wgge 2.0.3 → 2.0.4

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@@ -0,0 +1,39 @@
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+ import AnimationController from "./AnimationController";
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+ import {EASING_FLAT} from "../animation/ProgressValue";
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+ import AnimatedRotation from "../animation/AnimatedRotation";
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+
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+ export default class AnimationRotationVector2Controller extends AnimationController {
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+
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+ /**
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+ * @type Vector2
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+ */
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+ model;
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+
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+ /**
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+ * @type AnimatedRotation
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+ */
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+ animated;
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+
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+ /**
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+ *
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+ * @param game GameModel
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+ * @param model Rotation
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+ * @param target Rotation
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+ * @param duration Number
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+ * @param easing (float) => float
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+ * @param elapsed Number
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+ */
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+ constructor(game, model, target, duration, easing = EASING_FLAT, elapsed = 0) {
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+ super(game, model);
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+ this.model = model;
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+ this.animated = new AnimatedRotation(model.x, target.x, duration, easing, elapsed);
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+ }
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+
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+ updateInternal(delta) {
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+ this.model.set(this.animated.get(delta));
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+ if (this.animated.isFinished()) {
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+ this.finished();
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+ }
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+ }
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+
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "2.0.3",
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+ "version": "2.0.4",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {