webgpu-computed 0.0.13 → 0.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,30 +1,30 @@
1
- {
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- "name": "webgpu-computed",
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- "version": "0.0.13",
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- "description": "对webgpu的封装,处理了繁琐的前置工作,只关注wgsl本身逻辑",
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- "main": "./src/index.js",
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- "scripts": {
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- "test": "echo \"Error: no test specified\" && exit 1"
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- },
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- "keywords": [
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- "webgpu",
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- "gpu",
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- "compute",
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- "wgsl",
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- "typescript",
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- "javascript"
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- ],
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- "dependencies": {
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- "webgpu": "^0.3.8"
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- },
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- "repository": {
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- "type": "git",
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- "url": "https://github.com/xiaguochuqiu/webgpu-computed.git"
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- },
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- "bugs": {
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- "url": "https://github.com/xiaguochuqiu/webgpu-computed/issues"
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- },
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- "homepage": "https://github.com/xiaguochuqiu/webgpu-computed#readme",
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- "author": "夏过初秋",
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- "license": "ISC"
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- }
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+ {
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+ "name": "webgpu-computed",
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+ "version": "0.0.14",
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+ "description": "对webgpu的封装,处理了繁琐的前置工作,只关注wgsl本身逻辑",
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+ "main": "./src/index.js",
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+ "scripts": {
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+ "test": "echo \"Error: no test specified\" && exit 1"
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+ },
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+ "keywords": [
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+ "webgpu",
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+ "gpu",
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+ "compute",
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+ "wgsl",
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+ "typescript",
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+ "javascript"
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+ ],
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+ "dependencies": {
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+ "webgpu": "^0.3.8"
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+ },
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/xiaguochuqiu/webgpu-computed.git"
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+ },
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+ "bugs": {
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+ "url": "https://github.com/xiaguochuqiu/webgpu-computed/issues"
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+ },
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+ "homepage": "https://github.com/xiaguochuqiu/webgpu-computed#readme",
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+ "author": "夏过初秋",
