wj-elements 0.1.187 → 0.1.188

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -191,8 +191,26 @@ export class Select extends FormAssociatedElement {
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  * @returns {Array} An array containing the currently selected options. If no options are selected, an empty array is returned.
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  */
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  get selectedOptions(): any[];
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+ /**
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+ * Sets the `lazy` attribute on the element. If the provided value is truthy, the `lazy` attribute is added. If the value is falsy, the `lazy` attribute is removed.
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+ * @param {boolean} value A boolean value indicating whether to add or remove the `lazy` attribute. If `true`, the attribute is added; if `false`, it is removed.
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+ */
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  set lazy(value: boolean);
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+ /**
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+ * Getter for the 'lazy' property.
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+ * @returns {boolean} Returns true if the 'lazy' attribute is present on the element, otherwise false.
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+ */
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  get lazy(): boolean;
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+ /**
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+ * Sets or removes the 'no-size' attribute on an element.
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+ * @param {boolean} value A boolean indicating whether to add or remove the 'no-size' attribute. If true, the attribute is added; if false, the attribute is removed.
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+ */
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+ set noSize(value: boolean);
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+ /**
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+ * Gets the value of the 'no-size' attribute for the element.
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+ * @returns {boolean} True if the 'no-size' attribute is present, otherwise false.
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+ */
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+ get noSize(): boolean;
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  /**
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  * Getter for the customErrorDisplay attribute.
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  * @returns {boolean} Whether the attribute is present.
@@ -1594,18 +1594,18 @@ class Popup extends WJElement {
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  * Sets up auto update for repositioning.
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  */
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  show(dispatchEvent = true) {
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- var _a, _b, _c, _d, _e;
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+ var _a, _b, _c, _d, _e, _f, _g;
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  if (this.loader) {
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- this.native.classList.add("loading");
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- (_b = (_a = this.loaderEl) == null ? void 0 : _a.classList) == null ? void 0 : _b.remove("fade-out");
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+ (_b = (_a = this.native) == null ? void 0 : _a.classList) == null ? void 0 : _b.add("loading");
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+ (_d = (_c = this.loaderEl) == null ? void 0 : _c.classList) == null ? void 0 : _d.remove("fade-out");
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  this.native.prepend(this.loaderEl);
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  }
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  if (dispatchEvent) {
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  event.dispatchCustomEvent(this, "wje-popup:show");
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  }
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  if (this.anchorEl && this.native) {
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- (_d = (_c = this.native) == null ? void 0 : _c.classList) == null ? void 0 : _d.add("popup-active");
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- (_e = this.cleanup) == null ? void 0 : _e.call(this);
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+ (_f = (_e = this.native) == null ? void 0 : _e.classList) == null ? void 0 : _f.add("popup-active");
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+ (_g = this.cleanup) == null ? void 0 : _g.call(this);
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  this.cleanup = autoUpdate(this.anchorEl, this.native, () => {
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  this.reposition();
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  });
@@ -1648,4 +1648,4 @@ class Popup extends WJElement {
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  export {
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  Popup as P
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  };
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- //# sourceMappingURL=popup.element-BPUQUXFx.js.map
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+ //# sourceMappingURL=popup.element-ZX3dWrG0.js.map
@@ -1 +1 @@
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- {"version":3,"file":"popup.element-BPUQUXFx.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../packages/wje-popup/popup.element.js"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow, autoUpdate, computePosition, flip, offset, size } from '@floating-ui/dom';\n\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Popup` is a custom web component that represents a popup.\n * @summary This element represents a popup.\n * @documentation https://elements.webjet.sk/components/popup\n * @status stable\n * @augments {WJElement}\n * @csspart native - The native part of the popup.\n * @slot anchor - The slot for the anchor of the popup.\n * @slot arrow - The slot for the arrow of the popup.\n * @slot - The default slot for the popup.\n * // @fires wje-popup:reposition - Event fired when the popup is repositioned.\n * // @fires wje-popup:show - Event fired when the popup is shown.\n * // @fires wje-popup:hide - Event fired when the popup is hidden.\n * @tag wje-popup\n */\nexport default class Popup extends WJElement {\n /**\n * Creates an instance of Popup.\n * @class\n */\n constructor() {\n super();\n this._manual = false;\n }\n\n set loader(value) {\n if(value) {\n this.setAttribute('loader', '');\n } else {\n this.removeAttribute('loader');\n }\n }\n\n get loader() {\n return this.hasAttribute('loader');\n }\n\n /**\n * Sets the manual property of the popup.\n * @param {boolean} value The value to set.\n */\n set manual(value) {\n if(value) {\n this.setAttribute('manual', '');\n } else {\n this.removeAttribute('manual');\n }\n }\n\n /**\n * Gets the manual property of the popup.\n * @returns {boolean} The value of the manual property.\n */\n get manual() {\n return this.hasAttribute('manual');\n }\n\n className = 'Popup';\n\n /**\n * Returns the CSS styles for the component.\n * @static\n * @returns {CSSStyleSheet} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @static\n * @returns {Array<string>}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n afterDisconnect() {\n event.removeListener(this.anchorEl, 'click', this.manualCallback);\n document.removeEventListener('click', this.clickHandler, { capture: true });\n this.cleanup?.();\n }\n\n beforeDraw(context, store, params) {\n this.cleanup?.();\n }\n\n /**\n * Draws the component for the popup.\n * @returns {DocumentFragment}\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let slotAnchor = document.createElement('slot');\n slotAnchor.setAttribute('name', 'anchor');\n\n let slotArrow = document.createElement('slot');\n slotArrow.setAttribute('name', 'arrow');\n\n let native = document.createElement('div');\n native.setAttribute('part', 'native');\n native.classList.add('native-popup');\n\n let slot = document.createElement('slot');\n\n let loader = document.createElement('div');\n loader.classList.add('popup-loader', 'overlay');\n loader.setAttribute('part', 'loader');\n loader.textContent = 'Loading...';\n\n if (this.loader) native.append(loader);\n\n native.append(slot);\n native.append(slotArrow);\n\n fragment.append(slotAnchor);\n fragment.append(native);\n\n this.slotAnchor = slotAnchor;\n this.slotArrow = slotArrow;\n this.native = native;\n this.loaderEl = loader;\n\n return fragment;\n }\n\n /**\n * After Draws the component.\n */\n afterDraw() {\n this.setAnchor();\n\n this.addEventListener('wje-popup:content-ready', () => {\n this.markContentReady();\n }, { once: true });\n\n if (this.hasAttribute('active')) this.show(false);\n if (!this.hasAttribute('active')) this.hide(false);\n }\n\n /**\n * Sets the anchor for the popup.\n * Adds a click event listener to the anchor element.\n */\n setAnchor() {\n if (this.slotAnchor && typeof this.anchor === 'string') {\n const root = this.getRootNode();\n this.anchorEl = root.querySelector('#' + this.anchor);\n } else if (this.slotAnchor instanceof HTMLSlotElement) {\n this.anchorEl = this.slotAnchor.assignedElements({ flatten: true })[0];\n }\n\n if (this.manual) {\n event.addListener(this.anchorEl, 'click', null, this.manualCallback, { stopPropagation: true });\n }\n }\n\n manualCallback = (e) => {\n if (this.hasAttribute('disabled')) return;\n\n this.showHide();\n };\n\n clickHandler = (e) => {\n let clickToHost = e.composedPath().some((el) => el === this);\n\n if (!clickToHost) {\n if 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width: `${elements.reference.offsetWidth}px`,\n });\n },\n })\n );\n }\n\n computePosition(this.anchorEl, this.native, {\n placement: this.placement || 'bottom',\n strategy: 'fixed',\n middleware: middleware,\n }).then(({ x, y, middlewareData, placement, strategy }) => {\n this.native.style.setProperty('--wje-popup-left', x + 'px');\n this.native.style.setProperty('--wje-popup-top', y + 'px');\n\n this.native.style.position = strategy;\n\n if (this.arrow) {\n const staticSide = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n }[placement];\n\n if (middlewareData.arrow) {\n const { width, height } = this.native.getBoundingClientRect();\n let osX = middlewareData.arrow.x;\n let osY = middlewareData.arrow.y;\n\n Object.assign(this.arrow.style, {\n left: osX !== null && osX !== undefined ? `${width / 2 - this.arrow.offsetWidth / 2}px` : '',\n top: osY !== null && osY !== undefined ? `${height / 2 - this.arrow.offsetHeight / 2}px` : '',\n [staticSide]: `${-this.arrow.offsetHeight / 2}px`,\n });\n }\n }\n });\n\n event.dispatchCustomEvent(this, 'wje-popup:reposition', {\n data: { top: 'bottom', right: 'left', bottom: 'top', left: 'right' },\n context: this,\n event: this,\n });\n }\n\n /**\n * Shows the popup.\n * Adds the popup-active class to the native element.\n * Sets up auto update for repositioning.\n */\n show(dispatchEvent = true) {\n if (this.loader) {\n this.native.classList.add('loading');\n this.loaderEl?.classList?.remove('fade-out');\n this.native.prepend(this.loaderEl);\n }\n\n if (dispatchEvent) {\n event.dispatchCustomEvent(this, 'wje-popup:show');\n }\n\n if (this.anchorEl && this.native) {\n this.native?.classList?.add('popup-active');\n\n this.cleanup?.