wgge 0.1.35 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.MD +9 -9
- package/bin/deploy.cmd +1 -1
- package/core/ActivatedTreeNode.js +187 -187
- package/core/Collection.js +156 -156
- package/core/Dictionary.js +83 -83
- package/core/animation/AnimatedRotation.js +44 -44
- package/core/animation/AnimatedValue.js +33 -33
- package/core/animation/AnimatedVector2.js +35 -35
- package/core/animation/ProgressRotation.js +40 -40
- package/core/animation/ProgressValue.js +30 -30
- package/core/animation/ProgressVector2.js +23 -23
- package/core/audio/AudioModel.js +36 -36
- package/core/audio/AudioRenderer.js +120 -120
- package/core/audio/global/GlobalAudioModel.js +88 -88
- package/core/audio/global/GlobalAudioRenderer.js +108 -108
- package/core/controller/AnimationController.js +37 -37
- package/core/controller/AnimationDelayController.js +56 -56
- package/core/controller/AnimationFloatController.js +39 -39
- package/core/controller/AnimationRotationVector2Controller.js +45 -45
- package/core/controller/AnimationVector2Controller.js +39 -39
- package/core/controller/CollectionController.js +47 -47
- package/core/controller/ConditionalNodeController.js +51 -51
- package/core/controller/ControllerBase.js +64 -64
- package/core/controller/ControllerWithSaveGame.js +27 -27
- package/core/controller/ControllerWithTimeout.js +10 -10
- package/core/controller/NullableNodeController.js +35 -35
- package/core/controller/TimeoutController.js +26 -26
- package/core/helper/ArrayHelper.js +19 -19
- package/core/helper/DOMHelper.js +167 -167
- package/core/helper/HttpHelper.js +41 -41
- package/core/helper/ImageHelper.js +36 -36
- package/core/helper/NumberHelper.js +28 -28
- package/core/helper/ObjectHelper.js +10 -10
- package/core/helper/StringHelper.js +59 -59
- package/core/model/ModelBase.js +99 -99
- package/core/model/ObjectModel.js +100 -100
- package/core/model/collection/ModelNodeCollection.js +238 -238
- package/core/model/collection/table/IdentifiedModelNode.js +24 -24
- package/core/model/collection/table/ModelNodeTable.js +53 -53
- package/core/model/event/ChangeEvent.js +24 -24
- package/core/model/event/NodeWithEvents.js +37 -37
- package/core/model/template/TemplateNode.js +45 -45
- package/core/model/value/BoolValue.js +17 -17
- package/core/model/value/CapacityValue.js +49 -49
- package/core/model/value/DirtyValue.js +66 -66
- package/core/model/value/FloatValue.js +12 -12
- package/core/model/value/IntValue.js +32 -32
- package/core/model/value/NullableNode.js +71 -71
- package/core/model/vector/Quaternion.js +86 -86
- package/core/model/vector/Rotation.js +61 -61
- package/core/model/vector/Vector2.js +178 -178
- package/core/renderer/RendererBase.js +46 -46
- package/core/renderer/canvas/CanvasRenderer.js +132 -132
- package/core/renderer/canvas/ImageCanvasRenderer.js +59 -59
- package/core/renderer/canvas/ImageViewRenderer.js +42 -42
- package/core/renderer/dom/DirtyValueRenderer.js +36 -36
- package/core/renderer/dom/DomRenderer.js +32 -32
- package/core/renderer/dom/ImageDomRenderer.js +41 -41
- package/core/renderer/dom/Vector2Renderer.js +36 -36
- package/core/renderer/generic/CollectionRenderer.js +50 -50
- package/core/renderer/generic/ConditionalNodeRenderer.js +57 -57
- package/core/renderer/generic/NullableNodeRenderer.js +43 -43
- package/core/renderer/generic/SwitchController.js +34 -34
- package/core/renderer/generic/SwitchRenderer.js +34 -34
- package/editor/EditorController.js +134 -134
- package/editor/EditorModel.js +38 -38
- package/editor/EditorRenderer.js +116 -116
- package/editor/form/NodeFormRenderer.js +180 -180
- package/editor/material/MaterialPreviewRenderer.js +136 -136
- package/editor/table/TableRenderer.js +123 -123
- package/editor/table/lookup/TableLookupRenderer.js +120 -120
- package/editor/table/row/TableRowRenderer.js +98 -98
- package/game/GameController.js +136 -136
- package/game/GameModel.js +73 -73
- package/game/GameRenderer.js +108 -108
- package/game/controls/ControlsController.js +92 -92
- package/game/controls/ControlsModel.js +64 -64
- package/game/menu/MainMenuRenderer.js +37 -37
- package/game/menu/MenuModel.js +25 -25
- package/game/menu/MenuRenderer.js +34 -34
- package/game/menu/item/MenuItemModel.js +31 -31
- package/game/menu/item/MenuItemRenderer.js +48 -48
- package/game/resources/ResourcesModel.js +26 -26
- package/game/resources/assets/AssetCache.js +203 -203
- package/game/resources/assets/loader/AssetLoader.js +56 -56
- package/game/resources/assets/loader/AudioLoader.js +15 -15
- package/game/resources/assets/loader/GlbLoader.js +16 -16
- package/game/resources/assets/loader/ImageLoader.js +15 -15
- package/game/resources/assets/loader/MaterialLoader.js +50 -50
- package/game/resources/assets/loader/Model3dAnimationLoader.js +28 -28
