webgl2-sdf 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/browser/index.min.js +1 -1
  2. package/node/generate-sdf.d.ts +3 -2
  3. package/node/generate-sdf.js +5 -6
  4. package/node/generate-sdf.js.map +1 -1
  5. package/node/index.d.ts +2 -0
  6. package/node/index.js +2 -0
  7. package/node/index.js.map +1 -1
  8. package/node/main-program.js +0 -1
  9. package/node/main-program.js.map +1 -1
  10. package/node/prepare-buffers.js +4 -6
  11. package/node/prepare-buffers.js.map +1 -1
  12. package/node/shaders/main.vertex.d.ts +1 -1
  13. package/node/shaders/main.vertex.js +0 -1
  14. package/node/shaders/main.vertex.js.map +1 -1
  15. package/node/types/gl-context.d.ts +0 -1
  16. package/node/types/program.d.ts +2 -0
  17. package/node/utils/calc-circs.js.map +1 -1
  18. package/node/utils/clip-line-segment-to-grid.d.ts +1 -1
  19. package/node/utils/clip-line-segment-to-grid.js +1 -4
  20. package/node/utils/clip-line-segment-to-grid.js.map +1 -1
  21. package/node/utils/clip-line-segment-to-strips.d.ts +2 -3
  22. package/node/utils/clip-line-segment-to-strips.js +5 -57
  23. package/node/utils/clip-line-segment-to-strips.js.map +1 -1
  24. package/node/utils/find-close-cells.js +14 -70
  25. package/node/utils/find-close-cells.js.map +1 -1
  26. package/node/utils/find-crossing-cells.js +0 -15
  27. package/node/utils/find-crossing-cells.js.map +1 -1
  28. package/node/utils/jump-idx.js +20 -18
  29. package/node/utils/jump-idx.js.map +1 -1
  30. package/node/webgl-utils/free-gl-context.d.ts +3 -0
  31. package/node/webgl-utils/free-gl-context.js +26 -0
  32. package/node/webgl-utils/free-gl-context.js.map +1 -0
  33. package/node/webgl-utils/get-gl-context.d.ts +2 -2
  34. package/node/webgl-utils/get-gl-context.js +6 -9
  35. package/node/webgl-utils/get-gl-context.js.map +1 -1
  36. package/node/webgl-utils/set-attribute.js +1 -1
  37. package/node/webgl-utils/set-attribute.js.map +1 -1
  38. package/node/webgl-utils/set-uniform-block.js +1 -3
  39. package/node/webgl-utils/set-uniform-block.js.map +1 -1
  40. package/node/webgl-utils/use-program.js +13 -3
  41. package/node/webgl-utils/use-program.js.map +1 -1
  42. package/package.json +1 -1
  43. package/src/generate-sdf.ts +7 -5
  44. package/src/index.ts +2 -0
  45. package/src/main-program.ts +0 -1
  46. package/src/prepare-buffers.ts +5 -6
  47. package/src/shaders/main.vertex.ts +0 -1
  48. package/src/types/gl-context.ts +0 -1
  49. package/src/types/program.ts +2 -0
  50. package/src/utils/calc-circs.ts +0 -2
  51. package/src/utils/clip-line-segment-to-grid.ts +1 -5
  52. package/src/utils/clip-line-segment-to-strips.ts +6 -73
  53. package/src/utils/find-close-cells.ts +27 -87
  54. package/src/utils/find-crossing-cells.ts +1 -18
  55. package/src/utils/jump-idx.ts +25 -20
  56. package/src/webgl-utils/free-gl-context.ts +35 -0
  57. package/src/webgl-utils/get-gl-context.ts +6 -9
  58. package/src/webgl-utils/set-attribute.ts +1 -1
  59. package/src/webgl-utils/set-uniform-block.ts +1 -3
  60. package/src/webgl-utils/use-program.ts +14 -3
  61. package/node/debug-shaders.d.ts +0 -9
  62. package/node/types/strip.d.ts +0 -8
  63. package/node/types/strip.js +0 -2
  64. package/node/types/strip.js.map +0 -1
  65. package/node/utils/create-empty-strips.d.ts +0 -7
  66. package/node/utils/create-empty-strips.js +0 -16
  67. package/node/utils/create-empty-strips.js.map +0 -1
  68. package/node/utils/distance-seg-to-p.d.ts +0 -5
  69. package/node/utils/distance-seg-to-p.js +0 -35
  70. package/node/utils/distance-seg-to-p.js.map +0 -1
  71. package/node/webgl2.d.ts +0 -2
  72. package/src/types/strip.ts +0 -11
  73. package/src/utils/create-empty-strips.ts +0 -21
@@ -1,4 +1,3 @@
1
- import type { Strip } from "../types/strip.js";
2
1
  import { segStripX } from "./seg-strip-x.js";
3
2
 
