webgpu-computed 0.0.17 → 0.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/index.js +78 -80
- package/src/utils/GpuComputed.d.ts +14 -5
package/package.json
CHANGED
package/src/index.js
CHANGED
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@@ -40,28 +40,28 @@ function U(f) {
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const e = Object.keys(f), r = e.map((c) => {
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const l = f[c];
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if (Array.isArray(l)) {
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for (const
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if ($[
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for (const y of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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if ($[y] === l.length) return y;
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throw new Error(`${c} 不支持的数组长度 ${l.length}`);
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}
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if (typeof l == "number") return "f32";
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throw new Error(`${c} 不支持的类型`);
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});
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if (e.length !== r.length) throw new Error("keys 与 types 长度不一致");
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let
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let i = 0;
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const u = e.map((c, l) => {
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const
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-
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const y = r[l];
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i += _(i, y);
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const a = {
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name: c,
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type:
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offset:
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size: $[
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type: y,
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offset: i,
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size: $[y]
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};
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return
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return i += $[y], a;
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}), t = Math.max(...r.map((c) => E[c]));
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return {
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stride:
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stride: i + (t - i % t) % t,
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layout: u
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};
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}
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@@ -107,16 +107,16 @@ class T {
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t.forEach((c) => {
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n += _(n, c.type), c.offset = n, c.size = $[c.type], n += c.size;
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});
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-
},
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}, i = (t) => {
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r(t.layout);
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const n = t.layout[t.layout.length - 1], c = n.offset + n.size;
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let l = 1;
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for (const
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for (const y of t.layout) l = Math.max(l, E[y.type]);
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t.stride = P(c, l);
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};
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Object.keys(e).forEach((t) => {
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const n = e[t];
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m(n) ? r(n) : B(n) ?
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m(n) ? r(n) : B(n) ? i(n) : Array.isArray(n) && typeof n[0] == "number" && (e[t] = new Float32Array());
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});
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}
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/** 获取Gpu设备
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@@ -132,43 +132,43 @@ class T {
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async initPipeline() {
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if (!this.template) throw new Error("初始化计算管线错误,未找到可用数据模版");
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await T.init();
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const e = this.template, { device: r } = await this.getDevice(),
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this.device = r, Object.keys(e).forEach((
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const e = this.template, { device: r } = await this.getDevice(), i = [], u = [], t = [];
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this.device = r, Object.keys(e).forEach((s, d) => {
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if (t.push({
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binding:
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binding: d,
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// 绑定到组里的0号位插槽
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visibility: GPUShaderStage.COMPUTE,
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// 数据在哪些阶段可以使用, 计算着色器、片元着色器、顶点着色器
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buffer: {
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type: "storage"
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}
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}), m(e[
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const g = e[
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} else if (B(e[
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const g = e[
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} else if (ArrayBuffer.isView(e[
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const g = e[
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g instanceof D ? u.push(`@group(0) @binding(${
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}), m(e[s])) {
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const g = e[s], h = g.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), v = `${S(s)}Struct`;
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i.push(`struct ${S(s)}Struct {${h}};`), u.push(`@group(0) @binding(${d}) var<storage, read_write> ${s}: ${v};`);
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} else if (B(e[s])) {
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const g = e[s], h = g.layout.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), v = `${S(s)}Struct`;
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i.push(`struct ${v} {${h}};`), u.push(`@group(0) @binding(${d}) var<storage, read_write> ${s}: array<${v}>;`);
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} else if (ArrayBuffer.isView(e[s]) && !(e[s] instanceof DataView)) {
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const g = e[s], h = q(g);
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g instanceof D ? u.push(`@group(0) @binding(${d}) var<storage, read_write> ${s}: array<atomic<${h}>>;`) : u.push(`@group(0) @binding(${d}) var<storage, read_write> ${s}: array<${h}>;`);
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}
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});
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const {
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beforeCodes: n = [],
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workgroupSize: c = [32, 1, 1],
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globalInvocationIdName: l = "grid",
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workgroupIndexName:
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workgroupIndexName: y = "index",
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code: a = ""
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} = this.option ?? {}, o = (
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/*wgsl*/
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`
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${
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${i.join("")}
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${u.join("")}
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${n.join(" ") ?? ""}
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@compute @workgroup_size(${c.join(",")})
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fn main(@builtin(global_invocation_id) ${l}: vec3<u32>) {
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var ${
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var ${y} = ${l}.x;
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${a}
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}
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`
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@@ -196,28 +196,28 @@ ${u.join("")}
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createBindGroup(e, r) {
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if (!this.template) throw new Error("创建buffer组错误,未找到可用数据模版");
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if (!this.device) throw new Error("创建buffer组错误,未找到可用的gpu设备,请确保初始化完计算管线");
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const
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function c(a, o, p = 0,
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const i = this.device, u = this.template, t = [], n = r?.buffers?.reduce((a, o) => (a.set(o.name, o.buffer), a), /* @__PURE__ */ new Map());
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function c(a, o, p = 0, s) {
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if (ArrayBuffer.isView(a) || Array.isArray(a)) return a;
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if (!
