wgge 2.0.11 → 2.0.12

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@@ -85,7 +85,7 @@ export default class GameRenderer extends DomRenderer {
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  this.loading = DOMHelper.createElement(this.loadingLayer, 'div', 'loading-overlay');
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  const inner = DOMHelper.createElement(this.loading, 'div', 'loading-overlay-inner');
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  this.label2 = DOMHelper.createElement(inner, 'div', 'center');
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- const progressWrapper = DOMHelper.createElement(inner, 'div', 'progress-wrapper mt-2');
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+ const progressWrapper = DOMHelper.createElement(inner, 'div', 'progress-wrapper');
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  this.loadingProgress = DOMHelper.createElement(progressWrapper, 'div', 'stretch');
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  }
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  const portion = this.game.assets.sessionFinishedLoaders.get() / this.game.assets.sessionTotalLoaders.get();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "2.0.11",
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+ "version": "2.0.12",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {
@@ -95,7 +95,7 @@ h1, h2, h3, h4 {
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  z-index: 9999;
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  pointer-events: none;
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  background-color: @black;
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- color: @light-gray;
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+ color: @white;
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  .loading-overlay-inner {
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