webgl2-sdf 0.0.5 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +56 -45
- package/browser/index.min.js +1 -1
- package/node/debug-shaders.d.ts +9 -0
- package/node/debug-shaders.js +28 -0
- package/node/debug-shaders.js.map +1 -0
- package/node/generate-sdf.d.ts +1 -1
- package/node/generate-sdf.js +5 -10
- package/node/generate-sdf.js.map +1 -1
- package/node/main-program.d.ts +1 -1
- package/node/main-program.js +16 -17
- package/node/main-program.js.map +1 -1
- package/node/prepare-buffers.js +21 -18
- package/node/prepare-buffers.js.map +1 -1
- package/node/shaders/fragment.js +28 -20
- package/node/shaders/fragment.js.map +1 -1
- package/node/shaders/vertex.d.ts +1 -1
- package/node/shaders/vertex.js +1 -5
- package/node/shaders/vertex.js.map +1 -1
- package/node/svg/get-paths-from-str.d.ts +1 -0
- package/node/svg/get-paths-from-str.js +1 -0
- package/node/svg/get-paths-from-str.js.map +1 -1
- package/node/svg/path-data-polyfill/source.d.ts +0 -1
- package/node/svg/path-data-polyfill/source.js +0 -2
- package/node/svg/path-data-polyfill/source.js.map +1 -1
- package/node/svg/path-state.d.ts +0 -1
- package/node/types/gl-context.d.ts +1 -1
- package/node/webgl-utils/get-web-gl-context.js +7 -14
- package/node/webgl-utils/get-web-gl-context.js.map +1 -1
- package/package.json +1 -1
- package/src/debug-shaders.ts +4 -4
- package/src/generate-sdf.ts +12 -18
- package/src/main-program.ts +26 -21
- package/src/prepare-buffers.ts +24 -21
- package/src/shaders/fragment.ts +28 -20
- package/src/shaders/vertex.ts +1 -5
- package/src/svg/get-paths-from-str.ts +1 -0
- package/src/svg/path-data-polyfill/source.ts +0 -2
- package/src/svg/path-state.ts +0 -1
- package/src/types/gl-context.ts +1 -1
- package/src/webgl-utils/get-web-gl-context.ts +10 -18
package/README.md
CHANGED
|
@@ -9,8 +9,6 @@ of bezier curves (lines, quadratics, cubics), typically some closed shape(s).
|
|
|
9
9
|
* *dozens of times faster* than [webgl-sdf-generator](https://github.com/lojjic/webgl-sdf-generator) for real-time (60+ fps)
|
|
10
10
|
applications even on slow on-board GPUs
|
|
11
11
|
|
|
12
|
-
* drop-in replacement for [webgl-sdf-generator](https://github.com/lojjic/webgl-sdf-generator) with a few additional options
|
|
13
|
-
|
|
14
12
|
The bezier curves can be given in raw form or as an SVG path string (except, arcs are
|
|
15
13
|
not supported yet).
|
|
16
14
|
|
|
@@ -23,7 +21,7 @@ npm install webgl2-sdf
|
|
|
23
21
|
```
|
|
24
22
|
|
|
25
23
|
## How so fast?
|
|
26
|
-
Two basic concepts
|
|
24
|
+
Two basic concepts are used:
|
|
27
25
|
* *dynamically* split the bezier curves into line segments up to a specified
|
|
28
26
|
accuracy - reduces the number of line segments to check
|
|
29
27
|
* divide and pre-filter the number of curve segments within the cells of
|
|
@@ -33,58 +31,71 @@ calculation
|
|
|
33
31
|
|
|
34
32
|
## Usage
|
|
35
33
|
```typescript
|
|
36
|
-
import { getWebGlContext,
|
|
34
|
+
import { getWebGlContext, generateSdf } from "webgl2-sdf";
|
|
37
35
|
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
const { width: canvasWidth, height: canvasHeight } = canvas.getBoundingClientRect();
|
|
47
|
-
|
|
48
|
-
// The first call to `getWebGlContext` caches some context, e.g. compiled shader
|
|
49
|
-
// programs, etc., subsequent calls simply uses the existing cache.
|
|
50
|
-
const glContext = getWebGlContext(gl!);
|
|
51
|
-
|
|
52
|
-
const someShape =
|
|
53
|
-
`
|
|
54
|
-
M 0 0
|
|
55
|
-
L 100 0
|
|
56
|
-
L 100 100
|
|
57
|
-
C 50 100 0 50 0 0
|
|
58
|
-
z
|
|
59
|
-
`;
|
|
60
|
-
|
|
61
|
-
try {
|
|
62
|
-
generateSdf(
|
|
63
|
-
glContext!,
|
|
64
|
-
someShape,
|
|
65
|
-
canvasWidth, // width (of drawing area)
|
|
66
|
-
canvasHeight, // height (of drawing area)
|
|
67
|
-
[-50, -50, 150, 150], // viewBox
|
|
68
|
-
100, // max sdf distance
|
|
69
|
-
1, // TODO
|
|
70
|
-
true, // include inside
|
|
71
|
-
true, // include outside
|
|
72
|
-
0, // canvas x coordinate
|
|
73
|
-
0, // canvas y coordinate
|
|
74
|
-
0, // channel // TODO
|
|
36
|
+
|
|
37
|
+
function drawSdf() {
|
|
38
|
+
const gl: WebGL2RenderingContext = canvas.getContext(
|
|
39
|
+
'webgl2',
|
|
40
|
+
{
|
|
41
|
+
depth: false, stencil: false, antialias: false,
|
|
42
|
+
premultipliedAlpha: false
|
|
43
|
+
}
|
|
75
44
|
);
|
|
76
|
-
|
|
77
|
-
|
|
45
|
+
|
|
46
|
+
const { width: canvasWidth, height: canvasHeight } = canvas.getBoundingClientRect();
|
|
47
|
+
|
|
48
|
+
// The first call to `getWebGlContext` caches some context, e.g. compiled shader
|
|
49
|
+
// programs, etc., subsequent calls simply uses the existing cache.
|
|
50
|
+
const glContext = getWebGlContext(gl!);
|
|
51
|
+
|
|
52
|
+
// Optional...
|
|
53
|
+
glContext.onContextLoss = onContextLoss;
|
|
54
|
+
|
|
55
|
+
const someShape =
|
|
56
|
+
`
|
|
57
|
+
M 0 0
|
|
58
|
+
L 100 0
|
|
59
|
+
L 100 100
|
|
60
|
+
C 50 100 0 50 0 0
|
|
61
|
+
z
|
|
62
|
+
`;
|
|
63
|
+
|
|
64
|
+
try {
|
|
65
|
+
generateSdf(
|
|
66
|
+
glContext!,
|
|
67
|
+
someShape,
|
|
68
|
+
canvasWidth, // width (of drawing area)
|
|
69
|
+
canvasHeight, // height (of drawing area)
|
|
70
|
+
[-50, -50, 150, 150], // viewBox
|
|
71
|
+
100, // max sdf distance
|
|
72
|
+
1, // TODO
|
|
73
|
+
true, // include inside
|
|
74
|
+
true, // include outside
|
|
75
|
+
0, // canvas x coordinate
|
|
76
|
+
0, // canvas y coordinate
|
|
77
|
+
0, // channel // TODO
|
|
78
|
+
);
|
|
79
|
+
} catch (e) {
|
|
80
|
+
console.log(e);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
|
|
85
|
+
function onContextLoss(event: Event) {
|
|
86
|
+
// ... do somethin when context is lost, most likely by re-establishing a new context
|
|
87
|
+
console.log(event);
|
|
78
88
|
}
|
|
79
89
|
|
|
80
90
|
// At the end, **only after you know you'll never call `generateIntoFramebuffer`
|
|
81
91
|
// again on the same `WebGL2RenderingContext`**
|
|
82
|
-
freeGlContext(glContext); // dispose of textures, buffers, shaders, programs, etc.
|
|
92
|
+
// freeGlContext(glContext); // dispose of textures, buffers, shaders, programs, etc.
|
|
83
93
|
|
|
84
94
|
```
|
|
85
95
|
|
|
86
96
|
## Recommendations
|
|
87
|
-
When calling `generateIntoFramebuffer
|
|
97
|
+
When calling `generateIntoFramebuffer`:
|
|
98
|
+
|
|
88
99
|
* ensure the drawing `width` and `height` has the same aspect ratio as the viewbox
|
|
89
100
|
else the image will be squashed / stretched
|
|
90
101
|
* the `viewbox` is given as `[x1,y1,x2,y2]` and *not* as `[x,y,width,height]` as in SVG
|
package/browser/index.min.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
const n=32,e={};function t(n,e,t){const r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function r(n,e,t){const{gl:r,textures:o}=n;r.activeTexture(r.TEXTURE0+e);let s=o[t];return s?r.bindTexture(r.TEXTURE_2D,s.tex):(s=o[t]={tex:r.createTexture()},r.bindTexture(r.TEXTURE_2D,s.tex),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),s}const{BYTE:o,UNSIGNED_BYTE:s,SHORT:i,UNSIGNED_SHORT:c,INT:l,UNSIGNED_INT:u,FLOAT:a,HALF_FLOAT:d,INT_2_10_10_10_REV:f,UNSIGNED_INT_2_10_10_10_REV:g}=WebGL2RenderingContext;function h(n){return(e,t,r)=>{const{gl:o,uniformBlocks:s,program:i}=n;let c=s[e];if(void 0===s[e]){const n=o.getUniformBlockIndex(i,e);o.uniformBlockBinding(i,n,t);const r=o.createBuffer();o.bindBuffer(o.UNIFORM_BUFFER,r),c={blockName:e,blockIndex:n,buf:r},s[e]=c}else o.bindBuffer(o.UNIFORM_BUFFER,c.buf);const{buf:l}=c;o.bufferData(o.UNIFORM_BUFFER,r,o.STATIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,t,l)}}function x(n){const e=n[0][0],t=n[0][1];for(let r=1;r<n.length;r++)if(e!==n[r][0]||t!==n[r][1])return!1;return!0}function I(n,e){if(0===e)return n[0];if(1===e)return n[n.length-1];if(4===n.length){const[[t,r],[o,s],[i,c],[l,u]]=n,a=t+(o-t)*e,d=o+(i-o)*e,f=a+(d-a)*e,g=r+(s-r)*e,h=s+(c-s)*e,x=g+(h-g)*e;return[f+(d+(i+(l-i)*e-d)*e-f)*e,x+(h+(c+(u-c)*e-h)*e-x)*e]}if(3===n.length){const[[t,r],[o,s],[i,c]]=n,l=t+(o-t)*e,u=r+(s-r)*e;return[l+(o+(i-o)*e-l)*e,u+(s+(c-s)*e-u)*e]}if(2===n.length){const[[t,r],[o,s]]=n;return[t+(o-t)*e,r+(s-r)*e]}if(1===n.length)return n[0];throw new Error("The given bezier curve must be of order <= 3.")}const{sqrt:_}=Math;function p(n,e){const t=n[0],r=n[1],o=e[0],s=e[1],i=r-s,c=o-t,l=t*s-o*r,u=_(i*i+c*c);return function(n){const e=n[0],o=n[1];return 0!==u?(i*e+c*o+l)/u:_((e-t)**2+(o-r)**2)}}{const n=[10,1];p([6,2],[6,2])(n)}function v(n,e,t){if(4===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],c=t[1],l=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-l),g=l-e*(l-a),h=f-e*(f-g),x=c-e*(c-u),I=u-e*(u-d),_=x-e*(x-I);return[t,[f,x],[h,_],[h-e*(h-(g-e*(g-(a-e*(a-s[0]))))),_-e*(_-(I-e*(I-(d-e*(d-s[1])))))]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],c=t[1],l=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-l),g=l-e*(l-a),h=a-e*(a-s[0]),x=f-e*(f-g),I=g-e*(g-h),_=c-e*(c-u),p=u-e*(u-d),v=d-e*(d-s[1]),m=_-e*(_-p),C=p-e*(p-v);return[[x-e*(x-I),m-e*(m-C)],[I,C],[h,v],s]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=n[3],c=r[0],l=r[1],u=o[0],a=o[1],d=s[0],f=s[1],g=e*e,h=e*g,x=t*t,I=t*x,_=e*t,p=c-u,v=d-u,m=p+v,C=e*p,S=t*p,R=i[0]-c-3*v,E=l-a,T=f-a,b=E+T,w=e*E,A=t*E,P=i[1]-l-3*T;return[[h*R+(3*e*(e*m-p)+c),h*P+(3*e*(e*b-E)+l)],[_*(e*R+2*m)+(g*m+c-(S+2*C)),_*(e*P+2*b)+(g*b+l-(A+2*w))],[_*(t*R+2*m)+(x*m+c-(2*S+C)),_*(t*P+2*b)+(x*b+l-(2*A+w))],[I*R+(3*t*(t*m-p)+c),I*P+(3*t*(t*b-E)+l)]]}(n,e,t)}(n,e,t);if(3===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],c=r[0],l=r[1],u=e*e,a=s-c,d=i-l;return[t,[-e*a+s,-e*d+i],[u*(a+(o[0]-c))-(2*e*a-s),u*(d+(o[1]-l))-(2*e*d-i)]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],c=r[0],l=r[1],u=e*e,a=s-c,d=o[0]-c,f=i-l,g=o[1]-l;return[[u*(a+d)-(2*e*a-s),u*(f+g)-(2*e*f-i)],[e*d+c,e*g+l],o]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=r[0],c=r[1],l=o[0],u=o[1],a=e*e,d=t*t,f=e*t,g=i-l,h=g+(s[0]-l),x=c-u,I=x+(s[1]-u);return[[a*h-(2*e*g-i),a*I-(2*e*x-c)],[f*h-(g*(t+e)-i),f*I-(x*(t+e)-c)],[d*h-(2*t*g-i),d*I-(2*t*x-c)]]}(n,e,t)}(n,e,t);throw new Error("The given bezier curve must be of order 2 or 3.")}function m(n,e){return[e[0]-n[0],e[1]-n[1]]}function C(n,e){return n[0]*e[0]+n[1]*e[1]}function S(n){const e=m(n[0],n[1]),t=m(n[1],n[3]),r=m(n[3],n[0]),o=m(n[0],n[2]),s=m(n[2],n[3]);return C(r,e)>0||C(t,r)>0||C(r,o)>0||C(s,r)>0}const{abs:R,max:E}=Math;function T(n){const e=p(n[0],n[3]),t=e(n[1]),r=e(n[2]);return(t*r<=0?4/9:3/4)*E(R(t),R(r))}function b(n){const e=m(n[0],n[1]),t=m(n[1],n[2]),r=m(n[2],n[0]);return C(r,e)>0||C(t,r)>0}const{abs:w}=Math;function A(n){if(n[0][0]===n[1][0]&&n[0][1]===n[1][1])return 0;const e=I(n,.5),t=p(n[0],n[2]);return w(t(e))}function P(n){const e=3===n.length?function(n){const e=[0],t=[1];for(;;){const r=e[e.length-1],o=t[t.length-1],s=v(n,r,o);if(!b(s)&&A(s)<=.5){if(e.push(t.pop()),1===o)return e;continue}const i=(r+o)/2;t.push(i)}}(n):function(n){const e=[0],t=[1];for(;;){const r=e[e.length-1],o=t[t.length-1],s=v(n,r,o);if(!S(s)&&T(s)<=.5){if(e.push(t.pop()),1===o)return e;continue}const i=(r+o)/2;t.push(i)}}(n),t=[];for(let r=0;r<e.length-1;r++){const o=I(n,e[r]),s=I(n,e[r+1]);t.push([o,s])}return t}function D(n){return Math.sqrt(n[0]*n[0]+n[1]*n[1])}const y=function(){const e=[{from:0,u:0,v:0}];for(let t=0;t<128;t++){e.push({from:t+.5,u:t+1,v:0}),e.push({from:t+.5,u:-t-1,v:0}),e.push({from:t+.5,u:0,v:t+1}),e.push({from:t+.5,u:0,v:-t-1});for(let r=0;r<n;r++){const n=D([.5+t,.5+r]),o=t+1,s=r+1;e.push({from:n,u:o,v:s}),0!==o&&e.push({from:n,u:-o,v:s}),0!==s&&e.push({from:n,u:o,v:-s}),0!==o&&0!==s&&e.push({from:n,u:-o,v:-s})}e.sort((n,e)=>n.from-e.from)}return e}(),{max:U,E:F}=Math;const{min:N,max:L,SQRT2:M}=Math;function k(e,t,r,o,s){const i=function(e,t,r,o,s){return function(i,c,l){let u=function(n){let e=function(n){let e=0,t=y.length-1,r=0;for(;e<=t;){r=e+t>>>1;const o=y[r].from;if(o===n)return r;n>o?e=r+1:t=r-1}return r}(n);if(n=U(0,n),0===e)return 0;for(;y[e].from===y[e-1].from;)e--;return e}((l-M*r)/r),a=Number.POSITIVE_INFINITY;for(;;){if(u>=y.length){a=r*(y[y.length-1].from-M);break}const{u:l,v:d,from:f}=y[u];if(r*f>o+M*r){a=r*(f-2*M);break}const g=l+i,h=d+c;if(g<0||g>=t+2*s||h<0||h>=n+2*s){u++;continue}const{lineSegs:x}=e[g][h];if(x.length>0){a=r*(f-M);break}u++}const{closeCells:d}=e[i][c];let f=L(0,u-1);for(;f<y.length;){const{from:l,u,v:g}=y[f];if(r*l>N(a,o)+2*M*r)break;const h=u+i,x=g+c;if(h<0||h>=t+2*s||x<0||x>=n+2*s){f++;continue}const{lineSegs:I}=e[h][x];I.length>0&&d.push((2*s+n)*h+x),f++}return a}}(e,t,r,o,s);let c=0,l=0;for(let e=s;e<t+s;e++){l=c;for(let t=s;t<n+s;t++)l=i(e,t,l),t===s&&(c=l)}}const{floor:O,ceil:B}=Math;function X(n,e,t,r,o,s){const i=r*s,[[c,l],[u,a]]=o,d=e+i,f=t+i,g=function(n,e){const[t,r]=n,[o,s]=t,[i,c]=r,[[l,u],[a,d]]=e,f=i-o,g=c-s,h=[];if(0!==f){const n=(l-o)/f;if(n>=0&&n<=1){const e=s+n*g;e>=u&&e<=d&&h.push({t:n,p:[l,e]})}const e=(a-o)/f;if(e>=0&&e<=1){const n=s+e*g;n>=u&&n<=d&&h.push({t:e,p:[a,n]})}}if(0!==g){const n=(u-s)/g;if(n>=0&&n<=1){const e=o+n*f;e>=l&&e<=a&&h.push({t:n,p:[e,u]})}const e=(d-s)/g;if(e>=0&&e<=1){const n=o+e*f;n>=l&&n<=a&&h.push({t:e,p:[n,d]})}}const x=new Set,I=h.filter(n=>{const{t:e}=n;return!x.has(e)&&(x.add(e),!0)});return I.sort((n,e)=>n.t-e.t).map(n=>n.p)}(o,[[-i,-i],[d,f]]),h=c>-i&&c<d&&l>-i&&l<f,x=u>-i&&u<d&&a>-i&&a<f;if(g.length<2&&!h&&!x)return;const I=u-c,_=a-l,p=u>c?r:-r,v=a>l?r:-r;let m=c,C=l,S=0;const R=p>0,E=v>0,T=R?O:B,b=E?O:B;for(;;){let e=r*T((m+p)/r),t=r*b((C+v)/r);const o=(e-c)/I,x=(t-l)/_,w=o<x&&0!==I||0===_,A=w?e:c+x*I,P=w?l+o*_:t;if((o>1||0===I)&&(x>1||0===_)){const e=O(u/r)+s,t=O(a/r)+s;n[e]?.[t]?.lineSegs.push([[m,C],[u,a]]);break}if(A<=-i||P<=-i||A>=d||P>=f){if(!h&&0===S){[m,C]=g[0],S++;continue}{const e=T(m/r)-(R?0:1)+s,t=b(C/r)-(E?0:1)+s,o=[[m,C],g[S]];n[e]?.[t]?.lineSegs.push(o);break}}const D=T(m/r)-(R?0:1)+s,y=b(C/r)-(E?0:1)+s;n[D]?.[y]?.lineSegs.push([[m,C],[A,P]]),m=A,C=P}}const G=256,{floor:Y,ceil:j}=Math;function Q(n,e,t){const r=e/n.length,[o,s]=t,i=function(n,e){const[t,r]=n,[o,s]=t,[i,c]=r,[l,u,a]=e,d=i-o,f=c-s,g=[],h=[];if(0!==d){const n=(l-o)/d;if(n>=0&&n<=1){const e=s+n*f;e>=u&&e<=a&&(g.push(n),h.push([l,e]))}}if(0!==f){const n=(u-s)/f;if(n>=0&&n<=1){const e=o+n*d;e<=l&&(g.push(n),h.push([e,u]))}const e=(a-s)/f;if(e>=0&&e<=1){const n=o+e*d;n<=l&&(g.push(e),h.push([n,a]))}}return 2===g.length?g[0]<g[1]?h:[h[1],h[0]]:h}(t,[0,0,e]),[c,l]=o,[u,a]=s,d=u-c,f=a-l,g=c<0&&l>0&&l<e,h=u<0&&a>0&&a<e;if(i.length<2&&!g&&!h&&(0!==c||0!==d||l<=0&&a<=0||l>=e&&a>=e))return;if(0===f)return;const x=a>l?r:-r;let I=c,_=l,p=0;const v=u>c,m=a>l,C=m?Y:j;for(;;){let t=v&&I<0||!v&&I>0?0:Number.NEGATIVE_INFINITY,o=r*C((_+x)/r);const u=(t-c)/d,a=(o-l)/f,h=u<a&&0!==d,S=h?0:c+a*d,R=h?l+u*f:o;if((u>1||0===d)&&a>1){const e=Y(s[1]/r);n[e]?.push([[I,_],s]);break}if(S>=0&&(0!==c||0!==d)||R<=0||R>=e){if(!g&&0===p){[I,_]=i[0],p++;continue}{const e=C(_/r)-(m?0:1),t=[[I,_],i[p]];n[e]?.push(t);break}}const E=C(_/r)-(m?0:1);n[E]?.push([[I,_],[S,R]]),I=S,_=R}}function V(e,t,o,s,i,c=1,l,u,f,g,I,_,p,v,m,C){const{gl:S}=e,R=[],E=.03125,T=.03125;R.push(0,0,E,0,0,T),R.push(E,0,E,T,0,T);const b=new Float32Array(R),w=(A=t,(n,e,...t)=>{const{gl:r,uniforms:o}=A,s=o[e]||(o[e]=r.getUniformLocation(A.program,e));r[`uniform${n}`](s,...t)});var A;const D=function(n){return(e,t,r,o,s,i=0,c=0,l=0)=>{const{gl:u,attributes:f}=n,g=f[e]=f[e]??{buf:u.createBuffer(),loc:u.getAttribLocation(n.program,e),data:null},{loc:h,buf:x}=g;u.bindBuffer(u.ARRAY_BUFFER,x),r===a||r===d?u.vertexAttribPointer(h,t,r,!1,c,l):u.vertexAttribIPointer(h,t,r,c,l),u.enableVertexAttribArray(h),0!==i&&u.vertexAttribDivisor(h,i),s!==g.data&&(u.bufferData(u.ARRAY_BUFFER,s,o),g.data=s)}}(t),{lineSegPtCoords_Arr:y,segIdxs_PerCell_Range_Arr:U,closeCellIdxs_PerCell_Arr:F,closeCellIdxs_PerCell_Range_Arr:N,crossCellIdxs_PerCell_Arr:L,crossCellIdxs_perCell_Range_Arr:M,segIdxs_PerStrip_Range_Arr:O}=function(e,t,r,o,s,i,c,l=[0,0,t,r],u=1){const a=function(n,e,t,r){if(0===n[0]&&0===n[1]&&n[2]===e&&n[3]===t)return r;const[o,s,i,c]=n,l=e/i,u=t/c,a=[];for(let n=0;n<r.length;n++){const e=r[n],t=[];for(let n=0;n<e.length;n++){const r=e[n],i=[];for(let n=0;n<r.length;n++){const[e,t]=r[n],c=l*e-o,a=u*t-s;i.push([c,a])}t.push(i)}a.push(t)}return a}(l,t,r/u,e),d=function(n){let e=[];for(let t=0;t<n.length;t++){const r=n[t];for(let n=0;n<r.length;n++){const t=r[n];if(x(t))continue;if(2===t.length){e.push(t);continue}const o=P(t);e.push(...o.filter(n=>!x(n)))}}return e}(a),f=function(e,t){const r=[];for(let o=0;o<e+2*t;o++){const e=[];for(let r=0;r<n+2*t;r++)e.push({lineSegs:[],closeCells:[],crossingCells:[]});r.push(e)}return r}(o,c),g=new Array(n).fill(void 0).map(n=>[]);for(let n=0;n<d.length;n++){const e=d[n];X(f,t,r,s,e,c),Q(g,r,e)}k(f,o,s,i,c),function(e,t,r){for(let o=r;o<t+r;o++)for(let t=r;t<n+r;t++){const s=e[o][t].crossingCells;for(let i=r;i<=o;i++)0!==e[i][t].lineSegs.length&&s.push((n+2*r)*i+t)}}(f,o,c);const h=[],I=[],_=[],p=[],v=[],m=[];let C=0,S=0,R=0;for(let e=0;e<o+2*c;e++)for(let t=0;t<n+2*c;t++){const r=f[e][t];if(e>=c&&e<o+c&&t>=c&&t<n+c){const{closeCells:n,crossingCells:e}=r,t=e.length;v.push(...e),m.push([C,t]),C+=t;const o=n.length;_.push(...n),p.push([S,o]),S+=o}const{lineSegs:s}=r,i=s.length;I.push([R,i]),R+=i,h.push(...s)}for(;_.length%G!==0;)_.push(0);for(;v.length%G!==0;)v.push(0);const E=[];for(let e=0;e<n;e++){const n=g[e],t=n.length;E.push([R,t]),R+=t,h.push(...n)}const T=new Float32Array(h.flat(2)),b=new Int32Array(I.flat()),w=new Int32Array(p.flat());return{lineSegPtCoords_Arr:T,segIdxs_PerCell_Range_Arr:b,closeCellIdxs_PerCell_Arr:new Int32Array(_),closeCellIdxs_PerCell_Range_Arr:w,crossCellIdxs_PerCell_Arr:new Int32Array(v),crossCellIdxs_perCell_Range_Arr:new Int32Array(m.flat()),segIdxs_PerStrip_Range_Arr:new Int32Array(E.flat())}}(o,f,g,I,_,i,m,s,C);D("aUV",2,S.FLOAT,S.STATIC_DRAW,b),D("aCrossIdxRangePerCell",2,S.INT,S.STATIC_DRAW,M,1),D("aCloseCellIdxRangePerCell",2,S.INT,S.STATIC_DRAW,N,1),w("2f","uOffset",l,u),w("2f","uWidthHeight",f,g),w("1f","uMaxDistance",i),w("1f","uExponent",c),w("1i","uIncl",(p?1:0)+(v?2:0)),h(t)("SegIdxRangePerCellBlock",0,U),h(t)("SegIdxRangePerStripBlock",1,O),r(e,0,"segs"),S.texImage2D(S.TEXTURE_2D,0,S.RGBA32F,y.length/4,1,0,S.RGBA,S.FLOAT,y);const B=S.getUniformLocation(t.program,"uSegs");S.uniform1i(B,0),r(e,1,"closeCellIdxsPerCell"),S.texImage2D(S.TEXTURE_2D,0,S.R32I,G,F.length/G,0,S.RED_INTEGER,S.INT,F);const Y=S.getUniformLocation(t.program,"uCloseCellIdxs");S.uniform1i(Y,1),r(e,2,"crossCellIdxsPerCell"),S.texImage2D(S.TEXTURE_2D,0,S.R32I,G,L.length/G,0,S.RED_INTEGER,S.INT,L);const j=S.getUniformLocation(t.program,"uCrossCellIdxs");S.uniform1i(j,2),C>1&&(S.enable(S.SCISSOR_TEST),S.scissor(0,0,f,g/C)),S.viewport(0,0,f,g),S.drawArraysInstanced(S.TRIANGLES,0,6,I*n),C>1&&S.disable(S.SCISSOR_TEST)}function z(n){const e=[n.p,n.initialPoint];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e}const W={c:function(n){const e=[n.p,[n.vals[0],n.vals[1]],[n.vals[2],n.vals[3]],[n.vals[4],n.vals[5]]];return n.prev2ndCubicControlPoint=e[2],n.prev2ndQuadraticControlPoint=void 0,e},h:function(n){const e=[n.p,[n.vals[0],n.p[1]]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},l:function(n){const e=[n.p,n.vals];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},q:function(n){const e=[n.vals[0],n.vals[1]],t=[n.vals[2],n.vals[3]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=e,[n.p,e,t]},s:function(n){const e=n.prev2ndCubicControlPoint?[n.p[0]-n.prev2ndCubicControlPoint[0]+n.p[0],n.p[1]-n.prev2ndCubicControlPoint[1]+n.p[1]]:n.p,t=[n.p,e,[n.vals[0],n.vals[1]],[n.vals[2],n.vals[3]]];return n.prev2ndCubicControlPoint=t[2],n.prev2ndQuadraticControlPoint=void 0,t},t:function(n){const e=n.prev2ndQuadraticControlPoint?[n.p[0]-n.prev2ndQuadraticControlPoint[0]+n.p[0],n.p[1]-n.prev2ndQuadraticControlPoint[1]+n.p[1]]:n.p,t=[n.vals[0],n.vals[1]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=e,[n.p,e,t]},v:function(n){const e=[n.p,[n.p[0],n.vals[0]]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},z};function H(n){let e=0,t=0,r=1,o=0,s=1,i=1;const c=n._currentIndex;if(n._skipOptionalSpaces(),n._currentIndex<n._endIndex&&"+"===n._string[n._currentIndex]?n._currentIndex+=1:n._currentIndex<n._endIndex&&"-"===n._string[n._currentIndex]&&(n._currentIndex+=1,s=-1),n._currentIndex===n._endIndex||(n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")&&"."