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+ "license": "ISC"
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+ }
package/src/index.js CHANGED
@@ -1,67 +1,67 @@
1
- async function z(u, e = !0) {
1
+ async function z(s, e = !0) {
2
2
  if (typeof global < "u" && typeof require < "u")
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- return require(u);
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+ return require(s);
4
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  {
5
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  let r = await import(
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  /* @vite-ignore */
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- u
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+ s
8
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  );
9
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  return e && (r = r.default), r;
10
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  }
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  }
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- function q(u) {
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- if (u instanceof Float32Array) return "f32";
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- if (u instanceof Int32Array) return "i32";
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- if (u instanceof Uint32Array) return "u32";
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+ function q(s) {
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+ if (s instanceof Float32Array) return "f32";
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+ if (s instanceof Int32Array) return "i32";
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+ if (s instanceof Uint32Array) return "u32";
16
16
  throw new Error(
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- `Unsupported ArrayBufferView type: ${u.constructor.name}`
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+ `Unsupported ArrayBufferView type: ${s.constructor.name}`
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  );
19
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  }
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- function S(u) {
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- return u && u[0].toUpperCase() + u.slice(1);
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+ function S(s) {
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+ return s && s[0].toUpperCase() + s.slice(1);
22
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  }
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- function x(u) {
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- return O.includes(u);
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+ function x(s) {
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+ return O.includes(s);
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  }
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- function m(u) {
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- return u && Array.isArray(u) && u.length ? u.every((e) => e && typeof e == "object" && "name" in e && "type" in e && x(e.type)) : !1;
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+ function m(s) {
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+ return s && Array.isArray(s) && s.length ? s.every((e) => e && typeof e == "object" && "name" in e && "type" in e && x(e.type)) : !1;
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  }
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- function $(u) {
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- return u && "layout" in u && m(u.layout);
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+ function $(s) {
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+ return s && "layout" in s && m(s.layout);
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  }
32
- function _(u, e) {
32
+ function _(s, e) {
33
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  const r = E[e];
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- return (r - u % r) % r;
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+ return (r - s % r) % r;
35
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  }
