webgl2 1.2.1 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/coverage.md +34 -43
- package/demo.js +13 -5
- package/index.js +66 -27
- package/package.json +5 -3
- package/src/webgl2_context.js +2559 -2483
- package/src/webgl2_resources.js +91 -0
- package/src/webgpu_context.js +1291 -1098
- package/webgl2.debug.wasm +0 -0
- package/webgl2.wasm +0 -0
package/coverage.md
CHANGED
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@@ -4,52 +4,43 @@
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| File | Lines Covered | Lines Missed | Total Lines | Coverage |
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| src/
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| src/decompiler/
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| src/decompiler/
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| src/decompiler/
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| src/decompiler/
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| src/
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| src/
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| src/
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| src/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/naga_wasm_backend/
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| src/
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| src/naga_wasm_backend/output_layout.rs | 4 | 2 | 6 | 66.67% 🟡 |
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| src/naga_wasm_backend/types.rs | 11 | 0 | 11 | 100.00% 🟢 |
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| src/wasm_gl_emu/device.rs | 20 | 4 | 24 | 83.33% 🟢 |
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| src/coverage.rs | 18 | 1 | 19 | 94.74% 🟢 |
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| src/decompiler/ast.rs | 4 | 0 | 4 | 100.00% 🟢 |
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| src/decompiler/emitter.rs | 35 | 2 | 37 | 94.59% 🟢 |
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| src/decompiler/lifter.rs | 11 | 14 | 25 | 44.00% 🟠 |
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| src/decompiler/simplifier.rs | 30 | 1 | 31 | 96.77% 🟢 |
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| src/error.rs | 13 | 2 | 15 | 86.67% 🟢 |
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| src/lib.rs | 87 | 299 | 386 | 22.54% 🟠 |
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| src/naga_wasm_backend/backend.rs | 173 | 24 | 197 | 87.82% 🟢 |
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| src/naga_wasm_backend/call_lowering.rs | 22 | 3 | 25 | 88.00% 🟢 |
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| src/naga_wasm_backend/control_flow.rs | 37 | 41 | 78 | 47.44% 🟠 |
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| src/naga_wasm_backend/debug/stub.rs | 25 | 9 | 34 | 73.53% 🟡 |
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| src/naga_wasm_backend/expressions.rs | 143 | 155 | 298 | 47.99% 🟠 |
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| src/naga_wasm_backend/function_abi.rs | 31 | 0 | 31 | 100.00% 🟢 |
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| src/naga_wasm_backend/functions/prep.rs | 4 | 2 | 6 | 66.67% 🟡 |
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| src/naga_wasm_backend/functions/registry.rs | 0 | 1 | 1 | 0.00% 🟡 |
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| src/naga_wasm_backend/memory_layout.rs | 16 | 4 | 20 | 80.00% 🟢 |
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| src/naga_wasm_backend/mod.rs | 5 | 5 | 10 | 50.00% 🟡 |
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| src/naga_wasm_backend/output_layout.rs | 2 | 1 | 3 | 66.67% 🟡 |
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| src/wasm_gl_emu/device.rs | 49 | 12 | 61 | 80.33% 🟢 |
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| src/wasm_gl_emu/framebuffer.rs | 3 | 1 | 4 | 75.00% 🟡 |
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| src/wasm_gl_emu/rasterizer.rs |
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| src/wasm_gl_emu/transfer.rs |
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| src/webgl2_context/
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| src/webgl2_context/
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| src/webgl2_context/
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| src/webgl2_context/
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| src/webgl2_context/
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| src/
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| src/
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| src/
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| src/webgl2_context/types.rs | 16 | 0 | 16 | 100.00% 🟢 |
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| src/webgl2_context/vaos.rs | 35 | 0 | 35 | 100.00% 🟢 |
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| src/webgpu/adapter.rs | 2 | 0 | 2 | 100.00% 🟢 |
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| src/webgpu/backend.rs | 70 | 26 | 96 | 72.92% 🟡 |
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| src/webgpu/command.rs | 3 | 1 | 4 | 75.00% 🟡 |
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| **Total** | **1104** | **542** | **1646** | **67.07% 🟡** |
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| src/wasm_gl_emu/rasterizer.rs | 52 | 58 | 110 | 47.27% 🟠 |
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| src/wasm_gl_emu/transfer.rs | 11 | 16 | 27 | 40.74% 🟠 |
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| src/webgl2_context/shaders.rs | 160 | 14 | 174 | 91.95% 🟢 |
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| src/webgl2_context/state.rs | 80 | 1 | 81 | 98.77% 🟢 |
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| src/webgl2_context/textures.rs | 22 | 7 | 29 | 75.86% 🟡 |
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| src/webgl2_context/types.rs | 52 | 14 | 66 | 78.79% 🟡 |
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| src/webgl2_context/vaos.rs | 25 | 19 | 44 | 56.82% 🟡 |
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| src/webgpu/adapter.rs | 3 | 2 | 5 | 60.00% 🟡 |
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| src/webgpu/backend.rs | 68 | 20 | 88 | 77.27% 🟡 |
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| src/webgpu/command.rs | 1 | 1 | 2 | 50.00% 🟡 |
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| **Total** | **1182** | **729** | **1911** | **61.85% 🟡** |
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## Top Missed Files
