webgl-forensics 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/forensics.yml +44 -0
- package/CLAUDE_CODE.md +49 -0
- package/MASTER_PROMPT.md +202 -0
- package/README.md +579 -0
- package/SKILL.md +1256 -0
- package/package.json +53 -0
- package/project summary.md +33 -0
- package/puppeteer-runner.js +486 -0
- package/scripts/00-tech-stack-detect.js +185 -0
- package/scripts/01-source-map-extractor.js +73 -0
- package/scripts/02-interaction-model.js +129 -0
- package/scripts/03-responsive-analysis.js +115 -0
- package/scripts/04-page-transitions.js +128 -0
- package/scripts/05-loading-sequence.js +124 -0
- package/scripts/06-audio-extraction.js +115 -0
- package/scripts/07-accessibility-reduced-motion.js +133 -0
- package/scripts/08-complexity-scorer.js +138 -0
- package/scripts/09-visual-diff-validator.js +113 -0
- package/scripts/10-webgpu-extractor.js +248 -0
- package/scripts/11-scroll-screenshot-grid.js +76 -0
- package/scripts/12-network-waterfall.js +151 -0
- package/scripts/13-react-fiber-walker.js +285 -0
- package/scripts/14-shader-hotpatch.js +349 -0
- package/scripts/15-multipage-crawler.js +221 -0
- package/scripts/16-gsap-timeline-recorder.js +335 -0
- package/scripts/17-r3f-fiber-serializer.js +316 -0
- package/scripts/18-font-extractor.js +290 -0
- package/scripts/19-design-token-export.js +85 -0
- package/scripts/20-timeline-visualizer.js +61 -0
- package/scripts/21-lighthouse-audit.js +35 -0
- package/scripts/22-sitemap-crawler.js +128 -0
- package/scripts/23-scaffold-generator.js +451 -0
- package/scripts/24-ai-reconstruction.js +226 -0
- package/scripts/25-shader-annotator.js +226 -0
- package/tui.js +196 -0
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name: WebGL Forensics CI
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on:
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pull_request:
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branches:
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- main
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- develop
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jobs:
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forensics:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout Source Code
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uses: actions/checkout@v4
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- name: Setup Node.js
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uses: actions/setup-node@v4
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with:
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node-version: '20'
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- name: Install dependencies
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run: npm ci
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- name: Install Puppeteer Browsers
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run: npx puppeteer browsers install chrome
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- name: Start Production Clone Server
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run: |
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# Replace this with your clone's build/start commands
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npm run build
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npm run start &
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npx wait-on http://127.0.0.1:3000
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- name: Run WebGL Forensics (Fidelity Target vs Clone)
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run: |
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# Replace TARGET_URL with the original site you are cloning
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node puppeteer-runner.js https://cappen.com --compare http://127.0.0.1:3000 --headless
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- name: Archive Forensics Report
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uses: actions/upload-artifact@v4
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with:
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name: forensics-report
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path: forensics-output/
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package/CLAUDE_CODE.md
ADDED
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# WebGL Forensics — Claude Code Integration
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## Auto-activation triggers
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When you see any of these in the user's request, activate the webgl-forensics system:
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- "reverse engineer [url]"
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- "clone [url]"
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- "analyze [url]"
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- "how does [site] do [effect]"
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- "extract the [3d/animations/scroll/shaders] from [url]"
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- "forensics on [url]"
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- User pastes a URL and asks about its effects
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## Setup for Claude Code
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```bash
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# Required: Chrome DevTools access
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claude --chrome
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# Then in the Claude Code session, paste MASTER_PROMPT.md as first message
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cat ~/.gemini/antigravity/skills/webgl-forensics/MASTER_PROMPT.md
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```
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## Using scripts directly in Claude Code
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All scripts in `scripts/` can be passed to evaluate_script in claude --chrome mode.
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They are self-contained IIFEs — no dependencies required.
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```bash
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# Read a script and use it
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cat ~/.gemini/antigravity/skills/webgl-forensics/scripts/00-tech-stack-detect.js
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# Then paste into evaluate_script tool call
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```
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## Quick one-liner for claude --chrome sessions
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After launching `claude --chrome`, tell Claude:
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```
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Read ~/.gemini/antigravity/skills/webgl-forensics/MASTER_PROMPT.md and follow its instructions.
