webgl2-sdf 0.0.6 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -45
- package/browser/index.min.js +1 -1
- package/node/debug-shaders.d.ts +9 -0
- package/node/debug-shaders.js +28 -0
- package/node/debug-shaders.js.map +1 -0
- package/node/generate-sdf.d.ts +1 -1
- package/node/generate-sdf.js +4 -10
- package/node/generate-sdf.js.map +1 -1
- package/node/main-program.d.ts +1 -1
- package/node/main-program.js +14 -14
- package/node/main-program.js.map +1 -1
- package/node/prepare-buffers.js +21 -18
- package/node/prepare-buffers.js.map +1 -1
- package/node/shaders/fragment.js +28 -20
- package/node/shaders/fragment.js.map +1 -1
- package/node/svg/get-paths-from-str.d.ts +1 -0
- package/node/svg/get-paths-from-str.js +1 -0
- package/node/svg/get-paths-from-str.js.map +1 -1
- package/node/svg/path-data-polyfill/source.d.ts +0 -1
- package/node/svg/path-data-polyfill/source.js +0 -2
- package/node/svg/path-data-polyfill/source.js.map +1 -1
- package/node/svg/path-state.d.ts +0 -1
- package/node/webgl-utils/get-web-gl-context.js +1 -0
- package/node/webgl-utils/get-web-gl-context.js.map +1 -1
- package/package.json +1 -1
- package/src/generate-sdf.ts +10 -15
- package/src/main-program.ts +24 -18
- package/src/prepare-buffers.ts +24 -21
- package/src/shaders/fragment.ts +28 -20
- package/src/svg/get-paths-from-str.ts +1 -0
- package/src/svg/path-data-polyfill/source.ts +0 -2
- package/src/svg/path-state.ts +0 -1
- package/src/webgl-utils/get-web-gl-context.ts +2 -0
package/README.md
CHANGED
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@@ -9,8 +9,6 @@ of bezier curves (lines, quadratics, cubics), typically some closed shape(s).
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* *dozens of times faster* than [webgl-sdf-generator](https://github.com/lojjic/webgl-sdf-generator) for real-time (60+ fps)
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applications even on slow on-board GPUs
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* drop-in replacement for [webgl-sdf-generator](https://github.com/lojjic/webgl-sdf-generator) with a few additional options
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-
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The bezier curves can be given in raw form or as an SVG path string (except, arcs are
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not supported yet).
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@@ -23,7 +21,7 @@ npm install webgl2-sdf
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```
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## How so fast?
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Two basic concepts
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Two basic concepts are used:
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* *dynamically* split the bezier curves into line segments up to a specified
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accuracy - reduces the number of line segments to check
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* divide and pre-filter the number of curve segments within the cells of
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@@ -33,58 +31,71 @@ calculation
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## Usage
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```typescript
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import { getWebGlContext,
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import { getWebGlContext, generateSdf } from "webgl2-sdf";
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-
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const { width: canvasWidth, height: canvasHeight } = canvas.getBoundingClientRect();
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// The first call to `getWebGlContext` caches some context, e.g. compiled shader
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// programs, etc., subsequent calls simply uses the existing cache.
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const glContext = getWebGlContext(gl!);
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const someShape =
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`
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M 0 0
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L 100 0
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L 100 100
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C 50 100 0 50 0 0
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z
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`;
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try {
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generateSdf(
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glContext!,
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someShape,
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canvasWidth, // width (of drawing area)
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canvasHeight, // height (of drawing area)
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[-50, -50, 150, 150], // viewBox
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100, // max sdf distance
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1, // TODO
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true, // include inside
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true, // include outside
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0, // canvas x coordinate
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0, // canvas y coordinate
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0, // channel // TODO
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function drawSdf() {
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const gl: WebGL2RenderingContext = canvas.getContext(
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'webgl2',
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{
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depth: false, stencil: false, antialias: false,
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premultipliedAlpha: false
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}
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);
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const { width: canvasWidth, height: canvasHeight } = canvas.getBoundingClientRect();
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// The first call to `getWebGlContext` caches some context, e.g. compiled shader
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// programs, etc., subsequent calls simply uses the existing cache.
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const glContext = getWebGlContext(gl!);
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// Optional...
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glContext.onContextLoss = onContextLoss;
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const someShape =
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`
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M 0 0
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L 100 0
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L 100 100
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C 50 100 0 50 0 0
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`;
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try {
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generateSdf(
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glContext!,
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someShape,
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canvasWidth, // width (of drawing area)
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canvasHeight, // height (of drawing area)
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[-50, -50, 150, 150], // viewBox
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100, // max sdf distance
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1, // TODO
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true, // include inside
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true, // include outside
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0, // canvas x coordinate
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0, // canvas y coordinate
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0, // channel // TODO
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);
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} catch (e) {
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console.log(e);
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}
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}
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function onContextLoss(event: Event) {
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// ... do somethin when context is lost, most likely by re-establishing a new context
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console.log(event);
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}
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// At the end, **only after you know you'll never call `generateIntoFramebuffer`
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// again on the same `WebGL2RenderingContext`**
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freeGlContext(glContext); // dispose of textures, buffers, shaders, programs, etc.
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// freeGlContext(glContext); // dispose of textures, buffers, shaders, programs, etc.
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```
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## Recommendations
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When calling `generateIntoFramebuffer
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When calling `generateIntoFramebuffer`:
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* ensure the drawing `width` and `height` has the same aspect ratio as the viewbox
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else the image will be squashed / stretched
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* the `viewbox` is given as `[x1,y1,x2,y2]` and *not* as `[x,y,width,height]` as in SVG
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package/browser/index.min.js
CHANGED
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@@ -1 +1 @@
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1
