whipdesk 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +21 -0
- package/dist/agent.cjs +267 -69
- package/dist/mobile-web/assets/index-CaqF5am7.css +1 -0
- package/dist/mobile-web/assets/index-D-eJUnpy.js +2 -0
- package/dist/mobile-web/assets/index.esm-DZJXVPeZ.js +33 -0
- package/dist/mobile-web/index.html +2 -2
- package/package.json +1 -1
- package/dist/mobile-web/assets/index-C_O8Rc7r.css +0 -1
- package/dist/mobile-web/assets/index-_PAhuG6R.js +0 -2
- package/dist/mobile-web/assets/index.esm-wogdVWd2.js +0 -30
package/README.md
CHANGED
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@@ -128,6 +128,27 @@ Wayland. Input injection also needs access to `/dev/uinput` on some setups.
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If capture is genuinely blocked, the agent also logs step-by-step help and pushes a
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"Screen capture blocked" alert to your phone.
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### Verbose logs (for bug reports)
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When something misbehaves — a black or frozen screen, a capture that keeps restarting, a
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connection that won't form — re-run the agent with `--verbose` and share the output when you open
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an issue. It surfaces the capture/encoder/ffmpeg and transport chatter that's hidden in normal use.
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- **Prebuilt binary** (Scoop / direct download): `whipdesk --verbose`
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- **From source**: `npm run whipdesk:verbose` (or `npm run dev` to rebuild the controller first)
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Copy the console output from startup through the moment the problem happens into your
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[GitHub issue](https://github.com/BinaryBananaLLC/WhipDesk/issues). The only secret shown is the
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pairing token in the connect URL — redact the `#t=…` fragment before sharing.
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### Windows screen capture & HDR
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On Windows the agent captures with the GPU **Desktop Duplication API** (ddagrab), which stays fast
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at 4K and captures **HDR** desktops correctly. On old Windows builds or GPUs without Direct3D 11 it
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falls back automatically to the legacy `gdigrab` grabber — that path can't read an HDR framebuffer,
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so if the screen there is black or full of artifacts, update your graphics driver or turn HDR off in
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**Settings → System → Display**.
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## How it works
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A **desktop agent** (Node) captures the screen, injects input, and serves the **web controller**
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