- package/game/resources/assets/loader/Model3dLoader.js +26 -26
- package/game/resources/assets/loader/SpriteLoader.js +40 -40
- package/game/resources/image/DualImageModel.js +34 -34
- package/game/resources/image/ImageModel.js +24 -24
- package/game/resources/image/ImageViewModel.js +106 -106
- package/game/resources/material/MaterialModel.js +69 -69
- package/game/save/SaveGameController.js +21 -21
- package/game/save/SaveGameModel.js +5 -5
- package/game/save/SaveGameRenderer.js +17 -17
- package/game/save/editor/SaveGameEditorRenderer.js +17 -17
- package/index.html +42 -42
- package/index.js +72 -73
- package/package.json +28 -35
- package/style/basic/editor.less +290 -290
- package/style/basic/game.less +171 -171
- package/style/style.less +3 -3
- package/webpack.config.js +29 -29
- package/core/animation/3d/AnimatedVector3.js +0 -35
- package/core/animation/3d/AnimationHelper.js +0 -103
- package/core/animation/3d/ProgressVector3.js +0 -26
- package/core/helper/GUIHelper.js +0 -53
- package/core/model/vector/Vector3.js +0 -107
- package/core/particles/ParticleController.js +0 -35
- package/core/particles/ParticleModel.js +0 -68
- package/core/particles/ParticleRenderer.js +0 -53
- package/core/particles/generator/ParticleGeneratorController.js +0 -70
- package/core/particles/generator/ParticleGeneratorModel.js +0 -76
- package/core/particles/generator/ParticleGeneratorRenderer.js +0 -27
- package/core/renderer/svg/SvgRenderer.js +0 -139
- package/core/renderer/three/ThreeRenderer.js +0 -17
- package/game/resources/3d/3DModel.js +0 -30
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import ObjectModel from "../../model/ObjectModel";
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import FloatValue from "../../model/value/FloatValue";
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import BoolValue from "../../model/value/BoolValue";
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import ModelNodeCollection from "../../model/collection/ModelNodeCollection";
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import AudioModel from "../AudioModel";
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export default class GlobalAudioModel extends ObjectModel {
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/**
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* @type BoolValue
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*/
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audioOn;
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/**
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* @type FloatValue
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*/
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masterVolume;
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/**
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* @type BoolValue
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*/
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musicOn;
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/**
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* @type BoolValue
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*/
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paused;
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/**
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* @type FloatValue
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*/
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musicVolume;
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/**
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* @type BoolValue
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*/
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soundsOn;
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/**
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* @type FloatValue
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*/
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soundsVolume;
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/**
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* @type ModelNodeCollection<AudioModel>
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*/
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music;
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/**
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* @type ModelNodeCollection<AudioModel>
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*/
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sounds;
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constructor(persistent = true) {
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super(persistent);
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this.audioOn = this.addProperty('audioOn', new BoolValue(true));
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this.masterVolume = this.addProperty('masterVolume', new FloatValue(1));
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this.paused = this.addProperty('paused', new BoolValue(false));
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this.musicOn = this.addProperty('musicOn', new BoolValue(true));
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this.musicVolume = this.addProperty('musicVolume', new FloatValue(1));
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this.soundsOn = this.addProperty('soundsOn', new BoolValue(true));
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this.soundsVolume = this.addProperty('soundsVolume', new FloatValue(1));
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this.music = this.addProperty('music', new ModelNodeCollection(null, false));
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this.sounds = this.addProperty('sounds', new ModelNodeCollection(null, false));
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}
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playSound(url, loop = false) {
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const sound = new AudioModel();
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sound.url.set(url);
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sound.loop.set(loop);
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sound.playing.set(true);
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this.sounds.add(sound);
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return sound;
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}
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removeSound(audio) {
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this.sounds.remove(audio);
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}
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changeMusic(audio) {
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this.music.reset();
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this.music.add(audio);
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}
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}
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import ObjectModel from "../../model/ObjectModel";
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import FloatValue from "../../model/value/FloatValue";
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import BoolValue from "../../model/value/BoolValue";
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import ModelNodeCollection from "../../model/collection/ModelNodeCollection";
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import AudioModel from "../AudioModel";
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export default class GlobalAudioModel extends ObjectModel {
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/**
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* @type BoolValue
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*/
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audioOn;
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/**
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* @type FloatValue
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*/
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masterVolume;
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/**
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* @type BoolValue
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*/
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musicOn;
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/**
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* @type BoolValue
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*/
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paused;
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/**
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* @type FloatValue
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*/
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musicVolume;
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/**
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* @type BoolValue
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soundsOn;
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/**
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* @type FloatValue
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soundsVolume;
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/**
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* @type ModelNodeCollection<AudioModel>
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music;
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/**