();\n this.cleanup = autoUpdate(this.anchorEl, this.native, () => {\n this.reposition();\n });\n\n document.addEventListener('click', this.clickHandler, { capture: true });\n }\n\n if (!this.hasAttribute('active')) {\n this.setAttribute('active', '');\n }\n }\n\n 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+ {"version":3,"file":"popup.element-ZX3dWrG0.js","sources":["../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../packages/wje-popup/popup.element.js"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isTopLayer(element) {\n return [':popover-open', ':modal'].some(selector => {\n try {\n return element.matches(selector);\n } catch (e) {\n return false;\n }\n });\n}\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return ['transform', 'translate', 'scale', 'rotate', 'perspective'].some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { arrow, autoUpdate, computePosition, flip, offset, size } from '@floating-ui/dom';\n\nimport { default as WJElement, event } from '../wje-element/element.js';\nimport styles from './styles/styles.css?inline';\n\n/**\n * `Popup` is a custom web component that represents a popup.\n * @summary This element represents a popup.\n * @documentation https://elements.webjet.sk/components/popup\n * @status stable\n * @augments {WJElement}\n * @csspart native - The native part of the popup.\n * @slot anchor - The slot for the anchor of the popup.\n * @slot arrow - The slot for the arrow of the popup.\n * @slot - The default slot for the popup.\n * // @fires wje-popup:reposition - Event fired when the popup is repositioned.\n * // @fires wje-popup:show - Event fired when the popup is shown.\n * // @fires wje-popup:hide - Event fired when the popup is hidden.\n * @tag wje-popup\n */\nexport default class Popup extends WJElement {\n /**\n * Creates an instance of Popup.\n * @class\n */\n constructor() {\n super();\n this._manual = false;\n }\n\n set loader(value) {\n if(value) {\n this.setAttribute('loader', '');\n } else {\n this.removeAttribute('loader');\n }\n }\n\n get loader() {\n return this.hasAttribute('loader');\n }\n\n /**\n * Sets the manual property of the popup.\n * @param {boolean} value The value to set.\n */\n set manual(value) {\n if(value) {\n this.setAttribute('manual', '');\n } else {\n this.removeAttribute('manual');\n }\n }\n\n /**\n * Gets the manual property of the popup.\n * @returns {boolean} The value of the manual property.\n */\n get manual() {\n return this.hasAttribute('manual');\n }\n\n className = 'Popup';\n\n /**\n * Returns the CSS styles for the component.\n * @static\n * @returns {CSSStyleSheet} The CSS styles for the component.\n */\n static get cssStyleSheet() {\n return styles;\n }\n\n /**\n * Returns the list of attributes to observe for changes.\n * @static\n * @returns {Array<string>}\n */\n static get observedAttributes() {\n return [];\n }\n\n /**\n * Sets up the attributes for the component.\n */\n setupAttributes() {\n this.isShadowRoot = 'open';\n }\n\n afterDisconnect() {\n event.removeListener(this.anchorEl, 'click', this.manualCallback);\n document.removeEventListener('click', this.clickHandler, { capture: true });\n this.cleanup?.();\n }\n\n beforeDraw(context, store, params) {\n this.cleanup?.();\n }\n\n /**\n * Draws the component for the popup.\n * @returns {DocumentFragment}\n */\n draw() {\n let fragment = document.createDocumentFragment();\n\n let slotAnchor = document.createElement('slot');\n slotAnchor.setAttribute('name', 'anchor');\n\n let slotArrow = document.createElement('slot');\n slotArrow.setAttribute('name', 'arrow');\n\n let native = document.createElement('div');\n native.setAttribute('part', 'native');\n native.classList.add('native-popup');\n\n let slot = document.createElement('slot');\n\n let loader = document.createElement('div');\n loader.classList.add('popup-loader', 'overlay');\n loader.setAttribute('part', 'loader');\n loader.textContent = 'Loading...';\n\n if (this.loader) native.append(loader);\n\n native.append(slot);\n native.append(slotArrow);\n\n fragment.append(slotAnchor);\n fragment.append(native);\n\n this.slotAnchor = slotAnchor;\n this.slotArrow = slotArrow;\n this.native = native;\n this.loaderEl = loader;\n\n return fragment;\n }\n\n /**\n * After Draws the component.\n */\n afterDraw() {\n this.setAnchor();\n\n this.addEventListener('wje-popup:content-ready', () => {\n this.markContentReady();\n }, { once: true });\n\n if (this.hasAttribute('active')) this.show(false);\n if (!this.hasAttribute('active')) this.hide(false);\n }\n\n /**\n * Sets the anchor for the popup.\n * Adds a click event listener to the anchor element.\n */\n setAnchor() {\n if (this.slotAnchor && typeof this.anchor === 'string') {\n const root = this.getRootNode();\n this.anchorEl = root.querySelector('#' + this.anchor);\n } else if (this.slotAnchor instanceof HTMLSlotElement) {\n this.anchorEl = this.slotAnchor.assignedElements({ flatten: true })[0];\n }\n\n if (this.manual) {\n event.addListener(this.anchorEl, 'click', null, this.manualCallback, { stopPropagation: true });\n }\n }\n\n manualCallback = (e) => {\n if (this.hasAttribute('disabled')) return;\n\n this.showHide();\n };\n\n clickHandler = (e) => {\n let clickToHost = e.composedPath().some((el) => el === this);\n\n if (!clickToHost) {\n if (this.hasAttribute('active')) this.hide(true);\n }\n };\n\n /**\n * Toggles the active attribute of the popup.\n */\n showHide() {\n if (this.hasAttribute('active')) {\n this.hide();\n } else {\n event.dispatchCustomEvent(this, 'wje-popup:aftershow');\n this.show();\n }\n }\n\n /**\n * Repositions the popup.\n * Uses the floating-ui library to compute the position.\n */\n reposition() {\n const middleware = [];\n\n this.offsetCalc = +this.offset || 0;\n\n if (this.slotArrow instanceof HTMLSlotElement) {\n this.arrow = this.slotArrow.assignedElements({ flatten: true })[0];\n\n if (this.arrow) {\n middleware.push(\n arrow({\n element: this.arrow,\n })\n );\n this.offsetCalc = Math.sqrt(2 * this.arrow.offsetWidth ** 2) / 2 + +this.offset;\n }\n }\n\n middleware.push(offset(this.offsetCalc));\n\n middleware.push(flip());\n\n if (this.hasAttribute('size')) {\n middleware.push(\n size({\n apply({ availableWidth, availableHeight, elements }) {\n Object.assign(elements.floating.style, {\n width: `${elements.reference.offsetWidth}px`,\n });\n },\n })\n );\n }\n\n computePosition(this.anchorEl, this.native, {\n placement: this.placement || 'bottom',\n strategy: 'fixed',\n middleware: middleware,\n }).then(({ x, y, middlewareData, placement, strategy }) => {\n this.native.style.setProperty('--wje-popup-left', x + 'px');\n this.native.style.setProperty('--wje-popup-top', y + 'px');\n\n this.native.style.position = strategy;\n\n if (this.arrow) {\n const staticSide = {\n top: 'bottom',\n right: 'left',\n bottom: 'top',\n left: 'right',\n }[placement];\n\n if (middlewareData.arrow) {\n const { width, height } = this.native.getBoundingClientRect();\n let osX = middlewareData.arrow.x;\n let osY = middlewareData.arrow.y;\n\n Object.assign(this.arrow.style, {\n left: osX !== null && osX !== undefined ? `${width / 2 - this.arrow.offsetWidth / 2}px` : '',\n top: osY !== null && osY !== undefined ? `${height / 2 - this.arrow.offsetHeight / 2}px` : '',\n [staticSide]: 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@@ -2,7 +2,7 @@ var __defProp = Object.defineProperty;
2
2
  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
3
3
  var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
4
4
  import WJElement from "./wje-element.js";
5
- import { P as Popup } from "./popup.element-BPUQUXFx.js";
5
+ import { P as Popup } from "./popup.element-ZX3dWrG0.js";
6
6
  import { event } from "./event.js";
7
7
  class Dropdown extends WJElement {
8
8
  /**
@@ -7,7 +7,7 @@ import InfiniteScroll from "./wje-infinite-scroll.js";
7
7
  import Input from "./wje-input.js";
8
8
  import "./wje-popup.js";
9
9
  import Tooltip from "./wje-tooltip.js";
10
- import { P as Popup } from "./popup.element-BPUQUXFx.js";
10
+ import { P as Popup } from "./popup.element-ZX3dWrG0.js";
11
11
  import { event } from "./event.js";
12
12
  const styles = "/*\n[ Wj Icon Picker ]\n*/\n\n:host {\n padding: 0 1rem;\n}\n\n.anchor {\n width: var(--wje-icon-picker-icon-size);\n height: var(--wje-icon-picker-icon-size);\n padding: var(--wje-icon-picker-padding);\n border-width: var(--wje-icon-picker-border-width);\n border-style: var(--wje-icon-picker-border-style);\n border-color: var(--wje-icon-picker-border-color);\n box-sizing: border-box;\n border-radius: var(--wje-icon-picker-radius);\n}\n\n.picker {\n width: 320px;\n height: 271px;\n box-shadow:\n 0 0 5px rgba(0, 0, 0, 0.05),\n 0 5px 20px rgba(0, 0, 0, 0.1);\n border-radius: var(--wje-icon-picker-radius);\n border-width: var(--wje-icon-picker-border-width);\n border-style: var(--wje-icon-picker-border-style);\n border-color: var(--wje-icon-picker-border-color);\n overflow: auto;\n padding: 1rem;\n background: var(--wje-background);\n}\n\n.icon-items {\n --icon-min-width: 2rem;\n display: grid;\n grid-gap: 0.5rem;\n grid-template-columns: repeat(auto-fit, minmax(var(--icon-min-width), 1fr));\n}\n\n.icon-item {\n box-sizing: border-box;\n display: flex;\n align-items: center;\n justify-content: center;\n text-align: center;\n color: inherit;\n padding: 0.25rem;\n min-height: var(--wje-icon-picker-icon-size);\n min-width: var(--wje-icon-picker-icon-size);\n text-decoration: none;\n\n &:hover {\n border-radius: 0.25rem;\n background: var(--wje-border-color);\n }\n}\n\n.wje-size {\n --wje-icon-size: 24px !important;\n}\n\nicon-item svg {\n width: var(--wje-icon-picker-icon-size);\n height: var(--wje-icon-picker-icon-size);\n}\n\nwje-input {\n --wje-input-border-radius: 4px;\n --wje-input-margin-bottom: 0;\n}\n\nwje-infinite-scroll {\n margin-top: 1rem;\n}\n\nwje-select {\n --wje-select-border-width: 0 0 1px 0 !important;\n --wje-select-border-radius: 0 !important;\n margin-bottom: 1rem;\n}\n\n.anchor wje-icon {\n --wje-icon-size: 100% !important;\n}\n";
13
13
  class IconPicker extends WJElement {
@@ -12,7 +12,7 @@ var _drawnItems, _loadedItems, _response, _infiniteScrollTemplate, _abortControl
12
12
  import WJElement from "./wje-element.js";
13
13
  import { WjElementUtils } from "./element-utils.js";
14
14
  import { event } from "./event.js";
15
- const styles = "/*\n[ Wj infinite Scroll ]\n*/\n\n:host {\n overflow-x: auto;\n width: var(--wje-infinite-scroll-width);\n height: var(--wje-infinite-scroll-height);\n display: block;\n position: relative;\n\n}\n\n.loading {\n position: absolute;\n inset: 1px;\n /*background: white;*/\n display: none;\n align-items: center;\n justify-content: center;\n z-index: 1;\n background-color: var(--wje-infinite-scroll-loading-bg);\n &.show {\n display: flex;\n }\n}\n\n[name='ending'] {\n display: none;\n margin-top: 1rem;\n text-align: center;\n}\n\n[name='ending'].show {\n display: block;\n}\n";
15
+ const styles = "/*\n[ Wj infinite Scroll ]\n*/\n\n:host {\n overflow-x: auto;\n width: var(--wje-infinite-scroll-width);\n height: var(--wje-infinite-scroll-height);\n display: block;\n position: relative;\n\n}\n\n.loading {\n position: sticky;\n inset: 0;\n display: none;\n align-items: center;\n justify-content: center;\n z-index: 1;\n background-color: var(--wje-infinite-scroll-loading-bg);\n width: 100%;\n height: 100%;\n &.show {\n display: flex;\n }\n}\n\n[name='ending'] {\n display: none;\n margin-top: 1rem;\n text-align: center;\n}\n\n[name='ending'].show {\n display: block;\n}\n";
16
16
  class InfiniteScroll extends WJElement {
17
17
  /**
18
18
  * Creates an instance of InfiniteScroll.
