webgpu-computed 0.0.12 → 0.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,30 +1,30 @@
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- {
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- "name": "webgpu-computed",
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- "version": "0.0.12",
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- "description": "对webgpu的封装,处理了繁琐的前置工作,只关注wgsl本身逻辑",
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- "main": "./src/index.js",
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- "scripts": {
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- "test": "echo \"Error: no test specified\" && exit 1"
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- },
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- "keywords": [
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- "webgpu",
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- "gpu",
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- "compute",
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- "wgsl",
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- "typescript",
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- "javascript"
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- ],
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- "dependencies": {
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- "webgpu": "^0.3.8"
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- },
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- "repository": {
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- "type": "git",
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- "url": "https://github.com/xiaguochuqiu/webgpu-computed.git"
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- },
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- "bugs": {
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- "url": "https://github.com/xiaguochuqiu/webgpu-computed/issues"
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- },
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- "homepage": "https://github.com/xiaguochuqiu/webgpu-computed#readme",
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- "author": "夏过初秋",
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- "license": "ISC"
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- }
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+ {
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+ "name": "webgpu-computed",
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+ "version": "0.0.14",
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+ "description": "对webgpu的封装,处理了繁琐的前置工作,只关注wgsl本身逻辑",
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+ "main": "./src/index.js",
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+ "scripts": {
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+ "test": "echo \"Error: no test specified\" && exit 1"
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+ },
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+ "keywords": [
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+ "webgpu",
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+ "gpu",
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+ "compute",
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+ "wgsl",
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+ "typescript",
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+ "javascript"
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+ ],
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+ "dependencies": {
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+ "webgpu": "^0.3.8"
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+ },
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/xiaguochuqiu/webgpu-computed.git"
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+ },
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+ "bugs": {
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+ "url": "https://github.com/xiaguochuqiu/webgpu-computed/issues"
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+ },
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+ "homepage": "https://github.com/xiaguochuqiu/webgpu-computed#readme",
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+ "author": "夏过初秋",
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+ "license": "ISC"
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+ }
