western-world 3.0.236 → 3.0.239

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "western-world",
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- "version": "3.0.236",
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+ "version": "3.0.239",
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  "description": "",
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  "main": "dist/index.js",
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  "scripts": {
@@ -1,34 +1,21 @@
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  .animated {
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  #stars {
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  transform: scaleY(0.3);
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- transform-origin: center;
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+ transform-origin: 4455px 5545px;
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+ display: block;
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  }
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  #star1,
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  #star2 {
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- display: block;
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  animation-name: move_star_around;
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  animation-duration: 1s;
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  animation-timing-function: linear;
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  animation-iteration-count: infinite;
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- transform-origin: center;
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  }
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  #star2 {
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  animation-delay: -0.5s;
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  }
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- #eye1,
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- #eye2 {
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- animation-name: eye_rotate;
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- animation-duration: 1s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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- }
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- #eye1 {
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- transform-origin: 2757px 5723px;
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- }
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- #eye2 {
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- transform-origin: 2460px 5623px;
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- }
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- .st16 {
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+
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+ #arrow {
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  animation-name: blinking_arrow;
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  animation-duration: 2s;
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  animation-timing-function: linear;
@@ -45,15 +32,6 @@
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  }
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  }
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- @keyframes eye_rotate {
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- from {
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- transform: rotate(0deg);
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- }
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- to {
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- transform: rotate(360deg);
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- }
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- }
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-
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  @keyframes blinking_arrow {
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  0% {
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  fill: #ff005c;
@@ -1,42 +1,44 @@
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  .animated {
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- #doctor {
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- transform-origin: 3630px 9930px;
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- animation-name: doctor;
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- animation-duration: 5s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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- }
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+ .ambulance_2 {
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+ #doctor {
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+ transform-origin: 3630px 9930px;
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+ animation-name: doctor;
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+ animation-duration: 5s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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- #head {
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- transform-origin: 4310px 7610px;
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- animation-name: doctors_head;
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- animation-duration: 4s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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- }
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+ #head {
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+ transform-origin: 4310px 7610px;
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+ animation-name: doctors_head;
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+ animation-duration: 4s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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- #hand_x5F_1_1_ {
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- transform-origin: 3450px 7998px;
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- animation-name: doctors_hand_1;
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- animation-duration: 2s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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- }
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+ #hand_x5F_1_1_ {
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+ transform-origin: 3450px 7998px;
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+ animation-name: doctors_hand_1;
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+ animation-duration: 2s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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- #hand_x5F_2 {
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- transform-origin: 5160px 8008px;
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- animation-name: doctors_hand_2;
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- animation-duration: 3s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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- }
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+ #hand_x5F_2 {
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+ transform-origin: 5160px 8008px;
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+ animation-name: doctors_hand_2;
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+ animation-duration: 3s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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- #eyes {
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- transform-origin: 5440px 6618px;
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- animation-name: doctors_eyes;
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- animation-duration: 2s;
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- animation-timing-function: linear;
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- animation-iteration-count: infinite;
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+ #eyes {
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+ transform-origin: 5440px 6618px;
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+ animation-name: doctors_eyes;
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+ animation-duration: 2s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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  }
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  }
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@@ -47,10 +49,10 @@
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  50% {
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  transform: rotate(0deg);
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  }
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- 52% {
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+ 55% {
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  transform: rotate(-5deg);
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  }
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- 98% {
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+ 95% {
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  transform: rotate(-5deg);
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  }
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  100% {
@@ -65,10 +67,10 @@
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  50% {
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  transform: rotate(-25deg);
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  }
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- 53% {
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+ 55% {
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  transform: rotate(-10deg);
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  }
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- 97% {
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+ 95% {
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  transform: rotate(-10deg);
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  }
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  100% {
@@ -0,0 +1,59 @@
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+ @import './mixins/nth-child-variable';
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+ @import './mixins/letter-scale-animation';
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+
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+ .animated {
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+ .sleep {
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+ #clock_head {
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+ animation-name: clock_head_animation;
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+ animation-duration: 0.1s;
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+ animation-timing-function: linear;
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+ animation-timing-function: ease-in-out;
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+ animation-iteration-count: infinite;
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+ transform-origin: 1290px 5721px;
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+ }
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+
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+ #clock {
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+ animation-name: clock_animation;
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+ animation-duration: 2s;
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+ animation-delay: 2s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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+ }
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+ }
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+
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+ @keyframes clock_head_animation {
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+ 0% {
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+ transform: rotate(-5deg);
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+ }
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+ 100% {
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+ transform: rotate(5deg);
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+ }
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+ }
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+
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+ @keyframes clock_animation {
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+ 0% {
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+ transform: translateY(0px);
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+ }
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+ 5% {
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+ transform: translateY(-300px);
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+ }
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+ 10% {
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+ transform: translateY(0px);
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+ }
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+ 15% {
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+ transform: translateY(-150px);
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+ }
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+ 20% {
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+ transform: translateY(0px);
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+ }
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+ 25% {
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+ transform: translateY(-50px);
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+ }
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+ 30% {
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+ transform: translateY(0px);
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+ }
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+ 100% {
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+ transform: translateY(0px);
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+ }
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+ }
@@ -0,0 +1,86 @@
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+ .animated {
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+ .take_away_money_in {
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+ #weapon {
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+ animation-name: weapon_animation;
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+ animation-duration: 1s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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+
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+ #fire {
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+ display: block;
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+ transform-origin: 3700px 5330px;
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+ transform: scale(0);
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+ animation-name: weapon_fire_animation;
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+ animation-duration: 1s;
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+ animation-timing-function: linear;
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+ animation-iteration-count: infinite;
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+ }
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+ }
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+ }
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+
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+ @keyframes weapon_animation {
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+ 0% {
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+ transform: translateX(0px);
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+ }
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+ 5% {
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+ transform: translateX(-50px);
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+ }
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+ 10% {
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+ transform: translateX(0px);
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+ }
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+ 15% {
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+ transform: translateX(0px);
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+ }
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+ 20% {
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+ transform: translateX(-50px);
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+ }
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+ 25% {
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+ transform: translateX(0px);
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+ }
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+ 30% {
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+ transform: translateX(0px);
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+ }
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+ 35% {
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+ transform: translateX(-50px);
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+ }
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+ 40% {
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+ transform: translateX(0px);
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+ }
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+ 100% {
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+ transform: translateX(0px);
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+ }
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+ }
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+
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+ @keyframes weapon_fire_animation {
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+ 0% {
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+ transform: scale(0);
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+ }
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+ 5% {
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+ transform: scale(1);
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+ }
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+ 10% {
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+ transform: scale(0);
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+ }
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+ 15% {
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+ transform: scale(0);
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+ }
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+ 20% {
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+ transform: scale(1);
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+ }
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+ 25% {
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+ transform: scale(0);
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+ }
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+ 30% {
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+ transform: scale(0);
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+ }
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+ 35% {
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+ transform: scale(1);
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+ }
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+ 40% {
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+ transform: scale(0);
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+ }
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+ 100% {
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+ transform: scale(0);
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+ }
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+ }