western-world 3.0.236 → 3.0.239
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/src/scss/cells/accident.scss +4 -26
- package/src/scss/cells/ambulance_2.scss +40 -38
- package/src/scss/cells/sleep.scss +59 -0
- package/src/scss/cells/take_away_money_in.scss +86 -0
- package/src/svg/cells/accident.svg +326 -246
- package/src/svg/cells/sleep.svg +57 -54
- package/src/svg/cells/take_away_money_in.svg +170 -129
- package/src/svg/index.js +8 -2
package/package.json
CHANGED
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@@ -1,34 +1,21 @@
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.animated {
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#stars {
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transform: scaleY(0.3);
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transform-origin:
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transform-origin: 4455px 5545px;
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display: block;
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}
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#star1,
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#star2 {
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display: block;
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animation-name: move_star_around;
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animation-duration: 1s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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transform-origin: center;
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}
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#star2 {
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animation-delay: -0.5s;
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}
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#
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animation-name: eye_rotate;
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animation-duration: 1s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#eye1 {
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transform-origin: 2757px 5723px;
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}
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#eye2 {
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transform-origin: 2460px 5623px;
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}
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.st16 {
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#arrow {
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animation-name: blinking_arrow;
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animation-duration: 2s;
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animation-timing-function: linear;
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@@ -45,15 +32,6 @@
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}
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}
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@keyframes eye_rotate {
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from {
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transform: rotate(0deg);
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}
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to {
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transform: rotate(360deg);
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}
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}
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@keyframes blinking_arrow {
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0% {
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fill: #ff005c;
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@@ -1,42 +1,44 @@
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.animated {
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.ambulance_2 {
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#doctor {
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transform-origin: 3630px 9930px;
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animation-name: doctor;
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animation-duration: 5s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#head {
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transform-origin: 4310px 7610px;
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animation-name: doctors_head;
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animation-duration: 4s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#hand_x5F_1_1_ {
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transform-origin: 3450px 7998px;
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animation-name: doctors_hand_1;
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animation-duration: 2s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#hand_x5F_2 {
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transform-origin: 5160px 8008px;
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animation-name: doctors_hand_2;
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animation-duration: 3s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#eyes {
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transform-origin: 5440px 6618px;
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animation-name: doctors_eyes;
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animation-duration: 2s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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}
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}
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50% {
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transform: rotate(0deg);
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}
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55% {
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transform: rotate(-5deg);
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}
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95% {
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transform: rotate(-5deg);
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}
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100% {
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50% {
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transform: rotate(-25deg);
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}
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55% {
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transform: rotate(-10deg);
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}
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95% {
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transform: rotate(-10deg);
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}
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100% {
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@@ -0,0 +1,59 @@
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@import './mixins/nth-child-variable';
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@import './mixins/letter-scale-animation';
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.animated {
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.sleep {
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#clock_head {
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animation-name: clock_head_animation;
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animation-duration: 0.1s;
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animation-timing-function: linear;
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animation-timing-function: ease-in-out;
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animation-iteration-count: infinite;
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transform-origin: 1290px 5721px;
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}
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#clock {
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animation-name: clock_animation;
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animation-duration: 2s;
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animation-delay: 2s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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}
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}
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@keyframes clock_head_animation {
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0% {
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transform: rotate(-5deg);
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}
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100% {
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transform: rotate(5deg);
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}
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}
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@keyframes clock_animation {
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0% {
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transform: translateY(0px);
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}
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5% {
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transform: translateY(-300px);
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}
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10% {
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transform: translateY(0px);
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}
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15% {
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transform: translateY(-150px);
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}
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20% {
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transform: translateY(0px);
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}
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25% {
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transform: translateY(-50px);
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}
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30% {
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transform: translateY(0px);
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}
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100% {
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transform: translateY(0px);
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}
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}
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.animated {
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.take_away_money_in {
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#weapon {
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animation-name: weapon_animation;
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animation-duration: 1s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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#fire {
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display: block;
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transform-origin: 3700px 5330px;
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transform: scale(0);
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animation-name: weapon_fire_animation;
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animation-duration: 1s;
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animation-timing-function: linear;
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animation-iteration-count: infinite;
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}
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}
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}
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@keyframes weapon_animation {
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0% {
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transform: translateX(0px);
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}
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5% {
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transform: translateX(-50px);
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}
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transform: translateX(0px);
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}
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transform: translateX(0px);
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}
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20% {
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transform: translateX(-50px);
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}
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25% {
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transform: translateX(0px);
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}
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transform: translateX(0px);
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}
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transform: translateX(-50px);
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}
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transform: translateX(0px);
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transform: translateX(0px);
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}
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}
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@keyframes weapon_fire_animation {
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transform: scale(0);
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}
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transform: scale(1);
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}
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transform: scale(0);
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}
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transform: scale(1);
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transform: scale(0);
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transform: scale(0);
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}
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transform: scale(1);
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}
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transform: scale(0);
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}
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transform: scale(0);
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}
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}
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