webgal-parser 4.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +17 -0
- package/index.ts +25 -0
- package/interface/assets.js +16 -0
- package/interface/assets.ts +12 -0
- package/interface/runtimeInterface.js +2 -0
- package/interface/runtimeInterface.ts +9 -0
- package/interface/sceneInterface.js +32 -0
- package/interface/sceneInterface.ts +98 -0
- package/package.json +19 -0
- package/sceneParser.js +53 -0
- package/sceneParser.ts +47 -0
- package/scriptParser/argsParser.js +70 -0
- package/scriptParser/argsParser.ts +62 -0
- package/scriptParser/assetsScanner.js +75 -0
- package/scriptParser/assetsScanner.ts +72 -0
- package/scriptParser/commandParser.js +60 -0
- package/scriptParser/commandParser.ts +57 -0
- package/scriptParser/contentParser.js +68 -0
- package/scriptParser/contentParser.ts +64 -0
- package/scriptParser/scriptParser.js +81 -0
- package/scriptParser/scriptParser.ts +76 -0
- package/scriptParser/subSceneScanner.js +26 -0
- package/scriptParser/subSceneScanner.ts +23 -0
- package/test/scriptConfig.js +46 -0
- package/test/scriptConfig.ts +44 -0
- package/test/test.js +10 -0
- package/test/test.ts +117 -0
- package/tsconfig.json +26 -0
- package/tsconfig.node.json +10 -0
package/index.js
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"use strict";
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exports.__esModule = true;
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exports.SceneParser = void 0;
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var sceneParser_1 = require("./sceneParser");
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var SceneParser = /** @class */ (function () {
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function SceneParser(assetsPrefetcher, assetSetter, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG) {
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this.assetsPrefetcher = assetsPrefetcher;
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this.assetSetter = assetSetter;
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this.ADD_NEXT_ARG_LIST = ADD_NEXT_ARG_LIST;
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this.SCRIPT_CONFIG = SCRIPT_CONFIG;
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}
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SceneParser.prototype.parse = function (rawScene, sceneName, sceneUrl) {
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return (0, sceneParser_1.sceneParser)(rawScene, sceneName, sceneUrl, this.assetsPrefetcher, this.assetSetter, this.ADD_NEXT_ARG_LIST, this.SCRIPT_CONFIG);
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};
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return SceneParser;
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}());
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exports.SceneParser = SceneParser;
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package/index.ts
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import { IAsset } from "./interface/sceneInterface";
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import { fileType } from "./interface/assets";
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import { sceneParser } from "./sceneParser";
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export class SceneParser {
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private assetsPrefetcher;
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private assetSetter;
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private ADD_NEXT_ARG_LIST;
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private SCRIPT_CONFIG;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void),
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assetSetter: (fileName: string, assetType: fileType) => string,
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ADD_NEXT_ARG_LIST, SCRIPT_CONFIG) {
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this.assetsPrefetcher = assetsPrefetcher;
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this.assetSetter = assetSetter;
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this.ADD_NEXT_ARG_LIST = ADD_NEXT_ARG_LIST;
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this.SCRIPT_CONFIG = SCRIPT_CONFIG;
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}
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parse(rawScene: string, sceneName: string, sceneUrl: string
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) {
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return sceneParser(rawScene, sceneName, sceneUrl, this.assetsPrefetcher, this.assetSetter, this.ADD_NEXT_ARG_LIST, this.SCRIPT_CONFIG);
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}
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}
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"use strict";
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exports.__esModule = true;
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exports.fileType = void 0;
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/**
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* 内置资源类型的枚举
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*/
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var fileType;
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(function (fileType) {
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fileType[fileType["background"] = 0] = "background";
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fileType[fileType["bgm"] = 1] = "bgm";
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fileType[fileType["figure"] = 2] = "figure";
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fileType[fileType["scene"] = 3] = "scene";
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fileType[fileType["tex"] = 4] = "tex";
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fileType[fileType["vocal"] = 5] = "vocal";
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fileType[fileType["video"] = 6] = "video";
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})(fileType = exports.fileType || (exports.fileType = {}));
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"use strict";
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exports.__esModule = true;
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exports.commandType = void 0;
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var commandType;
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(function (commandType) {
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commandType[commandType["say"] = 0] = "say";
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commandType[commandType["changeBg"] = 1] = "changeBg";
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commandType[commandType["changeFigure"] = 2] = "changeFigure";
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commandType[commandType["bgm"] = 3] = "bgm";
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commandType[commandType["video"] = 4] = "video";
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commandType[commandType["pixi"] = 5] = "pixi";
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commandType[commandType["pixiInit"] = 6] = "pixiInit";
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commandType[commandType["intro"] = 7] = "intro";
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commandType[commandType["miniAvatar"] = 8] = "miniAvatar";
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commandType[commandType["changeScene"] = 9] = "changeScene";
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commandType[commandType["choose"] = 10] = "choose";
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commandType[commandType["end"] = 11] = "end";
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commandType[commandType["setComplexAnimation"] = 12] = "setComplexAnimation";
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commandType[commandType["setFilter"] = 13] = "setFilter";
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commandType[commandType["label"] = 14] = "label";
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commandType[commandType["jumpLabel"] = 15] = "jumpLabel";
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commandType[commandType["chooseLabel"] = 16] = "chooseLabel";
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commandType[commandType["setVar"] = 17] = "setVar";
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commandType[commandType["if"] = 18] = "if";
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commandType[commandType["callScene"] = 19] = "callScene";
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commandType[commandType["showVars"] = 20] = "showVars";
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commandType[commandType["unlockCg"] = 21] = "unlockCg";
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commandType[commandType["unlockBgm"] = 22] = "unlockBgm";
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commandType[commandType["filmMode"] = 23] = "filmMode";
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commandType[commandType["setTextbox"] = 24] = "setTextbox";
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commandType[commandType["setAnimation"] = 25] = "setAnimation";
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})(commandType = exports.commandType || (exports.commandType = {}));
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/**
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* 语句类型
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*/
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import { sceneEntry } from "./runtimeInterface";
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import { fileType } from "./assets";
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export enum commandType {
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say, // 对话
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changeBg, // 更改背景
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changeFigure, // 更改立绘
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bgm, // 更改背景音乐
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video, // 播放视频
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pixi, // pixi演出
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pixiInit, // pixi初始化
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intro, // 黑屏文字演示
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miniAvatar, // 小头像
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changeScene, // 切换场景
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choose, // 分支选择
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end, // 结束游戏
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setComplexAnimation, // 动画演出
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setFilter, // 设置效果
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label, // 标签
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jumpLabel, // 跳转标签