!==n._string[n._currentIndex])throw new Error("The first character of a number must be one of [0-9+-.].");const l=n._currentIndex;for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)n._currentIndex+=1;if(n._currentIndex!==l){let e=n._currentIndex-1,r=1;for(;e>=l;)t+=r*(Number(n._string[e])-0),e-=1,r*=10}if(n._currentIndex<n._endIndex&&"."===n._string[n._currentIndex]){if(n._currentIndex+=1,n._currentIndex>=n._endIndex||n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")throw new Error("There must be a least one digit following the .");for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)r*=10,o+=Number(n._string.charAt(n._currentIndex))/r,n._currentIndex+=1}if(n._currentIndex!==c&&n._currentIndex+1<n._endIndex&&("e"===n._string[n._currentIndex]||"E"===n._string[n._currentIndex])&&"x"!==n._string[n._currentIndex+1]&&"m"!==n._string[n._currentIndex+1]){if(n._currentIndex+=1,"+"===n._string[n._currentIndex]?n._currentIndex+=1:"-"===n._string[n._currentIndex]&&(n._currentIndex+=1,i=-1),n._currentIndex>=n._endIndex||n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")throw new Error("There must be an exponent.");for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)e*=10,e+=Number(n._string[n._currentIndex]),n._currentIndex+=1}let u=t+o;if(u*=s,e&&(u*=Math.pow(10,i*e)),c===n._currentIndex)throw new Error("Internal error: startIndex === source._currentIndex");return n._skipOptionalSpacesOrDelimiter(),u}const q={Z:"Z",M:"M",L:"L",C:"C",Q:"Q",A:"A",H:"H",V:"V",S:"S",T:"T",z:"Z",m:"m",l:"l",c:"c",q:"q",a:"a",h:"h",v:"v",s:"s",t:"t"};class Z{_string;_currentIndex;_endIndex;_prevCommand;constructor(n){this._string=n,this._currentIndex=0,this._endIndex=this._string.length,this._prevCommand=void 0,this._skipOptionalSpaces()}parseSegment(){const n=this._string[this._currentIndex];let e,t=q[n];if(void 0===t){if(void 0===this._prevCommand)throw new Error("Implicit command not allowed for first commands.");if(!("+"===n||"-"===n||"."===n||n>="0"&&n<="9")||"Z"===this._prevCommand)throw new Error("Remaining coordinates not found for implicit command");t="M"===this._prevCommand?"L":"m"===this._prevCommand?"l":this._prevCommand}else this._currentIndex+=1;this._prevCommand=t;const r=t.toUpperCase();if("H"===r||"V"===r?e=[H(this)]:"M"===r||"L"===r||"T"===r?e=[H(this),H(this)]:"S"===r||"Q"===r?e=[H(this),H(this),H(this),H(this)]:"C"===r?e=[H(this),H(this),H(this),H(this),H(this),H(this)]:"A"===r?e=[H(this),H(this),H(this),this._parseArcFlag(),this._parseArcFlag(),H(this),H(this)]:"Z"===r&&(this._skipOptionalSpaces(),e=[]),void 0===e)throw new Error("Unknown command");return{type:t,values:e}}hasMoreData(){return this._currentIndex<this._endIndex}initialCommandIsMoveTo(){if(!this.hasMoreData())return!0;const n=q[this._string[this._currentIndex]];return"M"===n||"m"===n}_isCurrentSpace(){const n=this._string[this._currentIndex];return n<=" "&&(" "===n||"\n"===n||"\t"===n||"\r"===n||"\f"===n)}_skipOptionalSpaces(){for(;this._currentIndex<this._endIndex&&this._isCurrentSpace();)this._currentIndex+=1;return this._currentIndex<this._endIndex}_skipOptionalSpacesOrDelimiter(){return!(this._currentIndex<this._endIndex&&!this._isCurrentSpace()&&","!==this._string[this._currentIndex])&&(this._skipOptionalSpaces()&&this._currentIndex<this._endIndex&&","===this._string[this._currentIndex]&&(this._currentIndex+=1,this._skipOptionalSpaces()),this._currentIndex<this._endIndex)}_parseArcFlag(){if(this._currentIndex>=this._endIndex)throw new Error("Unable to parse arc flag");let n;const e=this._string[this._currentIndex];if(this._currentIndex+=1,"0"===e)n=0;else{if("1"!==e)throw new Error("Unable to parse arc flag - arc flag must be 0 or 1");n=1}return this._skipOptionalSpacesOrDelimiter(),n}}const{ceil:$,min:J,max:K}=Math;function nn(r,o,s,i,c,l,u=1,a=!0,d=!0,f=0,g=0,h=0){const x="string"==typeof o?function(n){if(0===n.length)return[];if("m"!==n[0].type.toLowerCase())throw new Error("Invalid SVG - every new path must start with an M or m.");const e={p:[0,0]},t=[];let r,o=[];for(let s=0;s<n.length;s++){const i=n[s],c=i.type.toLowerCase();if(e.vals=i.values,i.type===c)if("v"===c)e.vals[0]+=e.p[1];else if("a"===c)e.vals[5]+=e.p[0],e.vals[6]+=e.p[1];else for(let n=0;n<e.vals.length;n++)e.vals[n]+=e.p[n%2];if("m"===c){o.length&&("z"!==r&&o.push(z(e)),t.push(o),o=[]),e.initialPoint=e.p=e.vals,r=c;continue}const l=W[c];if(!l)throw new Error("Invalid SVG - command not recognized.");const u=l(e);e.p=u[u.length-1],o.push(u),r=c}return o.length>0&&("z"!==r&&o.push(z(e)),t.push(o)),t}(function(n){if(!n.length)return[];const e=new Z(n),t=[];if(!e.initialCommandIsMoveTo())throw new Error("Path must start with m or M");for(;e.hasMoreData();)t.push(e.parseSegment());return t}(o)):o,{onContextLoss:I}=r;let _=1;if(s/i>4){const n=s/4;_=n/i,i=n}const p=i/n,v=K(s,i),m=$(s/p),C=2*$(J(l,v)/p/2),S=function(n,e,r,o){const{gl:s,programs:i}=n;if(i[e])return i[e];const c=s.createProgram(),l=t(s,"#version 300 es\n\nprecision highp float;\n\nuniform vec2 uWidthHeight;\nuniform vec2 uOffset;\nin vec2 aUV;\nin ivec2 aCloseCellIdxRangePerCell;\nin ivec2 aCrossIdxRangePerCell;\nout vec2 vXY;\nflat out int instanceId;\nflat out ivec2 closeCellIdxRange;\nflat out ivec2 crossCellIdxRange;\n\n\nvoid main() {\n instanceId = gl_InstanceID;\n closeCellIdxRange = aCloseCellIdxRangePerCell;\n crossCellIdxRange = aCrossIdxRangePerCell;\n\n // drawn column-by-column\n float i = float(instanceId / 32); // column index\n float j = float(instanceId % 32); // row index\n\n vec2 trans = vec2(\n i / float(32),\n j / float(32)\n );\n\n vec2 uv = aUV + trans;\n\n float width = uWidthHeight.x;\n float height = uWidthHeight.y;\n\n vXY = vec2(\n height * uv.x,\n height * uv.y\n );\n\n float aspectRatio = width / height;\n\n float x = (uOffset.x / 2.0*width) - 1.0;\n float y = (uOffset.y / 2.0*height) - 1.0;\n\n gl_Position = vec4(\n vec2(\n (2.0*(uv.x / aspectRatio) - 1.0),\n (2.0*uv.y - 1.0)\n ) + vec2(x,y),\n 0.0, 1.0\n );\n}\n",s.VERTEX_SHADER),u=t(s,o,s.FRAGMENT_SHADER);return s.attachShader(c,l),s.attachShader(c,u),s.linkProgram(c),i[e]={gl:s,program:c,attributes:{},uniforms:{},uniformBlocks:{},vertexShader:l,fragmentShader:u},i[e]}(r,`main${m}-${C}`,0,function(t,r){const o=e[1024*t+r];if(void 0!==o)return o;const s=`#version 300 es\n\nprecision highp float;\n\nuniform float uMaxDistance;\nuniform float uExponent;\nuniform highp sampler2D uSegs;\nuniform highp isampler2D uCloseCellIdxs;\nuniform highp isampler2D uCrossCellIdxs;\nuniform int uIncl; // bit 0 -> incl inside, bit 1 -> incl outside\n\nuniform SegIdxRangePerCellBlock {\n ivec4 uSegIdxRangePerCell[${(n+2*r)*(t+2*r)/2}];\n};\nuniform SegIdxRangePerStripBlock {\n ivec4 uSegIdxRangePerStrip[16];\n};\n\nin vec2 vXY;\nflat in int instanceId;\nflat in ivec2 closeCellIdxRange;\nflat in ivec2 crossCellIdxRange;\nout vec4 FragColor;\n\n\nfloat absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {\n vec2 lineDir = lineB - lineA;\n float lenSq = dot(lineDir, lineDir);\n float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);\n vec2 linePt = lineA + t * lineDir;\n\n return distance(point, linePt);\n}\n\n\nvoid main() {\n ///////////////////////////////////////////////////////////////////////////\n // Project a ray to the left to check if it crosses the segment in order\n // to find the fragment's winding number to determine whether fragment\n // is inside or outside the shape.\n\n int crossIdxS = crossCellIdxRange.x;\n int crossLen = crossCellIdxRange.y;\n float winds = 0.0;\n // Iterate over all relevant cell indexes\n for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {\n int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;\n\n bool isEven = crossIdx % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerCell[crossIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n {\n bool isEven = (instanceId % 32) % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerStrip[(instanceId % 32) / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n\n bool inside = winds != 0.0;\n ///////////////////////////////////////////////////////////////////////////\n\n ///////////////////////////////////////////////////////////////////////////\n float res = 1.0; // sdf result\n\n if ((inside && (uIncl % 2 != 0)) || (!inside && (uIncl > 1))) {\n int cellIdxS = closeCellIdxRange.x;\n int cellLen = closeCellIdxRange.y;\n // Iterate over all relevant cell indexes\n for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {\n int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;\n\n bool isEven = cellIdx % 2 == 0;\n ivec4 uSegIdxRange = uSegIdxRangePerCell[cellIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j, 0), 0);\n\n // Find unsigned distance to the segment; only the nearest will be kept\n float d = absDistToSegment(vXY, seg.xy, seg.zw);\n // Apply exponential transform TODO\n // val = pow(1.0 - clamp(d / uMaxDistance, 0.0, 1.0), uExponent) * 0.5;\n float val = clamp(d / uMaxDistance, 0.0, 1.0);\n res = min(res, val);\n }\n }\n }\n ///////////////////////////////////////////////////////////////////////////\n\n // DEBUG!\n // float alpha = ((instanceId + instanceId/32) % 2 == 0 ? 0.3 : 0.5);\n float alpha = res == 1.0 ? 0.0 : 0.5;\n\n float red = inside ? 0.2 : 0.8;\n float green = abs(sin(50.0 * res));\n float blue = 0.5;\n // float alpha = inside ? 0.5 : 0.0;\n\n FragColor = vec4(red, green, blue, alpha);\n}\n`;return e[1024*t+r]=s,s}(m,C)),{gl:R}=r;if(R.useProgram(S.program),V(r,S,x,c,l,u,f,g,s,i,m,p,a,d,C,_),R.isContextLost())throw I(),new Error("Webgl2 context lost.")}function en(n){if(void 0===n)return;const{gl:e,programs:t,textures:r}=n;for(let n in t){const{attributes:r,fragmentShader:o,vertexShader:s,uniformBlocks:i,program:c}=t[n];for(let n in i){const{buf:t}=i[n];e.deleteBuffer(t)}for(let n in r){const{buf:t}=r[n];e.deleteBuffer(t)}e.deleteShader(o),e.deleteShader(s),e.deleteProgram(c)}for(let n in r){const{tex:t}=r[n];e.deleteTexture(t)}}const tn=new WeakMap;function rn(n){{const e=tn.get(n);if(e)return e}const e={},t={};n.canvas.addEventListener("webglcontextlost",n=>{o(),n.preventDefault()},!1);const r={gl:n,onContextLoss:o,textures:t,programs:e};return tn.set(n,r),r;function o(){on(e),on(t)}}function on(n){Object.keys(n).forEach(e=>{delete n[e]})}export{en as freeGlContext,nn as generateSdf,rn as getWebGlContext};