@@ -105,7 +105,7 @@ import { default as default89 } from "./wje-tree.js";
105
105
  import { default as default90 } from "./wje-tree-item.js";
106
106
  import { default as default91 } from "./wje-visually-hidden.js";
107
107
  import { default as default92 } from "./wje-sliding-container.js";
108
- import { P } from "./popup.element-BPUQUXFx.js";
108
+ import { P } from "./popup.element-ZX3dWrG0.js";
109
109
  const skSk = {
110
110
  code: "sk-sk",
111
111
  name: "Slovak",
package/dist/wje-popup.js CHANGED
@@ -1,4 +1,4 @@
1
- import { P as Popup } from "./popup.element-BPUQUXFx.js";
1
+ import { P as Popup } from "./popup.element-ZX3dWrG0.js";
2
2
  Popup.define("wje-popup", Popup);
3
3
  export {
4
4
  Popup as default
@@ -21,7 +21,7 @@ import Input from "./wje-input.js";
21
21
  import Option from "./wje-option.js";
22
22
  import Options from "./wje-options.js";
23
23
  import Checkbox from "./wje-checkbox.js";
24
- import { P as Popup } from "./popup.element-BPUQUXFx.js";
24
+ import { P as Popup } from "./popup.element-ZX3dWrG0.js";
25
25
  const styles = "/*\n[ WJ Select ]\n*/\n\n:host {\n margin-bottom: var(--wje-select-margin-bottom);\n width: 100%;\n display: block;\n [slot='arrow'] {\n transform: rotate(0deg);\n transition: all 0.2s ease-in;\n }\n}\n\n.native-select {\n position: relative;\n &.default {\n .wrapper {\n display: block;\n background-color: var(--wje-select-background);\n border-width: var(--wje-select-border-width);\n border-style: var(--wje-select-border-style);\n border-color: var(--wje-select-border-color);\n border-radius: var(--wje-select-border-radius);\n padding-inline: 0.5rem;\n padding-top: 0.125rem;\n padding-bottom: 0.125rem;\n }\n .input-wrapper {\n padding: 0;\n min-height: 28px;\n margin-top: -4px;\n }\n &.focused {\n wje-label {\n opacity: 0.67;\n font-size: 12px;\n letter-spacing: normal;\n }\n }\n wje-label {\n margin: 0;\n display: block;\n opacity: 1;\n cursor: text;\n transition: opacity 0.2s ease 0s;\n line-height: var(--wje-select-line-height);\n &.fade {\n opacity: 0.5;\n font-size: 12px;\n letter-spacing: normal;\n }\n }\n }\n &.standard {\n .wrapper {\n background-color: var(--wje-select-background);\n border-width: var(--wje-select-border-width);\n border-style: var(--wje-select-border-style);\n border-color: var(--wje-select-border-color);\n border-radius: var(--wje-select-border-radius);\n }\n .input-wrapper {\n background: transparent;\n width: 100%;\n }\n slot[name='error'] {\n position: static;\n\n background: transparent;\n padding: 0.25rem 0;\n left: auto;\n transform: none;\n color: var(--wje-input-color-invalid);\n font-size: 12px;\n line-height: normal;\n }\n }\n}\n\n.wrapper {\n display: flex;\n width: 100%;\n}\n\n.input-wrapper {\n display: grid;\n grid-template-columns: auto 1fr auto auto auto;\n align-items: center;\n background-color: var(--wje-select-background);\n min-height: 28px;\n color: var(--wje-select-color);\n line-height: var(--wje-select-line-height);\n appearance: none;\n padding: 2px 0.5rem;\n font-size: 14px !important;\n font-weight: normal;\n vertical-align: middle;\n input[readonly] {\n pointer-events: none;\n caret-color: transparent;\n }\n}\n\ninput {\n color: var(--wje-select-color);\n line-height: var(--wje-select-line-height);\n font-size: 14px !important;\n font-weight: 400;\n letter-spacing: 0.01em;\n border: medium;\n height: 25px;\n min-height: 25px;\n padding: 0;\n background: none;\n box-shadow: none;\n width: 100%;\n outline: 0;\n font-size: 14px !important;\n}\n\n::placeholder {\n opacity: 1;\n}\n\n:host [active] {\n .wrapper {\n border-radius: var(--wje-select-border-radius);\n }\n [slot='arrow'] {\n transform: rotate(180deg);\n transition: all 0.2s ease-in;\n }\n}\n\n.options-wrapper {\n border-width: var(--wje-select-options-border-width);\n border-style: var(--wje-select-options-border-style);\n border-color: var(--wje-select-options-border-color);\n border-radius: var(--wje-select-options-border-radius);\n margin-top: calc(0px - var(--wje-select-border-width));\n background: var(--wje-select-background);\n overflow: hidden;\n}\n\n.find {\n margin-block: var(--wje-select-find-margin-block);\n margin-inline: var(--wje-select-find-margin-inline);\n width: var(--wje-select-find-width);\n}\n\n.list {\n overflow: auto;\n height: 100%;\n}\n\n.options-wrapper:has(.find) .list {\n height: calc(100% - 32px - 2 * var(--wje-select-find-margin-block));\n}\n\n:host([multiple]) input {\n position: absolute;\n z-index: -1;\n top: 0;\n left: 0;\n width: 0;\n height: 0;\n opacity: 0;\n}\n\n:host([multiple]) .chips {\n display: flex;\n flex: 1;\n align-items: center;\n flex-wrap: wrap;\n gap: var(--wje-spacing-3x-small);\n}\n\n:host([disabled]) .input-wrapper {\n opacity: 0.5;\n pointer-events: none;\n cursor: not-allowed;\n}\n\n.counter {\n padding-inline: 0.5rem;\n}\n\nwje-chip {\n --wje-chip-margin: 0 0.25rem 0 0;\n}\n\nwje-button {\n --wje-padding-top: 0.25rem;\n --wje-padding-start: 0.25rem;\n --wje-padding-end: 0.25rem;\n --wje-padding-bottom: 0.25rem;\n --wje-button-margin-inline: 0 0.25rem;\n}\n\n.slot-start,\n.slot-end {\n &:not(:empty) {\n margin-right: 0.5rem;\n }\n}\n\nslot[name='error'] {\n display: none;\n}\n\n:host([invalid]) slot[name='error'] {\n display: block;\n}\n\nslot[name='error'] {\n display: none;\n position: absolute;\n max-width: 100%;\n min-width: auto;\n border-radius: 50px;\n background: black;\n padding: 0.25rem 0.5rem;\n top: 0;\n left: 50%;\n transform: translate(-50%, -50%);\n color: white;\n font-size: var(--wje-font-size-small);\n width: max-content;\n line-height: normal;\n}\n\n.input-hidden{\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n padding: 0;\n margin: 0;\n opacity: 0;\n z-index: -1;\n}";
26
26
  class Select extends FormAssociatedElement {
27
27
  constructor() {
@@ -295,6 +295,10 @@ class Select extends FormAssociatedElement {
295
295
  get selectedOptions() {
296
296
  return this._selectedOptions || [];
297
297
  }
298
+ /**
299
+ * Sets the `lazy` attribute on the element. If the provided value is truthy, the `lazy` attribute is added. If the value is falsy, the `lazy` attribute is removed.
300
+ * @param {boolean} value A boolean value indicating whether to add or remove the `lazy` attribute. If `true`, the attribute is added; if `false`, it is removed.
301
+ */
298
302
  set lazy(value) {
299
303
  if (value) {
300
304
  this.setAttribute("lazy", "");
@@ -302,9 +306,31 @@ class Select extends FormAssociatedElement {
302
306
  this.removeAttribute("lazy");
303
307
  }
304
308
  }
309
+ /**
310
+ * Getter for the 'lazy' property.
311
+ * @returns {boolean} Returns true if the 'lazy' attribute is present on the element, otherwise false.
312
+ */
305
313
  get lazy() {
306
314
  return this.hasAttribute("lazy");
307
315
  }
316
+ /**
317
+ * Sets or removes the 'no-size' attribute on an element.
318
+ * @param {boolean} value A boolean indicating whether to add or remove the 'no-size' attribute. If true, the attribute is added; if false, the attribute is removed.
319
+ */
320
+ set noSize(value) {
321
+ if (value) {
322
+ this.setAttribute("no-size", "");
323
+ } else {
324
+ this.removeAttribute("no-size");
325
+ }
326
+ }
327
+ /**
328
+ * Gets the value of the 'no-size' attribute for the element.
329
+ * @returns {boolean} True if the 'no-size' attribute is present, otherwise false.
330
+ */
331
+ get noSize() {
332
+ return this.hasAttribute("no-size");
333
+ }
308
334
  /**
309
335
  * Getter for the customErrorDisplay attribute.
310
336
  * @returns {boolean} Whether the attribute is present.