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* @type ModelNodeCollection<AudioModel>
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*/
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sounds;
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constructor(persistent = true) {
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super(persistent);
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this.audioOn = this.addProperty('audioOn', new BoolValue(true));
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this.masterVolume = this.addProperty('masterVolume', new FloatValue(1));
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this.paused = this.addProperty('paused', new BoolValue(false));
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this.musicOn = this.addProperty('musicOn', new BoolValue(true));
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this.musicVolume = this.addProperty('musicVolume', new FloatValue(1));
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this.soundsOn = this.addProperty('soundsOn', new BoolValue(true));
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this.soundsVolume = this.addProperty('soundsVolume', new FloatValue(1));
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this.music = this.addProperty('music', new ModelNodeCollection(null, false));
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this.sounds = this.addProperty('sounds', new ModelNodeCollection(null, false));
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}
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playSound(url, loop = false) {
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const sound = new AudioModel();
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sound.url.set(url);
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sound.loop.set(loop);
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sound.playing.set(true);
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this.sounds.add(sound);
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return sound;
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}
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removeSound(audio) {
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this.sounds.remove(audio);
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}
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changeMusic(audio) {
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this.music.reset();
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this.music.add(audio);
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}
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}
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import CollectionRenderer from "../../renderer/generic/CollectionRenderer";
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import AudioRenderer from "../AudioRenderer";
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import RendererBase from "../../renderer/RendererBase";
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import ConditionalNodeRenderer from "../../renderer/generic/ConditionalNodeRenderer";
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export default class GlobalAudioRenderer extends RendererBase {
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/**
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model;
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audioContext;
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constructor(game, model) {
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super(game, model);
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this.model = model;
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this.addChild(
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new ConditionalNodeRenderer(
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this.game,
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this.model.musicOn,
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() => this.model.musicOn.get(),
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(m) => new AudioRenderer(this.game, m, this.audioContext, this.musicGainNode)
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this.model.soundsOn,
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() => this.model.soundsOn.get(),
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return new CollectionRenderer(
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this.model.sounds,
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(m) => new AudioRenderer(this.game, m, this.audioContext, this.soundsGainNode)
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}
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}
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activateInternal() {
