webgal-parser 4.3.13-9 → 4.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cjs/configParser/configParser.d.ts +1 -0
- package/build/cjs/index.d.ts +4 -3
- package/build/cjs/index.js +17 -3
- package/build/cjs/interface/sceneInterface.d.ts +3 -1
- package/build/cjs/parser4/index.d.ts +1 -0
- package/build/es/configParser/configParser.d.ts +1 -0
- package/build/es/index.d.ts +4 -3
- package/build/es/index.js +17 -3
- package/build/es/interface/sceneInterface.d.ts +3 -1
- package/build/es/parser4/index.d.ts +1 -0
- package/build/types/config/scriptConfig.d.ts +6 -0
- package/build/types/configParser/configParser.d.ts +1 -0
- package/build/types/index.d.ts +13 -0
- package/build/types/interface/assets.d.ts +12 -0
- package/build/types/interface/runtimeInterface.d.ts +9 -0
- package/build/types/interface/sceneInterface.d.ts +96 -0
- package/build/types/parser4/index.d.ts +1 -0
- package/build/types/sceneParser.d.ts +14 -0
- package/build/types/scriptParser/argsParser.d.ts +9 -0
- package/build/types/scriptParser/assetsScanner.d.ts +9 -0
- package/build/types/scriptParser/commandParser.d.ts +9 -0
- package/build/types/scriptParser/contentParser.d.ts +9 -0
- package/build/types/scriptParser/scriptParser.d.ts +9 -0
- package/build/types/scriptParser/subSceneScanner.d.ts +7 -0
- package/build/umd/index.global.js +1776 -0
- package/package.json +7 -4
- package/src/config/scriptConfig.ts +46 -46
- package/src/configParser/configParser.ts +4 -0
- package/src/index.ts +11 -6
- package/src/interface/assets.ts +12 -12
- package/src/interface/runtimeInterface.ts +9 -9
- package/src/interface/sceneInterface.ts +5 -3
- package/src/parser4/index.ts +158 -0
- package/src/sceneParser.ts +47 -47
- package/src/scriptParser/argsParser.ts +68 -62
- package/src/scriptParser/assetsScanner.ts +72 -72
- package/src/scriptParser/commandParser.ts +57 -57
- package/src/scriptParser/contentParser.ts +66 -66
- package/src/scriptParser/scriptParser.ts +87 -87
- package/src/scriptParser/subSceneScanner.ts +23 -23
- package/build/cjs/index.js.map +0 -1
- package/build/es/index.js.map +0 -1
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@@ -0,0 +1 @@
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export declare function configParser(configText: string): string;
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package/build/cjs/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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-
import {
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import { IAsset } from "./interface/sceneInterface";
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import { fileType } from "./interface/assets";
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import { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG } from "./config/scriptConfig";
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export default class SceneParser {
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@@ -6,7 +6,8 @@ export default class SceneParser {
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private readonly assetSetter;
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private readonly ADD_NEXT_ARG_LIST;
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private readonly SCRIPT_CONFIG;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: Array<
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parse(rawScene: string, sceneName: string, sceneUrl: string): IScene;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: Array<number>, SCRIPT_CONFIG: Array<any>);
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parse(rawScene: string, sceneName: string, sceneUrl: string): import("./interface/sceneInterface").IScene;
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parseConfig(configText: string): string;
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}
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export { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG };
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package/build/cjs/index.js
CHANGED
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@@ -33,6 +33,8 @@ var commandType;
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commandType[commandType["playEffect"] = 26] = "playEffect";
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commandType[commandType["setTempAnimation"] = 27] = "setTempAnimation";
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commandType[commandType["comment"] = 28] = "comment";
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commandType[commandType["setTransform"] = 29] = "setTransform";
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commandType[commandType["setTransition"] = 30] = "setTransition";
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})(commandType || (commandType = {}));
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/**
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@@ -123,8 +125,13 @@ function argsParser(argsRaw, assetSetter) {
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return e !== "";
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});
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rawArgsList.forEach((e) => {
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const
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-
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const equalSignIndex = e.indexOf('=');
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let argName = e.slice(0, equalSignIndex);
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let argValue = e.slice(equalSignIndex + 1);
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if (equalSignIndex < 0) {
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argName = e;
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argValue = undefined;
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}
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// 判断是不是语音参数
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if (e.match(/.ogg|.mp3|.wav/)) {
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returnArrayList.push({
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@@ -1735,6 +1742,11 @@ const ADD_NEXT_ARG_LIST = [
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commandType.playEffect,
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];
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function configParser(configText) {
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// TODO
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return configText;
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}
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class SceneParser {
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assetsPrefetcher;
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assetSetter;
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@@ -1749,9 +1761,11 @@ class SceneParser {
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parse(rawScene, sceneName, sceneUrl) {
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return sceneParser(rawScene, sceneName, sceneUrl, this.assetsPrefetcher, this.assetSetter, this.ADD_NEXT_ARG_LIST, this.SCRIPT_CONFIG);
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}
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parseConfig(configText) {
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return configParser(configText);
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}
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}
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exports.ADD_NEXT_ARG_LIST = ADD_NEXT_ARG_LIST;
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exports.SCRIPT_CONFIG = SCRIPT_CONFIG;
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exports.default = SceneParser;
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//# sourceMappingURL=index.js.map
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@@ -0,0 +1 @@
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export declare const parser4 = "unreleased";
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@@ -0,0 +1 @@
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export declare function configParser(configText: string): string;
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package/build/es/index.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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import {
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import { IAsset } from "./interface/sceneInterface";
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import { fileType } from "./interface/assets";
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import { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG } from "./config/scriptConfig";
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export default class SceneParser {
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@@ -6,7 +6,8 @@ export default class SceneParser {
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private readonly assetSetter;
