk in bytes (default is 1MB).\n * @returns {Promise<object>} Resolves with the response of the last chunk uploaded, parsed as JSON.\n * @throws {Error} - Throws an error if a chunk fails to upload.\n */\nexport async function uploadFileInChunks(url, file, preview, chunkSize = 1024 * 1024) {\n let offset = 0;\n const totalChunks = Math.ceil(file.size / chunkSize);\n const partResponses = [];\n\n while (offset < file.size) {\n const chunk = file.slice(offset, offset + chunkSize);\n\n // Creating a custom ReadableStream to track progress of the current chunk\n const stream = new ReadableStream({\n start(controller) {\n const reader = chunk.stream().getReader();\n let uploadedBytes = 0;\n\n reader.read().then(function process({ done, value }) {\n if (done) {\n controller.close();\n return Promise.resolve();\n }\n\n // Track progress\n uploadedBytes += value.byteLength;\n const percentComplete = ((offset + uploadedBytes) / file.size) * 100;\n preview.setAttribute('uploaded', offset + uploadedBytes);\n\n // Enqueue chunk data into the stream\n controller.enqueue(value);\n\n // Read the next chunk\n return reader.read().then(process);\n });\n },\n });\n\n const formData = new FormData();\n formData.append('file', new Blob([stream])); // Send the current stream (chunk)\n formData.append('chunkIndex', Math.floor(offset / chunkSize)); // Send chunk index\n formData.append('totalChunks', totalChunks); // Send total chunks\n formData.append('fileName', file.name); // Send file name\n\n try {\n // Send the current chunk via Fetch\n const response = await fetch(url, {\n method: 'POST',\n body: formData,\n });\n\n if (!response.ok) {\n throw new Error(`Failed to upload chunk ${Math.floor(offset / chunkSize) + 1}: ${response.statusText}`);\n }\n\n partResponses.push(response);\n } catch (error) {\n console.error('Error uploading chunk:', error);\n break;\n }\n\n // Move to the next chunk\n offset += chunkSize;\n }\n\n const response = await partResponses.at(-1).json();\n\n return {\n data: response,\n file,\n };\n}\n\n/**\n * Uploads a file to a specified URL using a `POST` request and updates the preview element with the uploaded file size.\n * @param {string} url The URL to which the file will be uploaded.\n * @param {File} file The file to be uploaded.\n * @param {HTMLElement} preview The element that displays the upload preview. It will be updated with the file size.\n * @returns {Promise<{data: object, file: File}>} - A promise that resolves with the server response and the uploaded file.\n * @throws {Error} - Logs an error to the console if the request fails.\n */\nexport function uploadWholeFile(url, file, preview) {\n const formData = new FormData();\n formData.append('file', file);\n\n //use fetch\n return fetch(url, {\n method: 'POST',\n body: formData,\n })\n .then((response) => response.json())\n .then((data) => {\n preview.setAttribute('uploaded', file.size);\n return {\n data,\n file,\n };\n })\n .catch((error) => {\n console.error('Error:', error);\n });\n}\n","import { Localizer } from '../utils/localize.js';\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport Button from '../wje-button/button.js';\nimport { isValidFileType } from '../utils/utils.js';\nimport { getFileTypeIcon, upload } from './service/service.js';\n\nimport styles from './styles/styles.css?inline';\n\n/**\n * @summary FileUpload is a custom web component for uploading files.\n * It extends from WJElement and provides functionalities for file upload.\n * @documentation https://elements.webjet.sk/components/file-upload\n * @status stable\n * @augments WJElement\n * @slot - This is a default/unnamed slot.\n * @csspart native - The native file upload part.\n * @csspart file-list - The file list part.\n * @csspart upload-button - The label part.\n * @event change - Fires when the file input changes.\n * @event drop - Fires when a file is dropped into the component.\n * @attribute {string} accepted-types - The accepted file types for upload.\n * @attribute {number} chunk-size - The chunk size for file upload.\n * @attribute {number} max-file-size - The maximum file size for upload.\n * @attribute {string} upload-url - The URL to set as the upload URL.\n * @attribute {boolean} auto-process-files - The auto process files attribute.\n * @attribute {boolean} no-upload-button - The no upload button attribute.\n * @tag wje-file-upload\n */\nexport default class FileUpload extends WJElement {\n /**\n * Constructor for FileUpload.\n * Initializes a new instance of the Localizer.\n */\n constructor() {\n super();\n this.localizer = new Localizer(this);\n this._uploadedFiles = [];\n this._queuedFiles = [];\n }\n\n /**\n * Dependencies for the FileUpload component.\n * @type {object}\n */\n dependencies = {\n 'wje-button': Button,\n };\n\n /**\n * Setter for acceptedTypes attribute.\n * @param {string} value The accepted file types for upload.\n */\n set acceptedTypes(value) {\n this.setAttribute('accepted-types', value);\n }\n\n /**\n * Getter for acceptedTypes attribute.\n * @returns {string} The accepted file types for upload.\n */\n get acceptedTypes() {\n const accepted = this.getAttribute('accepted-types');\n return this.hasAttribute('accepted-types') ? accepted : 'image/*';\n }\n\n /**\n * Setter for chunkSize attribute.\n * @param {number} value The chunk size for file upload.\n */\n set chunkSize(value) {\n this.setAttribute('chunk-size', value);\n }\n\n /**\n * Getter for chunkSize attribute.\n * @returns {number} The chunk size for file upload.\n */\n get chunkSize() {\n const chunk = this.getAttribute('chunk-size');\n return this.hasAttribute('chunk-size') ? chunk : 1024 * 1024;\n }\n\n /**\n * Setter for maxFileSize attribute.\n * @param {number} value The maximum file size for upload.\n */\n set maxFileSize(value) {\n this.setAttribute('max-file-size', value);\n }\n\n /**\n * Getter for maxFileSize attribute.\n * @returns {number} The maximum file size for upload.\n */\n get maxFileSize() {\n const fileSize = this.getAttribute('max-file-size');\n return this.hasAttribute('max-file-size') ? fileSize * 1024 * 1024 : 1024 * 1024;\n }\n\n /**\n * Setter for label attribute.\n * @param {string} value The URL to set as the upload URL.\n */\n set uploadUrl(value) {\n this.setAttribute('upload-url', value);\n }\n\n /**\n * Gets the upload URL for the file upload element.\n * @returns {string} The upload URL for the file upload element.\n */\n get uploadUrl() {\n return this.getAttribute('upload-url') ?? '/upload';\n }\n\n /**\n * Sets the autoProcessFiles attribute.\n * @param value\n */\n set autoProcessFiles(value) {\n this.setAttribute('auto-process-files', value);\n }\n\n /**\n * Gets the autoProcessFiles attribute.\n * @returns {any|boolean}\n */\n get autoProcessFiles() {\n return JSON.parse(this.getAttribute('auto-process-files')) ?? true;\n }\n\n /**\n * Sets the noUploadButton attribute.\n * @param value\n */\n set noUploadButton(value) {\n this.setAttribute('no-upload-button', value);\n }\n\n /**\n * Gets the noUploadButton attribute.\n * @returns {boolean}\n */\n get noUploadButton() {\n return this.hasAttribute('no-upload-button');\n }\n\n /**\n * Sets the uploaded files.\n * @param value\n */\n set uploadedFiles(value) {\n this._uploadedFiles = value;\n }\n\n /**\n * Return the uploaded files.\n * @returns {[]}\n */\n get uploadedFiles() {\n return this._uploadedFiles;\n }\n\n /**\n * Sets the to-chunk attribute.\n * @param value\n */\n set toChunk(value) {\n this.setAttribute('to-chunk', value);\n }\n\n /**\n * Gets the to-chunk attribute.\n * @returns {boolean}\n */\n get toChunk() {\n return this.hasAttribute('to-chunk');\n }\n\n /**\n * Sets the maximum number of files that can be uploaded or managed.\n * Assigns the specified value to the 'max-files' attribute.\n * @param {number} value The maximum allowable number of files.\n */\n set maxFiles(value) {\n this.setAttribute('max-files', value);\n }\n\n /**\n * Retrieves the maximum number of files allowed from the `max-files` attribute.\n * If the attribute is not set or is invalid, defaults to 0.\n * @returns {number} The maximum number of files allowed.