wgge 0.0.10 → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,7 @@ import ActivatedTreeNode from "../ActivatedTreeNode";
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  export default class ControllerBase extends ActivatedTreeNode {
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  /**
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- * @type DemoGameModel
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+ * @type GameModel
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  */
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  game;
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@@ -18,7 +18,7 @@ export default class ControllerBase extends ActivatedTreeNode {
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  updateActions;
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  /**
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- * @param {DemoGameModel} game
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+ * @param {GameModel} game
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  * @param {ObjectModel} model
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  */
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  constructor(game, model) {
@@ -33,29 +33,15 @@ export default class ControlsController extends ControllerBase {
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  }
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  onKeyDown(event) {
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- //this.caps = event.getModifierState("CapsLock");
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- //console.log(event);
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  const key = event.keyCode ? event.keyCode : event.charCode;
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- //console.log(key);
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-
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- switch (key) {
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- case 13: /*Enter*/
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- //this.model.interacting.set(true);
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- break;
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- case 192: /*~*/ //this.model.triggerEvent('debug-key'); break;default:
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- default:
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- this.model.triggerEvent(`key-down-${key}`);
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- }
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+ if (this.game.isInDebugMode.get()) console.log(key);
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+ this.model.triggerEvent(`key-down-${key}`);
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+ this.model.triggerEvent(`key-down`, key);
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  }
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  onKeyUp(event) {
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- //this.caps = event.getModifierState("CapsLock");
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  const key = event.keyCode ? event.keyCode : event.charCode;
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- //console.log("key:" + key);
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  switch (key) {
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- case 13: /*Enter*/
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- //this.model.interacting.set(false);
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- break;
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  case 27: /*Esc*/
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  this.model.triggerEvent('esc-key');
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  break;
@@ -64,7 +50,9 @@ export default class ControlsController extends ControllerBase {
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  break;
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  default:
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  this.model.triggerEvent(`key-up-${key}`);
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+ this.model.triggerEvent(`key-up`, key);
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  }
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+
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  }
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  onMouseMove(e) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "wgge",
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- "version": "0.0.10",
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+ "version": "0.1.0",
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  "description": "Web GL Game Engine",
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  "main": "index.js",
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  "dependencies": {