|
|
1
|
+
const n=32,e={};function t(n,e,t){const r=n.createShader(t);return n.shaderSource(r,e),n.compileShader(r),r}function r(n,e,t){const{gl:r,textures:o}=n;r.activeTexture(r.TEXTURE0+e);let s=o[t];return s?r.bindTexture(r.TEXTURE_2D,s.tex):(s=o[t]={tex:r.createTexture()},r.bindTexture(r.TEXTURE_2D,s.tex),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)),s}const{BYTE:o,UNSIGNED_BYTE:s,SHORT:i,UNSIGNED_SHORT:l,INT:c,UNSIGNED_INT:u,FLOAT:a,HALF_FLOAT:d,INT_2_10_10_10_REV:f,UNSIGNED_INT_2_10_10_10_REV:g}=WebGL2RenderingContext;function h(n){return(e,t,r)=>{const{gl:o,uniformBlocks:s,program:i}=n;let l=s[e];if(void 0===s[e]){const n=o.getUniformBlockIndex(i,e);o.uniformBlockBinding(i,n,t);const r=o.createBuffer();o.bindBuffer(o.UNIFORM_BUFFER,r),l={blockName:e,blockIndex:n,buf:r},s[e]=l}else o.bindBuffer(o.UNIFORM_BUFFER,l.buf);const{buf:c}=l;o.bufferData(o.UNIFORM_BUFFER,r,o.STATIC_DRAW),o.bindBufferBase(o.UNIFORM_BUFFER,t,c)}}function x(n){const e=n[0][0],t=n[0][1];for(let r=1;r<n.length;r++)if(e!==n[r][0]||t!==n[r][1])return!1;return!0}function I(n,e){if(0===e)return n[0];if(1===e)return n[n.length-1];if(4===n.length){const[[t,r],[o,s],[i,l],[c,u]]=n,a=t+(o-t)*e,d=o+(i-o)*e,f=a+(d-a)*e,g=r+(s-r)*e,h=s+(l-s)*e,x=g+(h-g)*e;return[f+(d+(i+(c-i)*e-d)*e-f)*e,x+(h+(l+(u-l)*e-h)*e-x)*e]}if(3===n.length){const[[t,r],[o,s],[i,l]]=n,c=t+(o-t)*e,u=r+(s-r)*e;return[c+(o+(i-o)*e-c)*e,u+(s+(l-s)*e-u)*e]}if(2===n.length){const[[t,r],[o,s]]=n;return[t+(o-t)*e,r+(s-r)*e]}if(1===n.length)return n[0];throw new Error("The given bezier curve must be of order <= 3.")}const{sqrt:_}=Math;function p(n,e){const t=n[0],r=n[1],o=e[0],s=e[1],i=r-s,l=o-t,c=t*s-o*r,u=_(i*i+l*l);return function(n){const e=n[0],o=n[1];return 0!==u?(i*e+l*o+c)/u:_((e-t)**2+(o-r)**2)}}{const n=[10,1];p([6,2],[6,2])(n)}function v(n,e,t){if(4===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],l=t[1],c=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-c),g=c-e*(c-a),h=f-e*(f-g),x=l-e*(l-u),I=u-e*(u-d),_=x-e*(x-I);return[t,[f,x],[h,_],[h-e*(h-(g-e*(g-(a-e*(a-s[0]))))),_-e*(_-(I-e*(I-(d-e*(d-s[1])))))]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=n[3],i=t[0],l=t[1],c=r[0],u=r[1],a=o[0],d=o[1],f=i-e*(i-c),g=c-e*(c-a),h=a-e*(a-s[0]),x=f-e*(f-g),I=g-e*(g-h),_=l-e*(l-u),p=u-e*(u-d),v=d-e*(d-s[1]),m=_-e*(_-p),C=p-e*(p-v);return[[x-e*(x-I),m-e*(m-C)],[I,C],[h,v],s]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=n[3],l=r[0],c=r[1],u=o[0],a=o[1],d=s[0],f=s[1],g=e*e,h=e*g,x=t*t,I=t*x,_=e*t,p=l-u,v=d-u,m=p+v,C=e*p,S=t*p,R=i[0]-l-3*v,E=c-a,T=f-a,b=E+T,P=e*E,w=t*E,A=i[1]-c-3*T;return[[h*R+(3*e*(e*m-p)+l),h*A+(3*e*(e*b-E)+c)],[_*(e*R+2*m)+(g*m+l-(S+2*C)),_*(e*A+2*b)+(g*b+c-(w+2*P))],[_*(t*R+2*m)+(x*m+l-(2*S+C)),_*(t*A+2*b)+(x*b+c-(2*w+P))],[I*R+(3*t*(t*m-p)+l),I*A+(3*t*(t*b-E)+c)]]}(n,e,t)}(n,e,t);if(3===n.length)return function(n,e,t){return 0===e?1===t?n:function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],l=r[0],c=r[1],u=e*e,a=s-l,d=i-c;return[t,[-e*a+s,-e*d+i],[u*(a+(o[0]-l))-(2*e*a-s),u*(d+(o[1]-c))-(2*e*d-i)]]}(n,t):1===t?function(n,e){const t=n[0],r=n[1],o=n[2],s=t[0],i=t[1],l=r[0],c=r[1],u=e*e,a=s-l,d=o[0]-l,f=i-c,g=o[1]-c;return[[u*(a+d)-(2*e*a-s),u*(f+g)-(2*e*f-i)],[e*d+l,e*g+c],o]}(n,e):function(n,e,t){const r=n[0],o=n[1],s=n[2],i=r[0],l=r[1],c=o[0],u=o[1],a=e*e,d=t*t,f=e*t,g=i-c,h=g+(s[0]-c),x=l-u,I=x+(s[1]-u);return[[a*h-(2*e*g-i),a*I-(2*e*x-l)],[f*h-(g*(t+e)-i),f*I-(x*(t+e)-l)],[d*h-(2*t*g-i),d*I-(2*t*x-l)]]}(n,e,t)}(n,e,t);throw new Error("The given bezier curve must be of order 2 or 3.")}function m(n,e){return[e[0]-n[0],e[1]-n[1]]}function C(n,e){return n[0]*e[0]+n[1]*e[1]}function S(n){const e=m(n[0],n[1]),t=m(n[1],n[3]),r=m(n[3],n[0]),o=m(n[0],n[2]),s=m(n[2],n[3]);return C(r,e)>0||C(t,r)>0||C(r,o)>0||C(s,r)>0}const{abs:R,max:E}=Math;function T(n){const e=p(n[0],n[3]),t=e(n[1]),r=e(n[2]);return(t*r<=0?4/9:3/4)*E(R(t),R(r))}function b(n){const e=m(n[0],n[1]),t=m(n[1],n[2]),r=m(n[2],n[0]);return C(r,e)>0||C(t,r)>0}const{abs:P}=Math;function w(n){if(n[0][0]===n[1][0]&&n[0][1]===n[1][1])return 0;const e=I(n,.5),t=p(n[0],n[2]);return P(t(e))}function A(n){const e=3===n.length?function(n){const e=[0],t=[1];for(;;){const r=e[e.length-1],o=t[t.length-1],s=v(n,r,o);if(!b(s)&&w(s)<=.5){if(e.push(t.pop()),1===o)return e;continue}const i=(r+o)/2;t.push(i)}}(n):function(n){const e=[0],t=[1];for(;;){const r=e[e.length-1],o=t[t.length-1],s=v(n,r,o);if(!S(s)&&T(s)<=.5){if(e.push(t.pop()),1===o)return e;continue}const i=(r+o)/2;t.push(i)}}(n),t=[];for(let r=0;r<e.length-1;r++){const o=I(n,e[r]),s=I(n,e[r+1]);t.push([o,s])}return t}function D(n){return Math.sqrt(n[0]*n[0]+n[1]*n[1])}const y=function(){const e=[{from:0,u:0,v:0}];for(let t=0;t<128;t++){e.push({from:t+.5,u:t+1,v:0}),e.push({from:t+.5,u:-t-1,v:0}),e.push({from:t+.5,u:0,v:t+1}),e.push({from:t+.5,u:0,v:-t-1});for(let r=0;r<n;r++){const n=D([.5+t,.5+r]),o=t+1,s=r+1;e.push({from:n,u:o,v:s}),0!==o&&e.push({from:n,u:-o,v:s}),0!==s&&e.push({from:n,u:o,v:-s}),0!==o&&0!==s&&e.push({from:n,u:-o,v:-s})}e.sort((n,e)=>n.from-e.from)}return e}(),{max:U,E:F}=Math;const{min:N,max:M,SQRT2:k}=Math;function L(e,t,r,o,s){const i=function(e,t,r,o,s){return function(i,l,c){let u=function(n){let e=function(n){let e=0,t=y.length-1,r=0;for(;e<=t;){r=e+t>>>1;const o=y[r].from;if(o===n)return r;n>o?e=r+1:t=r-1}return r}(n);if(n=U(0,n),0===e)return 0;for(;y[e].from===y[e-1].from;)e--;return e}((c-k*r)/r),a=Number.POSITIVE_INFINITY;for(;;){if(u>=y.length){a=r*(y[y.length-1].from-k);break}const{u:c,v:d,from:f}=y[u];if(r*f>o+k*r){a=r*(f-2*k);break}const g=c+i,h=d+l;if(g<0||g>=t+2*s||h<0||h>=n+2*s){u++;continue}const{lineSegs:x}=e[g][h];if(x.length>0){a=r*(f-k);break}u++}const{closeCells:d}=e[i][l];let f=M(0,u-1);for(;f<y.length;){const{from:c,u,v:g}=y[f];if(r*c>N(a,o)+2*k*r)break;const h=u+i,x=g+l;if(h<0||h>=t+2*s||x<0||x>=n+2*s){f++;continue}const{lineSegs:I}=e[h][x];I.length>0&&d.push((2*s+n)*h+x),f++}return a}}(e,t,r,o,s);let l=0,c=0;for(let e=s;e<t+s;e++){c=l;for(let t=s;t<n+s;t++)c=i(e,t,c),t===s&&(l=c)}}const{floor:B,ceil:O}=Math;function X(n,e,t,r,o,s){const i=r*s,[[l,c],[u,a]]=o,d=e+i,f=t+i,g=function(n,e){const[t,r]=n,[o,s]=t,[i,l]=r,[[c,u],[a,d]]=e,f=i-o,g=l-s,h=[];if(0!==f){const n=(c-o)/f;if(n>=0&&n<=1){const e=s+n*g;e>=u&&e<=d&&h.push({t:n,p:[c,e]})}const e=(a-o)/f;if(e>=0&&e<=1){const n=s+e*g;n>=u&&n<=d&&h.push({t:e,p:[a,n]})}}if(0!==g){const n=(u-s)/g;if(n>=0&&n<=1){const e=o+n*f;e>=c&&e<=a&&h.push({t:n,p:[e,u]})}const e=(d-s)/g;if(e>=0&&e<=1){const n=o+e*f;n>=c&&n<=a&&h.push({t:e,p:[n,d]})}}const x=new Set,I=h.filter(n=>{const{t:e}=n;return!x.has(e)&&(x.add(e),!0)});return I.sort((n,e)=>n.t-e.t).map(n=>n.p)}(o,[[-i,-i],[d,f]]),h=l>-i&&l<d&&c>-i&&c<f,x=u>-i&&u<d&&a>-i&&a<f;if(g.length<2&&!h&&!x)return;const I=u-l,_=a-c,p=u>l?r:-r,v=a>c?r:-r;let m=l,C=c,S=0;const R=p>0,E=v>0,T=R?B:O,b=E?B:O;for(;;){let e=r*T((m+p)/r),t=r*b((C+v)/r);const o=(e-l)/I,x=(t-c)/_,P=o<x&&0!==I||0===_,w=P?e:l+x*I,A=P?c+o*_:t;if((o>1||0===I)&&(x>1||0===_)){const e=B(u/r)+s,t=B(a/r)+s;n[e]?.[t]?.lineSegs.push([[m,C],[u,a]]);break}if(w<=-i||A<=-i||w>=d||A>=f){if(!h&&0===S){[m,C]=g[0],S++;continue}{const e=T(m/r)-(R?0:1)+s,t=b(C/r)-(E?0:1)+s,o=[[m,C],g[S]];n[e]?.[t]?.lineSegs.push(o);break}}const D=T(m/r)-(R?0:1)+s,y=b(C/r)-(E?0:1)+s;n[D]?.[y]?.lineSegs.push([[m,C],[w,A]]),m=w,C=A}}const j=256,{floor:G,ceil:Y}=Math;function Q(n,e,t){const r=e/n.length,[o,s]=t,i=function(n,e){const[t,r]=n,[o,s]=t,[i,l]=r,[c,u,a]=e,d=i-o,f=l-s,g=[],h=[];if(0!==d){const n=(c-o)/d;if(n>=0&&n<=1){const e=s+n*f;e>=u&&e<=a&&(g.push(n),h.push([c,e]))}}if(0!==f){const n=(u-s)/f;if(n>=0&&n<=1){const e=o+n*d;e<=c&&(g.push(n),h.push([e,u]))}const e=(a-s)/f;if(e>=0&&e<=1){const n=o+e*d;n<=c&&(g.push(e),h.push([n,a]))}}return 2===g.length?g[0]<g[1]?h:[h[1],h[0]]:h}(t,[0,0,e]),[l,c]=o,[u,a]=s,d=u-l,f=a-c,g=l<0&&c>0&&c<e,h=u<0&&a>0&&a<e;if(i.length<2&&!g&&!h&&(0!==l||0!==d||c<=0&&a<=0||c>=e&&a>=e))return;if(0===f)return;const x=a>c?r:-r;let I=l,_=c,p=0;const v=u>l,m=a>c,C=m?G:Y;for(;;){let t=v&&I<0||!v&&I>0?0:Number.NEGATIVE_INFINITY,o=r*C((_+x)/r);const u=(t-l)/d,a=(o-c)/f,h=u<a&&0!==d,S=h?0:l+a*d,R=h?c+u*f:o;if((u>1||0===d)&&a>1){const e=G(s[1]/r);n[e]?.push([[I,_],s]);break}if(S>=0&&(0!==l||0!==d)||R<=0||R>=e){if(!g&&0===p){[I,_]=i[0],p++;continue}{const e=C(_/r)-(m?0:1),t=[[I,_],i[p]];n[e]?.push(t);break}}const E=C(_/r)-(m?0:1);n[E]?.push([[I,_],[S,R]]),I=S,_=R}}function V(e,t,o,s,i,l,c,u,f,g,I,_,p,v,m,C){const{gl:S}=e,R=[],E=.03125,T=.03125;R.push(0,0,E,0,0,T),R.push(E,0,E,T,0,T);const b=new Float32Array(R),P=(w=t,(n,e,...t)=>{const{gl:r,uniforms:o}=w,s=o[e]||(o[e]=r.getUniformLocation(w.program,e));r[`uniform${n}`](s,...t)});var w;const D=function(n){return(e,t,r,o,s,i=0,l=0,c=0)=>{const{gl:u,attributes:f}=n,g=f[e]=f[e]??{buf:u.createBuffer(),loc:u.getAttribLocation(n.program,e),data:null},{loc:h,buf:x}=g;u.bindBuffer(u.ARRAY_BUFFER,x),r===a||r===d?u.vertexAttribPointer(h,t,r,!1,l,c):u.vertexAttribIPointer(h,t,r,l,c),u.enableVertexAttribArray(h),0!==i&&u.vertexAttribDivisor(h,i),s!==g.data&&(u.bufferData(u.ARRAY_BUFFER,s,o),g.data=s)}}(t),{lineSegPtCoords_Arr:y,segIdxs_PerCell_Range_Arr:U,closeCellIdxs_PerCell_Arr:F,closeCellIdxs_PerCell_Range_Arr:N,crossCellIdxs_PerCell_Arr:M,crossCellIdxs_perCell_Range_Arr:k,segIdxs_PerStrip_Range_Arr:B}=function(e,t,r,o,s,i,l,c=[0,0,t,r],u=1){const a=function(n,e,t,r){if(0===n[0]&&0===n[1]&&n[2]===e&&n[3]===t)return r;const[o,s,i,l]=n,c=e/i,u=t/l,a=[];for(let n=0;n<r.length;n++){const e=r[n],t=[];for(let n=0;n<e.length;n++){const r=e[n],i=[];for(let n=0;n<r.length;n++){const[e,t]=r[n],l=c*e-o,a=u*t-s;i.push([l,a])}t.push(i)}a.push(t)}return a}(c,t,r/u,e),d=function(n){let e=[];for(let t=0;t<n.length;t++){const r=n[t];for(let n=0;n<r.length;n++){const t=r[n];if(x(t))continue;if(2===t.length){e.push(t);continue}const o=A(t);e.push(...o.filter(n=>!x(n)))}}return e}(a),f=function(e,t){const r=[];for(let o=0;o<e+2*t;o++){const e=[];for(let r=0;r<n+2*t;r++)e.push({lineSegs:[],closeCells:[],crossingCells:[]});r.push(e)}return r}(o,l),g=new Array(n).fill(void 0).map(n=>[]);for(let n=0;n<d.length;n++){const e=d[n];X(f,t,r,s,e,l),Q(g,r,e)}L(f,o,s,i,l),function(e,t,r){for(let o=r;o<t+r;o++)for(let t=r;t<n+r;t++){const s=e[o][t].crossingCells;for(let i=r;i<=o;i++)0!