\n */\n get maxFiles() {\n return parseInt(this.getAttribute('max-files')) || 10;\n }\n\n className = 'FileUpload';\n\n /**\n * Getter for cssStyleSheet.\n * @returns {string} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Getter for observedAttributes.\n * @returns {Array} An empty array as no attributes are observed.\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Method to setup attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n beforeDraw() {\n this.uploadFunction = upload(this.uploadUrl, this.chunkSize, !this.toChunk);\n }\n\n /**\n * Method to draw the component on the screen.\n * @returns {DocumentFragment} The fragment containing the component.\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let native = document.createElement('div');\n native.classList.add('native-file-upload');\n native.setAttribute('part', 'native');\n\n let label = document.createElement('div');\n label.setAttribute('part', 'file-label');\n label.classList.add('file-label');\n\n let fileList = document.createElement('slot');\n fileList.setAttribute('name', 'item');\n fileList.setAttribute('part', 'items');\n fileList.classList.add('file-list');\n\n let slot = document.createElement('slot');\n label.appendChild(slot);\n\n let fileInput = document.createElement('input');\n fileInput.setAttribute('type', 'file');\n fileInput.setAttribute('multiple', '');\n fileInput.setAttribute('style', 'display:none;');\n\n if (!this.noUploadButton) {\n let button = document.createElement('wje-button');\n button.innerText = this.label || this.localizer.translate('wj.file.upload.button');\n button.setAttribute('part', 'upload-button');\n\n label.appendChild(button);\n\n this.button = button;\n }\n\n native.appendChild(fileInput);\n native.appendChild(label);\n native.appendChild(fileList);\n\n fragment.appendChild(native);\n\n this.native = native;\n this.fileList = fileList;\n this.fileInput = fileInput;\n\n return fragment;\n }\n\n /**\n * Method to perform actions after the component is drawn.\n */\n afterDraw() {\n this.button?.addEventListener('click', () => {\n this.fileInput.click();\n });\n\n this.fileInput.addEventListener('change', this.handleInputChange);\n this.native.addEventListener('drop', this.handleDrop);\n\n let dragEventCounter = 0;\n\n this.native.addEventListener('dragenter', (e) => {handleInputChange\n e.preventDefault();\n\n if (dragEventCounter === 0) {\n this.native.classList.add('highlight');\n }\n\n dragEventCounter += 1;\n });\n\n this.native.addEventListener('dragover', (e) => {\n e.preventDefault();\n\n if (dragEventCounter === 0) {\n dragEventCounter = 1;\n }\n });\n\n this.native.addEventListener('dragleave', (e) => {\n e.preventDefault();\n\n dragEventCounter -= 1;\n\n if (dragEventCounter <= 0) {\n dragEventCounter = 0;\n this.native.classList.remove('highlight');\n }\n });\n\n this.native.addEventListener('drop', (e) => {\n event.preventDefault();\n\n dragEventCounter = 0;\n this.native.classList.remove('highlight');\n });\n\n this.addEventListener('wje-file-upload-item:remove', (e) => {\n const file = e.detail;\n\n if (!(file instanceof File)) {\n return;\n }\n\n let count = this.uploadedFiles.length;\n\n this.uploadedFiles = this.uploadedFiles.filter((entry) => {\n return entry?.file?.lastModified !== file.lastModified;\n });\n\n if(count !== this.uploadedFiles.length)\n event.dispatchCustomEvent(this, 'wje-file-upload:file-removed', file);\n });\n }\n\n /**\n * Method to handle form submission.\n * @param {Event} e The form submission event.\n */\n handleSubmit(e) {\n e.preventDefault();\n\n this.addFilesToQueue(this.fileInput.files);\n }\n\n /**\n * Method to handle file drop event.\n * @param {Event} e The file drop event object.\n */\n handleDrop = (e) => {\n const fileList = e.dataTransfer.files;\n\n this.resetFormState();\n\n this.addFilesToQueue(fileList);\n };\n\n /**\n * Method to handle file input change event.\n * @param {Event} e The file input change event object.\n */\n handleInputChange = (e) => {\n const files = Array.from(e.target.files);\n\n event.dispatchCustomEvent(this, 'wje-file-upload:files-selected', files);\n\n this.resetFormState();\n\n try {\n this.handleSubmit(e);\n } catch (err) {\n console.error(err);\n }\n };\n\n /**\n * Method to add files to the queue.