package/src/index.js CHANGED
@@ -1,68 +1,68 @@
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- async function _(f, e = !0) {
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+ async function z(s, e = !0) {
2
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  if (typeof global < "u" && typeof require < "u")
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- return require(f);
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+ return require(s);
4
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  {
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  let r = await import(
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  /* @vite-ignore */
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- f
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+ s
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  );
9
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  return e && (r = r.default), r;
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  }
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  }
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- function q(f) {
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- if (f instanceof Float32Array) return "f32";
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- if (f instanceof Int32Array) return "i32";
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- if (f instanceof Uint32Array) return "u32";
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+ function q(s) {
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+ if (s instanceof Float32Array) return "f32";
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+ if (s instanceof Int32Array) return "i32";
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+ if (s instanceof Uint32Array) return "u32";
16
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  throw new Error(
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- `Unsupported ArrayBufferView type: ${f.constructor.name}`
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+ `Unsupported ArrayBufferView type: ${s.constructor.name}`
18
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  );
19
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  }
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- function S(f) {
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- return f && f[0].toUpperCase() + f.slice(1);
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+ function S(s) {
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+ return s && s[0].toUpperCase() + s.slice(1);
22
22
  }
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- function x(f) {
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- return O.includes(f);
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+ function x(s) {
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+ return O.includes(s);
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  }
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- function A(f) {
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- return f && Array.isArray(f) && f.length ? f.every((e) => e && typeof e == "object" && "name" in e && "type" in e && x(e.type)) : !1;
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+ function m(s) {
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+ return s && Array.isArray(s) && s.length ? s.every((e) => e && typeof e == "object" && "name" in e && "type" in e && x(e.type)) : !1;
28
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  }
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- function $(f) {
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- return f && "layout" in f && A(f.layout);
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+ function $(s) {
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+ return s && "layout" in s && m(s.layout);
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  }
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- function U(f, e) {
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+ function _(s, e) {
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  const r = E[e];
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- return (r - f % r) % r;
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+ return (r - s % r) % r;
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  }
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- function z(f, e) {