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chooseLabel, // 选择标签
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setVar, // 设置变量
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if, // 条件跳转
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callScene, // 调用场景
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showVars,
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unlockCg,
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unlockBgm,
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filmMode,
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setTextbox,
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setAnimation,
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}
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/**
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* 单个参数接口
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* @interface arg
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*/
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export interface arg {
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key: string; // 参数键
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value: string | boolean | number; // 参数值
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}
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/**
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* 资源接口
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* @interface IAsset
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*/
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export interface IAsset {
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name: string; // 资源名称
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type: fileType; // 资源类型
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url: string; // 资源url
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lineNumber: number; // 触发资源语句的行号
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}
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/**
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* 单条语句接口
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* @interface ISentence
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*/
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export interface ISentence {
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command: commandType; // 语句类型
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commandRaw: string; // 命令的原始内容,方便调试
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content: string; // 语句内容
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args: Array<arg>; // 参数列表
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sentenceAssets: Array<IAsset>; // 语句携带的资源列表
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subScene: Array<string>; // 语句包含子场景列表
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}
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/**
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* 场景接口
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* @interface IScene
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*/
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export interface IScene {
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sceneName: string; // 场景名称
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sceneUrl: string; // 场景url
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sentenceList: Array<ISentence>; // 语句列表
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assetsList: Array<IAsset>; // 资源列表
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subSceneList: Array<string>; // 子场景的url列表
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}
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/**
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* 当前的场景数据
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* @interface ISceneData
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*/
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export interface ISceneData {
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currentSentenceId: number; // 当前语句ID
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sceneStack: Array<sceneEntry>; // 场景栈
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currentScene: IScene; // 当前场景数据
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}
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/**
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* 处理后的命令接口
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* @interface parsedCommand
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*/
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export interface parsedCommand {
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type: commandType;
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additionalArgs: Array<arg>;
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}
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package/package.json
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{
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"name": "webgal-parser",
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"version": "4.3.2",
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"description": "WebGAL script parser",
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"scripts": {
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"test": "node test/test.js"
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},