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- function P(u, e) {
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- return u + (e - u % e) % e;
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+ function P(s, e) {
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+ return s + (e - s % e) % e;
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  }
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- function U(u) {
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- const e = Object.keys(u), r = e.map((p) => {
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- const a = u[p];
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- if (Array.isArray(a)) {
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- for (const o of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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- if (B[o] === a.length) return o;
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- throw new Error(`${p} 不支持的数组长度 ${a.length}`);
39
+ function U(s) {
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+ const e = Object.keys(s), r = e.map((c) => {
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+ const l = s[c];
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+ if (Array.isArray(l)) {
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+ for (const y of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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+ if (B[y] === l.length) return y;
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+ throw new Error(`${c} 不支持的数组长度 ${l.length}`);
46
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  }
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- if (typeof a == "number") return "f32";
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- throw new Error(`${p} 不支持的类型`);
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+ if (typeof l == "number") return "f32";
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+ throw new Error(`${c} 不支持的类型`);
49
49
  });
50
50
  if (e.length !== r.length) throw new Error("keys 与 types 长度不一致");
51
- let s = 0;
52
- const f = e.map((p, a) => {
53
- const o = r[a];
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- s += _(s, o);
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- const y = {
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- name: p,
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- type: o,
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- offset: s,
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- size: B[o]
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+ let i = 0;
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+ const f = e.map((c, l) => {
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+ const y = r[l];
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+ i += _(i, y);
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+ const u = {
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+ name: c,
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+ type: y,
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+ offset: i,
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+ size: B[y]
60
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  };
61
- return s += B[o], y;
62
- }), t = Math.max(...r.map((p) => E[p]));
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+ return i += B[y], u;
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+ }), t = Math.max(...r.map((c) => E[c]));
63
63
  return {
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- stride: s + (t - s % t) % t,
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+ stride: i + (t - i % t) % t,
65
65
  layout: f
66
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  };
67
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  }
@@ -87,7 +87,7 @@ const B = {
87
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  class D extends Uint32Array {
88
88
  }
89
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  const O = ["f32", "u32", "vec2", "vec3", "vec4", "mat3x3", "mat4x4"];
90
- let h = null, b = null;
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+ let w = null, v = null;
91
91
  class T {
92
92
  template;
93
93
  option;
@@ -104,27 +104,27 @@ class T {
