weflow-cli 1.8.1 → 1.8.2

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,23 @@ The npm package is published separately from GitHub. It may lag behind the `mast
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  All notable user-facing changes are recorded here. This project follows [Semantic Versioning](https://semver.org/).
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+ ## 1.8.2
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+
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+ ### Changed
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+
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+ - **The ball no longer casts a drop shadow.** The user reported that the mascot's background was
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+ "not fully transparent" and asked for another round of matting. **It was not the image**: the PNGs
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+ are clean - all four corners are `(0,0,0,0)`, the solid areas sit at alpha 253/255, and the only
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+ low-alpha pixels are 674 anti-aliasing edge pixels within 4-8 px of solid ones. What they were
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+ seeing was `filter: drop-shadow(...)` on the ball, which was there deliberately ("a transparent
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+ subject needs it to separate from a light wallpaper") and pinned by a test.
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+
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+ The trade-off is recorded rather than glossed: that earlier check covered whether the **transparent
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+ background** stayed legible against light, mid and dark wallpapers - not whether it does so
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+ **without a shadow**, so this is a new, unverified visual change. If the cat ends up looking
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+ unmoored, the line to bring back is a much fainter one, and it is written in `panel.css` next to
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+ the `filter: none`. Hover feedback survives on `scale(1.02)` and `brightness(1.08)`.
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+
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  ## 1.8.1
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  ### Changed
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "weflow-cli",
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- "version": "1.8.1",
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+ "version": "1.8.2",
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  "description": "让 AI 读懂你的微信 — 公众号日报·聊天导出·知识库搜索·MCP Server",
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  "type": "module",
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  "bin": {
@@ -129,8 +129,17 @@ header {
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  那是因为它的内容本来只占 59%x67%——**余量是结果,不是规则**。) */
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  background-color: transparent;
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- /* 投影跟着猫的轮廓走(不是跟着那个不存在的圆),透明主体靠它跟浅色壁纸分开 */
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- filter: drop-shadow(0 6px 12px rgba(0, 0, 0, .50));
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+ /* **不画投影**(2026-09-29 用户要求去掉的)。
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+ 它原先在这里,理由是"透明主体靠它跟浅色壁纸分开";用户看到的是**猫轮廓外一圈灰黑影**,
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+ 读成了"背景没完全透明"。**先澄清一件事:那不是图的问题** —— 实测这几张 PNG 的四角是
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+ `(0,0,0,0)`,实心区 alpha 253/255,低 alpha 像素只有 674 个且都贴着实心区 4-8 像素
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+ (是描边锯齿,不是底)。所以问题在这一行 CSS,不在抠图。
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+ 代价要知道:去掉之后深色猫在某些壁纸上的分离感会弱一点。当初试过浅/中/深三种底,
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+ 但那回测的是"**透明底**读不读得清",不是"**没有投影**读不读得清" —— 所以这条是新的、
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+ 还没验过的视觉变化。真觉得飘的话,把它改回一行很淡的就够:
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+ `filter: drop-shadow(0 2px 4px rgba(0, 0, 0, .22));`
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+ 悬停时仍然看得出反馈:`transform: scale(1.02)` 与 `brightness(1.08)` 都还在。 */
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+ filter: none;
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  /* 回弹曲线(不是 ease):松手时从压扁弹回原状会**轻微过冲**一下,那就是"弹"的感觉。
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  窗口就是球这么大,过冲出来的那点边缘靠出图时留的 2% 余量兜住。 */
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  transition: transform .16s cubic-bezier(.34, 1.56, .64, 1), filter .16s ease;
@@ -257,7 +266,7 @@ body.quota #ball .glow { animation: none; opacity: .85; }
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  /* 悬停:微微放大 + 阴影加深 + 提亮 —— 三样一起才够"这里能点"。
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  **放大只敢到 1.02**:出图按"实心像素最远点 ≤ 0.98 × 半径"缩放(见 `.face` 那段),
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  1.02 倍时圆外只剩 1 个像素(实测),再大就开始削掉猫的外缘。 */
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- #ball:hover { transform: scale(1.02); filter: drop-shadow(0 8px 16px rgba(0, 0, 0, .58)) brightness(1.08); }
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+ #ball:hover { transform: scale(1.02); filter: brightness(1.08); }
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  /* 按下:压扁。**只往小里做** —— 放大或位移会把内容顶出窗口、被窗口边裁掉。 */
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  #ball:active { transform: scale(.92); }
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