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this.audioContext = new AudioContext();
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this.masterGainNode = this.audioContext.createGain();
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this.musicGainNode = this.audioContext.createGain();
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this.soundsGainNode = this.audioContext.createGain();
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this.musicGainNode.connect(this.masterGainNode);
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this.soundsGainNode.connect(this.masterGainNode);
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this.masterGainNode.connect(this.audioContext.destination);
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this.updateMasterVolume();
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this.updateSoundsVolume();
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this.updateMusicVolume();
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}
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deactivateInternal() {
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this.masterGainNode.disconnect();
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this.soundsGainNode.disconnect();
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this.musicGainNode.disconnect();
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this.masterGainNode = null;
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this.soundsGainNode = null;
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this.musicGainNode = null;
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this.audioContext = null;
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}
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renderInternal() {
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if (this.audioContext.state === "suspended") {
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this.audioContext.resume();
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}
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if (this.model.masterVolume.isDirty) {
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this.updateMasterVolume();
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}
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if (this.model.musicVolume.isDirty) {
|
|
90
|
-
this.updateMusicVolume();
|
|
91
|
-
}
|
|
92
|
-
if (this.model.soundsVolume.isDirty) {
|
|
93
|
-
this.updateSoundsVolume();
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
updateMasterVolume() {
|
|
98
|
-
this.masterGainNode.gain.value = this.model.masterVolume.get();
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
updateMusicVolume() {
|
|
102
|
-
this.musicGainNode.gain.value = this.model.musicVolume.get();
|
|
103
|
-
}
|
|
104
|
-
|
|
105
|
-
updateSoundsVolume() {
|
|
106
|
-
this.soundsGainNode.gain.value = this.model.soundsVolume.get();
|
|
107
|
-
}
|
|
108
|
-
}
|
|
1
|
+
import CollectionRenderer from "../../renderer/generic/CollectionRenderer";
|
|
2
|
+
import AudioRenderer from "../AudioRenderer";
|
|
3
|
+
import RendererBase from "../../renderer/RendererBase";
|
|
4
|
+
import ConditionalNodeRenderer from "../../renderer/generic/ConditionalNodeRenderer";
|
|
5
|
+
|
|
6
|
+
export default class GlobalAudioRenderer extends RendererBase {
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* @type GlobalAudioModel
|
|
10
|
+
*/
|
|
11
|
+
model;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* @type AudioContext
|
|
15
|
+
*/
|
|
16
|
+
audioContext;
|
|
17
|
+
|
|
18
|
+
constructor(game, model) {
|
|
19
|
+
super(game, model);
|
|
20
|
+
|
|
21
|
+
this.model = model;
|
|
22
|
+
|
|
23
|
+
this.addChild(
|
|
24
|
+
new ConditionalNodeRenderer(
|
|
25
|
+
this.game,
|
|
26
|
+
this.model.musicOn,
|
|
27
|
+
() => this.model.musicOn.get(),
|
|
28
|
+
() => {
|
|
29
|
+
return new CollectionRenderer(
|
|
30
|
+
this.game,
|
|
31
|
+
this.model.music,
|
|
32
|
+
(m) => new AudioRenderer(this.game, m, this.audioContext, this.musicGainNode)
|
|
33
|
+
)
|
|
34
|
+
}
|
|
35
|
+
)
|
|
36
|
+
);
|
|
37
|
+
|
|
38
|
+
this.addChild(
|
|
39
|
+
new ConditionalNodeRenderer(
|
|
40
|
+
this.game,
|
|
41
|
+
this.model.soundsOn,
|
|
42
|
+
() => this.model.soundsOn.get(),
|
|
43
|
+
() => {
|
|
44
|
+
return new CollectionRenderer(
|
|
45
|
+
this.game,
|
|
46
|
+
this.model.sounds,
|
|
47
|
+
(m) => new AudioRenderer(this.game, m, this.audioContext, this.soundsGainNode)
|
|
48
|
+
)
|
|
49
|
+
}
|
|
50
|
+
)
|
|
51
|
+
);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
activateInternal() {
|
|
55
|
+
this.audioContext = new AudioContext();
|
|
56
|
+
|
|
57
|
+
this.masterGainNode = this.audioContext.createGain();
|
|
58
|
+
