webgpu-computed 0.0.17 → 0.0.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "webgpu-computed",
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- "version": "0.0.17",
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+ "version": "0.0.18",
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  "description": "对webgpu的封装,处理了繁琐的前置工作,只关注wgsl本身逻辑",
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  "main": "./src/index.js",
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  "scripts": {
package/src/index.js CHANGED
@@ -40,8 +40,8 @@ function U(f) {
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  const e = Object.keys(f), r = e.map((c) => {
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  const l = f[c];
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  if (Array.isArray(l)) {
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- for (const d of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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- if ($[d] === l.length) return d;
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+ for (const y of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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+ if ($[y] === l.length) return y;
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  throw new Error(`${c} 不支持的数组长度 ${l.length}`);
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  }
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  if (typeof l == "number") return "f32";
@@ -50,15 +50,15 @@ function U(f) {
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  if (e.length !== r.length) throw new Error("keys 与 types 长度不一致");
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  let s = 0;
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  const u = e.map((c, l) => {
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- const d = r[l];
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- s += _(s, d);
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+ const y = r[l];
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+ s += _(s, y);
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  const a = {
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  name: c,
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- type: d,
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+ type: y,
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  offset: s,
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- size: $[d]
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+ size: $[y]
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  };
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- return s += $[d], a;
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+ return s += $[y], a;
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  }), t = Math.max(...r.map((c) => E[c]));
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  return {
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  stride: s + (t - s % t) % t,
@@ -111,7 +111,7 @@ class T {
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  r(t.layout);
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  const n = t.layout[t.layout.length - 1], c = n.offset + n.size;
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  let l = 1;
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- for (const d of t.layout) l = Math.max(l, E[d.type]);
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+ for (const y of t.layout) l = Math.max(l, E[y.type]);
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  t.stride = P(c, l);
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  };
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  Object.keys(e).forEach((t) => {
@@ -133,9 +133,9 @@ class T {
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  if (!this.template) throw new Error("初始化计算管线错误,未找到可用数据模版");
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  await T.init();
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  const e = this.template, { device: r } = await this.getDevice(), s = [], u = [], t = [];
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- this.device = r, Object.keys(e).forEach((i, y) => {
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+ this.device = r, Object.keys(e).forEach((i, d) => {
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  if (t.push({
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- binding: y,
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+ binding: d,
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  // 绑定到组里的0号位插槽
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  visibility: GPUShaderStage.COMPUTE,
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  // 数据在哪些阶段可以使用, 计算着色器、片元着色器、顶点着色器
@@ -144,20 +144,20 @@ class T {
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  }
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  }), m(e[i])) {
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  const g = e[i], h = g.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), v = `${S(i)}Struct`;
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- s.push(`struct ${S(i)}Struct {${h}};`), u.push(`@group(0) @binding(${y}) var<storage, read_write> ${i}: ${v};`);
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+ s.push(`struct ${S(i)}Struct {${h}};`), u.push(`@group(0) @binding(${d}) var<storage, read_write> ${i}: ${v};`);
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  } else if (B(e[i])) {
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  const g = e[i], h = g.layout.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), v = `${S(i)}Struct`;
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- s.push(`struct ${v} {${h}};`), u.push(`@group(0) @binding(${y}) var<storage, read_write> ${i}: array<${v}>;`);
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+ s.push(`struct ${v} {${h}};`), u.push(`@group(0) @binding(${d}) var<storage, read_write> ${i}: array<${v}>;`);
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  } else if (ArrayBuffer.isView(e[i]) && !(e[i] instanceof DataView)) {
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  const g = e[i], h = q(g);
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- g instanceof D ? u.push(`@group(0) @binding(${y}) var<storage, read_write> ${i}: array<atomic<${h}>>;`) : u.push(`@group(0) @binding(${y}) var<storage, read_write> ${i}: array<${h}>;`);
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+ g instanceof D ? u.push(`@group(0) @binding(${d}) var<storage, read_write> ${i}: array<atomic<${h}>>;`) : u.push(`@group(0) @binding(${d}) var<storage, read_write> ${i}: array<${h}>;`);
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  }
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  });