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private readonly ADD_NEXT_ARG_LIST;
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private readonly SCRIPT_CONFIG;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: Array<
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parse(rawScene: string, sceneName: string, sceneUrl: string): IScene;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: Array<number>, SCRIPT_CONFIG: Array<any>);
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parse(rawScene: string, sceneName: string, sceneUrl: string): import("./interface/sceneInterface").IScene;
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parseConfig(configText: string): string;
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}
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export { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG };
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package/build/es/index.js
CHANGED
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@@ -29,6 +29,8 @@ var commandType;
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commandType[commandType["playEffect"] = 26] = "playEffect";
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commandType[commandType["setTempAnimation"] = 27] = "setTempAnimation";
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commandType[commandType["comment"] = 28] = "comment";
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commandType[commandType["setTransform"] = 29] = "setTransform";
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commandType[commandType["setTransition"] = 30] = "setTransition";
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})(commandType || (commandType = {}));
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/**
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@@ -119,8 +121,13 @@ function argsParser(argsRaw, assetSetter) {
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return e !== "";
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});
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rawArgsList.forEach((e) => {
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const
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const equalSignIndex = e.indexOf('=');
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let argName = e.slice(0, equalSignIndex);
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let argValue = e.slice(equalSignIndex + 1);
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if (equalSignIndex < 0) {
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argName = e;
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argValue = undefined;
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}
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// 判断是不是语音参数
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if (e.match(/.ogg|.mp3|.wav/)) {
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returnArrayList.push({
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@@ -1731,6 +1738,11 @@ const ADD_NEXT_ARG_LIST = [
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commandType.playEffect,
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];
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function configParser(configText) {
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// TODO
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return configText;
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}
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class SceneParser {
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assetsPrefetcher;
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assetSetter;
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@@ -1745,7 +1757,9 @@ class SceneParser {
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parse(rawScene, sceneName, sceneUrl) {
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return sceneParser(rawScene, sceneName, sceneUrl, this.assetsPrefetcher, this.assetSetter, this.ADD_NEXT_ARG_LIST, this.SCRIPT_CONFIG);
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}
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parseConfig(configText) {
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return configParser(configText);
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}
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}
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export { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG, SceneParser as default };
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//# sourceMappingURL=index.js.map
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export declare const parser4 = "unreleased";
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export declare function configParser(configText: string): string;
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import { IAsset } from "./interface/sceneInterface";
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import { fileType } from "./interface/assets";
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import { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG } from "./config/scriptConfig";
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export default class SceneParser {
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private readonly assetsPrefetcher;
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private readonly assetSetter;
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private readonly ADD_NEXT_ARG_LIST;
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private readonly SCRIPT_CONFIG;
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constructor(assetsPrefetcher: ((assetList: Array<IAsset>) => void), assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: Array<number>, SCRIPT_CONFIG: Array<any>);
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parse(rawScene: string, sceneName: string, sceneUrl: string): import("./interface/sceneInterface").IScene;
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parseConfig(configText: string): string;
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}
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export { ADD_NEXT_ARG_LIST, SCRIPT_CONFIG };
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/**
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* 语句类型
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*/
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import { sceneEntry } from "./runtimeInterface";
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import { fileType } from "./assets";
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export declare enum commandType {
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say = 0,
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changeBg = 1,
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changeFigure = 2,
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bgm = 3,
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video = 4,
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pixi = 5,
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pixiInit = 6,
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intro = 7,
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miniAvatar = 8,
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changeScene = 9,
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choose = 10,
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end = 11,
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setComplexAnimation = 12,
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setFilter = 13,
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label = 14,
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jumpLabel = 15,
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chooseLabel = 16,
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setVar = 17,
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if = 18,
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callScene = 19,
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showVars = 20,
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unlockCg = 21,
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unlockBgm = 22,
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filmMode = 23,
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setTextbox = 24,
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setAnimation = 25,
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playEffect = 26,
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setTempAnimation = 27,
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comment = 28,
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setTransform = 29,
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setTransition = 30
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}
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/**
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* 单个参数接口
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* @interface arg
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*/
