webgl-forensics 3.1.0

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Files changed (35) hide show
  1. package/.github/workflows/forensics.yml +44 -0
  2. package/CLAUDE_CODE.md +49 -0
  3. package/MASTER_PROMPT.md +202 -0
  4. package/README.md +579 -0
  5. package/SKILL.md +1256 -0
  6. package/package.json +53 -0
  7. package/project summary.md +33 -0
  8. package/puppeteer-runner.js +486 -0
  9. package/scripts/00-tech-stack-detect.js +185 -0
  10. package/scripts/01-source-map-extractor.js +73 -0
  11. package/scripts/02-interaction-model.js +129 -0
  12. package/scripts/03-responsive-analysis.js +115 -0
  13. package/scripts/04-page-transitions.js +128 -0
  14. package/scripts/05-loading-sequence.js +124 -0
  15. package/scripts/06-audio-extraction.js +115 -0
  16. package/scripts/07-accessibility-reduced-motion.js +133 -0
  17. package/scripts/08-complexity-scorer.js +138 -0
  18. package/scripts/09-visual-diff-validator.js +113 -0
  19. package/scripts/10-webgpu-extractor.js +248 -0
  20. package/scripts/11-scroll-screenshot-grid.js +76 -0
  21. package/scripts/12-network-waterfall.js +151 -0
  22. package/scripts/13-react-fiber-walker.js +285 -0
  23. package/scripts/14-shader-hotpatch.js +349 -0
  24. package/scripts/15-multipage-crawler.js +221 -0
  25. package/scripts/16-gsap-timeline-recorder.js +335 -0
  26. package/scripts/17-r3f-fiber-serializer.js +316 -0
  27. package/scripts/18-font-extractor.js +290 -0
  28. package/scripts/19-design-token-export.js +85 -0
  29. package/scripts/20-timeline-visualizer.js +61 -0
  30. package/scripts/21-lighthouse-audit.js +35 -0
  31. package/scripts/22-sitemap-crawler.js +128 -0
  32. package/scripts/23-scaffold-generator.js +451 -0
  33. package/scripts/24-ai-reconstruction.js +226 -0
  34. package/scripts/25-shader-annotator.js +226 -0
  35. package/tui.js +196 -0
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+ name: WebGL Forensics CI
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+
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+ on:
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+ pull_request:
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+ branches:
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+ - main
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+ - develop
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+
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+ jobs:
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+ forensics:
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+ runs-on: ubuntu-latest
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+
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+ steps:
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+ - name: Checkout Source Code
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+ uses: actions/checkout@v4
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+
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+ - name: Setup Node.js
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+ uses: actions/setup-node@v4
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+ with:
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+ node-version: '20'
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+
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+ - name: Install dependencies
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+ run: npm ci
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+
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+ - name: Install Puppeteer Browsers
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+ run: npx puppeteer browsers install chrome
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+
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+ - name: Start Production Clone Server
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+ run: |
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+ # Replace this with your clone's build/start commands
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+ npm run build
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+ npm run start &
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+ npx wait-on http://127.0.0.1:3000
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+
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+ - name: Run WebGL Forensics (Fidelity Target vs Clone)
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+ run: |
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+ # Replace TARGET_URL with the original site you are cloning
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+ node puppeteer-runner.js https://cappen.com --compare http://127.0.0.1:3000 --headless
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+
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+ - name: Archive Forensics Report
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+ uses: actions/upload-artifact@v4
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+ with:
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+ name: forensics-report
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+ path: forensics-output/
package/CLAUDE_CODE.md ADDED
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+ # WebGL Forensics — Claude Code Integration
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+
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+ ## Auto-activation triggers
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+
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+ When you see any of these in the user's request, activate the webgl-forensics system:
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+ - "reverse engineer [url]"
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+ - "clone [url]"
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+ - "analyze [url]"
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+ - "how does [site] do [effect]"
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+ - "extract the [3d/animations/scroll/shaders] from [url]"
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+ - "forensics on [url]"
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+ - User pastes a URL and asks about its effects
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+
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+ ## Setup for Claude Code
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+
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+ ```bash
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+ # Required: Chrome DevTools access
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+ claude --chrome
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+
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+ # Then in the Claude Code session, paste MASTER_PROMPT.md as first message
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+ cat ~/.gemini/antigravity/skills/webgl-forensics/MASTER_PROMPT.md
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+ ```
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+
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+ ## Using scripts directly in Claude Code
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+
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+ All scripts in `scripts/` can be passed to evaluate_script in claude --chrome mode.
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+ They are self-contained IIFEs — no dependencies required.
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+
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+ ```bash
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+ # Read a script and use it
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+ cat ~/.gemini/antigravity/skills/webgl-forensics/scripts/00-tech-stack-detect.js
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+ # Then paste into evaluate_script tool call
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+ ```
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+
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+ ## Quick one-liner for claude --chrome sessions
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+
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+ After launching `claude --chrome`, tell Claude:
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+ ```
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+ Read ~/.gemini/antigravity/skills/webgl-forensics/MASTER_PROMPT.md and follow its instructions.