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const n=32,e={};function t(n,e,t){const r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function r(n,e,t){const{gl:r,textures:o}=n;r.activeTexture(r.TEXTURE0+e);let s=o[t];return s?r.bindTexture(r.TEXTURE_2D,s.tex):(s=o[t]={tex:r.createTexture()},r.bindTexture(r.TEXTURE_2D,s.tex),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),s}const{BYTE:o,UNSIGNED_BYTE:s,SHORT:i,UNSIGNED_SHORT:c,INT:l,UNSIGNED_INT:u,FLOAT:a,HALF_FLOAT:d,INT_2_10_10_10_REV:f,UNSIGNED_INT_2_10_10_10_REV:g}=WebGL2RenderingContext;function h(n){return(e,t,r)=>{const{gl:o,uniformBlocks:s,program:i}=n;let c=s[e];if(void 0===s[e]){const n=o.getUniformBlockIndex(i,e);o.uniformBlockBinding(i,n,t);const r=o.createBuffer();o.bindBuffer(o.UNIFORM_BUFFER,r),c={blockName:e,blockIndex:n,buf:r},s[e]=c}else o.bindBuffer(o.UNIFORM_BUFFER,c.buf);const{buf:l}=c;o.bufferData(o.UNIFORM_BUFFER,r,o.STATIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,t,l)}}function x(n){const e=n[0][0],t=n[0][1];for(let r=1;r<n.length;r++)if(e!==n[r][0]||t!==n[r][1])return!1;return!0}function I(n,e){if(0===e)return n[0];if(1===e)return n[n.length-1];if(4===n.length){const[[t,r],[o,s],[i,c],[l,u]]=n,a=t+(o-t)*e,d=o+(i-o)*e,f=a+(d-a)*e,g=r+(s-r)*e,h=s+(c-s)*e,x=g+(h-g)*e;return[f+(d+(i+(l-i)*e-d)*e-f)*e,x+(h+(c+(u-c)*e-h)*e-x)*e]}if(3===n.length){const[[t,r],[o,s],[i,c]]=n,l=t+(o-t)*e,u=r+(s-r)*e;return[l+(o+(i-o)*e-l)*e,u+(s+(c-s)*e-u)*e]}if(2===n.length){const[[t,r],[o,s]]=n;return[t+(o-t)*e,r+(s-r)*e]}if(1===n.length)return n[0];throw new Error("The given bezier curve must be of order <= 3.")}const{sqrt:_}=Math;function p(n,e){const t=n[0],r=n[1],o=e[0],s=e[1],i=r-s,c=o-t,l=t*s-o*r,u=_(i*i+c*c);return function(n){const e=n[0],o=n[1];return 0!==u?(i*e+c*o+l)/u:_((e-t)**2+(o-r)**2)}}{const n=[10,1];p([6,2],[6,2])(n)}function v(n,e,t){if(4===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],c=t[1],l=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-l),g=l-e*(l-a),h=f-e*(f-g),x=c-e*(c-u),I=u-e*(u-d),_=x-e*(x-I);return[t,[f,x],[h,_],[h-e*(h-(g-e*(g-(a-e*(a-s[0]))))),_-e*(_-(I-e*(I-(d-e*(d-s[1])))))]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],c=t[1],l=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-l),g=l-e*(l-a),h=a-e*(a-s[0]),x=f-e*(f-g),I=g-e*(g-h),_=c-e*(c-u),p=u-e*(u-d),v=d-e*(d-s[1]),m=_-e*(_-p),C=p-e*(p-v);return[[x-e*(x-I),m-e*(m-C)],[I,C],[h,v],s]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=n[3],c=r[0],l=r[1],u=o[0],a=o[1],d=s[0],f=s[1],g=e*e,h=e*g,x=t*t,I=t*x,_=e*t,p=c-u,v=d-u,m=p+v,C=e*p,S=t*p,R=i[0]-c-3*v,E=l-a,T=f-a,b=E+T,w=e*E,A=t*E,P=i[1]-l-3*T;return[[h*R+(3*e*(e*m-p)+c),h*P+(3*e*(e*b-E)+l)],[_*(e*R+2*m)+(g*m+c-(S+2*C)),_*(e*P+2*b)+(g*b+l-(A+2*w))],[_*(t*R+2*m)+(x*m+c-(2*S+C)),_*(t*P+2*b)+(x*b+l-(2*A+w))],[I*R+(3*t*(t*m-p)+c),I*P+(3*t*(t*b-E)+l)]]}(n,e,t)}(n,e,t);if(3===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],c=r[0],l=r[1],u=e*e,a=s-c,d=i-l;return[t,[-e*a+s,-e*d+i],[u*(a+(o[0]-c))-(2*e*a-s),u*(d+(o[1]-l))-(2*e*d-i)]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],c=r[0],l=r[1],u=e*e,a=s-c,d=o[0]-c,f=i-l,g=o[1]-l;return[[u*(a+d)-(2*e*a-s),u*(f+g)-(2*e*f-i)],[e*d+c,e*g+l],o]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=r[0],c=r[1],l=o[0],u=o[1],a=e*e,d=t*t,f=e*t,g=i-l,h=g+(s[0]-l),x=c-u,I=x+(s[1]-u);return[[a*h-(2*e*g-i),a*I-(2*e*x-c)],[f*h-(g*(t+e)-i),f*I-(x*(t+e)-c)],[d*h-(2*t*g-i),d*I-(2*t*x-c)]]}(n,e,t)}(n,e,t);throw new Error("The given bezier curve must be of order 2 or 3.")}function m(n,e){return[e[0]-n[0],e[1]-n[1]]}function C(n,e){return n[0]*e[0]+n[1]*e[1]}function S(n){const e=m(n[0],n[1]),t=m(n[1],n[3]),r=m(n[3],n[0]),o=m(n[0],n[2]),s=m(n[2],n[3]);return C(r,e)>0||C(t,r)>0||C(r,o)>0||C(s,r)>0}const{abs:R,max:E}=Math;function T(n){const e=p(n[0],n[3]),t=e(n[1]),r=e(n[2]);return(t*r<=0?4/9:3/4)*E(R(t),R(r))}function b(n){const e=m(n[0],n[1]),t=m(n[1],n[2]),r=m(n[2],n[0]);return C(r,e)>0||C(t,r)>0}const{abs:w}=Math;function A(n){if(n[0][0]===n[1][0]&&n[0][1]===n[1][1])return 0;const e=I(n,.5),t=p(n[0],n[2]);return w(t(e))}function P(n){const e=3===n.length?function(n){const e=[0],t=[1];for(;;){const 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s=0;s<n.length;s++){const i=n[s],c=i.type.toLowerCase();if(e.vals=i.values,i.type===c)if("v"===c)e.vals[0]+=e.p[1];else if("a"===c)e.vals[5]+=e.p[0],e.vals[6]+=e.p[1];else for(let n=0;n<e.vals.length;n++)e.vals[n]+=e.p[n%2];if("m"===c){o.length&&("z"!==r&&o.push(z(e)),t.push(o),o=[]),e.initialPoint=e.p=e.vals,r=c;continue}const l=W[c];if(!l)throw new Error("Invalid SVG - command not recognized.");const u=l(e);e.p=u[u.length-1],o.push(u),r=c}return o.length>0&&("z"!==r&&o.push(z(e)),t.push(o)),t}(function(n){if(!n.length)return[];const e=new Z(n),t=[];if(!e.initialCommandIsMoveTo())throw new Error("Path must start with m or M");for(;e.hasMoreData();)t.push(e.parseSegment());return t}(o)):o;let I=1;if(s/i>4){const n=s/4;I=n/i,i=n}const _=i/n,p=K(s,i),v=$(s/_),m=2*$(J(l,p)/_/2),C=function(n,e,r,o){const{gl:s,programs:i}=n;if(i[e])return i[e];const c=s.createProgram(),l=t(s,"#version 300 es\n\nprecision highp float;\n\nuniform vec2 uWidthHeight;\nin vec2 aUV;\nin ivec2 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s.attachShader(c,l),s.attachShader(c,u),s.linkProgram(c),i[e]={gl:s,program:c,attributes:{},uniforms:{},uniformBlocks:{},vertexShader:l,fragmentShader:u},i[e]}(r,`main${v}-${m}`,0,function(t,r){const o=e[1024*t+r];if(void 0!==o)return o;const s=`#version 300 es\n\nprecision highp float;\n\nuniform float uMaxDistance;\nuniform float uExponent;\nuniform highp sampler2D uSegs;\nuniform highp isampler2D uCloseCellIdxs;\nuniform highp isampler2D uCrossCellIdxs;\nuniform int uIncl; // bit 0 -> incl inside, bit 1 -> incl outside\n\nuniform SegIdxRangePerCellBlock {\n ivec4 uSegIdxRangePerCell[${(n+2*r)*(t+2*r)/2}];\n};\nuniform SegIdxRangePerStripBlock {\n ivec4 uSegIdxRangePerStrip[16];\n};\n\nin vec2 vXY;\nflat in int instanceId;\nflat in ivec2 closeCellIdxRange;\nflat in ivec2 crossCellIdxRange;\nout vec4 FragColor;\n\n\nfloat absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {\n vec2 lineDir = lineB - lineA;\n float lenSq = dot(lineDir, lineDir);\n float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);\n vec2 linePt = lineA + t * lineDir;\n\n return distance(point, linePt);\n}\n\n\nvoid main() {\n ///////////////////////////////////////////////////////////////////////////\n // Project a ray to the left to check if it crosses the segment in order\n // to find the fragment's winding number to determine whether fragment\n // is inside or outside the shape.\n\n int crossIdxS = crossCellIdxRange.x;\n int crossLen = crossCellIdxRange.y;\n float winds = 0.0;\n // Iterate over all relevant cell indexes\n for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {\n int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;\n\n bool isEven = crossIdx % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerCell[crossIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n {\n bool isEven = (instanceId % 32) % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerStrip[(instanceId % 32) / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n\n bool inside = winds != 0.0;\n ///////////////////////////////////////////////////////////////////////////\n\n ///////////////////////////////////////////////////////////////////////////\n float res = 1.0; // sdf result\n\n if ((inside && (uIncl % 2 != 0)) || (!inside && (uIncl > 1))) {\n int cellIdxS = closeCellIdxRange.x;\n int cellLen = closeCellIdxRange.y;\n // Iterate over all relevant cell indexes\n for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {\n int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;\n\n bool isEven = cellIdx % 2 == 0;\n ivec4 uSegIdxRange = uSegIdxRangePerCell[cellIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // Find unsigned distance to the segment; only the nearest will be kept\n float d = absDistToSegment(vXY, seg.xy, seg.zw);\n // Apply exponential transform TODO\n // val = pow(1.0 - clamp(d / uMaxDistance, 0.0, 1.0), uExponent) * 0.5;\n float val = clamp(d / uMaxDistance, 0.0, 1.0);\n res = min(res, val);\n }\n }\n }\n ///////////////////////////////////////////////////////////////////////////\n\n // DEBUG!\n // float alpha = ((instanceId + instanceId/32) % 2 == 0 ? 0.3 : 0.5);\n float alpha = res == 1.0 ? 0.0 : 0.5;\n\n float red = inside ? 0.2 : 0.8;\n float green = abs(sin(50.0 * res));\n float blue = 0.5;\n // float alpha = inside ? 0.5 : 0.0;\n\n FragColor = vec4(red, green, blue, alpha);\n}\n`;return e[1024*t+r]=s,s}(v,m)),{gl:S}=r;if(S.useProgram(C.program),V(r,C,x,c,l,u,f,g,s,i,v,_,a,d,m,I),Math.random()>.995){const n=S.getExtension("WEBGL_lose_context");n&&n.loseContext()}}function en(n){if(void 0===n)return;const{gl:e,programs:t,textures:r}=n;for(let n in t){const{attributes:r,fragmentShader:o,vertexShader:s,uniformBlocks:i,program:c}=t[n];for(let n in i){const{buf:t}=i[n];e.deleteBuffer(t)}for(let n in r){const{buf:t}=r[n];e.deleteBuffer(t)}e.deleteShader(o),e.deleteShader(s),e.deleteProgram(c)}for(let n in r){const{tex:t}=r[n];e.deleteTexture(t)}}const tn=new WeakMap;function rn(n){{const e=tn.get(n);if(e)return e}const e={},t={},r={gl:n,textures:t,programs:e};return n.canvas.addEventListener("webglcontextlost",o=>{on(e),on(t),tn.delete(n),r.onContextLoss?.(o)},!1),tn.set(n,r),r}function on(n){Object.keys(n).forEach(e=>{delete n[e]})}export{en as freeGlContext,nn as generateSdf,rn as getWebGlContext};
|
|
1
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+
const n=32,e={};function t(n,e,t){const r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function r(n,e,t){const{gl:r,textures:o}=n;r.activeTexture(r.TEXTURE0+e);let s=o[t];return s?r.bindTexture(r.TEXTURE_2D,s.tex):(s=o[t]={tex:r.createTexture()},r.bindTexture(r.TEXTURE_2D,s.tex),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),s}const{BYTE:o,UNSIGNED_BYTE:s,SHORT:i,UNSIGNED_SHORT:l,INT:c,UNSIGNED_INT:u,FLOAT:a,HALF_FLOAT:d,INT_2_10_10_10_REV:f,UNSIGNED_INT_2_10_10_10_REV:g}=WebGL2RenderingContext;function h(n){return(e,t,r)=>{const{gl:o,uniformBlocks:s,program:i}=n;let l=s[e];if(void 0===s[e]){const n=o.getUniformBlockIndex(i,e);o.uniformBlockBinding(i,n,t);const r=o.createBuffer();o.bindBuffer(o.UNIFORM_BUFFER,r),l={blockName:e,blockIndex:n,buf:r},s[e]=l}else o.bindBuffer(o.UNIFORM_BUFFER,l.buf);const{buf:c}=l;o.bufferData(o.UNIFORM_BUFFER,r,o.STATIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,t,c)}}function x(n){const e=n[0][0],t=n[0][1];for(let r=1;r<n.length;r++)if(e!==n[r][0]||t!==n[r][1])return!1;return!0}function I(n,e){if(0===e)return n[0];if(1===e)return n[n.length-1];if(4===n.length){const[[t,r],[o,s],[i,l],[c,u]]=n,a=t+(o-t)*e,d=o+(i-o)*e,f=a+(d-a)*e,g=r+(s-r)*e,h=s+(l-s)*e,x=g+(h-g)*e;return[f+(d+(i+(c-i)*e-d)*e-f)*e,x+(h+(l+(u-l)*e-h)*e-x)*e]}if(3===n.length){const[[t,r],[o,s],[i,l]]=n,c=t+(o-t)*e,u=r+(s-r)*e;return[c+(o+(i-o)*e-c)*e,u+(s+(l-s)*e-u)*e]}if(2===n.length){const[[t,r],[o,s]]=n;return[t+(o-t)*e,r+(s-r)*e]}if(1===n.length)return n[0];throw new Error("The given bezier curve must be of order <= 3.")}const{sqrt:_}=Math;function p(n,e){const t=n[0],r=n[1],o=e[0],s=e[1],i=r-s,l=o-t,c=t*s-o*r,u=_(i*i+l*l);return function(n){const e=n[0],o=n[1];return 0!==u?(i*e+l*o+c)/u:_((e-t)**2+(o-r)**2)}}{const n=[10,1];p([6,2],[6,2])(n)}function v(n,e,t){if(4===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],l=t[1],c=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-c),g=c-e*(c-a),h=f-e*(f-g),x=l-e*(l-u),I=u-e*(u-d),_=x-e*(x-I);return[t,[f,x],[h,_],[h-e*(h-(g-e*(g-(a-e*(a-s[0]))))),_-e*(_-(I-e*(I-(d-e*(d-s[1])))))]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],l=t[1],c=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-c),g=c-e*(c-a),h=a-e*(a-s[0]),x=f-e*(f-g),I=g-e*(g-h),_=l-e*(l-u),p=u-e*(u-d),v=d-e*(d-s[1]),m=_-e*(_-p),C=p-e*(p-v);return[[x-e*(x-I),m-e*(m-C)],[I,C],[h,v],s]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=n[3],l=r[0],c=r[1],u=o[0],a=o[1],d=s[0],f=s[1],g=e*e,h=e*g,x=t*t,I=t*x,_=e*t,p=l-u,v=d-u,m=p+v,C=e*p,S=t*p,R=i[0]-l-3*v,E=c-a,T=f-a,b=E+T,P=e*E,w=t*E,A=i[1]-c-3*T;return[[h*R+(3*e*(e*m-p)+l),h*A+(3*e*(e*b-E)+c)],[_*(e*R+2*m)+(g*m+l-(S+2*C)),_*(e*A+2*b)+(g*b+c-(w+2*P))],[_*(t*R+2*m)+(x*m+l-(2*S+C)),_*(t*A+2*b)+(x*b+c-(2*w+P))],[I*R+(3*t*(t*m-p)+l),I*A+(3*t*(t*b-E)+c)]]}(n,e,t)}(n,e,t);if(3===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],l=r[0],c=r[1],u=e*e,a=s-l,d=i-c;return[t,[-e*a+s,-e*d+i],[u*(a+(o[0]-l))-(2*e*a-s),u*(d+(o[1]-c))-(2*e*d-i)]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],l=r[0],c=r[1],u=e*e,a=s-l,d=o[0]-l,f=i-c,g=o[1]-c;return[[u*(a+d)-(2*e*a-s),u*(f+g)-(2*e*f-i)],[e*d+l,e*g+c],o]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=r[0],l=r[1],c=o[0],u=o[1],a=e*e,d=t*t,f=e*t,g=i-c,h=g+(s[0]-c),x=l-u,I=x+(s[1]-u);return[[a*h-(2*e*g-i),a*I-(2*e*x-l)],[f*h-(g*(t+e)-i),f*I-(x*(t+e)-l)],[d*h-(2*t*g-i),d*I-(2*t*x-l)]]}(n,e,t)}(n,e,t);throw new Error("The given bezier curve must be of order 2 or 3.")}function m(n,e){return[e[0]-n[0],e[1]-n[1]]}function C(n,e){return n[0]*e[0]+n[1]*e[1]}function S(n){const e=m(n[0],n[1]),t=m(n[1],n[3]),r=m(n[3],n[0]),o=m(n[0],n[2]),s=m(n[2],n[3]);return C(r,e)>0||C(t,r)>0||C(r,o)>0||C(s,r)>0}const{abs:R,max:E}=Math;function T(n){const e=p(n[0],n[3]),t=e(n[1]),r=e(n[2]);return(t*r<=0?4/9:3/4)*E(R(t),R(r))}function b(n){const e=m(n[0],n[1]),t=m(n[1],n[2]),r=m(n[2],n[0]);return C(r,e)>0||C(t,r)>0}const{abs:P}=Math;function w(n){if(n[0][0]===n[1][0]&&n[0][1]===n[1][1])return 0;const e=I(n,.5),t=p(n[0],n[2]);return P(t(e))}function A(n){const e=3===n.length?function(n){const e=[0],t=[1];for(;;){const 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q={Z:"Z",M:"M",L:"L",C:"C",Q:"Q",A:"A",H:"H",V:"V",S:"S",T:"T",z:"Z",m:"m",l:"l",c:"c",q:"q",a:"a",h:"h",v:"v",s:"s",t:"t"};class Z{_string;_currentIndex;_endIndex;_prevCommand;constructor(n){this._string=n,this._currentIndex=0,this._endIndex=this._string.length,this._prevCommand=void 0,this._skipOptionalSpaces()}parseSegment(){const n=this._string[this._currentIndex];let e,t=q[n];if(void 0===t){if(void 0===this._prevCommand)throw new Error("Implicit command not allowed for first commands.");if(!("+"===n||"-"===n||"."===n||n>="0"&&n<="9")||"Z"===this._prevCommand)throw new Error("Remaining coordinates not found for implicit command");t="M"===this._prevCommand?"L":"m"===this._prevCommand?"l":this._prevCommand}else this._currentIndex+=1;this._prevCommand=t;const 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s=0;s<n.length;s++){const i=n[s],l=i.type.toLowerCase();if(e.vals=i.values,i.type===l)if("v"===l)e.vals[0]+=e.p[1];else if("a"===l)e.vals[5]+=e.p[0],e.vals[6]+=e.p[1];else for(let n=0;n<e.vals.length;n++)e.vals[n]+=e.p[n%2];if("m"===l){o.length&&("z"!==r&&o.push(z(e)),t.push(o),o=[]),e.initialPoint=e.p=e.vals,r=l;continue}const c=H[l];if(!c)throw new Error("Invalid SVG - command not recognized.");const u=c(e);e.p=u[u.length-1],o.push(u),r=l}return o.length>0&&("z"!==r&&o.push(z(e)),t.push(o)),t}(function(n){if(!n.length)return[];const e=new Z(n),t=[];if(!e.initialCommandIsMoveTo())throw new Error("Path must start with m or M");for(;e.hasMoreData();)t.push(e.parseSegment());return t}(o)):o;let I=1;if(i/l>4){const n=i/4;I=n/l,l=n}const _=l/n,p=K(i,l),v=$(i/_),m=2*$(J(a,p)/_/2),C=function(n,e,r,o){const{gl:s,programs:i}=n;if(i[e])return i[e];const l=s.createProgram(),c=t(s,"#version 300 es\n\nprecision highp float;\n\nuniform vec2 uWidthHeight;\nin vec2 aUV;\nin ivec2 aCloseCellIdxRangePerCell;\nin ivec2 aCrossIdxRangePerCell;\nout vec2 vXY;\nflat out int instanceId;\nflat out ivec2 closeCellIdxRange;\nflat out ivec2 crossCellIdxRange;\n\n\nvoid main() {\n instanceId = gl_InstanceID;\n closeCellIdxRange = aCloseCellIdxRangePerCell;\n crossCellIdxRange = aCrossIdxRangePerCell;\n\n // drawn column-by-column\n float i = float(instanceId / 32); // column index\n float j = float(instanceId % 32); // row index\n\n vec2 trans = vec2(\n i / float(32),\n j / float(32)\n );\n\n vec2 uv = aUV + trans;\n\n float width = uWidthHeight.x;\n float height = uWidthHeight.y;\n\n vXY = vec2(\n height * uv.x,\n height * uv.y\n );\n\n float aspectRatio = width / height;\n\n gl_Position = vec4(\n vec2(\n (2.0*(uv.x / aspectRatio) - 1.0),\n (2.0*uv.y - 1.0)\n ),\n 0.0, 1.0\n );\n}\n",s.VERTEX_SHADER),u=t(s,o,s.FRAGMENT_SHADER);return s.attachShader(l,c),s.attachShader(l,u),s.linkProgram(l),i[e]={gl:s,program:l,attributes:{},uniforms:{},uniformBlocks:{},vertexShader:c,fragmentShader:u},i[e]}(r,`main${v}-${m}`,0,function(t,r){const o=e[1024*t+r];if(void 0!==o)return o;const s=`#version 300 es\n\nprecision highp float;\n\nuniform float uMaxDistance;\nuniform highp sampler2D uSegs;\nuniform highp isampler2D uCloseCellIdxs;\nuniform highp isampler2D uCrossCellIdxs;\nuniform int uIncl; // bit 0 -> incl inside, bit 1 -> incl outside\n\nuniform SegIdxRangePerCellBlock {\n ivec4 uSegIdxRangePerCell[${(n+2*r)*(t+2*r)/2}];\n};\nuniform SegIdxRangePerStripBlock {\n ivec4 uSegIdxRangePerStrip[16];\n};\n\nin vec2 vXY;\nflat in int instanceId;\nflat in ivec2 closeCellIdxRange;\nflat in ivec2 crossCellIdxRange;\nout vec4 FragColor;\n\n\nfloat absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {\n vec2 lineDir = lineB - lineA;\n float lenSq = dot(lineDir, lineDir);\n float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);\n vec2 linePt = lineA + t*lineDir;\n\n return distance(point, linePt);\n}\n\n\nvoid main() {\n ///////////////////////////////////////////////////////////////////////////\n // Project a ray to the left to check if it crosses the segment in order\n // to find the fragment's winding number to determine whether fragment\n // is inside or outside the shape.\n\n int crossIdxS = crossCellIdxRange.x;\n int crossLen = crossCellIdxRange.y;\n float winds = 0.0;\n // Iterate over all relevant cell indexes\n for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {\n int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;\n\n ivec2 uSegIdxRange = crossIdx % 2 == 0\n ? uSegIdxRangePerCell[crossIdx / 2].xy\n : uSegIdxRangePerCell[crossIdx / 2].zw;\n\n int segIdx = uSegIdxRange.x;\n int segLen = uSegIdxRange.y;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n {\n int cellIdx = (instanceId % 32);\n\n bool isEven = cellIdx % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerStrip[cellIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n \n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n\n bool inside = winds != 0.0;\n ///////////////////////////////////////////////////////////////////////////\n\n ///////////////////////////////////////////////////////////////////////////\n float res = 1.0; // sdf result\n\n if ((inside && (uIncl % 2 != 0)) || (!inside && (uIncl > 1))) {\n int cellIdxS = closeCellIdxRange.x;\n int cellLen = closeCellIdxRange.y;\n // Iterate over all relevant cell indexes\n for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {\n int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;\n\n ivec2 uSegIdxRange = cellIdx % 2 == 0\n ? uSegIdxRangePerCell[cellIdx / 2].xy\n : uSegIdxRangePerCell[cellIdx / 2].zw;\n\n int segIdx = uSegIdxRange.x;\n int segLen = uSegIdxRange.y;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // Find unsigned distance to the segment; only the nearest will be kept\n float d = absDistToSegment(vXY, seg.xy, seg.zw);\n // Apply exponential transform\n float val = clamp(d / uMaxDistance, 0.0, 1.0);\n\n res = min(res, val);\n }\n }\n }\n ///////////////////////////////////////////////////////////////////////////\n\n // DEBUG!\n // float alpha = ((instanceId + instanceId/32) % 2 == 0 ? 0.3 : 0.5);\n\n\n float exponent = 2;\n res = pow(1.0 - val, exponent) * 0.5;\n\n float alpha = res == 1.0 ? 0.0 : 0.5;\n float red = inside ? 0.2 : 0.8;\n float green = abs(sin(25.0 * res));\n float blue = 0.5;\n\n FragColor = vec4(red, green, blue, alpha);\n}\n`;return e[1024*t+r]=s,s}(v,m)),{gl:S}=r;S.useProgram(C.program),V(r,C,x,s,a,d,f,g,c,u,i,l,v,_,m,I)}function en(n){if(void 0===n)return;const{gl:e,programs:t,textures:r}=n;for(let n in t){const{attributes:r,fragmentShader:o,vertexShader:s,uniformBlocks:i,program:l}=t[n];for(let n in i){const{buf:t}=i[n];e.deleteBuffer(t)}for(let n in r){const{buf:t}=r[n];e.deleteBuffer(t)}e.deleteShader(o),e.deleteShader(s),e.deleteProgram(l)}for(let n in r){const{tex:t}=r[n];e.deleteTexture(t)}}const tn=new WeakMap;function rn(n){{const e=tn.get(n);if(e)return e}const e={},t={},r={gl:n,textures:t,programs:e};return n.canvas.addEventListener("webglcontextlost",o=>{on(e),on(t),tn.delete(n),r.onContextLoss?.(o)},!1),tn.set(n,r),r}function on(n){Object.keys(n).forEach(e=>{delete n[e]})}export{en as freeGlContext,nn as generateSdf,rn as getWebGlContext};
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param gl
|
|
4
|
+
* @param type `gl.VERTEX_SHADER | gl.FRAGMENT_SHADER`
|
|
5
|
+
* @param shaderStr
|
|
6
|
+
*/
|
|
7
|
+
declare function debugGlsl(gl: WebGL2RenderingContext, type: typeof gl.VERTEX_SHADER | typeof gl.FRAGMENT_SHADER, shaderStr: string): void;
|
|
8
|
+
declare function debugShaders(gl: WebGL2RenderingContext): void;
|
|
9
|
+
export { debugShaders, debugGlsl };
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { getFragment } from "./shaders/fragment.js";
|
|
2
|
+
import { vertex } from "./shaders/vertex.js";
|
|
3
|
+
/**
|
|
4
|
+
*
|
|
5
|
+
* @param gl
|
|
6
|
+
* @param type `gl.VERTEX_SHADER | gl.FRAGMENT_SHADER`
|
|
7
|
+
* @param shaderStr
|
|
8
|
+
*/
|
|
9
|
+
function debugGlsl(gl, type, shaderStr) {
|
|
10
|
+
const s = gl.createShader(type);
|
|
11
|
+
gl.shaderSource(s, shaderStr);
|
|
12
|
+
gl.compileShader(s);
|
|
13
|
+
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
|
|
14
|
+
throw new Error(gl.getShaderInfoLog(s));
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
function debugShaders(gl) {
|
|
18
|
+
try {
|
|
19
|
+
debugGlsl(gl, gl.VERTEX_SHADER, vertex);
|
|
20
|
+
debugGlsl(gl, gl.FRAGMENT_SHADER, getFragment(32, 4));
|
|
21
|
+
}
|
|
22
|
+
catch (e) {
|
|
23
|
+
console.log(e);
|
|
24
|
+
throw e;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
export { debugShaders, debugGlsl };
|
|
28
|
+
//# sourceMappingURL=debug-shaders.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"debug-shaders.js","sourceRoot":"","sources":["../src/debug-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C;;;;;GAKG;AACH,SAAS,SAAS,CACV,EAA0B,EAC1B,IAAyD,EACzD,SAAiB;IAErB,MAAM,CAAC,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAE,CAAC;IACjC,EAAE,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IAC9B,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;QAC/C,MAAM,IAAI,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAE,CAAC,CAAC;IAC7C,CAAC;AACL,CAAC;AAGD,SAAS,YAAY,CACb,EAA0B;IAE9B,IAAI,CAAC;QACD,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACxC,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,eAAe,EAAE,WAAW,CAAC,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACT,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,CAAC;IACZ,CAAC;AACL,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,CAAA"}
|
package/node/generate-sdf.d.ts
CHANGED
|
@@ -20,5 +20,5 @@ import { GlContext } from './types/gl-context.js';
|
|
|
20
20
|
* @param y the position where to draw, y-coordinate
|
|
21
21
|
* @param channel TODO
|
|
22
22
|
*/
|
|
23
|
-
declare function generateSdf(glContext: GlContext, bezierCurves_or_svgStr: (number[][])[][] | string,
|
|
23
|
+
declare function generateSdf(glContext: GlContext, bezierCurves_or_svgStr: (number[][])[][] | string, viewbox: [number, number, number, number], width: number, height: number, x: number | undefined, y: number | undefined, maxDistance: number, inclInside: boolean | undefined, inclOutside: boolean | undefined, customData: [number, number, number, number], channel?: number): void;
|
|
24
24
|
export { generateSdf };
|
package/node/generate-sdf.js
CHANGED
|
@@ -6,7 +6,6 @@ import { mainProgram } from './main-program.js';
|
|
|
6
6
|
import { ROW_COUNT } from './row-count.js';
|
|
7
7
|
import { getPathsFromStr } from './svg/get-paths-from-str.js';
|
|
8
8
|
import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from './max-aspect-ratio-before-stretch.js';
|
|
9
|
-
// import { debugShaders } from './debug-shaders.js';
|
|
10
9
|
const { ceil, min, max } = Math;
|
|
11
10
|
/**
|
|
12
11
|
* Generates an sdf (signed distance field) from the given bezier curves,
|
|
@@ -29,7 +28,9 @@ const { ceil, min, max } = Math;
|
|
|
29
28
|
* @param y the position where to draw, y-coordinate
|
|
30
29
|
* @param channel TODO
|
|
31
30
|
*/
|
|
32
|
-
function generateSdf(glContext, bezierCurves_or_svgStr, width, height,
|
|
31
|
+
function generateSdf(glContext, bezierCurves_or_svgStr, viewbox, width, height, x = 0, y = 0, maxDistance, inclInside = true, inclOutside = true, customData,
|
|
32
|
+
// TODO
|
|
33
|
+
channel = 0) {
|
|
33
34
|
const psss = typeof bezierCurves_or_svgStr === 'string'
|
|
34
35
|
? getPathsFromStr(bezierCurves_or_svgStr)
|
|
35
36
|
: bezierCurves_or_svgStr;
|
|
@@ -49,14 +50,7 @@ function generateSdf(glContext, bezierCurves_or_svgStr, width, height, viewbox,
|
|
|
49
50
|
const { gl } = glContext;
|
|
50
51
|
// debugShaders(gl); // comment for production
|
|
51
52
|
gl.useProgram(programMain.program);
|
|
52
|
-
mainProgram(glContext, programMain, psss, viewbox, maxDistance,
|
|
53
|
-
// testing!!
|
|
54
|
-
if (Math.random() > 0.995) {
|
|
55
|
-
const loseContextExt = gl.getExtension('WEBGL_lose_context');
|
|
56
|
-
if (loseContextExt) {
|
|
57
|
-
loseContextExt.loseContext();
|
|
58
|
-
}
|
|
59
|
-
}
|
|
53
|
+
mainProgram(glContext, programMain, psss, viewbox, maxDistance, inclInside, inclOutside, customData, x, y, width, height, colCount, cellSize, padCount, stretch);
|
|
60
54
|
}
|
|
61
55
|
export { generateSdf };
|
|
62
56
|
//# sourceMappingURL=generate-sdf.js.map
|
package/node/generate-sdf.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate-sdf.js","sourceRoot":"","sources":["../src/generate-sdf.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;
|
|
1
|
+
{"version":3,"file":"generate-sdf.js","sourceRoot":"","sources":["../src/generate-sdf.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;AAIvF,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAGhC;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,SAAS,WAAW,CACZ,SAAoB,EACpB,sBAAiD,EACjD,OAAsC,EACtC,KAAa,EACb,MAAc,EACd,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EACZ,WAAmB,EACnB,UAAU,GAAG,IAAI,EACjB,WAAW,GAAG,IAAI,EAClB,UAAyC;AAEzC,OAAO;AACP,OAAO,GAAG,CAAC;IAEf,MAAM,IAAI,GAAG,OAAO,sBAAsB,KAAK,QAAQ;QACnD,CAAC,CAAC,eAAe,CAAC,sBAAsB,CAAC;QACzC,CAAC,CAAC,sBAAsB,CAAC;IAE7B,yCAAyC;IAEzC,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,MAAM,WAAW,GAAG,KAAK,GAAC,MAAM,CAAC;IACjC,IAAI,WAAW,GAAG,+BAA+B,EAAE,CAAC;QAChD,MAAM,CAAC,GAAG,KAAK,GAAC,+BAA+B,CAAC;QAChD,OAAO,GAAG,CAAC,GAAC,MAAM,CAAC;QACnB,MAAM,GAAG,CAAC,CAAC;IACf,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM,GAAC,SAAS,CAAC;IAElC,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAC,QAAQ,CAAC,CAAC;IAEtC,MAAM,QAAQ,GAAG,CAAC,GAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,GAAC,QAAQ,GAAC,CAAC,CAAC,CAAC;IAE7D,MAAM,WAAW,GAAG,WAAW,CAC3B,SAAS,EAAE,OAAO,QAAQ,IAAI,QAAQ,EAAE,EACxC,MAAM,EAAE,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAC1C,CAAC;IAEF,MAAM,EAAE,EAAE,EAAE,GAAG,SAAS,CAAC;IAEzB,+CAA+C;IAE/C,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACnC,WAAW,CACP,SAAS,EAAE,WAAW,EACtB,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAC/D,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CACxC,CAAC;AACN,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
package/node/main-program.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { Program } from './types/program.js';
|
|
2
2
|
import { GlContext } from './types/gl-context.js';
|
|
3
|
-
declare function mainProgram(glContext: GlContext, programMain: Program, psss: number[][][][], viewbox: [number, number, number, number], maxDistance: number,
|
|
3
|
+
declare function mainProgram(glContext: GlContext, programMain: Program, psss: number[][][][], viewbox: [number, number, number, number], maxDistance: number, inclInside: boolean, inclOutside: boolean, customData: [number, number, number, number], x: number, y: number, width: number, height: number, colCount: number, cellSize: number, padCount: number, stretch: number): void;
|
|
4
4
|
export { mainProgram };
|
package/node/main-program.js
CHANGED
|
@@ -8,7 +8,7 @@ import { ROW_COUNT } from './row-count.js';
|
|
|
8
8
|
const SEG_TEX_INDEX = 0;
|
|
9
9
|
const CELL_TEX_INDEX = 1;
|
|
10
10
|
const CROSS_TEX_INDEX = 2;
|
|
11
|
-
function mainProgram(glContext, programMain, psss, viewbox, maxDistance,
|
|
11
|
+
function mainProgram(glContext, programMain, psss, viewbox, maxDistance, inclInside, inclOutside, customData, x, y, width, height, colCount, cellSize, padCount, stretch) {
|
|
12
12
|
const { gl } = glContext;
|
|
13
13
|
const vertices = [];
|
|
14
14
|
const x0 = 0;
|
|
@@ -33,18 +33,19 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
33
33
|
// Init/update uniforms
|
|
34
34
|
setUniform_('2f', 'uWidthHeight', width, height);
|
|
35
35
|
setUniform_('1f', 'uMaxDistance', maxDistance);
|
|
36
|
-
setUniform_('1f', 'uExponent', sdfExponent); // TODO
|
|
37
36
|
setUniform_('1i', 'uIncl', (inclInside ? 1 : 0) + (inclOutside ? 2 : 0));
|
|
37
|
+
setUniform_('4f', 'uCustom', ...customData);
|
|
38
38
|
setUniformBlock(programMain)('SegIdxRangePerCellBlock', 0, segIdxs_PerCell_Range_Arr);
|
|
39
39
|
setUniformBlock(programMain)('SegIdxRangePerStripBlock', 1, segIdxs_PerStrip_Range_Arr);
|
|
40
40
|
///////////////////////////////////////
|
|
41
41
|
// Create buffer for line segment data
|
|
42
42
|
useTexture(glContext, SEG_TEX_INDEX, 'segs');
|
|
43
|
-
gl.texImage2D(//
|
|
44
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
43
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
45
44
|
gl.RGBA32F, // internalFormat - we're using 4 floats for the 2 line segment endpoints
|
|
46
|
-
|
|
47
|
-
|
|
45
|
+
TEX_WIDTH, // fixed width
|
|
46
|
+
lineSegPtCoords_Arr.length / 4 / TEX_WIDTH, // height === number of point coordinates
|
|
47
|
+
// lineSegPtCoords_Arr.length/4,
|
|
48
|
+
// 1,
|
|
48
49
|
0, // border - whatever
|
|
49
50
|
gl.RGBA, // format
|
|
50
51
|
gl.FLOAT, // it holds floats
|
|
@@ -56,11 +57,11 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
56
57
|
///////////////////////////////////////////////
|
|
57
58
|
// Create buffer for close cell indexes per cell
|
|
58
59
|
useTexture(glContext, CELL_TEX_INDEX, 'closeCellIdxsPerCell');
|
|
59
|
-
gl.texImage2D(//
|
|
60
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
60
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
61
61
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
62
|
-
TEX_WIDTH, // width
|
|
63
|
-
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH,
|
|
62
|
+
TEX_WIDTH, // fixed width
|
|
63
|
+
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
64
|
+
0, // border - whatever
|
|
64
65
|
gl.RED_INTEGER, // format
|
|
65
66
|
gl.INT, // it holds ints
|
|
66
67
|
closeCellIdxs_PerCell_Arr // texture data
|
|
@@ -71,11 +72,10 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
71
72
|
///////////////////////////////////////////////
|
|
72
73
|
// Create buffer for crossing cell indexes per cell
|
|
73
74
|
useTexture(glContext, CROSS_TEX_INDEX, 'crossCellIdxsPerCell');
|
|
74
|
-
gl.texImage2D(//
|
|
75
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
75
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
76
76
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
77
|
-
TEX_WIDTH, // width
|
|
78
|
-
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height
|
|
77
|
+
TEX_WIDTH, // fixed width
|
|
78
|
+
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
79
79
|
0, // border - whatever
|
|
80
80
|
gl.RED_INTEGER, // format
|
|
81
81
|
gl.INT, // it holds ints
|
package/node/main-program.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main-program.js","sourceRoot":"","sources":["../src/main-program.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,eAAe,GAAG,CAAC,CAAC;AAG1B,SAAS,WAAW,CACZ,SAAoB,EACpB,WAAoB,
|
|
1
|
+
{"version":3,"file":"main-program.js","sourceRoot":"","sources":["../src/main-program.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,eAAe,GAAG,CAAC,CAAC;AAG1B,SAAS,WAAW,CACZ,SAAoB,EACpB,WAAoB,EAEpB,IAAoB,EACpB,OAAsC,EACtC,WAAmB,EACnB,UAAmB,EACnB,WAAoB,EACpB,UAA4C,EAE5C,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,QAAgB,EAChB,OAAe;IAEnB,MAAM,EAAE,EAAE,EAAE,GAAG,SAAS,CAAC;IAEzB,MAAM,QAAQ,GAAa,EAAE,CAAC;IAC9B,MAAM,EAAE,GAAG,CAAC,CAAC;IACb,MAAM,EAAE,GAAG,CAAC,CAAC;IACb,MAAM,EAAE,GAAG,CAAC,GAAC,SAAS,CAAC;IACvB,MAAM,EAAE,GAAG,CAAC,GAAC,SAAS,CAAC;IAEvB,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,CAAC,CAAC,CAAE,4CAA4C;IACjF,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,CAAC,CAAC,CAAE,6CAA6C;IAClF,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;IAEzC,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;IAC5C,MAAM,aAAa,GAAG,YAAY,CAAC,WAAW,CAAC,CAAC;IAEhD,MAAM,EACF,mBAAmB,EAAE,yBAAyB,EAC9C,yBAAyB,EAAE,+BAA+B,EAC1D,yBAAyB,EAAE,+BAA+B,EAC1D,0BAA0B,EAC7B,GAAG,cAAc,CACd,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EACpD,QAAQ,EAAE,OAAO,EAAE,OAAO,CAC7B,CAAC;IAEF,yBAAyB;IACzB,aAAa,CACT,KAAK,EAAE,CAAC,EAAG,yCAAyC;IACpD,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,EAAE,KAAK,CAClC,CAAC;IAEF,aAAa,CACT,uBAAuB,EACvB,CAAC,EAAG,QAAQ;IACZ,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,WAAW,EAAE,+BAA+B,EACvD,CAAC,CAAE,wCAAwC;KAC9C,CAAC;IAEF,aAAa,CACT,2BAA2B,EAC3B,CAAC,EAAG,QAAQ;IACZ,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,WAAW,EAAE,+BAA+B,EACvD,CAAC,CAAE,wCAAwC;KAC9C,CAAC;IAEF,uBAAuB;IACvB,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;IAC/C,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,GAAG,UAAU,CAAC,CAAC;IAE5C,eAAe,CAAC,WAAW,CAAC,CAAC,yBAAyB,EAAE,CAAC,EAAE,yBAAyB,CAAC,CAAC;IACtF,eAAe,CAAC,WAAW,CAAC,CAAC,0BAA0B,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;IAExF,uCAAuC;IACvC,sCAAsC;IACtC,UAAU,CAAC,SAAS,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;IAC7C,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAa,qBAAqB;IACnC,EAAE,CAAC,OAAO,EAAI,yEAAyE;IAEvF,SAAS,EAAG,cAAc;IAC1B,mBAAmB,CAAC,MAAM,GAAG,CAAC,GAAG,SAAS,EAAG,yCAAyC;IACtF,gCAAgC;IAChC,KAAK;IAEL,CAAC,EAAa,oBAAoB;IAClC,EAAE,CAAC,IAAI,EAAO,SAAS;IACvB,EAAE,CAAC,KAAK,EAAM,kBAAkB;IAChC,mBAAmB,CAAE,eAAe;KACvC,CAAC;IACF,MAAM,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACtE,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;IACvC,+CAA+C;IAE/C,+CAA+C;IAC/C,gDAAgD;IAChD,UAAU,CAAC,SAAS,EAAE,cAAc,EAAE,sBAAsB,CAAC,CAAC;IAC9D,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAY,qBAAqB;IAClC,EAAE,CAAC,IAAI,EAAM,+DAA+D;IAC5E,SAAS,EAAI,cAAc;IAC3B,yBAAyB,CAAC,MAAM,GAAG,SAAS,EAAG,+BAA+B;IAC9E,CAAC,EAAY,oBAAoB;IACjC,EAAE,CAAC,WAAW,EAAG,SAAS;IAC1B,EAAE,CAAC,GAAG,EAAK,gBAAgB;IAC3B,yBAAyB,CAAE,eAAe;KAC7C,CAAC;IAEF,MAAM,UAAU,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;IAChF,EAAE,CAAC,SAAS,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;IACzC,+CAA+C;IAE/C,+CAA+C;IAC/C,mDAAmD;IACnD,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,sBAAsB,CAAC,CAAC;IAC/D,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAY,qBAAqB;IAClC,EAAE,CAAC,IAAI,EAAM,+DAA+D;IAC5E,SAAS,EAAI,cAAc;IAC3B,yBAAyB,CAAC,MAAM,GAAG,SAAS,EAAG,+BAA+B;IAC9E,CAAC,EAAY,oBAAoB;IACjC,EAAE,CAAC,WAAW,EAAG,SAAS;IAC1B,EAAE,CAAC,GAAG,EAAK,gBAAgB;IAC3B,yBAAyB,CAAE,eAAe;KAC7C,CAAC;IACF,MAAM,WAAW,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;IACjF,EAAE,CAAC,SAAS,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;IAC3C,+CAA+C;IAE/C,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;QACd,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;QAC3B,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,CAAC,CAAA;IAC3C,CAAC;IAED,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEjC,uDAAuD;IACvD,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,GAAC,SAAS,CAAC,CAAC;IAE/D,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;QACd,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;AACL,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
package/node/prepare-buffers.js
CHANGED
|
@@ -43,30 +43,23 @@ function prepareBuffers(psss, width, height, colCount, cellSize, maxDistance, pa
|
|
|
43
43
|
j >= padCount && j < ROW_COUNT + padCount) {
|
|
44
44
|
const { closeCells, crossingCells } = cell;
|
|
45
45
|
const L1 = crossingCells.length;
|
|
46
|
-
crossCellIdxs_PerCell.push(...crossingCells);
|
|
47
|
-
crossCellIdxs_PerCell_Range.push([S1, L1]);
