wgge 1.0.6 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -87,6 +87,10 @@ export default class Vector2 extends ObjectModel {
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  return this.subtract(v);
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  }
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+ isInside(start, size) {
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+ return this.x >= start.x && this.x <= (start.x + size.x) && this.y >= start.y && this.y <= (start.y + size.y);
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+ }
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+
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  toArray() {
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  return [this.x, this.y];
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  }
@@ -42,7 +42,8 @@ export default class ImageCanvasRenderer extends CanvasRenderer {
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  this.model.viewSize,
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  start,
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  size,
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- this.model.actualOpacity.get()
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+ this.model.actualOpacity.get(),
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+ false
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  );
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  }
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@@ -20,7 +20,7 @@ export default class GameController extends ControllerBase {
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  this.addChild(new ControlsController(this.game, this.model.controls));
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  this.addAutoEvent(
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- window,
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+ this.model,
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  'resize',
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  () => {
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  this.runOnUpdate(() => this.model.viewBoxSize.set(window.innerWidth, window.innerHeight));
@@ -16,7 +16,7 @@ export default class GameRenderer extends DomRenderer {
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  this.model = model;
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  this.loading = null;
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- this.addClass('wegge-host');
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+ this.addClass('wgge-host container-host');
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  this.addChild(
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  new GlobalAudioRenderer(
@@ -16,20 +16,15 @@ export default class ControlsController extends ControllerBase {
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  }
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  activateInternal() {
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- this.deactivateInternal();
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- this.dom.addEventListener('mousemove', (e) => this.onMouseMove(e));
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- this.dom.addEventListener('mouseenter', (e) => this.onMouseEnter(e));
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- this.dom.addEventListener('mouseleave', (e) => this.onMouseLeave(e));
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- this.dom.addEventListener('mousedown', (e) => this.updateMouseButtons(e));
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- this.dom.addEventListener('mouseup', (e) => this.updateMouseButtons(e));
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- this.dom.addEventListener('wheel', (e) => this.onZoom(e), {passive: true});
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- window.addEventListener('keydown', (e) => this.onKeyDown(e), false);
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- window.addEventListener('keyup', (e) => this.onKeyUp(e), false);
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- window.addEventListener('contextmenu', (e) => this.onContextMenu(e), false);
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- }
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-
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- deactivateInternal() {
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-
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+ this.addAutoEvent(this.dom, 'mousemove', (e) => this.onMouseMove(e));
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+ this.addAutoEvent(this.dom, 'mouseenter', (e) => this.onMouseEnter(e));
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+ this.addAutoEvent(this.dom, 'mouseleave', (e) => this.onMouseLeave(e));
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+ this.addAutoEvent(this.dom, 'mousedown', (e) => this.updateMouseButtons(e));
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+ this.addAutoEvent(this.dom, 'mouseup', (e) => this.updateMouseButtons(e));
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+ this.addAutoEvent(this.dom, 'wheel', (e) => this.onZoom(e));
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+ this.addAutoEvent(this.dom, 'keydown', (e) => this.onKeyDown(e));
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+ this.addAutoEvent(window, 'keyup', (e) => this.onKeyUp(e));
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+ this.addAutoEvent(window, 'contextmenu', (e) => this.onContextMenu(e));
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  }
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  onKeyDown(event) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "1.0.6",
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+ "version": "1.0.8",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {