windows-development-sandbox 1.15.0 → 1.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/config.example.json +6 -0
- package/dist/app/features/access/access.run.js +1 -1
- package/dist/app/features/accounts/accounts.def.js +4 -3
- package/dist/app/features/defs.d.ts +3 -1
- package/dist/app/features/defs.js +26 -12
- package/dist/app/features/sandbox/sandbox.def.js +9 -5
- package/dist/app/features/sessions/sessions.def.js +1 -1
- package/dist/bin/agent-sandbox.js +2 -2
- package/dist/bin/{chunk-HTQT5SBY.js → chunk-QLGGAG3D.js} +98 -79
- package/dist/bin/{chunk-D7CM63BS.js → chunk-REE3EMHD.js} +105 -41
- package/dist/bin/{chunk-RQ4BWBYX.js → chunk-XYUVIVJT.js} +1 -1
- package/dist/bin/claude-host.js +2 -2
- package/dist/bin/claude-sbx.js +2 -2
- package/dist/bin/codex-sbx.js +2 -2
- package/dist/bin/gemini-sbx.js +2 -2
- package/dist/bin/sandbox.js +2 -2
- package/dist/bin/sbx-hide.js +2 -2
- package/dist/bin/sbx-show.js +2 -2
- package/dist/cli/commands/web.js +1 -1
- package/dist/cli/index.js +4 -1
- package/dist/cli/report.d.ts +7 -0
- package/dist/cli/report.js +31 -0
- package/dist/core/config/defaults.js +1 -0
- package/dist/core/detect/toolchains.d.ts +1 -0
- package/dist/core/detect/toolchains.js +7 -0
- package/dist/core/schema/config.d.ts +21 -0
- package/dist/core/schema/sandbox.js +1 -1
- package/dist/core/schema/toolchains.d.ts +6 -0
- package/dist/core/schema/toolchains.js +10 -0
- package/dist/guest/boot/boot.js +2 -0
- package/dist/guest/setup/browser-gpu.d.ts +1 -0
- package/dist/guest/setup/browser-gpu.js +18 -0
- package/dist/guest/toolchains/native/rust-extras.js +3 -1
- package/dist/guest/toolchains/native/unreal.d.ts +9 -0
- package/dist/guest/toolchains/native/unreal.js +186 -0
- package/dist/guest/toolchains/native/vcruntime.d.ts +3 -0
- package/dist/guest/toolchains/native/vcruntime.js +2 -2
- package/dist/guest/toolchains/plan.js +10 -2
- package/dist/host/engines/hcs/live-folders.js +1 -1
- package/dist/host/github/token.js +1 -1
- package/dist/host/profile/accounts.js +1 -1
- package/dist/host/profile/agent-accounts.js +1 -1
- package/dist/host/profile/plugin-share.d.ts +5 -0
- package/dist/host/profile/plugin-share.js +22 -1
- package/dist/host/secrets/secret-store.d.ts +3 -3
- package/dist/host/secrets/secret-store.js +37 -10
- package/dist/host/vpn/login.js +1 -1
- package/dist/runtime/agent.js +16 -1
- package/dist/runtime/daemon.js +522 -337
- package/dist/runtime/db.js +17 -1
- package/dist/runtime/main.js +669 -472
- package/dist/runtime/netproxy.js +16 -1
- package/dist/runtime/view.js +16 -1
- package/dist/selftest/accounts.test.js +29 -0
- package/dist/selftest/app.test.js +2 -2
- package/dist/selftest/detect.test.js +7 -0
- package/dist/selftest/live-network.test.js +5 -0
- package/dist/selftest/support/fixtures.d.ts +6 -0
- package/dist/shared/channel/schema.d.ts +18 -0
- package/dist/web/index.html +2 -2
- package/dist/web/main-JTH3FT4O.js +221 -0
- package/dist/web/{main-UAQPI5XD.css → main-XT7T6ODM.css} +1 -1
- package/native/csharp/HcsHost/AssemblyInfo.cs +3 -3
- package/native/csharp/HostTools/AssemblyInfo.cs +3 -3
- package/native/csharp/HostTools/Program.cs +6 -1
- package/native/csharp/HostTools/Protect.cs +41 -0
- package/native/csharp/StorageHelper/AssemblyInfo.cs +3 -3
- package/package.json +1 -1
- package/schemas/config.schema.json +34 -1
- package/schemas/sandbox-config.schema.json +34 -1
- package/dist/web/main-7DJZ2M27.js +0 -221
package/dist/runtime/db.js
CHANGED
|
@@ -25462,7 +25462,7 @@ var SandboxSchema = external_exports.strictObject({
|
|
|
25462
25462
|
"When the sandbox (or this PC) runs low on memory, slow builds down in steps, like a PC that gets slower instead of failing: build programs get lower CPU and memory priority, then less CPU, then compilers take turns (the waiting ones briefly suspended and trimmed to the paging file). Nothing is stopped or killed, and the agents themselves are never touched. Yours only: a project file cannot change it."
