wiki-plugin-mech 0.1.7 → 0.1.9

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Files changed (2) hide show
  1. package/client/mech.js +84 -7
  2. package/package.json +1 -1
package/client/mech.js CHANGED
@@ -189,14 +189,17 @@
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  }
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  function walk_emit ({elem,command,args,state}) {
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- const steps = Object.groupBy(walks(state.neighborhood),({graph})=>graph?'some':'none')
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+ const steps = walks(state.neighborhood)
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+ const aspects = steps.filter(({graph})=>graph)
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  if(state.debug) console.log({steps})
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- const nodes = (steps.some||[]).map(({graph}) => graph.nodes).flat()
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- elem.innerHTML = command + ` ⇒ ${(steps.some||[]).length} aspects, ${(steps.none||[]).length} empty, ${nodes.length} nodes`
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+ elem.innerHTML = command
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+ const nodes = aspects.map(({graph}) => graph.nodes).flat()
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+ elem.innerHTML += ` ⇒ ${aspects.length} aspects, ${nodes.length} nodes`
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+ if(steps.find(({graph}) => !graph)) trouble(elem,"WALK skipped sites with no links in sitemaps")
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  const item = elem.closest('.item')
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  item.classList.add('aspect-source')
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- item.aspectData = () => (steps.some||[])
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- state.aspect = [{div:item,result:steps.some}]
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+ item.aspectData = () => aspects
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+ state.aspect = [{div:item,result:aspects}]
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  }
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  function tick_emit ({elem,args,body,state}) {
@@ -216,7 +219,7 @@
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  run(body,state)
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  clock = setInterval(()=>{
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  if(state.debug) console.log({tick:state.tick})
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- if(--state.tick > 0)
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+ if(('tick' in state) && --state.tick > 0)
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  run(body,state)
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  else
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  clock = clearInterval(clock)
@@ -225,6 +228,38 @@
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  })
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  }
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+ function until_emit ({elem,command,args,body,state}) {
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+ if(!args.length) return trouble(elem,`UNTIL expects an argument, a word to stop running.`)
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+ if(!state.tick) return trouble(elem,`UNTIL expects to indented below an iterator, like TICKS.`)
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+ if(!state.aspect) return trouble(elem,`UNTIL expects "aspect", like from WALK.`)
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+ elem.innerHTML = command + ` ⇒ ${state.tick}`
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+ const word = args[0]
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+ for(const {div,result} of state.aspect)
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+ for(const {name,graph} of result)
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+ for(const node of graph.nodes)
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+ if(node.type.includes(word) || node.props.name.includes(word)) {
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+ if(state.debug) console.log({div,result,name,graph,node})
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+ delete state.tick
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+ elem.innerHTML += ' done'
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+ if (body) run(body,state)
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+ return
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+ }
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+ }
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+
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+ function forward_emit ({elem,command,args,state}) {
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+ if(args.length < 1) return trouble(elem,`FORWARD expects an argument, the number of steps to move a "turtle".`)
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+ if(!('turtle' in state)) state.turtle = new Turtle(elem)
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+ const position = state.turtle.forward(+args[0])
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+ elem.innerHTML = command + ` ⇒ ${position.map(n => (n-200).toFixed(1)).join(', ')}`
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+ }
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+
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+ function turn_emit ({elem,command,args,state}) {
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+ if(args.length < 1) return trouble(elem,`TURN expects an argument, the number of degrees to turn a "turtle".`)
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+ if(!('turtle' in state)) state.turtle = new Turtle(elem)
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+ const direction = state.turtle.turn(+args[0])
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+ elem.innerHTML = command + ` ⇒ ${direction}°`
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+ }
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+
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  const blocks = {
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  CLICK: {emit:click_emit},
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  HELLO: {emit:hello_emit},
@@ -235,7 +270,10 @@
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  PREVIEW: {emit:preview_emit},
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  NEIGHBORS:{emit:neighbors_emit},
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  WALK: {emit:walk_emit},
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- TICK: {emit:tick_emit}
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+ TICK: {emit:tick_emit},
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+ UNTIL: {emit:until_emit},
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+ FORWARD: {emit:forward_emit},
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+ TURN: {emit:turn_emit}
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  }
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  function run (nest,state={}) {
@@ -399,4 +437,43 @@
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  }
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+ class Turtle {
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+ constructor(elem) {
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+ const size = elem
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+ const div = document.createElement('div')
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+ elem.closest('.item').firstElementChild.prepend(div)
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+ div.outerHTML = `
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+ <div style="border:1px solid black; background-color:#f8f8f8; margin-bottom:16px;">
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+ <svg viewBox="0 0 400 400" width=100% height=400>
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+ <circle id=dot r=5 cx=200 cy=200 stroke="#ccc"></circle>
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+ </svg>
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+ </div>`
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+ this.svg = elem.closest('.item').getElementsByTagName('svg')[0]
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+ this.position = [200,200]
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+ this.direction = 0
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+ }
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+
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+ forward(steps) {
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+ const theta = this.direction*2*Math.PI/360
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+ const [x1,y1] = this.position
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+ const [x2,y2] = [x1+steps*Math.sin(theta), y1+steps*Math.cos(theta)]
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+ const line = document.createElementNS("http://www.w3.org/2000/svg", 'line')
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+ const set = (k,v) => line.setAttribute(k,Math.round(v))
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+ set("x1",x1); set("y1",400-y1)
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+ set("x2",x2); set("y2",400-y2)
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+ line.style.stroke = "black"
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+ line.style.strokeWidth = "2px"
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+ this.svg.appendChild(line)
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+ const dot = this.svg.getElementById('dot')
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+ dot.setAttribute('cx',Math.round(x2))
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+ dot.setAttribute('cy',Math.round(400-y2))
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+ this.position = [x2,y2]
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+ return this.position
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+ }
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+
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+ turn(degrees) {
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+ this.direction += degrees
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+ return this.direction}
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+ }
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+
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  }).call(this)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wiki-plugin-mech",
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- "version": "0.1.7",
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+ "version": "0.1.9",
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  "description": "Federated Wiki - Mechanism Scripting Plugin",
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  "keywords": [
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  "mech",