@@ -418,7 +444,8 @@ class Select extends FormAssociatedElement {
418
444
  errorSlot.setAttribute("name", "error");
419
445
  let popup = document.createElement("wje-popup");
420
446
  popup.setAttribute("placement", "bottom-start");
421
- popup.setAttribute("size", "");
447
+ if (!this.noSize)
448
+ popup.setAttribute("size", "");
422
449
  popup.setAttribute("part", "popup");
423
450
  popup.setAttribute("offset", this.offset);
424
451
  if (this.lazy || this.querySelector("wje-options")) {
@@ -487,6 +514,10 @@ class Select extends FormAssociatedElement {
487
514
  this.optionCheckSlot(option);
488
515
  });
489
516
  if (this.lazy) {
517
+ this.selectOptions(this.value);
518
+ this.selected = __privateMethod(this, _Select_instances, getSelected_fn).call(this);
519
+ this.selectedOptions = __privateMethod(this, _Select_instances, getSelectedOptions_fn).call(this);
520
+ this.selections(true);
490
521
  event.addListener(this.popup, "wje-popup:show", null, (e) => {
491
522
  if (this._wasOppened) return;
492
523
  this._wasOppened = true;
@@ -494,6 +525,13 @@ class Select extends FormAssociatedElement {
494
525
  optionsElement.setAttribute("lazy", "");
495
526
  optionsElement.setAttribute("attached", "");
496
527
  });
528
+ } else {
529
+ event.addListener(this.popup, "wje-infinity-scroll:finish", null, (e) => {
530
+ this.selectOptions(this.value);
531
+ this.selected = __privateMethod(this, _Select_instances, getSelected_fn).call(this);
532
+ this.selectedOptions = __privateMethod(this, _Select_instances, getSelectedOptions_fn).call(this);
533
+ this.selections(true);
534
+ });
497
535
  }
498
536
  __privateSet(this, _htmlOptions, Array.from(this.querySelectorAll(":scope > wje-option")).map((option) => {
499
537
  return {
@@ -534,10 +572,6 @@ class Select extends FormAssociatedElement {
534
572
  this.selections();
535
573
  e.stopPropagation();
536
574
  });
537
- this.selectOptions(this.value);
538
- this.selected = __privateMethod(this, _Select_instances, getSelected_fn).call(this);
539
- this.selectedOptions = __privateMethod(this, _Select_instances, getSelectedOptions_fn).call(this);
540
- this.selections(true);
541
575
  this.list.addEventListener("wje-options:load", (e) => {
542
576
  this.selectedOptions.forEach((option) => {
543
577
  this.getAllOptions().forEach((el) => {
@@ -1 +1 @@
1
- {"version":3,"file":"wje-select.js","sources":["../packages/wje-select/select.element.js","../packages/wje-select/select.js"],"sourcesContent":["import { FormAssociatedElement } from '../internals/form-associated-element.js';\nimport { event } from '../utils/event.js';\nimport Button from '../wje-button/button.js';\nimport Popup from '../wje-popup/popup.js';\nimport Icon from '../wje-icon/icon.js';\nimport Label from '../wje-label/label.js';\nimport Chip from '../wje-chip/chip.js';\nimport Input from '../wje-input/input.js';\nimport Option from '../wje-option/option.js';\nimport Options from '../wje-options/options.js';\nimport Checkbox from '../wje-checkbox/checkbox.js';\nimport styles from './styles/styles.css?inline';\n\nexport class Select extends FormAssociatedElement {\n\tconstructor() {\n\t\tsuper();\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the counter element, initially null.\n\t\t * @private\n\t\t */\n\t\tthis.counterEl = null;\n\n\t\t/**\n\t\t * @type {boolean}\n\t\t * @description Tracks whether the select element was previously opened, initially false.\n\t\t * @private\n\t\t * @default {boolean} false\n\t\t */\n\t\tthis._wasOppened = false;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the native select element, initially null.\n\t\t */\n\t\tthis.native = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the popup element, initially null.\n\t\t */\n\t\tthis.popup = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the label element, initially null.\n\t\t */\n\t\tthis.labelElement = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the slot start element, initially null.\n\t\t */\n\t\tthis.slotStart = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the slot end element, initially null.\n\t\t */\n\t\tthis.slotEnd = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the input element, initially null.\n\t\t */\n\t\tthis.input = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the options wrapper element, initially null.\n\t\t */\n\t\tthis.optionsWrapper = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the chips element, initially null.\n\t\t */\n\t\tthis.chips = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the clear button element, initially null.\n\t\t */\n\t\tthis.clear = null;\n\n\t\t/**\n\t\t * @type {HTMLElement|null}\n\t\t * @description A reference to the list element, initially null.\n\t\t */\n\t\tthis.list = null;\n\n\t\tthis._value = [];\n\t\tthis._selected = [];\n\t\tthis._selectedOptions = [];\n\n\t}\n\n\t#addedOptions = [];\n\n\t#htmlOptions = [];\n\n\t/**\n\t * An object representing component dependencies with their respective classes.\n\t * Each property in the object maps a custom component name (as a string key)\n\t * to its corresponding class or constructor.\n\t * @typedef {{[key: string]: Function}} Dependencies\n\t * @property {Function} 'wje-button' Represents the Button component class.\n\t * @property {Function} 'wje-popup' Represents the Popup component class.\n\t * @property {Function} 'wje-icon' Represents the Icon component class.\n\t * @property {Function} 'wje-label' Represents the Label component class.\n\t * @property {Function} 'wje-chip' Represents the Chip component class.\n\t * @property {Function} 'wje-input' Represents the Input component class.\n\t * @property {Function} 'wje-option' Represents the Option component class.\n\t * @property {Function} 'wje-checkbox' Represents the Checkbox component class.\n\t */\n\tdependencies = {\n\t\t'wje-button': Button,\n\t\t'wje-popup': Popup,\n\t\t'wje-icon': Icon,\n\t\t'wje-label': Label,\n\t\t'wje-chip': Chip,\n\t\t'wje-input': Input,\n\t\t'wje-option': Option,\n\t\t'wje-options': Options,\n\t\t'wje-checkbox': Checkbox,\n\t};\n\n\t/**\n\t * Sets the value of the form element. Handles multiple values when\n\t * the element has the 'multiple' attribute by storing them in a FormData object.\n\t * @param {string | Array} value The value to be set. Can be a single value or an array of values\n\t * when 'multiple' attribute is present.\n\t */\n\tset value(value) {\n\t\tif (value) {\n\t\t\tlet data = value;\n\n\t\t\tif (!Array.isArray(data)) {\n\t\t\t\tdata = data.split(' ');\n\t\t\t}\n\t\t\tconst formData = new FormData();\n\t\t\tdata.forEach(v => {\n\t\t\t\tformData.append(this.name, v)\n\t\t\t});\n\t\t\tvalue = formData;\n\n\t\t\tthis._value = data;\n\t\t\tthis.selected = data;\n\n\t\t\tthis.internals.setFormValue(value);\n\t\t} else {\n\t\t\tthis._value = [];\n\t\t}\n\t}\n\n\t/**\n\t * Getter for the value attribute.\n\t * @returns {object} The value of the attribute.\n\t */\n\tget value() {\n\t\treturn this._value;\n\t}\n\n\t/**\n\t * Sets the `validate-on-change` attribute on the element. When the attribute is present, it typically indicates that validation should occur when the value of the input changes.\n\t * @param {boolean} value A boolean indicating whether to enable or disable the `validate-on-change` attribute.\n\t */\n\tset validateOnChange(value) {\n\t\tif (value) {\n\t\t\tthis.setAttribute('validate-on-change', '');\n\t\t} else {\n\t\t\tthis.removeAttribute('validate-on-change');\n\t\t}\n\t}\n\n\t/**\n\t * Getter for the validateOnChange attribute.\n\t * @returns {boolean} Whether the attribute is present.\n\t */\n\tget validateOnChange() {\n\t\treturn this.hasAttribute('validate-on-change');\n\t}\n\n\t/**\n\t * Sets the maximum number of options allowed.\n\t * @param { number | object} value The value to set as the maximum number of options.\n\t * If null, the 'max-options' attribute will be removed.\n\t */\n\tset maxOptions(value) {\n\t\tif (value) {\n\t\t\tthis.setAttribute('max-options', value);\n\t\t} else {\n\t\t\tthis.removeAttribute('max-options');\n\t\t}\n\t}\n\n\t/**\n\t * Retrieves the maximum number of options allowed.\n\t * Parses the value of the 'max-options' attribute from the element and converts it to a number.\n\t * If the attribute is not present or cannot be converted to a valid number, defaults to 1.\n\t * @returns {number} The maximum number of options, or 0 if the attribute is not set or invalid.\n\t */\n\tget maxOptions() {\n\t\treturn +this.getAttribute('max-options') || 1;\n\t}\n\n\t/**\n\t * @summary Setter for the defaultValue attribute.\n\t * This method sets the 'value' attribute of the custom input element to the provided value.\n\t * The 'value' attribute represents the default value of the input element.\n\t * @param {string} value The value to set as the default value.\n\t */\n\tset defaultValue(value) {\n\t\tthis.setAttribute('value', value);\n\t}\n\n\t/**\n\t * @summary Getter for the defaultValue attribute.\n\t * This method retrieves the 'value' attribute of the custom input element.\n\t * The 'value' attribute represents the default value of the input element.\n\t * If the 'value' attribute is not set, it returns an empty string.\n\t * @returns {string} The default value of the input element.\n\t */\n\tget defaultValue() {\n\t\treturn this.getAttribute('value') ?? '';\n\t}\n\n\t/**\n\t * Sets the trigger value.\n\t * @param {string} value The trigger value to set.\n\t */\n\tset trigger(value) {\n\t\tthis.setAttribute('trigger', value);\n\t}\n\n\t/**\n\t * Returns the trigger value.\n\t * @returns {string} The trigger value.\n\t */\n\tget trigger() {\n\t\treturn this.getAttribute('trigger') || 'click';\n\t}\n\n\t/**\n\t * Sets the offset attribute for the element.\n\t * @param {string} value The value to assign to the offset attribute.\n\t */\n\tset offset(value) {\n\t\tthis.setAttribute('offset', value);\n\t}\n\n\t/**\n\t * Gets the value of the offset attribute of the current element.\n\t * If the offset attribute is not present, returns a default value of '0'.\n\t * @returns {string} The value of the offset attribute or the default value '0'.\n\t */\n\tget offset() {\n\t\treturn this.getAttribute('offset') || '5';\n\t}\n\n\t/**\n\t * Sets the label value.\n\t * @param {Array} value The selected value to set.\n\t */\n\tset selected(value) {\n\t\tthis._selected = value;\n\t}\n\n\t/**\n\t * Returns the selected value.\n\t * @returns {Array} The selected value.\n\t */\n\tget selected() {\n\t\treturn this._selected;\n\t}\n\n\t/**\n\t * Sets the selected options for the object.