webgl2 1.0.10 → 1.0.11

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Files changed (2) hide show
  1. package/README.md +15 -4
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -59,12 +59,23 @@ The platform follows a "Rust-first" architecture where the GPU state and shader
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  **Current Phase: Phase 1 - Core Emulator & Compiler** ✅
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  - [x] Rust-owned WebGL2 Context & Resource Registry
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- - [x] Naga-to-WASM backend with DWARF support
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- - [x] Software Rasterizer for shader emulation
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- - [x] JS/TS ergonomic bindings
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- - [x] Extensive WebGL2 API test coverage (>100 tests)
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+ - [ ] Naga-to-WASM backend with DWARF support - partially done
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+ - [ ] Software Rasterizer for shader emulation - partially done
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+ - [x] JS/TS ergonomic bindings - substantially working
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+ - [ ] Extensive WebGL2 API test coverage - partially done (>100 tests)
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  - [ ] Browser DevTools integration validation (in progress)
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+ ## Quick demo
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+ ```bash
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+ node test/visual_demo.js
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+ ```
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+ ![The cube](./output.png)
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+ Uses a simple texture shader to render a cube into an `output.png` file.
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  ## 📚 Documentation
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  - [`docs/1-plan.md`](docs/1-plan.md) - Original project proposal and plan
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "webgl2",
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- "version": "1.0.10",
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+ "version": "1.0.11",
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  "description": "WebGL2 tools to derisk large GPU projects on the web beyond toys and demos.",
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  "type": "module",
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  "main": "index.js",