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"main": "index.js",
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"author": "Mahiru <Mahiru_@outlook.com>",
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"license": "MPL-2.0",
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"dependencies": {
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"cloudlogjs": "^1.0.11",
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"lodash": "^4.17.21"
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},
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"devDependencies": {
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"@types/lodash": "^4.14.189",
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"ts-node": "^10.9.1"
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}
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}
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package/sceneParser.js
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"use strict";
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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exports.__esModule = true;
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exports.sceneParser = void 0;
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var scriptParser_1 = require("./scriptParser/scriptParser");
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var __ = require("lodash");
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/**
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* 场景解析器
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* @param rawScene 原始场景
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* @param sceneName 场景名称
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* @param sceneUrl 场景url
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* @param assetsPrefetcher
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* @param assetSetter
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* @param ADD_NEXT_ARG_LIST
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* @param SCRIPT_CONFIG
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* @return {IScene} 解析后的场景
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*/
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var sceneParser = function (rawScene, sceneName, sceneUrl, assetsPrefetcher, assetSetter, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG) {
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var rawSentenceList = rawScene.split("\n"); // 原始句子列表
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// 去除冒号后的内容
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// 去除分号后的内容
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var rawSentenceListWithoutEmpty = rawSentenceList
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.map(function (sentence) { return sentence.split(";")[0]; })
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.filter(function (sentence) { return sentence.trim() !== ""; });
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var assetsList = []; // 场景资源列表
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var subSceneList = []; // 子场景列表
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var sentenceList = rawSentenceListWithoutEmpty.map(function (sentence) {
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var returnSentence = (0, scriptParser_1.scriptParser)(sentence, assetSetter, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG);
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// 在这里解析出语句可能携带的资源和场景,合并到 assetsList 和 subSceneList
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assetsList = __spreadArray(__spreadArray([], assetsList, true), returnSentence.sentenceAssets, true);
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subSceneList = __spreadArray(__spreadArray([], subSceneList, true), returnSentence.subScene, true);
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return returnSentence;
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});
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// 开始资源的预加载
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assetsList = __.uniqWith(assetsList); // 去重
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assetsPrefetcher(assetsList);
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return {
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sceneName: sceneName,
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sceneUrl: sceneUrl,
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sentenceList: sentenceList,
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assetsList: assetsList,
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subSceneList: subSceneList // 子场景列表
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};
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};
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exports.sceneParser = sceneParser;
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package/sceneParser.ts
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import { IAsset, IScene, ISentence } from "./interface/sceneInterface";
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import { scriptParser } from "./scriptParser/scriptParser";
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import * as __ from "lodash";
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import { fileType } from "./interface/assets";
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/**
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* 场景解析器