4
3
 
@@ -11,12 +10,12 @@ const { floor, ceil } = Math;
11
10
  * * modifies strips by adding line segments to each strip
12
11
  * * size/count *must* be a power of 2
13
12
  *
14
- * @param count the number of strips
13
+ * @param strips array of strips - each contains an array line segments
15
14
  * @param height the height of a strip
16
15
  * @param seg the line segment (array of 2 points)
17
16
  */
18
17
  function clipLineSegmentToStrips(
19
- strips: Strip[],
18
+ strips: number[][][][],
20
19
  height: number,
21
20
  seg: number[][]): void {
22
21
 
@@ -93,7 +92,7 @@ function clipLineSegmentToStrips(
93
92
  // if we're past the line endpoint
94
93
  if ((tX > 1 || dX === 0) && tY > 1) {
95
94
  const v = floor(p1[1]/cellSize);
96
- strips[v]?.lineSegs.push([[x,y],p1]);
95
+ strips[v]?.push([[x,y],p1]);
97
96
  break;
98
97
  }
99
98
 
@@ -109,7 +108,7 @@ function clipLineSegmentToStrips(
109
108
  } else {
110
109
  const v = fY(y/cellSize) - (btt ? 0 : 1); // previous v
111
110
  const seg_ = [[x,y],ps[i]];
112
- strips[v]?.lineSegs.push(seg_);
111
+ strips[v]?.push(seg_);
113
112
  break;
114
113
  }
115
114
  }
@@ -117,7 +116,7 @@ function clipLineSegmentToStrips(
117
116
  // previous v
118
117
  const v = fY(y/cellSize) - (btt ? 0 : 1);
119
118
 
120
- strips[v]?.lineSegs.push([[x,y], [xX,xY]]);
119
+ strips[v]?.push([[x,y], [xX,xY]]);
121
120
 
122
121
  // update current position
123
122
  x = xX;
@@ -127,70 +126,4 @@ function clipLineSegmentToStrips(
127
126
 