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const
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if (!s) {
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const d = o[o.length - 1], g = d.offset + d.size;
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let h = 1;
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for (const v of o) h = Math.max(h, E[v.type]);
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s = s ?? new Float32Array(P(g, h)).fill(0);
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}
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return o.forEach((
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let g = a[
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return o.forEach((d) => {
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let g = a[d.name];
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Array.isArray(g) || (g = [g]);
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for (let h = 0; h <
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}),
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for (let h = 0; h < d.size; h++)
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s[p + d.offset + h] = Number(g[h] ?? 0);
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}), s;
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}
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function l(a, o) {
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if (ArrayBuffer.isView(a) || typeof a[0] == "number") return a;
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const p = new Float32Array(o.stride * a.length).fill(0);
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return a.forEach((
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const g =
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c(
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return a.forEach((s, d) => {
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const g = d * o.stride;
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c(s, o.layout, g, p);
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}), p;
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}
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return Object.keys(u).forEach((a) => {
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@@ -227,17 +227,17 @@ ${u.join("")}
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throw new Error(`传入的数据中,不存在${a}字段`);
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}
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const o = u[a], p = e[a];
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let
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m(o) ?
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let
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if (o instanceof Float32Array ?
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const g =
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size:
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let s = [];
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m(o) ? s = c(p, o) : B(o) ? s = l(p, o) : (Array.isArray(p) || ArrayBuffer.isView(p)) && (s = p);
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let d = null;
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if (o instanceof Float32Array ? d = new Float32Array(s) : o instanceof Uint32Array ? d = new Uint32Array(s) : o instanceof Int32Array ? d = new Int32Array(s) : d = new Float32Array(s), !d) throw new Error("不支持的数组类型" + o);
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const g = i.createBuffer({
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size: d.byteLength,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE
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});
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i.queue.writeBuffer(g, 0, d), t.push({ name: a, buffer: g });
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}), {
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group:
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group: i.createBindGroup({
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layout: this.groupLayout,
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entries: t.map((a, o) => ({
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binding: o,
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dataMap(e, r) {
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if (!(r in this.template)) throw new Error("未找到数据字段:" + r);
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if (B(this.template[r])) {
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const
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const i = this.template[r], u = e.length / i.stride, t = [];
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for (let n = 0; n < u; n++) {
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const c = n *
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const a = e.slice(c +
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l[
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const c = n * i.stride, l = {};
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i.layout.forEach((y) => {
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const a = e.slice(c + y.offset, c + y.offset + y.size);
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l[y.name] = a.length === 1 ? a[0] : [...a];
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}
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return t;
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}
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const
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return
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const i = this.template[r], u = {};
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return i.forEach((t) => {
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const n = e.slice(t.offset, t.offset + t.size);
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u[t.name] = n.length === 1 ? n[0] : n;
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u[t.name] = n.length === 1 ? n[0] : [...n];
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}), u;
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}
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return e;
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* @param synchronize 需要同步的数据字段
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* @returns
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*/
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async computed(e, r,
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async computed(e, r, i = []) {
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if (!this.pipeline) throw new Error("未找到可用计算管线,请确保计算管线已经创建成功");
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const u = this.device, t = this.pipeline, n = u.createCommandEncoder(), c = n.beginComputePass();
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c.setPipeline(t), c.setBindGroup(0, e.group), c.dispatchWorkgroups(r[0], r[1], r[2]), c.end();
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const l = e.buffers?.map((o) => {
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if (
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if (i?.includes(o.name)) {
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const p = u.createBuffer({
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size: o.buffer.size,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST
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}
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}).filter((o) => !!o);
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u.queue.submit([n.finish()]), await u.queue.onSubmittedWorkDone();
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const
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const y = /* @__PURE__ */ new Map();
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return await Promise.all(
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l.map(async (o) => {
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await o.buffer.mapAsync(GPUMapMode.READ);
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const p = o.buffer.getMappedRange();
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let
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const y = [...i];
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d.set(o.name, y);
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let s = null;
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this.template[o.name] instanceof Float32Array ? s = new Float32Array(p) : this.template[o.name] instanceof Uint32Array ? s = new Uint32Array(p) : this.template[o.name] instanceof Int32Array ? s = new Int32Array(p) : s = new Float32Array(p), y.set(o.name, s);
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})
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),
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), i.map((o) => y.get(o));
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}
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/** 初始化gpu设备
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* @returns
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*/
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static async init() {
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static async init(e = {}) {
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if (typeof globalThis < "u" && typeof window > "u") {
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const { create:
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Object.assign(globalThis,
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const { create: r, globals: i } = await z("webgpu", !1);
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Object.assign(globalThis, i), globalThis.navigator || (globalThis.navigator = {}), Object.assign(globalThis.navigator, { gpu: r([]) });
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}
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if (!navigator.gpu) throw new Error("该环境不支持webgpu");
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if (w || (w = await navigator.gpu.requestAdapter(
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if (A = await w.requestDevice(), !w) throw new Error("获取设备失败");
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if (w || (w = await navigator.gpu.requestAdapter(e)), !w) throw new Error("获取适配器失败");
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if (A = await w.requestDevice(e), !w) throw new Error("获取设备失败");
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}
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}
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/** 注销gpu设备
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* @param data
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*/
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static buildBufferTypeByData(e) {
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return Object.keys(e).reduce((
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return Object.keys(e).reduce((i, u) => {
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let t = e[u];
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if (Array.isArray(t) && typeof t[0] == "number" && (t = new Float32Array()), Array.isArray(t))
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if (typeof t[0] == "object" || t.length) {
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const n = U(t[0]);
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i[u] = n;
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} else console.log(`字段:${u}, 不支持该值对应数据类型或数组为空`);
|
|
338
336
|
else if (ArrayBuffer.isView(t) && !(t instanceof DataView))
|
|
339
|
-
|
|
337
|
+
i[u] = t;
|
|
340
338
|
else if (typeof t == "object") {
|
|
341
339
|
const n = U(t);
|
|
342
|
-
|
|
340
|
+
i[u] = n.layout;
|
|
343
341
|
} else console.log(`字段:${u}, 不支持的数据类型`);
|
|
344
|
-
return
|
|
342
|
+
return i;
|
|
345
343
|
}, {});
|
|
346
344
|
}
|
|
347
345
|
/** 通过数据创建
|
|
@@ -349,8 +347,8 @@ ${u.join("")}
|
|
|
349
347
|
* @returns
|
|
350
348
|
*/
|
|
351
349
|
static async fromByData(e) {
|
|
352
|
-
let { data: r, ...