104
104
  improveTemplateOption(e) {
105
105
  const r = (t) => {
106
106
  let n = 0;
107
- t.forEach((p) => {
108
- n += _(n, p.type), p.offset = n, p.size = B[p.type], n += p.size;
107
+ t.forEach((c) => {
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+ n += _(n, c.type), c.offset = n, c.size = B[c.type], n += c.size;
109
109
  });
110
- }, s = (t) => {
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+ }, i = (t) => {
111
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  r(t.layout);
112
- const n = t.layout[t.layout.length - 1], p = n.offset + n.size;
113
- let a = 1;
114
- for (const o of t.layout) a = Math.max(a, E[o.type]);
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- t.stride = P(p, a);
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+ const n = t.layout[t.layout.length - 1], c = n.offset + n.size;
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+ let l = 1;
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+ for (const y of t.layout) l = Math.max(l, E[y.type]);
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+ t.stride = P(c, l);
116
116
  };
117
117
  Object.keys(e).forEach((t) => {
118
118
  const n = e[t];
119
- m(n) ? r(n) : $(n) ? s(n) : Array.isArray(n) && typeof n[0] == "number" && (e[t] = new Float32Array());
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+ m(n) ? r(n) : $(n) ? i(n) : Array.isArray(n) && typeof n[0] == "number" && (e[t] = new Float32Array());
120
120
  });
121
121
  }
122
122
  /** 获取Gpu设备
123
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  * @returns
124
124
  */
125
125
  async getDevice() {
126
- if (!h || !b) throw new Error("webgpu未初始化或不可用");
127
- return { adapter: h, device: b };
126
+ if (!w || !v) throw new Error("webgpu未初始化或不可用");
127
+ return { adapter: w, device: v };
128
128
  }
129
129
  /**
130
130
  * 初始化计算管线
@@ -132,110 +132,117 @@ class T {
132
132
  async initPipeline() {
133
133
  if (!this.template) throw new Error("初始化计算管线错误,未找到可用数据模版");
134
134
  await T.init();
135
- const e = this.template, { device: r } = await this.getDevice(), s = [], f = [], t = [];
136
- this.device = r, Object.keys(e).forEach((c, d) => {
135
+ const e = this.template, { device: r } = await this.getDevice(), i = [], f = [], t = [];
136
+ this.device = r, Object.keys(e).forEach((a, p) => {
137
137
  if (t.push({
138
- binding: d,
138
+ binding: p,
139
139
  // 绑定到组里的0号位插槽
140
140
  visibility: GPUShaderStage.COMPUTE,
141
141
  // 数据在哪些阶段可以使用, 计算着色器、片元着色器、顶点着色器
142
142
  buffer: {
143
143
  type: "storage"
144
144
  }
145
- }), m(e[c])) {
146
- const g = e[c], v = g.map((w) => `${w.name}:${w.type === "f32" ? "f32" : w.type + "<f32>"}`).join(","), A = `${S(c)}Struct`;
147
- s.push(`struct ${S(c)}Struct {${v}};`), f.push(`@group(0) @binding(${d}) var<storage, read_write> ${c}: ${A};`);
148
- } else if ($(e[c])) {
149
- const g = e[c], v = g.layout.map((w) => `${w.name}:${w.type === "f32" ? "f32" : w.type + "<f32>"}`).join(","), A = `${S(c)}Struct`;
150
- s.push(`struct ${A} {${v}};`), f.push(`@group(0) @binding(${d}) var<storage, read_write> ${c}: array<${A}>;`);
151
- } else if (ArrayBuffer.isView(e[c]) && !(e[c] instanceof DataView)) {
152
- const g = e[c], v = q(g);
153
- g instanceof D ? f.push(`@group(0) @binding(${d}) var<storage, read_write> ${c}: array<atomic<${v}>>;`) : f.push(`@group(0) @binding(${d}) var<storage, read_write> ${c}: array<${v}>;`);
145
+ }), m(e[a])) {
146
+ const g = e[a], h = g.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), A = `${S(a)}Struct`;
147
+ i.push(`struct ${S(a)}Struct {${h}};`), f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: ${A};`);
148
+ } else if ($(e[a])) {
149
+ const g = e[a], h = g.layout.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), A = `${S(a)}Struct`;
150
+ i.push(`struct ${A} {${h}};`), f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<${A}>;`);
151
+ } else if (ArrayBuffer.isView(e[a]) && !(e[a] instanceof DataView)) {
152
+ const g = e[a], h = q(g);
153
+ g instanceof D ? f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<atomic<${h}>>;`) : f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<${h}>;`);
154
154
  }
155
155
  });
156
156
  const {
157
157
  beforeCodes: n = [],