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  const {
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  beforeCodes: n = [],
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  workgroupSize: c = [32, 1, 1],
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  globalInvocationIdName: l = "grid",
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- workgroupIndexName: d = "index",
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+ workgroupIndexName: y = "index",
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  code: a = ""
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  } = this.option ?? {}, o = (
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  /*wgsl*/
@@ -168,7 +168,7 @@ ${u.join("")}
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  @compute @workgroup_size(${c.join(",")})
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  fn main(@builtin(global_invocation_id) ${l}: vec3<u32>) {
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- var ${d} = ${l}.x;
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+ var ${y} = ${l}.x;
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  ${a}
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  }
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  `
@@ -200,23 +200,23 @@ ${u.join("")}
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  function c(a, o, p = 0, i) {
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  if (ArrayBuffer.isView(a) || Array.isArray(a)) return a;
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  if (!i) {
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- const y = o[o.length - 1], g = y.offset + y.size;
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+ const d = o[o.length - 1], g = d.offset + d.size;
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  let h = 1;
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  for (const v of o) h = Math.max(h, E[v.type]);
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  i = i ?? new Float32Array(P(g, h)).fill(0);
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  }
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- return o.forEach((y) => {
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- let g = a[y.name];
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+ return o.forEach((d) => {
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+ let g = a[d.name];
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  Array.isArray(g) || (g = [g]);
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- for (let h = 0; h < y.size; h++)
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- i[p + y.offset + h] = Number(g[h] ?? 0);
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+ for (let h = 0; h < d.size; h++)
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+ i[p + d.offset + h] = Number(g[h] ?? 0);
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  }), i;
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  }
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  function l(a, o) {
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  if (ArrayBuffer.isView(a) || typeof a[0] == "number") return a;
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  const p = new Float32Array(o.stride * a.length).fill(0);
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- return a.forEach((i, y) => {
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- const g = y * o.stride;
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+ return a.forEach((i, d) => {
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+ const g = d * o.stride;
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  c(i, o.layout, g, p);
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  }), p;
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  }
@@ -229,13 +229,13 @@ ${u.join("")}
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  const o = u[a], p = e[a];
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  let i = [];
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  m(o) ? i = c(p, o) : B(o) ? i = l(p, o) : (Array.isArray(p) || ArrayBuffer.isView(p)) && (i = p);
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- let y = null;
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- if (o instanceof Float32Array ? y = new Float32Array(i) : o instanceof Uint32Array ? y = new Uint32Array(i) : o instanceof Int32Array ? y = new Int32Array(i) : y = new Float32Array(i), !y) throw new Error("不支持的数组类型" + o);
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+ let d = null;
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+ if (o instanceof Float32Array ? d = new Float32Array(i) : o instanceof Uint32Array ? d = new Uint32Array(i) : o instanceof Int32Array ? d = new Int32Array(i) : d = new Float32Array(i), !d) throw new Error("不支持的数组类型" + o);
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  const g = s.createBuffer({
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- size: y.byteLength,
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+ size: d.byteLength,
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  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE
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  });
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- s.queue.writeBuffer(g, 0, y), t.push({ name: a, buffer: g });
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+ s.queue.writeBuffer(g, 0, d), t.push({ name: a, buffer: g });
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  }), {
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  group: s.createBindGroup({
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  layout: this.groupLayout,
@@ -257,9 +257,9 @@ ${u.join("")}
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  const s = this.template[r], u = e.length / s.stride, t = [];
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  for (let n = 0; n < u; n++) {
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  const c = n * s.stride, l = {};
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- s.layout.forEach((d) => {
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- const a = e.slice(c + d.offset, c + d.offset + d.size);
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- l[d.name] = a.length === 1 ? a[0] : a;
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+ s.layout.forEach((y) => {
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+ const a = e.slice(c + y.offset, c + y.offset + y.size);
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+ l[y.name] = a.length === 1 ? a[0] : [...a];
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  }), t.push(l);
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  }
