wgge 2.0.28 → 2.0.30

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@@ -17,6 +17,11 @@ export default class ActivatedTreeNode {
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  */
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  isActivated;
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+ /**
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+ * @type boolean
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+ */
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+ isRemoved= false;
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+
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  /**
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  *
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  * @type array
@@ -26,6 +31,11 @@ export default class ActivatedTreeNode {
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  */
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  autoRegisterEvents = null;
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+ /**
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+ * @type boolean
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+ */
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+ childWasRemoved = false;
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+
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  constructor() {
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  this.isActivated = false;
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  this.parent = null;
@@ -61,18 +71,13 @@ export default class ActivatedTreeNode {
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  removeChild(node) {
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  const index = this.children.indexOf(node);
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  if (index >= 0) {
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- this.children.splice(index, 1);
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+ this.childWasRemoved = true;
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  node.deactivate();
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+ node.isRemoved = true;
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  node.parent = null;
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  return node;
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  }
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- for (let i = 0, max = this.children.length; i < max; i++) {
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- const child = this.children[i];
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- const result = child.removeChild(node);
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- if (result) {
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- return result;
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- }
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- }
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+ return undefined;
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  }
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  removeMyself() {
@@ -86,13 +91,17 @@ export default class ActivatedTreeNode {
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  resetChildren() {
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  this.children.forEach((child) => child.deactivate());
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  this.children = [];
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+ this.childWasRemoved = false;
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  }
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- forEach(func) {
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- func(this);
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- for (let i = 0, max = this.children.length; i < max; i++) {
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- const child = this.children[i];
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- child.forEach(func);
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+ updateRemovedChildren() {
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+ if (this.childWasRemoved) {
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+ let w = 0;
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+ for (let i = 0, max = this.children.length; i < max; i++) {
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+ if (!this.children[i].isRemoved) this.children[w++] = this.children[i];
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+ }
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+ this.children.length = w;
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+ this.childWasRemoved = false
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  }
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  }
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@@ -35,22 +35,19 @@ export default class ControllerBase extends ActivatedTreeNode {
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  }
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  if (this.updateActions.length > 0) {
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- this.updateActions.forEach((action) => action(delta));
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+ for (let i = 0, max = this.updateActions.length; i < max; i++) {
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+ this.updateActions[i](delta);
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+ }
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  this.updateActions = [];
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  }
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  this.updateInternal(delta);
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- if (this.children.length > 0) {
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- // this make sure all children are updated even if some of them are removed during processing
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- for (let i = 0, max = this.children.length; i < max; i++) {
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- this.updateActions.push(() => this.children[i].update(delta));
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- }
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- for (let i = 0, max = this.updateActions.length; i < max; i++) {
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- this.updateActions[i]();
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- }
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- this.updateActions = [];
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+ for (let i = 0, max = this.children.length; i < max; i++) {
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+ this.children[i].update(delta);
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  }
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+
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+ this.updateRemovedChildren();
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  }
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  updateInternal(delta) {
@@ -33,7 +33,11 @@ export default class RendererBase extends ActivatedTreeNode {
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  this.renderInternal();
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- this.children.forEach((c) => c.render());
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+ for (let i = 0, max = this.children.length; i < max; i++) {
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+ this.children[i].render();
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+ }
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+
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+ this.updateRemovedChildren();
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  if (this.isRoot()) {
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  this.model.clean();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "2.0.28",
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+ "version": "2.0.30",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {