webgl2 1.0.10 → 1.0.11
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- package/README.md +15 -4
- package/package.json +1 -1
package/README.md
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@@ -59,12 +59,23 @@ The platform follows a "Rust-first" architecture where the GPU state and shader
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**Current Phase: Phase 1 - Core Emulator & Compiler** ✅
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- [x] Rust-owned WebGL2 Context & Resource Registry
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- [
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- [
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- [x] JS/TS ergonomic bindings
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- [
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- [ ] Naga-to-WASM backend with DWARF support - partially done
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- [ ] Software Rasterizer for shader emulation - partially done
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- [x] JS/TS ergonomic bindings - substantially working
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- [ ] Extensive WebGL2 API test coverage - partially done (>100 tests)
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- [ ] Browser DevTools integration validation (in progress)
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## Quick demo
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```bash
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node test/visual_demo.js
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```
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Uses a simple texture shader to render a cube into an `output.png` file.
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## 📚 Documentation
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- [`docs/1-plan.md`](docs/1-plan.md) - Original project proposal and plan
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