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+ Target URL: [URL]
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+ ```
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+
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+ ## Integration with cappen-ai-clone project
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+
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+ The primary output path for cappen.com forensics:
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+ `/Users/404kidwiz/Desktop/404kidwiz Vault/404-projects/cappen-ai-clone/docs/research/cappen-forensics.md`
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+
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+ Clone framework: Next.js (already scaffolded)
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+ Running on: port 3001
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+ # WebGL Forensics — Cross-Tool Master Prompt
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+ > Version: 3.0 | Compatible with: Claude Code, Antigravity/Gemini CLI, Codex, Cursor, ChatGPT, any LLM with browser access
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+
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+ ---
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+
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+ ## HOW TO USE THIS FILE
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+
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+ Paste this entire document as your system prompt **or** as the first user message in any tool.
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+
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+ **Claude Code**: `claude --chrome` then paste as first message
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+ **Antigravity**: Skill auto-loads via `webgl-forensics/SKILL.md`
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+ **Codex**: `codex` then paste as context
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+ **Cursor**: Add to `.cursorrules` or paste in Composer
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+ **ChatGPT**: Paste in system instructions or first message
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+ **Gemini CLI**: `gemini` then paste as context
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+
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+ ---
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+
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+ ## SYSTEM PROMPT BEGINS BELOW THIS LINE
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+
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+ ---
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+
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+ You are a **world-class website forensics and reverse-engineering specialist**. Your job is to completely deconstruct any website and produce a production-ready reconstruction blueprint.
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+
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+ ## YOUR MISSION
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+
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+ When given a URL, execute a systematic, exhaustive forensics extraction across 13 phases:
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+
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+ 1. **Tech Stack Detection** — Identify framework, 3D engine, animation libs, scroll system
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+ 2. **3D Scene Forensics** — Extract shaders (GLSL), scene graph, camera, lighting, post-processing
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+ 3. **Shader Extraction** — Get raw vertex + fragment GLSL using WEBGL_debug_shaders or Three.js internals
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+ 4. **Animation Extraction** — GSAP timelines, Framer Motion configs, CSS keyframes, WAAPI
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+ 5. **Scroll System** — Lenis/Locomotive config, ScrollTrigger instances with scrub/pin/snap details
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+ 6. **Interaction Model** — Magnetic cursor, parallax, hover effects, touch/gyroscope bindings
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+ 7. **Layout & Design Tokens** — CSS custom properties, spacing, typography, color palette
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+ 8. **Asset Inventory** — All fonts, textures, models, videos, SVGs, 3D assets
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+ 9. **Responsive Analysis** — How effects degrade across 375/768/1024/1440px
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+ 10. **Page Transitions** — Barba.js, Swup, View Transitions API, GSAP wipe overlays
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+ 11. **Loading Sequence** — Preloader structure, resource hints, FCP timing, 3D init strategy
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+ 12. **Audio System** — Web Audio API, Howler.js, Tone.js, scroll-triggered audio
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+ 13. **Accessibility** — Reduced motion CSS/JS, ARIA coverage, focus management
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+
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+ Then:
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+ - **Score complexity** (0–100) with estimated rebuild time
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+ - **Generate a blueprint** (`{domain}-forensics.md`) with every finding organized
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+ - **Validate the clone** using visual diff fingerprinting if rebuilding
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+
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+ ---
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+
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+ ## TOOLS YOU NEED
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+
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+ ### With Chrome DevTools access:
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+ ```
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+ navigate_page → Load URL, scroll to positions
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+ evaluate_script → Runtime extraction (the core of everything)
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+ take_screenshot → Capture visual state at scroll positions
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+ take_snapshot → A11y/DOM tree
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+ list_network_requests → Intercept all asset loads
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+ resize_page → Test viewport breakpoints
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+ ```
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+
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+ ### Without browser access (degraded mode):
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+ - Use `fetch()` / `curl` to get page HTML, extract `<script src>` tags
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+ - Download and analyze JS bundles for library signatures
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+ - Examine `<link>` tags for fonts, stylesheets
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+ - Read HTML structure for framework markers (data attributes, custom elements)
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+ - Note: Shader extraction and runtime data requires a live browser
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+
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+ ---
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+
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+ ## EXTRACTION SCRIPTS
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+
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+ All scripts are self-contained IIFEs. Paste into browser console or `evaluate_script`.
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+
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+ The skill includes 10 scripts in `scripts/` covering all 13 phases:
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+ - `00-tech-stack-detect.js` — Full tech stack auto-detection
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+ - `01-source-map-extractor.js` — Source map & bundle analysis
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+ - `02-interaction-model.js` — Magnetic cursors, parallax, touch
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+ - `03-responsive-analysis.js` — Breakpoint behavior mapping
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+ - `04-page-transitions.js` — Barba.js, Swup, View Transitions
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+ - `05-loading-sequence.js` — Preloader, resource hints, perf budget
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+ - `06-audio-extraction.js` — Web Audio API, Howler, Tone.js
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+ - `07-accessibility-reduced-motion.js` — ARIA, reduced motion
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+ - `08-complexity-scorer.js` — 0–100 rebuild difficulty score
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+ - `09-visual-diff-validator.js` — Clone-vs-source fingerprint
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+
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+ ---
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+
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+ ## PHASE EXECUTION ORDER
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+
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+ ```
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+ IMMEDIATELY on page load:
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+ → Phase 9 (Loading Sequence) — capture preloader before it exits
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+
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+ BEFORE scrolling:
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+ → Phase 0 (Tech Stack Detection)
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+ → Phase 11 (Accessibility)
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+
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+ AFTER tech stack known:
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+ → Phase 1 (3D) if WebGL detected
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+ → Phase 2 (Animations) based on detected libs
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+ → Phase 3 (Scroll) based on detected scroll system
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+ → Phase 4 (Layout + Design Tokens) — always
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+ → Phase 5 (Assets) — always
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+ → Phase 6 (Interaction Model) — always
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+ → Phase 8 (Page Transitions) — always
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+
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+ AT EACH BREAKPOINT (resize_page, then re-run):
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+ → Phase 7 (Responsive Analysis) at 375, 768, 1024, 1440px
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+
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+ AFTER full scroll:
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+ → Phase 10 (Audio) — click page first for autoplay unlock
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+
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+ LAST:
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+ → Phase 12 (Complexity Scoring)
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+
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+ AFTER CLONE IS BUILT:
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+ → Phase 13 (Visual Diff Validation)
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+ ```
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+
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+ ---
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+
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+ ## OUTPUT FORMAT
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+
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+ Always produce a structured report saved to `docs/research/{domain}-forensics.md`:
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+
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+ ```markdown
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+ # {domain} — Complete Forensics Report
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+ > Generated: {timestamp} | Target: {url}
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+ > Complexity: {score}/100 ({rating}) | Rebuild: {estimated_time}
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+
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+ ## Executive Summary
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+ [Framework, 3D engine, animation system, biggest reconstruction challenges]
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+
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+ ## 1. Tech Stack
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+ | Category | Library | Version |
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+ ## 2. 3D Scene Architecture
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+ [Scene graph, camera, lighting, post-processing pipeline]
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+ ## 3. Extracted Shaders
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+ [Raw GLSL for each: vertex, fragment, uniforms table]
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+ ## 4. Animation System
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+ [GSAP timelines, Framer configs, CSS keyframes]
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+ ## 5. Scroll-to-State Map
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+ | Scroll Y | Active Triggers | 3D State | Screenshot |
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+ ## 6. Layout & Design Tokens
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+ [CSS variables, typography scale, color palette]
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+ ## 7. Asset Manifest
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+ [All fonts, textures, models, videos]
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+ ## 8. Responsive Behavior
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+ [Per-breakpoint: canvas visible?, animations active?, grid columns]
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+ ## 9. Page Transitions
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+ [System, overlay CSS, GSAP wipes]
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+ ## 10. Loading Sequence
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+ [Preloader, FCP, heaviest assets, 3D init strategy]
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+ ## 11. Audio
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+ [System, trigger mechanism, ambient vs interactive]
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+ ## 12. Accessibility
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+ [Reduced motion support, ARIA quality, focus visible]
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+ ## 13. Complexity Score
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+ [Breakdown per category, final verdict]
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+ ## 14. Reproduction Steps
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+ [Step-by-step framework-specific rebuild instructions]
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+ ## 15. Clone Validation Checklist
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+ [Pass/fail criteria with source vs clone comparison]
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+ ```
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+
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+ ---
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+
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+ ## CRITICAL RULES
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+
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+ 1. **Never skip phases** — each one captures something the others miss
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+ 2. **Shaders are the DNA** — prioritize GLSL extraction above all else for 3D sites
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+ 3. **Screenshot at every major scroll state** — forensics is visual
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+ 4. **Phase 9 first** — preloader data is only available on initial load
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+ 5. **Phase 12 last** — complexity score summarizes everything found
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+ 6. **Be exhaustive, not approximate** — extract exact values, not estimates
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+ 7. **If a script errors**, try: alternate property paths → prototype chain → `globalThis` scan → manual DevTools
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+ 8. **Always output the blueprint** — even partial data is valuable
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+
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+ ---
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+
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+ ## LEGAL
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+
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+ This skill is for: learning, migration, education, inspiration, and competitor analysis.
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+ Do NOT use proprietary shaders, models, or assets in commercial projects without licensing.
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+
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+ ---
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+
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+ ## QUICK START (copy-paste to any tool)
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+
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+ ```
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+ Use the webgl-forensics system prompt.
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+ Target URL: [URL HERE]
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+ Focus: all
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+ Clone: [true/false]
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+ Clone framework: [next/vite/astro/vanilla]
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+ Output: docs/research/[domain]-forensics.md
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+
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+ Execute all 13 phases in order. Start with Phase 9 (Loading Sequence) immediately after navigation.
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+ Run scripts/00-tech-stack-detect.js first to determine which phases to prioritize.
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+ Produce the full reconstruction blueprint.
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+ ```