128
127
 
129
128
  export { clipLineSegmentToStrips }
130
-
131
-
132
- // Quokka tests - https://www.desmos.com/calculator/uyqsdkviih
133
- // import { createEmptyStrips } from "./create-empty-strips";
134
-
135
- // {
136
- // const strips = createEmptyStrips(8);
137
- // const seg = [[0, 100], [0, 400]];
138
-
139
- // toDesmosStr(seg);
140
- // clipLineSegmentToStrips(strips, 512, seg);
141
- // testAllEmptyExcept(strips,[1,2,3,4,5,6]);
142
- // }
143
-
144
-
145
- // {
146
- // const strips = createEmptyStrips(8);
147
- // const seg = [[83, 166], [-90, 440]];
148
-
149
- // toDesmosStr(seg);
150
- // clipLineSegmentToStrips(strips, 512, seg);
151
- // testAllEmptyExcept(strips,[4,5,6]);
152
- // }
153
-
154
- // {
155
- // const strips = createEmptyStrips(8);
156
- // const seg = [[-570, 236], [-392, 546]];
157
-
158
- // toDesmosStr(seg);
159
- // clipLineSegmentToStrips(strips, 512, seg);
160
- // testAllEmptyExcept(strips,[3,4,5,6,7]);
161
- // }
162
-
163
- // {
164
- // const strips = createEmptyStrips(8);
165
- // const seg = [[-462, 632], [-152, 611]];
166
-
167
- // toDesmosStr(seg);
168
- // clipLineSegmentToStrips(strips, 512, seg);
169
- // testAllEmptyExcept(strips,[]);
170
- // }
171
-
172
-
173
- // function toDesmosStr(seg: number[][]) {
174
- // const [[x0,y0],[x1,y1]] = seg;
175
- // return `\\left(\\left(1-t\\right)\\cdot${x0.toFixed(2)}+t\\cdot\\left(${x1.toFixed(2)}\\right),\\left(1-t\\right)\\cdot${y0.toFixed(2)}+t\\cdot${y1.toFixed(2)}\\right)`;
176
- // }
177
- // function testAllEmptyExcept(
178
- // strips: Strip[],
179
- // exceptions: number[]) {
180
-
181
- // for (let i=0; i<strips.length; i++) {
182
- // const strip = strips[i];
183
- // const idx = exceptions.findIndex(v => v === i);
184
- // const exception = exceptions[idx];
185
- // const len = strip.lineSegs.length;
186
- // if (exception === undefined) {
187
- // if (len !== 0) {
188
- // throw new Error(`Strip ${i} must be empty`);
189
- // }
190
- // } else {
191
- // if (len !== 1) {
192
- // throw new Error(`Strip ${i} must contain 1 segments, found ${len}`);
193
- // }
194
- // }
195
- // }
196
- // }
129
+ var a = [[1,1], [1,1]]
@@ -1,11 +1,10 @@
1
1
  import type { Cell } from "../types/cell.js";
2
2
  import { ROW_COUNT } from "../row-count.js";
3
3
  import { circsCache } from "./calc-circs.js";
4
- import { distanceSegToP } from "./distance-seg-to-p.js";
5
4
  import { jumpIdx } from "./jump-idx.js";
6
5
 
7
6
 
8
- const { min, SQRT2 } = Math;
7
+ const { min, max, SQRT2 } = Math;
9
8
 
10
9
 
11
10
  function findCloseCells(
@@ -44,57 +43,47 @@ function findCloseCellsFor(
44
43
  // reduce current circle search range since we moved one square
45
44
  let k = jumpIdx((_minD - SQRT2*cellSize) / cellSize);
46
45
  let minD = Number.POSITIVE_INFINITY;
47
- while (k < circsCache.length) {
48
- const from = circsCache[k].from;
46
+ while (true) {
47
+ if (k >= circsCache.length) {
48
+ minD = cellSize*(circsCache[circsCache.length - 1].from - SQRT2);
49
+ break;
50
+ }
51
+
52
+ const { u, v, from } = circsCache[k];
49
53
 
50
54
  // `SQRT2` to account for diagonal
51
55
  if (cellSize*from > maxDistance + SQRT2*cellSize) {
56
+ minD = cellSize*(from - 2*SQRT2);
52
57
  break;
53
58
  }
54
59
 
55
- // uncomment loop below to search all equidistant squares
56
- // while (circsCache?.[k].from === from) {
57
- const { u, v } = circsCache[k];
58
- const u_ = u + i;
59
- const v_ = v + j;
60
- if (u_ < 0 || u_ >= colCount + 2*padCount ||
61
- v_ < 0 || v_ >= ROW_COUNT + 2*padCount) {
62
-
63
- k++; continue;
64
- }
65
-
66
- const { lineSegs } = grid[u_][v_];
67
- for (let l=0; l<lineSegs.length; l++) {
68
- // center of square
69
- const c = [(i - padCount + 0.5)*cellSize, (j - padCount + 0.5)*cellSize];
70
- const d = distanceSegToP(lineSegs[l], c);
71
- if (d < minD) {
72
- minD = d;
73
- }
74
- }
75
-
76
- k++;
77
- // }
78
-
79
- if (minD !== Number.POSITIVE_INFINITY) {
60
+ const u_ = u + i;
61
+ const v_ = v + j;
62
+ if (u_ < 0 || u_ >= colCount + 2*padCount ||
63
+ v_ < 0 || v_ >= ROW_COUNT + 2*padCount) {
64
+
65
+ k++; continue;
66
+ }
67
+
68
+ const { lineSegs } = grid[u_][v_];
69
+
70
+ if (lineSegs.length > 0) {
71
+ minD = cellSize*(from - SQRT2);
80
72
  break;
81
73
  }
82
- }
83
74
 
84
- if (minD === Number.POSITIVE_INFINITY) {
85
- return min(
86
- maxDistance + SQRT2*cellSize,
87
- cellSize * circsCache[circsCache.length - 1].from
88
- );
75
+ k++;
89
76
  }
90
77
 
78
+
91
79
  const { closeCells } = grid[i][j];
92
- let l = jumpIdx((_minD - 2*SQRT2*cellSize) / cellSize);
80
+
81
+ let l = max(0, k - 1);
93
82
  while (l < circsCache.length) {
94
83
  const { from, u, v } = circsCache[l];
95
84
 
96
- // `SQRT2` to account for diagonal
97
- if (cellSize*from > min(minD, maxDistance) + SQRT2*cellSize) {
85
+ // `SQRT2` to account for diagonal (times 2 since we minused it off earlier)
86
+ if (cellSize*from > min(minD, maxDistance) + 2*SQRT2*cellSize) {
98
87
  break;
99
88
  }
100
89
 
@@ -120,52 +109,3 @@ function findCloseCellsFor(
120
109
 
121
110
 
122
111
  export { findCloseCells }
123
-
124
-
125
- // Quokka tests
126
- // const grid: Cell[][] = [
127
- // [
128
- // { u: 0, v: 0, lineSegs: [], closeCells: [], crossingCells: [] },
129
- // { u: 0, v: 1, lineSegs: [], closeCells: [], crossingCells: [] },
130
- // { u: 0, v: 2, lineSegs: [], closeCells: [], crossingCells: [] },
131
- // { u: 0, v: 3, lineSegs: [], closeCells: [], crossingCells: [] }
132
- // ],
133
- // [
134
- // { u: 1, v: 0, lineSegs: [], closeCells: [], crossingCells: [] },
135
- // {
136
- // u: 1, v: 1,
137
- // lineSegs: [[[175, 163], [175, 355]]],
138
- // closeCells: [], crossingCells: []
139
- // },
140
- // {
141
- // u: 1, v: 2,
142
- // lineSegs: [[[175, 355], [335, 355]]],
143
- // closeCells: [], crossingCells: []
144
- // },
145
- // { u: 1, v: 3, lineSegs: [], closeCells: [], crossingCells: [] }
146
- // ],
147
- // [
148
- // { u: 2, v: 0, lineSegs: [], closeCells: [], crossingCells: [] },
149
- // {
150
- // u: 2, v: 1,
151
- // lineSegs: [[[335, 163], [175, 163]]],
152
- // closeCells: [], crossingCells: []
153
- // },
154
- // {
155
- // u: 2, v: 2,
156
- // lineSegs: [[[335, 355], [335, 163]]],
157
- // closeCells: [], crossingCells: []
158
- // },
159
- // { u: 2, v: 3, lineSegs: [], closeCells: [], crossingCells: [] }
160
- // ],
161
- // [
162
- // { u: 3, v: 0, lineSegs: [], closeCells: [], crossingCells: [] },
163
- // { u: 3, v: 1, lineSegs: [], closeCells: [], crossingCells: [] },
164
- // { u: 3, v: 2, lineSegs: [], closeCells: [], crossingCells: [] },
165
- // { u: 3, v: 3, lineSegs: [], closeCells: [], crossingCells: [] }
166
- // ]
167
- // ];
168
-
169
- // findCloseCells(grid);
170
- // const v = grid.map(cells => cells.map(c => ({ u: c.u, v: c.v, closeCells: c.closeCells })));
171
- // v;//?
@@ -1,10 +1,7 @@
1
- import { ROW_COUNT } from "../row-count.js";
2
1
  import type { Cell } from "../types/cell.js";
2
+ import { ROW_COUNT } from "../row-count.js";
3
3
 