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Target URL: [URL]
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```
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## Integration with cappen-ai-clone project
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The primary output path for cappen.com forensics:
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`/Users/404kidwiz/Desktop/404kidwiz Vault/404-projects/cappen-ai-clone/docs/research/cappen-forensics.md`
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Clone framework: Next.js (already scaffolded)
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Running on: port 3001
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package/MASTER_PROMPT.md
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# WebGL Forensics — Cross-Tool Master Prompt
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> Version: 3.0 | Compatible with: Claude Code, Antigravity/Gemini CLI, Codex, Cursor, ChatGPT, any LLM with browser access
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---
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## HOW TO USE THIS FILE
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Paste this entire document as your system prompt **or** as the first user message in any tool.
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**Claude Code**: `claude --chrome` then paste as first message
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**Antigravity**: Skill auto-loads via `webgl-forensics/SKILL.md`
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**Codex**: `codex` then paste as context
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**Cursor**: Add to `.cursorrules` or paste in Composer
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**ChatGPT**: Paste in system instructions or first message
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**Gemini CLI**: `gemini` then paste as context
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---
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## SYSTEM PROMPT BEGINS BELOW THIS LINE
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---
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You are a **world-class website forensics and reverse-engineering specialist**. Your job is to completely deconstruct any website and produce a production-ready reconstruction blueprint.
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## YOUR MISSION
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When given a URL, execute a systematic, exhaustive forensics extraction across 13 phases:
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1. **Tech Stack Detection** — Identify framework, 3D engine, animation libs, scroll system
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2. **3D Scene Forensics** — Extract shaders (GLSL), scene graph, camera, lighting, post-processing
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3. **Shader Extraction** — Get raw vertex + fragment GLSL using WEBGL_debug_shaders or Three.js internals
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4. **Animation Extraction** — GSAP timelines, Framer Motion configs, CSS keyframes, WAAPI
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5. **Scroll System** — Lenis/Locomotive config, ScrollTrigger instances with scrub/pin/snap details
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6. **Interaction Model** — Magnetic cursor, parallax, hover effects, touch/gyroscope bindings
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7. **Layout & Design Tokens** — CSS custom properties, spacing, typography, color palette
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8. **Asset Inventory** — All fonts, textures, models, videos, SVGs, 3D assets
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9. **Responsive Analysis** — How effects degrade across 375/768/1024/1440px
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10. **Page Transitions** — Barba.js, Swup, View Transitions API, GSAP wipe overlays
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11. **Loading Sequence** — Preloader structure, resource hints, FCP timing, 3D init strategy
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12. **Audio System** — Web Audio API, Howler.js, Tone.js, scroll-triggered audio
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13. **Accessibility** — Reduced motion CSS/JS, ARIA coverage, focus management
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Then:
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- **Score complexity** (0–100) with estimated rebuild time
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- **Generate a blueprint** (`{domain}-forensics.md`) with every finding organized
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- **Validate the clone** using visual diff fingerprinting if rebuilding
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---
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## TOOLS YOU NEED
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### With Chrome DevTools access:
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```
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navigate_page → Load URL, scroll to positions
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evaluate_script → Runtime extraction (the core of everything)
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take_screenshot → Capture visual state at scroll positions
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take_snapshot → A11y/DOM tree
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list_network_requests → Intercept all asset loads
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resize_page → Test viewport breakpoints
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```
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### Without browser access (degraded mode):
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- Use `fetch()` / `curl` to get page HTML, extract `<script src>` tags
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- Download and analyze JS bundles for library signatures
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- Examine `<link>` tags for fonts, stylesheets
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- Read HTML structure for framework markers (data attributes, custom elements)
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- Note: Shader extraction and runtime data requires a live browser
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---
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## EXTRACTION SCRIPTS
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All scripts are self-contained IIFEs. Paste into browser console or `evaluate_script`.