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- return f + (e - f % e) % e;
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+ function P(s, e) {
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+ return s + (e - s % e) % e;
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  }
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- function P(f) {
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- const e = Object.keys(f), r = e.map((l) => {
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- const a = f[l];
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- if (Array.isArray(a)) {
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- for (const o of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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- if (B[o] === a.length) return o;
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- throw new Error(`${l} 不支持的数组长度 ${a.length}`);
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+ function U(s) {
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+ const e = Object.keys(s), r = e.map((c) => {
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+ const l = s[c];
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+ if (Array.isArray(l)) {
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+ for (const y of ["vec2", "vec3", "vec4", "mat3x3", "mat4x4"])
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+ if (B[y] === l.length) return y;
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+ throw new Error(`${c} 不支持的数组长度 ${l.length}`);
46
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  }
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- if (typeof a == "number") return "f32";
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- throw new Error(`${l} 不支持的类型`);
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+ if (typeof l == "number") return "f32";
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+ throw new Error(`${c} 不支持的类型`);
49
49
  });
50
50
  if (e.length !== r.length) throw new Error("keys 与 types 长度不一致");
51
- let u = 0;
52
- const s = e.map((l, a) => {
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- const o = r[a];
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- u += U(u, o);
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- const i = {
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- name: l,
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- type: o,
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- offset: u,
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- size: B[o]
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+ let i = 0;
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+ const f = e.map((c, l) => {
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+ const y = r[l];
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+ i += _(i, y);
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+ const u = {
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+ name: c,
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+ type: y,
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+ offset: i,
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+ size: B[y]
60
60
  };
61
- return u += B[o], i;
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- }), t = Math.max(...r.map((l) => E[l]));
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+ return i += B[y], u;
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+ }), t = Math.max(...r.map((c) => E[c]));
63
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  return {
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- stride: u + (t - u % t) % t,
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- layout: s
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+ stride: i + (t - i % t) % t,
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+ layout: f
66
66
  };
67
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  }
68
68
  const B = {
@@ -87,7 +87,7 @@ const B = {
87
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  class D extends Uint32Array {
88
88
  }
89
89
  const O = ["f32", "u32", "vec2", "vec3", "vec4", "mat3x3", "mat4x4"];
90
- let h = null, b = null;
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+ let w = null, v = null;
91
91
  class T {
92
92
  template;
93
93
  option;
@@ -104,27 +104,27 @@ class T {
104
104
