wgblas 1.0.0 → 1.1.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "wgblas",
3
- "version": "1.0.0",
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+ "version": "1.1.0",
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  "description": "BLAS on WebGPU",
5
5
  "type": "module",
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  "main": "index.mjs",
@@ -82,6 +82,18 @@
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  "./strsv": {
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  "import": "./src/strsv/strsv.mjs",
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  "types": "./src/strsv/strsv.d.mts"
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+ },
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+ "./sger": {
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+ "import": "./src/sger/sger.mjs",
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+ "types": "./src/sger/sger.d.mts"
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+ },
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+ "./ssyr": {
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+ "import": "./src/ssyr/ssyr.mjs",
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+ "types": "./src/ssyr/ssyr.d.mts"
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+ },
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+ "./ssyr2": {
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+ "import": "./src/ssyr2/ssyr2.mjs",
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+ "types": "./src/ssyr2/ssyr2.d.mts"
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  }
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  },
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  "files": [
@@ -123,12 +135,15 @@
123
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  "@stdlib/blas-base-scopy": "^0.3.1",
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  "@stdlib/blas-base-sdot": "^0.3.1",
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  "@stdlib/blas-base-sgemv": "^0.1.1",
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+ "@stdlib/blas-base-sger": "^0.1.1",
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  "@stdlib/blas-base-snrm2": "^0.3.1",
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  "@stdlib/blas-base-srot": "^0.2.1",
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  "@stdlib/blas-base-srotm": "^0.2.1",
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  "@stdlib/blas-base-sscal": "^0.3.1",
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  "@stdlib/blas-base-sswap": "^0.3.1",
131
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  "@stdlib/blas-base-ssymv": "^0.1.1",
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+ "@stdlib/blas-base-ssyr": "^0.1.1",
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+ "@stdlib/blas-base-ssyr2": "^0.1.1",
132
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  "@stdlib/blas-base-strmv": "^0.1.0",
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  "@stdlib/blas-base-strsv": "^0.1.1",
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  "@stdlib/random-array-uniform": "^0.2.2",
@@ -1,9 +1,12 @@
1
1
  /**
2
- * Represents a row-major Float32Array matrix stored in GPU memory.
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+ * Represents a Float32Array (or Float64Array) matrix stored in GPU memory,
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+ * row-major or column-major.
3
4
  *
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- * The buffer holds `rows * lda` elements. `lda` (leading dimension) is the
5
- * number of floats between the start of consecutive rows — must be >= `cols`.
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- * When `lda === cols` the matrix is dense with no padding.
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+ * `rows`/`cols` always describe the logical shape regardless of layout.
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+ * `lda` (leading dimension) is the stride between consecutive rows
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+ * (row-major) or columns (column-major) — must be >= `cols` (row-major) or
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+ * >= `rows` (column-major). When `lda` equals that minimum the matrix is
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+ * dense with no padding.
7
10
  *
8
11
  * @see <a href="https://github.com/manit2004/wgblas/blob/main/src/classes/GpuMatrix.mjs#L7">Source code: GpuMatrix.mjs (L7)</a>
9
12
  * @see [MDN: GPUBuffer](https://developer.mozilla.org/en-US/docs/Web/API/GPUBuffer)
@@ -15,28 +18,34 @@ export declare class GpuMatrix {
15
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  /** @internal */
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  readonly _buf: GPUBuffer;
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20
 
18
- /** Number of rows. */
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+ /** Number of rows (logical shape, independent of layout). */
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22
  readonly rows: number;
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23
 
21
- /** Number of columns. */
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+ /** Number of columns (logical shape, independent of layout). */
22
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  readonly cols: number;
23
26
 
24
- /** Leading dimension — stride between row starts (>= cols). */
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+ /** Leading dimension — stride between row starts (row-major) or column starts (column-major). */
25
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  readonly lda: number;
26
29
 
30
+ /** Storage layout this matrix was created with — every routine that accepts a GpuMatrix reads this automatically. */
31
+ readonly layout: 'row-major' | 'column-major';
32
+
27
33
  /**
28
- * Uploads a row-major Float32Array or Float64Array matrix to GPU memory. A
29
- * Float64Array is packed as two f32s per element (WGSL has no f64 type)
30
- * and stored across two GPU buffers internally; `read()` reassembles the
31
- * original doubles.
34
+ * Uploads a Float32Array or Float64Array matrix to GPU memory, row-major
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+ * or column-major. A Float64Array is packed as two f32s per element (WGSL
36
+ * has no f64 type) and stored across two GPU buffers internally; `read()`
37
+ * reassembles the original doubles.
32
38
  *
33
- * `lda` defaults to `cols` (dense, no padding between rows).
34
- * `data` must have at least `rows * lda` elements.
39
+ * `rows`/`cols` always describe the logical shape regardless of layout.
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+ * `lda` defaults to `cols` (row-major) or `rows` (column-major) — dense, no
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+ * padding. `data` must have at least `rows * lda` (row-major) or
42
+ * `cols * lda` (column-major) elements.
35
43
  *
36
- * @param data - matrix data in row-major order
37
- * @param rows - number of rows
38
- * @param cols - number of columns
39
- * @param lda - leading dimension (default: cols)
44
+ * @param data - matrix data, in the order matching `layout`
45
+ * @param rows - number of rows
46
+ * @param cols - number of columns
47
+ * @param lda - leading dimension (default: `cols` for row-major, `rows` for column-major)
48
+ * @param layout - storage layout (default: `'row-major'`)
40
49
  *
41
50
  * @example
42
51
  * ```js
@@ -46,15 +55,19 @@ export declare class GpuMatrix {
46
55
  * // 2×3 matrix: [[1,2,3],[4,5,6]]
47
56
  * const mat = GpuMatrix.from(new Float32Array([1,2,3,4,5,6]), 2, 3);
48
57
  * console.log(mat.rows, mat.cols, mat.lda); // 2 3 3
58
+ *
59
+ * // Same logical matrix, column-major storage
60
+ * const matCol = GpuMatrix.from(new Float32Array([1,4,2,5,3,6]), 2, 3, undefined, "column-major");
49
61
  * ```
50
62
  */
51
- static from(data: Float32Array | Float64Array, rows: number, cols: number, lda?: number): GpuMatrix;
63
+ static from(data: Float32Array | Float64Array, rows: number, cols: number, lda?: number, layout?: 'row-major' | 'column-major'): GpuMatrix;
52
64
 
53
65
  /**
54
- * Downloads the matrix from GPU memory and returns a dense row-major
55
- * array of shape `rows × cols` — a `Float32Array`, or a `Float64Array` if
56
- * this matrix was created from one. If `lda > cols`, the leading-dimension
57
- * padding is stripped so the returned array is always tightly packed.
66
+ * Downloads the matrix from GPU memory and returns a dense array of shape
67
+ * `rows × cols`, in the same layout it was created with — a `Float32Array`,
68
+ * or a `Float64Array` if this matrix was created from one. If `lda` exceeds
69
+ * the dense minimum, the leading-dimension padding is stripped so the
70
+ * returned array is always tightly packed.
58
71
  *
59
72
  * @example
60
73
  * ```js
@@ -4,7 +4,7 @@ import { extractResult } from "../util/result.mjs";
4
4
  import { packF64, unpackF64 } from "../util/f64pack.mjs";
5
5
 
6
6
  export class GpuMatrix {
7
- constructor(buffer, rows, cols, lda, auxBuffer = null) {
7
+ constructor(buffer, rows, cols, lda, auxBuffer = null, layout = "row-major") {
8
8
  this._buf = buffer;
9
9
  // Non-null only for Float64Array-backed matrices — see GpuVector for why
10
10
  // (packF64 splits each element into a "main"/_buf f32 and "aux"/_auxBuf
@@ -13,29 +13,43 @@ export class GpuMatrix {
13
13
  this.rows = rows;
14
14
  this.cols = cols;
15
15
  this.lda = lda;
16
+ this.layout = layout;
16
17
  }
17
18
 
18
19
  /**
19
- * Uploads a row-major Float32Array or Float64Array matrix to GPU memory.
20
- * lda defaults to cols (dense, no padding between rows).
21
- * data must have at least rows * lda elements.
20
+ * Uploads a Float32Array or Float64Array matrix to GPU memory, row-major or
21
+ * column-major. `rows`/`cols` always describe the logical shape regardless
22
+ * of layout. `lda` is the stride between consecutive rows (row-major) or
23
+ * columns (column-major) — defaults to `cols`/`rows` respectively (dense,
24
+ * no padding). `data` must have at least `rows * lda` (row-major) or
25
+ * `cols * lda` (column-major) elements.
22
26
  */
23
- static from(data, rows, cols, lda = cols) {
27
+ static from(data, rows, cols, lda, layout = "row-major") {
28
+ if (layout !== "row-major" && layout !== "column-major")
29
+ throw new Error("layout must be 'row-major' or 'column-major'.");
30
+ const isRowMajor = layout === "row-major";
31
+ if (lda === undefined) lda = isRowMajor ? cols : rows;
32
+
24
33
  if (!(data instanceof Float32Array) && !(data instanceof Float64Array))
25
34
  throw new Error("GpuMatrix.from expects a Float32Array or Float64Array.");
26
35
  if (!Number.isInteger(rows) || rows <= 0)
27
36
  throw new Error("rows must be a positive integer.");
28
37
  if (!Number.isInteger(cols) || cols <= 0)
29
38
  throw new Error("cols must be a positive integer.");
30
- if (!Number.isInteger(lda) || lda < cols)
31
- throw new Error("lda must be an integer >= cols.");
32
- if (data.length < rows * lda)
39
+ const minLda = isRowMajor ? cols : rows;
40
+ if (!Number.isInteger(lda) || lda < minLda)
41
+ throw new Error(`lda must be an integer >= ${isRowMajor ? "cols" : "rows"}.`);
42
+
43
+ // Row-major: `rows` chunks of length `lda` (only the first `cols` of each used).
44
+ // Column-major: `cols` chunks of length `lda` (only the first `rows` of each used).
45
+ const outerCount = isRowMajor ? rows : cols;
46
+ if (data.length < outerCount * lda)
33
47
  throw new Error(
34
- "data does not have enough elements for the given rows and lda.",
48
+ "data does not have enough elements for the given rows, cols, and lda.",
35
49
  );
36
50
 
37
51
  if (data instanceof Float64Array) {
38
- const n = rows * lda;
52
+ const n = outerCount * lda;
39
53
  const main = new Float32Array(n);
40
54
  const aux = new Uint32Array(n);
41
55
  for (let i = 0; i < n; i++) {
@@ -45,11 +59,11 @@ export class GpuMatrix {
45
59
  }
46
60
  const mainBuf = uploadBuffer(main, "gpu-matrix-f64-main", true);
47
61
  const auxBuf = uploadBuffer(aux, "gpu-matrix-f64-aux", true);
48
- return new GpuMatrix(mainBuf, rows, cols, lda, auxBuf);
62
+ return new GpuMatrix(mainBuf, rows, cols, lda, auxBuf, layout);
49
63
  }
50
64
 
51
- const buf = uploadBuffer(data.subarray(0, rows * lda), "gpu-matrix", true);
52
- return new GpuMatrix(buf, rows, cols, lda);
65
+ const buf = uploadBuffer(data.subarray(0, outerCount * lda), "gpu-matrix", true);
66
+ return new GpuMatrix(buf, rows, cols, lda, null, layout);
53
67
  }
54
68
 
55
69
  async read() {
@@ -58,6 +72,10 @@ export class GpuMatrix {
58
72
  const rb = stageReadback(enc, this._buf);
59
73
  device.queue.submit([enc.finish()]);
60
74
 
75
+ const isRowMajor = this.layout !== "column-major";
76
+ const outerCount = isRowMajor ? this.rows : this.cols;
77
+ const innerLen = isRowMajor ? this.cols : this.rows;
78
+
61
79
  if (this._auxBuf) {
62
80
  const encAux = device.createCommandEncoder();
63
81
  const rbAux = stageReadback(encAux, this._auxBuf);
@@ -67,20 +85,20 @@ export class GpuMatrix {
67
85
  extractResult(rb, Float32Array),
68
86
  extractResult(rbAux, Uint32Array),
69
87
  ]);
70
- const raw = new Float64Array(this.rows * this.lda);
88
+ const raw = new Float64Array(outerCount * this.lda);
71
89
  for (let i = 0; i < raw.length; i++) raw[i] = unpackF64(main[i], aux[i]);
72
- if (this.lda === this.cols) return raw;
73
- const out = new Float64Array(this.rows * this.cols);
74
- for (let r = 0; r < this.rows; r++)
75
- out.set(raw.subarray(r * this.lda, r * this.lda + this.cols), r * this.cols);
90
+ if (this.lda === innerLen) return raw;
91
+ const out = new Float64Array(outerCount * innerLen);
92
+ for (let r = 0; r < outerCount; r++)
93
+ out.set(raw.subarray(r * this.lda, r * this.lda + innerLen), r * innerLen);