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* @param rawScene 原始场景
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* @param sceneName 场景名称
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* @param sceneUrl 场景url
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* @param assetsPrefetcher
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* @param assetSetter
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* @param ADD_NEXT_ARG_LIST
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* @param SCRIPT_CONFIG
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* @return {IScene} 解析后的场景
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*/
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export const sceneParser = (rawScene: string, sceneName: string, sceneUrl: string
|
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, assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string
|
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, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG): IScene => {
|
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const rawSentenceList = rawScene.split("\n"); // 原始句子列表
|
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// 去除冒号后的内容
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// 去除分号后的内容
|
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const rawSentenceListWithoutEmpty = rawSentenceList
|
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.map((sentence) => sentence.split(";")[0])
|
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.filter((sentence) => sentence.trim() !== "");
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let assetsList: Array<IAsset> = []; // 场景资源列表
|
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let subSceneList: Array<string> = []; // 子场景列表
|
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const sentenceList: Array<ISentence> = rawSentenceListWithoutEmpty.map((sentence) => {
|
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const returnSentence: ISentence = scriptParser(sentence, assetSetter, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG);
|
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// 在这里解析出语句可能携带的资源和场景,合并到 assetsList 和 subSceneList
|
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assetsList = [...assetsList, ...returnSentence.sentenceAssets];
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subSceneList = [...subSceneList, ...returnSentence.subScene];
|
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return returnSentence;
|
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});
|
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+
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// 开始资源的预加载
|
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|
+
assetsList = __.uniqWith(assetsList); // 去重
|
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+
assetsPrefetcher(assetsList);
|
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+
|
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return {
|
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sceneName: sceneName, // 场景名称
|
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sceneUrl: sceneUrl,
|
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sentenceList: sentenceList, // 语句列表
|
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+
assetsList: assetsList, // 资源列表
|
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+
subSceneList: subSceneList // 子场景列表
|
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+
};
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+
};
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@@ -0,0 +1,70 @@
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"use strict";
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exports.__esModule = true;
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exports.argsParser = void 0;
|
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+
var assets_1 = require("../interface/assets");
|
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/**
|
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|
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* 参数解析器
|
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7
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* @param argsRaw 原始参数字符串
|
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* @param assetSetter
|
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+
* @return {Array<arg>} 解析后的参数列表
|
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+
*/
|
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|
+
function argsParser(argsRaw, assetSetter) {
|
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var returnArrayList = [];
|
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|
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// 处理参数
|
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// 不要去空格
|
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var newArgsRaw = argsRaw.replace(/ /g, " ");
|
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// 分割参数列表
|
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var rawArgsList = newArgsRaw.split(" -");
|
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// 去除空字符串
|
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+
rawArgsList = rawArgsList.filter(function (e) {
|
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return e !== "";
|
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});
|