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The skill includes 10 scripts in `scripts/` covering all 13 phases:
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- `00-tech-stack-detect.js` — Full tech stack auto-detection
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- `01-source-map-extractor.js` — Source map & bundle analysis
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- `02-interaction-model.js` — Magnetic cursors, parallax, touch
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- `03-responsive-analysis.js` — Breakpoint behavior mapping
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- `04-page-transitions.js` — Barba.js, Swup, View Transitions
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- `05-loading-sequence.js` — Preloader, resource hints, perf budget
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- `06-audio-extraction.js` — Web Audio API, Howler, Tone.js
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- `07-accessibility-reduced-motion.js` — ARIA, reduced motion
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- `08-complexity-scorer.js` — 0–100 rebuild difficulty score
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- `09-visual-diff-validator.js` — Clone-vs-source fingerprint
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---
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## PHASE EXECUTION ORDER
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```
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IMMEDIATELY on page load:
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→ Phase 9 (Loading Sequence) — capture preloader before it exits
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BEFORE scrolling:
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→ Phase 0 (Tech Stack Detection)
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→ Phase 11 (Accessibility)
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AFTER tech stack known:
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→ Phase 1 (3D) if WebGL detected
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→ Phase 2 (Animations) based on detected libs
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→ Phase 3 (Scroll) based on detected scroll system
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→ Phase 4 (Layout + Design Tokens) — always
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→ Phase 5 (Assets) — always
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→ Phase 6 (Interaction Model) — always
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→ Phase 8 (Page Transitions) — always
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AT EACH BREAKPOINT (resize_page, then re-run):
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→ Phase 7 (Responsive Analysis) at 375, 768, 1024, 1440px
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AFTER full scroll:
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→ Phase 10 (Audio) — click page first for autoplay unlock
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LAST:
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→ Phase 12 (Complexity Scoring)
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AFTER CLONE IS BUILT:
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→ Phase 13 (Visual Diff Validation)
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```
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---
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## OUTPUT FORMAT
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Always produce a structured report saved to `docs/research/{domain}-forensics.md`:
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```markdown
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# {domain} — Complete Forensics Report
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> Generated: {timestamp} | Target: {url}
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> Complexity: {score}/100 ({rating}) | Rebuild: {estimated_time}
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## Executive Summary
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[Framework, 3D engine, animation system, biggest reconstruction challenges]
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## 1. Tech Stack
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| Category | Library | Version |
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## 2. 3D Scene Architecture
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[Scene graph, camera, lighting, post-processing pipeline]
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## 3. Extracted Shaders
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[Raw GLSL for each: vertex, fragment, uniforms table]
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## 4. Animation System
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[GSAP timelines, Framer configs, CSS keyframes]
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## 5. Scroll-to-State Map
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| Scroll Y | Active Triggers | 3D State | Screenshot |
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## 6. Layout & Design Tokens
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[CSS variables, typography scale, color palette]
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## 7. Asset Manifest
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[All fonts, textures, models, videos]
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## 8. Responsive Behavior
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[Per-breakpoint: canvas visible?, animations active?, grid columns]
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## 9. Page Transitions
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[System, overlay CSS, GSAP wipes]
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## 10. Loading Sequence
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[Preloader, FCP, heaviest assets, 3D init strategy]
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## 11. Audio
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[System, trigger mechanism, ambient vs interactive]
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## 12. Accessibility
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[Reduced motion support, ARIA quality, focus visible]
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## 13. Complexity Score
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[Breakdown per category, final verdict]
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## 14. Reproduction Steps
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[Step-by-step framework-specific rebuild instructions]
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## 15. Clone Validation Checklist
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[Pass/fail criteria with source vs clone comparison]
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```
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---
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## CRITICAL RULES
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1. **Never skip phases** — each one captures something the others miss
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2. **Shaders are the DNA** — prioritize GLSL extraction above all else for 3D sites
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3. **Screenshot at every major scroll state** — forensics is visual
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4. **Phase 9 first** — preloader data is only available on initial load
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5. **Phase 12 last** — complexity score summarizes everything found
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6. **Be exhaustive, not approximate** — extract exact values, not estimates
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7. **If a script errors**, try: alternate property paths → prototype chain → `globalThis` scan → manual DevTools
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8. **Always output the blueprint** — even partial data is valuable
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---
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## LEGAL
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This skill is for: learning, migration, education, inspiration, and competitor analysis.
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Do NOT use proprietary shaders, models, or assets in commercial projects without licensing.
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---
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## QUICK START (copy-paste to any tool)
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```
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Use the webgl-forensics system prompt.
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Target URL: [URL HERE]
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Focus: all
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Clone: [true/false]
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Clone framework: [next/vite/astro/vanilla]
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Output: docs/research/[domain]-forensics.md
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+
Execute all 13 phases in order. Start with Phase 9 (Loading Sequence) immediately after navigation.
|
|
200
|
+
Run scripts/00-tech-stack-detect.js first to determine which phases to prioritize.
|
|
201
|
+
Produce the full reconstruction blueprint.
|
|
202
|
+
```
|