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  return t;
@@ -268,7 +268,7 @@ ${u.join("")}
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  const s = this.template[r], u = {};
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  return s.forEach((t) => {
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  const n = e.slice(t.offset, t.offset + t.size);
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- u[t.name] = n.length === 1 ? n[0] : n;
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+ u[t.name] = n.length === 1 ? n[0] : [...n];
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  }), u;
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  }
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  return e;
@@ -293,17 +293,15 @@ ${u.join("")}
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  }
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  }).filter((o) => !!o);
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  u.queue.submit([n.finish()]), await u.queue.onSubmittedWorkDone();
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- const d = /* @__PURE__ */ new Map();
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+ const y = /* @__PURE__ */ new Map();
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  return await Promise.all(
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  l.map(async (o) => {
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  await o.buffer.mapAsync(GPUMapMode.READ);
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  const p = o.buffer.getMappedRange();
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  let i = null;
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- this.template[o.name] instanceof Float32Array ? i = new Float32Array(p) : this.template[o.name] instanceof Uint32Array ? i = new Uint32Array(p) : this.template[o.name] instanceof Int32Array ? i = new Int32Array(p) : i = new Float32Array(p);
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- const y = [...i];
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- d.set(o.name, y);
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+ this.template[o.name] instanceof Float32Array ? i = new Float32Array(p) : this.template[o.name] instanceof Uint32Array ? i = new Uint32Array(p) : this.template[o.name] instanceof Int32Array ? i = new Int32Array(p) : i = new Float32Array(p), y.set(o.name, i);
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  })
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- ), s.map((o) => d.get(o));
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+ ), s.map((o) => y.get(o));
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  }
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  /** 初始化gpu设备
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  * @returns
@@ -359,8 +357,8 @@ ${u.join("")}
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  */
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  static async computed(e) {
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  let { data: r, map: s = !1, workgroupCount: u, synchronize: t, onSuccess: n, ...c } = e;
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- const l = await this.fromByData({ data: r, ...c }), d = l.createBindGroup(r), a = await l.computed(d, u, t);
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- return n && n({ gpuComputed: l, group: d, results: a }), s ? a.map((o, p) => l.dataMap(o, t[p])) : a;
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+ const l = await this.fromByData({ data: r, ...c }), y = l.createBindGroup(r), a = await l.computed(y, u, t);
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+ return n && n({ gpuComputed: l, group: y, results: a }), s ? a.map((o, p) => l.dataMap(o, t[p])) : a;
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  }
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  }
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  const M = (
@@ -74,14 +74,14 @@ export declare class GpuComputed {
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  * @param array
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  * @param key
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  */
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- dataMap(array: number[], key: string): number[] | Record<string, number | number[]> | Record<string, number | number[]>[];
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+ dataMap(array: Float32Array | Uint32Array | Int32Array, key: string): Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Record<string, number | number[]> | Record<string, number | number[]>[];
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  /** 开始计算
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  * @param group 数据组
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  * @param workgroupCount 工作组大小
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  * @param synchronize 需要同步的数据字段
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  * @returns
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  */
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- computed(group: BufferGroup, workgroupCount: [number, number?, number?], synchronize?: string[]): Promise<number[][]>;
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+ computed(group: BufferGroup, workgroupCount: [number, number?, number?], synchronize?: string[]): Promise<(Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>)[]>;
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  /** 初始化gpu设备
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  * @returns
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  */
@@ -112,8 +112,8 @@ export declare class GpuComputed {
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  onSuccess?: (opt: {
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  gpuComputed: GpuComputed;
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  group: BufferGroup;
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- results: number[][];
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+ results: (Float32Array | Uint32Array | Int32Array)[];
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  }) => void;
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- } & GpuComputedOption): Promise<(number[] | Record<string, number | number[]> | Record<string, number | number[]>[])[]>;
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+ } & GpuComputedOption): Promise<(Float32Array<ArrayBufferLike> | Int32Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Record<string, number | number[]> | Record<string, number | number[]>[])[]>;
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  }
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  export {};