4
4
 
5
- // TODO - simplify?
6
- // TODO - could be made much faster by also checking intersections here
7
- // and passing the result to the next cell
8
5
  function findCrossingCells(
9
6
  grid: Cell[][],
10
7
  colCount: number,
@@ -24,17 +21,3 @@ function findCrossingCells(
24
21
 
25
22
 
26
23
  export { findCrossingCells }
27
-
28
-
29
- // Quokka tests
30
- // import { createEmptyGrid } from "./create-empty-grid";
31
- // // const g = createEmptyGrid(0);
32
- // const g = createEmptyGrid(0);
33
- // // g[0][0].lineSegs.push([[]]);
34
- // g[2][0].lineSegs.push([[]]);
35
- // g[2][2].lineSegs.push([[]]);
36
- // findCrossingCells(g);
37
- // let r = 2;
38
- // // g.map(r => r.map(c => c.crossingCells))[r].map(v => v);//?
39
- // g.map(r => r.map(c => c.crossingCells))[r].map(v => v.map(r => r[1]));//?
40
- // g;//?
@@ -1,6 +1,6 @@
1
1
  import { circsCache } from "./calc-circs.js";
2
2
 
3
- const { trunc, max, E } = Math;
3
+ const { max, E } = Math;
4
4
 
5
5
 
6
6
  /**
@@ -14,10 +14,9 @@ function binarySearchRange<T>(
14
14
 
15
15
  let mid = 0;
16
16
  while (min <= max) {
17
- mid = (min + max) >>> 1;//?
17
+ mid = (min + max) >>> 1;
18
18
  const midVal = circsCache[mid].from;
19
19
  if (midVal === v) {
20
- // return [min,mid,max];
21
20
  return mid;
22
21
  } else if (v > midVal) {
23
22
  min = mid + 1;
@@ -26,11 +25,26 @@ function binarySearchRange<T>(
26
25
  }
27
26
  }
28
27
 
29
- // return [min,mid,max];
30
28
  return mid;
31
29
  }
32
30
 
33
31
 
32
+ function jumpIdx(
33
+ c: number) {
34
+
35
+ let idx = binarySearchRange(c);
36
+
37
+ c = max(0, c);
38
+ if (idx === 0) { return 0; }
39
+
40
+ while (circsCache[idx].from === circsCache[idx - 1].from) {
41
+ idx--;
42
+ }
43
+
44
+ return idx;
45
+ }
46
+
47
+
34
48
  // const [Q,R] = [10.606601717798213, 35.531676008879735];
35
49
  // const [A1,B1,F1] = [102.42126, 0.153169, -117.56077];
36
50
  // const [A2,B2,C2,D2,F2] = [-0.000660087, 0.388148, 841.25744, -0.0529616, -1089.49916];
@@ -55,30 +69,21 @@ function binarySearchRange<T>(
55
69
  // }
56
70
 
57
71
 
58
- function jumpIdx(
59
- c: number) {
60
-
61
- let idx = binarySearchRange(c);
62
-
63
- c = max(0, c);
64
- while (idx !== 0 && circsCache[idx].from >= c) { idx--; }
65
- while (idx < circsCache.length - 2 && circsCache[idx + 1].from < c) { idx++; }
66
-
67
- return idx;
68
- }
69
-
70
-
71
72
  export { jumpIdx }
72
73
 
73
74
 
74
75
  // Quokka tests
75
- // // circsCache.slice(0,30).map(c => c.from);//?
76
+ // circsCache.slice(0,10);//?
77
+ // circsCache.slice(0,30).map(c => c.from);//?
78
+ // circsCache[5].from;//?
76
79
  // circsCache[12].from;//?
77
80
  // circsCache[15].from;//?
78
81
  // // circsCache.length;//?
79
82
 
80
- // // jumpIdxOld(1.5811388300841898);//?
81
- // jumpIdx(0.5);//?
83
+ // jumpIdxOld(1.5811388300841898);//?
84
+ // const v = (53.08771209782213 - Math.SQRT2*24.09375)/24.09375;//?
85
+ // jumpIdx(v);//?
86
+ // circsCache[8].from;//?
82
87
  // binarySearchRange(1.5811388300841898);//?
83
88
 