76
94
  return out;
77
95
  }
78
96
 
79
97
  const raw = await extractResult(rb, Float32Array);
80
- if (this.lda === this.cols) return raw;
81
- const out = new Float32Array(this.rows * this.cols);
82
- for (let r = 0; r < this.rows; r++)
83
- out.set(raw.subarray(r * this.lda, r * this.lda + this.cols), r * this.cols);
98
+ if (this.lda === innerLen) return raw;
99
+ const out = new Float32Array(outerCount * innerLen);
100
+ for (let r = 0; r < outerCount; r++)
101
+ out.set(raw.subarray(r * this.lda, r * this.lda + innerLen), r * innerLen);
84
102
  return out;
85
103
  }
86
104
 
@@ -20,13 +20,17 @@ import { GpuMatrix } from "../classes/GpuMatrix.mjs";
20
20
  * @param m - number of rows in A
21
21
  * @param n - number of columns in A
22
22
  * @param alpha - scalar multiplier for op(A)*x
23
- * @param A - Float32Array or GpuMatrix, row-major, at least (m-1)*lda+n elements
24
- * @param lda - leading dimension of A (>= n)
23
+ * @param A - Float32Array, row-major or column-major (see `layout`), at least
24
+ * (m-1)*lda+n elements for row-major or (n-1)*lda+m elements for column-major
25
+ * @param lda - leading dimension of A (>= n for row-major, >= m for column-major)
25
26
  * @param x - Float32Array input vector
26
27
  * @param incx - stride for x (must be a positive integer)
27
28
  * @param beta - scalar multiplier for y
28
29
  * @param y - Float32Array input/output vector
29
30
  * @param incy - stride for y (must be a positive integer)
31
+ * @param layout - storage layout of `A` (default: `'row-major'`); column-major
32
+ * swaps the effective `m`/`n` and flips `trans` internally (op(A) stays
33
+ * what you asked for either way — x/y keep their original lengths)
30
34
  * @see <a href="https://github.com/manit2004/wgblas/blob/main/src/sgemv/sgemv.mjs#L16">Source code: sgemv.mjs (L16)</a>
31
35
  * @category BLAS Level 2
32
36
  */
@@ -36,26 +40,29 @@ export declare function sgemv(
36
40
  m: number,
37
41
  n: number,
38
42
  alpha: number,
39
- A: Float32Array | GpuMatrix,
43
+ A: Float32Array,
40
44
  lda: number,
41
45
  x: Float32Array,
42
46
  incx: number,
43
47
  beta: number,
44
48
  y: Float32Array,
45
49
  incy: number,
50
+ layout?: 'row-major' | 'column-major',
46
51
  ): Promise<{ y: Float32Array; gpuTimeMs?: number }>;
47
52
 
48
53
  /**
49
54
  * Performs the matrix-vector operation y = alpha * op(A) * x + beta * y
50
55
  *
51
- * A is kept GPU-resident; x and y are CPU Float32Arrays.
56
+ * A is kept GPU-resident; x and y are CPU Float32Arrays. `A`'s own `layout`
57
+ * (set at `GpuMatrix.from` time) determines the operation — there is no
58
+ * separate `layout` argument here.
52
59
  *
53
60
  * @param device - GPUDevice from `init()`
54
61
  * @param trans - `'no-transpose'` for A, `'transpose'` for A^T
55
62
  * @param m - number of rows in A
56
63
  * @param n - number of columns in A
57
64
  * @param alpha - scalar multiplier for op(A)*x
58
- * @param A - GpuMatrix, row-major, GPU-resident
65
+ * @param A - GpuMatrix, GPU-resident
59
66
  * @param lda - leading dimension of A (must equal A.lda)
60
67
  * @param x - Float32Array input vector
61
68
  * @param incx - stride for x (must be a positive integer)
@@ -83,7 +90,9 @@ export declare function sgemv(
83
90
  /**
84
91
  * Performs the matrix-vector operation y = alpha * op(A) * x + beta * y
85
92
  *
86
- * x and y are kept resident on the GPU. A must be a GpuMatrix.
93
+ * x and y are kept resident on the GPU. A must be a GpuMatrix; its own
94
+ * `layout` (set at `GpuMatrix.from` time) determines the operation — there is
95
+ * no separate `layout` argument here.