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| File | Lines Missed | Illustrative Line | Coverage |
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| src/lib.rs |
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| src/naga_wasm_backend/expressions.rs |
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| src/
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| src/
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| src/lib.rs | 299/386 | [1994] `) -> u32 {` | 22.54% 🟠 |
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| src/naga_wasm_backend/expressions.rs | 155/298 | [1845] `translate_expression(*argument, ctx)?;` | 47.99% 🟠 |
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| src/wasm_gl_emu/rasterizer.rs | 58/110 | [370] `match eq {` | 47.27% 🟠 |
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| src/naga_wasm_backend/control_flow.rs | 41/78 | [535] `let types = super::types::naga_to_wasm_types(` | 47.44% 🟠 |
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package/demo.js
CHANGED
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@@ -19,7 +19,8 @@ const animationState = {
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// Global rendering context (lazy initialized)
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let renderContext = null;
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/** @param {{ useBilinear?: boolean }} [options] */
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async function initializeRenderContext({ useBilinear } = {}) {
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if (renderContext) return renderContext;
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let loadLocal =
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const gl = await webGL2({ debug: true });
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gl.viewport(0, 0, 640, 480);
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gl.enable(gl.DEPTH_TEST);
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// Shaders
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const vsSource = /* glsl */`#version 300 es
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}
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}
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, texData);
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if (!useBilinear) {
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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}
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const uTextureLoc = gl.getUniformLocation(program, "u_texture");
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gl.uniform1i(uTextureLoc, 0);
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return renderContext;
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}
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async function renderCube(elapsedTime =
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async function renderCube({ elapsedTime, useBilinear } = {}) {
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if (!elapsedTime) elapsedTime = 0;
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const ctx = await initializeRenderContext({ useBilinear });
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const { gl, program, mvpLoc, perspective, translate, rotateX, rotateY, multiply } = ctx;
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// Calculate rotation angle: 1 full rotation (2π) in 5 seconds
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if (!animationState.running) return;
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const elapsedTime = Date.now() - animationState.startTime;
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const result = await renderCube(elapsedTime);
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const result = await renderCube({ elapsedTime });
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const { pixels, width, height } = result;
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await displayFrame(pixels, width, height);
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// Render cube with current rotation
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const result = await renderCube({ elapsedTime, useBilinear: true });
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const { pixels } = result;
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// Generate ASCII art
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package/index.js
CHANGED
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getShaderGlsl,
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decompileWasmToGlsl
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} from './src/webgl2_context.js';
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import { GPU, GPUBufferUsage, GPUMapMode, GPUTextureUsage } from './src/webgpu_context.js';
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import { GPU, GPUBufferUsage, GPUMapMode, GPUTextureUsage, GPUShaderStage } from './src/webgpu_context.js';
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export const debug = {
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getLcovReport,
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resetLcovReport
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};
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export { ERR_OK, ERR_INVALID_HANDLE, GPUBufferUsage, GPUMapMode, GPUTextureUsage, getShaderModule, getShaderWat, getShaderGlsl, decompileWasmToGlsl };
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export { ERR_OK, ERR_INVALID_HANDLE, GPUBufferUsage, GPUMapMode, GPUTextureUsage, GPUShaderStage, getShaderModule, getShaderWat, getShaderGlsl, decompileWasmToGlsl };
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/**
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* Simple allocator for function table indices.
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*/
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class TableAllocator {
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constructor() {
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// Rust uses
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// We must
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// Rust uses many slots for its indirect function table (dyn calls, etc).
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// We must avoid collision by starting allocations after that region.
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// Increased from 2000 to 5000 for safety in larger modules.
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this.nextIndex = 5000;
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this.freeList = [];
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}
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}
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});
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}
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const { ex, instance, sharedTable, tableAllocator } = await promise;
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const { ex, instance, sharedTable, tableAllocator, turboGlobals } = await promise;
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// Initialize coverage if available
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if (ex.wasm_init_coverage && ex.COV_MAP_PTR) {
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height,
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debugShaders: !!debugShaders,
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sharedTable,
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-
tableAllocator
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tableAllocator,
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turboGlobals
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});
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if (size && typeof size.width === 'number' && typeof size.height === 'number') {
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}
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});
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}
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// Resolve the WASM initialization and return a WebGPU wrapper (GPU).
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// Tests expect an object with `requestAdapter()`; return a `GPU` instance
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// backed by the WASM exports and memory.
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const { ex } = await promise;
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return new GPU(ex, ex.memory);
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}
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/**
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* @type {Map<boolean,
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* @type {Map<boolean, ReturnType<typeof initWASM>>}
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*/
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const wasmCache = new Map();
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/**
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* @param {{ debug?: boolean }} [options]
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*/
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async function initWASM({ debug } = {}) {
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const wasmFile = debug ? 'webgl2.debug.wasm' : 'webgl2.wasm';
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let wasmBuffer;
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@@ -202,39 +211,47 @@ async function initWASM({ debug } = {}) {
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// Compile WASM module
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const wasmModule = await WebAssembly.compile(wasmBuffer);
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-
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/**
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* Instantiate WASM (no imports needed, memory is exported)
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* @type {WebAssembly.Instance}
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*/
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let instance;
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// Create shared function table for direct shader calls
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const sharedTable = new WebAssembly.Table({
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initial:
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maximum:
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initial: 8192,
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maximum: 65536,
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element: "anyfunc"
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});
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const tableAllocator = new TableAllocator();
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// Create shared mutable globals that will be used by both the main module and
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// transient shader modules. These are WebAssembly.Global objects with mutable
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// i32 value so shaders can update pointer state directly.
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const turboGlobals = {
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ACTIVE_ATTR_PTR: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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ACTIVE_UNIFORM_PTR: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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ACTIVE_VARYING_PTR: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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ACTIVE_PRIVATE_PTR: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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ACTIVE_TEXTURE_PTR: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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ACTIVE_FRAME_SP: new WebAssembly.Global({ value: 'i32', mutable: true }, 0),