84
89
 
@@ -0,0 +1,35 @@
1
+ import { GlContext } from '../types/gl-context.js';
2
+
3
+
4
+ function freeGlContext(
5
+ glContext: GlContext | undefined) {
6
+
7
+ if (glContext === undefined) { return; }
8
+
9
+ const { gl, programs, textures } = glContext;
10
+
11
+ for (let key in programs) {
12
+ const { attributes, fragmentShader, vertexShader, uniformBlocks, program } = programs[key];
13
+
14
+ for (let key in uniformBlocks) {
15
+ const { buf } = uniformBlocks[key];
16
+ gl.deleteBuffer(buf);
17
+ }
18
+ for (let key in attributes) {
19
+ const { buf } = attributes[key];
20
+ gl.deleteBuffer(buf);
21
+ }
22
+ gl.deleteShader(fragmentShader);
23
+ gl.deleteShader(vertexShader);
24
+ gl.deleteProgram(program);
25
+ }
26
+
27
+ for (let key in textures) {
28
+ const { tex } = textures[key];
29
+ gl.deleteTexture(tex);
30
+
31
+ }
32
+ }
33
+
34
+
35
+ export { freeGlContext }
@@ -13,7 +13,7 @@ const cache = new WeakMap<WebGL2RenderingContext, GlContext>();
13
13
  * @param gl the `WebGL2RenderingContext` context to wrap
14
14
  * @param callback
15
15
  */
16
- function getWebGLContext<T>(
16
+ function getWebGlContext(
17
17
  gl: WebGL2RenderingContext): GlContext {
18
18
 
19
19
  {
@@ -23,19 +23,17 @@ function getWebGLContext<T>(
23
23
 
24
24
  const programs: { [index:string]: Program } = {};
25
25
  const textures: { [index:string]: Texture } = {};
26
- const framebufferStack: WebGLFramebuffer[] = [];
27
26
 
28
27
  gl.canvas.addEventListener('webglcontextlost', e => {
29
- handleContextLoss();
28
+ onContextLoss();
30
29
  e.preventDefault();
31
30
  }, false);
32
31
 
33
32
  const glContext: GlContext = {
34
33
  gl,
35
- onContextLoss: handleContextLoss,
34
+ onContextLoss,
36
35
  textures,
37
- programs,
38
- framebufferStack
36
+ programs
39
37
  };
40
38
 
41
39
  cache.set(gl, glContext);
@@ -45,10 +43,9 @@ function getWebGLContext<T>(
45
43
 
46
44
  ////////////////////////
47
45
 
48
- function handleContextLoss() {
46
+ function onContextLoss() {
49
47
  deleteAllProps(programs);
50
48
  deleteAllProps(textures);
51
- framebufferStack.length = 0;
52
49
  }
53
50
  }
54
51
 
@@ -58,4 +55,4 @@ function deleteAllProps(o: { [key:string] : unknown }) {
58
55
  }
59
56
 
60
57
 
61
- export { getWebGLContext }
58
+ export { getWebGlContext }
@@ -45,7 +45,7 @@ function setAttribute(
45
45
  const { gl, attributes } = program;
46
46
 
47
47
  const attr = attributes[name] = attributes[name] ?? {
48
- buf: gl.createBuffer(), // TODO should we destroy our buffers?
48
+ buf: gl.createBuffer(),
49
49
  loc: gl.getAttribLocation(program.program, name),
50
50
  data: null
51
51
  }
@@ -34,10 +34,8 @@ function setUniformBlock(
34
34
 
35
35
  const { buf } = uniformBlock;
36
36
 
37
- gl.bufferData(gl.UNIFORM_BUFFER, buffer, gl.DYNAMIC_DRAW);
38
- // gl.bindBuffer(gl.UNIFORM_BUFFER, null);
37
+ gl.bufferData(gl.UNIFORM_BUFFER, buffer, gl.STATIC_DRAW);
39
38
  gl.bindBufferBase(gl.UNIFORM_BUFFER, bindingPoint, buf);
40
- // gl.bindBufferRange(gl.UNIFORM_BUFFER, bindingPoint, ubo, 0, sizeInBytes);
41
39
  }
42
40
  }
43
41
 