87
96
  *
88
97
  * {@includeCode ../../examples/sgemv/gpuvec.sgemv.js}
89
98
  *
@@ -92,8 +101,8 @@ export declare function sgemv(
92
101
  * @param m - number of rows in A
93
102
  * @param n - number of columns in A
94
103
  * @param alpha - scalar multiplier for op(A)*x
95
- * @param A - GpuMatrix, row-major
96
- * @param lda - leading dimension of A (>= n)
104
+ * @param A - GpuMatrix
105
+ * @param lda - leading dimension of A (must equal A.lda)
97
106
  * @param x - GpuVector input vector (not mutated)
98
107
  * @param incx - stride for x (must be a positive integer)
99
108
  * @param beta - scalar multiplier for y
@@ -13,24 +13,17 @@ import { calcWorkgroups } from "../util/workgroup.mjs";
13
13
  import { GpuVector } from "../classes/GpuVector.mjs";
14
14
  import { GpuMatrix } from "../classes/GpuMatrix.mjs";
15
15
 
16
- export async function sgemv(device, trans, m, n, alpha, A, lda, x, incx, beta, y, incy) {
16
+ export async function sgemv(device, trans, m, n, alpha, A, lda, x, incx, beta, y, incy, layout = "row-major") {
17
+ const AIsGpu = A instanceof GpuMatrix;
17
18
  const xIsGpu = x instanceof GpuVector;
18
19
  const yIsGpu = y instanceof GpuVector;
19
- const AIsGpu = A instanceof GpuMatrix;
20
- const isNoTrans = trans === "no-transpose";
21
20
 
22
21
  if (!(device instanceof GPUDevice))
23
22
  throw new Error("device must be a GPUDevice.");
24
- if (!isNoTrans && trans !== "transpose")
23
+ if (trans !== "no-transpose" && trans !== "transpose")
25
24
  throw new Error("trans must be 'no-transpose' or 'transpose'.");
26
- if (
27
- !Number.isInteger(m) ||
28
- !Number.isInteger(n) ||
29
- !Number.isInteger(incx) ||
30
- !Number.isInteger(incy) ||
31
- !Number.isInteger(lda)
32
- )
33
- throw new Error("m, n, incx, incy, and lda must be integers.");
25
+ if (layout !== "row-major" && layout !== "column-major")
26
+ throw new Error("layout must be 'row-major' or 'column-major'.");
34
27
  if (typeof alpha !== "number")
35
28
  throw new Error("alpha must be a number.");
36
29
  if (Number.isNaN(alpha)) throw new Error("alpha must not be NaN.");
@@ -39,9 +32,16 @@ export async function sgemv(device, trans, m, n, alpha, A, lda, x, incx, beta, y
39
32
  throw new Error("beta must be a number.");
40
33
  if (Number.isNaN(beta)) throw new Error("beta must not be NaN.");
41
34
  if (!Number.isFinite(beta)) throw new Error("beta must be finite.");
35
+ if (
36
+ !Number.isInteger(m) ||
37
+ !Number.isInteger(n) ||
38
+ !Number.isInteger(incx) ||
39
+ !Number.isInteger(incy) ||
40
+ !Number.isInteger(lda)
41
+ )
42
+ throw new Error("m, n, incx, incy, and lda must be integers.");
42
43
  if (incx <= 0 || incy <= 0)
43
44
  throw new Error("incx and incy must be positive.");
44
- if (lda < n) throw new Error("lda must be >= n.");
45
45
  if (!AIsGpu && !(A instanceof Float32Array))
46
46
  throw new Error("A must be a Float32Array or GpuMatrix.");
47
47
  if (!xIsGpu && !(x instanceof Float32Array))
@@ -65,11 +65,20 @@ export async function sgemv(device, trans, m, n, alpha, A, lda, x, incx, beta, y
65
65
  if (m < 0 || n < 0) throw new Error("m and n must be non-negative.");
66
66
  if (m === 0 || n === 0) return yIsGpu ? {} : { y };
67
67
 
68
- // NoTrans: x has n elements, y has m elements
69
- // Trans: x has m elements, y has n elements
68
+ // Column-major A reinterpreted row-major is A^T — swap to the kernel's
69
+ // view of m/n/trans now that the shape checks above are done.
70
+ const effLayout = AIsGpu ? A.layout : layout;
71
+ if (effLayout === "column-major") {
72
+ [m, n] = [n, m];
73
+ trans = trans === "no-transpose" ? "transpose" : "no-transpose";
74
+ }
75
+ const isNoTrans = trans === "no-transpose";
76
+
77
+ // NoTrans: x has n elements, y has m elements; Trans: x has m elements, y has n elements.