==e[i][t].lineSegs.length&&s.push((n+2*r)*i+t)}}(f,o,l);const h=[],I=[],_=[],p=[],v=[],m=[];let C=0,S=0,R=0;for(let e=0;e<o+2*l;e++)for(let t=0;t<n+2*l;t++){const r=f[e][t];if(e>=l&&e<o+l&&t>=l&&t<n+l){const{closeCells:n,crossingCells:e}=r,t=e.length,o=n.length;v.push(...e),_.push(...n),m.push(C,t),p.push(S,o),C+=t,S+=o}const{lineSegs:s}=r,i=s.length;I.push(R,i),R+=i,h.push(...s.flat(2))}const E=[];for(let e=0;e<n;e++){const n=g[e],t=n.length;E.push([R,t]),R+=t,h.push(...n.flat(2))}for(;_.length%j!==0;)_.push(0);for(;v.length%j!==0;)v.push(0);for(;h.length%1024!=0;)h.push(0);const T=new Float32Array(h),b=new Int32Array(I),P=new Int32Array(p);return{lineSegPtCoords_Arr:T,segIdxs_PerCell_Range_Arr:b,closeCellIdxs_PerCell_Arr:new Int32Array(_),closeCellIdxs_PerCell_Range_Arr:P,crossCellIdxs_PerCell_Arr:new Int32Array(v),crossCellIdxs_perCell_Range_Arr:new Int32Array(m),segIdxs_PerStrip_Range_Arr:new Int32Array(E.flat())}}(o,I,_,p,v,i,m,s,C);D("aUV",2,S.FLOAT,S.STATIC_DRAW,b),D("aCrossIdxRangePerCell",2,S.INT,S.STATIC_DRAW,k,1),D("aCloseCellIdxRangePerCell",2,S.INT,S.STATIC_DRAW,N,1),P("2f","uWidthHeight",I,_),P("1f","uMaxDistance",i),P("1i","uIncl",(l?1:0)+(c?2:0)),P("4f","uCustom",...u),h(t)("SegIdxRangePerCellBlock",0,U),h(t)("SegIdxRangePerStripBlock",1,B),r(e,0,"segs"),S.texImage2D(S.TEXTURE_2D,0,S.RGBA32F,j,y.length/4/j,0,S.RGBA,S.FLOAT,y);const O=S.getUniformLocation(t.program,"uSegs");S.uniform1i(O,0),r(e,1,"closeCellIdxsPerCell"),S.texImage2D(S.TEXTURE_2D,0,S.R32I,j,F.length/j,0,S.RED_INTEGER,S.INT,F);const G=S.getUniformLocation(t.program,"uCloseCellIdxs");S.uniform1i(G,1),r(e,2,"crossCellIdxsPerCell"),S.texImage2D(S.TEXTURE_2D,0,S.R32I,j,M.length/j,0,S.RED_INTEGER,S.INT,M);const Y=S.getUniformLocation(t.program,"uCrossCellIdxs");S.uniform1i(Y,2),C>1&&(S.enable(S.SCISSOR_TEST),S.scissor(f,g,I,_/C)),S.viewport(f,g,I,_),S.drawArraysInstanced(S.TRIANGLES,0,6,p*n),C>1&&S.disable(S.SCISSOR_TEST)}function z(n){const e=[n.p,n.initialPoint];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e}const H={c:function(n){const e=[n.p,[n.vals[0],n.vals[1]],[n.vals[2],n.vals[3]],[n.vals[4],n.vals[5]]];return n.prev2ndCubicControlPoint=e[2],n.prev2ndQuadraticControlPoint=void 0,e},h:function(n){const e=[n.p,[n.vals[0],n.p[1]]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},l:function(n){const e=[n.p,n.vals];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},q:function(n){const e=[n.vals[0],n.vals[1]],t=[n.vals[2],n.vals[3]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=e,[n.p,e,t]},s:function(n){const e=n.prev2ndCubicControlPoint?[n.p[0]-n.prev2ndCubicControlPoint[0]+n.p[0],n.p[1]-n.prev2ndCubicControlPoint[1]+n.p[1]]:n.p,t=[n.p,e,[n.vals[0],n.vals[1]],[n.vals[2],n.vals[3]]];return n.prev2ndCubicControlPoint=t[2],n.prev2ndQuadraticControlPoint=void 0,t},t:function(n){const e=n.prev2ndQuadraticControlPoint?[n.p[0]-n.prev2ndQuadraticControlPoint[0]+n.p[0],n.p[1]-n.prev2ndQuadraticControlPoint[1]+n.p[1]]:n.p,t=[n.vals[0],n.vals[1]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=e,[n.p,e,t]},v:function(n){const e=[n.p,[n.p[0],n.vals[0]]];return n.prev2ndCubicControlPoint=void 0,n.prev2ndQuadraticControlPoint=void 0,e},z};function W(n){let e=0,t=0,r=1,o=0,s=1,i=1;const l=n._currentIndex;if(n._skipOptionalSpaces(),n._currentIndex<n._endIndex&&"+"===n._string[n._currentIndex]?n._currentIndex+=1:n._currentIndex<n._endIndex&&"-"===n._string[n._currentIndex]&&(n._currentIndex+=1,s=-1),n._currentIndex===n._endIndex||(n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")&&"."!==n._string[n._currentIndex])throw new Error("The first character of a number must be one of [0-9+-.].");const c=n._currentIndex;for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)n._currentIndex+=1;if(n._currentIndex!==c){let e=n._currentIndex-1,r=1;for(;e>=c;)t+=r*(Number(n._string[e])-0),e-=1,r*=10}if(n._currentIndex<n._endIndex&&"."===n._string[n._currentIndex]){if(n._currentIndex+=1,n._currentIndex>=n._endIndex||n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")throw new Error("There must be a least one digit following the .");for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)r*=10,o+=Number(n._string.charAt(n._currentIndex))/r,n._currentIndex+=1}if(n._currentIndex!==l&&n._currentIndex+1<n._endIndex&&("e"===n._string[n._currentIndex]||"E"===n._string[n._currentIndex])&&"x"!==n._string[n._currentIndex+1]&&"m"!==n._string[n._currentIndex+1]){if(n._currentIndex+=1,"+"===n._string[n._currentIndex]?n._currentIndex+=1:"-"===n._string[n._currentIndex]&&(n._currentIndex+=1,i=-1),n._currentIndex>=n._endIndex||n._string[n._currentIndex]<"0"||n._string[n._currentIndex]>"9")throw new Error("There must be an exponent.");for(;n._currentIndex<n._endIndex&&n._string[n._currentIndex]>="0"&&n._string[n._currentIndex]<="9";)e*=10,e+=Number(n._string[n._currentIndex]),n._currentIndex+=1}let u=t+o;if(u*=s,e&&(u*=Math.pow(10,i*e)),l===n._currentIndex)throw new Error("Internal error: startIndex === source._currentIndex");return n._skipOptionalSpacesOrDelimiter(),u}const q={Z:"Z",M:"M",L:"L",C:"C",Q:"Q",A:"A",H:"H",V:"V",S:"S",T:"T",z:"Z",m:"m",l:"l",c:"c",q:"q",a:"a",h:"h",v:"v",s:"s",t:"t"};class Z{_string;_currentIndex;_endIndex;_prevCommand;constructor(n){this._string=n,this._currentIndex=0,this._endIndex=this._string.length,this._prevCommand=void 0,this._skipOptionalSpaces()}parseSegment(){const n=this._string[this._currentIndex];let e,t=q[n];if(void 0===t){if(void 0===this._prevCommand)throw new Error("Implicit command not allowed for first commands.");if(!("+"===n||"-"===n||"."===n||n>="0"&&n<="9")||"Z"===this._prevCommand)throw new Error("Remaining coordinates not found for implicit command");t="M"===this._prevCommand?"L":"m"===this._prevCommand?"l":this._prevCommand}else this._currentIndex+=1;this._prevCommand=t;const r=t.toUpperCase();if("H"===r||"V"===r?e=[W(this)]:"M"===r||"L"===r||"T"===r?e=[W(this),W(this)]:"S"===r||"Q"===r?e=[W(this),W(this),W(this),W(this)]:"C"===r?e=[W(this),W(this),W(this),W(this),W(this),W(this)]:"A"===r?e=[W(this),W(this),W(this),this._parseArcFlag(),this._parseArcFlag(),W(this),W(this)]:"Z"===r&&(this._skipOptionalSpaces(),e=[]),void 0===e)throw new Error("Unknown command");return{type:t,values:e}}hasMoreData(){return this._currentIndex<this._endIndex}initialCommandIsMoveTo(){if(!this.hasMoreData())return!0;const n=q[this._string[this._currentIndex]];return"M"===n||"m"===n}_isCurrentSpace(){const n=this._string[this._currentIndex];return n<=" "&&(" "===n||"\n"===n||"\t"===n||"\r"===n||"\f"===n)}_skipOptionalSpaces(){for(;this._currentIndex<this._endIndex&&this._isCurrentSpace();)this._currentIndex+=1;return this._currentIndex<this._endIndex}_skipOptionalSpacesOrDelimiter(){return!(this._currentIndex<this._endIndex&&!this._isCurrentSpace()&&","!==this._string[this._currentIndex])&&(this._skipOptionalSpaces()&&this._currentIndex<this._endIndex&&","===this._string[this._currentIndex]&&(this._currentIndex+=1,this._skipOptionalSpaces()),this._currentIndex<this._endIndex)}_parseArcFlag(){if(this._currentIndex>=this._endIndex)throw new Error("Unable to parse arc flag");let n;const e=this._string[this._currentIndex];if(this._currentIndex+=1,"0"===e)n=0;else{if("1"!==e)throw new Error("Unable to parse arc flag - arc flag must be 0 or 1");n=1}return this._skipOptionalSpacesOrDelimiter(),n}}const{ceil:$,min:J,max:K}=Math;function nn(r,o,s,i,l,c=0,u=0,a,d=!0,f=!0,g,h=0){const x="string"==typeof o?function(n){if(0===n.length)return[];if("m"!==n[0].type.toLowerCase())throw new Error("Invalid SVG - every new path must start with an M or m.");const e={p:[0,0]},t=[];let r,o=[];for(let s=0;s<n.length;s++){const i=n[s],l=i.type.toLowerCase();if(e.vals=i.values,i.type===l)if("v"===l)e.vals[0]+=e.p[1];else if("a"===l)e.vals[5]+=e.p[0],e.vals[6]+=e.p[1];else for(let n=0;n<e.vals.length;n++)e.vals[n]+=e.p[n%2];if("m"===l){o.length&&("z"!==r&&o.push(z(e)),t.push(o),o=[]),e.initialPoint=e.p=e.vals,r=l;continue}const c=H[l];if(!c)throw new Error("Invalid SVG - command not recognized.");const u=c(e);e.p=u[u.length-1],o.push(u),r=l}return o.length>0&&("z"!==r&&o.push(z(e)),t.push(o)),t}(function(n){if(!n.length)return[];const e=new Z(n),t=[];if(!e.initialCommandIsMoveTo())throw new Error("Path must start with m or M");for(;e.hasMoreData();)t.push(e.parseSegment());return t}(o)):o;let I=1;if(i/l>4){const n=i/4;I=n/l,l=n}const _=l/n,p=K(i,l),v=$(i/_),m=2*$(J(a,p)/_/2),C=function(n,e,r,o){const{gl:s,programs:i}=n;if(i[e])return i[e];const l=s.createProgram(),c=t(s,"#version 300 es\n\nprecision highp float;\n\nuniform vec2 uWidthHeight;\nin vec2 aUV;\nin ivec2 aCloseCellIdxRangePerCell;\nin ivec2 aCrossIdxRangePerCell;\nout vec2 vXY;\nflat out int instanceId;\nflat out ivec2 closeCellIdxRange;\nflat out ivec2 crossCellIdxRange;\n\n\nvoid main() {\n instanceId = gl_InstanceID;\n closeCellIdxRange = aCloseCellIdxRangePerCell;\n crossCellIdxRange = aCrossIdxRangePerCell;\n\n // drawn column-by-column\n float i = float(instanceId / 32); // column index\n float j = float(instanceId % 32); // row index\n\n vec2 trans = vec2(\n i / float(32),\n j / float(32)\n );\n\n vec2 uv = aUV + trans;\n\n float width = uWidthHeight.x;\n float height = uWidthHeight.y;\n\n vXY = vec2(\n height * uv.x,\n height * uv.y\n );\n\n float aspectRatio = width / height;\n\n gl_Position = vec4(\n vec2(\n (2.0*(uv.x / aspectRatio) - 1.0),\n (2.0*uv.y - 1.0)\n ),\n 0.0, 1.0\n );\n}\n",s.VERTEX_SHADER),u=t(s,o,s.FRAGMENT_SHADER);return s.attachShader(l,c),s.attachShader(l,u),s.linkProgram(l),i[e]={gl:s,program:l,attributes:{},uniforms:{},uniformBlocks:{},vertexShader:c,fragmentShader:u},i[e]}(r,`main${v}-${m}`,0,function(t,r){const o=e[1024*t+r];if(void 0!==o)return o;const s=`#version 300 es\n\nprecision highp float;\n\nuniform float uMaxDistance;\nuniform highp sampler2D uSegs;\nuniform highp isampler2D uCloseCellIdxs;\nuniform highp isampler2D uCrossCellIdxs;\nuniform int uIncl; // bit 0 -> incl inside, bit 1 -> incl outside\n\nuniform SegIdxRangePerCellBlock {\n ivec4 uSegIdxRangePerCell[${(n+2*r)*(t+2*r)/2}];\n};\nuniform SegIdxRangePerStripBlock {\n ivec4 uSegIdxRangePerStrip[16];\n};\n\nin vec2 vXY;\nflat in int instanceId;\nflat in ivec2 closeCellIdxRange;\nflat in ivec2 crossCellIdxRange;\nout vec4 FragColor;\n\n\nfloat absDistToSegment(vec2 point, vec2 lineA, vec2 lineB) {\n vec2 lineDir = lineB - lineA;\n float lenSq = dot(lineDir, lineDir);\n float t = clamp(dot(point - lineA, lineDir) / lenSq, 0.0, 1.0);\n vec2 linePt = lineA + t*lineDir;\n\n return distance(point, linePt);\n}\n\n\nvoid main() {\n ///////////////////////////////////////////////////////////////////////////\n // Project a ray to the left to check if it crosses the segment in order\n // to find the fragment's winding number to determine whether fragment\n // is inside or outside the shape.\n\n int crossIdxS = crossCellIdxRange.x;\n int crossLen = crossCellIdxRange.y;\n float winds = 0.0;\n // Iterate over all relevant cell indexes\n for (int i = crossIdxS; i < crossIdxS + crossLen; i++) {\n int crossIdx = texelFetch(uCrossCellIdxs, ivec2(i%256, i/256), 0).x;\n\n ivec2 uSegIdxRange = crossIdx % 2 == 0\n ? uSegIdxRangePerCell[crossIdx / 2].xy\n : uSegIdxRangePerCell[crossIdx / 2].zw;\n\n int segIdx = uSegIdxRange.x;\n int segLen = uSegIdxRange.y;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n {\n int cellIdx = (instanceId % 32);\n\n bool isEven = cellIdx % 2 == 0;\n\n ivec4 uSegIdxRange = uSegIdxRangePerStrip[cellIdx / 2];\n int segIdx = isEven ? uSegIdxRange.x : uSegIdxRange.z;\n int segLen = isEven ? uSegIdxRange.y : uSegIdxRange.w;\n \n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // line segment's min-y is excluded\n bool crossing =\n (seg.y > vXY.y != seg.w > vXY.y) &&\n (vXY.x > (seg.z - seg.x)*(vXY.y - seg.y) / (seg.w - seg.y) + seg.x);\n\n bool crossingUp = seg.y < seg.w;\n\n winds += crossing ? (crossingUp ? 1.0 : -1.0) : 0.0;\n }\n }\n\n\n bool inside = winds != 0.0;\n ///////////////////////////////////////////////////////////////////////////\n\n ///////////////////////////////////////////////////////////////////////////\n float res = 1.0; // sdf result\n\n if ((inside && (uIncl % 2 != 0)) || (!inside && (uIncl > 1))) {\n int cellIdxS = closeCellIdxRange.x;\n int cellLen = closeCellIdxRange.y;\n // Iterate over all relevant cell indexes\n for (int i = cellIdxS; i < cellIdxS + cellLen; i++) {\n int cellIdx = texelFetch(uCloseCellIdxs, ivec2(i%256, i/256), 0).x;\n\n ivec2 uSegIdxRange = cellIdx % 2 == 0\n ? uSegIdxRangePerCell[cellIdx / 2].xy\n : uSegIdxRangePerCell[cellIdx / 2].zw;\n\n int segIdx = uSegIdxRange.x;\n int segLen = uSegIdxRange.y;\n\n for (int j = segIdx; j < segIdx + segLen; j++) {\n // Fetch segment from texture\n vec4 seg = texelFetch(uSegs, ivec2(j%256, j/256), 0);\n\n // Find unsigned distance to the segment; only the nearest will be kept\n float d = absDistToSegment(vXY, seg.xy, seg.zw);\n // Apply exponential transform\n float val = clamp(d / uMaxDistance, 0.0, 1.0);\n\n res = min(res, val);\n }\n }\n }\n ///////////////////////////////////////////////////////////////////////////\n\n // DEBUG!\n // float alpha = ((instanceId + instanceId/32) % 2 == 0 ? 0.3 : 0.5);\n\n\n float exponent = 2;\n res = pow(1.0 - val, exponent) * 0.5;\n\n float alpha = res == 1.0 ? 0.0 : 0.5;\n float red = inside ? 0.2 : 0.8;\n float green = abs(sin(25.0 * res));\n float blue = 0.5;\n\n FragColor = vec4(red, green, blue, alpha);\n}\n`;return e[1024*t+r]=s,s}(v,m)),{gl:S}=r;S.useProgram(C.program),V(r,C,x,s,a,d,f,g,c,u,i,l,v,_,m,I)}function en(n){if(void 0===n)return;const{gl:e,programs:t,textures:r}=n;for(let n in t){const{attributes:r,fragmentShader:o,vertexShader:s,uniformBlocks:i,program:l}=t[n];for(let n in i){const{buf:t}=i[n];e.deleteBuffer(t)}for(let n in r){const{buf:t}=r[n];e.deleteBuffer(t)}e.deleteShader(o),e.deleteShader(s),e.deleteProgram(l)}for(let n in r){const{tex:t}=r[n];e.deleteTexture(t)}}const tn=new WeakMap;function rn(n){{const e=tn.get(n);if(e)return e}const e={},t={},r={gl:n,textures:t,programs:e};return n.canvas.addEventListener("webglcontextlost",o=>{on(e),on(t),tn.delete(n),r.onContextLoss?.(o)},!1),tn.set(n,r),r}function on(n){Object.keys(n).forEach(e=>{delete n[e]})}export{en as freeGlContext,nn as generateSdf,rn as getWebGlContext};
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param gl
|
|
4
|
+
* @param type `gl.VERTEX_SHADER | gl.FRAGMENT_SHADER`
|
|
5
|
+
* @param shaderStr
|
|
6
|
+
*/
|
|
7
|
+
declare function debugGlsl(gl: WebGL2RenderingContext, type: typeof gl.VERTEX_SHADER | typeof gl.FRAGMENT_SHADER, shaderStr: string): void;
|
|
8
|
+
declare function debugShaders(gl: WebGL2RenderingContext): void;
|
|
9
|
+
export { debugShaders, debugGlsl };
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { getFragment } from "./shaders/fragment.js";
|
|
2
|
+
import { vertex } from "./shaders/vertex.js";
|
|
3
|
+
/**
|
|
4
|
+
*
|
|
5
|
+
* @param gl
|
|
6
|
+
* @param type `gl.VERTEX_SHADER | gl.FRAGMENT_SHADER`
|
|
7
|
+
* @param shaderStr
|
|
8
|
+
*/
|
|
9
|
+
function debugGlsl(gl, type, shaderStr) {
|
|
10
|
+
const s = gl.createShader(type);
|
|
11
|
+
gl.shaderSource(s, shaderStr);
|
|
12
|
+
gl.compileShader(s);
|
|
13
|
+
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
|
|
14
|
+
throw new Error(gl.getShaderInfoLog(s));
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
function debugShaders(gl) {
|
|
18
|
+
try {
|
|
19
|
+
debugGlsl(gl, gl.VERTEX_SHADER, vertex);
|
|
20
|
+
debugGlsl(gl, gl.FRAGMENT_SHADER, getFragment(32, 4));
|
|
21
|
+
}
|
|
22
|
+
catch (e) {
|
|
23
|
+
console.log(e);
|
|
24
|
+
throw e;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
export { debugShaders, debugGlsl };
|
|
28
|
+
//# sourceMappingURL=debug-shaders.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"debug-shaders.js","sourceRoot":"","sources":["../src/debug-shaders.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAG7C;;;;;GAKG;AACH,SAAS,SAAS,CACV,EAA0B,EAC1B,IAAyD,EACzD,SAAiB;IAErB,MAAM,CAAC,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAE,CAAC;IACjC,EAAE,CAAC,YAAY,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;IAC9B,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,CAAC,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;QAC/C,MAAM,IAAI,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAE,CAAC,CAAC;IAC7C,CAAC;AACL,CAAC;AAGD,SAAS,YAAY,CACb,EAA0B;IAE9B,IAAI,CAAC;QACD,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;QACxC,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,eAAe,EAAE,WAAW,CAAC,EAAE,EAAC,CAAC,CAAC,CAAC,CAAC;IACzD,CAAC;IAAC,OAAO,CAAC,EAAE,CAAC;QACT,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACf,MAAM,CAAC,CAAC;IACZ,CAAC;AACL,CAAC;AAGD,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,CAAA"}
|
package/node/generate-sdf.d.ts
CHANGED
|
@@ -20,5 +20,5 @@ import { GlContext } from './types/gl-context.js';
|
|
|
20
20
|
* @param y the position where to draw, y-coordinate
|
|
21
21
|
* @param channel TODO
|
|
22
22
|
*/
|
|
23
|
-
declare function generateSdf(glContext: GlContext, bezierCurves_or_svgStr: (number[][])[][] | string,
|
|
23
|
+
declare function generateSdf(glContext: GlContext, bezierCurves_or_svgStr: (number[][])[][] | string, viewbox: [number, number, number, number], width: number, height: number, x: number | undefined, y: number | undefined, maxDistance: number, inclInside: boolean | undefined, inclOutside: boolean | undefined, customData: [number, number, number, number], channel?: number): void;
|
|
24
24
|
export { generateSdf };
|
package/node/generate-sdf.js
CHANGED
|
@@ -6,7 +6,6 @@ import { mainProgram } from './main-program.js';
|
|
|
6
6
|
import { ROW_COUNT } from './row-count.js';
|
|
7
7
|
import { getPathsFromStr } from './svg/get-paths-from-str.js';
|
|
8
8
|
import { MAX_ASPECT_RATIO_BEFORE_STRETCH } from './max-aspect-ratio-before-stretch.js';
|
|
9
|
-
// import { debugShaders } from './debug-shaders.js';
|
|
10
9
|
const { ceil, min, max } = Math;
|
|
11
10
|
/**
|
|
12
11
|
* Generates an sdf (signed distance field) from the given bezier curves,
|
|
@@ -29,13 +28,13 @@ const { ceil, min, max } = Math;
|
|
|
29
28
|
* @param y the position where to draw, y-coordinate
|
|
30
29
|
* @param channel TODO
|
|
31
30
|
*/
|
|
32
|
-
function generateSdf(glContext, bezierCurves_or_svgStr, width, height,
|
|
33
|
-
|
|
31
|
+
function generateSdf(glContext, bezierCurves_or_svgStr, viewbox, width, height, x = 0, y = 0, maxDistance, inclInside = true, inclOutside = true, customData,
|
|
32
|
+
// TODO
|
|
33
|
+
channel = 0) {
|
|
34
34
|
const psss = typeof bezierCurves_or_svgStr === 'string'
|
|
35
35
|
? getPathsFromStr(bezierCurves_or_svgStr)
|
|
36
36
|
: bezierCurves_or_svgStr;
|
|
37
37
|
// const glContext = getWebGLContext(gl);
|
|
38
|
-
const { onContextLoss } = glContext;
|
|
39
38
|
let stretch = 1;
|
|
40
39
|
const aspectRatio = width / height;
|
|
41
40
|
if (aspectRatio > MAX_ASPECT_RATIO_BEFORE_STRETCH) {
|
|
@@ -49,13 +48,9 @@ function generateSdf(glContext, bezierCurves_or_svgStr, width, height, viewbox,
|
|
|
49
48
|
const padCount = 2 * ceil(min(maxDistance, maxDim) / cellSize / 2);
|
|
50
49
|
const programMain = initProgram(glContext, `main${colCount}-${padCount}`, vertex, getFragment(colCount, padCount));
|
|
51
50
|
const { gl } = glContext;
|
|
51
|
+
// debugShaders(gl); // comment for production
|
|
52
52
|
gl.useProgram(programMain.program);
|
|
53
|
-
mainProgram(glContext, programMain, psss, viewbox, maxDistance,
|
|
54
|
-
// Handle context loss occurring during any of the above calls
|
|
55
|
-
if (gl.isContextLost()) {
|
|
56
|
-
onContextLoss();
|
|
57
|
-
throw new Error('Webgl2 context lost.');
|
|
58
|
-
}
|
|
53
|
+