\n * @param files\n */\n addFilesToQueue(files) {\n const currentCount = (Array.isArray(this.uploadedFiles) ? this.uploadedFiles.length : 0) + (Array.isArray(this._queuedFiles) ? this._queuedFiles.length : 0);\n const newTotal = currentCount + files.length;\n\n if (this.maxFiles && newTotal > this.maxFiles) {\n const detail = {\n code: 'MAX-FILES-EXCEEDED',\n files,\n maxFiles: this.maxFiles,\n currentCount,\n attemptedToAdd: files.length,\n allowedRemaining: Math.max(this.maxFiles - currentCount, 0),\n };\n\n event.dispatchCustomEvent(this, 'wje-file-upload:error', detail);\n\n return;\n }\n\n this._queuedFiles = [...(this._queuedFiles || []), ...files];\n\n event.dispatchCustomEvent(this, 'wje-file-upload:files-added', files);\n\n this.onAddedFiles?.();\n\n if (this.autoProcessFiles) {\n this.uploadFiles();\n }\n\n this.fileInput.value = '';\n }\n\n /**\n * Method to upload files.\n */\n uploadFiles() {\n if (this._queuedFiles.length === 0) {\n return;\n }\n\n const uploadPromises = this._queuedFiles.map((file) => this.createUploadPromise(file));\n uploadPromises\n .reduce((prev, curr) => {\n return prev.then(() => {\n return curr;\n });\n }, Promise.resolve())\n .then(() => {\n event.dispatchCustomEvent(this, 'wje-file-upload:files-uploaded', this.uploadedFiles);\n\n this.onAllFilesUploaded?.();\n this._queuedFiles = [];\n }).catch((err) => {\n this._queuedFiles = this._queuedFiles.filter((file) => file !== err.file);\n\n event.dispatchCustomEvent(this,'wje-file-upload:error', err);\n });\n }\n\n /**\n * Method to create an upload promise.\n * @param file\n * @returns {Promise<unknown>}\n */\n createUploadPromise = (file) => {\n return new Promise((resolve, reject) => {\n this.assertFilesValid(file);\n let preview;\n\n let reader = new FileReader();\n reader.onload = () => {\n event.dispatchCustomEvent(this, 'wje-file-upload:started', file);\n\n this.onUploadStarted?.(file);\n\n preview = this.createPreview(file, reader);\n this.appendChild(preview);\n\n this.uploadFunction(file, preview).then((res) => {\n res.item = preview;\n\n event.dispatchCustomEvent(this, 'wje-file-upload:file-uploaded', res);\n\n this.onUploadedFileComplete?.(res);\n\n this.uploadedFiles.push(res);\n\n resolve(res);\n });\n };\n\n reader.readAsDataURL(file);\n });\n };\n\n /**\n * Method to create a preview for the file.\n * @param {File} file The file for which the preview is to be created.\n * @param {FileReader} reader The FileReader instance to read the file.\n * @returns {HTMLElement} The created preview.\n */\n createPreview(file, reader) {\n let preview = document.createElement('wje-file-upload-item');\n preview.setAttribute('slot', 'item');\n preview.setAttribute('name', file.name);\n preview.setAttribute('size', file.size);\n preview.setAttribute('uploaded', '0');\n preview.innerHTML = `<wje-icon slot=\"img\" name=\"${getFileTypeIcon(file.type.split('/')[1])}\" size=\"large\"></wje-icon>`;\n preview.data = file;\n\n return preview;\n }\n\n /**\n * Method to create a thumbnail for the file.\n * @param {File} file The file for which the thumbnail is to be created.\n * @param {FileReader} reader The FileReader instance to read the file.\n * @returns {HTMLElement} The created thumbnail.\n */\n createThumbnail(file, reader) {\n let img = document.createElement('img');\n img.setAttribute('src', reader.result);\n\n return img;\n }\n\n /**\n * Method to validate the files.\n * @param {File} file The file to be validated.\n * TODO: alowed types a size limit by malo byt cez attributy\n */\n assertFilesValid(file) {\n const { name: fileName, size: fileSize } = file;\n\n if (!isValidFileType(file, this.acceptedTypes)) {\n const err = new Error('');\n err.code = 'INVALID-FILE-TYPE';\n err.file = file;\n err.acceptedTypes = this.acceptedTypes;\n\n throw err;\n }\n\n if (fileSize > this.maxFileSize) {\n const err = new Error('');\n err.code = 'FILE-TOO-LARGE';\n err.file = file;\n err.maxFileSize = this.maxFileSize;\n\n throw err;\n }\n }\n\n /**\n * Method to reset the form state.\n */\n resetFormState() {\n this.fileList.textContent = '';\n }\n}\n","import FileUpload from './file-upload.element.js';\n\nexport default FileUpload;\n\nFileUpload.define('wje-file-upload', 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@@ -105,7 +105,7 @@ import { default as default89 } from "./wje-tooltip.js";