70
78
  const xLen = isNoTrans ? n : m;
71
79
  const yLen = isNoTrans ? m : n;
72
80
 
81
+ if (lda < n) throw new Error("lda must be >= n.");
73
82
  if (!AIsGpu && A.length < (m - 1) * lda + n)
74
83
  throw new Error(
75
84
  "A does not have enough elements for the given m, n, and lda.",
@@ -110,9 +119,7 @@ export async function sgemv(device, trans, m, n, alpha, A, lda, x, incx, beta, y
110
119
  paramsBuffer,
111
120
  ]);
112
121
 
113
- // NoTrans: one workgroup per row; clamped to device limit — the shader's
114
- // grid-stride loop handles remaining rows when m > dispatch count.
115
- // Trans: one thread per output column → dispatch ceil(n/64)
122
+ // NoTrans: one workgroup per row (grid-stride handles overflow); Trans: one thread per output column.
116
123
  const wgCount = isNoTrans
117
124
  ? Math.min(m, device.limits.maxComputeWorkgroupsPerDimension)
118
125
  : calcWorkgroups(yLen);
@@ -0,0 +1,111 @@
1
+ import { GpuVector } from "../classes/GpuVector.mjs";
2
+ import { GpuMatrix } from "../classes/GpuMatrix.mjs";
3
+
4
+ /**
5
+ * Performs the rank-1 update A = alpha * x * y^T + A
6
+ *
7
+ * A is an m×n matrix stored in row-major order, updated in place. `lda` is
8
+ * the leading dimension (number of floats between the start of consecutive
9
+ * rows — must be >= n).
10
+ *
11
+ * {@includeCode ../../examples/sger/sger.js}
12
+ *
13
+ * **Browser (standalone HTML):**
14
+ * {@includeCode ../../examples/sger/web/sger.html}
15
+ *
16
+ * @param device - GPUDevice from `init()`
17
+ * @param m - number of rows in A (length of x)
18
+ * @param n - number of columns in A (length of y)
19
+ * @param alpha - scalar multiplier for x*y^T
20
+ * @param x - Float32Array input vector, length at least (m-1)*incx+1
21
+ * @param incx - stride for x (must be a positive integer)
22
+ * @param y - Float32Array input vector, length at least (n-1)*incy+1
23
+ * @param incy - stride for y (must be a positive integer)
24
+ * @param A - Float32Array, row-major or column-major (see `layout`), at least
25
+ * (m-1)*lda+n elements for row-major or (n-1)*lda+m elements for column-major
26
+ * @param lda - leading dimension of A (>= n for row-major, >= m for column-major)
27
+ * @param layout - storage layout of `A` (default: `'row-major'`)
28
+ * @see <a href="https://github.com/manit2004/wgblas/blob/main/src/sger/sger.mjs#L15">Source code: sger.mjs (L15)</a>
29
+ * @category BLAS Level 2
30
+ */
31
+ export declare function sger(
32
+ device: GPUDevice,
33
+ m: number,
34
+ n: number,
35
+ alpha: number,
36
+ x: Float32Array,
37
+ incx: number,
38
+ y: Float32Array,
39
+ incy: number,
40
+ A: Float32Array,
41
+ lda: number,
42
+ layout?: 'row-major' | 'column-major',
43
+ ): Promise<{ A: Float32Array; gpuTimeMs?: number }>;
44
+
45
+ /**
46
+ * Performs the rank-1 update A = alpha * x * y^T + A
47
+ *
48
+ * A is kept GPU-resident; x and y are CPU Float32Arrays. `A`'s own `layout`
49
+ * (set at `GpuMatrix.from` time) determines the operation — there is no
50
+ * separate `layout` argument here.
51
+ *
52
+ * @param device - GPUDevice from `init()`
53
+ * @param m - number of rows in A
54
+ * @param n - number of columns in A
55
+ * @param alpha - scalar multiplier for x*y^T
56
+ * @param x - Float32Array input vector
57
+ * @param incx - stride for x (must be a positive integer)
58
+ * @param y - Float32Array input vector
59
+ * @param incy - stride for y (must be a positive integer)
60
+ * @param A - GpuMatrix, GPU-resident
61
+ * @param lda - leading dimension of A (must equal A.lda)
62
+ * @see <a href="https://github.com/manit2004/wgblas/blob/main/src/sger/sger.mjs#L15">Source code: sger.mjs (L15)</a>
63
+ * @category BLAS Level 2
64
+ */
65
+ export declare function sger(
66
+ device: GPUDevice,
67
+ m: number,
68
+ n: number,
69
+ alpha: number,
70
+ x: Float32Array,
71
+ incx: number,
72
+ y: Float32Array,
73
+ incy: number,
74
+ A: GpuMatrix,
75
+ lda: number,
76
+ ): Promise<{ gpuTimeMs?: number }>;
77
+
78
+ /**
79
+ * Performs the rank-1 update A = alpha * x * y^T + A
80
+ *
81
+ * x, y, and A are all kept resident on the GPU. `A`'s own `layout` (set at
82
+ * `GpuMatrix.from` time) determines the operation — there is no separate
83
+ * `layout` argument here.