@@ -35,11 +35,22 @@ function initProgram(
35
35
  const uniformBlocks: { [index:string]: UniformBlock } = {};
36
36
 
37
37
  const program = gl.createProgram();
38
- gl.attachShader(program, compileShader(gl, vert, gl.VERTEX_SHADER));
39
- gl.attachShader(program, compileShader(gl, frag, gl.FRAGMENT_SHADER));
38
+ const vertexShader = compileShader(gl, vert, gl.VERTEX_SHADER);
39
+ const fragmentShader = compileShader(gl, frag, gl.FRAGMENT_SHADER);
40
+
41
+ gl.attachShader(program, vertexShader);
42
+ gl.attachShader(program, fragmentShader);
40
43
  gl.linkProgram(program);
41
44
 
42
- programs[name] = { gl, program, attributes, uniforms, uniformBlocks };
45
+ programs[name] = {
46
+ gl,
47
+ program,
48
+ attributes,
49
+ uniforms,
50
+ uniformBlocks,
51
+ vertexShader,
52
+ fragmentShader
53
+ };
43
54
 
44
55
  return programs[name];
45
56
  }
@@ -1,9 +0,0 @@
1
- /**
2
- *
3
- * @param gl
4
- * @param type `gl.VERTEX_SHADER | gl.FRAGMENT_SHADER`
5
- * @param shaderStr
6
- */
7
- declare function debugGlsl(gl: WebGL2RenderingContext, type: typeof gl.VERTEX_SHADER | typeof gl.FRAGMENT_SHADER, shaderStr: string): void;
8
- declare function debugShaders(gl: WebGL2RenderingContext): void;
9
- export { debugShaders, debugGlsl };
@@ -1,8 +0,0 @@
1
- /**
2
- * A single strip within strips
3
- */
4
- interface Strip {
5
- /** line segments contained within the strip */
6
- readonly lineSegs: number[][][];
7
- }
8
- export type { Strip };
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=strip.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"strip.js","sourceRoot":"","sources":["../../src/types/strip.ts"],"names":[],"mappings":""}
@@ -1,7 +0,0 @@
1
- import { Strip } from "../types/strip.js";
2
- /**
3
- *
4
- * @param count the number of strips
5
- */
6
- declare function createEmptyStrips(): Strip[];
7
- export { createEmptyStrips };
@@ -1,16 +0,0 @@
1
- import { ROW_COUNT } from "../row-count.js";
2
- /**
3
- *
4
- * @param count the number of strips
5
- */
6
- // TODO - remove
7
- function createEmptyStrips() {
8
- const strips = [];
9
- for (let v = 0; v < ROW_COUNT; v++) {
10
- // TODO - simplify
11
- strips.push({ lineSegs: [] });
12
- }
13
- return strips;
14
- }
15
- export { createEmptyStrips };
16
- //# sourceMappingURL=create-empty-strips.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"create-empty-strips.js","sourceRoot":"","sources":["../../src/utils/create-empty-strips.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAI5C;;;GAGG;AACH,gBAAgB;AAChB,SAAS,iBAAiB;IACtB,MAAM,MAAM,GAAY,EAAE,CAAC;IAC3B,KAAK,IAAI,CAAC,GAAC,CAAC,EAAE,CAAC,GAAC,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,kBAAkB;QAClB,MAAM,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;IAClC,CAAC;IAED,OAAO,MAAM,CAAC;AAClB,CAAC;AAGD,OAAO,EAAE,iBAAiB,EAAE,CAAA"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Returns the minimum distance from the given line segment to the origin.
3
- */
4
- declare function distanceSegToP(seg: number[][], p: number[]): number;
5
- export { distanceSegToP };
@@ -1,35 +0,0 @@
1
- const { min, max, sqrt } = Math;
2
- /**
3
- * Returns the minimum distance from the given line segment to the origin.
4
- */
5
- function distanceSegToP(seg, p) {
6
- const seg0 = seg[0];
7
- const seg1 = seg[1];
8
- const _x1 = seg0[0];
9
- const _y1 = seg0[1];
10
- const _x2 = seg1[0];
11
- const _y2 = seg1[1];
12
- const x = p[0];
13
- const y = p[1];
14
- const x1 = _x1 - x;
15
- const y1 = _y1 - y;
16
- const x2 = _x2 - x;
17
- const y2 = _y2 - y;