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+
rawArgsList.forEach(function (e) {
|
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|
+
var argName = e.split("=")[0];
|
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|
+
var argValue = e.split("=")[1];
|
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|
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// 判断是不是语音参数
|
|
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|
+
if (e.match(/.ogg|.mp3|.wav/)) {
|
|
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|
+
returnArrayList.push({
|
|
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|
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key: "vocal",
|
|
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|
+
value: assetSetter(e, assets_1.fileType.vocal)
|
|
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|
+
});
|
|
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|
+
}
|
|
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|
+
else {
|
|
33
|
+
// 判断是不是省略参数
|
|
34
|
+
if (argValue === undefined) {
|
|
35
|
+
returnArrayList.push({
|
|
36
|
+
key: argName,
|
|
37
|
+
value: true
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
else {
|
|
41
|
+
// 是字符串描述的布尔值
|
|
42
|
+
if (argValue === "true" || argValue === "false") {
|
|
43
|
+
returnArrayList.push({
|
|
44
|
+
key: argName,
|
|
45
|
+
value: argValue === "true"
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
else {
|
|
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|
+
// 是数字
|
|
50
|
+
if (!isNaN(Number(argValue))) {
|
|
51
|
+
returnArrayList.push({
|
|
52
|
+
key: argName,
|
|
53
|
+
value: Number(argValue)
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
else {
|
|
57
|
+
// 是普通参数
|
|
58
|
+
returnArrayList.push({
|
|
59
|
+
key: argName,
|
|
60
|
+
value: argValue
|
|
61
|
+
});
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
});
|
|
67
|
+
return returnArrayList;
|
|
68
|
+
}
|
|
69
|
+
exports.argsParser = argsParser;
|
|
70
|
+
;
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { arg } from "../interface/sceneInterface";
|
|
2
|
+
import { fileType } from "../interface/assets";
|
|
3
|
+
/**
|
|
4
|
+
* 参数解析器
|
|
5
|
+
* @param argsRaw 原始参数字符串
|
|
6
|
+
* @param assetSetter
|
|
7
|
+
* @return {Array<arg>} 解析后的参数列表
|
|
8
|
+
*/
|
|
9
|
+
export function argsParser(argsRaw: string, assetSetter: (fileName: string, assetType: fileType) => string): Array<arg> {
|
|
10
|
+
const returnArrayList: Array<arg> = [];
|
|
11
|
+
// 处理参数
|
|
12
|
+
// 不要去空格
|
|
13
|
+
let newArgsRaw = argsRaw.replace(/ /g, " ");
|
|
14
|
+
// 分割参数列表
|
|
15
|
+
let rawArgsList: Array<string> = newArgsRaw.split(" -");
|
|
16
|
+
// 去除空字符串
|
|
17
|
+
rawArgsList = rawArgsList.filter((e) => {
|
|
18
|
+
return e !== "";
|
|
19
|
+
});
|
|
20
|
+
rawArgsList.forEach((e) => {
|
|
21
|
+
const argName = e.split("=")[0];
|
|
22
|
+
const argValue = e.split("=")[1];
|
|
23
|
+
// 判断是不是语音参数
|
|
24
|
+
if (e.match(/.ogg|.mp3|.wav/)) {
|
|
25
|
+
returnArrayList.push({
|
|
26
|
+
key: "vocal",
|
|
27
|
+
value: assetSetter(e, fileType.vocal)
|
|
28
|
+
});
|
|
29
|
+
} else {
|
|
30
|
+
// 判断是不是省略参数
|
|
31
|
+
if (argValue === undefined) {
|
|
32
|
+
returnArrayList.push({
|
|
33
|
+
key: argName,
|
|
34
|
+
value: true
|
|
35
|
+
});
|
|
36
|
+
} else {
|
|
37
|
+
// 是字符串描述的布尔值
|
|
38
|
+
if (argValue === "true" || argValue === "false") {
|
|
39
|
+
returnArrayList.push({
|
|
40
|
+
key: argName,
|
|
41
|
+
value: argValue === "true"
|
|
42
|
+
});
|
|
43
|
+
} else {
|
|
44
|
+
// 是数字
|
|
45
|
+
if (!isNaN(Number(argValue))) {
|
|
46
|
+
returnArrayList.push({
|
|
47
|
+
key: argName,
|
|
48
|
+
value: Number(argValue)
|
|
49
|
+
});
|
|
50
|
+
} else {
|
|
51
|
+
// 是普通参数
|
|
52
|
+
returnArrayList.push({
|
|
53
|
+
key: argName,
|
|
54
|
+
value: argValue
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
});
|
|
61
|
+
return returnArrayList;
|
|
62
|
+
};
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
exports.__esModule = true;
|
|
3
|
+
exports.assetsScanner = void 0;
|
|
4
|
+
var sceneInterface_1 = require("../interface/sceneInterface");
|
|
5
|
+
var assets_1 = require("../interface/assets");
|
|
6
|
+
/**
|
|
7
|
+
* 根据语句类型、语句内容、参数列表,扫描该语句可能携带的资源
|
|
8
|
+
* @param command 语句类型
|
|
9
|
+
* @param content 语句内容
|
|
10
|
+
* @param args 参数列表
|
|
11
|
+
* @return {Array<IAsset>} 语句携带的参数列表
|
|
12
|
+
*/
|
|
13
|
+
var assetsScanner = function (command, content, args) {
|
|
14
|
+
var hasVocalArg = false;
|
|
15
|
+
var returnAssetsList = [];
|
|
16
|
+
if (command === sceneInterface_1.commandType.say) {
|
|
17
|
+
args.forEach(function (e) {
|
|
18
|
+
if (e.key === 'vocal') {
|
|
19
|
+
hasVocalArg = true;
|
|
20
|
+
returnAssetsList.push({
|
|
21
|
+
name: e.value,
|
|
22
|
+
url: e.value,
|
|
23
|
+
lineNumber: 0,
|
|
24
|
+
type: assets_1.fileType.vocal
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
});
|
|
28
|
+
}
|
|
29
|
+
if (content === 'none' || content === '') {
|
|
30
|
+
return returnAssetsList;
|
|
31
|
+
}
|
|
32
|
+
// 处理语句携带的资源
|
|
33
|
+
if (command === sceneInterface_1.commandType.changeBg) {
|
|
34
|
+
returnAssetsList.push({
|
|
35
|
+
name: content,
|
|
36
|
+
url: content,
|
|
37
|
+
lineNumber: 0,
|
|
38
|
+
type: assets_1.fileType.background
|
|
39
|
+
});
|
|
40
|
+
}
|
|
41
|
+
if (command === sceneInterface_1.commandType.changeFigure) {
|
|
42
|
+
returnAssetsList.push({
|
|
43
|
+
name: content,
|
|
44
|
+
url: content,
|
|
45
|
+