158
- workgroupSize: p = [32, 1, 1],
159
- globalInvocationIdName: a = "grid",
160
- workgroupIndexName: o = "index",
161
- code: y = ""
162
- } = this.option ?? {}, i = (
158
+ workgroupSize: c = [32, 1, 1],
159
+ globalInvocationIdName: l = "grid",
160
+ workgroupIndexName: y = "index",
161
+ code: u = ""
162
+ } = this.option ?? {}, o = (
163
163
  /*wgsl*/
164
164
  `
165
- ${s.join("")}
165
+ ${i.join("")}
166
166
  ${f.join("")}
167
167
  ${n.join(" ") ?? ""}
168
168
 
169
- @compute @workgroup_size(${p.join(",")})
170
- fn main(@builtin(global_invocation_id) ${a}: vec3<u32>) {
171
- var ${o} = ${a}.x;
172
- ${y}
169
+ @compute @workgroup_size(${c.join(",")})
170
+ fn main(@builtin(global_invocation_id) ${l}: vec3<u32>) {
171
+ var ${y} = ${l}.x;
172
+ ${u}
173
173
  }
174
174
  `
175
175
  );
176
- this.code = i;
177
- const l = r.createBindGroupLayout({
176
+ this.code = o;
177
+ const d = r.createBindGroupLayout({
178
178
  entries: t
179
179
  });
180
- this.groupLayout = l, this.pipeline = r.createComputePipeline({
180
+ this.groupLayout = d, this.pipeline = r.createComputePipeline({
181
181
  layout: r.createPipelineLayout({
182
- bindGroupLayouts: [l]
182
+ bindGroupLayouts: [d]
183
183
  }),
184
184
  compute: {
185
- module: r.createShaderModule({ code: i, label: "" }),
185
+ module: r.createShaderModule({ code: o, label: "" }),
186
186
  entryPoint: "main"
187
187
  }
188
188
  });
189
189
  }
190
- /** 根据数据创建buffer组
191
- * @param data
190
+ /**
191
+ * 根据数据创建buffer组
192
+ * @param data 数据
193
+ * @param bindGroup 已创建的bindGroup, 会在没有传入对应数据时使用,用于Buffer重复利用,不需要重新构建,按名字判断,所以请确保名称和类型一致性
194
+ * @returns
192
195
  */
193
- createBindGroup(e) {
196
+ createBindGroup(e, r) {
194
197
  if (!this.template) throw new Error("创建buffer组错误,未找到可用数据模版");
195
198
  if (!this.device) throw new Error("创建buffer组错误,未找到可用的gpu设备,请确保初始化完计算管线");
196
- const r = this.device, s = this.template, f = [];
197
- function t(a, o, y = 0, i) {
198
- if (!i) {
199
- const l = o[o.length - 1], c = l.offset + l.size;
200
- let d = 1;
201
- for (const g of o) d = Math.max(d, E[g.type]);
202
- i = i ?? new Array(P(c, d)).fill(0);
199
+ const i = this.device, f = this.template, t = [], n = r?.buffers?.reduce((u, o) => (u.set(o.name, o.buffer), u), /* @__PURE__ */ new Map());
200
+ function c(u, o, d = 0, a) {
201
+ if (!a) {
202
+ const p = o[o.length - 1], g = p.offset + p.size;
203
+ let h = 1;
204
+ for (const A of o) h = Math.max(h, E[A.type]);
205
+ a = a ?? new Array(P(g, h)).fill(0);
203
206
  }
204
- return o.forEach((l) => {
205
- let c = a[l.name];
206
- Array.isArray(c) || (c = [c]);
207
- for (let d = 0; d < l.size; d++)
208
- i[y + l.offset + d] = Number(c[d] ?? 0);
209
- }), i;
207
+ return o.forEach((p) => {
208
+ let g = u[p.name];
209
+ Array.isArray(g) || (g = [g]);
210
+ for (let h = 0; h < p.size; h++)
211
+ a[d + p.offset + h] = Number(g[h] ?? 0);
212
+ }), a;
210
213
  }
211
- function n(a, o) {
212
- const y = new Array(o.stride * a.length).fill(0);
213
- return a.forEach((i, l) => {
214
- const c = l * o.stride;
215
- t(i, o.layout, c, y);
216
- }), y;
214
+ function l(u, o) {
215
+ const d = new Array(o.stride * u.length).fill(0);
216
+ return u.forEach((a, p) => {
217
+ const g = p * o.stride;
218
+ c(a, o.layout, g, d);
219
+ }), d;
217
220
  }
218
- return Object.keys(s).forEach((a) => {
219
- if (!(a in e)) throw new Error(`传入的数据中,不存在${a}字段`);
220
- const o = s[a], y = e[a];
221
- let i = [];
222
- m(o) ? i = t(y, o) : $(o) ? i = n(y, o) : Array.isArray(y) && (i = y);
223
- let l = null;
224
- if (o instanceof Float32Array ? l = new Float32Array(i) : o instanceof Uint32Array ? l = new Uint32Array(i) : o instanceof Int32Array ? l = new Int32Array(i) : l = new Float32Array(i), !l) throw new Error("不支持的数组类型" + o);
225
- const c = r.createBuffer({
226
- size: l.byteLength,
221
+ return Object.keys(f).forEach((u) => {
222
+ if (!(u in e)) {
223
+ if (n && n.has(u))
224
+ return t.push({ name: u, buffer: n.get(u) });
225
+ throw new Error(`传入的数据中,不存在${u}字段`);
226
+ }
227
+ const o = f[u], d = e[u];
228
+ let a = [];
229
+ m(o) ? a = c(d, o) : $(o) ? a = l(d, o) : Array.isArray(d) && (a = d);
230
+ let p = null;
231