105
105
  import { default as default90 } from "./wje-tree.js";
106
106
  import { default as default91 } from "./wje-tree-item.js";
107
107
  import { default as default92 } from "./wje-visually-hidden.js";
108
- import { P } from "./popup.element-DeajFyOQ.js";
108
+ import { P } from "./popup.element-Cl6QeG8M.js";
109
109
  const skSk = {
110
110
  code: "sk-sk",
111
111
  name: "Slovak",
package/dist/wje-popup.js CHANGED
@@ -1,4 +1,4 @@
1
- import { P as Popup } from "./popup.element-DeajFyOQ.js";
1
+ import { P as Popup } from "./popup.element-Cl6QeG8M.js";
2
2
  Popup.define("wje-popup", Popup);
3
3
  export {
4
4
  Popup as default
@@ -21,7 +21,7 @@ import Input from "./wje-input.js";
21
21
  import Option from "./wje-option.js";
22
22
  import Options from "./wje-options.js";
23
23
  import Checkbox from "./wje-checkbox.js";
24
- import { P as Popup } from "./popup.element-DeajFyOQ.js";
24
+ import { P as Popup } from "./popup.element-Cl6QeG8M.js";
25
25
  const styles = "/*\n[ WJ Select ]\n*/\n\n:host {\n margin-bottom: var(--wje-select-margin-bottom);\n width: 100%;\n display: block;\n [slot='arrow'] {\n transform: rotate(0deg);\n transition: all 0.2s ease-in;\n }\n label {\n margin: var(--wje-select-label-margin);\n padding: var(--wje-select-label-padding);\n display: var(--wje-select-label-display);\n opacity: 1;\n cursor: text;\n transition: opacity 0.2s ease;\n line-height: var(--wje-select-label-line-height);\n font-size: var(--wje-select-label-font-size);\n }\n}\n\n.native-select {\n position: relative;\n &.default {\n .wrapper {\n display: block;\n background-color: var(--wje-select-background);\n border-width: var(--wje-select-border-width);\n border-style: var(--wje-select-border-style);\n border-color: var(--wje-select-border-color);\n border-radius: var(--wje-select-border-radius);\n padding-inline: 0.5rem;\n padding-top: 0.125rem;\n padding-bottom: 0.125rem;\n }\n .input-wrapper {\n padding: 0;\n min-height: 28px;\n margin-top: -4px;\n }\n &.focused {\n wje-label {\n opacity: 0.67;\n font-size: 12px;\n letter-spacing: normal;\n }\n }\n label {\n &.fade {\n opacity: 0.5;\n font-size: 12px;\n letter-spacing: normal;\n }\n }\n }\n &.standard {\n .wrapper {\n height: var(--wje-select-height);\n box-sizing: border-box;\n background-color: var(--wje-select-background);\n border-width: var(--wje-select-border-width);\n border-style: var(--wje-select-border-style);\n border-color: var(--wje-select-border-color);\n border-radius: var(--wje-select-border-radius);\n }\n .input-wrapper {\n background: transparent;\n width: 100%;\n }\n slot[name='error'] {\n position: static;\n\n background: transparent;\n padding: 0.25rem 0;\n left: auto;\n transform: none;\n color: var(--wje-input-color-invalid);\n font-size: 12px;\n line-height: normal;\n }\n }\n}\n\n.wrapper {\n display: flex;\n width: 100%;\n}\n\n.input-wrapper {\n display: grid;\n grid-template-columns: auto 1fr auto auto auto;\n align-items: center;\n background-color: var(--wje-select-background);\n /*min-height: 28px;*/\n color: var(--wje-select-color);\n line-height: var(--wje-select-line-height);\n appearance: none;\n padding: 2px 0.5rem;\n font-size: 14px !important;\n font-weight: normal;\n vertical-align: middle;\n input[readonly] {\n pointer-events: none;\n caret-color: transparent;\n }\n}\n\ninput {\n color: var(--wje-select-color);\n line-height: var(--wje-select-line-height);\n font-size: 14px !important;\n font-weight: 400;\n letter-spacing: 0.01em;\n border: medium;\n height: 25px;\n min-height: 25px;\n padding: 0;\n background: none;\n box-shadow: none;\n width: 100%;\n outline: 0;\n font-size: 14px !important;\n}\n\n::placeholder {\n opacity: 1;\n}\n\n:host [active] {\n .wrapper {\n border-radius: var(--wje-select-border-radius);\n }\n [slot='arrow'] {\n transform: rotate(180deg);\n transition: all 0.2s ease-in;\n }\n}\n\n.options-wrapper {\n border-width: var(--wje-select-options-border-width);\n border-style: var(--wje-select-options-border-style);\n border-color: var(--wje-select-options-border-color);\n border-radius: var(--wje-select-options-border-radius);\n margin-top: calc(0px - var(--wje-select-border-width));\n background-color: var(--wje-select-options-background-color);\n overflow: hidden;\n}\n\n.find {\n margin-block: var(--wje-select-find-margin-block);\n margin-inline: var(--wje-select-find-margin-inline);\n width: var(--wje-select-find-width);\n}\n\n.list {\n overflow: auto;\n height: 100%;\n}\n\n.options-wrapper:has(.find) .list {\n height: calc(100% - 32px - 2 * var(--wje-select-find-margin-block));\n}\n\n:host([multiple]) input {\n position: absolute;\n z-index: -1;\n top: 0;\n left: 0;\n width: 0;\n height: 0;\n opacity: 0;\n}\n\n:host([multiple]) .chips {\n display: flex;\n flex: 1;\n align-items: center;\n flex-wrap: wrap;\n gap: var(--wje-spacing-3x-small);\n}\n\n:host([disabled]) .input-wrapper {\n opacity: 0.5;\n pointer-events: none;\n cursor: not-allowed;\n}\n\n.counter {\n padding-inline: 0.5rem;\n}\n\nwje-chip {\n --wje-chip-margin: 0 0.25rem 0 0;\n}\n\nwje-button {\n --wje-padding-top: 0.25rem;\n --wje-padding-start: 0.25rem;\n --wje-padding-end: 0.25rem;\n --wje-padding-bottom: 0.25rem;\n --wje-button-margin-inline: 0 0.25rem;\n}\n\n.slot-start,\n.slot-end {\n &:not(:empty) {\n margin-right: 0.5rem;\n }\n}\n\nslot[name='error'] {\n display: none;\n}\n\n:host([invalid]) slot[name='error'] {\n display: block;\n}\n\nslot[name='error'] {\n display: none;\n position: absolute;\n max-width: 100%;\n min-width: auto;\n border-radius: 50px;\n background: black;\n padding: 0.25rem 0.5rem;\n top: 0;\n left: 50%;\n transform: translate(-50%, -50%);\n color: white;\n font-size: var(--wje-font-size-small);\n width: max-content;\n line-height: normal;\n}\n\n.input-hidden{\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n padding: 0;\n margin: 0;\n opacity: 0;\n z-index: -1;\n}\n\n:host([required]) .wrapper::after {\n color: var(--wje-input-color-invalid);\n content: var(--wje-input-required-symbol);\n font-size: 24px;\n position: absolute;\n right: 12px;\n top: 0;\n}\n\n:host([required]) .standard .input-wrapper::after {\n right: 13px;\n top: -20px;\n}";
26
26
  class Select extends FormAssociatedElement {
27
27
  constructor() {
@@ -3,7 +3,7 @@ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { en
3
3
  var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
4
4
  import WJElement from "./wje-element.js";
5
5
  import "./wje-popup.js";
6
- import { P as Popup } from "./popup.element-DeajFyOQ.js";
6
+ import { P as Popup } from "./popup.element-Cl6QeG8M.js";
7
7
  import { event } from "./event.js";
8
8
  const styles = "/*\n[ WJ Tooltip ]\n*/\n\n.native-tooltip {\n display: flex;\n align-items: center;\n padding: var(--wje-tooltip-spacing);\n color: var(--wje-tooltip-color);\n background-color: var(--wje-tooltip-background);\n font-weight: var(--wje-tooltip-font-weight);\n font-size: var(--wje-tooltip-font-size);\n border-radius: var(--wje-tooltip-border-radius);\n line-height: var(--wje-tooltip-line-height);\n box-sizing: border-box;\n box-shadow: var(--wje-tooltip-shadow);\n}\n\n::slotted([slot='start']) {\n margin: 0 0.3rem 0 0;\n}\n\n::slotted([slot='end']) {\n margin: 0 0 0 0.3rem;\n}\n\n.arrow {\n position: absolute;\n width: 10px;\n height: 10px;\n background: var(--wje-tooltip-arrow-color);\n transform: rotate(45deg);\n}\n";
9
9
  class Tooltip extends WJElement {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "wj-elements",
3
3
  "description": "WebJET Elements is a modern set of user interface tools harnessing the power of web components designed to simplify web application development.",
4
- "version": "0.2.0-alpha.13",
4
+ "version": "0.2.0-alpha.14",
5
5
  "homepage": "https://github.com/lencys/wj-elements",
6
6
  "author": "Lukáš Ondrejček <lukas.ondrejcek@gmail.com>",
7
7
  "license": "MIT",