wgge 0.0.10 → 0.1.1

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package/README.MD ADDED
@@ -0,0 +1,9 @@
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+ # WEGGE
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+
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+ ## Publish
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+
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+ Change version in `package.json`.
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+
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+ Then run:
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+
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+ npm publish
@@ -3,7 +3,7 @@ import ActivatedTreeNode from "../ActivatedTreeNode";
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  export default class ControllerBase extends ActivatedTreeNode {
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  /**
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- * @type DemoGameModel
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+ * @type GameModel
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  */
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  game;
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@@ -18,7 +18,7 @@ export default class ControllerBase extends ActivatedTreeNode {
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  updateActions;
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  /**
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- * @param {DemoGameModel} game
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+ * @param {GameModel} game
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  * @param {ObjectModel} model
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  */
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  constructor(game, model) {
@@ -30,12 +30,12 @@ export default class Rotation extends DirtyValue {
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  return degs * Math.PI / 180;
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  }
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- set(value) {
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- super.set(Rotation.normalizeValue(value));
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+ set(rads) {
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+ super.set(Rotation.normalizeValue(rads));
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  }
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- add(value) {
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- return new Rotation(this.get() + value);
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+ add(rads) {
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+ return new Rotation(this.get() + rads);
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  }
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  subtract(value) {
@@ -50,8 +50,8 @@ export default class Rotation extends DirtyValue {
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  return new Rotation(this.value);
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  }
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- setDegrees(value) {
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- this.set(Rotation.degToRad(value));
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+ setDegrees(degs) {
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+ this.set(Rotation.degToRad(degs));
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  }
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  getDegrees() {
@@ -57,6 +57,7 @@ export default class GameController extends ControllerBase {
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  // saving of resources during debugging
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  if (this.model.isInDebugMode.get()) {
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+ if (this.model.resources.isDirty) this.isResourcesDirty = true;
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  this.resourcesTimeOut = (this.resourcesTimeOut === null) ? 3000 : this.resourcesTimeOut - delta;
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  if (this.isResourcesDirty && this.resourcesTimeOut <= 0) {
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  this.resourcesTimeOut = null;
@@ -33,29 +33,15 @@ export default class ControlsController extends ControllerBase {
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  }
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  onKeyDown(event) {
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- //this.caps = event.getModifierState("CapsLock");
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- //console.log(event);
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  const key = event.keyCode ? event.keyCode : event.charCode;
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- //console.log(key);
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-
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- switch (key) {
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- case 13: /*Enter*/
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- //this.model.interacting.set(true);
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- break;
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- case 192: /*~*/ //this.model.triggerEvent('debug-key'); break;default:
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- default:
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- this.model.triggerEvent(`key-down-${key}`);
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- }
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+ if (this.game.isInDebugMode.get()) console.log(key);
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+ this.model.triggerEvent(`key-down-${key}`);
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+ this.model.triggerEvent(`key-down`, key);
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  }
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  onKeyUp(event) {
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- //this.caps = event.getModifierState("CapsLock");
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  const key = event.keyCode ? event.keyCode : event.charCode;
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- //console.log("key:" + key);
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  switch (key) {
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- case 13: /*Enter*/
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- //this.model.interacting.set(false);
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- break;
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  case 27: /*Esc*/
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  this.model.triggerEvent('esc-key');
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  break;
@@ -64,7 +50,9 @@ export default class ControlsController extends ControllerBase {
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  break;
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  default:
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  this.model.triggerEvent(`key-up-${key}`);
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+ this.model.triggerEvent(`key-up`, key);
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  }
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+
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  }
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  onMouseMove(e) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "0.0.10",
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+ "version": "0.1.1",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "dependencies": {