+ if (o instanceof Float32Array ? p = new Float32Array(a) : o instanceof Uint32Array ? p = new Uint32Array(a) : o instanceof Int32Array ? p = new Int32Array(a) : p = new Float32Array(a), !p) throw new Error("不支持的数组类型" + o);
232
+ const g = i.createBuffer({
233
+ size: p.byteLength,
227
234
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE
228
235
  });
229
- r.queue.writeBuffer(c, 0, l), f.push({ name: a, buffer: c });
236
+ i.queue.writeBuffer(g, 0, p), t.push({ name: u, buffer: g });
230
237
  }), {
231
- group: r.createBindGroup({
238
+ group: i.createBindGroup({
232
239
  layout: this.groupLayout,
233
- entries: f.map((a, o) => ({
240
+ entries: t.map((u, o) => ({
234
241
  binding: o,
235
- resource: { buffer: a.buffer }
242
+ resource: { buffer: u.buffer }
236
243
  }))
237
244
  }),
238
- buffers: f
245
+ buffers: t
239
246
  };
240
247
  }
241
248
  /** 数据映射回模版数据
@@ -245,19 +252,19 @@ ${f.join("")}
245
252
  dataMap(e, r) {
246
253
  if (!(r in this.template)) throw new Error("未找到数据字段:" + r);
247
254
  if ($(this.template[r])) {
248
- const s = this.template[r], f = e.length / s.stride, t = [];
255
+ const i = this.template[r], f = e.length / i.stride, t = [];
249
256
  for (let n = 0; n < f; n++) {
250
- const p = n * s.stride, a = {};
251
- s.layout.forEach((o) => {
252
- const y = e.slice(p + o.offset, p + o.offset + o.size);
253
- a[o.name] = y.length === 1 ? y[0] : y;
254
- }), t.push(a);
257
+ const c = n * i.stride, l = {};
258
+ i.layout.forEach((y) => {
259
+ const u = e.slice(c + y.offset, c + y.offset + y.size);
260
+ l[y.name] = u.length === 1 ? u[0] : u;
261
+ }), t.push(l);
255
262
  }
256
263
  return t;
257
264
  }
258
265
  if (m(this.template[r])) {
259
- const s = this.template[r], f = {};
260
- return s.forEach((t) => {
266
+ const i = this.template[r], f = {};
267
+ return i.forEach((t) => {
261
268
  const n = e.slice(t.offset, t.offset + t.size);
262
269
  f[t.name] = n.length === 1 ? n[0] : n;
263
270
  }), f;
@@ -270,69 +277,69 @@ ${f.join("")}
270
277
  * @param synchronize 需要同步的数据字段
271
278
  * @returns
272
279
  */
273
- async computed(e, r, s = []) {
280
+ async computed(e, r, i = []) {
274
281
  if (!this.pipeline) throw new Error("未找到可用计算管线,请确保计算管线已经创建成功");
275
- const f = this.device, t = this.pipeline, n = f.createCommandEncoder(), p = n.beginComputePass();
276
- p.setPipeline(t), p.setBindGroup(0, e.group), p.dispatchWorkgroups(r[0], r[1], r[2]), p.end();
277
- const a = e.buffers?.map((i) => {
278
- if (s?.includes(i.name)) {
279
- const l = f.createBuffer({
280
- size: i.buffer.size,
282
+ const f = this.device, t = this.pipeline, n = f.createCommandEncoder(), c = n.beginComputePass();
283
+ c.setPipeline(t), c.setBindGroup(0, e.group), c.dispatchWorkgroups(r[0], r[1], r[2]), c.end();
284
+ const l = e.buffers?.map((o) => {
285
+ if (i?.includes(o.name)) {
286
+ const d = f.createBuffer({
287
+ size: o.buffer.size,
281
288
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST
282
289
  });
283
- return n.copyBufferToBuffer(i.buffer, 0, l, 0, l.size), { buffer: l, name: i.name };
290
+ return n.copyBufferToBuffer(o.buffer, 0, d, 0, d.size), { buffer: d, name: o.name };
284
291
  }
285
- }).filter((i) => !!i);
292
+ }).filter((o) => !!o);
286
293
  f.queue.submit([n.finish()]), await f.queue.onSubmittedWorkDone();
287
- const o = /* @__PURE__ */ new Map();
294
+ const y = /* @__PURE__ */ new Map();
288
295
  return await Promise.all(
289
- a.map(async (i) => {
290
- await i.buffer.mapAsync(GPUMapMode.READ);
291
- const l = i.buffer.getMappedRange();
292
- let c = null;
293
- this.template[i.name] instanceof Float32Array ? c = new Float32Array(l) : this.template[i.name] instanceof Uint32Array ? c = new Uint32Array(l) : this.template[i.name] instanceof Int32Array ? c = new Int32Array(l) : c = new Float32Array(l);
294
- const d = [...c];
295
- o.set(i.name, d);
296
+ l.map(async (o) => {
297
+ await o.buffer.mapAsync(GPUMapMode.READ);
298
+ const d = o.buffer.getMappedRange();
299
+ let a = null;
300
+ this.template[o.name] instanceof Float32Array ? a = new Float32Array(d) : this.template[o.name] instanceof Uint32Array ? a = new Uint32Array(d) : this.template[o.name] instanceof Int32Array ? a = new Int32Array(d) : a = new Float32Array(d);