|
|
48
|
-
S1 += L1;
|
|
49
46
|
const L2 = closeCells.length;
|
|
47
|
+
crossCellIdxs_PerCell.push(...crossingCells);
|
|
50
48
|
closeCellIdxs_PerCell.push(...closeCells);
|
|
51
|
-
|
|
49
|
+
crossCellIdxs_PerCell_Range.push(S1, L1);
|
|
50
|
+
closeCellIdxs_PerCell_Range.push(S2, L2);
|
|
51
|
+
S1 += L1;
|
|
52
52
|
S2 += L2;
|
|
53
53
|
// closeCellIdxsPerCell_.push(closeCells); // testing
|
|
54
54
|
}
|
|
55
55
|
//////////
|
|
56
56
|
const { lineSegs } = cell;
|
|
57
57
|
const L3 = lineSegs.length;
|
|
58
|
-
segIdxs_PerCell_Range.push(
|
|
58
|
+
segIdxs_PerCell_Range.push(S3, L3);
|
|
59
59
|
S3 += L3;
|
|
60
|
-
allSegs.push(...lineSegs);
|
|
60
|
+
allSegs.push(...lineSegs.flat(2));
|
|
61
61
|
}
|
|
62
62
|
}
|
|
63
|
-
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
64
|
-
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
65
|
-
closeCellIdxs_PerCell.push(0);
|
|
66
|
-
}
|
|
67
|
-
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
68
|
-
crossCellIdxs_PerCell.push(0);
|
|
69
|
-
}
|
|
70
63
|
// Add line segs from strips
|
|
71
64
|
const segIdxs_PerStrip_Range = [];
|
|
72
65
|
for (let i = 0; i < ROW_COUNT; i++) {
|
|
@@ -75,17 +68,27 @@ function prepareBuffers(psss, width, height, colCount, cellSize, maxDistance, pa
|
|
|
75
68
|
const L = lineSegs.length;
|
|
76
69
|
segIdxs_PerStrip_Range.push([S3, L]);
|
|
77
70
|
S3 += L;
|
|
78
|
-
allSegs.push(...lineSegs);
|
|
71
|
+
allSegs.push(...lineSegs.flat(2));
|
|
72
|
+
}
|
|
73
|
+
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
74
|
+
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
75
|
+
closeCellIdxs_PerCell.push(0);
|
|
76
|
+
}
|
|
77
|
+
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
78
|
+
crossCellIdxs_PerCell.push(0);
|
|
79
|
+
}
|
|
80
|
+
while (allSegs.length % (4 * TEX_WIDTH) !== 0) {
|
|
81
|
+
allSegs.push(0);
|
|
79
82
|
}
|
|
80
83
|
// all line segments, with their ranges per cell and per strip
|
|
81
|
-
const lineSegPtCoords_Arr = new Float32Array(allSegs
|
|
82
|
-
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range
|
|
84
|
+
const lineSegPtCoords_Arr = new Float32Array(allSegs);
|
|
85
|
+
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range);
|
|
83
86
|
// close cell idxs and range
|
|
84
|
-
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range
|
|
87
|
+
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range);
|
|
85
88
|
const closeCellIdxs_PerCell_Arr = new Int32Array(closeCellIdxs_PerCell);
|
|
86
89
|
// cross cell idxs and range
|
|
87
90
|
const crossCellIdxs_PerCell_Arr = new Int32Array(crossCellIdxs_PerCell);
|
|
88
|
-
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range
|
|
91
|
+
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range);
|
|
89
92
|
// segment index ranges per strip
|
|
90
93
|
const segIdxs_PerStrip_Range_Arr = new Int32Array(segIdxs_PerStrip_Range.flat());
|
|
91
94
|
// testing
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prepare-buffers.js","sourceRoot":"","sources":["../src/prepare-buffers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,wCAAwC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,wCAAwC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,oDAAoD;AAGpD,SAAS,cAAc,CACf,IAAsB,EACtB,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,WAAmB,EACnB,QAAgB,EAChB,UAAyC,CAAC,CAAC,EAAC,CAAC,EAAC,KAAK,EAAC,MAAM,CAAC,EAC3D,OAAO,GAAG,CAAC;IAEf,4EAA4E;IAC5E,MAAM,KAAK,GAAG,YAAY,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEjE,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,IAAI,GAAG,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,
|
|
1
|
+
{"version":3,"file":"prepare-buffers.js","sourceRoot":"","sources":["../src/prepare-buffers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,wCAAwC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,wCAAwC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,oDAAoD;AAGpD,SAAS,cAAc,CACf,IAAsB,EACtB,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,WAAmB,EACnB,QAAgB,EAChB,UAAyC,CAAC,CAAC,EAAC,CAAC,EAAC,KAAK,EAAC,MAAM,CAAC,EAC3D,OAAO,GAAG,CAAC;IAEf,4EAA4E;IAC5E,MAAM,KAAK,GAAG,YAAY,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEjE,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,IAAI,GAAG,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAkB,CAAC,CAAC;IAEjF,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxB,2EAA2E;QAC3E,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAE,uBAAuB;QAC7F,uBAAuB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAE,yBAAyB;IAC5E,CAAC;IAED,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAE,kBAAkB;IACpF,iBAAiB,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAE,qBAAqB;IACnE,4EAA4E;IAE5E,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAE3C,cAAc;IACd,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAC3C,MAAM,2BAA2B,GAAa,EAAE,CAAC;IAEjD,iBAAiB;IACjB,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAC3C,MAAM,2BAA2B,GAAa,EAAE,CAAC;IAEjD,4DAA4D;IAE5D,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,QAAQ,GAAG,CAAC,GAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,SAAS,GAAG,CAAC,GAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAExB,WAAW;YACX,IAAI,CAAC,IAAI,QAAQ,IAAI,CAAC,GAAG,QAAQ,GAAG,QAAQ;gBACxC,CAAC,IAAI,QAAQ,IAAI,CAAC,GAAG,SAAS,GAAG,QAAQ,EAAE,CAAC;gBAE5C,MAAM,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,IAAI,CAAC;gBAE3C,MAAM,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC;gBAChC,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC;gBAE7B,qBAAqB,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;gBAC7C,qBAAqB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,CAAC;gBAE1C,2BAA2B,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;gBACzC,2BAA2B,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;gBAEzC,EAAE,IAAI,EAAE,CAAC;gBACT,EAAE,IAAI,EAAE,CAAC;gBAET,sDAAsD;YAC1D,CAAC;YAED,UAAU;YACV,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;YAE1B,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC3B,qBAAqB,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACnC,EAAE,IAAI,EAAE,CAAC;YACT,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED,4BAA4B;IAC5B,MAAM,sBAAsB,GAAsB,EAAE,CAAC;IACrD,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAE3B,UAAU;QACV,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC1B,sBAAsB,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QACrC,EAAE,IAAI,CAAC,CAAC;QACR,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAED,0DAA0D;IAC1D,OAAO,qBAAqB,CAAC,MAAM,GAAG,SAAS,KAAK,CAAC,EAAE,CAAC;QAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IACzF,OAAO,qBAAqB,CAAC,MAAM,GAAG,SAAS,KAAK,CAAC,EAAE,CAAC;QAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IACzF,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IAGjE,8DAA8D;IAC9D,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;IACtD,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IAExE,4BAA4B;IAC5B,MAAM,+BAA+B,GAAG,IAAI,UAAU,CAAC,2BAA2B,CAAC,CAAC;IACpF,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IAExE,4BAA4B;IAC5B,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IACxE,MAAM,+BAA+B,GAAG,IAAI,UAAU,CAAC,2BAA2B,CAAC,CAAC;IAEpF,iCAAiC;IACjC,MAAM,0BAA0B,GAAG,IAAI,UAAU,CAAC,sBAAsB,CAAC,IAAI,EAAE,CAAC,CAAC;IAEjF,UAAU;IACV,6DAA6D;IAC7D,mBAAmB;IACnB,uCAAuC;IACvC,4BAA4B;IAC5B,gEAAgE;IAChE,oDAAoD;IAEpD,6CAA6C;IAC7C,QAAQ;IACR,kBAAkB;IAClB,OAAO;IACP,wCAAwC;IAExC,OAAO;QACH,mBAAmB;QACnB,yBAAyB;QACzB,yBAAyB,EAAE,+BAA+B;QAC1D,yBAAyB,EAAE,+BAA+B;QAC1D,0BAA0B;KAC7B,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,cAAc,EAAE,CAAA"}
|
package/node/shaders/fragment.js
CHANGED
|
@@ -11,7 +11,6 @@ function getFragment(colCount, padCount) {
|
|
|
11
11
|
precision highp float;
|
|
12
12
|
|
|
13
13
|
uniform float uMaxDistance;
|
|
14
|
-
uniform float uExponent;
|
|
15
14
|
uniform highp sampler2D uSegs;
|
|
16
15
|
uniform highp isampler2D uCloseCellIdxs;
|
|
17
16
|
uniform highp isampler2D uCrossCellIdxs;
|
|
@@ -35,7 +34,7 @@ float absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {
|
|
|
35
34
|
vec2 lineDir = lineB - lineA;
|
|
36
35
|
float lenSq = dot(lineDir, lineDir);
|
|
37
36
|
float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);
|
|
38
|
-
vec2 linePt = lineA + t
|
|
37
|
+
vec2 linePt = lineA + t*lineDir;
|
|
39
38
|
|
|
40
39
|
return distance(point, linePt);
|
|
41
40
|
}
|
|
@@ -54,15 +53,16 @@ void main() {
|
|
|
54
53
|
for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {
|
|
55
54
|
int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;
|
|
56
55
|
|
|
57
|
-
|
|
56
|
+
ivec2 uSegIdxRange = crossIdx % 2 == 0
|
|
57
|
+
? uSegIdxRangePerCell[crossIdx / 2].xy
|
|
58
|
+
: uSegIdxRangePerCell[crossIdx / 2].zw;
|
|
58
59
|
|
|
59
|
-
|
|
60
|
-
int
|
|
61
|
-
int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;
|
|
60
|
+
int segIdx = uSegIdxRange.x;
|
|
61
|
+
int segLen = uSegIdxRange.y;
|
|
62
62
|
|
|
63
63
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
64
64
|
// Fetch segment from texture
|
|
65
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
65
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
66
66
|
|
|
67
67
|
// line segment's min-y is excluded
|
|
68
68
|
bool crossing =
|
|
@@ -76,15 +76,18 @@ void main() {
|
|
|
76
76
|
}
|
|
77
77
|
|
|
78
78
|
{
|
|
79
|
-
|
|
79
|
+
int cellIdx = (instanceId % ${ROW_COUNT});
|
|
80
|
+
|
|
81
|
+
bool isEven = cellIdx % 2 == 0;
|
|
80
82
|
|
|
81
|
-
ivec4 uSegIdxRange = uSegIdxRangePerStrip[
|
|
83
|
+
ivec4 uSegIdxRange = uSegIdxRangePerStrip[cellIdx / 2];
|
|
82
84
|
int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;
|
|
83
85
|
int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;
|
|
86
|
+
|
|
84
87
|
|
|
85
88
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
86
89
|
// Fetch segment from texture
|
|
87
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
90
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
88
91
|
|
|
89
92
|
// line segment's min-y is excluded
|
|
90
93
|
bool crossing =
|
|
@@ -111,20 +114,22 @@ void main() {
|
|
|
111
114
|
for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {
|
|
112
115
|
int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;
|
|
113
116
|
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
117
|
+
ivec2 uSegIdxRange = cellIdx % 2 == 0
|
|
118
|
+
? uSegIdxRangePerCell[cellIdx / 2].xy
|
|
119
|
+
: uSegIdxRangePerCell[cellIdx / 2].zw;
|
|
120
|
+
|
|
121
|
+
int segIdx = uSegIdxRange.x;
|
|
122
|
+
int segLen = uSegIdxRange.y;
|
|
118
123
|
|
|
119
124
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
120
125
|
// Fetch segment from texture
|
|
121
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
126
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
122
127
|
|
|
123
128
|
// Find unsigned distance to the segment; only the nearest will be kept
|
|
124
129
|
float d = absDistToSegment(vXY, seg.xy, seg.zw);
|
|
125
|
-
// Apply exponential transform
|
|
126
|
-
// val = pow(1.0 - clamp(d / uMaxDistance, 0.0, 1.0), uExponent) * 0.5;
|
|
130
|
+
// Apply exponential transform
|
|
127
131
|
float val = clamp(d / uMaxDistance, 0.0, 1.0);
|
|
132
|
+
|
|
128
133
|
res = min(res, val);
|
|
129
134
|
}
|
|
130
135
|
}
|
|
@@ -133,12 +138,15 @@ void main() {
|
|
|
133
138
|
|
|
134
139
|
// DEBUG!
|
|
135
140
|
// float alpha = ((instanceId + instanceId/${ROW_COUNT}) % 2 == 0 ? 0.3 : 0.5);
|
|
136
|
-
float alpha = res == 1.0 ? 0.0 : 0.5;
|
|
137
141
|
|
|
142
|
+
|
|
143
|
+
float exponent = 2;
|
|
144
|
+
res = pow(1.0 - val, exponent) * 0.5;
|
|
145
|
+
|
|
146
|
+
float alpha = res == 1.0 ? 0.0 : 0.5;
|
|
138
147
|
float red = inside ? 0.2 : 0.8;
|
|
139
|
-
float green = abs(sin(
|
|
148
|
+
float green = abs(sin(25.0 * res));
|
|
140
149
|
float blue = 0.5;
|
|
141
|
-
// float alpha = inside ? 0.5 : 0.0;
|
|
142
150
|
|
|
143
151
|
FragColor = vec4(red, green, blue, alpha);
|
|
144
152
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragment.js","sourceRoot":"","sources":["../../src/shaders/fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,MAAM,KAAK,GAAkD,EAAE,CAAC;AAGhE,SAAS,WAAW,CACZ,QAAgB,EAChB,QAAgB;IAEpB,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,GAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;IACjD,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAAC,OAAO,QAAQ,CAAC;IAAC,CAAC;IAEpD,MAAM,aAAa;IACnB,QAAQ,CAAA
|
|
1
|
+
{"version":3,"file":"fragment.js","sourceRoot":"","sources":["../../src/shaders/fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,MAAM,KAAK,GAAkD,EAAE,CAAC;AAGhE,SAAS,WAAW,CACZ,QAAgB,EAChB,QAAgB;IAEpB,MAAM,QAAQ,GAAG,KAAK,CAAC,IAAI,GAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;IACjD,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAAC,OAAO,QAAQ,CAAC;IAAC,CAAC;IAEpD,MAAM,aAAa;IACnB,QAAQ,CAAA;;;;;;;;;;;gCAWwB,CAAC,SAAS,GAAG,CAAC,GAAC,QAAQ,CAAC,GAAC,CAAC,QAAQ,GAAG,CAAC,GAAC,QAAQ,CAAC,GAAG,CAAC;;;iCAGnD,SAAS,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;sCAwDR,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iDA6DE,SAAS;;;;;;;;;;;;;CAazD,CAAA;IAEG,KAAK,CAAC,IAAI,GAAC,QAAQ,GAAG,QAAQ,CAAC,GAAG,aAAa,CAAC;IAChD,OAAO,aAAa,CAAC;AACzB,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
|
@@ -3,6 +3,7 @@
|
|
|
3
3
|
* and each bezier in turn consisting of an array of control points from the
|
|
4
4
|
* given SVG path string. An array of loops are returned (as opposed to a single
|
|
5
5
|
* loop) since an SVG path may have sub-paths.
|
|
6
|
+
*
|
|
6
7
|
* @param str The SVG path string, e.g. 'M1 1 C 5 1 5 2 4 2 C 3 3 1 3 1 1 z'
|
|
7
8
|
*/
|
|
8
9
|
declare function getPathsFromStr(str: string): number[][][][];
|
|
@@ -5,6 +5,7 @@ import { parsePathDataString } from './path-data-polyfill/parse-path-data-string
|
|
|
5
5
|
* and each bezier in turn consisting of an array of control points from the
|
|
6
6
|
* given SVG path string. An array of loops are returned (as opposed to a single
|
|
7
7
|
* loop) since an SVG path may have sub-paths.
|
|
8
|
+
*
|
|
8
9
|
* @param str The SVG path string, e.g. 'M1 1 C 5 1 5 2 4 2 C 3 3 1 3 1 1 z'
|
|
9
10
|
*/
|
|
10
11
|
function getPathsFromStr(str) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"get-paths-from-str.js","sourceRoot":"","sources":["../../src/svg/get-paths-from-str.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,gDAAgD,CAAC;AAGrF
|
|
1
|
+
{"version":3,"file":"get-paths-from-str.js","sourceRoot":"","sources":["../../src/svg/get-paths-from-str.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,mBAAmB,EAAE,MAAM,gDAAgD,CAAC;AAGrF;;;;;;;GAOG;AACH,SAAS,eAAe,CAAC,GAAW;IAChC,OAAO,sBAAsB,CACzB,mBAAmB,CAAC,GAAG,CAAC,CAC3B,CAAC;AACN,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
|
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
import { parseNumber } from './parse-number.js';
|
|
2
|
-
/** @hidden */
|
|
3
2
|
const COMMAND_MAP = {
|
|
4
3
|
Z: "Z", M: "M", L: "L", C: "C", Q: "Q", A: "A", H: "H", V: "V", S: "S", T: "T",
|
|
5
4
|
z: "Z", m: "m", l: "l", c: "c", q: "q", a: "a", h: "h", v: "v", s: "s", t: "t"
|
|
6
5
|
};
|
|
7
|
-
/** @hidden */
|
|
8
6
|
class Source {
|
|
9
7
|
_string;
|
|
10
8
|
_currentIndex;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"source.js","sourceRoot":"","sources":["../../../src/svg/path-data-polyfill/source.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAGhD,
|
|
1
|
+
{"version":3,"file":"source.js","sourceRoot":"","sources":["../../../src/svg/path-data-polyfill/source.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAGhD,MAAM,WAAW,GAA+B;IAC5C,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG;IACpE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG,EAAE,CAAC,EAAC,GAAG;CACvE,CAAC;AAGF,MAAM,MAAM;IACR,OAAO,CAAS;IAChB,aAAa,CAAS;IACtB,SAAS,CAAS;IAClB,YAAY,CAAqB;IAGjC,YAAY,MAAc;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QACrC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAGD,YAAY;QACR,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9C,IAAI,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;QAEhC,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;gBAClC,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAA;YACvE,CAAC;YAED,0DAA0D;YAC1D,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,IAAI,KAAK,GAAG,IAAI,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,IAAI,GAAG,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;gBAC9E,IAAI,CAAC,YAAY,KAAK,GAAG,EAAE,CAAC;gBAE5B,IAAI,IAAI,CAAC,YAAY,KAAK,GAAG,EAAE,CAAC;oBAC5B,OAAO,GAAG,GAAG,CAAC;gBAClB,CAAC;qBAAM,IAAI,IAAI,CAAC,YAAY,KAAK,GAAG,EAAE,CAAC;oBACnC,OAAO,GAAG,GAAG,CAAC;gBAClB,CAAC;qBAAM,CAAC;oBACJ,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC;gBAChC,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,MAAM,IAAI,KAAK,CAAC,sDAAsD,CAAC,CAAC;YAC5E,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC;QAE5B,IAAI,MAAM,GAAyB,SAAS,CAAC;QAC7C,MAAM,GAAG,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC;QAElC,IAAI,GAAG,KAAK,GAAG,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YAC7B,MAAM,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACjC,CAAC;aAAM,IAAI,GAAG,KAAK,GAAG,IAAI,GAAG,KAAK,GAAG,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YACnD,MAAM,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QACpD,CAAC;aAAM,IAAI,GAAG,KAAK,GAAG,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YACpC,MAAM,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1F,CAAC;aAAM,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YACrB,MAAM,GAAG;gBACL,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;aACpB,CAAC;QACN,CAAC;aAAM,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YACrB,MAAM,GAAG;gBACL,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;gBACjB,IAAI,CAAC,aAAa,EAAE;gBACpB,IAAI,CAAC,aAAa,EAAE;gBACpB,WAAW,CAAC,IAAI,CAAC;gBACjB,WAAW,CAAC,IAAI,CAAC;aACpB,CAAC;QACN,CAAC;aAAM,IAAI,GAAG,KAAK,GAAG,EAAE,CAAC;YACrB,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,MAAM,GAAG,EAAE,CAAC;QAChB,CAAC;QAED,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACvB,MAAM,IAAI,KAAK,CAAC,iBAAiB,CAAC,CAAA;QACtC,CAAC;aAAM,CAAC;YACJ,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;QACrC,CAAC;IACL,CAAC;IAGD,WAAW;QACP,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC;IAC/C,CAAC;IAGD,sBAAsB;QAClB,0DAA0D;QAC1D,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,OAAO,GAAG,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC;QAE9D,OAAO,OAAO,KAAK,GAAG,IAAI,OAAO,KAAK,GAAG,CAAC;IAC9C,CAAC;IAGD,eAAe;QACX,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9C,OAAO,IAAI,IAAI,GAAG,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,IAAI,IAAI,KAAK,IAAI,CAAC,CAAC;IAC7G,CAAC;IAGD,mBAAmB;QACf,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC;YACnE,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;QAC5B,CAAC;QAED,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC;IAC/C,CAAC;IAGD,8BAA8B;QAC1B,IACI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS;YACnC,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,EAC1C,CAAC;YACC,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE,EAAE,CAAC;YAC7B,IAAI,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,EAAE,CAAC;gBAClF,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;gBACxB,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC/B,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC;IAC/C,CAAC;IAGD,aAAa;QACT,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;QAChD,CAAC;QAED,IAAI,IAAI,GAAuB,SAAS,CAAC;QACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElD,IAAI,CAAC,aAAa,IAAI,CAAC,CAAC;QAExB,IAAI,QAAQ,KAAK,GAAG,EAAE,CAAC;YACnB,IAAI,GAAG,CAAC,CAAC;QACb,CAAC;aAAM,IAAI,QAAQ,KAAK,GAAG,EAAE,CAAC;YAC1B,IAAI,GAAG,CAAC,CAAC;QACb,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,KAAK,CAAC,oDAAoD,CAAC,CAAC;QAC1E,CAAC;QAED,IAAI,CAAC,8BAA8B,EAAE,CAAC;QAEtC,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAGD,OAAO,EAAE,MAAM,EAAE,CAAA"}
|
package/node/svg/path-state.d.ts
CHANGED
|
@@ -17,6 +17,7 @@ function getWebGlContext(gl) {
|
|
|
17
17
|
const textures = {};
|
|
18
18
|
const glContext = { gl, textures, programs };
|
|
19
19
|
gl.canvas.addEventListener('webglcontextlost', event => {
|
|
20
|
+
// event.preventDefault(); // Prevent the default action (which is to not restore automatically)
|
|
20
21
|
deleteAllProps(programs);
|
|
21
22
|
deleteAllProps(textures);
|
|
22
23
|
cache.delete(gl);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"get-web-gl-context.js","sourceRoot":"","sources":["../../src/webgl-utils/get-web-gl-context.ts"],"names":[],"mappings":"AAKA,MAAM,KAAK,GAAG,IAAI,OAAO,EAAqC,CAAC;AAG/D;;;;;;GAMG;AACH,SAAS,eAAe,CAChB,EAA0B;IAE9B,CAAC;QACG,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,SAAS,EAAE,CAAC;YAAC,OAAO,SAAS,CAAC;QAAC,CAAC;IACxC,CAAC;IAED,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,QAAQ,GAAgC,EAAE,CAAC;IAEjD,MAAM,SAAS,GAAc,EAAE,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAExD,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,CAAC,EAAE;QACnD,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAEjB,SAAS,CAAC,aAAa,EAAE,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC,EAAE,KAAK,CAAC,CAAC;IAEV,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAEzB,OAAO,SAAS,CAAC;AACrB,CAAC;AAGD,SAAS,cAAc,CAAC,CAA6B;IACjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtD,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
|
|
1
|
+
{"version":3,"file":"get-web-gl-context.js","sourceRoot":"","sources":["../../src/webgl-utils/get-web-gl-context.ts"],"names":[],"mappings":"AAKA,MAAM,KAAK,GAAG,IAAI,OAAO,EAAqC,CAAC;AAG/D;;;;;;GAMG;AACH,SAAS,eAAe,CAChB,EAA0B;IAE9B,CAAC;QACG,MAAM,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,SAAS,EAAE,CAAC;YAAC,OAAO,SAAS,CAAC;QAAC,CAAC;IACxC,CAAC;IAED,MAAM,QAAQ,GAAgC,EAAE,CAAC;IACjD,MAAM,QAAQ,GAAgC,EAAE,CAAC;IAEjD,MAAM,SAAS,GAAc,EAAE,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC;IAExD,EAAE,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,KAAK,CAAC,EAAE;QACnD,iGAAiG;QAEjG,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,cAAc,CAAC,QAAQ,CAAC,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QAEjB,SAAS,CAAC,aAAa,EAAE,CAAC,KAAK,CAAC,CAAC;IACrC,CAAC,EAAE,KAAK,CAAC,CAAC;IAEV,KAAK,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;IAEzB,OAAO,SAAS,CAAC;AACrB,CAAC;AAGD,SAAS,cAAc,CAAC,CAA6B;IACjD,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AACtD,CAAC;AAGD,OAAO,EAAE,eAAe,EAAE,CAAA"}
|
package/package.json
CHANGED
package/src/generate-sdf.ts
CHANGED
|
@@ -7,7 +7,7 @@ import { ROW_COUNT } from './row-count.js';
|
|
|
7
7
|
import { getPathsFromStr } from './svg/get-paths-from-str.js';
|
|
8
8
|
import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from './max-aspect-ratio-before-stretch.js';
|
|
9
9
|
import { GlContext } from './types/gl-context.js';
|
|
10
|
-
|
|
10
|
+
import { debugShaders } from './debug-shaders.js';
|
|
11
11
|
|
|
12
12
|
const { ceil, min, max } = Math;
|
|
13
13
|
|
|
@@ -36,14 +36,16 @@ const { ceil, min, max } = Math;
|
|
|
36
36
|
function generateSdf(
|
|
37
37
|
glContext: GlContext,
|
|
38
38
|
bezierCurves_or_svgStr: (number[][])[][] | string,
|
|
39
|
+
viewbox: [number,number,number,number],
|
|
39
40
|
width: number,
|
|
40
41
|
height: number,
|
|
41
|
-
|
|
42
|
+
x = 0, y = 0,
|
|
42
43
|
maxDistance: number,
|
|
43
|
-
sdfExponent = 1,
|
|
44
44
|
inclInside = true,
|
|
45
45
|
inclOutside = true,
|
|
46
|
-
|
|
46
|
+
customData: [number,number,number,number],
|
|
47
|
+
|
|
48
|
+
// TODO
|
|
47
49
|
channel = 0) {
|
|
48
50
|
|
|
49
51
|
const psss = typeof bezierCurves_or_svgStr === 'string'
|
|
@@ -78,18 +80,11 @@ function generateSdf(
|
|
|
78
80
|
|
|
79
81
|
gl.useProgram(programMain.program);
|
|
80
82
|
mainProgram(
|
|
81
|
-
glContext, programMain,
|
|
82
|
-
viewbox, maxDistance,
|
|
83
|
-
|
|
83
|
+
glContext, programMain,
|
|
84
|
+
psss, viewbox, maxDistance, inclInside, inclOutside, customData,
|
|
85
|
+
x, y, width, height,
|
|
86
|
+
colCount, cellSize, padCount, stretch
|
|
84
87
|
);
|
|
85
|
-
|
|
86
|
-
// testing!!
|
|
87
|
-
if (Math.random() > 0.995) {
|
|
88
|
-
const loseContextExt = gl.getExtension('WEBGL_lose_context');
|
|
89
|
-
if (loseContextExt) {
|
|
90
|
-
loseContextExt.loseContext();
|
|
91
|
-
}
|
|
92
|
-
}
|
|
93
88
|
}
|
|
94
89
|
|
|
95
90
|
|
package/src/main-program.ts
CHANGED
|
@@ -17,18 +17,20 @@ const CROSS_TEX_INDEX = 2;
|
|
|
17
17
|
function mainProgram(
|
|
18
18
|
glContext: GlContext,
|
|
19
19
|
programMain: Program,
|
|
20
|
+
|
|
20
21
|
psss: number[][][][],
|
|
21
22
|
viewbox: [number,number,number,number],
|
|
22
23
|
maxDistance: number,
|
|
23
|
-
|
|
24
|
+
inclInside: boolean,
|
|
25
|
+
inclOutside: boolean,
|
|
26
|
+
customData: [number, number, number, number],
|
|
27
|
+
|
|
24
28
|
x: number,
|
|
25
29
|
y: number,
|
|
26
30
|
width: number,
|
|
27
31
|
height: number,
|
|
28
32
|
colCount: number,
|
|
29
33
|
cellSize: number,
|
|
30
|
-
inclInside: boolean,
|
|
31
|
-
inclOutside: boolean,
|
|
32
34
|
padCount: number,
|
|
33
35
|
stretch: number) {
|
|
34
36
|
|
|
@@ -80,8 +82,8 @@ function mainProgram(
|
|
|
80
82
|
// Init/update uniforms
|
|
81
83
|
setUniform_('2f', 'uWidthHeight', width, height);
|
|
82
84
|
setUniform_('1f', 'uMaxDistance', maxDistance);
|
|
83
|
-
setUniform_('1f', 'uExponent', sdfExponent); // TODO
|
|
84
85
|
setUniform_('1i', 'uIncl', (inclInside ? 1 : 0) + (inclOutside ? 2 : 0));
|
|
86
|
+
setUniform_('4f', 'uCustom', ...customData);
|
|
85
87
|
|
|
86
88
|
setUniformBlock(programMain)('SegIdxRangePerCellBlock', 0, segIdxs_PerCell_Range_Arr);
|
|
87
89
|
setUniformBlock(programMain)('SegIdxRangePerStripBlock', 1, segIdxs_PerStrip_Range_Arr);
|
|
@@ -89,15 +91,19 @@ function mainProgram(
|
|
|
89
91
|
///////////////////////////////////////
|
|
90
92
|
// Create buffer for line segment data
|
|
91
93
|
useTexture(glContext, SEG_TEX_INDEX, 'segs');
|
|
92
|
-
gl.texImage2D(
|
|
94
|
+
gl.texImage2D(
|
|
93
95
|
gl.TEXTURE_2D,
|
|
94
|
-
0,
|
|
95
|
-
gl.RGBA32F,
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
96
|
+
0, // level - irrelevant
|
|
97
|
+
gl.RGBA32F, // internalFormat - we're using 4 floats for the 2 line segment endpoints
|
|
98
|
+
|
|
99
|
+
TEX_WIDTH, // fixed width
|
|
100
|
+
lineSegPtCoords_Arr.length / 4 / TEX_WIDTH, // height === number of point coordinates
|
|
101
|
+
// lineSegPtCoords_Arr.length/4,
|
|
102
|
+
// 1,
|
|
103
|
+
|
|
104
|
+
0, // border - whatever
|
|
105
|
+
gl.RGBA, // format
|
|
106
|
+
gl.FLOAT, // it holds floats
|
|
101
107
|
lineSegPtCoords_Arr // texture data
|
|
102
108
|
);
|
|
103
109
|
const segTexLoc = gl.getUniformLocation(programMain.program, "uSegs");
|
|
@@ -107,12 +113,12 @@ function mainProgram(
|
|
|
107
113
|
///////////////////////////////////////////////
|
|
108
114
|
// Create buffer for close cell indexes per cell
|
|
109
115
|
useTexture(glContext, CELL_TEX_INDEX, 'closeCellIdxsPerCell');
|
|
110
|
-
gl.texImage2D(
|
|
116
|
+
gl.texImage2D(
|
|
111
117
|
gl.TEXTURE_2D,
|
|
112
118
|
0, // level - irrelevant
|
|
113
119
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
114
|
-
TEX_WIDTH, // width
|
|
115
|
-
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH,
|
|
120
|
+
TEX_WIDTH, // fixed width
|
|
121
|
+
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
116
122
|
0, // border - whatever
|
|
117
123
|
gl.RED_INTEGER, // format
|
|
118
124
|
gl.INT, // it holds ints
|
|
@@ -126,12 +132,12 @@ function mainProgram(
|
|
|
126
132
|
///////////////////////////////////////////////
|
|
127
133
|
// Create buffer for crossing cell indexes per cell
|
|
128
134
|
useTexture(glContext, CROSS_TEX_INDEX, 'crossCellIdxsPerCell');
|
|
129
|
-
gl.texImage2D(
|
|
135
|
+
gl.texImage2D(
|
|
130
136
|
gl.TEXTURE_2D,
|
|
131
137
|
0, // level - irrelevant
|
|
132
138
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
133
|
-
TEX_WIDTH, // width
|
|
134
|
-
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height
|
|
139
|
+
TEX_WIDTH, // fixed width
|
|
140
|
+
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
135
141
|
0, // border - whatever
|
|
136
142
|
gl.RED_INTEGER, // format
|
|
137
143
|
gl.INT, // it holds ints
|
package/src/prepare-buffers.ts
CHANGED
|
@@ -26,7 +26,7 @@ function prepareBuffers(
|
|
|
26
26
|
|
|
27
27
|
const lineSegs = bezierCurvesToLineSegs(psss_);
|
|
28
28
|
const grid = createEmptyGrid(colCount, padCount);
|
|
29
|
-
const strips = new Array(ROW_COUNT).fill(undefined).map(v => []);
|
|
29
|
+
const strips = new Array(ROW_COUNT).fill(undefined).map(v => [] as number[][][]);
|
|
30
30
|
|
|
31
31
|
for (let i=0; i<lineSegs.length; i++) {
|
|
32
32
|
const seg = lineSegs[i];
|
|
@@ -39,16 +39,16 @@ function prepareBuffers(
|
|
|
39
39
|
findCrossingCells(grid, colCount, padCount); // add crossing cells
|
|
40
40
|
////////////////////////////////////////////////////////////////////////////
|
|
41
41
|
|
|
42
|
-
const allSegs: number[]
|
|
43
|
-
const segIdxs_PerCell_Range:
|
|
42
|
+
const allSegs: number[] = [];
|
|
43
|
+
const segIdxs_PerCell_Range: number[] = [];
|
|
44
44
|
|
|
45
45
|
// close cells
|
|
46
46
|
const closeCellIdxs_PerCell: number[] = [];
|
|
47
|
-
const closeCellIdxs_PerCell_Range:
|
|
47
|
+
const closeCellIdxs_PerCell_Range: number[] = [];
|
|
48
48
|
|
|
49
49
|
// crossing cells
|
|
50
50
|
const crossCellIdxs_PerCell: number[] = [];
|
|
51
|
-
const crossCellIdxs_PerCell_Range:
|
|
51
|
+
const crossCellIdxs_PerCell_Range: number[] = [];
|
|
52
52
|
|
|
53
53
|
// const closeCellIdxsPerCell_: number[][] = []; // testing