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};
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const importObject = {
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env: {
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__indirect_function_table: sharedTable, // Exact name LLVM expects
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memory: new WebAssembly.Memory({ initial: 100 }),
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ACTIVE_ATTR_PTR: turboGlobals.ACTIVE_ATTR_PTR,
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ACTIVE_UNIFORM_PTR: turboGlobals.ACTIVE_UNIFORM_PTR,
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ACTIVE_VARYING_PTR: turboGlobals.ACTIVE_VARYING_PTR,
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ACTIVE_PRIVATE_PTR: turboGlobals.ACTIVE_PRIVATE_PTR,
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ACTIVE_TEXTURE_PTR: turboGlobals.ACTIVE_TEXTURE_PTR,
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ACTIVE_FRAME_SP: turboGlobals.ACTIVE_FRAME_SP,
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print: (ptr, len) => {
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const mem = new Uint8Array(instance.exports.memory.buffer);
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const bytes = mem.subarray(ptr, ptr + len);
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console.log(new TextDecoder('utf-8').decode(bytes));
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},
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wasm_execute_shader: (ctx, type, tableIdx, attrPtr, uniformPtr, varyingPtr, privatePtr, texturePtr) => {
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const gl = WasmWebGL2RenderingContext._contexts.get(ctx);
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|
226
|
-
if (gl) {
|
|
227
|
-
gl._executeShader(type, tableIdx, attrPtr, uniformPtr, varyingPtr, privatePtr, texturePtr);
|
|
228
|
-
} else {
|
|
229
|
-
// General device execution (WebGPU)
|
|
230
|
-
if (tableIdx > 0 && sharedTable) {
|
|
231
|
-
const func = sharedTable.get(tableIdx);
|
|
232
|
-
if (func) {
|
|
233
|
-
func(ctx, type, tableIdx, attrPtr, uniformPtr, varyingPtr, privatePtr, texturePtr);
|
|
234
|
-
}
|
|
235
|
-
}
|
|
236
|
-
}
|
|
237
|
-
},
|
|
238
255
|
wasm_register_shader: (ptr, len) => {
|
|
239
256
|
const mem = new Uint8Array(instance.exports.memory.buffer);
|
|
240
257
|
const bytes = mem.slice(ptr, ptr + len);
|
|
@@ -244,6 +261,12 @@ async function initWASM({ debug } = {}) {
|
|
|
244
261
|
const env = {
|
|
245
262
|
memory: instance.exports.memory,
|
|
246
263
|
__indirect_function_table: sharedTable,
|
|
264
|
+
ACTIVE_ATTR_PTR: turboGlobals.ACTIVE_ATTR_PTR,
|
|
265
|
+
ACTIVE_UNIFORM_PTR: turboGlobals.ACTIVE_UNIFORM_PTR,
|
|
266
|
+
ACTIVE_VARYING_PTR: turboGlobals.ACTIVE_VARYING_PTR,
|
|
267
|
+
ACTIVE_PRIVATE_PTR: turboGlobals.ACTIVE_PRIVATE_PTR,
|
|
268
|
+
ACTIVE_TEXTURE_PTR: turboGlobals.ACTIVE_TEXTURE_PTR,
|
|
269
|
+
ACTIVE_FRAME_SP: turboGlobals.ACTIVE_FRAME_SP,
|
|
247
270
|
};
|
|
248
271
|
|
|
249
272
|
// Copy math functions
|
|
@@ -265,6 +288,22 @@ async function initWASM({ debug } = {}) {
|
|
|
265
288
|
}
|
|
266
289
|
return index;
|
|
267
290
|
},
|
|
291
|
+
wasm_release_shader_index: (idx) => {
|
|
292
|
+
tableAllocator.free(idx);
|
|
293
|
+
},
|
|
294
|
+
wasm_sync_turbo_globals: (attr, uniform, varying, private_, texture, frame_sp) => {
|
|
295
|
+
try {
|
|
296
|
+
turboGlobals.ACTIVE_ATTR_PTR.value = attr >>> 0;
|
|
297
|
+
turboGlobals.ACTIVE_UNIFORM_PTR.value = uniform >>> 0;
|
|
298
|
+
turboGlobals.ACTIVE_VARYING_PTR.value = varying >>> 0;
|
|
299
|
+
turboGlobals.ACTIVE_PRIVATE_PTR.value = private_ >>> 0;
|
|
300
|
+
turboGlobals.ACTIVE_TEXTURE_PTR.value = texture >>> 0;
|
|
301
|
+
turboGlobals.ACTIVE_FRAME_SP.value = frame_sp >>> 0;
|
|
302
|
+
} catch (e) {
|
|
303
|
+
// Defensive: if the globals are immutable or not set, at least avoid crashing
|
|
304
|
+
console.warn('wasm_sync_turbo_globals failed to set globals', e);
|
|
305
|
+
}
|
|
306
|
+
},
|
|
268
307
|
dispatch_uncaptured_error: (ptr, len) => {
|
|
269
308
|
const mem = new Uint8Array(instance.exports.memory.buffer);
|
|
270
309
|
const bytes = mem.subarray(ptr, ptr + len);
|
|
@@ -305,7 +344,7 @@ async function initWASM({ debug } = {}) {
|
|
|
305
344
|
if (!(ex.memory instanceof WebAssembly.Memory)) {
|
|
306
345
|
throw new Error('WASM module missing memory export');
|
|
307
346
|
}
|
|
308
|
-
return { ex, instance, module: wasmModule, sharedTable, tableAllocator };
|
|
347
|
+
return { ex, instance, module: wasmModule, sharedTable, tableAllocator, turboGlobals };
|
|
309
348
|
}
|
|
310
349
|
|
|
311
350
|
/**
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "webgl2",
|
|
3
|
-
"version": "1.2.
|
|
3
|
+
"version": "1.2.4",
|
|
4
4
|
"description": "WebGL2 tools to derisk large GPU projects on the web beyond toys and demos.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "index.js",
|
|
@@ -11,7 +11,6 @@
|
|
|
11
11
|
"build-debug-distill": "cargo run --bin distill_wasm --features cli -- webgl2.debug.wasm --output webgl2.debug.wasm",
|
|
12
12
|
"build-debug": "npm run build-debug-wasm-only && npm run build-debug-distill",
|
|
13
13
|
"build": "npm run build-release && npm run build-debug",
|
|
14
|
-
"prepublishOnly": "npm run build",
|
|
15
14
|
"test": "node --import ./test/all-coverage.js --test test/**/*.test.js test/*.test.js"
|
|
16
15
|
},
|
|
17
16
|
"repository": {
|
|
@@ -30,5 +29,8 @@
|
|
|
30
29
|
"webgl2.debug.wasm",
|
|
31
30
|
"*.md",
|
|
32
31
|
"LICENSE"
|
|
33
|
-
]
|
|
32
|
+
],
|
|
33
|
+
"dependencies": {
|
|
34
|
+
"pngjs": "^7.0.0"
|
|
35
|
+
}
|
|
34
36
|
}
|