  improveTemplateOption(e) {
105
105
  const r = (t) => {
106
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  let n = 0;
107
- t.forEach((l) => {
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- n += U(n, l.type), l.offset = n, l.size = B[l.type], n += l.size;
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+ t.forEach((c) => {
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+ n += _(n, c.type), c.offset = n, c.size = B[c.type], n += c.size;
109
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  });
110
- }, u = (t) => {
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+ }, i = (t) => {
111
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  r(t.layout);
112
- const n = t.layout[t.layout.length - 1], l = n.offset + n.size;
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- let a = 1;
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- for (const o of t.layout) a = Math.max(a, E[o.type]);
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- t.stride = z(l, a);
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+ const n = t.layout[t.layout.length - 1], c = n.offset + n.size;
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+ let l = 1;
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+ for (const y of t.layout) l = Math.max(l, E[y.type]);
115
+ t.stride = P(c, l);
116
116
  };
117
117
  Object.keys(e).forEach((t) => {
118
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  const n = e[t];
119
- A(n) ? r(n) : $(n) ? u(n) : Array.isArray(n) && typeof n[0] == "number" && (e[t] = new Float32Array());
119
+ m(n) ? r(n) : $(n) ? i(n) : Array.isArray(n) && typeof n[0] == "number" && (e[t] = new Float32Array());
120
120
  });
121
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  }
122
122
  /** 获取Gpu设备
123
123
  * @returns
124
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  */
125
125
  async getDevice() {
126
- if (!h || !b) throw new Error("webgpu未初始化或不可用");
127
- return { adapter: h, device: b };
126
+ if (!w || !v) throw new Error("webgpu未初始化或不可用");
127
+ return { adapter: w, device: v };
128
128
  }
129
129
  /**
130
130
  * 初始化计算管线
@@ -132,110 +132,117 @@ class T {
132
132
  async initPipeline() {
133
133
  if (!this.template) throw new Error("初始化计算管线错误,未找到可用数据模版");
134
134
  await T.init();
135
- const e = this.template, { device: r } = await this.getDevice(), u = [], s = [], t = [];
136
- this.device = r, Object.keys(e).forEach((y, d) => {
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+ const e = this.template, { device: r } = await this.getDevice(), i = [], f = [], t = [];
136
+ this.device = r, Object.keys(e).forEach((a, p) => {
137
137
  if (t.push({
138
- binding: d,
138
+ binding: p,
139
139
  // 绑定到组里的0号位插槽
140
140
  visibility: GPUShaderStage.COMPUTE,
141
141
  // 数据在哪些阶段可以使用, 计算着色器、片元着色器、顶点着色器
142
142
  buffer: {
143
143
  type: "storage"
144
144
  }
145
- }), A(e[y])) {
146
- const g = e[y], v = g.map((w) => `${w.name}:${w.type === "f32" ? "f32" : w.type + "<f32>"}`).join(","), m = `${S(y)}Struct`;
147
- u.push(`struct ${S(y)}Struct {${v}};`), s.push(`@group(0) @binding(${d}) var<storage, read_write> ${y}: ${m};`);
148
- } else if ($(e[y])) {
149
- const g = e[y], v = g.layout.map((w) => `${w.name}:${w.type === "f32" ? "f32" : w.type + "<f32>"}`).join(","), m = `${S(y)}Struct`;
150
- u.push(`struct ${m} {${v}};`), s.push(`@group(0) @binding(${d}) var<storage, read_write> ${y}: array<${m}>;`);
151
- } else if (ArrayBuffer.isView(e[y]) && !(e[y] instanceof DataView)) {
152
- const g = e[y], v = q(g);
153
- g instanceof D ? s.push(`@group(0) @binding(${d}) var<storage, read_write> ${y}: array<atomic<${v}>>;`) : s.push(`@group(0) @binding(${d}) var<storage, read_write> ${y}: array<${v}>;`);
145
+ }), m(e[a])) {
146
+ const g = e[a], h = g.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), A = `${S(a)}Struct`;
147
+ i.push(`struct ${S(a)}Struct {${h}};`), f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: ${A};`);
148
+ } else if ($(e[a])) {
149
+ const g = e[a], h = g.layout.map((b) => `${b.name}:${b.type === "f32" ? "f32" : b.type + "<f32>"}`).join(","), A = `${S(a)}Struct`;
150
+ i.push(`struct ${A} {${h}};`), f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<${A}>;`);
151
+ } else if (ArrayBuffer.isView(e[a]) && !(e[a] instanceof DataView)) {
152
+ const g = e[a], h = q(g);
153