|
|
54
54
|
|
|
@@ -66,13 +66,15 @@ function prepareBuffers(
|
|
|
66
66
|
const { closeCells, crossingCells } = cell;
|
|
67
67
|
|
|
68
68
|
const L1 = crossingCells.length;
|
|
69
|
-
crossCellIdxs_PerCell.push(...crossingCells);
|
|
70
|
-
crossCellIdxs_PerCell_Range.push([S1, L1]);
|
|
71
|
-
S1 += L1;
|
|
72
|
-
|
|
73
69
|
const L2 = closeCells.length;
|
|
70
|
+
|
|
71
|
+
crossCellIdxs_PerCell.push(...crossingCells);
|
|
74
72
|
closeCellIdxs_PerCell.push(...closeCells);
|
|
75
|
-
|
|
73
|
+
|
|
74
|
+
crossCellIdxs_PerCell_Range.push(S1, L1);
|
|
75
|
+
closeCellIdxs_PerCell_Range.push(S2, L2);
|
|
76
|
+
|
|
77
|
+
S1 += L1;
|
|
76
78
|
S2 += L2;
|
|
77
79
|
|
|
78
80
|
// closeCellIdxsPerCell_.push(closeCells); // testing
|
|
@@ -82,16 +84,12 @@ function prepareBuffers(
|
|
|
82
84
|
const { lineSegs } = cell;
|
|
83
85
|
|
|
84
86
|
const L3 = lineSegs.length;
|
|
85
|
-
segIdxs_PerCell_Range.push(
|
|
87
|
+
segIdxs_PerCell_Range.push(S3, L3);
|
|
86
88
|
S3 += L3;
|
|
87
|
-
allSegs.push(...lineSegs);
|
|
89
|
+
allSegs.push(...lineSegs.flat(2));
|
|
88
90
|
}
|
|
89
91
|
}
|
|
90
92
|
|
|
91
|
-
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
92
|
-
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) { closeCellIdxs_PerCell.push(0); }
|
|
93
|
-
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) { crossCellIdxs_PerCell.push(0); }
|
|
94
|
-
|
|
95
93
|
// Add line segs from strips
|
|
96
94
|
const segIdxs_PerStrip_Range: [number,number][] = [];
|
|
97
95
|
for (let i=0; i<ROW_COUNT; i++) {
|
|
@@ -101,21 +99,26 @@ function prepareBuffers(
|
|
|
101
99
|
const L = lineSegs.length;
|
|
102
100
|
segIdxs_PerStrip_Range.push([S3, L]);
|
|
103
101
|
S3 += L;
|
|
104
|
-
allSegs.push(...lineSegs);
|
|
102
|
+
allSegs.push(...lineSegs.flat(2));
|
|
105
103
|
}
|
|
106
104
|
|
|
105
|
+
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
106
|
+
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) { closeCellIdxs_PerCell.push(0); }
|
|
107
|
+
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) { crossCellIdxs_PerCell.push(0); }
|
|
108
|
+
while (allSegs.length % (4*TEX_WIDTH) !== 0) { allSegs.push(0); }
|
|
109
|
+
|
|
107
110
|
|
|
108
111
|
// all line segments, with their ranges per cell and per strip
|
|
109
|
-
const lineSegPtCoords_Arr = new Float32Array(allSegs
|
|
110
|
-
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range
|
|
112
|
+
const lineSegPtCoords_Arr = new Float32Array(allSegs);
|
|
113
|
+
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range);
|
|
111
114
|
|
|
112
115
|
// close cell idxs and range
|
|
113
|
-
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range
|
|
116
|
+
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range);
|
|
114
117
|
const closeCellIdxs_PerCell_Arr = new Int32Array(closeCellIdxs_PerCell);
|
|
115
118
|
|
|
116
119
|
// cross cell idxs and range
|
|
117
120
|
const crossCellIdxs_PerCell_Arr = new Int32Array(crossCellIdxs_PerCell);
|
|
118
|
-
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range
|
|
121
|
+
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range);
|
|
119
122
|
|
|
120
123
|
// segment index ranges per strip
|
|
121
124
|
const segIdxs_PerStrip_Range_Arr = new Int32Array(segIdxs_PerStrip_Range.flat());
|
package/src/shaders/fragment.ts
CHANGED
|
@@ -17,7 +17,6 @@ const main_Fragment =
|
|
|
17
17
|
precision highp float;
|
|
18
18
|
|
|
19
19
|
uniform float uMaxDistance;
|
|
20
|
-
uniform float uExponent;
|
|
21
20
|
uniform highp sampler2D uSegs;
|
|
22
21
|
uniform highp isampler2D uCloseCellIdxs;
|
|
23
22
|
uniform highp isampler2D uCrossCellIdxs;
|
|
@@ -41,7 +40,7 @@ float absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {
|
|
|
41
40
|
vec2 lineDir = lineB - lineA;
|
|
42
41
|
float lenSq = dot(lineDir, lineDir);
|
|
43
42
|
float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);
|
|
44
|
-
vec2 linePt = lineA + t
|
|
43
|
+
vec2 linePt = lineA + t*lineDir;
|
|
45
44
|
|
|
46
45
|
return distance(point, linePt);
|
|
47
46
|
}
|
|
@@ -60,15 +59,16 @@ void main() {
|
|
|
60
59
|
for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {
|
|
61
60
|
int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;
|
|
62
61
|
|
|
63
|
-
|
|
62
|
+
ivec2 uSegIdxRange = crossIdx % 2 == 0
|
|
63
|
+
? uSegIdxRangePerCell[crossIdx / 2].xy
|
|
64
|
+
: uSegIdxRangePerCell[crossIdx / 2].zw;
|
|
64
65
|
|
|
65
|
-
|
|
66
|
-
int
|
|
67
|
-
int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;
|
|
66
|
+
int segIdx = uSegIdxRange.x;
|
|
67
|
+
int segLen = uSegIdxRange.y;
|
|
68
68
|
|
|
69
69
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
70
70
|
// Fetch segment from texture
|
|
71
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
71
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
72
72
|
|
|
73
73
|
// line segment's min-y is excluded
|
|
74
74
|
bool crossing =
|
|
@@ -82,15 +82,18 @@ void main() {
|
|
|
82
82
|
}
|
|
83
83
|
|
|
84
84
|
{
|
|
85
|
-
|
|
85
|
+
int cellIdx = (instanceId % ${ROW_COUNT});
|
|
86
|
+
|
|
87
|
+
bool isEven = cellIdx % 2 == 0;
|
|
86
88
|
|
|
87
|
-
ivec4 uSegIdxRange = uSegIdxRangePerStrip[
|
|
89
|
+
ivec4 uSegIdxRange = uSegIdxRangePerStrip[cellIdx / 2];
|
|
88
90
|
int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;
|
|
89
91
|
int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;
|
|
92
|
+
|
|
90
93
|
|
|
91
94
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
92
95
|
// Fetch segment from texture
|
|
93
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
96
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
94
97
|
|
|
95
98
|
// line segment's min-y is excluded
|
|
96
99
|
bool crossing =
|
|
@@ -117,20 +120,22 @@ void main() {
|
|
|
117
120
|
for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {
|
|
118
121
|
int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;
|
|
119
122
|
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
123
|
+
ivec2 uSegIdxRange = cellIdx % 2 == 0
|
|
124
|
+
? uSegIdxRangePerCell[cellIdx / 2].xy
|
|
125
|
+
: uSegIdxRangePerCell[cellIdx / 2].zw;
|
|
126
|
+
|
|
127
|
+
int segIdx = uSegIdxRange.x;
|
|
128
|
+
int segLen = uSegIdxRange.y;
|
|
124
129
|
|
|
125
130
|
for (int j = segIdx; j < segIdx + segLen; j++) {
|
|
126
131
|
// Fetch segment from texture
|
|
127
|
-
vec4 seg = texelFetch(uSegs, ivec2(j,
|
|
132
|
+
vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);
|
|
128
133
|
|
|
129
134
|
// Find unsigned distance to the segment; only the nearest will be kept
|
|
130
135
|
float d = absDistToSegment(vXY, seg.xy, seg.zw);
|
|
131
|
-
// Apply exponential transform
|
|
132
|
-
// val = pow(1.0 - clamp(d / uMaxDistance, 0.0, 1.0), uExponent) * 0.5;
|
|
136
|
+
// Apply exponential transform
|
|
133
137
|
float val = clamp(d / uMaxDistance, 0.0, 1.0);
|
|
138
|
+
|
|
134
139
|
res = min(res, val);
|
|
135
140
|
}
|
|
136
141
|
}
|
|
@@ -139,12 +144,15 @@ void main() {
|
|
|
139
144
|
|
|
140
145
|
// DEBUG!
|
|
141
146
|
// float alpha = ((instanceId + instanceId/${ROW_COUNT}) % 2 == 0 ? 0.3 : 0.5);
|
|
142
|
-
float alpha = res == 1.0 ? 0.0 : 0.5;
|
|
143
147
|
|
|
148
|
+
|
|
149
|
+
float exponent = 2;
|
|
150
|
+
res = pow(1.0 - val, exponent) * 0.5;
|
|
151
|
+
|
|
152
|
+
float alpha = res == 1.0 ? 0.0 : 0.5;
|
|
144
153
|
float red = inside ? 0.2 : 0.8;
|
|
145
|
-
float green = abs(sin(
|
|
154
|
+
float green = abs(sin(25.0 * res));
|
|
146
155
|
float blue = 0.5;
|
|
147
|
-
// float alpha = inside ? 0.5 : 0.0;
|
|
148
156
|
|
|
149
157
|
FragColor = vec4(red, green, blue, alpha);
|
|
150
158
|
}
|
|
@@ -7,6 +7,7 @@ import { parsePathDataString } from './path-data-polyfill/parse-path-data-string
|
|
|
7
7
|
* and each bezier in turn consisting of an array of control points from the
|
|
8
8
|
* given SVG path string. An array of loops are returned (as opposed to a single
|
|
9
9
|
* loop) since an SVG path may have sub-paths.
|
|
10
|
+
*
|
|
10
11
|
* @param str The SVG path string, e.g. 'M1 1 C 5 1 5 2 4 2 C 3 3 1 3 1 1 z'
|
|
11
12
|
*/
|
|
12
13
|
function getPathsFromStr(str: string): number[][][][] {
|
|
@@ -1,14 +1,12 @@
|
|
|
1
1
|
import { parseNumber } from './parse-number.js';
|
|
2
2
|
|
|
3
3
|
|
|
4
|
-
/** @hidden */
|
|
5
4
|
const COMMAND_MAP: { [index:string]: string } = {
|
|
6
5
|
Z:"Z", M:"M", L:"L", C:"C", Q:"Q", A:"A", H:"H", V:"V", S:"S", T:"T",
|
|
7
6
|
z:"Z", m:"m", l:"l", c:"c", q:"q", a:"a", h:"h", v:"v", s:"s", t:"t"
|
|
8
7
|
};
|
|
9
8
|
|
|
10
9
|
|
|
11
|
-
/** @hidden */
|
|
12
10
|
class Source {
|
|
13
11
|
_string: string;
|
|
14
12
|
_currentIndex: number;
|
package/src/svg/path-state.ts
CHANGED
|
@@ -27,6 +27,8 @@ function getWebGlContext(
|
|
|
27
27
|
const glContext: GlContext = { gl, textures, programs };
|
|
28
28
|
|
|
29
29
|
gl.canvas.addEventListener('webglcontextlost', event => {
|
|
30
|
+
// event.preventDefault(); // Prevent the default action (which is to not restore automatically)
|
|
31
|
+
|
|
30
32
|
deleteAllProps(programs);
|
|
31
33
|
deleteAllProps(textures);
|
|
32
34
|
cache.delete(gl);
|