18
- // Vector from point 1 to point 2
19
- const dx = x2 - x1;
20
- const dy = y2 - y1;
21
- const lengthSq = dx * dx + dy * dy;
22
- // Calculate projection parameter t
23
- // t represents where the closest point lies on the line segment
24
- // t = 0 means closest point is at seg[0], t = 1 means closest point is at seg[1]
25
- const t = max(0, min(1, -(x1 * dx + y1 * dy) / lengthSq));
26
- // Find the closest point on the segment
27
- const closestX = x1 + t * dx;
28
- const closestY = y1 + t * dy;
29
- // Return distance from origin to closest point
30
- return sqrt(closestX * closestX + closestY * closestY);
31
- }
32
- export { distanceSegToP };
33
- // Quokka tests
34
- // distanceSegToOrigin([[0,1],[-1,-2]]);//?
35
- //# sourceMappingURL=distance-seg-to-p.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"distance-seg-to-p.js","sourceRoot":"","sources":["../../src/utils/distance-seg-to-p.ts"],"names":[],"mappings":"AACA,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC;AAGhC;;GAEG;AACH,SAAS,cAAc,CACf,GAAe,EACf,CAAW;IAEf,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACpB,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;IACpB,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACpB,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACpB,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACpB,MAAM,GAAG,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IAEpB,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IACf,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;IAEf,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;IACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;IACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;IACnB,MAAM,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;IAEnB,iCAAiC;IACjC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACnB,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IAEnB,MAAM,QAAQ,GAAG,EAAE,GAAC,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC;IAE/B,mCAAmC;IACnC,gEAAgE;IAChE,iFAAiF;IACjF,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAC,EAAE,GAAG,EAAE,GAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC;IAEtD,wCAAwC;IACxC,MAAM,QAAQ,GAAG,EAAE,GAAG,CAAC,GAAC,EAAE,CAAC;IAC3B,MAAM,QAAQ,GAAG,EAAE,GAAG,CAAC,GAAC,EAAE,CAAC;IAE3B,+CAA+C;IAC/C,OAAO,IAAI,CAAC,QAAQ,GAAC,QAAQ,GAAG,QAAQ,GAAC,QAAQ,CAAC,CAAC;AACvD,CAAC;AAGD,OAAO,EAAE,cAAc,EAAE,CAAA;AAEzB,eAAe;AACf,2CAA2C"}
package/node/webgl2.d.ts DELETED
@@ -1,2 +0,0 @@
1
- declare function generateIntoFramebuffer(gl: WebGL2RenderingContext, psss: (number[][])[][] | string, width: number, height: number, viewbox: [number, number, number, number], maxDistance: number, sdfExponent?: number, inclInside?: boolean, inclOutside?: boolean, x?: number, y?: number, channel?: number, resolution?: 0.5 | 1): void;
2
- export { generateIntoFramebuffer };
@@ -1,11 +0,0 @@
1
-
2
- /**
3
- * A single strip within strips
4
- */
5
- interface Strip {
6
- /** line segments contained within the strip */
7
- readonly lineSegs: number[][][];
8
- }
9
-
10
-
11
- export type { Strip }
@@ -1,21 +0,0 @@
1
- import { ROW_COUNT } from "../row-count.js";
2
- import { Strip } from "../types/strip.js";
3
-
4
-
5
- /**
6
- *
7
- * @param count the number of strips
8
- */
9
- // TODO - remove
10
- function createEmptyStrips() {
11
- const strips: Strip[] = [];
12
- for (let v=0; v<ROW_COUNT; v++) {
13
- // TODO - simplify
14
- strips.push({ lineSegs: [] });
15
- }
16
-
17
- return strips;
18
- }
19
-
20
-
21
- export { createEmptyStrips }