wgsl-renderer 0.1.4 → 0.1.5

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@@ -10,10 +10,10 @@ declare class PassTextureRef {
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  }
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  //#endregion
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  //#region src/RenderPass.d.ts
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- type BandingResource = GPUBindingResource | PassTextureRef;
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+ type BindingResource = GPUBindingResource | PassTextureRef;
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  type BindingEntry = {
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  binding: number;
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- resource: BandingResource;
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+ resource: BindingResource;
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  };
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  type BlendMode = 'additive' | 'alpha' | 'darken' | 'difference' | 'exclusion' | 'lighten' | 'linear-burn' | 'linear-dodge' | 'max' | 'min' | 'multiply' | 'none' | 'screen' | 'subtract';
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  interface RenderPassOptions {
@@ -30,9 +30,9 @@ interface RenderPassOptions {
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  a: number;
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  };
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  blendMode?: BlendMode;
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- resources?: BandingResource[];
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+ resources?: BindingResource[];
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  bindGroupSets?: {
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- [setName: string]: BandingResource[];
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+ [setName: string]: BindingResource[];
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  };
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  view?: GPUTextureView;
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  format?: GPUTextureFormat;
@@ -54,7 +54,7 @@ interface InternalRenderPassDescriptor {
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  blendMode?: BlendMode;
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  bindGroupEntries: BindingEntry[];
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  bindGroupSets?: {
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- [setName: string]: BandingResource[];
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+ [setName: string]: BindingResource[];
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  };
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  view?: GPUTextureView;
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  format?: GPUTextureFormat;
@@ -75,7 +75,7 @@ declare class RenderPass {
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  view?: GPUTextureView;
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  format?: GPUTextureFormat;
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  renderToCanvas?: boolean;
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- passResources: BandingResource[];
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+ passResources: BindingResource[];
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  bindGroups: {
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  [setName: string]: GPUBindGroup;
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  };
@@ -114,7 +114,7 @@ declare class RenderPass {
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  * Update or add a bind group set with new resources
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  * This allows dynamic modification of bind groups at runtime
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  */
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- updateBindGroupSetResources(setName: string, resources: BandingResource[]): void;
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+ updateBindGroupSetResources(setName: string, resources: BindingResource[]): void;
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  private getBlendState;
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  }
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  //#endregion
@@ -186,7 +186,7 @@ declare class WGSLRenderer {
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  * Update bind group set resources for a specific pass
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  * This allows dynamic modification of bind groups at runtime
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  */
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- updateBindGroupSetResources(passName: string, setName: string, resources: BandingResource[]): void;
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+ updateBindGroupSetResources(passName: string, setName: string, resources: BindingResource[]): void;
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  private createPass;
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  /**
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  * Add a render pass to the multi-pass pipeline
@@ -231,4 +231,4 @@ declare class WGSLRenderer {
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  }
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  declare function createWGSLRenderer(cvs: HTMLCanvasElement, options?: WGSLRendererOptions): Promise<WGSLRenderer>;
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  //#endregion
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- export { type BandingResource, type RenderPassOptions, type WGSLRenderer, createWGSLRenderer };
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+ export { type BindingResource, type PassTextureRef, type RenderPassOptions, type WGSLRenderer, createWGSLRenderer };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgsl-renderer",
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- "version": "0.1.4",
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+ "version": "0.1.5",
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  "description": "A multi-pass renderer based on WebGPU and WGSL.",
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  "type": "module",
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  "main": "./dist/cjs/index.js",