|
|
25463
25463
|
),
|
|
25464
25464
|
vGpu: external_exports.boolean().describe(
|
|
25465
|
-
"Virtual GPU. Off by default: Microsoft notes it widens the sandbox attack surface. The sandbox then uses this PC's graphics card, and with some graphics drivers heavy use can freeze the whole PC: turn it on only when a program in the sandbox needs the GPU (the mesa toolchain gives software OpenGL without it)."
|
|
25465
|
+
"Virtual GPU. Off by default: Microsoft notes it widens the sandbox attack surface. The sandbox then uses this PC's graphics card, and with some graphics drivers heavy use can freeze the whole PC: turn it on only when a program in the sandbox needs the GPU (the mesa toolchain gives software OpenGL without it). Browsers in the sandbox never use it (they draw in software)."
|
|
25466
25466
|
),
|
|
25467
25467
|
networking: external_exports.boolean().describe("Internet access. false is the only hard network isolation Windows Sandbox offers."),
|
|
25468
25468
|
clipboard: external_exports.boolean().describe(
|
|
@@ -25624,6 +25624,21 @@ var ToolchainsSchema = external_exports.strictObject({
|
|
|
25624
25624
|
msvcVersion: external_exports.string().min(1).describe('"latest" or an MSVC tools version prefix, e.g. "14.44".'),
|
|
25625
25625
|
sdkVersion: external_exports.string().min(1).describe('"latest" or a Windows SDK build, e.g. "26100" or "10.0.22621".')
|
|
25626
25626
|
}),
|
|
25627
|
+
unreal: external_exports.strictObject({
|
|
25628
|
+
enabled: enabled(
|
|
25629
|
+
"Unreal Engine development: Visual Studio Community 2022 with the C++ game workload (MSVC, a Windows 11 SDK, .NET Framework targeting packs, Unreal integration and the Epic Games Launcher) and the DirectX End-User Runtime. A real installer: it runs every boot (~10 GB on the sandbox disk). The engine itself comes from the Epic Games Launcher or its source.",
|
|
25630
|
+
"a .uproject or .uplugin"
|
|
25631
|
+
),
|
|
25632
|
+
acceptLicense: external_exports.boolean().describe(
|
|
25633
|
+
"Required to install: you accept the Visual Studio Community licence terms (https://visualstudio.microsoft.com/license-terms/) and the DirectX End-User Runtime licence."
|
|
25634
|
+
),
|
|
25635
|
+
components: StringsSchema.describe(
|
|
25636
|
+
'More Visual Studio workload or component IDs to add, e.g. ["Microsoft.VisualStudio.Component.VC.Llvm.Clang"].'
|
|
25637
|
+
),
|
|
25638
|
+
keepInstallFiles: external_exports.boolean().describe(
|
|
25639
|
+
"Keep an offline copy of the Visual Studio install files in tools\\visualstudio (~10 GB, made once), so later boots install without downloading them again. Skipped while that disk has too little room."
|
|
25640
|
+
)
|
|
25641
|
+
}),
|
|
25627
25642
|
cpp: external_exports.strictObject({
|
|
25628
25643
|
enabled: enabled(
|
|
25629
25644
|
"MinGW-w64 GCC with CMake, Ninja, premake5 and mingw32-make (also Rust's linker).",
|
|
@@ -27807,6 +27822,7 @@ var MARKERS = {
|
|
|
27807
27822
|
],
|
|
27808
27823
|
rust: ["Cargo.toml", "rust-toolchain", "rust-toolchain.toml"],
|
|
27809
27824
|
msvc: ["*.vcxproj", "CMakePresets.json", "CMakeUserPresets.json"],
|
|
27825
|
+
unreal: ["*.uproject", "*.uplugin"],
|
|
27810
27826
|
cpp: [
|
|
27811
27827
|
"CMakeLists.txt",
|
|
27812
27828
|
"Makefile",
|