\n\t * @param {Array|object} value The new value for the selected options. It can be an array or object containing the selected options.\n\t */\n\tset selectedOptions(value) {\n\t\tthis._selectedOptions = value;\n\t}\n\n\t/**\n\t * Retrieves the selected options.\n\t * @returns {Array} An array containing the currently selected options. If no options are selected, an empty array is returned.\n\t */\n\tget selectedOptions() {\n\t\treturn this._selectedOptions || [];\n\t}\n\n\tset lazy(value) {\n\t\tif (value) {\n\t\t\tthis.setAttribute('lazy', '');\n\t\t} else {\n\t\t\tthis.removeAttribute('lazy');\n\t\t}\n\t}\n\n\tget lazy() {\n\t\treturn this.hasAttribute('lazy');\n\t}\n\n\t/**\n\t * Getter for the customErrorDisplay attribute.\n\t * @returns {boolean} Whether the attribute is present.\n\t */\n\tget customErrorDisplay() {\n\t\treturn this.hasAttribute('custom-error-display');\n\t}\n\n\t/**\n\t * Retrieves the complete list of options available for the component.\n\t * The options are determined by combining elements from various sources, including loaded options, added options, and HTML-sourced options.\n\t * If a `wje-options` element is present within the component, its loaded options are included in the merged list.\n\t * In the absence of a `wje-options` element, duplicates among the added and HTML options are removed, retaining their order.\n\t * @returns {Array<object>} An array containing all the available options, combining the loaded, added, and HTML-based options, with duplicates removed where applicable.\n\t */\n\tget options() {\n\t\tif (this.querySelector('wje-options')) {\n\t\t\tconst allOptions = [...this.querySelector('wje-options').loadedOptions, ...this.#addedOptions, ...this.#htmlOptions]\n\n\t\t\treturn allOptions\n\t\t} else {\n\t\t\tconst allOptions = [...this.#addedOptions, ...this.#htmlOptions]\n\n\t\t\treturn Array.from(\n\t\t\t\tnew Map(allOptions.reverse().map(obj => [obj.value, obj])).values()\n\t\t\t).reverse();\n\t\t}\n\t}\n\n\tclassName = 'Select';\n\n\t/**\n\t * Returns the CSS styles for the component.\n\t * @static\n\t * @returns {CSSStyleSheet}\n\t */\n\tstatic get cssStyleSheet() {\n\t\treturn styles;\n\t}\n\n\t/**\n\t * Returns the list of attributes to observe for changes.\n\t * @static\n\t * @returns {Array<string>}\n\t */\n\tstatic get observedAttributes() {\n\t\treturn ['active', 'value', 'disabled', 'multiple', 'label', 'placeholder', 'max-height', 'max-options', 'variant', 'placement'];\n\t}\n\n\t/**\n\t * Sets up the attributes for the component.\n\t */\n\tsetupAttributes() {\n\t\tthis.isShadowRoot = 'open';\n\t}\n\n\t/**\n\t * Draws the component for the select.\n\t * @returns {DocumentFragment}\n\t */\n\tdraw() {\n\t\tlet fragment = document.createDocumentFragment();\n\n\t\tthis.classList.add('wje-placement', this.placement ? 'wje-' + this.placement : 'wje-start');\n\n\t\t// zakladny obalovac\n\t\tlet native = document.createElement('div');\n\t\tnative.setAttribute('part', 'native');\n\t\tnative.classList.add('native-select', this.variant || 'default');\n\n\t\t// wrapper pre label a inputWrapper\n\t\tlet wrapper = document.createElement('div');\n\t\twrapper.classList.add('wrapper');\n\t\twrapper.setAttribute('slot', 'anchor');\n\n\t\t// label\n\t\tlet label = document.createElement('wje-label');\n\t\tlabel.setAttribute('part', 'label');\n\t\tlabel.innerText = this.label || '';\n\n\t\t// obalovac pre input\n\t\tlet inputWrapper = document.createElement('div');\n\t\tinputWrapper.setAttribute('part', 'input-wrapper');\n\t\tinputWrapper.classList.add('input-wrapper');\n\n\t\tlet slotStart = document.createElement('div');\n\t\tslotStart.classList.add('slot-start');\n\n\t\tlet input = document.createElement('input');\n\t\tinput.setAttribute('type', 'text');\n\t\tinput.value = this.value.join(' ').trim();\n\t\tinput.classList.add('input-hidden');\n\n\t\tlet display = document.createElement('input');\n\t\tdisplay.setAttribute('type', 'text');\n\t\tdisplay.setAttribute('part', 'input');\n\t\tdisplay.setAttribute('autocomplete', 'off');\n\t\tdisplay.setAttribute('readonly', '');\n\t\tdisplay.setAttribute('placeholder', this.placeholder || '');\n\n\t\tif (this.required) {\n\t\t\tinput.setAttribute('required', '');\n\t\t\tdisplay.setAttribute('required', '');\n\t\t}\n\n\t\tif (this.disabled) {\n\t\t\tinput.setAttribute('disabled', '');\n\t\t\tdisplay.setAttribute('disabled', '');\n\t\t}\n\n\t\tlet slotEnd = document.createElement('div');\n\t\tslotEnd.classList.add('slot-end');\n\n\t\tlet arrow = document.createElement('wje-icon');\n\t\tarrow.setAttribute('name', 'chevron-down');\n\t\tarrow.setAttribute('slot', 'arrow');\n\n\t\tlet chips = document.createElement('div');\n\t\tchips.classList.add('chips');\n\t\tchips.innerText = this.placeholder || '';\n\n\t\t// obalovac pre option a find\n\t\tlet optionsWrapper = document.createElement('div');\n\t\toptionsWrapper.setAttribute('part', 'options-wrapper');\n\t\toptionsWrapper.classList.add('options-wrapper');\n\t\toptionsWrapper.style.setProperty('height', this.maxHeight || 'auto');\n\n\t\tlet list = document.createElement('div');\n\t\tlist.classList.add('list');\n\n\t\tlet slot = document.createElement('slot');\n\n\t\tlet clear = document.createElement('wje-button');\n\t\tclear.setAttribute('fill', 'link');\n\t\tclear.setAttribute('part', 'clear');\n\t\tclear.setAttribute('stop-propagation', '');\n\n\t\tlet clearIcon = document.createElement('wje-icon');\n\t\tclearIcon.setAttribute('name', 'x');\n\n\t\tlet error = document.createElement('div');\n\t\terror.setAttribute('slot', 'error');\n\n\t\tlet errorSlot = document.createElement('slot');\n\t\terrorSlot.setAttribute('name', 'error');\n\n\t\t// vytvorime popup\n\t\tlet popup = document.createElement('wje-popup');\n\t\tpopup.setAttribute('placement', 'bottom-start');\n\t\tpopup.setAttribute('size', '');\n\t\tpopup.setAttribute('part', 'popup');\n\t\tpopup.setAttribute('offset', this.offset);\n\n\t\tif(this.lazy || this.querySelector('wje-options')) {\n\t\t\tpopup.setAttribute('loader', '');\n\t\t}\n\n\t\tif (this.disabled) popup.setAttribute('disabled', '');\n\n\t\tif (this.variant === 'standard') {\n\t\t\tif (this.hasAttribute('label')) native.appendChild(label);\n\t\t} else {\n\t\t\twrapper.appendChild(label);\n\t\t}\n\n\t\tinputWrapper.append(slotStart);\n\t\tinputWrapper.append(display);\n\t\tinputWrapper.append(input);\n\n\t\tclear.append(clearIcon);\n\n\t\tif (this.hasAttribute('multiple')) inputWrapper.append(chips);\n\n\t\tif (this.hasAttribute('clearable')) inputWrapper.append(clear);\n\n\t\tinputWrapper.appendChild(slotEnd);\n\t\tinputWrapper.appendChild(arrow);\n\n\t\tlist.appendChild(slot);\n\n\t\tif (this.hasAttribute('find')) {\n\t\t\tlet find = document.createElement('wje-input');\n\t\t\tfind.setAttribute('variant', 'standard');\n\t\t\tfind.setAttribute('placeholder', 'Hľadať');\n\t\t\tfind.setAttribute('part', 'find');\n\t\t\tfind.clearable = true;\n\t\t\tfind.classList.add('find');\n\n\t\t\toptionsWrapper.appendChild(find);\n\n\t\t\tthis.findEl = find;\n\t\t}\n\n\t\toptionsWrapper.append(list);\n\n\t\twrapper.append(inputWrapper);\n\n\t\tpopup.append(wrapper);\n\t\tpopup.append(optionsWrapper);\n\n\t\tif (this.trigger === 'click') popup.setAttribute('manual', '');\n\n\t\tthis.append(error);\n\n\t\tnative.append(popup);\n\t\tnative.append(errorSlot);\n\n\t\tfragment.appendChild(native);\n\n\t\tthis.native = native;\n\t\tthis.popup = popup;\n\t\tthis.labelElement = label;\n\t\tthis.slotStart = slotStart;\n\t\tthis.slotEnd = slotEnd;\n\t\tthis.input = input;\n\t\tthis.display = display;\n\t\tthis.optionsWrapper = optionsWrapper;\n\t\tthis.chips = chips;\n\t\tthis.clear = clear;\n\t\tthis.list = list;\n\n\t\treturn fragment;\n\t}\n\n\t/**\n\t * Performs actions and binds events after the component's markup and state are initialized.\n\t * Actions include setting up event listeners, managing option elements, handling focus and blur behaviors,\n\t * synchronizing the selected options, and managing a find functionality for filtering options.\n\t * @returns {void} Does not return a value. The method operates by updating the state and behavior of the component.\n\t */\n\tafterDraw() {\n\n\t\tthis.validate(this.selectedOptions);\n\n\t\tif (this.hasAttribute('invalid')) {\n\t\t\tthis.showInvalidMessage();\n\t\t}\n\n\t\tthis.getAllOptions()?.forEach((option) => {\n\t\t\tthis.optionCheckSlot(option);\n\t\t});\n\n\t\tif (this.lazy) {\n\t\t\tevent.addListener(this.popup, 'wje-popup:show', null, (e) => {\n\t\t\t\tif (this._wasOppened) return;\n\t\t\t\tthis._wasOppened = true;\n\n\t\t\t\tconst optionsElement = this.querySelector('wje-options');\n\t\t\t\toptionsElement.setAttribute('lazy', '');\n\t\t\t\toptionsElement.setAttribute('attached', '');\n\t\t\t});\n\t\t} else {\n\t\t\t// const optionsElement = this.querySelector('wje-options');\n\t\t\t// optionsElement?.setAttribute('attached', '');\n\t\t}\n\n\t\tthis.#htmlOptions = Array.from(this.querySelectorAll(':scope > wje-option')).map((option) => {\n\t\t\treturn {\n\t\t\t\tvalue: option.value,\n\t\t\t\ttext: option.textContent.trim(),\n\t\t\t};\n\t\t})\n\n\t\tthis.input.addEventListener('focus', (e) => {\n\t\t\tthis.labelElement?.classList.add('fade');\n\t\t\tthis.native.classList.add('focused');\n\t\t});\n\n\t\tthis.input.addEventListener('blur', (e) => {\n\t\t\tthis.native.classList.remove('focused');\n\t\t\tif (!e.target.value) this.labelElement?.classList.remove('fade');\n\t\t});\n\n\t\tthis.input.addEventListener('input', (e) => {\n\t\t\tthis.propagateValidation();\n\t\t});\n\n\t\tthis.addEventListener('wje-option:change', this.optionChange);\n\n\t\tthis.addEventListener('wje-select:invalid', (e) => {\n\t\t\tthis.invalid = true;\n\t\t\tthis.pristine = false;\n\n\t\t\tthis.showInvalidMessage();\n\n\t\t\tif (this.customErrorDisplay) {\n\t\t\t\te.preventDefault();\n\t\t\t}\n\t\t});\n\n\t\tthis.clear?.addEventListener('wje-button:click', (e) => {\n\t\t\te.preventDefault();\n\t\t\te.stopPropagation();\n\n\t\t\tthis.selected = [];\n\t\t\tthis.selectedOptions = [];\n\n\t\t\tthis.getAllOptions().forEach((option) => {\n\t\t\t\toption.selected = false;\n\t\t\t});\n\t\t\tthis.selections();\n\n\t\t\te.stopPropagation();\n\t\t});\n\n\t\tthis.selectOptions(this.value);\n\t\tthis.selected = this.#getSelected();\n\t\tthis.selectedOptions = this.#getSelectedOptions();\n\t\tthis.selections(true);\n\n\t\tthis.list.addEventListener('wje-options:load', (e) => {\n\t\t\tthis.selectedOptions.forEach((option) => {\n\t\t\t\tthis.getAllOptions().forEach((el) => {\n\t\t\t\t\tif (el.value === option.value) {\n\t\t\t\t\t\tel.selected = true;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t})\n\n\t\t\tthis.list.scrollTo(0, 0);\n\t\t\tevent.dispatchCustomEvent(this.popup, 'wje-popup:content-ready'); // Notify that the content is ready\n\t\t});\n\n\t\t// skontrolujeme ci ma select atribut find\n\t\tif (this.hasAttribute('find') && this.findEl instanceof HTMLElement) {\n\t\t\tevent.addListener(this.findEl, 'keyup', '', this.#applySearchFilter);\n\t\t\tevent.addListener(this.findEl, 'wje-input:clear', '', this.#applySearchFilter);\n\t\t}\n\t}\n\n\t/**\n\t * Handles the option change event.\n\t * @param {Event} e The event.\n\t */\n\toptionChange = (e) => {\n\t\te.preventDefault();\n\t\te.stopPropagation();\n\t\te.stopImmediatePropagation();\n\n\t\tlet allOptions = this.getAllOptions();\n\n\t\tif (!this.hasAttribute('multiple')) {\n\t\t\tallOptions.forEach((option) => {\n\t\t\t\tif (option.value === e.target.value) {\n\t\t\t\t\tthis.processClickedOption(option);\n\t\t\t\t} else {\n\t\t\t\t\toption.selected = false;\n\t\t\t\t}\n\t\t\t});\n\t\t\tthis.popup.hide(false);\n\t\t} else {\n\t\t\tthis.processClickedOption(e.target, true);\n\t\t}\n\n\t\tthis.selections();\n\n\t\tthis.validate(this.selectedOptions);\n\n\t\tthis.pristine = false;\n\t\tthis.propagateValidation();\n\t}\n\n\t/**\n\t * Handles the selection and deselection of an option element.\n\t * @param {HTMLElement} option The option element that was clicked.\n\t * @param {boolean} [multiple] Indicates whether multiple selection is allowed.\n\t */\n\tprocessClickedOption = (option, multiple = false) => {\n\t\tconst isSelected = option.hasAttribute('selected');\n\t\toption.selected = !isSelected;\n\n\t\tif (isSelected) {\n\t\t\tthis.filterOutOption(option);\n\t\t} else {\n\t\t\tthis.selectedOptions = multiple ? [...this.selectedOptions, option] : [option];\n\t\t}\n\t}\n\n\t/**\n\t * Filters out a specified option from the `selectedOptions` array.\n\t * This function removes an option from the `selectedOptions` array if its value\n\t * matches the value of the option provided as an argument. It allows for dynamically\n\t * updating the selected options by excluding the specified option.\n\t * @param {object} option The option to be removed from the `selectedOptions` array.\n\t * Should be an object containing a `value` property that is compared to the\n\t * `value` property of objects in the `selectedOptions` array.\n\t */\n\tfilterOutOption = (option) => {\n\t\tthis.selectedOptions = this.selectedOptions.filter((sOption) => {\n\t\t\treturn sOption.value !== option.value;\n\t\t});\n\t}\n\n\t/**\n\t * Returns all the options as HTML.\n\t * @returns {NodeList} The options as HTML.\n\t */\n\tgetAllOptions() {\n\t\treturn this.querySelectorAll('wje-option');\n\t}\n\n\t/**\n\t * Handles the selection change.\n\t * @param {Element[]} options The option that changed.\n\t * @param {number} length The length of the selected options.\n\t */\n\tselectionChanged(options = null, length = 0) {\n\t\tthis.selected = this.#getSelected();\n\n\t\tif (this.hasAttribute('multiple')) {\n\t\t\tthis.value = this.selectedOptions.map((el) => el.value).reverse();\n\t\t\tthis.input.value = this.selected.map(a => a.value).join(\" \").trim();\n\n\t\t\tif (this.placeholder && length === 0) {\n\t\t\t\tthis.chips.innerHTML = this.placeholder;\n\t\t\t} else {\n\t\t\t\tif (options !== null) Array.from(options).slice(0, +this.maxOptions).forEach(option => this.chips.appendChild(this.getChip(option)));\n\t\t\t\tif (this.counterEl instanceof HTMLElement || !this.maxOptions || length > +this.maxOptions) {\n\t\t\t\t\tthis.counter();\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tconst option = options?.at(0);\n\t\t\tthis.value = this.selectedOptions?.map((el) => el.value)?.at(0);\n\t\t\tthis.input.value = this.selected[0]?.value || '';\n\t\t\tthis.display.value = this.selectedOptions[0]?.textContent?.trim() || '';\n\n\t\t\tif (option && option instanceof HTMLElement) {\n\t\t\t\tthis.slotStart.innerHTML = '';\n\n\t\t\t\tlet optionSlotStart = option?.querySelector('wje-option > [slot=start]');\n\t\t\t\tif (optionSlotStart) {\n\t\t\t\t\tthis.slotStart.appendChild(optionSlotStart.cloneNode(true));\n\t\t\t\t}\n\n\t\t\t\tthis.slotEnd.innerHTML = '';\n\n\t\t\t\tlet optionSlotEnd = option?.querySelector('wje-option > [slot=end]');\n\t\t\t\tif (optionSlotEnd) {\n\t\t\t\t\tthis.slotEnd.appendChild(optionSlotEnd.cloneNode(true));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Updates the selected options and their corresponding chips.\n\t * @param {boolean} [silence] Determines whether to suppress the \"wje-select:change\" event.\n\t * @returns {void}\n\t * @description\n\t * This method fetches the currently selected options and updates the `selectedOptions` array.\n\t * It clears and rebuilds the chips representing the selected items in the UI.\n\t * If the number of selected options reaches the maximum allowed (`maxOptions`), it stops updating the counter.\n\t * Optionally, it dispatches a custom event when the selection changes unless `silence` is set to `true`.\n\t * //@fires wje-select:change - Dispatched when the selection changes, unless `silence` is `true`.\n\t * @example\n\t * // Call the method and allow event dispatch\n\t * selections();\n\t * @example\n\t * // Call the method without dispatching the event\n\t * selections(true);\n\t */\n\tselections(silence = false) {\n\t\tif (this.selectedOptions.length >= +this.maxOptions) {\n\t\t\tthis.counterEl = null;\n\t\t}\n\n\t\tif (this.chips) {\n\t\t\tthis.chips.innerHTML = '';\n\t\t}\n\n\t\tif (this.selectedOptions.length > 0) {\n\t\t\tthis.selectionChanged(this.selectedOptions, this.selectedOptions.length);\n\t\t} else {\n\t\t\tthis.selectionChanged(this.selectedOptions);\n\t\t}\n\n\t\tif (silence) return;\n\t\tevent.dispatchCustomEvent(this, 'wje-select:change');\n\t}\n\n\t/**\n\t * Manages the display of a counter element to indicate the number of items exceeding the maximum allowed options.\n\t * - If the number of selected items equals the maximum allowed, the counter element is removed.\n\t * - If the counter element doesn't exist and the number of items exceeds the maximum, it is created and updated.\n\t */\n\tcounter() {\n\t\t// zmazanie counter (span)\n\t\tif (this.counterEl && this.value.length === +this.maxOptions) {\n\t\t\tthis.counterEl.remove();\n\t\t\tthis.counterEl = null;\n\t\t\treturn;\n\t\t}\n\n\t\t// ak counter nie je, tak ho vytvorime\n\t\tif (!this.counterEl) {\n\t\t\tthis.counterEl = document.createElement('span');\n\t\t\tthis.counterEl.classList.add('counter');\n\n\t\t\tthis.chips.appendChild(this.counterEl);\n\t\t}\n\n\t\t// nastavime hodnotu counter\n\t\tthis.counterEl.innerText = `+${this.value.length - 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'';\n\t}\n\n\t/**\n\t * Sets the trigger value.\n\t * @param {string} value The trigger value to set.\n\t */\n\tset trigger(value) {\n\t\tthis.setAttribute('trigger', value);\n\t}\n\n\t/**\n\t * Returns the trigger value.\n\t * @returns {string} The trigger value.\n\t */\n\tget trigger() {\n\t\treturn this.getAttribute('trigger') || 'click';\n\t}\n\n\t/**\n\t * Sets the offset attribute for the element.\n\t * @param {string} value The value to assign to the offset attribute.\n\t */\n\tset offset(value) {\n\t\tthis.setAttribute('offset', value);\n\t}\n\n\t/**\n\t * Gets the value of the offset attribute of the current element.\n\t * If the offset attribute is not present, returns a default value of '0'.\n\t * @returns {string} The value of the offset attribute or the default value '0'.\n\t */\n\tget offset() {\n\t\treturn this.getAttribute('offset') || '5';\n\t}\n\n\t/**\n\t * Sets the label value.\n\t * @param {Array} value The selected value to set.\n\t */\n\tset selected(value) {\n\t\tthis._selected = value;\n\t}\n\n\t/**\n\t * Returns the selected value.\n\t * @returns {Array} The selected value.\n\t */\n\tget selected() {\n\t\treturn this._selected;\n\t}\n\n\t/**\n\t * Sets the selected options for the object.\n\t * @param {Array|object} value The new value for the selected options. It can be an array or object containing the selected options.\n\t */\n\tset selectedOptions(value) {\n\t\tthis._selectedOptions = value;\n\t}\n\n\t/**\n\t * Retrieves the selected options.\n\t * @returns {Array} An array containing the currently selected options. If no options are selected, an empty array is returned.\n\t */\n\tget selectedOptions() {\n\t\treturn this._selectedOptions || [];\n\t}\n\n\t/**\n\t * Sets the `lazy` attribute on the element. If the provided value is truthy, the `lazy` attribute is added. If the value is falsy, the `lazy` attribute is removed.\n\t * @param {boolean} value A boolean value indicating whether to add or remove the `lazy` attribute. If `true`, the attribute is added; if `false`, it is removed.\n\t */\n\tset lazy(value) {\n\t\tif (value) {\n\t\t\tthis.setAttribute('lazy', '');\n\t\t} else {\n\t\t\tthis.removeAttribute('lazy');\n\t\t}\n\t}\n\n\t/**\n\t * Getter for the 'lazy' property.\n\t * @returns {boolean} Returns true if the 'lazy' attribute is present on the element, otherwise false.\n\t */\n\tget lazy() {\n\t\treturn this.hasAttribute('lazy');\n\t}\n\n\t/**\n\t * Sets or removes the 'no-size' attribute on an element.\n\t * @param {boolean} value A boolean indicating whether to add or remove the 'no-size' attribute. If true, the attribute is added; if false, the attribute is removed.\n\t */\n\tset noSize(value) {\n\t\tif (value) {\n\t\t\tthis.setAttribute('no-size', '');\n\t\t} else {\n\t\t\tthis.removeAttribute('no-size');\n\t\t}\n\t}\n\n\t/**\n\t * Gets the value of the 'no-size' attribute for the element.\n\t * @returns {boolean} True if the 'no-size' attribute is present, otherwise false.\n\t */\n\tget noSize() {\n\t\treturn this.hasAttribute('no-size');\n\t}\n\n\t/**\n\t * Getter for the customErrorDisplay attribute.\n\t * @returns {boolean} Whether the attribute is present.\n\t */\n\tget customErrorDisplay() {\n\t\treturn this.hasAttribute('custom-error-display');\n\t}\n\n\t/**\n\t * Retrieves the complete list of options available for the component.\n\t * The options are determined by combining elements from various sources, including loaded options, added options, and HTML-sourced options.\n\t * If a `wje-options` element is present within the component, its loaded options are included in the merged list.\n\t * In the absence of a `wje-options` element, duplicates among the added and HTML options are removed, retaining their order.\n\t * @returns {Array<object>} An array containing all the available options, combining the loaded, added, and HTML-based options, with duplicates removed where applicable.\n\t */\n\tget options() {\n\t\tif (this.querySelector('wje-options')) {\n\t\t\tconst allOptions = [...this.querySelector('wje-options').loadedOptions, ...this.#addedOptions, ...this.#htmlOptions]\n\n\t\t\treturn allOptions\n\t\t} else {\n\t\t\tconst allOptions = [...this.#addedOptions, ...this.#htmlOptions]\n\n\t\t\treturn Array.from(\n\t\t\t\tnew Map(allOptions.reverse().map(obj => [obj.value, obj])).values()\n\t\t\t).reverse();\n\t\t}\n\t}\n\n\tclassName = 'Select';\n\n\t/**\n\t * Returns the CSS styles for the component.\n\t * @static\n\t * @returns {CSSStyleSheet}\n\t */\n\tstatic get cssStyleSheet() {\n\t\treturn styles;\n\t}\n\n\t/**\n\t * Returns the list of attributes to observe for changes.\n\t * @static\n\t * @returns {Array<string>}\n\t */\n\tstatic get observedAttributes() {\n\t\treturn ['active', 'value', 'disabled', 'multiple', 'label', 'placeholder', 'max-height', 'max-options', 'variant', 'placement'];\n\t}\n\n\t/**\n\t * Sets up the attributes for the component.\n\t */\n\tsetupAttributes() {\n\t\tthis.isShadowRoot = 'open';\n\t}\n\n\t/**\n\t * Draws the component for the select.\n\t * @returns {DocumentFragment}\n\t */\n\tdraw() {\n\t\tlet fragment = document.createDocumentFragment();\n\n\t\tthis.classList.add('wje-placement', this.placement ? 'wje-' + this.placement : 'wje-start');\n\n\t\t// zakladny obalovac\n\t\tlet native = document.createElement('div');\n\t\tnative.setAttribute('part', 'native');\n\t\tnative.classList.add('native-select', this.variant || 'default');\n\n\t\t// wrapper pre label a inputWrapper\n\t\tlet wrapper = document.createElement('div');\n\t\twrapper.classList.add('wrapper');\n\t\twrapper.setAttribute('slot', 'anchor');\n\n\t\t// label\n\t\tlet label = document.createElement('wje-label');\n\t\tlabel.setAttribute('part', 'label');\n\t\tlabel.innerText = this.label || '';\n\n\t\t// obalovac pre input\n\t\tlet inputWrapper = document.createElement('div');\n\t\tinputWrapper.setAttribute('part', 'input-wrapper');\n\t\tinputWrapper.classList.add('input-wrapper');\n\n\t\tlet slotStart = document.createElement('div');\n\t\tslotStart.classList.add('slot-start');\n\n\t\tlet input = document.createElement('input');\n\t\tinput.setAttribute('type', 'text');\n\t\tinput.value = this.value.join(' ').trim();\n\t\tinput.classList.add('input-hidden');\n\n\t\tlet display = document.createElement('input');\n\t\tdisplay.setAttribute('type', 'text');\n\t\tdisplay.setAttribute('part', 'input');\n\t\tdisplay.setAttribute('autocomplete', 'off');\n\t\tdisplay.setAttribute('readonly', '');\n\t\tdisplay.setAttribute('placeholder', this.placeholder || '');\n\n\t\tif (this.required) {\n\t\t\tinput.setAttribute('required', '');\n\t\t\tdisplay.setAttribute('required', '');\n\t\t}\n\n\t\tif (this.disabled) {\n\t\t\tinput.setAttribute('disabled', '');\n\t\t\tdisplay.setAttribute('disabled', '');\n\t\t}\n\n\t\tlet slotEnd = document.createElement('div');\n\t\tslotEnd.classList.add('slot-end');\n\n\t\tlet arrow = document.createElement('wje-icon');\n\t\tarrow.setAttribute('name', 'chevron-down');\n\t\tarrow.setAttribute('slot', 'arrow');\n\n\t\tlet chips = document.createElement('div');\n\t\tchips.classList.add('chips');\n\t\tchips.innerText = this.placeholder || '';\n\n\t\t// obalovac pre option a find\n\t\tlet optionsWrapper = document.createElement('div');\n\t\toptionsWrapper.setAttribute('part', 'options-wrapper');\n\t\toptionsWrapper.classList.add('options-wrapper');\n\t\toptionsWrapper.style.setProperty('height', this.maxHeight || 'auto');\n\n\t\tlet list = document.createElement('div');\n\t\tlist.classList.add('list');\n\n\t\tlet slot = document.createElement('slot');\n\n\t\tlet clear = document.createElement('wje-button');\n\t\tclear.setAttribute('fill', 'link');\n\t\tclear.setAttribute('part', 'clear');\n\t\tclear.setAttribute('stop-propagation', '');\n\n\t\tlet clearIcon = document.createElement('wje-icon');\n\t\tclearIcon.setAttribute('name', 'x');\n\n\t\tlet error = document.createElement('div');\n\t\terror.setAttribute('slot', 'error');\n\n\t\tlet errorSlot = document.createElement('slot');\n\t\terrorSlot.setAttribute('name', 'error');\n\n\t\t// vytvorime popup\n\t\tlet popup = document.createElement('wje-popup');\n\t\tpopup.setAttribute('placement', 'bottom-start');\n\t\tif (!this.noSize)\n\t\t\tpopup.setAttribute('size', '');\n\t\tpopup.setAttribute('part', 'popup');\n\t\tpopup.setAttribute('offset', this.offset);\n\n\t\tif(this.lazy || this.querySelector('wje-options')) {\n\t\t\tpopup.setAttribute('loader', '');\n\t\t}\n\n\t\tif (this.disabled) popup.setAttribute('disabled', '');\n\n\t\tif (this.variant === 'standard') {\n\t\t\tif (this.hasAttribute('label')) native.appendChild(label);\n\t\t} else {\n\t\t\twrapper.appendChild(label);\n\t\t}\n\n\t\tinputWrapper.append(slotStart);\n\t\tinputWrapper.append(display);\n\t\tinputWrapper.append(input);\n\n\t\tclear.append(clearIcon);\n\n\t\tif (this.hasAttribute('multiple')) inputWrapper.append(chips);\n\n\t\tif (this.hasAttribute('clearable')) inputWrapper.append(clear);\n\n\t\tinputWrapper.appendChild(slotEnd);\n\t\tinputWrapper.appendChild(arrow);\n\n\t\tlist.appendChild(slot);\n\n\t\tif (this.hasAttribute('find')) {\n\t\t\tlet find = document.createElement('wje-input');\n\t\t\tfind.setAttribute('variant', 'standard');\n\t\t\tfind.setAttribute('placeholder', 'Hľadať');\n\t\t\tfind.setAttribute('part', 'find');\n\t\t\tfind.clearable = true;\n\t\t\tfind.classList.add('find');\n\n\t\t\toptionsWrapper.appendChild(find);\n\n\t\t\tthis.findEl = find;\n\t\t}\n\n\t\toptionsWrapper.append(list);\n\n\t\twrapper.append(inputWrapper);\n\n\t\tpopup.append(wrapper);\n\t\tpopup.append(optionsWrapper);\n\n\t\tif (this.trigger === 'click') popup.setAttribute('manual', '');\n\n\t\tthis.append(error);\n\n\t\tnative.append(popup);\n\t\tnative.append(errorSlot);\n\n\t\tfragment.appendChild(native);\n\n\t\tthis.native = native;\n\t\tthis.popup = popup;\n\t\tthis.labelElement = label;\n\t\tthis.slotStart = slotStart;\n\t\tthis.slotEnd = slotEnd;\n\t\tthis.input = input;\n\t\tthis.display = display;\n\t\tthis.optionsWrapper = optionsWrapper;\n\t\tthis.chips = chips;\n\t\tthis.clear = clear;\n\t\tthis.list = list;\n\n\t\treturn fragment;\n\t}\n\n\t/**\n\t * Performs actions and binds events after the component's markup and state are initialized.\n\t * Actions include setting up event listeners, managing option elements, handling focus and blur behaviors,\n\t * synchronizing the selected options, and managing a find functionality for filtering options.\n\t * @returns {void} Does not return a value. The method operates by updating the state and behavior of the component.\n\t */\n\tafterDraw() {\n\t\tthis.validate(this.selectedOptions);\n\n\t\tif (this.hasAttribute('invalid')) {\n\t\t\tthis.showInvalidMessage();\n\t\t}\n\n\t\tthis.getAllOptions()?.forEach((option) => {\n\t\t\tthis.optionCheckSlot(option);\n\t\t});\n\n\t\tif (this.lazy) {\n\t\t\tthis.selectOptions(this.value);\n\t\t\tthis.selected = this.#getSelected();\n\t\t\tthis.selectedOptions = this.#getSelectedOptions();\n\t\t\tthis.selections(true);\n\n\t\t\tevent.addListener(this.popup, 'wje-popup:show', null, (e) => {\n\t\t\t\tif (this._wasOppened) return;\n\t\t\t\tthis._wasOppened = true;\n\n\t\t\t\tconst optionsElement = this.querySelector('wje-options');\n\t\t\t\toptionsElement.setAttribute('lazy', '');\n\t\t\t\toptionsElement.setAttribute('attached', '');\n\t\t\t});\n\t\t} else {\n\t\t\tevent.addListener(this.popup, 'wje-infinity-scroll:finish', null, (e) => {\n\t\t\t\tthis.selectOptions(this.value);\n\t\t\t\tthis.selected = this.#getSelected();\n\t\t\t\tthis.selectedOptions = this.#getSelectedOptions();\n\t\t\t\tthis.selections(true);\n\t\t\t})\n\t\t}\n\n\t\tthis.#htmlOptions = Array.from(this.querySelectorAll(':scope > wje-option')).map((option) => {\n\t\t\treturn {\n\t\t\t\tvalue: option.value,\n\t\t\t\ttext: option.textContent.trim(),\n\t\t\t};\n\t\t})\n\n\t\tthis.input.addEventListener('focus', (e) => {\n\t\t\tthis.labelElement?.classList.add('fade');\n\t\t\tthis.native.classList.add('focused');\n\t\t});\n\n\t\tthis.input.addEventListener('blur', (e) => {\n\t\t\tthis.native.classList.remove('focused');\n\t\t\tif (!e.target.value) this.labelElement?.classList.remove('fade');\n\t\t});\n\n\t\tthis.input.addEventListener('input', (e) => {\n\t\t\tthis.propagateValidation();\n\t\t});\n\n\t\tthis.addEventListener('wje-option:change', this.optionChange);\n\n\t\tthis.addEventListener('wje-select:invalid', (e) => {\n\t\t\tthis.invalid = true;\n\t\t\tthis.pristine = false;\n\n\t\t\tthis.showInvalidMessage();\n\n\t\t\tif (this.customErrorDisplay) {\n\t\t\t\te.preventDefault();\n\t\t\t}\n\t\t});\n\n\t\tthis.clear?.addEventListener('wje-button:click', (e) => {\n\t\t\te.preventDefault();\n\t\t\te.stopPropagation();\n\n\t\t\tthis.selected = [];\n\t\t\tthis.selectedOptions = [];\n\n\t\t\tthis.getAllOptions().forEach((option) => {\n\t\t\t\toption.selected = false;\n\t\t\t});\n\t\t\tthis.selections();\n\n\t\t\te.stopPropagation();\n\t\t});\n\n\n\t\tthis.list.addEventListener('wje-options:load', (e) => {\n\t\t\tthis.selectedOptions.forEach((option) => {\n\t\t\t\tthis.getAllOptions().forEach((el) => {\n\t\t\t\t\tif (el.value === option.value) {\n\t\t\t\t\t\tel.selected = true;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t})\n\n\t\t\tthis.list.scrollTo(0, 0);\n\t\t\tevent.dispatchCustomEvent(this.popup, 'wje-popup:content-ready'); // Notify that the content is ready\n\t\t});\n\n\t\t// skontrolujeme ci ma select atribut find\n\t\tif (this.hasAttribute('find') && this.findEl instanceof HTMLElement) {\n\t\t\tevent.addListener(this.findEl, 'keyup', '', this.#applySearchFilter);\n\t\t\tevent.addListener(this.findEl, 'wje-input:clear', '', this.#applySearchFilter);\n\t\t}\n\t}\n\n\t/**\n\t * Handles the option change event.\n\t * @param {Event} e The event.\n\t */\n\toptionChange = (e) => {\n\t\te.preventDefault();\n\t\te.stopPropagation();\n\t\te.stopImmediatePropagation();\n\n\t\tlet allOptions = this.getAllOptions();\n\n\t\tif (!this.hasAttribute('multiple')) {\n\t\t\tallOptions.forEach((option) => {\n\t\t\t\tif (option.value === e.target.value) {\n\t\t\t\t\tthis.processClickedOption(option);\n\t\t\t\t} else {\n\t\t\t\t\toption.selected = false;\n\t\t\t\t}\n\t\t\t});\n\t\t\tthis.popup.hide(false);\n\t\t} else {\n\t\t\tthis.processClickedOption(e.target, true);\n\t\t}\n\n\t\tthis.selections();\n\n\t\tthis.validate(this.selectedOptions);\n\n\t\tthis.pristine = false;\n\t\tthis.propagateValidation();\n\t}\n\n\t/**\n\t * Handles the selection and deselection of an option element.