wgge 1.0.9 → 1.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -13,8 +13,6 @@ export default class NullableNode extends DirtyValue {
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  super(null, persistent);
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  this.nodeFactory = nodeFactory;
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-
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- this.childRequestedRemoveHandler = () => this.set(null);
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  }
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  /**
@@ -24,14 +22,12 @@ export default class NullableNode extends DirtyValue {
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  set(value) {
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  if (this.isSet()) {
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  this.unsubscribeFromOnDirtyEvent(this.value);
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- this.value.removeEventListener(EVENT_REMOVE_ME, this.childRequestedRemoveHandler);
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  }
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  super.set(value);
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  if (this.isSet()) {
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  this.subscribeToOnDirtyEvent(this.value);
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- this.value.addEventListener(EVENT_REMOVE_ME, this.childRequestedRemoveHandler);
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  }
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  }
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@@ -7,8 +7,20 @@ export default class AudioLoader extends AssetLoader {
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  loadInternal() {
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  const audio = new Audio();
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- audio.addEventListener('canplaythrough', () => this.finish(audio));
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- audio.onerror = (msg) => this.fail(msg);
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+
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+ const successHandler = () => {
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+ this.finish(audio);
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+ audio.removeEventListener('canplaythrough', successHandler);
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+ }
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+
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+ const errorHandler = (msg) => {
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+ this.fail(msg);
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+ audio.removeEventListener('error', errorHandler);
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+ }
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+
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+ audio.addEventListener('canplaythrough', successHandler);
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+ audio.addEventListener('error', errorHandler);
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+
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  audio.src = this.url();
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  }
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@@ -5,11 +5,31 @@ import AssetLoader from "./AssetLoader";
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  */
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  export default class ImageLoader extends AssetLoader {
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+ constructor(assets, uri, preload = false) {
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+ super(assets, uri, preload);
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+
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+ this.image = new Image();
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+
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+ this.successHandler = () => {
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+ this.finish(this.image);
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+ this.imageLoadingFinished()
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+ }
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+
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+ this.errorHandler = (msg) => {
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+ this.fail(msg);
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+ this.imageLoadingFinished();
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+ }
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+
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+ }
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+
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  loadInternal() {
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- const image = new Image();
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- image.onload = () => this.finish(image);
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- image.onerror = (msg) => this.fail(msg);
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- image.src = this.url();
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+ this.image.addEventListener('load', this.successHandler);
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+ this.image.addEventListener('error', this.errorHandler);
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+ this.image.src = this.url();
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  }
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+ imageLoadingFinished() {
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+ this.image.removeEventListener('error', this.errorHandler);
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+ this.image.removeEventListener('load', this.successHandler);
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+ }
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "1.0.9",
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+ "version": "1.0.11",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {