westures-core 1.2.0 → 1.2.1

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package/dist/index.js CHANGED
@@ -1,22 +1,1249 @@
1
- parcelRequire=function(e,r,t,n){var i,o="function"==typeof parcelRequire&&parcelRequire,u="function"==typeof require&&require;function f(t,n){if(!r[t]){if(!e[t]){var i="function"==typeof parcelRequire&&parcelRequire;if(!n&&i)return i(t,!0);if(o)return o(t,!0);if(u&&"string"==typeof t)return u(t);var c=new Error("Cannot find module '"+t+"'");throw c.code="MODULE_NOT_FOUND",c}p.resolve=function(r){return e[t][1][r]||r},p.cache={};var l=r[t]=new f.Module(t);e[t][0].call(l.exports,p,l,l.exports,this)}return r[t].exports;function p(e){return f(p.resolve(e))}}f.isParcelRequire=!0,f.Module=function(e){this.id=e,this.bundle=f,this.exports={}},f.modules=e,f.cache=r,f.parent=o,f.register=function(r,t){e[r]=[function(e,r){r.exports=t},{}]};for(var c=0;c<t.length;c++)try{f(t[c])}catch(e){i||(i=e)}if(t.length){var l=f(t[t.length-1]);"object"==typeof exports&&"undefined"!=typeof module?module.exports=l:"function"==typeof define&&define.amd?define(function(){return l}):n&&(this[n]=l)}if(parcelRequire=f,i)throw i;return f}({"nrko":[function(require,module,exports) {
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- "use strict";function e(e,t){var n=Object.keys(e);if(Object.getOwnPropertySymbols){var r=Object.getOwnPropertySymbols(e);t&&(r=r.filter(function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable})),n.push.apply(n,r)}return n}function t(t){for(var r=1;r<arguments.length;r++){var i=null!=arguments[r]?arguments[r]:{};r%2?e(Object(i),!0).forEach(function(e){n(t,e,i[e])}):Object.getOwnPropertyDescriptors?Object.defineProperties(t,Object.getOwnPropertyDescriptors(i)):e(Object(i)).forEach(function(e){Object.defineProperty(t,e,Object.getOwnPropertyDescriptor(i,e))})}return t}function n(e,t,n){return t in e?Object.defineProperty(e,t,{value:n,enumerable:!0,configurable:!0,writable:!0}):e[t]=n,e}function r(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function i(e,t){for(var n=0;n<t.length;n++){var r=t[n];r.enumerable=r.enumerable||!1,r.configurable=!0,"value"in r&&(r.writable=!0),Object.defineProperty(e,r.key,r)}}function o(e,t,n){return t&&i(e.prototype,t),n&&i(e,n),e}var u=0,a=function(){function e(n,i,o){var a=arguments.length>3&&void 0!==arguments[3]?arguments[3]:{};if(r(this,e),"string"!=typeof n)throw new TypeError("Gestures require a string type / name");this.type=n,this.id="gesture-".concat(this.type,"-").concat(u++),this.element=i,this.handler=o,this.options=t(t({},e.DEFAULTS),a)}return o(e,[{key:"isEnabled",value:function(e){var t=e.active.length,n=e.event,r=this.options,i=r.enableKeys,o=r.disableKeys,u=r.minInputs,a=r.maxInputs;return u<=t&&a>=t&&(0===i.length||i.some(function(e){return n[e]}))&&!o.some(function(e){return n[e]})}},{key:"start",value:function(){return null}},{key:"move",value:function(){return null}},{key:"end",value:function(){return null}},{key:"cancel",value:function(){return null}},{key:"evaluateHook",value:function(e,t){var n=this[e](t);n&&this.recognize(e,t,n)}},{key:"recognize",value:function(e,n,r){this.handler(t({centroid:n.centroid,event:n.event,phase:e,type:this.type,target:this.element},r))}}]),e}();a.DEFAULTS={enableKeys:[],disableKeys:[],minInputs:1,maxInputs:Number.MAX_VALUE},module.exports=a;
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- },{}],"Qs2Z":[function(require,module,exports) {
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- "use strict";function n(n,e){if(!(n instanceof e))throw new TypeError("Cannot call a class as a function")}function e(n,e){for(var t=0;t<e.length;t++){var r=e[t];r.enumerable=r.enumerable||!1,r.configurable=!0,"value"in r&&(r.writable=!0),Object.defineProperty(n,r.key,r)}}function t(n,t,r){return t&&e(n.prototype,t),r&&e(n,r),n}var r=function(){function e(){var t=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0,r=arguments.length>1&&void 0!==arguments[1]?arguments[1]:0;n(this,e),this.x=t,this.y=r}return t(e,[{key:"angleTo",value:function(n){return Math.atan2(n.y-this.y,n.x-this.x)}},{key:"averageDistanceTo",value:function(n){return this.totalDistanceTo(n)/n.length}},{key:"clone",value:function(){return new e(this.x,this.y)}},{key:"distanceTo",value:function(n){return Math.hypot(n.x-this.x,n.y-this.y)}},{key:"minus",value:function(n){return new e(this.x-n.x,this.y-n.y)}},{key:"plus",value:function(n){return new e(this.x+n.x,this.y+n.y)}},{key:"totalDistanceTo",value:function(n){var e=this;return n.reduce(function(n,t){return n+e.distanceTo(t)},0)}}],[{key:"centroid",value:function(){var n=arguments.length>0&&void 0!==arguments[0]?arguments[0]:[];if(0===n.length)return null;var t=e.sum(n);return t.x/=n.length,t.y/=n.length,t}},{key:"sum",value:function(){return(arguments.length>0&&void 0!==arguments[0]?arguments[0]:[]).reduce(function(n,e){return n.x+=e.x,n.y+=e.y,n},new e(0,0))}}]),e}();module.exports=r;
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- },{}],"p3SI":[function(require,module,exports) {
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- "use strict";var e=["blur","pointercancel","touchcancel","mouseleave"],o=["keydown","keyup"],t=["mousedown","mousemove","mouseup"],u=["pointerdown","pointermove","pointerup"],E=["touchend","touchmove","touchstart"],n=["altKey","ctrlKey","metaKey","shiftKey"],c=["Alt","Control","Meta","Shift"],r="cancel",m="end",S="move",p="start",s=[p,S,m,r],T={blur:r,pointercancel:r,touchcancel:r,mouseup:m,pointerup:m,touchend:m,mousemove:S,pointermove:S,touchmove:S,mousedown:p,pointerdown:p,touchstart:p};module.exports={CANCEL_EVENTS:e,KEYBOARD_EVENTS:o,MOUSE_EVENTS:t,POINTER_EVENTS:u,TOUCH_EVENTS:E,STATE_KEYS:n,STATE_KEY_STRINGS:c,CANCEL:r,END:m,MOVE:S,START:p,PHASE:T,PHASES:s};
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- },{}],"zSto":[function(require,module,exports) {
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- "use strict";function n(n,t){if(!(n instanceof t))throw new TypeError("Cannot call a class as a function")}var t=require("./Point2D.js"),e=require("./constants.js"),i=e.PHASE;function r(n,t){return n.changedTouches?Array.from(n.changedTouches).find(function(n){return n.identifier===t}):n}var o=function e(o,s){n(this,e);var c=r(o,s),a=c.clientX,u=c.clientY;this.event=o,this.type=i[o.type],this.time=Date.now(),this.point=new t(a,u)};module.exports=o;
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- },{"./Point2D.js":"Qs2Z","./constants.js":"p3SI"}],"K0yk":[function(require,module,exports) {
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- "use strict";var t=2*Math.PI,e=-Math.PI;function n(n,r){var o=n-r;return o<e?o+=t:o>Math.PI&&(o-=t),o}function r(t){if("function"==typeof t.composedPath)return t.composedPath();for(var e=[],n=t.target;n!==document;n=n.parentNode)e.push(n);return e.push(document),e.push(window),e}function o(t,e){var n=new Set;return t.forEach(function(t){e(t)&&n.add(t)}),n}function u(t,e){return o(t,function(t){return!e.has(t)})}module.exports={angularDifference:n,getPropagationPath:r,setDifference:u,setFilter:o};
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- },{}],"W3UA":[function(require,module,exports) {
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- "use strict";function t(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function e(t,e){for(var i=0;i<e.length;i++){var n=e[i];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(t,n.key,n)}}function i(t,i,n){return i&&e(t.prototype,i),n&&e(t,n),t}var n=require("./PointerData.js"),r=require("./utils.js"),a=r.getPropagationPath,u=function(){function e(i,r){t(this,e);var u=new n(i,r);this.initialElements=new WeakSet(a(i)),this.initial=u,this.current=u,this.previous=u,this.identifier=r}return i(e,[{key:"phase",get:function(){return this.current.type}},{key:"startTime",get:function(){return this.initial.time}},{key:"totalDistance",value:function(){return this.initial.point.distanceTo(this.current.point)}},{key:"update",value:function(t){this.previous=this.current,this.current=new n(t,this.identifier)}}]),e}();module.exports=u;
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- },{"./PointerData.js":"zSto","./utils.js":"K0yk"}],"x00L":[function(require,module,exports) {
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- "use strict";function t(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function e(t,e){for(var n=0;n<e.length;n++){var i=e[n];i.enumerable=i.enumerable||!1,i.configurable=!0,"value"in i&&(i.writable=!0),Object.defineProperty(t,i.key,i)}}function n(t,n,i){return n&&e(t.prototype,n),i&&e(t,i),t}var i=require("./constants.js"),s=i.CANCEL,u=i.END,r=i.MOVE,a=i.PHASE,o=i.START,c=require("./Input.js"),h=require("./Point2D.js"),p={inputs:Symbol.for("inputs")},l={TouchEvent:function(t){var e=this;Array.from(t.changedTouches).forEach(function(n){e.updateInput(t,n.identifier)})},PointerEvent:function(t){this.updateInput(t,t.pointerId)},MouseEvent:function(t){0===t.button&&this.updateInput(t,t.button)}},f=function(){function e(n){t(this,e),this.element=n,this[p.inputs]=new Map,this.inputs=[],this.active=[],this.activePoints=[],this.centroid={},this.event=null}return n(e,[{key:"clearEndedInputs",value:function(){var t=this;this[p.inputs].forEach(function(e,n){"end"===e.phase&&t[p.inputs].delete(n)})}},{key:"getInputsInPhase",value:function(t){return this.inputs.filter(function(e){return e.phase===t})}},{key:"getInputsNotInPhase",value:function(t){return this.inputs.filter(function(e){return e.phase!==t})}},{key:"hasNoInputs",value:function(){return 0===this[p.inputs].size}},{key:"updateInput",value:function(t,e){switch(a[t.type]){case o:this[p.inputs].set(e,new c(t,e));try{this.element.setPointerCapture(e)}catch(n){}break;case u:try{this.element.releasePointerCapture(e)}catch(n){}case s:case r:this[p.inputs].has(e)&&this[p.inputs].get(e).update(t);break;default:console.warn("Unrecognized event type: ".concat(t.type))}}},{key:"updateAllInputs",value:function(t){l[t.constructor.name].call(this,t),this.updateFields(t)}},{key:"updateFields",value:function(t){this.inputs=Array.from(this[p.inputs].values()),this.active=this.getInputsNotInPhase("end"),this.activePoints=this.active.map(function(t){return t.current.point}),this.centroid=h.centroid(this.activePoints),this.event=t}}]),e}();module.exports=f;
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- },{"./constants.js":"p3SI","./Input.js":"W3UA","./Point2D.js":"Qs2Z"}],"e28u":[function(require,module,exports) {
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- "use strict";function e(e,t){var s=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);t&&(n=n.filter(function(t){return Object.getOwnPropertyDescriptor(e,t).enumerable})),s.push.apply(s,n)}return s}function t(t){for(var n=1;n<arguments.length;n++){var i=null!=arguments[n]?arguments[n]:{};n%2?e(Object(i),!0).forEach(function(e){s(t,e,i[e])}):Object.getOwnPropertyDescriptors?Object.defineProperties(t,Object.getOwnPropertyDescriptors(i)):e(Object(i)).forEach(function(e){Object.defineProperty(t,e,Object.getOwnPropertyDescriptor(i,e))})}return t}function s(e,t,s){return t in e?Object.defineProperty(e,t,{value:s,enumerable:!0,configurable:!0,writable:!0}):e[t]=s,e}function n(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function i(e,t){for(var s=0;s<t.length;s++){var n=t[s];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}function r(e,t,s){return t&&i(e.prototype,t),s&&i(e,s),e}var u=require("./State.js"),a=require("./constants.js"),o=a.CANCEL_EVENTS,c=a.KEYBOARD_EVENTS,h=a.MOUSE_EVENTS,l=a.POINTER_EVENTS,v=a.TOUCH_EVENTS,f=a.STATE_KEY_STRINGS,p=a.PHASE,E=a.CANCEL,d=a.END,y=a.START,G=require("./utils.js"),b=G.setDifference,w=G.setFilter,O=function(){function e(){var s=arguments.length>0&&void 0!==arguments[0]?arguments[0]:window,i=arguments.length>1&&void 0!==arguments[1]?arguments[1]:{};n(this,e),i=t(t({},e.DEFAULTS),i),this.gestures=new Set,this.activeGestures=new Set,this.potentialGestures=new Set,this.element=s,this.options=i,this.state=new u(this.element),this.activate()}return r(e,[{key:"activate",value:function(){var e=this,t=[];t=this.options.preferPointer&&window.PointerEvent?l:h.concat(v);var s=this.arbitrate.bind(this);t.forEach(function(t){e.element.addEventListener(t,s,{capture:e.options.capture,once:!1,passive:!1})});var n=this.cancel.bind(this);o.forEach(function(e){window.addEventListener(e,n)});var i=this.handleKeyboardEvent.bind(this);c.forEach(function(e){window.addEventListener(e,i)})}},{key:"cancel",value:function(e){var t=this;this.options.preventDefault&&e.preventDefault(),this.state.inputs.forEach(function(t){t.update(e)}),this.activeGestures.forEach(function(e){e.evaluateHook(E,t.state)}),this.state=new u(this.element),this.resetActiveGestures()}},{key:"handleKeyboardEvent",value:function(e){var t=this;if(f.indexOf(e.key)>=0){this.state.event=e;var s=this.activeGestures;this.setActiveGestures(),b(s,this.activeGestures).forEach(function(e){e.evaluateHook(d,t.state)}),b(this.activeGestures,s).forEach(function(e){e.evaluateHook(y,t.state)})}}},{key:"resetActiveGestures",value:function(){this.potentialGestures=new Set,this.activeGestures=new Set}},{key:"setActiveGestures",value:function(){var e=this;this.activeGestures=w(this.potentialGestures,function(t){return t.isEnabled(e.state)})}},{key:"setPotentialGestures",value:function(){var e=this.state.inputs[0];this.potentialGestures=w(this.gestures,function(t){return e.initialElements.has(t.element)})}},{key:"updateActiveGestures",value:function(e,t){p[e.type]===y&&(t&&this.setPotentialGestures(),this.setActiveGestures())}},{key:"pruneActiveGestures",value:function(e){p[e.type]===d&&(this.state.hasNoInputs()?this.resetActiveGestures():this.setActiveGestures())}},{key:"arbitrate",value:function(e){var t=this,s=this.state.hasNoInputs();this.state.updateAllInputs(e),this.updateActiveGestures(e,s),this.activeGestures.size>0&&(this.options.preventDefault&&e.preventDefault(),this.activeGestures.forEach(function(s){s.evaluateHook(p[e.type],t.state)})),this.state.clearEndedInputs(),this.pruneActiveGestures(e)}},{key:"addGesture",value:function(e){e.element.style.touchAction=this.options.touchAction,this.gestures.add(e)}},{key:"removeGesture",value:function(e){this.gestures.delete(e),this.potentialGestures.delete(e),this.activeGestures.delete(e)}},{key:"getGesturesByElement",value:function(e){return w(this.gestures,function(t){return t.element===e})}},{key:"removeGesturesByElement",value:function(e){var t=this;this.getGesturesByElement(e).forEach(function(e){return t.removeGesture(e)})}}]),e}();O.DEFAULTS={capture:!1,preferPointer:!0,preventDefault:!0,touchAction:"none"},module.exports=O;
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- },{"./State.js":"x00L","./constants.js":"p3SI","./utils.js":"K0yk"}],"Ngkj":[function(require,module,exports) {
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- "use strict";function t(t,e){var r=Object.keys(t);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(t);e&&(n=n.filter(function(e){return Object.getOwnPropertyDescriptor(t,e).enumerable})),r.push.apply(r,n)}return r}function e(e){for(var n=1;n<arguments.length;n++){var i=null!=arguments[n]?arguments[n]:{};n%2?t(Object(i),!0).forEach(function(t){r(e,t,i[t])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(i)):t(Object(i)).forEach(function(t){Object.defineProperty(e,t,Object.getOwnPropertyDescriptor(i,t))})}return e}function r(t,e,r){return e in t?Object.defineProperty(t,e,{value:r,enumerable:!0,configurable:!0,writable:!0}):t[e]=r,t}function n(t,e){if(!(t instanceof e))throw new TypeError("Cannot call a class as a function")}function i(t,e){for(var r=0;r<e.length;r++){var n=e[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(t,n.key,n)}}function o(t,e,r){return e&&i(t.prototype,e),r&&i(t,r),t}var c=Symbol("cascade"),a=Symbol("smooth");function u(t){if(t)try{return window.matchMedia("(pointer: coarse)").matches}catch(e){return!0}return!1}var s=function(){function t(){var r=arguments.length>0&&void 0!==arguments[0]?arguments[0]:{};n(this,t);var i=e(e({},t.DEFAULTS),r);this.next=null,u(i.applySmoothing)?this.next=this[a].bind(this):this.next=function(t){return t},this.identity=i.identity,this[c]=this.identity}return o(t,[{key:"restart",value:function(){this[c]=this.identity}},{key:a,value:function(t){var e=this.average(this[c],t);return this[c]=e,e}},{key:"average",value:function(t,e){return(t+e)/2}}]),t}();s.DEFAULTS={applySmoothing:!0,identity:0},module.exports=s;
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- },{}],"Focm":[function(require,module,exports) {
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- "use strict";function e(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var n=Object.getOwnPropertySymbols(e);r&&(n=n.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,n)}return t}function r(r){for(var n=1;n<arguments.length;n++){var o=null!=arguments[n]?arguments[n]:{};n%2?e(Object(o),!0).forEach(function(e){t(r,e,o[e])}):Object.getOwnPropertyDescriptors?Object.defineProperties(r,Object.getOwnPropertyDescriptors(o)):e(Object(o)).forEach(function(e){Object.defineProperty(r,e,Object.getOwnPropertyDescriptor(o,e))})}return r}function t(e,r,t){return r in e?Object.defineProperty(e,r,{value:t,enumerable:!0,configurable:!0,writable:!0}):e[r]=t,e}var n=require("./src/Gesture.js"),o=require("./src/Input.js"),s=require("./src/Point2D.js"),c=require("./src/PointerData.js"),i=require("./src/Region.js"),u=require("./src/Smoothable.js"),a=require("./src/State.js"),j=require("./src/constants.js"),b=require("./src/utils.js");module.exports=r(r({Gesture:n,Input:o,Point2D:s,PointerData:c,Region:i,Smoothable:u,State:a},j),b);
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- },{"./src/Gesture.js":"nrko","./src/Input.js":"W3UA","./src/Point2D.js":"Qs2Z","./src/PointerData.js":"zSto","./src/Region.js":"e28u","./src/Smoothable.js":"Ngkj","./src/State.js":"x00L","./src/constants.js":"p3SI","./src/utils.js":"K0yk"}]},{},["Focm"], null)
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- //# sourceMappingURL=/index.js.map
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+ /**
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+ * The global API interface for westures-core. Exposes all classes, constants,
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+ * and routines used by the package. Use responsibly.
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+ *
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+ * @namespace westures-core
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+ */ 'use strict';
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+ var $de0d6a332419bf3c$exports = {};
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+ 'use strict';
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+ let $de0d6a332419bf3c$var$g_id = 0;
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+ /**
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+ * The Gesture class that all gestures inherit from. A custom gesture class will
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+ * need to override some or all of the four phase "hooks": start, move, end, and
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+ * cancel.
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+ *
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+ * @memberof westures-core
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+ *
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+ * @param {string} type - The name of the gesture.
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+ * @param {Element} element - The element to which to associate the gesture.
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+ * @param {Function} handler - The function handler to execute when a gesture
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+ * is recognized on the associated element.
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+ * @param {object} [options] - Generic gesture options
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+ * @param {westures-core.STATE_KEYS[]} [options.enableKeys=[]] - List of keys
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+ * which will enable the gesture. The gesture will not be recognized unless one
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+ * of these keys is pressed while the interaction occurs. If not specified or an
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+ * empty list, the gesture is treated as though the enable key is always down.
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+ * @param {westures-core.STATE_KEYS[]} [options.disableKeys=[]] - List of keys
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+ * which will disable the gesture. The gesture will not be recognized if one of
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+ * these keys is pressed while the interaction occurs. If not specified or an
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+ * empty list, the gesture is treated as though the disable key is never down.
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+ * @param {number} [options.minInputs=1] - The minimum number of pointers that
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+ * must be active for the gesture to be recognized. Uses >=.
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+ * @param {number} [options.maxInputs=Number.MAX_VALUE] - The maximum number of
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+ * pointers that may be active for the gesture to be recognized. Uses <=.
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+ */ class $de0d6a332419bf3c$var$Gesture {
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+ constructor(type, element, handler, options = {
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+ }){
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+ if (typeof type !== 'string') throw new TypeError('Gestures require a string type / name');
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+ /**
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+ * The name of the gesture. (e.g. 'pan' or 'tap' or 'pinch').
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+ *
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+ * @type {string}
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+ */ this.type = type;
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+ /**
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+ * The unique identifier for each gesture. This allows for distinctions
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+ * across instances of Gestures that are created on the fly (e.g.
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+ * gesture-tap-1, gesture-tap-2).
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+ *
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+ * @type {string}
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+ */ this.id = `gesture-${this.type}-${$de0d6a332419bf3c$var$g_id++}`;
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+ /**
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+ * The element to which to associate the gesture.
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+ *
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+ * @type {Element}
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+ */ this.element = element;
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+ /**
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+ * The function handler to execute when the gesture is recognized on the
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+ * associated element.
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+ *
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+ * @type {Function}
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+ */ this.handler = handler;
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+ /**
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+ * The options. Can usually be adjusted live, though be careful doing this.
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+ *
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+ * @type {object}
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+ */ this.options = {
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+ ...$de0d6a332419bf3c$var$Gesture.DEFAULTS,
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+ ...options
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+ };
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+ }
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+ /**
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+ * Determines whether this gesture is enabled.
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+ *
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+ * @param {westures-core.State} state - The input state object of the current
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+ * region.
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+ *
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+ * @return {boolean} true if enabled, false otherwise.
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+ */ isEnabled(state) {
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+ const count = state.active.length;
79
+ const event = state.event;
80
+ const { enableKeys: enableKeys , disableKeys: disableKeys , minInputs: minInputs , maxInputs: maxInputs } = this.options;
81
+ return minInputs <= count && maxInputs >= count && (enableKeys.length === 0 || enableKeys.some((k)=>event[k]
82
+ )) && !disableKeys.some((k)=>event[k]
83
+ );
84
+ }
85
+ /**
86
+ * Event hook for the start phase of a gesture.
87
+ *
88
+ * @param {westures-core.State} state - The input state object of the current
89
+ * region.
90
+ *
91
+ * @return {?Object} Gesture is considered recognized if an Object is
92
+ * returned.
93
+ */ start() {
94
+ return null;
95
+ }
96
+ /**
97
+ * Event hook for the move phase of a gesture.
98
+ *
99
+ * @param {westures-core.State} state - The input state object of the current
100
+ * region.
101
+ *
102
+ * @return {?Object} Gesture is considered recognized if an Object is
103
+ * returned.
104
+ */ move() {
105
+ return null;
106
+ }
107
+ /**
108
+ * Event hook for the end phase of a gesture.
109
+ *
110
+ * @param {westures-core.State} state - The input state object of the current
111
+ * region.
112
+ *
113
+ * @return {?Object} Gesture is considered recognized if an Object is
114
+ * returned.
115
+ */ end() {
116
+ return null;
117
+ }
118
+ /**
119
+ * Event hook for when an input is cancelled.
120
+ *
121
+ * @param {westures-core.State} state - The input state object of the current
122
+ * region.
123
+ *
124
+ * @return {?Object} Gesture is considered recognized if an Object is
125
+ * returned.
126
+ */ cancel() {
127
+ return null;
128
+ }
129
+ /**
130
+ * Evalutes the given gesture hook, and dispatches any data that is produced
131
+ * by calling [recognize]{@link westures-core.Gesture#recognize}.
132
+ *
133
+ * @param {string} hook - Must be one of 'start', 'move', 'end', or 'cancel'.
134
+ * @param {westures-core.State} state - The current State instance.
135
+ */ evaluateHook(hook, state) {
136
+ const data = this[hook](state);
137
+ if (data) this.recognize(hook, state, data);
138
+ }
139
+ /**
140
+ * Recognize a Gesture by calling the handler. Standardizes the way the
141
+ * handler is called so that classes extending Gesture can circumvent the
142
+ * evaluateHook approach but still provide results that have a common format.
143
+ *
144
+ * Note that the properties in the "data" object will receive priority when
145
+ * constructing the results. This can be used to override standard results
146
+ * such as the phase or the centroid.
147
+ *
148
+ * @param {string} hook - Must be one of 'start', 'move', 'end', or 'cancel'.
149
+ * @param {westures-core.State} state - current input state.
150
+ * @param {Object} data - Results data specific to the recognized gesture.
151
+ */ recognize(hook, state, data) {
152
+ this.handler({
153
+ centroid: state.centroid,
154
+ event: state.event,
155
+ phase: hook,
156
+ type: this.type,
157
+ target: this.element,
158
+ ...data
159
+ });
160
+ }
161
+ }
162
+ $de0d6a332419bf3c$var$Gesture.DEFAULTS = {
163
+ enableKeys: [],
164
+ disableKeys: [],
165
+ minInputs: 1,
166
+ maxInputs: Number.MAX_VALUE
167
+ };
168
+ $de0d6a332419bf3c$exports = $de0d6a332419bf3c$var$Gesture;
169
+
170
+
171
+ var $e2125e2e71e37a0c$exports = {};
172
+ 'use strict';
173
+ var $0ca7bfe1c074e8ca$exports = {};
174
+ 'use strict';
175
+ var $6c3676f10a43b740$exports = {};
176
+ 'use strict';
177
+ /**
178
+ * The Point2D class stores and operates on 2-dimensional points, represented as
179
+ * x and y coordinates.
180
+ *
181
+ * @memberof westures-core
182
+ *
183
+ * @param {number} [ x=0 ] - The x coordinate of the point.
184
+ * @param {number} [ y=0 ] - The y coordinate of the point.
185
+ */ class $6c3676f10a43b740$var$Point2D {
186
+ constructor(x = 0, y = 0){
187
+ /**
188
+ * The x coordinate of the point.
189
+ *
190
+ * @type {number}
191
+ */ this.x = x;
192
+ /**
193
+ * The y coordinate of the point.
194
+ *
195
+ * @type {number}
196
+ */ this.y = y;
197
+ }
198
+ /**
199
+ * Calculates the angle between this point and the given point.
200
+ *
201
+ * @param {!westures-core.Point2D} point - Projected point for calculating the
202
+ * angle.
203
+ *
204
+ * @return {number} Radians along the unit circle where the projected
205
+ * point lies.
206
+ */ angleTo(point) {
207
+ return Math.atan2(point.y - this.y, point.x - this.x);
208
+ }
209
+ /**
210
+ * Determine the angle from the centroid to each of the points.
211
+ *
212
+ * @param {!westures-core.Point2D[]} points - the Point2D objects to calculate
213
+ * the angles to.
214
+ *
215
+ * @returns {number[]}
216
+ */ anglesTo(points) {
217
+ return points.map((point)=>this.angleTo(point)
218
+ );
219
+ }
220
+ /**
221
+ * Determine the average distance from this point to the provided array of
222
+ * points.
223
+ *
224
+ * @param {!westures-core.Point2D[]} points - the Point2D objects to calculate
225
+ * the average distance to.
226
+ *
227
+ * @return {number} The average distance from this point to the provided
228
+ * points.
229
+ */ averageDistanceTo(points) {
230
+ return this.totalDistanceTo(points) / points.length;
231
+ }
232
+ /**
233
+ * Clone this point.
234
+ *
235
+ * @return {westures-core.Point2D} A new Point2D, identical to this point.
236
+ */ clone() {
237
+ return new $6c3676f10a43b740$var$Point2D(this.x, this.y);
238
+ }
239
+ /**
240
+ * Calculates the distance between two points.
241
+ *
242
+ * @param {!westures-core.Point2D} point - Point to which the distance is
243
+ * calculated.
244
+ *
245
+ * @return {number} The distance between the two points, a.k.a. the
246
+ * hypoteneuse.
247
+ */ distanceTo(point) {
248
+ return Math.hypot(point.x - this.x, point.y - this.y);
249
+ }
250
+ /**
251
+ * Subtract the given point from this point.
252
+ *
253
+ * @param {!westures-core.Point2D} point - Point to subtract from this point.
254
+ *
255
+ * @return {westures-core.Point2D} A new Point2D, which is the result of (this
256
+ * - point).
257
+ */ minus(point) {
258
+ return new $6c3676f10a43b740$var$Point2D(this.x - point.x, this.y - point.y);
259
+ }
260
+ /**
261
+ * Return the summation of this point to the given point.
262
+ *
263
+ * @param {!westures-core.Point2D} point - Point to add to this point.
264
+ *
265
+ * @return {westures-core.Point2D} A new Point2D, which is the addition of the
266
+ * two points.
267
+ */ plus(point) {
268
+ return new $6c3676f10a43b740$var$Point2D(this.x + point.x, this.y + point.y);
269
+ }
270
+ /**
271
+ * Calculates the total distance from this point to an array of points.
272
+ *
273
+ * @param {!westures-core.Point2D[]} points - The array of Point2D objects to
274
+ * calculate the total distance to.
275
+ *
276
+ * @return {number} The total distance from this point to the provided points.
277
+ */ totalDistanceTo(points) {
278
+ return points.reduce((d, p)=>d + this.distanceTo(p)
279
+ , 0);
280
+ }
281
+ /**
282
+ * Calculates the centroid of a list of points.
283
+ *
284
+ * @param {westures-core.Point2D[]} points - The array of Point2D objects for
285
+ * which to calculate the centroid.
286
+ *
287
+ * @return {westures-core.Point2D} The centroid of the provided points.
288
+ */ static centroid(points = []) {
289
+ if (points.length === 0) return null;
290
+ const total = $6c3676f10a43b740$var$Point2D.sum(points);
291
+ total.x /= points.length;
292
+ total.y /= points.length;
293
+ return total;
294
+ }
295
+ /**
296
+ * Calculates the sum of the given points.
297
+ *
298
+ * @param {westures-core.Point2D[]} points - The Point2D objects to sum up.
299
+ *
300
+ * @return {westures-core.Point2D} A new Point2D representing the sum of the
301
+ * given points.
302
+ */ static sum(points = []) {
303
+ return points.reduce((total, pt)=>{
304
+ total.x += pt.x;
305
+ total.y += pt.y;
306
+ return total;
307
+ }, new $6c3676f10a43b740$var$Point2D(0, 0));
308
+ }
309
+ }
310
+ $6c3676f10a43b740$exports = $6c3676f10a43b740$var$Point2D;
311
+
312
+
313
+ var $be6f0e84320366a7$exports = {};
314
+ 'use strict';
315
+ /**
316
+ * List of events that trigger the cancel phase.
317
+ *
318
+ * @memberof westures-core
319
+ * @type {string[]}
320
+ */ const $be6f0e84320366a7$var$CANCEL_EVENTS = [
321
+ 'blur',
322
+ 'pointercancel',
323
+ 'touchcancel',
324
+ 'mouseleave',
325
+ ];
326
+ /**
327
+ * List of keyboard events that trigger a restart.
328
+ *
329
+ * @memberof westures-core
330
+ * @type {string[]}
331
+ */ const $be6f0e84320366a7$var$KEYBOARD_EVENTS = [
332
+ 'keydown',
333
+ 'keyup',
334
+ ];
335
+ /**
336
+ * List of mouse events to listen to.
337
+ *
338
+ * @memberof westures-core
339
+ * @type {string[]}
340
+ */ const $be6f0e84320366a7$var$MOUSE_EVENTS = [
341
+ 'mousedown',
342
+ 'mousemove',
343
+ 'mouseup',
344
+ ];
345
+ /**
346
+ * List of pointer events to listen to.
347
+ *
348
+ * @memberof westures-core
349
+ * @type {string[]}
350
+ */ const $be6f0e84320366a7$var$POINTER_EVENTS = [
351
+ 'pointerdown',
352
+ 'pointermove',
353
+ 'pointerup',
354
+ ];
355
+ /**
356
+ * List of touch events to listen to.
357
+ *
358
+ * @memberof westures-core
359
+ * @type {string[]}
360
+ */ const $be6f0e84320366a7$var$TOUCH_EVENTS = [
361
+ 'touchend',
362
+ 'touchmove',
363
+ 'touchstart',
364
+ ];
365
+ /**
366
+ * List of potentially state-modifying keys.
367
+ * Entries are: ['altKey', 'ctrlKey', 'metaKey', 'shiftKey'].
368
+ *
369
+ * @memberof westures-core
370
+ * @type {string[]}
371
+ */ const $be6f0e84320366a7$var$STATE_KEYS = [
372
+ 'altKey',
373
+ 'ctrlKey',
374
+ 'metaKey',
375
+ 'shiftKey',
376
+ ];
377
+ /**
378
+ * List of the 'key' values on KeyboardEvent objects of the potentially
379
+ * state-modifying keys.
380
+ *
381
+ * @memberof westures-core
382
+ * @type {string[]}
383
+ */ const $be6f0e84320366a7$var$STATE_KEY_STRINGS = [
384
+ 'Alt',
385
+ 'Control',
386
+ 'Meta',
387
+ 'Shift',
388
+ ];
389
+ /**
390
+ * The cancel phase.
391
+ *
392
+ * @memberof westures-core
393
+ * @type {string}
394
+ */ const $be6f0e84320366a7$var$CANCEL = 'cancel';
395
+ /**
396
+ * The end phase.
397
+ *
398
+ * @memberof westures-core
399
+ * @type {string}
400
+ */ const $be6f0e84320366a7$var$END = 'end';
401
+ /**
402
+ * The move phase.
403
+ *
404
+ * @memberof westures-core
405
+ * @type {string}
406
+ */ const $be6f0e84320366a7$var$MOVE = 'move';
407
+ /**
408
+ * The start phase.
409
+ *
410
+ * @memberof westures-core
411
+ * @type {string}
412
+ */ const $be6f0e84320366a7$var$START = 'start';
413
+ /**
414
+ * The recognized phases.
415
+ *
416
+ * @memberof westures-core
417
+ * @type {list.<string>}
418
+ */ const $be6f0e84320366a7$var$PHASES = [
419
+ $be6f0e84320366a7$var$START,
420
+ $be6f0e84320366a7$var$MOVE,
421
+ $be6f0e84320366a7$var$END,
422
+ $be6f0e84320366a7$var$CANCEL
423
+ ];
424
+ /**
425
+ * Object that normalizes the names of window events to be either of type start,
426
+ * move, end, or cancel.
427
+ *
428
+ * @memberof westures-core
429
+ * @type {object}
430
+ */ const $be6f0e84320366a7$var$PHASE = {
431
+ blur: $be6f0e84320366a7$var$CANCEL,
432
+ pointercancel: $be6f0e84320366a7$var$CANCEL,
433
+ touchcancel: $be6f0e84320366a7$var$CANCEL,
434
+ mouseup: $be6f0e84320366a7$var$END,
435
+ pointerup: $be6f0e84320366a7$var$END,
436
+ touchend: $be6f0e84320366a7$var$END,
437
+ mousemove: $be6f0e84320366a7$var$MOVE,
438
+ pointermove: $be6f0e84320366a7$var$MOVE,
439
+ touchmove: $be6f0e84320366a7$var$MOVE,
440
+ mousedown: $be6f0e84320366a7$var$START,
441
+ pointerdown: $be6f0e84320366a7$var$START,
442
+ touchstart: $be6f0e84320366a7$var$START
443
+ };
444
+ $be6f0e84320366a7$exports = {
445
+ CANCEL_EVENTS: $be6f0e84320366a7$var$CANCEL_EVENTS,
446
+ KEYBOARD_EVENTS: $be6f0e84320366a7$var$KEYBOARD_EVENTS,
447
+ MOUSE_EVENTS: $be6f0e84320366a7$var$MOUSE_EVENTS,
448
+ POINTER_EVENTS: $be6f0e84320366a7$var$POINTER_EVENTS,
449
+ TOUCH_EVENTS: $be6f0e84320366a7$var$TOUCH_EVENTS,
450
+ STATE_KEYS: $be6f0e84320366a7$var$STATE_KEYS,
451
+ STATE_KEY_STRINGS: $be6f0e84320366a7$var$STATE_KEY_STRINGS,
452
+ CANCEL: $be6f0e84320366a7$var$CANCEL,
453
+ END: $be6f0e84320366a7$var$END,
454
+ MOVE: $be6f0e84320366a7$var$MOVE,
455
+ START: $be6f0e84320366a7$var$START,
456
+ PHASE: $be6f0e84320366a7$var$PHASE,
457
+ PHASES: $be6f0e84320366a7$var$PHASES
458
+ };
459
+
460
+
461
+ var $0ca7bfe1c074e8ca$require$PHASE = $be6f0e84320366a7$exports.PHASE;
462
+ /**
463
+ * @private
464
+ * @inner
465
+ * @memberof westures-core.PointerData
466
+ *
467
+ * @return {Event} The Event object which corresponds to the given identifier.
468
+ * Contains clientX, clientY values.
469
+ */ function $0ca7bfe1c074e8ca$var$getEventObject(event, identifier) {
470
+ if (event.changedTouches) return Array.from(event.changedTouches).find((touch)=>{
471
+ return touch.identifier === identifier;
472
+ });
473
+ return event;
474
+ }
475
+ /**
476
+ * Low-level storage of pointer data based on incoming data from an interaction
477
+ * event.
478
+ *
479
+ * @memberof westures-core
480
+ *
481
+ * @param {Event} event - The event object being wrapped.
482
+ * @param {number} identifier - The index of touch if applicable
483
+ */ class $0ca7bfe1c074e8ca$var$PointerData {
484
+ constructor(event, identifier){
485
+ const { clientX: clientX , clientY: clientY } = $0ca7bfe1c074e8ca$var$getEventObject(event, identifier);
486
+ /**
487
+ * The original event object.
488
+ *
489
+ * @type {Event}
490
+ */ this.event = event;
491
+ /**
492
+ * The type or 'phase' of this batch of pointer data. 'start' or 'move' or
493
+ * 'end' or 'cancel'
494
+ *
495
+ * @type {string}
496
+ */ this.type = $0ca7bfe1c074e8ca$require$PHASE[event.type];
497
+ /**
498
+ * The timestamp of the event in milliseconds elapsed since January 1, 1970,
499
+ * 00:00:00 UTC.
500
+ *
501
+ * @type {number}
502
+ */ this.time = Date.now();
503
+ /**
504
+ * The (x,y) coordinate of the event, wrapped in a Point2D.
505
+ *
506
+ * @type {westures-core.Point2D}
507
+ */ this.point = new $6c3676f10a43b740$exports(clientX, clientY);
508
+ }
509
+ }
510
+ $0ca7bfe1c074e8ca$exports = $0ca7bfe1c074e8ca$var$PointerData;
511
+
512
+
513
+ var $4559ecf940edc78d$exports = {};
514
+ 'use strict';
515
+ const $4559ecf940edc78d$var$PI_2 = 2 * Math.PI;
516
+ const $4559ecf940edc78d$var$PI_NVE = -Math.PI;
517
+ /**
518
+ * Helper function to regulate angular differences, so they don't jump from 0 to
519
+ * 2 * PI or vice versa.
520
+ *
521
+ * @memberof westures-core
522
+ *
523
+ * @param {number} a - Angle in radians.
524
+ * @param {number} b - Angle in radians.
525
+
526
+ * @return {number} c, given by: c = a - b such that |c| < PI
527
+ */ function $4559ecf940edc78d$var$angularDifference(a, b) {
528
+ let diff = a - b;
529
+ if (diff < $4559ecf940edc78d$var$PI_NVE) diff += $4559ecf940edc78d$var$PI_2;
530
+ else if (diff > Math.PI) diff -= $4559ecf940edc78d$var$PI_2;
531
+ return diff;
532
+ }
533
+ /**
534
+ * In case event.composedPath() is not available.
535
+ *
536
+ * @memberof westures-core
537
+ *
538
+ * @param {Event} event
539
+ *
540
+ * @return {Element[]} The elements along the composed path of the event.
541
+ */ function $4559ecf940edc78d$var$getPropagationPath(event) {
542
+ if (typeof event.composedPath === 'function') return event.composedPath();
543
+ const path = [];
544
+ for(let node = event.target; node !== document; node = node.parentNode)path.push(node);
545
+ path.push(document);
546
+ path.push(window);
547
+ return path;
548
+ }
549
+ /**
550
+ * Performs a set filter operation.
551
+ *
552
+ * @memberof westures-core
553
+ *
554
+ * @param {Set} set - The set to filter.
555
+ * @param {Function} predicate - Function to test elements of 'set'. Receives
556
+ * one argument: the current set element.
557
+ *
558
+ * @return {Set} Set consisting of elements in 'set' for which 'predicate' is
559
+ * true.
560
+ */ function $4559ecf940edc78d$var$setFilter(set, predicate) {
561
+ const result = new Set();
562
+ set.forEach((element)=>{
563
+ if (predicate(element)) result.add(element);
564
+ });
565
+ return result;
566
+ }
567
+ /**
568
+ * Performs a set difference operation.
569
+ *
570
+ * @memberof westures-core
571
+ *
572
+ * @param {Set} left - Base set.
573
+ * @param {Set} right - Set of elements to remove from 'left'.
574
+ *
575
+ * @return {Set} Set consisting of elements in 'left' that are not in
576
+ * 'right'.
577
+ */ function $4559ecf940edc78d$var$setDifference(left, right) {
578
+ return $4559ecf940edc78d$var$setFilter(left, (element)=>!right.has(element)
579
+ );
580
+ }
581
+ $4559ecf940edc78d$exports = {
582
+ angularDifference: $4559ecf940edc78d$var$angularDifference,
583
+ getPropagationPath: $4559ecf940edc78d$var$getPropagationPath,
584
+ setDifference: $4559ecf940edc78d$var$setDifference,
585
+ setFilter: $4559ecf940edc78d$var$setFilter
586
+ };
587
+
588
+
589
+ var $e2125e2e71e37a0c$require$getPropagationPath = $4559ecf940edc78d$exports.getPropagationPath;
590
+ /**
591
+ * Tracks a single input and contains information about the current, previous,
592
+ * and initial events.
593
+ *
594
+ * @memberof westures-core
595
+ *
596
+ * @param {(PointerEvent | MouseEvent | TouchEvent)} event - The input event
597
+ * which will initialize this Input object.
598
+ * @param {number} identifier - The identifier for this input, so that it can
599
+ * be located in subsequent Event objects.
600
+ */ class $e2125e2e71e37a0c$var$Input {
601
+ constructor(event, identifier){
602
+ const currentData = new $0ca7bfe1c074e8ca$exports(event, identifier);
603
+ /**
604
+ * The set of elements along the original event's propagation path at the
605
+ * time it was dispatched.
606
+ *
607
+ * @type {WeakSet.<Element>}
608
+ */ this.initialElements = new WeakSet($e2125e2e71e37a0c$require$getPropagationPath(event));
609
+ /**
610
+ * Holds the initial data from the mousedown / touchstart / pointerdown that
611
+ * began this input.
612
+ *
613
+ * @type {westures-core.PointerData}
614
+ */ this.initial = currentData;
615
+ /**
616
+ * Holds the most current pointer data for this Input.
617
+ *
618
+ * @type {westures-core.PointerData}
619
+ */ this.current = currentData;
620
+ /**
621
+ * Holds the previous pointer data for this Input.
622
+ *
623
+ * @type {westures-core.PointerData}
624
+ */ this.previous = currentData;
625
+ /**
626
+ * The identifier for the pointer / touch / mouse button associated with
627
+ * this input.
628
+ *
629
+ * @type {number}
630
+ */ this.identifier = identifier;
631
+ }
632
+ /**
633
+ * The phase of the input: 'start' or 'move' or 'end' or 'cancel'
634
+ *
635
+ * @type {string}
636
+ */ get phase() {
637
+ return this.current.type;
638
+ }
639
+ /**
640
+ * The timestamp of the initiating event for this input.
641
+ *
642
+ * @type {number}
643
+ */ get startTime() {
644
+ return this.initial.time;
645
+ }
646
+ /**
647
+ * The amount of time elapsed between the start of this input and its latest
648
+ * event.
649
+ *
650
+ * @type {number}
651
+ */ get elapsedTime() {
652
+ return this.current.time - this.initial.time;
653
+ }
654
+ /**
655
+ * @return {number} The distance between the initiating event for this input
656
+ * and its current event.
657
+ */ totalDistance() {
658
+ return this.initial.point.distanceTo(this.current.point);
659
+ }
660
+ /**
661
+ * Saves the given raw event in PointerData form as the current data for this
662
+ * input, pushing the old current data into the previous slot, and tossing
663
+ * out the old previous data.
664
+ *
665
+ * @param {Event} event - The event object to wrap with a PointerData.
666
+ */ update(event) {
667
+ this.previous = this.current;
668
+ this.current = new $0ca7bfe1c074e8ca$exports(event, this.identifier);
669
+ }
670
+ }
671
+ $e2125e2e71e37a0c$exports = $e2125e2e71e37a0c$var$Input;
672
+
673
+
674
+
675
+
676
+ var $b66a0f22c18e3e3d$exports = {};
677
+ 'use strict';
678
+ var $639be6fb478a6d5a$exports = {};
679
+ 'use strict';
680
+
681
+ var $639be6fb478a6d5a$require$CANCEL = $be6f0e84320366a7$exports.CANCEL;
682
+ var $639be6fb478a6d5a$require$END = $be6f0e84320366a7$exports.END;
683
+ var $639be6fb478a6d5a$require$MOVE = $be6f0e84320366a7$exports.MOVE;
684
+ var $639be6fb478a6d5a$require$PHASE = $be6f0e84320366a7$exports.PHASE;
685
+ var $639be6fb478a6d5a$require$START = $be6f0e84320366a7$exports.START;
686
+
687
+
688
+ const $639be6fb478a6d5a$var$symbols = {
689
+ inputs: Symbol.for('inputs')
690
+ };
691
+ /**
692
+ * Set of helper functions for updating inputs based on type of input.
693
+ * Must be called with a bound 'this', via bind(), or call(), or apply().
694
+ *
695
+ * @private
696
+ * @inner
697
+ * @memberof westure-core.State
698
+ */ const $639be6fb478a6d5a$var$update_fns = {
699
+ TouchEvent: function TouchEvent(event) {
700
+ Array.from(event.changedTouches).forEach((touch)=>{
701
+ this.updateInput(event, touch.identifier);
702
+ });
703
+ },
704
+ PointerEvent: function PointerEvent(event) {
705
+ this.updateInput(event, event.pointerId);
706
+ },
707
+ MouseEvent: function MouseEvent(event) {
708
+ if (event.button === 0) this.updateInput(event, event.button);
709
+ }
710
+ };
711
+ /**
712
+ * Keeps track of currently active and ending input points on the interactive
713
+ * surface.
714
+ *
715
+ * @memberof westures-core
716
+ *
717
+ * @param {Element} element - The element underpinning the associated Region.
718
+ */ class $639be6fb478a6d5a$var$State {
719
+ constructor(element){
720
+ /**
721
+ * Keep a reference to the element for the associated region.
722
+ *
723
+ * @type {Element}
724
+ */ this.element = element;
725
+ /**
726
+ * Keeps track of the current Input objects.
727
+ *
728
+ * @alias [@@inputs]
729
+ * @type {Map.<westures-core.Input>}
730
+ * @memberof westure-core.State
731
+ */ this[$639be6fb478a6d5a$var$symbols.inputs] = new Map();
732
+ /**
733
+ * All currently valid inputs, including those that have ended.
734
+ *
735
+ * @type {westures-core.Input[]}
736
+ */ this.inputs = [];
737
+ /**
738
+ * The array of currently active inputs, sourced from the current Input
739
+ * objects. "Active" is defined as not being in the 'end' phase.
740
+ *
741
+ * @type {westures-core.Input[]}
742
+ */ this.active = [];
743
+ /**
744
+ * The array of latest point data for the currently active inputs, sourced
745
+ * from this.active.
746
+ *
747
+ * @type {westures-core.Point2D[]}
748
+ */ this.activePoints = [];
749
+ /**
750
+ * The centroid of the currently active points.
751
+ *
752
+ * @type {westures-core.Point2D}
753
+ */ this.centroid = {
754
+ };
755
+ /**
756
+ * The latest event that the state processed.
757
+ *
758
+ * @type {Event}
759
+ */ this.event = null;
760
+ }
761
+ /**
762
+ * Deletes all inputs that are in the 'end' phase.
763
+ */ clearEndedInputs() {
764
+ this[$639be6fb478a6d5a$var$symbols.inputs].forEach((v, k)=>{
765
+ if (v.phase === 'end') this[$639be6fb478a6d5a$var$symbols.inputs].delete(k);
766
+ });
767
+ }
768
+ /**
769
+ * @param {string} phase - One of 'start', 'move', 'end', or 'cancel'.
770
+ *
771
+ * @return {westures-core.Input[]} Inputs in the given phase.
772
+ */ getInputsInPhase(phase) {
773
+ return this.inputs.filter((i)=>i.phase === phase
774
+ );
775
+ }
776
+ /**
777
+ * @param {string} phase - One of 'start', 'move', 'end', or 'cancel'.
778
+ *
779
+ * @return {westures-core.Input[]} Inputs <b>not</b> in the given phase.
780
+ */ getInputsNotInPhase(phase) {
781
+ return this.inputs.filter((i)=>i.phase !== phase
782
+ );
783
+ }
784
+ /**
785
+ * @return {boolean} True if there are no active inputs. False otherwise.
786
+ */ hasNoInputs() {
787
+ return this[$639be6fb478a6d5a$var$symbols.inputs].size === 0;
788
+ }
789
+ /**
790
+ * Update the input with the given identifier using the given event.
791
+ *
792
+ * @private
793
+ *
794
+ * @param {Event} event - The event being captured.
795
+ * @param {number} identifier - The identifier of the input to update.
796
+ */ updateInput(event, identifier) {
797
+ switch($639be6fb478a6d5a$require$PHASE[event.type]){
798
+ case $639be6fb478a6d5a$require$START:
799
+ this[$639be6fb478a6d5a$var$symbols.inputs].set(identifier, new $e2125e2e71e37a0c$exports(event, identifier));
800
+ try {
801
+ this.element.setPointerCapture(identifier);
802
+ } catch (e) {
803
+ // NOP: Optional operation failed.
804
+ }
805
+ break;
806
+ // All of 'end', 'move', and 'cancel' perform updates, hence the
807
+ // following fall-throughs
808
+ case $639be6fb478a6d5a$require$END:
809
+ try {
810
+ this.element.releasePointerCapture(identifier);
811
+ } catch (e1) {
812
+ // NOP: Optional operation failed.
813
+ }
814
+ case $639be6fb478a6d5a$require$CANCEL:
815
+ case $639be6fb478a6d5a$require$MOVE:
816
+ if (this[$639be6fb478a6d5a$var$symbols.inputs].has(identifier)) this[$639be6fb478a6d5a$var$symbols.inputs].get(identifier).update(event);
817
+ break;
818
+ default:
819
+ console.warn(`Unrecognized event type: ${event.type}`);
820
+ }
821
+ }
822
+ /**
823
+ * Updates the inputs with new information based upon a new event being fired.
824
+ *
825
+ * @private
826
+ * @param {Event} event - The event being captured.
827
+ */ updateAllInputs(event) {
828
+ $639be6fb478a6d5a$var$update_fns[event.constructor.name].call(this, event);
829
+ this.updateFields(event);
830
+ }
831
+ /**
832
+ * Updates the convenience fields.
833
+ *
834
+ * @private
835
+ * @param {Event} event - Event with which to update the convenience fields.
836
+ */ updateFields(event) {
837
+ this.inputs = Array.from(this[$639be6fb478a6d5a$var$symbols.inputs].values());
838
+ this.active = this.getInputsNotInPhase('end');
839
+ this.activePoints = this.active.map((i)=>i.current.point
840
+ );
841
+ this.centroid = $6c3676f10a43b740$exports.centroid(this.activePoints);
842
+ this.event = event;
843
+ }
844
+ }
845
+ $639be6fb478a6d5a$exports = $639be6fb478a6d5a$var$State;
846
+
847
+
848
+
849
+ var $b66a0f22c18e3e3d$require$CANCEL_EVENTS = $be6f0e84320366a7$exports.CANCEL_EVENTS;
850
+ var $b66a0f22c18e3e3d$require$KEYBOARD_EVENTS = $be6f0e84320366a7$exports.KEYBOARD_EVENTS;
851
+ var $b66a0f22c18e3e3d$require$MOUSE_EVENTS = $be6f0e84320366a7$exports.MOUSE_EVENTS;
852
+ var $b66a0f22c18e3e3d$require$POINTER_EVENTS = $be6f0e84320366a7$exports.POINTER_EVENTS;
853
+ var $b66a0f22c18e3e3d$require$TOUCH_EVENTS = $be6f0e84320366a7$exports.TOUCH_EVENTS;
854
+ var $b66a0f22c18e3e3d$require$STATE_KEY_STRINGS = $be6f0e84320366a7$exports.STATE_KEY_STRINGS;
855
+ var $b66a0f22c18e3e3d$require$PHASE = $be6f0e84320366a7$exports.PHASE;
856
+ var $b66a0f22c18e3e3d$require$CANCEL = $be6f0e84320366a7$exports.CANCEL;
857
+ var $b66a0f22c18e3e3d$require$END = $be6f0e84320366a7$exports.END;
858
+ var $b66a0f22c18e3e3d$require$START = $be6f0e84320366a7$exports.START;
859
+
860
+ var $b66a0f22c18e3e3d$require$setDifference = $4559ecf940edc78d$exports.setDifference;
861
+ var $b66a0f22c18e3e3d$require$setFilter = $4559ecf940edc78d$exports.setFilter;
862
+ /**
863
+ * Allows the user to specify the control region which will listen for user
864
+ * input events.
865
+ *
866
+ * @memberof westures-core
867
+ *
868
+ * @param {Element} element=window - The element which should listen to input
869
+ * events.
870
+ * @param {object} [options]
871
+ * @param {boolean} [options.capture=false] - Whether the region uses the
872
+ * capture phase of input events. If false, uses the bubbling phase.
873
+ * @param {boolean} [options.preferPointer=true] - If false, the region listens
874
+ * to mouse/touch events instead of pointer events.
875
+ * @param {boolean} [options.preventDefault=true] - Whether the default
876
+ * browser functionality should be disabled. This option should most likely be
877
+ * ignored. Here there by dragons if set to false.
878
+ * @param {string} [options.touchAction='none'] - Value to set the CSS
879
+ * 'touch-action' property to on elements added to the region.
880
+ */ class $b66a0f22c18e3e3d$var$Region {
881
+ constructor(element = window, options = {
882
+ }){
883
+ options = {
884
+ ...$b66a0f22c18e3e3d$var$Region.DEFAULTS,
885
+ ...options
886
+ };
887
+ /**
888
+ * The list of relations between elements, their gestures, and the handlers.
889
+ *
890
+ * @type {Set.<westures-core.Gesture>}
891
+ */ this.gestures = new Set();
892
+ /**
893
+ * The list of active gestures for the current input session.
894
+ *
895
+ * @type {Set.<westures-core.Gesture>}
896
+ */ this.activeGestures = new Set();
897
+ /**
898
+ * The base list of potentially active gestures for the current input
899
+ * session.
900
+ *
901
+ * @type {Set.<westures-core.Gesture>}
902
+ */ this.potentialGestures = new Set();
903
+ /**
904
+ * The element being bound to.
905
+ *
906
+ * @type {Element}
907
+ */ this.element = element;
908
+ /**
909
+ * The user-supplied options for the Region.
910
+ *
911
+ * @type {object}
912
+ */ this.options = options;
913
+ /**
914
+ * The internal state object for a Region. Keeps track of inputs.
915
+ *
916
+ * @type {westures-core.State}
917
+ */ this.state = new $639be6fb478a6d5a$exports(this.element);
918
+ // Begin operating immediately.
919
+ this.activate();
920
+ }
921
+ /**
922
+ * Activates the region by adding event listeners for all appropriate input
923
+ * events to the region's element.
924
+ *
925
+ * @private
926
+ */ activate() {
927
+ /*
928
+ * Listening to both mouse and touch comes with the difficulty that
929
+ * preventDefault() must be called to prevent both events from iterating
930
+ * through the system. However I have left it as an option to the end user,
931
+ * which defaults to calling preventDefault(), in case there's a use-case I
932
+ * haven't considered or am not aware of.
933
+ *
934
+ * It also may be a good idea to keep regions small in large pages.
935
+ *
936
+ * See:
937
+ * https://www.html5rocks.com/en/mobile/touchandmouse/
938
+ * https://developer.mozilla.org/en-US/docs/Web/API/Touch_events
939
+ * https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events
940
+ */ let eventNames = [];
941
+ if (this.options.preferPointer && window.PointerEvent) eventNames = $b66a0f22c18e3e3d$require$POINTER_EVENTS;
942
+ else eventNames = $b66a0f22c18e3e3d$require$MOUSE_EVENTS.concat($b66a0f22c18e3e3d$require$TOUCH_EVENTS);
943
+ // Bind detected browser events to the region element.
944
+ const arbitrate = this.arbitrate.bind(this);
945
+ eventNames.forEach((eventName)=>{
946
+ this.element.addEventListener(eventName, arbitrate, {
947
+ capture: this.options.capture,
948
+ once: false,
949
+ passive: false
950
+ });
951
+ });
952
+ const cancel = this.cancel.bind(this);
953
+ $b66a0f22c18e3e3d$require$CANCEL_EVENTS.forEach((eventName)=>{
954
+ window.addEventListener(eventName, cancel);
955
+ });
956
+ const handleKeyboardEvent = this.handleKeyboardEvent.bind(this);
957
+ $b66a0f22c18e3e3d$require$KEYBOARD_EVENTS.forEach((eventName)=>{
958
+ window.addEventListener(eventName, handleKeyboardEvent);
959
+ });
960
+ }
961
+ /**
962
+ * Handles a cancel event. Resets the state and the active / potential gesture
963
+ * lists.
964
+ *
965
+ * @private
966
+ * @param {Event} event - The event emitted from the window object.
967
+ */ cancel(event) {
968
+ if (this.options.preventDefault) event.preventDefault();
969
+ this.state.inputs.forEach((input)=>{
970
+ input.update(event);
971
+ });
972
+ this.activeGestures.forEach((gesture)=>{
973
+ gesture.evaluateHook($b66a0f22c18e3e3d$require$CANCEL, this.state);
974
+ });
975
+ this.state = new $639be6fb478a6d5a$exports(this.element);
976
+ this.resetActiveGestures();
977
+ }
978
+ /**
979
+ * Handles a keyboard event, triggering a restart of any gestures that need
980
+ * it.
981
+ *
982
+ * @private
983
+ * @param {KeyboardEvent} event - The keyboard event.
984
+ */ handleKeyboardEvent(event) {
985
+ if ($b66a0f22c18e3e3d$require$STATE_KEY_STRINGS.indexOf(event.key) >= 0) {
986
+ this.state.event = event;
987
+ const oldActiveGestures = this.activeGestures;
988
+ this.setActiveGestures();
989
+ $b66a0f22c18e3e3d$require$setDifference(oldActiveGestures, this.activeGestures).forEach((gesture)=>{
990
+ gesture.evaluateHook($b66a0f22c18e3e3d$require$END, this.state);
991
+ });
992
+ $b66a0f22c18e3e3d$require$setDifference(this.activeGestures, oldActiveGestures).forEach((gesture)=>{
993
+ gesture.evaluateHook($b66a0f22c18e3e3d$require$START, this.state);
994
+ });
995
+ }
996
+ }
997
+ /**
998
+ * Resets the active gestures.
999
+ *
1000
+ * @private
1001
+ */ resetActiveGestures() {
1002
+ this.potentialGestures = new Set();
1003
+ this.activeGestures = new Set();
1004
+ }
1005
+ /**
1006
+ * Selects active gestures from the list of potentially active gestures.
1007
+ *
1008
+ * @private
1009
+ */ setActiveGestures() {
1010
+ this.activeGestures = $b66a0f22c18e3e3d$require$setFilter(this.potentialGestures, (gesture)=>{
1011
+ return gesture.isEnabled(this.state);
1012
+ });
1013
+ }
1014
+ /**
1015
+ * Selects the potentially active gestures.
1016
+ *
1017
+ * @private
1018
+ */ setPotentialGestures() {
1019
+ const input = this.state.inputs[0];
1020
+ this.potentialGestures = $b66a0f22c18e3e3d$require$setFilter(this.gestures, (gesture)=>{
1021
+ return input.initialElements.has(gesture.element);
1022
+ });
1023
+ }
1024
+ /**
1025
+ * Selects the gestures that are active for the current input sequence.
1026
+ *
1027
+ * @private
1028
+ * @param {Event} event - The event emitted from the window object.
1029
+ * @param {boolean} isInitial - Whether this is an initial contact.
1030
+ */ updateActiveGestures(event, isInitial) {
1031
+ if ($b66a0f22c18e3e3d$require$PHASE[event.type] === $b66a0f22c18e3e3d$require$START) {
1032
+ if (isInitial) this.setPotentialGestures();
1033
+ this.setActiveGestures();
1034
+ }
1035
+ }
1036
+ /**
1037
+ * Evaluates whether the current input session has completed.
1038
+ *
1039
+ * @private
1040
+ * @param {Event} event - The event emitted from the window object.
1041
+ */ pruneActiveGestures(event) {
1042
+ if ($b66a0f22c18e3e3d$require$PHASE[event.type] === $b66a0f22c18e3e3d$require$END) {
1043
+ if (this.state.hasNoInputs()) this.resetActiveGestures();
1044
+ else this.setActiveGestures();
1045
+ }
1046
+ }
1047
+ /**
1048
+ * All input events flow through this function. It makes sure that the input
1049
+ * state is maintained, determines which gestures to analyze based on the
1050
+ * initial position of the inputs, calls the relevant gesture hooks, and
1051
+ * dispatches gesture data.
1052
+ *
1053
+ * @private
1054
+ * @param {Event} event - The event emitted from the window object.
1055
+ */ arbitrate(event) {
1056
+ const isInitial = this.state.hasNoInputs();
1057
+ this.state.updateAllInputs(event);
1058
+ this.updateActiveGestures(event, isInitial);
1059
+ if (this.activeGestures.size > 0) {
1060
+ if (this.options.preventDefault) event.preventDefault();
1061
+ this.activeGestures.forEach((gesture)=>{
1062
+ gesture.evaluateHook($b66a0f22c18e3e3d$require$PHASE[event.type], this.state);
1063
+ });
1064
+ }
1065
+ this.state.clearEndedInputs();
1066
+ this.pruneActiveGestures(event);
1067
+ }
1068
+ /**
1069
+ * Adds the given gesture to the region.
1070
+ *
1071
+ * @param {westures-core.Gesture} gesture - Instantiated gesture to add.
1072
+ */ addGesture(gesture) {
1073
+ gesture.element.style.touchAction = this.options.touchAction;
1074
+ this.gestures.add(gesture);
1075
+ }
1076
+ /**
1077
+ * Removes the given gesture from the region.
1078
+ *
1079
+ * @param {westures-core.Gesture} gesture - Instantiated gesture to add.
1080
+ */ removeGesture(gesture) {
1081
+ this.gestures.delete(gesture);
1082
+ this.potentialGestures.delete(gesture);
1083
+ this.activeGestures.delete(gesture);
1084
+ }
1085
+ /**
1086
+ * Retrieves Gestures by their associated element.
1087
+ *
1088
+ * @param {Element} element - The element for which to find gestures.
1089
+ *
1090
+ * @return {westures-core.Gesture[]} Gestures to which the element is bound.
1091
+ */ getGesturesByElement(element) {
1092
+ return $b66a0f22c18e3e3d$require$setFilter(this.gestures, (gesture)=>gesture.element === element
1093
+ );
1094
+ }
1095
+ /**
1096
+ * Remove all gestures bound to the given element.
1097
+ *
1098
+ * @param {Element} element - The element to unbind.
1099
+ */ removeGesturesByElement(element) {
1100
+ this.getGesturesByElement(element).forEach((g)=>this.removeGesture(g)
1101
+ );
1102
+ }
1103
+ }
1104
+ $b66a0f22c18e3e3d$var$Region.DEFAULTS = {
1105
+ capture: false,
1106
+ preferPointer: true,
1107
+ preventDefault: true,
1108
+ touchAction: 'none'
1109
+ };
1110
+ $b66a0f22c18e3e3d$exports = $b66a0f22c18e3e3d$var$Region;
1111
+
1112
+
1113
+ var $01c3d7b128023e4f$exports = {};
1114
+ 'use strict';
1115
+ const $01c3d7b128023e4f$var$cascade = Symbol('cascade');
1116
+ const $01c3d7b128023e4f$var$smooth = Symbol('smooth');
1117
+ /**
1118
+ * Determines whether to apply smoothing. Smoothing is on by default but turned
1119
+ * off if either:<br>
1120
+ * 1. The user explicitly requests that it be turned off.<br>
1121
+ * 2. The active pointer is not "coarse".<br>
1122
+ *
1123
+ * @see {@link
1124
+ * https://developer.mozilla.org/en-US/docs/Web/API/Window/matchMedia}
1125
+ *
1126
+ * @inner
1127
+ * @memberof westures-core.Smoothable
1128
+ *
1129
+ * @param {boolean} isRequested - Whether smoothing was requested by the user.
1130
+ *
1131
+ * @returns {boolean} Whether to apply smoothing.
1132
+ */ function $01c3d7b128023e4f$var$smoothingIsApplicable(isRequested) {
1133
+ if (isRequested) try {
1134
+ return window.matchMedia('(pointer: coarse)').matches;
1135
+ } catch (e) {
1136
+ return true;
1137
+ }
1138
+ return false;
1139
+ }
1140
+ /**
1141
+ * A Smoothable datatype is one that is capable of smoothing out a series of
1142
+ * values as they come in, one at a time, providing a more consistent series. It
1143
+ * does this by creating some inertia in the values using a cascading average.
1144
+ * (For those who are interested in such things, this effectively means that it
1145
+ * provides a practical application of Zeno's Dichotomy).
1146
+ *
1147
+ * @example
1148
+ * const x = new Smoothable({ identity: 1 });
1149
+ * const a = x.next(1); // 1.0
1150
+ * const b = x.next(1.2); // 1.1
1151
+ * const c = x.next(0.9); // 1.0
1152
+ * const d = x.next(0.6); // 0.8
1153
+ * const e = x.next(1.2); // 1.0
1154
+ * const f = x.next(1.6); // 1.3
1155
+ * x.restart();
1156
+ * const g = x.next(0); // 0.5
1157
+ *
1158
+ * @memberof westures-core
1159
+ *
1160
+ * @param {Object} [options]
1161
+ * @param {boolean} [options.applySmoothing=true] Whether to apply smoothing to
1162
+ * the data.
1163
+ * @param {*} [options.identity=0] The identity value of this smoothable data.
1164
+ */ class $01c3d7b128023e4f$var$Smoothable {
1165
+ constructor(options = {
1166
+ }){
1167
+ const final_options = {
1168
+ ...$01c3d7b128023e4f$var$Smoothable.DEFAULTS,
1169
+ ...options
1170
+ };
1171
+ /**
1172
+ * The function through which smoothed emits are passed.
1173
+ *
1174
+ * @method
1175
+ * @param {*} data - The data to emit.
1176
+ *
1177
+ * @return {*} The smoothed out data.
1178
+ */ this.next = null;
1179
+ if ($01c3d7b128023e4f$var$smoothingIsApplicable(final_options.applySmoothing)) this.next = this[$01c3d7b128023e4f$var$smooth].bind(this);
1180
+ else this.next = (data)=>data
1181
+ ;
1182
+ /**
1183
+ * The "identity" value of the data that will be smoothed.
1184
+ *
1185
+ * @type {*}
1186
+ * @default 0
1187
+ */ this.identity = final_options.identity;
1188
+ /**
1189
+ * The cascading average of outgoing values.
1190
+ *
1191
+ * @memberof westures-core.Smoothable
1192
+ * @alias [@@cascade]
1193
+ * @type {object}
1194
+ */ this[$01c3d7b128023e4f$var$cascade] = this.identity;
1195
+ }
1196
+ /**
1197
+ * Restart the Smoothable gesture.
1198
+ */ restart() {
1199
+ this[$01c3d7b128023e4f$var$cascade] = this.identity;
1200
+ }
1201
+ /**
1202
+ * Smooth out the outgoing data.
1203
+ *
1204
+ * @memberof westures-core.Smoothable
1205
+ * @alias [@@smooth]
1206
+ * @param {object} data - The next batch of data to emit.
1207
+ *
1208
+ * @return {?object}
1209
+ */ [$01c3d7b128023e4f$var$smooth](data) {
1210
+ const average = this.average(this[$01c3d7b128023e4f$var$cascade], data);
1211
+ this[$01c3d7b128023e4f$var$cascade] = average;
1212
+ return average;
1213
+ }
1214
+ /**
1215
+ * Average out two values, as part of the smoothing algorithm. Override this
1216
+ * method if the data being smoothed is not a Number.
1217
+ *
1218
+ * @param {number} a
1219
+ * @param {number} b
1220
+ *
1221
+ * @return {number} The average of 'a' and 'b'
1222
+ */ average(a, b) {
1223
+ return (a + b) / 2;
1224
+ }
1225
+ }
1226
+ $01c3d7b128023e4f$var$Smoothable.DEFAULTS = {
1227
+ applySmoothing: true,
1228
+ identity: 0
1229
+ };
1230
+ $01c3d7b128023e4f$exports = $01c3d7b128023e4f$var$Smoothable;
1231
+
1232
+
1233
+
1234
+
1235
+
1236
+ module.exports = {
1237
+ Gesture: $de0d6a332419bf3c$exports,
1238
+ Input: $e2125e2e71e37a0c$exports,
1239
+ Point2D: $6c3676f10a43b740$exports,
1240
+ PointerData: $0ca7bfe1c074e8ca$exports,
1241
+ Region: $b66a0f22c18e3e3d$exports,
1242
+ Smoothable: $01c3d7b128023e4f$exports,
1243
+ State: $639be6fb478a6d5a$exports,
1244
+ ...$be6f0e84320366a7$exports,
1245
+ ...$4559ecf940edc78d$exports
1246
+ };
1247
+
1248
+
1249
+ //# sourceMappingURL=index.js.map