wgsl-test 0.2.13 → 0.2.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js
CHANGED
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@@ -1,3 +1,3 @@
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import { A as runCompute, C as testWesl, D as testFragment, E as expectFragmentImage, F as compileShader, I as createProjectResolver, L as resolveShaderContext, M as lemurImagePath, N as lemurTexture, O as testFragmentImage, P as pngToTexture, S as runWesl, T as testVirtualLib, _ as getGPU, a as createUniformsVirtualLib, b as isDeno, c as gradientTexture, d as renderUniformBuffer, f as simpleRender, g as destroySharedDevice, h as withErrorScopes, i as createSampler, j as testCompute, k as findTestFunctions, l as noiseTexture, m as updateRenderUniforms, n as checkerboardTexture, o as edgePatternTexture, p as solidTexture, r as colorBarsTexture, s as fullscreenTriangleVertex, t as DeviceCache, u as radialGradientTexture, v as getGPUAdapter, w as testResultSize, x as expectWesl, y as getGPUDevice } from "./src-
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import { A as runCompute, C as testWesl, D as testFragment, E as expectFragmentImage, F as compileShader, I as createProjectResolver, L as resolveShaderContext, M as lemurImagePath, N as lemurTexture, O as testFragmentImage, P as pngToTexture, S as runWesl, T as testVirtualLib, _ as getGPU, a as createUniformsVirtualLib, b as isDeno, c as gradientTexture, d as renderUniformBuffer, f as simpleRender, g as destroySharedDevice, h as withErrorScopes, i as createSampler, j as testCompute, k as findTestFunctions, l as noiseTexture, m as updateRenderUniforms, n as checkerboardTexture, o as edgePatternTexture, p as solidTexture, r as colorBarsTexture, s as fullscreenTriangleVertex, t as DeviceCache, u as radialGradientTexture, v as getGPUAdapter, w as testResultSize, x as expectWesl, y as getGPUDevice } from "./src-DpEjP4cy.js";
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export { DeviceCache, checkerboardTexture, colorBarsTexture, compileShader, createProjectResolver, createSampler, createUniformsVirtualLib, destroySharedDevice, edgePatternTexture, expectFragmentImage, expectWesl, findTestFunctions, fullscreenTriangleVertex, getGPU, getGPUAdapter, getGPUDevice, gradientTexture, isDeno, lemurImagePath, lemurTexture, noiseTexture, pngToTexture, radialGradientTexture, renderUniformBuffer, resolveShaderContext, runCompute, runWesl, simpleRender, solidTexture, testCompute, testFragment, testFragmentImage, testResultSize, testVirtualLib, testWesl, updateRenderUniforms, withErrorScopes };
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package/dist/runTestCli.js
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@@ -1,5 +1,5 @@
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#!/usr/bin/env node --experimental-strip-types
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import { S as runWesl, g as destroySharedDevice, y as getGPUDevice } from "./src-
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import { S as runWesl, g as destroySharedDevice, y as getGPUDevice } from "./src-DpEjP4cy.js";
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//#region src/runTestCli.ts
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const params = JSON.parse(process.argv[2]);
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@@ -17,7 +17,7 @@ import { builtinModules } from "node:module";
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import v8 from "node:v8";
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import { format, inspect } from "node:util";
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import { PNG } from "pngjs";
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import { componentByteSize, elementStride, numComponents, texelLoadType } from "thimbleberry";
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import { componentByteSize, copyBuffer, elementStride, numComponents, texelLoadType } from "thimbleberry";
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import weslBundle from "../lib/weslBundle.js";
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//#region rolldown:runtime
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@@ -11489,32 +11489,15 @@ async function runCompute(params) {
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});
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}
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function createStorageBuffer(device, targetSize) {
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const buffer = device.createBuffer({
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label: "storage",
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size: targetSize,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
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mappedAtCreation: true
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});
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const size = src.size;
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const staging = device.createBuffer({
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label: "staging",
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size,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST
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});
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const commands = device.createCommandEncoder();
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commands.copyBufferToBuffer(src, 0, staging, 0, size);
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device.queue.submit([commands.finish()]);
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await staging.mapAsync(GPUMapMode.READ);
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const result = bufferToArray(staging.getMappedRange(), format$1);
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staging.unmap();
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staging.destroy();
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return result;
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}
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function bufferToArray(buffer, format$1) {
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const TypedArray = format$1.startsWith("f") ? Float32Array : Uint32Array;
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return Array.from(new TypedArray(buffer));
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new Float32Array(buffer.getMappedRange()).fill(-999);
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buffer.unmap();
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return buffer;
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}
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//#endregion
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//#endregion
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export { runCompute as A, testWesl as C, testFragment as D, expectFragmentImage as E, compileShader as F, createProjectResolver as I, resolveShaderContext as L, lemurImagePath as M, lemurTexture as N, testFragmentImage as O, pngToTexture as P, runWesl as S, testVirtualLib as T, getGPU as _, createUniformsVirtualLib as a, isDeno as b, gradientTexture as c, renderUniformBuffer as d, simpleRender as f, destroySharedDevice as g, withErrorScopes$1 as h, createSampler as i, testCompute as j, findTestFunctions as k, noiseTexture as l, updateRenderUniforms as m, checkerboardTexture as n, edgePatternTexture as o, solidTexture as p, colorBarsTexture as r, fullscreenTriangleVertex as s, DeviceCache$1 as t, radialGradientTexture as u, getGPUAdapter as v, testResultSize as w, expectWesl as x, getGPUDevice as y };
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//# sourceMappingURL=src-
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//# sourceMappingURL=src-DpEjP4cy.js.map
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