+ g instanceof D ? f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<atomic<${h}>>;`) : f.push(`@group(0) @binding(${p}) var<storage, read_write> ${a}: array<${h}>;`);
154
154
  }
155
155
  });
156
156
  const {
157
157
  beforeCodes: n = [],
158
- workgroupSize: l = [32, 1, 1],
159
- globalInvocationIdName: a = "grid",
160
- workgroupIndexName: o = "index",
161
- code: i = ""
162
- } = this.option ?? {}, c = (
158
+ workgroupSize: c = [32, 1, 1],
159
+ globalInvocationIdName: l = "grid",
160
+ workgroupIndexName: y = "index",
161
+ code: u = ""
162
+ } = this.option ?? {}, o = (
163
163
  /*wgsl*/
164
164
  `
165
- ${u.join("")}
166
- ${s.join("")}
165
+ ${i.join("")}
166
+ ${f.join("")}
167
167
  ${n.join(" ") ?? ""}
168
168
 
169
- @compute @workgroup_size(${l.join(",")})
170
- fn main(@builtin(global_invocation_id) ${a}: vec3<u32>) {
171
- var ${o} = ${a}.x;
172
- ${i}
169
+ @compute @workgroup_size(${c.join(",")})
170
+ fn main(@builtin(global_invocation_id) ${l}: vec3<u32>) {
171
+ var ${y} = ${l}.x;
172
+ ${u}
173
173
  }
174
174
  `
175
175
  );
176
- this.code = c;
177
- const p = r.createBindGroupLayout({
176
+ this.code = o;
177
+ const d = r.createBindGroupLayout({
178
178
  entries: t
179
179
  });
180
- this.groupLayout = p, this.pipeline = r.createComputePipeline({
180
+ this.groupLayout = d, this.pipeline = r.createComputePipeline({
181
181
  layout: r.createPipelineLayout({
182
- bindGroupLayouts: [p]
182
+ bindGroupLayouts: [d]
183
183
  }),
184
184
  compute: {
185
- module: r.createShaderModule({ code: c, label: "" }),
185
+ module: r.createShaderModule({ code: o, label: "" }),
186
186
  entryPoint: "main"
187
187
  }
188
188
  });
189
189
  }
190
- /** 根据数据创建buffer组
191
- * @param data
190
+ /**
191
+ * 根据数据创建buffer组
192
+ * @param data 数据
193
+ * @param bindGroup 已创建的bindGroup, 会在没有传入对应数据时使用,用于Buffer重复利用,不需要重新构建,按名字判断,所以请确保名称和类型一致性
194
+ * @returns
192
195
  */
193
- createBindGroup(e) {
196
+ createBindGroup(e, r) {
194
197
  if (!this.template) throw new Error("创建buffer组错误,未找到可用数据模版");
195
198
  if (!this.device) throw new Error("创建buffer组错误,未找到可用的gpu设备,请确保初始化完计算管线");
196
- const r = this.device, u = this.template, s = [];
197
- function t(a, o, i = 0, c) {
198
- if (!c) {
199
- const p = o[o.length - 1], y = p.offset + p.size;
200
- let d = 1;
201
- for (const g of o) d = Math.max(d, E[g.type]);
202
- c = c ?? new Array(z(y, d)).fill(0);
199
+ const i = this.device, f = this.template, t = [], n = r?.buffers?.reduce((u, o) => (u.set(o.name, o.buffer), u), /* @__PURE__ */ new Map());
200
+ function c(u, o, d = 0, a) {
201
+ if (!a) {
202
+ const p = o[o.length - 1], g = p.offset + p.size;
203
+ let h = 1;
204
+ for (const A of o) h = Math.max(h, E[A.type]);
205
+ a = a ?? new Array(P(g, h)).fill(0);
203
206
  }
204
207
  return o.forEach((p) => {
205
- let y = a[p.name];
206
- Array.isArray(y) || (y = [y]);
207
- for (let d = 0; d < p.size; d++)
208
- c[i + p.offset + d] = Number(y[d] ?? 0);
209
- }), c;
208
+ let g = u[p.name];
209
+ Array.isArray(g) || (g = [g]);
210
+ for (let h = 0; h < p.size; h++)
211
+ a[d + p.offset + h] = Number(g[h] ?? 0);
212
+ }), a;
210
213
  }
211
- function n(a, o) {
212
- const i = new Array(o.stride * a.length).fill(0);
213
- return a.forEach((c, p) => {
214
- const y = p * o.stride;
215
- t(c, o.layout, y, i);
216
- }), i;
214
+ function l(u, o) {
215
+ const d = new Array(o.stride * u.length).fill(0);
216
+ return u.forEach((a, p) => {
217
+ const g = p * o.stride;
218
+ c(a, o.layout, g, d);
219
+ }), d;
217
220
  }
218
- return Object.keys(u).forEach((a) => {
219
- if (!(a in e)) throw new Error(`传入的数据中,不存在${a}字段`);
220
- const o = u[a], i = e[a];
221
- let c = [];
222
- A(o) ? c = t(i, o) : $(o) ? c = n(i, o) : Array.isArray(i) && (c = i);
221
+ return Object.keys(f).forEach((u) => {
222
+ if (!(u in e)) {
223
+ if (n && n.has(u))
224
+ return t.push({ name: u, buffer: n.get(u) });
225
+ throw new Error(`传入的数据中,不存在${u}字段`);
226
+ }
227
+ const o = f[u], d = e[u];
228
+ let a = [];
229
+ m(o) ? a = c(d, o) : $(o) ? a = l(d, o) : Array.isArray(d) && (a = d);
223
230
  let p = null;
224
- if (o instanceof Float32Array ? p = new Float32Array(c) : o instanceof Uint32Array ? p = new Uint32Array(c) : o instanceof Int32Array ? p = new Int32Array(c) : p = new Float32Array(c), !p) throw new Error("不支持的数组类型" + o);
225
- const y = r.createBuffer({
231