301
+ const p = [...a];
302
+ y.set(o.name, p);
296
303
  })
297
- ), s.map((i) => o.get(i));
304
+ ), i.map((o) => y.get(o));
298
305
  }
299
306
  /** 初始化gpu设备
300
307
  * @returns
301
308
  */
302
309
  static async init() {
303
- if (!(h && b)) {
310
+ if (!(w && v)) {
304
311
  if (typeof globalThis < "u" && typeof window > "u") {
305
312
  const { create: e, globals: r } = await z("webgpu", !1);
306
313
  Object.assign(globalThis, r), globalThis.navigator || (globalThis.navigator = {}), Object.assign(globalThis.navigator, { gpu: e([]) });
307
314
  }
308
315
  if (!navigator.gpu) throw new Error("该环境不支持webgpu");
309
- if (h || (h = await navigator.gpu.requestAdapter({})), !h) throw new Error("获取适配器失败");
310
- if (b = await h.requestDevice(), !h) throw new Error("获取设备失败");
316
+ if (w || (w = await navigator.gpu.requestAdapter({})), !w) throw new Error("获取适配器失败");
317
+ if (v = await w.requestDevice(), !w) throw new Error("获取设备失败");
311
318
  }
312
319
  }
313
320
  /** 注销gpu设备
314
321
  */
315
322
  static destroy() {
316
- b && b.destroy(), b = null;
323
+ v && v.destroy(), v = null;
317
324
  }
318
325
  /**
319
326
  * @param data
320
327
  */
321
328
  static buildBufferTypeByData(e) {
322
- return Object.keys(e).reduce((s, f) => {
329
+ return Object.keys(e).reduce((i, f) => {
323
330
  let t = e[f];
324
331
  if (Array.isArray(t) && typeof t[0] == "number" && (t = new Float32Array()), Array.isArray(t))
325
332
  if (typeof t[0] == "object" || t.length) {
326
333
  const n = U(t[0]);
327
- s[f] = n;
334
+ i[f] = n;
328
335
  } else console.log(`字段:${f}, 不支持该值对应数据类型或数组为空`);
329
336
  else if (ArrayBuffer.isView(t) && !(t instanceof DataView))
330
- s[f] = t;
337
+ i[f] = t;
331
338
  else if (typeof t == "object") {
332
339
  const n = U(t);
333
- s[f] = n.layout;
340
+ i[f] = n.layout;
334
341
  } else console.log(`字段:${f}, 不支持的数据类型`);
335
- return s;
342
+ return i;
336
343
  }, {});
337
344
  }
338
345
  /** 通过数据创建
@@ -340,8 +347,8 @@ ${f.join("")}
340
347
  * @returns
341
348
  */
342
349
  static async fromByData(e) {
343
- let { data: r, ...s } = e;
344
- const f = this.buildBufferTypeByData(r), t = new T(f, s);
350
+ let { data: r, ...i } = e;
351
+ const f = this.buildBufferTypeByData(r), t = new T(f, i);
345
352
  return await t.initPipeline(), t;
346
353
  }
347
354
  /** 快捷计算方法
@@ -349,9 +356,9 @@ ${f.join("")}
349
356
  * @returns
350
357
  */
351
358
  static async computed(e) {
352
- let { data: r, map: s = !1, workgroupCount: f, synchronize: t, onSuccess: n, ...p } = e;
353
- const a = await this.fromByData({ data: r, ...p }), o = a.createBindGroup(r), y = await a.computed(o, f, t);
354
- return n && n({ gpuComputed: a, group: o, results: y }), s ? y.map((i, l) => a.dataMap(i, t[l])) : y;
359
+ let { data: r, map: i = !1, workgroupCount: f, synchronize: t, onSuccess: n, ...c } = e;
360
+ const l = await this.fromByData({ data: r, ...c }), y = l.createBindGroup(r), u = await l.computed(y, f, t);
361
+ return n && n({ gpuComputed: l, group: y, results: u }), i ? u.map((o, d) => l.dataMap(o, t[d])) : u;
355
362
  }
356
363
  }
357
364
  const j = (
@@ -383,7 +390,7 @@ const j = (
383
390
  return all(abs(pLocal) <= halfSize);
384
391
  }
385
392
  `
386
- ), L = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
393
+ ), M = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
387
394
  __proto__: null,
388
395
  point_in_obb: G,
389
396
  quat_rotate: j
@@ -391,5 +398,5 @@ const j = (
391
398
  export {
392
399
  D as AtomicUint32Array,
393
400
  T as GpuComputed,
394
- L as WGSL_Fun
401
+ M as WGSL_Fun
395
402
  };
@@ -51,10 +51,19 @@ export declare class GpuComputed {
51
51
  * 初始化计算管线
52
52
  */
53
53
  initPipeline(): Promise<void>;
54
- /** 根据数据创建buffer组
55
- * @param data
54
+ /**
55
+ * 根据数据创建buffer组
56
+ * @param data 数据
57
+ * @param bindGroup 已创建的bindGroup, 会在没有传入对应数据时使用,用于Buffer重复利用,不需要重新构建,按名字判断,所以请确保名称和类型一致性
58
+ * @returns
56
59
  */
57
- createBindGroup(data: Record<string, any>): {
60
+ createBindGroup(data: Record<string, any>, bindGroup?: {
61
+ group: GPUBindGroup;
62
+ buffers: {
63
+ name: string;
64
+ buffer: GPUBuffer;
65
+ }[];
66
+ }): {
58
67
  group: GPUBindGroup;
59
68
  buffers: {
60
69
  name: string;