mainProgram(glContext, programMain, psss, viewbox, maxDistance, inclInside, inclOutside, customData, x, y, width, height, colCount, cellSize, padCount, stretch);
|
|
59
54
|
}
|
|
60
55
|
export { generateSdf };
|
|
61
56
|
//# sourceMappingURL=generate-sdf.js.map
|
package/node/generate-sdf.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate-sdf.js","sourceRoot":"","sources":["../src/generate-sdf.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;
|
|
1
|
+
{"version":3,"file":"generate-sdf.js","sourceRoot":"","sources":["../src/generate-sdf.ts"],"names":[],"mappings":"AAAA,qEAAqE;AACrE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,+BAA+B,EAAE,MAAM,sCAAsC,CAAC;AAIvF,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;AAGhC;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,SAAS,WAAW,CACZ,SAAoB,EACpB,sBAAiD,EACjD,OAAsC,EACtC,KAAa,EACb,MAAc,EACd,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EACZ,WAAmB,EACnB,UAAU,GAAG,IAAI,EACjB,WAAW,GAAG,IAAI,EAClB,UAAyC;AAEzC,OAAO;AACP,OAAO,GAAG,CAAC;IAEf,MAAM,IAAI,GAAG,OAAO,sBAAsB,KAAK,QAAQ;QACnD,CAAC,CAAC,eAAe,CAAC,sBAAsB,CAAC;QACzC,CAAC,CAAC,sBAAsB,CAAC;IAE7B,yCAAyC;IAEzC,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,MAAM,WAAW,GAAG,KAAK,GAAC,MAAM,CAAC;IACjC,IAAI,WAAW,GAAG,+BAA+B,EAAE,CAAC;QAChD,MAAM,CAAC,GAAG,KAAK,GAAC,+BAA+B,CAAC;QAChD,OAAO,GAAG,CAAC,GAAC,MAAM,CAAC;QACnB,MAAM,GAAG,CAAC,CAAC;IACf,CAAC;IAED,MAAM,QAAQ,GAAG,MAAM,GAAC,SAAS,CAAC;IAElC,MAAM,MAAM,GAAG,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,GAAC,QAAQ,CAAC,CAAC;IAEtC,MAAM,QAAQ,GAAG,CAAC,GAAC,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,MAAM,CAAC,GAAC,QAAQ,GAAC,CAAC,CAAC,CAAC;IAE7D,MAAM,WAAW,GAAG,WAAW,CAC3B,SAAS,EAAE,OAAO,QAAQ,IAAI,QAAQ,EAAE,EACxC,MAAM,EAAE,WAAW,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAC1C,CAAC;IAEF,MAAM,EAAE,EAAE,EAAE,GAAG,SAAS,CAAC;IAEzB,+CAA+C;IAE/C,EAAE,CAAC,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACnC,WAAW,CACP,SAAS,EAAE,WAAW,EACtB,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAC/D,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,CACxC,CAAC;AACN,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
package/node/main-program.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import { Program } from './types/program.js';
|
|
2
2
|
import { GlContext } from './types/gl-context.js';
|
|
3
|
-
declare function mainProgram(glContext: GlContext, programMain: Program, psss: number[][][][], viewbox: [number, number, number, number], maxDistance: number,
|
|
3
|
+
declare function mainProgram(glContext: GlContext, programMain: Program, psss: number[][][][], viewbox: [number, number, number, number], maxDistance: number, inclInside: boolean, inclOutside: boolean, customData: [number, number, number, number], x: number, y: number, width: number, height: number, colCount: number, cellSize: number, padCount: number, stretch: number): void;
|
|
4
4
|
export { mainProgram };
|
package/node/main-program.js
CHANGED
|
@@ -8,7 +8,7 @@ import { ROW_COUNT } from './row-count.js';
|
|
|
8
8
|
const SEG_TEX_INDEX = 0;
|
|
9
9
|
const CELL_TEX_INDEX = 1;
|
|
10
10
|
const CROSS_TEX_INDEX = 2;
|
|
11
|
-
function mainProgram(glContext, programMain, psss, viewbox, maxDistance,
|
|
11
|
+
function mainProgram(glContext, programMain, psss, viewbox, maxDistance, inclInside, inclOutside, customData, x, y, width, height, colCount, cellSize, padCount, stretch) {
|
|
12
12
|
const { gl } = glContext;
|
|
13
13
|
const vertices = [];
|
|
14
14
|
const x0 = 0;
|
|
@@ -31,21 +31,21 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
31
31
|
gl.INT, gl.STATIC_DRAW, closeCellIdxs_PerCell_Range_Arr, 1 // instance division (once per instance)
|
|
32
32
|
);
|
|
33
33
|
// Init/update uniforms
|
|
34
|
-
setUniform_('2f', 'uOffset', x, y);
|
|
35
34
|
setUniform_('2f', 'uWidthHeight', width, height);
|
|
36
35
|
setUniform_('1f', 'uMaxDistance', maxDistance);
|
|
37
|
-
setUniform_('1f', 'uExponent', sdfExponent); // TODO
|
|
38
36
|
setUniform_('1i', 'uIncl', (inclInside ? 1 : 0) + (inclOutside ? 2 : 0));
|
|
37
|
+
setUniform_('4f', 'uCustom', ...customData);
|
|
39
38
|
setUniformBlock(programMain)('SegIdxRangePerCellBlock', 0, segIdxs_PerCell_Range_Arr);
|
|
40
39
|
setUniformBlock(programMain)('SegIdxRangePerStripBlock', 1, segIdxs_PerStrip_Range_Arr);
|
|
41
40
|
///////////////////////////////////////
|
|
42
41
|
// Create buffer for line segment data
|
|
43
42
|
useTexture(glContext, SEG_TEX_INDEX, 'segs');
|
|
44
|
-
gl.texImage2D(//
|
|
45
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
43
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
46
44
|
gl.RGBA32F, // internalFormat - we're using 4 floats for the 2 line segment endpoints
|
|
47
|
-
|
|
48
|
-
|
|
45
|
+
TEX_WIDTH, // fixed width
|
|
46
|
+
lineSegPtCoords_Arr.length / 4 / TEX_WIDTH, // height === number of point coordinates
|
|
47
|
+
// lineSegPtCoords_Arr.length/4,
|
|
48
|
+
// 1,
|
|
49
49
|
0, // border - whatever
|
|
50
50
|
gl.RGBA, // format
|
|
51
51
|
gl.FLOAT, // it holds floats
|
|
@@ -57,11 +57,11 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
57
57
|
///////////////////////////////////////////////
|
|
58
58
|
// Create buffer for close cell indexes per cell
|
|
59
59
|
useTexture(glContext, CELL_TEX_INDEX, 'closeCellIdxsPerCell');
|
|
60
|
-
gl.texImage2D(//
|
|
61
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
60
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
62
61
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
63
|
-
TEX_WIDTH, // width
|
|
64
|
-
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH,
|
|
62
|
+
TEX_WIDTH, // fixed width
|
|
63
|
+
closeCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
64
|
+
0, // border - whatever
|
|
65
65
|
gl.RED_INTEGER, // format
|
|
66
66
|
gl.INT, // it holds ints
|
|
67
67
|
closeCellIdxs_PerCell_Arr // texture data
|
|
@@ -72,11 +72,10 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
72
72
|
///////////////////////////////////////////////
|
|
73
73
|
// Create buffer for crossing cell indexes per cell
|
|
74
74
|
useTexture(glContext, CROSS_TEX_INDEX, 'crossCellIdxsPerCell');
|
|
75
|
-
gl.texImage2D(//
|
|
76
|
-
gl.TEXTURE_2D, 0, // level - irrelevant
|
|
75
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, // level - irrelevant
|
|
77
76
|
gl.R32I, // internalFormat - we're using 1 signed 32-bit int for indexes
|
|
78
|
-
TEX_WIDTH, // width
|
|
79
|
-
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height
|
|
77
|
+
TEX_WIDTH, // fixed width
|
|
78
|
+
crossCellIdxs_PerCell_Arr.length / TEX_WIDTH, // height === number of indexes
|
|
80
79
|
0, // border - whatever
|
|
81
80
|
gl.RED_INTEGER, // format
|
|
82
81
|
gl.INT, // it holds ints
|
|
@@ -87,9 +86,9 @@ function mainProgram(glContext, programMain, psss, viewbox, maxDistance, sdfExpo
|
|
|
87
86
|
///////////////////////////////////////////////
|
|
88
87
|
if (stretch > 1) {
|
|
89
88
|
gl.enable(gl.SCISSOR_TEST);
|
|
90
|
-
gl.scissor(
|
|
89
|
+
gl.scissor(x, y, width, height / stretch);
|
|
91
90
|
}
|
|
92
|
-
gl.viewport(
|
|
91
|
+
gl.viewport(x, y, width, height);
|
|
93
92
|
// draw a square colCount * ROW_COUNT times - 6 vertics
|
|
94
93
|
gl.drawArraysInstanced(gl.TRIANGLES, 0, 6, colCount * ROW_COUNT);
|
|
95
94
|
if (stretch > 1) {
|
package/node/main-program.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"main-program.js","sourceRoot":"","sources":["../src/main-program.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,eAAe,GAAG,CAAC,CAAC;AAG1B,SAAS,WAAW,CACZ,SAAoB,EACpB,WAAoB,
|
|
1
|
+
{"version":3,"file":"main-program.js","sourceRoot":"","sources":["../src/main-program.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC1D,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AAErE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAG3C,MAAM,aAAa,GAAG,CAAC,CAAC;AACxB,MAAM,cAAc,GAAG,CAAC,CAAC;AACzB,MAAM,eAAe,GAAG,CAAC,CAAC;AAG1B,SAAS,WAAW,CACZ,SAAoB,EACpB,WAAoB,EAEpB,IAAoB,EACpB,OAAsC,EACtC,WAAmB,EACnB,UAAmB,EACnB,WAAoB,EACpB,UAA4C,EAE5C,CAAS,EACT,CAAS,EACT,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,QAAgB,EAChB,OAAe;IAEnB,MAAM,EAAE,EAAE,EAAE,GAAG,SAAS,CAAC;IAEzB,MAAM,QAAQ,GAAa,EAAE,CAAC;IAC9B,MAAM,EAAE,GAAG,CAAC,CAAC;IACb,MAAM,EAAE,GAAG,CAAC,CAAC;IACb,MAAM,EAAE,GAAG,CAAC,GAAC,SAAS,CAAC;IACvB,MAAM,EAAE,GAAG,CAAC,GAAC,SAAS,CAAC;IAEvB,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,CAAC,CAAC,CAAE,4CAA4C;IACjF,QAAQ,CAAC,IAAI,CAAC,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,EAAE,EAAE,EAAC,EAAE,CAAC,CAAC,CAAE,6CAA6C;IAClF,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC,CAAC;IAEzC,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;IAC5C,MAAM,aAAa,GAAG,YAAY,CAAC,WAAW,CAAC,CAAC;IAEhD,MAAM,EACF,mBAAmB,EAAE,yBAAyB,EAC9C,yBAAyB,EAAE,+BAA+B,EAC1D,yBAAyB,EAAE,+BAA+B,EAC1D,0BAA0B,EAC7B,GAAG,cAAc,CACd,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EACpD,QAAQ,EAAE,OAAO,EAAE,OAAO,CAC7B,CAAC;IAEF,yBAAyB;IACzB,aAAa,CACT,KAAK,EAAE,CAAC,EAAG,yCAAyC;IACpD,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,EAAE,KAAK,CAClC,CAAC;IAEF,aAAa,CACT,uBAAuB,EACvB,CAAC,EAAG,QAAQ;IACZ,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,WAAW,EAAE,+BAA+B,EACvD,CAAC,CAAE,wCAAwC;KAC9C,CAAC;IAEF,aAAa,CACT,2BAA2B,EAC3B,CAAC,EAAG,QAAQ;IACZ,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,WAAW,EAAE,+BAA+B,EACvD,CAAC,CAAE,wCAAwC;KAC9C,CAAC;IAEF,uBAAuB;IACvB,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IACjD,WAAW,CAAC,IAAI,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC;IAC/C,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzE,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,GAAG,UAAU,CAAC,CAAC;IAE5C,eAAe,CAAC,WAAW,CAAC,CAAC,yBAAyB,EAAE,CAAC,EAAE,yBAAyB,CAAC,CAAC;IACtF,eAAe,CAAC,WAAW,CAAC,CAAC,0BAA0B,EAAE,CAAC,EAAE,0BAA0B,CAAC,CAAC;IAExF,uCAAuC;IACvC,sCAAsC;IACtC,UAAU,CAAC,SAAS,EAAE,aAAa,EAAE,MAAM,CAAC,CAAC;IAC7C,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAa,qBAAqB;IACnC,EAAE,CAAC,OAAO,EAAI,yEAAyE;IAEvF,SAAS,EAAG,cAAc;IAC1B,mBAAmB,CAAC,MAAM,GAAG,CAAC,GAAG,SAAS,EAAG,yCAAyC;IACtF,gCAAgC;IAChC,KAAK;IAEL,CAAC,EAAa,oBAAoB;IAClC,EAAE,CAAC,IAAI,EAAO,SAAS;IACvB,EAAE,CAAC,KAAK,EAAM,kBAAkB;IAChC,mBAAmB,CAAE,eAAe;KACvC,CAAC;IACF,MAAM,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACtE,EAAE,CAAC,SAAS,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;IACvC,+CAA+C;IAE/C,+CAA+C;IAC/C,gDAAgD;IAChD,UAAU,CAAC,SAAS,EAAE,cAAc,EAAE,sBAAsB,CAAC,CAAC;IAC9D,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAY,qBAAqB;IAClC,EAAE,CAAC,IAAI,EAAM,+DAA+D;IAC5E,SAAS,EAAI,cAAc;IAC3B,yBAAyB,CAAC,MAAM,GAAG,SAAS,EAAG,+BAA+B;IAC9E,CAAC,EAAY,oBAAoB;IACjC,EAAE,CAAC,WAAW,EAAG,SAAS;IAC1B,EAAE,CAAC,GAAG,EAAK,gBAAgB;IAC3B,yBAAyB,CAAE,eAAe;KAC7C,CAAC;IAEF,MAAM,UAAU,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;IAChF,EAAE,CAAC,SAAS,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;IACzC,+CAA+C;IAE/C,+CAA+C;IAC/C,mDAAmD;IACnD,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,sBAAsB,CAAC,CAAC;IAC/D,EAAE,CAAC,UAAU,CACT,EAAE,CAAC,UAAU,EACb,CAAC,EAAY,qBAAqB;IAClC,EAAE,CAAC,IAAI,EAAM,+DAA+D;IAC5E,SAAS,EAAI,cAAc;IAC3B,yBAAyB,CAAC,MAAM,GAAG,SAAS,EAAG,+BAA+B;IAC9E,CAAC,EAAY,oBAAoB;IACjC,EAAE,CAAC,WAAW,EAAG,SAAS;IAC1B,EAAE,CAAC,GAAG,EAAK,gBAAgB;IAC3B,yBAAyB,CAAE,eAAe;KAC7C,CAAC;IACF,MAAM,WAAW,GAAG,EAAE,CAAC,kBAAkB,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC;IACjF,EAAE,CAAC,SAAS,CAAC,WAAW,EAAE,eAAe,CAAC,CAAC;IAC3C,+CAA+C;IAE/C,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;QACd,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;QAC3B,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,CAAC,CAAA;IAC3C,CAAC;IAED,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;IAEjC,uDAAuD;IACvD,EAAE,CAAC,mBAAmB,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,GAAC,SAAS,CAAC,CAAC;IAE/D,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;QACd,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;AACL,CAAC;AAGD,OAAO,EAAE,WAAW,EAAE,CAAA"}
|
package/node/prepare-buffers.js
CHANGED
|
@@ -43,30 +43,23 @@ function prepareBuffers(psss, width, height, colCount, cellSize, maxDistance, pa
|
|
|
43
43
|
j >= padCount && j < ROW_COUNT + padCount) {
|
|
44
44
|
const { closeCells, crossingCells } = cell;
|
|
45
45
|
const L1 = crossingCells.length;
|
|
46
|
-
crossCellIdxs_PerCell.push(...crossingCells);
|
|
47
|
-
crossCellIdxs_PerCell_Range.push([S1, L1]);
|
|
48
|
-
S1 += L1;
|
|
49
46
|
const L2 = closeCells.length;
|
|
47
|
+
crossCellIdxs_PerCell.push(...crossingCells);
|
|
50
48
|
closeCellIdxs_PerCell.push(...closeCells);
|
|
51
|
-
|
|
49
|
+
crossCellIdxs_PerCell_Range.push(S1, L1);
|
|
50
|
+
closeCellIdxs_PerCell_Range.push(S2, L2);
|
|
51
|
+
S1 += L1;
|
|
52
52
|
S2 += L2;
|
|
53
53
|
// closeCellIdxsPerCell_.push(closeCells); // testing
|
|
54
54
|
}
|
|
55
55
|
//////////
|
|
56
56
|
const { lineSegs } = cell;
|
|
57
57
|
const L3 = lineSegs.length;
|
|
58
|
-
segIdxs_PerCell_Range.push(
|
|
58
|
+
segIdxs_PerCell_Range.push(S3, L3);
|
|
59
59
|
S3 += L3;
|
|
60
|
-
allSegs.push(...lineSegs);
|
|
60
|
+
allSegs.push(...lineSegs.flat(2));
|
|
61
61
|
}
|
|
62
62
|
}
|
|
63
|
-
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
64
|
-
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
65
|
-
closeCellIdxs_PerCell.push(0);
|
|
66
|
-
}
|
|
67
|
-
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
68
|
-
crossCellIdxs_PerCell.push(0);
|
|
69
|
-
}
|
|
70
63
|
// Add line segs from strips
|
|
71
64
|
const segIdxs_PerStrip_Range = [];
|
|
72
65
|
for (let i = 0; i < ROW_COUNT; i++) {
|
|
@@ -75,17 +68,27 @@ function prepareBuffers(psss, width, height, colCount, cellSize, maxDistance, pa
|
|
|
75
68
|
const L = lineSegs.length;
|
|
76
69
|
segIdxs_PerStrip_Range.push([S3, L]);
|
|
77
70
|
S3 += L;
|
|
78
|
-
allSegs.push(...lineSegs);
|
|
71
|
+
allSegs.push(...lineSegs.flat(2));
|
|
72
|
+
}
|
|
73
|
+
// It is a requirement to fill in multiples of `TEX_WIDTH`
|
|
74
|
+
while (closeCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
75
|
+
closeCellIdxs_PerCell.push(0);
|
|
76
|
+
}
|
|
77
|
+
while (crossCellIdxs_PerCell.length % TEX_WIDTH !== 0) {
|
|
78
|
+
crossCellIdxs_PerCell.push(0);
|
|
79
|
+
}
|
|
80
|
+
while (allSegs.length % (4 * TEX_WIDTH) !== 0) {
|
|
81
|
+
allSegs.push(0);
|
|
79
82
|
}
|
|
80
83
|
// all line segments, with their ranges per cell and per strip
|
|
81
|
-
const lineSegPtCoords_Arr = new Float32Array(allSegs
|
|
82
|
-
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range
|
|
84
|
+
const lineSegPtCoords_Arr = new Float32Array(allSegs);
|
|
85
|
+
const segIdxs_PerCell_Range_Arr = new Int32Array(segIdxs_PerCell_Range);
|
|
83
86
|
// close cell idxs and range
|
|
84
|
-
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range
|
|
87
|
+
const closeCellIdxs_PerCell_Range_Arr = new Int32Array(closeCellIdxs_PerCell_Range);
|
|
85
88
|
const closeCellIdxs_PerCell_Arr = new Int32Array(closeCellIdxs_PerCell);
|
|
86
89
|
// cross cell idxs and range
|
|
87
90
|
const crossCellIdxs_PerCell_Arr = new Int32Array(crossCellIdxs_PerCell);
|
|
88
|
-
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range
|
|
91
|
+
const crossCellIdxs_perCell_Range_Arr = new Int32Array(crossCellIdxs_PerCell_Range);
|
|
89
92
|
// segment index ranges per strip
|
|
90
93
|
const segIdxs_PerStrip_Range_Arr = new Int32Array(segIdxs_PerStrip_Range.flat());
|
|
91
94
|
// testing
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prepare-buffers.js","sourceRoot":"","sources":["../src/prepare-buffers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,wCAAwC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,wCAAwC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,oDAAoD;AAGpD,SAAS,cAAc,CACf,IAAsB,EACtB,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,WAAmB,EACnB,QAAgB,EAChB,UAAyC,CAAC,CAAC,EAAC,CAAC,EAAC,KAAK,EAAC,MAAM,CAAC,EAC3D,OAAO,GAAG,CAAC;IAEf,4EAA4E;IAC5E,MAAM,KAAK,GAAG,YAAY,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEjE,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,IAAI,GAAG,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,
|
|
1
|
+
{"version":3,"file":"prepare-buffers.js","sourceRoot":"","sources":["../src/prepare-buffers.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,wCAAwC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,qBAAqB,EAAE,MAAM,sCAAsC,CAAC;AAC7E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AACnE,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,uBAAuB,EAAE,MAAM,wCAAwC,CAAC;AACjF,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,oDAAoD;AAGpD,SAAS,cAAc,CACf,IAAsB,EACtB,KAAa,EACb,MAAc,EACd,QAAgB,EAChB,QAAgB,EAChB,WAAmB,EACnB,QAAgB,EAChB,UAAyC,CAAC,CAAC,EAAC,CAAC,EAAC,KAAK,EAAC,MAAM,CAAC,EAC3D,OAAO,GAAG,CAAC;IAEf,4EAA4E;IAC5E,MAAM,KAAK,GAAG,YAAY,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,GAAC,OAAO,EAAE,IAAI,CAAC,CAAC;IAEjE,MAAM,QAAQ,GAAG,sBAAsB,CAAC,KAAK,CAAC,CAAC;IAC/C,MAAM,IAAI,GAAG,eAAe,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,EAAkB,CAAC,CAAC;IAEjF,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxB,2EAA2E;QAC3E,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAE,uBAAuB;QAC7F,uBAAuB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAE,yBAAyB;IAC5E,CAAC;IAED,cAAc,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC,CAAE,kBAAkB;IACpF,iBAAiB,CAAC,IAAI,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC,CAAE,qBAAqB;IACnE,4EAA4E;IAE5E,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAE3C,cAAc;IACd,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAC3C,MAAM,2BAA2B,GAAa,EAAE,CAAC;IAEjD,iBAAiB;IACjB,MAAM,qBAAqB,GAAa,EAAE,CAAC;IAC3C,MAAM,2BAA2B,GAAa,EAAE,CAAC;IAEjD,4DAA4D;IAE5D,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,QAAQ,GAAG,CAAC,GAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,SAAS,GAAG,CAAC,GAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAExB,WAAW;YACX,IAAI,CAAC,IAAI,QAAQ,IAAI,CAAC,GAAG,QAAQ,GAAG,QAAQ;gBACxC,CAAC,IAAI,QAAQ,IAAI,CAAC,GAAG,SAAS,GAAG,QAAQ,EAAE,CAAC;gBAE5C,MAAM,EAAE,UAAU,EAAE,aAAa,EAAE,GAAG,IAAI,CAAC;gBAE3C,MAAM,EAAE,GAAG,aAAa,CAAC,MAAM,CAAC;gBAChC,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC;gBAE7B,qBAAqB,CAAC,IAAI,CAAC,GAAG,aAAa,CAAC,CAAC;gBAC7C,qBAAqB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,CAAC;gBAE1C,2BAA2B,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;gBACzC,2BAA2B,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;gBAEzC,EAAE,IAAI,EAAE,CAAC;gBACT,EAAE,IAAI,EAAE,CAAC;gBAET,sDAAsD;YAC1D,CAAC;YAED,UAAU;YACV,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC;YAE1B,MAAM,EAAE,GAAG,QAAQ,CAAC,MAAM,CAAC;YAC3B,qBAAqB,CAAC,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;YACnC,EAAE,IAAI,EAAE,CAAC;YACT,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC;IACL,CAAC;IAED,4BAA4B;IAC5B,MAAM,sBAAsB,GAAsB,EAAE,CAAC;IACrD,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QAE3B,UAAU;QACV,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC;QAC1B,sBAAsB,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QACrC,EAAE,IAAI,CAAC,CAAC;QACR,OAAO,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC;IAED,0DAA0D;IAC1D,OAAO,qBAAqB,CAAC,MAAM,GAAG,SAAS,KAAK,CAAC,EAAE,CAAC;QAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IACzF,OAAO,qBAAqB,CAAC,MAAM,GAAG,SAAS,KAAK,CAAC,EAAE,CAAC;QAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IACzF,OAAO,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;QAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IAAC,CAAC;IAGjE,8DAA8D;IAC9D,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;IACtD,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IAExE,4BAA4B;IAC5B,MAAM,+BAA+B,GAAG,IAAI,UAAU,CAAC,2BAA2B,CAAC,CAAC;IACpF,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IAExE,4BAA4B;IAC5B,MAAM,yBAAyB,GAAG,IAAI,UAAU,CAAC,qBAAqB,CAAC,CAAC;IACxE,MAAM,+BAA+B,GAAG,IAAI,UAAU,CAAC,2BAA2B,CAAC,CAAC;IAEpF,iCAAiC;IACjC,MAAM,0BAA0B,GAAG,IAAI,UAAU,CAAC,sBAAsB,CAAC,IAAI,EAAE,CAAC,CAAC;IAEjF,UAAU;IACV,6DAA6D;IAC7D,mBAAmB;IACnB,uCAAuC;IACvC,4BAA4B;IAC5B,gEAAgE;IAChE,oDAAoD;IAEpD,6CAA6C;IAC7C,QAAQ;IACR,kBAAkB;IAClB,OAAO;IACP,wCAAwC;IAExC,OAAO;QACH,mBAAmB;QACnB,yBAAyB;QACzB,yBAAyB,EAAE,+BAA+B;QAC1D,yBAAyB,EAAE,+BAA+B;QAC1D,0BAA0B;KAC7B,CAAA;AACL,CAAC;AAGD,OAAO,EAAE,cAAc,EAAE,CAAA"}
|