\n\t * @param {HTMLElement} option The option element that was clicked.\n\t * @param {boolean} [multiple] Indicates whether multiple selection is allowed.\n\t */\n\tprocessClickedOption = (option, multiple = false) => {\n\t\tconst isSelected = option.hasAttribute('selected');\n\t\toption.selected = !isSelected;\n\n\t\tif (isSelected) {\n\t\t\tthis.filterOutOption(option);\n\t\t} else {\n\t\t\tthis.selectedOptions = multiple ? [...this.selectedOptions, option] : [option];\n\t\t}\n\t}\n\n\t/**\n\t * Filters out a specified option from the `selectedOptions` array.\n\t * This function removes an option from the `selectedOptions` array if its value\n\t * matches the value of the option provided as an argument. It allows for dynamically\n\t * updating the selected options by excluding the specified option.\n\t * @param {object} option The option to be removed from the `selectedOptions` array.\n\t * Should be an object containing a `value` property that is compared to the\n\t * `value` property of objects in the `selectedOptions` array.\n\t */\n\tfilterOutOption = (option) => {\n\t\tthis.selectedOptions = this.selectedOptions.filter((sOption) => {\n\t\t\treturn sOption.value !== option.value;\n\t\t});\n\t}\n\n\t/**\n\t * Returns all the options as HTML.\n\t * @returns {NodeList} The options as HTML.\n\t */\n\tgetAllOptions() {\n\t\treturn this.querySelectorAll('wje-option');\n\t}\n\n\t/**\n\t * Handles the selection change.\n\t * @param {Element[]} options The option that changed.\n\t * @param {number} length The length of the selected options.\n\t */\n\tselectionChanged(options = null, length = 0) {\n\t\tthis.selected = this.#getSelected();\n\n\t\tif (this.hasAttribute('multiple')) {\n\t\t\tthis.value = this.selectedOptions.map((el) => el.value).reverse();\n\t\t\tthis.input.value = this.selected.map(a => a.value).join(\" \").trim();\n\n\t\t\tif (this.placeholder && length === 0) {\n\t\t\t\tthis.chips.innerHTML = this.placeholder;\n\t\t\t} else {\n\t\t\t\tif (options !== null) Array.from(options).slice(0, +this.maxOptions).forEach(option => this.chips.appendChild(this.getChip(option)));\n\t\t\t\tif (this.counterEl instanceof HTMLElement || !this.maxOptions || length > +this.maxOptions) {\n\t\t\t\t\tthis.counter();\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tconst option = options?.at(0);\n\t\t\tthis.value = this.selectedOptions?.map((el) => el.value)?.at(0);\n\t\t\tthis.input.value = this.selected[0]?.value || '';\n\t\t\tthis.display.value = this.selectedOptions[0]?.textContent?.trim() || '';\n\n\t\t\tif (option && option instanceof HTMLElement) {\n\t\t\t\tthis.slotStart.innerHTML = '';\n\n\t\t\t\tlet optionSlotStart = option?.querySelector('wje-option > [slot=start]');\n\t\t\t\tif (optionSlotStart) {\n\t\t\t\t\tthis.slotStart.appendChild(optionSlotStart.cloneNode(true));\n\t\t\t\t}\n\n\t\t\t\tthis.slotEnd.innerHTML = '';\n\n\t\t\t\tlet optionSlotEnd = option?.querySelector('wje-option > [slot=end]');\n\t\t\t\tif (optionSlotEnd) {\n\t\t\t\t\tthis.slotEnd.appendChild(optionSlotEnd.cloneNode(true));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Updates the selected options and their corresponding chips.\n\t * @param {boolean} [silence] Determines whether to suppress the \"wje-select:change\" event.\n\t * @returns {void}\n\t * @description\n\t * This method fetches the currently selected options and updates the `selectedOptions` array.\n\t * It clears and rebuilds the chips representing the selected items in the UI.\n\t * If the number of selected options reaches the maximum allowed (`maxOptions`), it stops updating the counter.\n\t * Optionally, it dispatches a custom event when the selection changes unless `silence` is set to `true`.\n\t * //@fires wje-select:change - Dispatched when the selection changes, unless `silence` is `true`.\n\t * @example\n\t * // Call the method and allow event dispatch\n\t * selections();\n\t * @example\n\t * // Call the method without dispatching the event\n\t * selections(true);\n\t */\n\tselections(silence = false) {\n\t\tif (this.selectedOptions.length >= +this.maxOptions) {\n\t\t\tthis.counterEl = null;\n\t\t}\n\n\t\tif (this.chips) {\n\t\t\tthis.chips.innerHTML = '';\n\t\t}\n\n\t\tif (this.selectedOptions.length > 0) {\n\t\t\tthis.selectionChanged(this.selectedOptions, this.selectedOptions.length);\n\t\t} else {\n\t\t\tthis.selectionChanged(this.selectedOptions);\n\t\t}\n\n\t\tif (silence) return;\n\t\tevent.dispatchCustomEvent(this, 'wje-select:change');\n\t}\n\n\t/**\n\t * Manages the display of a counter element to indicate the number of items exceeding the maximum allowed options.\n\t * - If the number of selected items equals the maximum allowed, the counter element is removed.\n\t * - If the counter element doesn't exist and the number of items exceeds the maximum, it is created and updated.\n\t */\n\tcounter() {\n\t\t// zmazanie counter (span)\n\t\tif (this.counterEl && this.value.length === +this.maxOptions) {\n\t\t\tthis.counterEl.remove();\n\t\t\tthis.counterEl = null;\n\t\t\treturn;\n\t\t}\n\n\t\t// ak counter nie je, tak ho vytvorime\n\t\tif (!this.counterEl) {\n\t\t\tthis.counterEl = document.createElement('span');\n\t\t\tthis.counterEl.classList.add('counter');\n\n\t\t\tthis.chips.appendChild(this.counterEl);\n\t\t}\n\n\t\t// nastavime hodnotu counter\n\t\tthis.counterEl.innerText = `+${this.value.length - +this.maxOptions}`;\n\t}\n\n\t/**\n\t * Returns a chip element.\n\t * @param {Element} option The option to get the chip for.\n\t * @returns {Element} The chip element.\n\t */\n\tgetChip(option) {\n\t\tlet chip = document.createElement('wje-chip');\n\t\tchip.size = 'small';\n\t\tchip.removable = true;\n\t\tchip.round = true;\n\t\tchip.addEventListener('wje:chip-remove', this.removeChip);\n\t\tchip.option = option;\n\n\t\tlet label = document.createElement('wje-label');\n\t\tlabel.innerText = this.#htmlSelectedItem(option.value) // option.textContent.trim();\n\n\t\tchip.appendChild(label);\n\n\t\treturn chip;\n\t}\n\n\t/**\n\t * Handles the chip remove event.\n\t * @param {Event} e The event.\n\t */\n\tremoveChip = (e) => {\n\t\te.target.parentNode.removeChild(e.target);\n\t\tthis.processClickedOption(e.target.option, true);\n\t\tthis.selections();\n\t};\n\n\t/**\n\t * Generates an HTML option element based on the provided item and mapping.\n\t * @param {object} item The item to generate the option for.\n\t * @param {object} [map] The mapping object that specifies the properties of the item to use for the option's value and text.\n\t * @param {string} [map.value] The property of the item to use for the option's value.\n\t * @param {string} [map.text] The property of the item to use for the option's text.\n\t * @returns {HTMLElement} The generated HTML option element.\n\t */\n\thtmlOption(item, map = { value: 'value', text: 'text' }) {\n\t\tlet option = document.createElement('wje-option');\n\n\t\tif (item[map.value] === null) {\n\t\t\tconsole.warn(`The item ${JSON.stringify(item)} does not have the property ${map.value}`);\n\t\t}\n\n\t\tif (item[map.text] === null) {\n\t\t\tconsole.warn(`The item ${JSON.stringify(item)} does not have the property ${map.text}`);\n\t\t}\n\n\t\toption.setAttribute('value', item[map.value] ?? '');\n\t\toption.innerText = item[map.text] ?? '';\n\n\t\tthis.#addedOptions.push({ [map.value]: item[map.value], [map.text]: item[map.text] });\n\t\treturn option;\n\t}\n\n\t/**\n\t * Returns the provided item.\n\t * @param {any} item The item to be returned.\n\t * @returns {any} The same item that was passed as input.\n\t */\n\thtmlSelectedItem(item) {\n\t\treturn item;\n\t}\n\n\t/**\n\t * Adds an option to the select element.\n\t * @param {any} optionData The data for the option to be added.\n\t * @param {boolean} [silent] Whether to suppress any events triggered by the addition of the option.\n\t * @param {object} [map] The mapping object specifying the properties of the option data to be used for the value and text of the option.\n\t */\n\taddOption(optionData, silent = false, map = { value: 'value', text: 'text' }) {\n\t\tif (!optionData) return;\n\n\t\tconst optionsElement = this.querySelector('wje-options');\n\t\tif (optionsElement) {\n\t\t\toptionsElement.addOption(optionData, silent, map);\n\t\t\treturn;\n\t\t}\n\t\tlet option = this.htmlOption(optionData, map);\n\t\tthis.appendChild(option);\n\t}\n\n\t/**\n\t * Adds options to the select element.\n\t * @param {Array | object} optionsData The options data to be added. Can be an array of objects or a single object.\n\t * @param {boolean} [silent] Indicates whether to trigger events when adding options. Default is false.\n\t * @param {object} [map] The mapping object that specifies the properties of the options data object. 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@@ -3,7 +3,7 @@ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { en
3
3
  var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
4
4
  import WJElement from "./wje-element.js";
5
5
  import "./wje-popup.js";
6
- import { P as Popup } from "./popup.element-BPUQUXFx.js";
6
+ import { P as Popup } from "./popup.element-ZX3dWrG0.js";
7
7
  import { event } from "./event.js";
8
8
  const styles = "/*\n[ WJ Tooltip ]\n*/\n\n.native-tooltip {\n display: flex;\n align-items: center;\n padding: var(--wje-tooltip-spacing);\n color: var(--wje-tooltip-color);\n background-color: var(--wje-tooltip-background);\n font-weight: var(--wje-tooltip-font-weight);\n font-size: var(--wje-tooltip-font-size);\n border-radius: var(--wje-tooltip-border-radius);\n line-height: var(--wje-tooltip-line-height);\n box-sizing: border-box;\n box-shadow: var(--wje-tooltip-shadow);\n}\n\n::slotted([slot='start']) {\n margin: 0 0.3rem 0 0;\n}\n\n::slotted([slot='end']) {\n margin: 0 0 0 0.3rem;\n}\n\n.arrow {\n position: absolute;\n width: 10px;\n height: 10px;\n background: var(--wje-tooltip-arrow-color);\n transform: rotate(45deg);\n}\n";
9
9
  class Tooltip extends WJElement {
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "wj-elements",
3
3
  "description": "WebJET Elements is a modern set of user interface tools harnessing the power of web components designed to simplify web application development.",
4
- "version": "0.1.187",
4
+ "version": "0.1.188",
5
5
  "homepage": "https://github.com/lencys/wj-elements",
6
6
  "author": "Lukáš Ondrejček <lukas.ondrejcek@gmail.com>",
7
7
  "license": "MIT",