+ if (o instanceof Float32Array ? p = new Float32Array(a) : o instanceof Uint32Array ? p = new Uint32Array(a) : o instanceof Int32Array ? p = new Int32Array(a) : p = new Float32Array(a), !p) throw new Error("不支持的数组类型" + o);
232
+ const g = i.createBuffer({
226
233
  size: p.byteLength,
227
234
  usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.STORAGE
228
235
  });
229
- r.queue.writeBuffer(y, 0, p), s.push({ name: a, buffer: y });
236
+ i.queue.writeBuffer(g, 0, p), t.push({ name: u, buffer: g });
230
237
  }), {
231
- group: r.createBindGroup({
238
+ group: i.createBindGroup({
232
239
  layout: this.groupLayout,
233
- entries: s.map((a, o) => ({
240
+ entries: t.map((u, o) => ({
234
241
  binding: o,
235
- resource: { buffer: a.buffer }
242
+ resource: { buffer: u.buffer }
236
243
  }))
237
244
  }),
238
- buffers: s
245
+ buffers: t
239
246
  };
240
247
  }
241
248
  /** 数据映射回模版数据
@@ -245,22 +252,22 @@ ${s.join("")}
245
252
  dataMap(e, r) {
246
253
  if (!(r in this.template)) throw new Error("未找到数据字段:" + r);
247
254
  if ($(this.template[r])) {
248
- const u = this.template[r], s = e.length / u.stride, t = [];
249
- for (let n = 0; n < s; n++) {
250
- const l = n * u.stride, a = {};
251
- u.layout.forEach((o) => {
252
- const i = e.slice(l + o.offset, l + o.offset + o.size);
253
- a[o.name] = i.length === 1 ? i[0] : i;
254
- }), t.push(a);
255
+ const i = this.template[r], f = e.length / i.stride, t = [];
256
+ for (let n = 0; n < f; n++) {
257
+ const c = n * i.stride, l = {};
258
+ i.layout.forEach((y) => {
259
+ const u = e.slice(c + y.offset, c + y.offset + y.size);
260
+ l[y.name] = u.length === 1 ? u[0] : u;
261
+ }), t.push(l);
255
262
  }
256
263
  return t;
257
264
  }
258
- if (A(this.template[r])) {
259
- const u = this.template[r], s = {};
260
- return u.forEach((t) => {
265
+ if (m(this.template[r])) {
266
+ const i = this.template[r], f = {};
267
+ return i.forEach((t) => {
261
268
  const n = e.slice(t.offset, t.offset + t.size);
262
- s[t.name] = n.length === 1 ? n[0] : n;
263
- }), s;
269
+ f[t.name] = n.length === 1 ? n[0] : n;
270
+ }), f;
264
271
  }
265
272
  return e;
266
273
  }
@@ -270,65 +277,69 @@ ${s.join("")}
270
277
  * @param synchronize 需要同步的数据字段
271
278
  * @returns
272
279
  */
273
- async computed(e, r, u) {
280
+ async computed(e, r, i = []) {
274
281
  if (!this.pipeline) throw new Error("未找到可用计算管线,请确保计算管线已经创建成功");
275
- const s = this.device, t = this.pipeline, n = s.createCommandEncoder(), l = n.beginComputePass();
276
- l.setPipeline(t), l.setBindGroup(0, e.group), l.dispatchWorkgroups(r[0], r[1], r[2]), l.end();
277
- const a = e.buffers?.map((i) => {
278
- if (u?.includes(i.name)) {
279
- const c = s.createBuffer({
280
- size: i.buffer.size,
282
+ const f = this.device, t = this.pipeline, n = f.createCommandEncoder(), c = n.beginComputePass();
283
+ c.setPipeline(t), c.setBindGroup(0, e.group), c.dispatchWorkgroups(r[0], r[1], r[2]), c.end();
284
+ const l = e.buffers?.map((o) => {
285
+ if (i?.includes(o.name)) {
286
+ const d = f.createBuffer({
287
+ size: o.buffer.size,
281
288
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST
282
289
  });
283
- return n.copyBufferToBuffer(i.buffer, 0, c, 0, c.size), { buffer: c, name: i.name };
290
+ return n.copyBufferToBuffer(o.buffer, 0, d, 0, d.size), { buffer: d, name: o.name };
284
291
  }
285
- }).filter((i) => !!i);
286
- return s.queue.submit([n.finish()]), await s.queue.onSubmittedWorkDone(), await Promise.all(
287
- a.map(async (i) => {
288
- await i.buffer.mapAsync(GPUMapMode.READ);
289
- const c = i.buffer.getMappedRange();
290
- let p = null;
291
- return this.template[i.name] instanceof Float32Array ? p = new Float32Array(c) : this.template[i.name] instanceof Uint32Array ? p = new Uint32Array(c) : this.template[i.name] instanceof Int32Array ? p = new Int32Array(c) : p = new Float32Array(c), [...p];
292
+ }).filter((o) => !!o);
293
+ f.queue.submit([n.finish()]), await f.queue.onSubmittedWorkDone();
294
+ const y = /* @__PURE__ */ new Map();
295
+ return await Promise.all(
296
+ l.map(async (o) => {
297
+ await o.buffer.mapAsync(GPUMapMode.READ);
298
+ const d = o.buffer.getMappedRange();
299
+ let a = null;
300
+ this.template[o.name] instanceof Float32Array ? a = new Float32Array(d) : this.template[o.name] instanceof Uint32Array ? a = new Uint32Array(d) : this.template[o.name] instanceof Int32Array ? a = new Int32Array(d) : a = new Float32Array(d);
301
+ const p = [...a];
