wgge 2.0.39 → 2.0.40

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@@ -1,6 +1,7 @@
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  import ControllerBase from "../../core/controller/ControllerBase";
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  export default class ControlsController extends ControllerBase {
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+
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  dom;
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  /**
@@ -29,7 +30,7 @@ export default class ControlsController extends ControllerBase {
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  onKeyDown(event) {
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  const key = event.keyCode ? event.keyCode : event.charCode;
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- if (this.game.isInDebugMode.get()) console.log(key);
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+ if (this.model.logPressedKeys.get()) console.log(key);
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  this.model.triggerEvent(`key-down-${key}`);
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  this.model.triggerEvent(`key-down`, key);
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  }
@@ -47,7 +48,6 @@ export default class ControlsController extends ControllerBase {
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  this.model.triggerEvent(`key-up-${key}`);
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  this.model.triggerEvent(`key-up`, key);
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  }
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-
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  }
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  onMouseMove(e) {
@@ -10,6 +10,11 @@ export const EVENT_RIGHT_CLICK = 'right-click';
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  export default class ControlsModel extends ObjectModel {
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+ /**
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+ * @type BoolValue
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+ */
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+ logPressedKeys;
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+
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  /**
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  * @type BoolValue
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  */
@@ -20,14 +25,24 @@ export default class ControlsModel extends ObjectModel {
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  */
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  mouseCoordinates;
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+ /**
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+ * @type BoolValue
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+ */
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  mouseDownLeft;
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+
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+ /**
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+ * @type BoolValue
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+ */
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  mouseDownRight;
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+
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  leftClickTime;
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+
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  rightClickTime;
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  constructor() {
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  super();
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+ this.logPressedKeys = this.addProperty('logPressedKeys', new BoolValue(false));
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  this.isMouseOver = this.addProperty('isMouseOver', new BoolValue(false));
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  this.mouseCoordinates = this.addProperty('mouseCoordinates', new Vector2());
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  this.mouseDownLeft = this.addProperty('mouseDownLeft', new BoolValue(false));
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "2.0.39",
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+ "version": "2.0.40",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {