wgge 1.0.16 → 1.0.18

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@@ -144,6 +144,30 @@ export default class Vector2 extends ObjectModel {
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  return neighbors;
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  }
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+ isNeighborPosition(position, size = 1, includeCenter = false) {
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+ const distX = Math.abs(this.x - position.x);
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+ const distY = Math.abs(this.y - position.y);
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+ if (distX === 0 && distY === 0) {
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+ return includeCenter;
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+ }
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+ return Math.max(distX, distY) <= size;
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+ }
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+
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+ getDirectNeighborPositions(position, includeCenter = false) {
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+ const positions = [];
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+ if (includeCenter) positions.push(position);
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+ positions.push(new Vector2(position.x - 1, position.y));
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+ positions.push(new Vector2(position.x, position.y - 1));
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+ positions.push(new Vector2(position.x + 1, position.y));
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+ positions.push(new Vector2(position.x, position.y + 1));
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+ return positions;
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+ }
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+
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+ isDirectNeighborPosition(position, includeCenter = false) {
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+ if (!this.isNeighborPosition(position, 1, includeCenter)) return false;
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+ return (this.x === position.x || this.y === position.y);
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+ }
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+
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  getClosest(positions) {
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  if ((!positions) || positions.length === 0) return null;
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  if (positions.length === 1) return positions[0];
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "1.0.16",
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+ "version": "1.0.18",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "devDependencies": {