|
|
353
|
-
const u = this.buildBufferTypeByData(r), t = new T(u,
|
|
350
|
+
let { data: r, ...i } = e;
|
|
351
|
+
const u = this.buildBufferTypeByData(r), t = new T(u, i);
|
|
354
352
|
return await t.initPipeline(), t;
|
|
355
353
|
}
|
|
356
354
|
/** 快捷计算方法
|
|
@@ -358,9 +356,9 @@ ${u.join("")}
|
|
|
358
356
|
* @returns
|
|
359
357
|
*/
|
|
360
358
|
static async computed(e) {
|
|
361
|
-
let { data: r, map:
|
|
362
|
-
const l = await this.fromByData({ data: r, ...c }),
|
|
363
|
-
return n && n({ gpuComputed: l, group:
|
|
359
|
+
let { data: r, map: i = !1, workgroupCount: u, synchronize: t, onSuccess: n, ...c } = e;
|
|
360
|
+
const l = await this.fromByData({ data: r, ...c }), y = l.createBindGroup(r), a = await l.computed(y, u, t);
|
|
361
|
+
return n && n({ gpuComputed: l, group: y, results: a }), i ? a.map((o, p) => l.dataMap(o, t[p])) : a;
|
|
364
362
|
}
|
|
365
363
|
}
|
|
366
364
|
const M = (
|
|
@@ -26,6 +26,15 @@ interface IStructArray {
|
|
|
26
26
|
layout: IStruct;
|
|
27
27
|
}
|
|
28
28
|
type BufferDataType = Record<string, (number[]) | ArrayBufferView | IStruct | IStructArray>;
|
|
29
|
+
type InitOption = {
|
|
30
|
+
featureLevel?: string;
|
|
31
|
+
powerPreference?: GPUPowerPreference;
|
|
32
|
+
forceFallbackAdapter?: boolean;
|
|
33
|
+
xrCompatible?: boolean;
|
|
34
|
+
requiredFeatures?: Iterable<GPUFeatureName>;
|
|
35
|
+
requiredLimits?: Record<string, GPUSize64 | undefined>;
|
|
36
|
+
defaultQueue?: GPUQueueDescriptor;
|
|
37
|
+
};
|
|
29
38
|
export declare class AtomicUint32Array extends Uint32Array {
|
|
30
39
|
}
|
|
31
40
|
export declare class GpuComputed {
|
|
@@ -74,18 +83,18 @@ export declare class GpuComputed {
|
|
|
74
83
|
* @param array
|
|
75
84
|
* @param key
|
|
76
85
|
*/
|
|
77
|
-
dataMap(array:
|
|
86
|
+
dataMap(array: Float32Array | Uint32Array | Int32Array, key: string): Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Record<string, number | number[]> | Record<string, number | number[]>[];
|
|
78
87
|
/** 开始计算
|
|
79
88
|
* @param group 数据组
|
|
80
89
|
* @param workgroupCount 工作组大小
|
|
81
90
|
* @param synchronize 需要同步的数据字段
|
|
82
91
|
* @returns
|
|
83
92
|
*/
|
|
84
|
-
computed(group: BufferGroup, workgroupCount: [number, number?, number?], synchronize?: string[]): Promise<
|
|
93
|
+
computed(group: BufferGroup, workgroupCount: [number, number?, number?], synchronize?: string[]): Promise<(Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>)[]>;
|
|
85
94
|
/** 初始化gpu设备
|
|
86
95
|
* @returns
|
|
87
96
|
*/
|
|
88
|
-
static init(): Promise<void>;
|
|
97
|
+
static init(opt?: InitOption): Promise<void>;
|
|
89
98
|
/** 注销gpu设备
|
|
90
99
|
*/
|
|
91
100
|
static destroy(): void;
|
|
@@ -112,8 +121,8 @@ export declare class GpuComputed {
|
|
|
112
121
|
onSuccess?: (opt: {
|
|
113
122
|
gpuComputed: GpuComputed;
|
|
114
123
|
group: BufferGroup;
|
|
115
|
-
results:
|
|
124
|
+
results: (Float32Array | Uint32Array | Int32Array)[];
|
|
116
125
|
}) => void;
|
|
117
|
-
} & GpuComputedOption): Promise<(
|
|
126
|
+
} & GpuComputedOption): Promise<(Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Record<string, number | number[]> | Record<string, number | number[]>[])[]>;
|
|
118
127
|
}
|
|
119
128
|
export {};
|