this.musicGainNode = this.audioContext.createGain();
|
|
59
|
+
this.soundsGainNode = this.audioContext.createGain();
|
|
60
|
+
|
|
61
|
+
this.musicGainNode.connect(this.masterGainNode);
|
|
62
|
+
this.soundsGainNode.connect(this.masterGainNode);
|
|
63
|
+
this.masterGainNode.connect(this.audioContext.destination);
|
|
64
|
+
|
|
65
|
+
this.updateMasterVolume();
|
|
66
|
+
this.updateSoundsVolume();
|
|
67
|
+
this.updateMusicVolume();
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
deactivateInternal() {
|
|
71
|
+
|
|
72
|
+
this.masterGainNode.disconnect();
|
|
73
|
+
this.soundsGainNode.disconnect();
|
|
74
|
+
this.musicGainNode.disconnect();
|
|
75
|
+
|
|
76
|
+
this.masterGainNode = null;
|
|
77
|
+
this.soundsGainNode = null;
|
|
78
|
+
this.musicGainNode = null;
|
|
79
|
+
this.audioContext = null;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
renderInternal() {
|
|
83
|
+
if (this.audioContext.state === "suspended") {
|
|
84
|
+
this.audioContext.resume();
|
|
85
|
+
}
|
|
86
|
+
if (this.model.masterVolume.isDirty) {
|
|
87
|
+
this.updateMasterVolume();
|
|
88
|
+
}
|
|
89
|
+
if (this.model.musicVolume.isDirty) {
|
|
90
|
+
this.updateMusicVolume();
|
|
91
|
+
}
|
|
92
|
+
if (this.model.soundsVolume.isDirty) {
|
|
93
|
+
this.updateSoundsVolume();
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
updateMasterVolume() {
|
|
98
|
+
this.masterGainNode.gain.value = this.model.masterVolume.get();
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
updateMusicVolume() {
|
|
102
|
+
this.musicGainNode.gain.value = this.model.musicVolume.get();
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
updateSoundsVolume() {
|
|
106
|
+
this.soundsGainNode.gain.value = this.model.soundsVolume.get();
|
|
107
|
+
}
|
|
108
|
+
}
|
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
import ControllerBase from "./ControllerBase";
|
|
2
|
-
|
|
3
|
-
export default class AnimationController extends ControllerBase {
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* @type () => any|null
|
|
7
|
-
*/
|
|
8
|
-
onFinishedHandler;
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
*
|
|
12
|
-
* @param game GameModel
|
|
13
|
-
* @param model DirtyValue
|
|
14
|
-
* @param onFinished () => any|null
|
|
15
|
-
*/
|
|
16
|
-
constructor(game, model, onFinished = null) {
|
|
17
|
-
super(game, model);
|
|
18
|
-
|
|
19
|
-
this.onFinishedHandler = onFinished;
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
*
|
|
24
|
-
* @param func () => any
|
|
25
|
-
* @returns {AnimationController}
|
|
26
|
-
*/
|
|
27
|
-
onFinished(func) {
|
|
28
|
-
this.onFinishedHandler = func;
|
|
29
|
-
return this;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
finished() {
|
|
33
|
-
this.removeMyself();
|
|
34
|
-
if (this.onFinishedHandler) this.onFinishedHandler();
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
}
|
|
1
|
+
import ControllerBase from "./ControllerBase";
|
|
2
|
+
|
|
3
|
+
export default class AnimationController extends ControllerBase {
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @type () => any|null
|
|
7
|
+
*/
|
|
8
|
+
onFinishedHandler;
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
*
|
|
12
|
+
* @param game GameModel
|
|
13
|
+
* @param model DirtyValue
|
|
14
|
+
* @param onFinished () => any|null
|
|
15
|
+
*/
|
|
16
|
+
constructor(game, model, onFinished = null) {
|
|
17
|
+
super(game, model);
|
|
18
|
+
|
|
19
|
+
this.onFinishedHandler = onFinished;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/**
|
|
23
|
+
*
|
|
24
|
+
* @param func () => any
|
|
25
|
+
* @returns {AnimationController}
|
|
26
|
+
*/
|
|
27
|
+
onFinished(func) {
|
|
28
|
+
this.onFinishedHandler = func;
|
|
29
|
+
return this;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
finished() {
|
|
33
|
+
this.removeMyself();
|
|
34
|
+
if (this.onFinishedHandler) this.onFinishedHandler();
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
}
|
|
@@ -1,56 +1,56 @@
|
|
|
1
|
-
import AnimationController from "./AnimationController";
|
|
2
|
-
|
|
3
|
-
export default class AnimationDelayController extends AnimationController {
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* @type FloatValue
|
|
7
|
-
*/
|
|
8
|
-
model;
|
|
9
|
-
|
|
10
|
-
/**
|
|
11
|
-
* @type Number
|
|
12
|
-
*/
|
|
13
|
-
duration;
|
|
14
|
-
|
|
15
|
-
/**
|
|
16
|
-
* @type Number
|
|
17
|
-
*/
|
|
18
|
-
remaining;
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* @type boolean
|
|
22
|
-
*/
|
|
23
|
-
repeat;
|
|
24
|
-
|
|
25
|
-
/**
|
|
26
|
-
*
|
|
27
|
-
* @param game GameModel
|
|
28
|
-
* @param model DirtyValue
|
|
29
|
-
* @param duration Number
|
|
30
|
-
* @param repeat boolean
|
|
31
|
-
*/
|
|
32
|
-
constructor(game, model, duration, repeat = false) {
|
|
33