84
+ *
85
+ * {@includeCode ../../examples/sger/gpuvec.sger.js}
86
+ *
87
+ * @param device - GPUDevice from `init()`
88
+ * @param m - number of rows in A
89
+ * @param n - number of columns in A
90
+ * @param alpha - scalar multiplier for x*y^T
91
+ * @param x - GpuVector input vector (not mutated)
92
+ * @param incx - stride for x (must be a positive integer)
93
+ * @param y - GpuVector input vector (not mutated)
94
+ * @param incy - stride for y (must be a positive integer)
95
+ * @param A - GpuMatrix, mutated in place
96
+ * @param lda - leading dimension of A (must equal A.lda)
97
+ * @see <a href="https://github.com/manit2004/wgblas/blob/main/src/sger/sger.mjs#L15">Source code: sger.mjs (L15)</a>
98
+ * @category BLAS Level 2
99
+ */
100
+ export declare function sger(
101
+ device: GPUDevice,
102
+ m: number,
103
+ n: number,
104
+ alpha: number,
105
+ x: GpuVector,
106
+ incx: number,
107
+ y: GpuVector,
108
+ incy: number,
109
+ A: GpuMatrix,
110
+ lda: number,
111
+ ): Promise<{ gpuTimeMs?: number }>;
@@ -0,0 +1,136 @@
1
+ import {
2
+ uploadBuffer,
3
+ createParamsBuffer,
4
+ stageReadback,
5
+ destroyBuffers,
6
+ } from "../util/buffer.mjs";
7
+ import { createBindGroup } from "../util/bindgroup.mjs";
8
+ import { runComputePass, submit } from "../util/compute.mjs";
9
+ import { extractResult } from "../util/result.mjs";
10
+ import { extractTimestamp } from "../util/benchmark.mjs";
11
+ import { getPipeline } from "../util/pipeline.mjs";
12
+ import { GpuVector } from "../classes/GpuVector.mjs";
13
+ import { GpuMatrix } from "../classes/GpuMatrix.mjs";
14
+
15
+ export async function sger(device, m, n, alpha, x, incx, y, incy, A, lda, layout = "row-major") {
16
+ const AIsGpu = A instanceof GpuMatrix;
17
+
18
+ if (!(device instanceof GPUDevice))
19
+ throw new Error("device must be a GPUDevice.");
20
+ if (layout !== "row-major" && layout !== "column-major")
21
+ throw new Error("layout must be 'row-major' or 'column-major'.");
22
+ if (typeof alpha !== "number")
23
+ throw new Error("alpha must be a number.");
24
+ if (Number.isNaN(alpha)) throw new Error("alpha must not be NaN.");
25
+ if (!Number.isFinite(alpha)) throw new Error("alpha must be finite.");
26
+ if (
27
+ !Number.isInteger(m) ||
28
+ !Number.isInteger(n) ||
29
+ !Number.isInteger(incx) ||
30
+ !Number.isInteger(incy) ||
31
+ !Number.isInteger(lda)
32
+ )
33
+ throw new Error("m, n, incx, incy, and lda must be integers.");
34
+ if (incx <= 0 || incy <= 0)
35
+ throw new Error("incx and incy must be positive.");
36
+ if (!AIsGpu && !(A instanceof Float32Array))
37
+ throw new Error("A must be a Float32Array or GpuMatrix.");
38
+ if (AIsGpu && lda !== A.lda)
39
+ throw new Error("lda must match A.lda when A is a GpuMatrix.");
40
+ // A.rows/A.cols are fixed regardless of layout — check against original m/n before the swap below.
41
+ if (AIsGpu && (A.rows < m || A.cols < n))
42
+ throw new Error("A is too small for the given m and n.");
43
+
44
+ // GpuMatrix's own layout wins over the argument; column-major A reinterpreted row-major is A^T, so swap x/y and m/n to reproduce it (transpose of a rank-1 update swaps its two vectors).
45
+ const effLayout = AIsGpu ? A.layout : layout;
46
+ if (effLayout === "column-major") {
47
+ [m, n] = [n, m];
48
+ [x, y] = [y, x];
49
+ [incx, incy] = [incy, incx];
50
+ }
51
+
52
+ const xIsGpu = x instanceof GpuVector;
53
+ const yIsGpu = y instanceof GpuVector;
54
+
55
+ if (lda < n) throw new Error("lda must be >= n.");
56
+ if (!xIsGpu && !(x instanceof Float32Array))
57
+ throw new Error("x must be a Float32Array or GpuVector.");
58
+ if (!yIsGpu && !(y instanceof Float32Array))
59
+ throw new Error("y must be a Float32Array or GpuVector.");
60
+ if (xIsGpu !== yIsGpu)
61
+ throw new Error(
62
+ "x and y must be the same type (both Float32Array or both GpuVector).",
63
+ );
64
+ if (xIsGpu && !AIsGpu)
65
+ throw new Error("A must be a GpuMatrix when x and y are GpuVectors.");
66
+ if (AIsGpu && xIsGpu && A._buf === x._buf)
67
+ throw new Error("A and x must not reference the same GPU buffer.");
68
+ if (AIsGpu && yIsGpu && A._buf === y._buf)
69
+ throw new Error("A and y must not reference the same GPU buffer.");
70
+ if (m < 0 || n < 0) throw new Error("m and n must be non-negative.");
71
+ if (m === 0 || n === 0) return AIsGpu ? {} : { A };
72
+
73
+ if (!AIsGpu && A.length < (m - 1) * lda + n)
74
+ throw new Error(
75
+ "A does not have enough elements for the given m, n, and lda.",
76
+ );
77
+ if (x.length < (m - 1) * incx + 1)
78
+ throw new Error("x does not have enough elements for the given m and incx.");
79
+ if (y.length < (n - 1) * incy + 1)
80
+ throw new Error("y does not have enough elements for the given n and incy.");
81
+
82
+ const pipeline = await getPipeline(device, "sger");
83
+
84
+ let xBuffer = null;
85
+ let yBuffer = null;
86
+ let ABuffer = null;
87
+ let paramsBuffer = null;
88
+
89
+ try {
90
+ xBuffer = xIsGpu ? x._buf : uploadBuffer(x, "sger-x", false);
91
+ yBuffer = yIsGpu ? y._buf : uploadBuffer(y, "sger-y", false);
92
+ ABuffer = AIsGpu ? A._buf : uploadBuffer(A, "sger-A", true);
93
+ paramsBuffer = createParamsBuffer(
94
+ [
95
+ { value: m, type: "u32" },
96
+ { value: n, type: "u32" },
97
+ { value: alpha, type: "f32" },
98
+ { value: incx, type: "u32" },
99
+ { value: incy, type: "u32" },
100
+ { value: lda, type: "u32" },
101
+ ],
102
+ "sger-params",
103
+ );
104
+
105
+ const bindGroup = createBindGroup(pipeline.getBindGroupLayout(0), [
106
+ xBuffer,
107
+ yBuffer,
108
+ ABuffer,
109
+ paramsBuffer,
110
+ ]);
111
+
112
+ // One workgroup per row of A; clamped to device limit — the shader's
113
+ // grid-stride loop handles remaining rows when m > dispatch count.
114
+ const wgCount = Math.min(m, device.limits.maxComputeWorkgroupsPerDimension);
115
+ const { commandEncoder, ts } = runComputePass(pipeline, bindGroup, wgCount);
116
+ const readBuffer = AIsGpu ? null : stageReadback(commandEncoder, ABuffer);
117
+
118
+ submit(commandEncoder);
119
+
120
+ const gpuTimeMs = await extractTimestamp(ts);
121
+
122
+ if (AIsGpu) {
123
+ if (gpuTimeMs !== undefined) return { gpuTimeMs };
124
+ return {};
125
+ }
126
+
127
+ const result = await extractResult(readBuffer, Float32Array);
128
+ if (gpuTimeMs !== undefined) return { A: result, gpuTimeMs };
129
+ return { A: result };
130
+ } finally {
131
+ if (!xIsGpu && xBuffer) destroyBuffers(xBuffer);
132
+ if (!yIsGpu && yBuffer) destroyBuffers(yBuffer);
133
+ if (!AIsGpu && ABuffer) destroyBuffers(ABuffer);
134
+ if (paramsBuffer) destroyBuffers(paramsBuffer);
135
+ }
136
+ }