lineNumber: 0,
|
|
46
|
+
type: assets_1.fileType.figure
|
|
47
|
+
});
|
|
48
|
+
}
|
|
49
|
+
if (command === sceneInterface_1.commandType.miniAvatar) {
|
|
50
|
+
returnAssetsList.push({
|
|
51
|
+
name: content,
|
|
52
|
+
url: content,
|
|
53
|
+
lineNumber: 0,
|
|
54
|
+
type: assets_1.fileType.figure
|
|
55
|
+
});
|
|
56
|
+
}
|
|
57
|
+
if (command === sceneInterface_1.commandType.video) {
|
|
58
|
+
returnAssetsList.push({
|
|
59
|
+
name: content,
|
|
60
|
+
url: content,
|
|
61
|
+
lineNumber: 0,
|
|
62
|
+
type: assets_1.fileType.video
|
|
63
|
+
});
|
|
64
|
+
}
|
|
65
|
+
if (command === sceneInterface_1.commandType.bgm) {
|
|
66
|
+
returnAssetsList.push({
|
|
67
|
+
name: content,
|
|
68
|
+
url: content,
|
|
69
|
+
lineNumber: 0,
|
|
70
|
+
type: assets_1.fileType.bgm
|
|
71
|
+
});
|
|
72
|
+
}
|
|
73
|
+
return returnAssetsList;
|
|
74
|
+
};
|
|
75
|
+
exports.assetsScanner = assetsScanner;
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { arg, commandType, IAsset } from '../interface/sceneInterface';
|
|
2
|
+
import { fileType } from '../interface/assets';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* 根据语句类型、语句内容、参数列表,扫描该语句可能携带的资源
|
|
6
|
+
* @param command 语句类型
|
|
7
|
+
* @param content 语句内容
|
|
8
|
+
* @param args 参数列表
|
|
9
|
+
* @return {Array<IAsset>} 语句携带的参数列表
|
|
10
|
+
*/
|
|
11
|
+
export const assetsScanner = (command: commandType, content: string, args: Array<arg>): Array<IAsset> => {
|
|
12
|
+
let hasVocalArg = false;
|
|
13
|
+
const returnAssetsList: Array<IAsset> = [];
|
|
14
|
+
if (command === commandType.say) {
|
|
15
|
+
args.forEach((e) => {
|
|
16
|
+
if (e.key === 'vocal') {
|
|
17
|
+
hasVocalArg = true;
|
|
18
|
+
returnAssetsList.push({
|
|
19
|
+
name: e.value as string,
|
|
20
|
+
url: e.value as string,
|
|
21
|
+
lineNumber: 0,
|
|
22
|
+
type: fileType.vocal,
|
|
23
|
+
});
|
|
24
|
+
}
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
if (content === 'none' || content === '') {
|
|
28
|
+
return returnAssetsList;
|
|
29
|
+
}
|
|
30
|
+
// 处理语句携带的资源
|
|
31
|
+
if (command === commandType.changeBg) {
|
|
32
|
+
returnAssetsList.push({
|
|
33
|
+
name: content,
|
|
34
|
+
url: content,
|
|
35
|
+
lineNumber: 0,
|
|
36
|
+
type: fileType.background,
|
|
37
|
+
});
|
|
38
|
+
}
|
|
39
|
+
if (command === commandType.changeFigure) {
|
|
40
|
+
returnAssetsList.push({
|
|
41
|
+
name: content,
|
|
42
|
+
url: content,
|
|
43
|
+
lineNumber: 0,
|
|
44
|
+
type: fileType.figure,
|
|
45
|
+
});
|
|
46
|
+
}
|
|
47
|
+
if (command === commandType.miniAvatar) {
|
|
48
|
+
returnAssetsList.push({
|
|
49
|
+
name: content,
|
|
50
|
+
url: content,
|
|
51
|
+
lineNumber: 0,
|
|
52
|
+
type: fileType.figure,
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
if (command === commandType.video) {
|
|
56
|
+
returnAssetsList.push({
|
|
57
|
+
name: content,
|
|
58
|
+
url: content,
|
|
59
|
+
lineNumber: 0,
|
|
60
|
+
type: fileType.video,
|
|
61
|
+
});
|
|
62
|
+
}
|
|
63
|
+
if (command === commandType.bgm) {
|
|
64
|
+
returnAssetsList.push({
|
|
65
|
+
name: content,
|
|
66
|
+
url: content,
|
|
67
|
+
lineNumber: 0,
|
|
68
|
+
type: fileType.bgm,
|
|
69
|
+
});
|
|
70
|
+
}
|
|
71
|
+
return returnAssetsList;
|
|
72
|
+
};
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
exports.__esModule = true;
|
|
3
|
+
exports.commandParser = void 0;
|
|
4
|
+
var sceneInterface_1 = require("../interface/sceneInterface");
|
|
5
|
+
/**
|
|
6
|
+
* 处理命令
|
|
7
|
+
* @param commandRaw
|
|
8
|
+
* @param ADD_NEXT_ARG_LIST
|
|
9
|
+
* @param SCRIPT_CONFIG
|
|
10
|
+
* @return {parsedCommand} 处理后的命令
|
|
11
|
+
*/
|
|
12
|
+
var commandParser = function (commandRaw, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG) {
|
|
13
|
+
var returnCommand = {
|
|
14
|
+
type: sceneInterface_1.commandType.say,
|
|
15
|
+
additionalArgs: []
|
|
16
|
+
};
|
|
17
|
+
// 开始处理命令内容
|
|
18
|
+
var type = getCommandType(commandRaw, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG);
|
|
19
|
+
returnCommand.type = type;
|
|
20
|
+
// 如果是对话,加上额外的参数
|
|
21
|
+
if (type === sceneInterface_1.commandType.say) {
|
|
22
|
+
returnCommand.additionalArgs.push({
|
|
23
|
+
key: "speaker",
|
|
24
|
+
value: commandRaw
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
returnCommand = addNextArg(returnCommand, type, ADD_NEXT_ARG_LIST);
|
|
28
|
+
return returnCommand;
|
|
29
|
+
};
|
|
30
|
+
exports.commandParser = commandParser;
|
|
31
|
+
/**
|
|
32
|
+
* 根据command原始值判断是什么命令
|
|
33
|
+
* @param command command原始值
|
|
34
|
+
* @param ADD_NEXT_ARG_LIST
|
|
35
|
+
* @param SCRIPT_CONFIG
|
|
36
|
+
* @return {commandType} 得到的command类型
|
|
37
|
+
*/
|
|
38
|
+
function getCommandType(command, ADD_NEXT_ARG_LIST, SCRIPT_CONFIG) {
|
|
39
|
+
// if (command.match(/if/)) {
|
|
40
|
+
// return commandType.if;
|
|
41
|
+
// }
|
|
42
|
+
var commandMap = new Map();
|
|
43
|
+
SCRIPT_CONFIG.forEach(function (e) {
|
|
44
|
+
commandMap.set(e.scriptString, e.scriptType);
|
|
45
|
+
});
|
|
46
|
+
if (commandMap.has(command)) {
|
|
47
|
+
return commandMap.get(command);
|
|
48
|
+
}
|
|
49
|
+
else
|
|
50
|
+
return sceneInterface_1.commandType.say;
|
|
51
|
+
}
|
|
52
|
+
function addNextArg(commandToParse, thisCommandType, ADD_NEXT_ARG_LIST) {
|
|
53
|
+
if (ADD_NEXT_ARG_LIST.includes(thisCommandType)) {
|
|
54
|
+
commandToParse.additionalArgs.push({
|
|
55
|
+
key: "next",
|
|
56
|
+
value: true
|
|
57
|
+
});
|
|
58
|
+
}
|
|
59
|
+
return commandToParse;
|
|
60
|
+
}
|