|
-
super(game, model);
|
|
34
|
-
this.model = model;
|
|
35
|
-
this.duration = duration;
|
|
36
|
-
this.remaining = duration;
|
|
37
|
-
this.repeat = repeat;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
updateInternal(delta) {
|
|
41
|
-
this.remaining -= delta;
|
|
42
|
-
if (this.remaining <= 0) {
|
|
43
|
-
this.finished();
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
finished() {
|
|
48
|
-
if (this.onFinishedHandler) this.onFinishedHandler();
|
|
49
|
-
if (this.repeat) {
|
|
50
|
-
this.remaining += this.duration;
|
|
51
|
-
} else {
|
|
52
|
-
this.removeMyself();
|
|
53
|
-
}
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
}
|
|
1
|
+
import AnimationController from "./AnimationController";
|
|
2
|
+
|
|
3
|
+
export default class AnimationDelayController extends AnimationController {
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @type FloatValue
|
|
7
|
+
*/
|
|
8
|
+
model;
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* @type Number
|
|
12
|
+
*/
|
|
13
|
+
duration;
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* @type Number
|
|
17
|
+
*/
|
|
18
|
+
remaining;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* @type boolean
|
|
22
|
+
*/
|
|
23
|
+
repeat;
|
|
24
|
+
|
|
25
|
+
/**
|
|
26
|
+
*
|
|
27
|
+
* @param game GameModel
|
|
28
|
+
* @param model DirtyValue
|
|
29
|
+
* @param duration Number
|
|
30
|
+
* @param repeat boolean
|
|
31
|
+
*/
|
|
32
|
+
constructor(game, model, duration, repeat = false) {
|
|
33
|
+
super(game, model);
|
|
34
|
+
this.model = model;
|
|
35
|
+
this.duration = duration;
|
|
36
|
+
this.remaining = duration;
|
|
37
|
+
this.repeat = repeat;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
updateInternal(delta) {
|
|
41
|
+
this.remaining -= delta;
|
|
42
|
+
if (this.remaining <= 0) {
|
|
43
|
+
this.finished();
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
finished() {
|
|
48
|
+
if (this.onFinishedHandler) this.onFinishedHandler();
|
|
49
|
+
if (this.repeat) {
|
|
50
|
+
this.remaining += this.duration;
|
|
51
|
+
} else {
|
|
52
|
+
this.removeMyself();
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
}
|
|
@@ -1,39 +1,39 @@
|
|
|
1
|
-
import AnimationController from "./AnimationController";
|
|
2
|
-
import {EASING_FLAT} from "../animation/ProgressValue";
|
|
3
|
-
import AnimatedValue from "../animation/AnimatedValue";
|
|
4
|
-
|
|
5
|
-
export default class AnimationFloatController extends AnimationController {
|
|
6
|
-
|
|
7
|
-
/**
|
|
8
|
-
* @type FloatValue
|
|
9
|
-
*/
|
|
10
|
-
model;
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* @type AnimatedValue
|
|
14
|
-
*/
|
|
15
|
-
animated;
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
*
|
|
19
|
-
* @param game GameModel
|
|
20
|
-
* @param model DirtyValue
|
|
21
|
-
* @param target Number
|
|
22
|
-
* @param duration Number
|
|
23
|
-
* @param easing (float) => float
|
|
24
|
-
* @param elapsed Number
|
|
25
|
-
*/
|
|
26
|
-
constructor(game, model, target, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
27
|
-
super(game, model);
|
|
28
|
-
this.model = model;
|
|
29
|
-
this.animated = new AnimatedValue(model.get(), target, duration, easing, elapsed);
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
updateInternal(delta) {
|
|
33
|
-
this.model.set(this.animated.get(delta));
|
|
34
|
-
if (this.animated.isFinished()) {
|
|
35
|
-
this.finished();
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
}
|
|
1
|
+
import AnimationController from "./AnimationController";
|
|
2
|
+
import {EASING_FLAT} from "../animation/ProgressValue";
|
|
3
|
+
import AnimatedValue from "../animation/AnimatedValue";
|
|
4
|
+
|
|
5
|
+
export default class AnimationFloatController extends AnimationController {
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @type FloatValue
|
|
9
|
+
*/
|
|
10
|
+
model;
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* @type AnimatedValue
|
|
14
|
+
*/
|
|
15
|
+
animated;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
*
|
|
19
|
+
* @param game GameModel
|
|
20
|
+
* @param model DirtyValue
|
|
21
|
+
* @param target Number
|
|
22
|
+
* @param duration Number
|
|
23
|
+
* @param easing (float) => float
|
|
24
|
+
* @param elapsed Number
|
|
25
|
+
*/
|
|
26
|
+
constructor(game, model, target, duration, easing = EASING_FLAT, elapsed = 0) {
|
|
27
|
+
super(game, model);
|
|
28
|
+
this.model = model;
|
|
29
|
+
this.animated = new AnimatedValue(model.get(), target, duration, easing, elapsed);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
updateInternal(delta) {
|
|
33
|
+
this.model.set(this.animated.get(delta));
|
|
34
|
+
if (this.animated.isFinished()) {
|
|
35
|
+
this.finished();
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
}
|