302
+ y.set(o.name, p);
292
303
  })
293
- );
304
+ ), i.map((o) => y.get(o));
294
305
  }
295
306
  /** 初始化gpu设备
296
307
  * @returns
297
308
  */
298
309
  static async init() {
299
- if (!(h && b)) {
310
+ if (!(w && v)) {
300
311
  if (typeof globalThis < "u" && typeof window > "u") {
301
- const { create: e, globals: r } = await _("webgpu", !1);
312
+ const { create: e, globals: r } = await z("webgpu", !1);
302
313
  Object.assign(globalThis, r), globalThis.navigator || (globalThis.navigator = {}), Object.assign(globalThis.navigator, { gpu: e([]) });
303
314
  }
304
315
  if (!navigator.gpu) throw new Error("该环境不支持webgpu");
305
- if (h || (h = await navigator.gpu.requestAdapter({})), !h) throw new Error("获取适配器失败");
306
- if (b = await h.requestDevice(), !h) throw new Error("获取设备失败");
316
+ if (w || (w = await navigator.gpu.requestAdapter({})), !w) throw new Error("获取适配器失败");
317
+ if (v = await w.requestDevice(), !w) throw new Error("获取设备失败");
307
318
  }
308
319
  }
309
320
  /** 注销gpu设备
310
321
  */
311
322
  static destroy() {
312
- b && b.destroy(), b = null;
323
+ v && v.destroy(), v = null;
313
324
  }
314
325
  /**
315
326
  * @param data
316
327
  */
317
328
  static buildBufferTypeByData(e) {
318
- return Object.keys(e).reduce((u, s) => {
319
- let t = e[s];
329
+ return Object.keys(e).reduce((i, f) => {
330
+ let t = e[f];
320
331
  if (Array.isArray(t) && typeof t[0] == "number" && (t = new Float32Array()), Array.isArray(t))
321
332
  if (typeof t[0] == "object" || t.length) {
322
- const n = P(t[0]);
323
- u[s] = n;
324
- } else console.log(`字段:${s}, 不支持该值对应数据类型或数组为空`);
333
+ const n = U(t[0]);
334
+ i[f] = n;
335
+ } else console.log(`字段:${f}, 不支持该值对应数据类型或数组为空`);
325
336
  else if (ArrayBuffer.isView(t) && !(t instanceof DataView))
326
- u[s] = t;
337
+ i[f] = t;
327
338
  else if (typeof t == "object") {
328
- const n = P(t);
329
- u[s] = n.layout;
330
- } else console.log(`字段:${s}, 不支持的数据类型`);
331
- return u;
339
+ const n = U(t);
340
+ i[f] = n.layout;
341
+ } else console.log(`字段:${f}, 不支持的数据类型`);
342
+ return i;
332
343
  }, {});
333
344
  }
334
345
  /** 通过数据创建
@@ -336,8 +347,8 @@ ${s.join("")}
336
347
  * @returns
337
348
  */
338
349
  static async fromByData(e) {
339
- let { data: r, ...u } = e;
340
- const s = this.buildBufferTypeByData(r), t = new T(s, u);
350
+ let { data: r, ...i } = e;
351
+ const f = this.buildBufferTypeByData(r), t = new T(f, i);
341
352
  return await t.initPipeline(), t;
342
353
  }
343
354
  /** 快捷计算方法
@@ -345,9 +356,9 @@ ${s.join("")}
345
356
  * @returns
346
357
  */
347
358
  static async computed(e) {
348
- let { data: r, map: u = !1, workgroupCount: s, synchronize: t, onSuccess: n, ...l } = e;
349
- const a = await this.fromByData({ data: r, ...l }), o = a.createBindGroup(r), i = await a.computed(o, s, t);
350
- return n && n({ gpuComputed: a, group: o, results: i }), u ? i.map((c, p) => a.dataMap(c, t[p])) : i;
359
+ let { data: r, map: i = !1, workgroupCount: f, synchronize: t, onSuccess: n, ...c } = e;
360
+ const l = await this.fromByData({ data: r, ...c }), y = l.createBindGroup(r), u = await l.computed(y, f, t);
361
+ return n && n({ gpuComputed: l, group: y, results: u }), i ? u.map((o, d) => l.dataMap(o, t[d])) : u;
351
362
  }
352
363
  }
353
364
  const j = (
@@ -379,7 +390,7 @@ const j = (
379
390
  return all(abs(pLocal) <= halfSize);
380
391
  }
381
392
  `
382
- ), L = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
393
+ ), M = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
383
394
  __proto__: null,
384
395
  point_in_obb: G,
385
396
  quat_rotate: j
@@ -387,5 +398,5 @@ const j = (
387
398
  export {
388
399
  D as AtomicUint32Array,
389
400
  T as GpuComputed,
390
- L as WGSL_Fun
401
+ M as WGSL_Fun
391
402
  };
@@ -51,10 +51,19 @@ export declare class GpuComputed {
51
51
  * 初始化计算管线
52
52
  */
53
53
  initPipeline(): Promise<void>;
54
- /** 根据数据创建buffer组
55
- * @param data
54
+ /**
55
+ * 根据数据创建buffer组
56
+ * @param data 数据
57
+ * @param bindGroup 已创建的bindGroup, 会在没有传入对应数据时使用,用于Buffer重复利用,不需要重新构建,按名字判断,所以请确保名称和类型一致性
58
+ * @returns
56
59
  */
57
- createBindGroup(data: Record<string, any>): {
60
+ createBindGroup(data: Record<string, any>, bindGroup?: {
61
+ group: GPUBindGroup;
62
+ buffers: {
63
+ name: string;
64
+ buffer: GPUBuffer;
65
+ }[];
66
+ }): {
58
67
  group: GPUBindGroup;
59
68
  buffers: {
60
69
  name: string;