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export interface arg {
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key: string;
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value: string | boolean | number;
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}
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/**
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* 资源接口
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* @interface IAsset
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*/
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export interface IAsset {
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name: string;
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type: fileType;
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url: string;
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lineNumber: number;
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}
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/**
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* 单条语句接口
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* @interface ISentence
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*/
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export interface ISentence {
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command: commandType;
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commandRaw: string;
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content: string;
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args: Array<arg>;
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sentenceAssets: Array<IAsset>;
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subScene: Array<string>;
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}
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/**
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* 场景接口
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* @interface IScene
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*/
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export interface IScene {
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sceneName: string;
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sceneUrl: string;
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sentenceList: Array<ISentence>;
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assetsList: Array<IAsset>;
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subSceneList: Array<string>;
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}
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/**
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* 当前的场景数据
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* @interface ISceneData
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*/
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export interface ISceneData {
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currentSentenceId: number;
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sceneStack: Array<sceneEntry>;
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currentScene: IScene;
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}
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/**
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* 处理后的命令接口
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* @interface parsedCommand
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*/
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export interface parsedCommand {
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type: commandType;
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additionalArgs: Array<arg>;
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}
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export declare const parser4 = "unreleased";
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import { IAsset, IScene } from "./interface/sceneInterface";
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import { fileType } from "./interface/assets";
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/**
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* 场景解析器
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* @param rawScene 原始场景
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* @param sceneName 场景名称
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* @param sceneUrl 场景url
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* @param assetsPrefetcher
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* @param assetSetter
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* @param ADD_NEXT_ARG_LIST
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* @param SCRIPT_CONFIG
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* @return {IScene} 解析后的场景
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*/
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export declare const sceneParser: (rawScene: string, sceneName: string, sceneUrl: string, assetsPrefetcher: (assetList: Array<IAsset>) => void, assetSetter: (fileName: string, assetType: fileType) => string, ADD_NEXT_ARG_LIST: any, SCRIPT_CONFIG: any) => IScene;
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import { arg } from "../interface/sceneInterface";
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import { fileType } from "../interface/assets";
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/**
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* 参数解析器
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* @param argsRaw 原始参数字符串
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* @param assetSetter
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* @return {Array<arg>} 解析后的参数列表
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*/
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export declare function argsParser(argsRaw: string, assetSetter: (fileName: string, assetType: fileType) => string): Array<arg>;
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import { arg, commandType, IAsset } from '../interface/sceneInterface';
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/**
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* 根据语句类型、语句内容、参数列表,扫描该语句可能携带的资源
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* @param command 语句类型
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* @param content 语句内容
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* @param args 参数列表
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* @return {Array<IAsset>} 语句携带的参数列表
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*/
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export declare const assetsScanner: (command: commandType, content: string, args: Array<arg>) => Array<IAsset>;
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import { parsedCommand } from "../interface/sceneInterface";
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/**
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* 处理命令
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* @param commandRaw
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* @param ADD_NEXT_ARG_LIST
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* @param SCRIPT_CONFIG
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* @return {parsedCommand} 处理后的命令
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*/
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export declare const commandParser: (commandRaw: string, ADD_NEXT_ARG_LIST: any, SCRIPT_CONFIG: any) => parsedCommand;
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import { commandType } from "../interface/sceneInterface";
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/**
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* 解析语句内容的函数,主要作用是把文件名改为绝对地址或相对地址(根据使用情况而定)
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* @param contentRaw 原始语句内容
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* @param type 语句类型
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* @param assetSetter
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* @return {string} 解析后的语句内容
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*/
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export declare const contentParser: (contentRaw: string, type: commandType, assetSetter: any) => any;
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import { ISentence } from "../interface/sceneInterface";
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/**
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* 语句解析器
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* @param sentenceRaw 原始语句
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* @param assetSetter
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* @param ADD_NEXT_ARG_LIST
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* @param SCRIPT_CONFIG
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*/
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export declare const scriptParser: (sentenceRaw: string, assetSetter: any, ADD_NEXT_ARG_LIST: any, SCRIPT_CONFIG: any) => ISentence;
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