web3dlink 2.1.17 → 2.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{createGameSession-Ce1m5HFi.js → createGameSession-KuOYqQBS.js} +315 -129
- package/dist/createGameSession-KuOYqQBS.js.map +1 -0
- package/dist/linkFlowLarkSR-wedcTxdR.js +20717 -0
- package/dist/linkFlowLarkSR-wedcTxdR.js.map +1 -0
- package/dist/{linkFlowzsStream-BzZf51cL.js → linkFlowzsStream-DQdZpjOL.js} +74 -23
- package/dist/linkFlowzsStream-DQdZpjOL.js.map +1 -0
- package/dist/web3dlink-larksr.js +3 -3
- package/dist/web3dlink-zs.js +3 -3
- package/dist/web3dlink.js +4 -4
- package/package.json +13 -14
- package/dist/createGameSession-Ce1m5HFi.js.map +0 -1
- package/dist/linkFlowLarkSR-fa6gb2wM.js +0 -105
- package/dist/linkFlowLarkSR-fa6gb2wM.js.map +0 -1
- package/dist/linkFlowzsStream-BzZf51cL.js.map +0 -1
- package/dist/web3dlink.d.ts +0 -91
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import { a as e, n as t, o as n, s as r, t as i } from "./createGameSession-Ce1m5HFi.js";
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import { LarkSR as a } from "larksr_websdk";
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//#region linkFlowLarkSR.js
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function o(e) {
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return typeof e == "string" ? e : e && typeof e.data == "string" ? e.data : null;
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}
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var s = [
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["error", "onError"],
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["info", "onInfo"],
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["taskcreatesuccess", "onTaskcreatesuccess"],
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["taskcreatefailed", "onTaskcreatefailed"],
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["resourcenotenough", "onResourcenotenough"],
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["connect", "onConnect"],
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["loginsuccess", "onLoginsuccess"],
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["operatetimeout", "onOperatetimeout"],
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["close", "onClose"],
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["appclose", "onAppclose"],
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["gotremotestream", "onGotremotestream"],
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["gotremoteaudiostream", "onGotremoteaudiostream"],
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["meidaloaded", "onMeidaloaded"],
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["mediaplaysuccess", "onMediaplaysuccess"],
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["mediaplayfailed", "onMediaplayfailed"],
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["meidaplaymute", "onMeidaplaymute"],
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["appstatechange", "onAppstatechange"],
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["appresize", "onAppresize"],
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["appmousemode", "onAppmousemode"],
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["appcursormode", "onAppcursormode"],
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["playerlist", "onPlayerlist"],
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["peerstatusreport", "onPeerstatusreport"],
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["apprequestinput", "onApprequestinput"],
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["apprequestgamepadoutput", "onApprequestgamepadoutput"],
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["captureframe", "onCaptureframe"],
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["datachannelclose", "onDatachannelclose"],
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["datachannelbinary", "onDatachannelbinary"],
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["larkevent", "onLarkevent"],
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["aivoicestatus", "onAivoicestatus"],
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["aivoiceasrresult", "onAivoiceasrresult"],
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["aivoicedmresult", "onAivoicedmresult"],
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["aivoiceerror", "onAivoiceerror"],
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["touchctrmapping", "onTouchctrmapping"],
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["rtmpstreamstate", "onRtmpstreamstate"],
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["rtmpstreamerror", "onRtmpstreamerror"],
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["datachannelopen", "onDataChannelOpen"]
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], c = class {
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constructor() {
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this._gameApi = null, this._larksr = null, this._session = null, this._bindings = [];
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}
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static async createAndInitLarkSR(t, n = {}) {
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if (typeof a != "function") throw Error("LarkSR 构造函数未找到,请确保已正确引入 larksr_websdk");
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r(t?.UELogLevel ?? !0);
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let i = l;
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await i.close();
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let o = new a(t);
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return i._larksr = o, i._bindings = [], s.forEach(([t, r]) => {
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let a = null;
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n[r] ? a = n[r] : t === "datachannelopen" && (a = (t) => {
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e("数据通道已连通", t);
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}), a && (o.on(t, a), i._bindings.push({
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target: o,
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event: t,
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handler: a
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}));
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}), await o.connect({ appliId: t.appliId }), n.onConnected && n.onConnected(o), i.init(o, n), o.audioElement && (o.audioElement.volume = 0), i._gameApi;
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}
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init(t, r = {}) {
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try {
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let n = r.onSceneInitialized || r.onSceneInit, a = i({
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sendText: (e) => t.sendTextToDataChannel(e),
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commandTimeout: r.commandTimeout ?? 3e3,
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onSceneInit: n ? (e) => n(e) : void 0
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}), s = (t) => {
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let n = o(t);
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a.handleIncoming(n, t), r.onDatachanneltext ? r.onDatachanneltext(t) : n && e("接收数据", t);
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};
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return t.on("datachanneltext", s), this._bindings.push({
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target: t,
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event: "datachanneltext",
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handler: s
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}), this._session = a, this._gameApi = a.gameAPI, this._gameApi;
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} catch (e) {
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throw n("插件初始化失败", e), e;
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}
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}
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async close() {
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if (t(this._bindings), this._bindings = [], this._session?.destroy(), this._session = null, this._gameApi = null, this._larksr && typeof this._larksr.close == "function") try {
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await this._larksr.close(), e("连接关闭成功");
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} catch (e) {
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n("连接关闭失败:", e);
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}
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this._larksr = null;
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}
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getLarkSR() {
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return this._larksr;
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}
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}, l = new c(), u = c.createAndInitLarkSR.bind(c);
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function d() {
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return l.close();
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}
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function f() {
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return l.getLarkSR();
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}
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//#endregion
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export { u as n, f as r, d as t };
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//# sourceMappingURL=linkFlowLarkSR-fa6gb2wM.js.map
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{"version":3,"file":"linkFlowLarkSR-fa6gb2wM.js","names":[],"sources":["../linkFlowLarkSR.js"],"sourcesContent":["// GameApi 插件 - 前端只需要引入这一个文件\nimport { LarkSR } from 'larksr_websdk';\nimport { log, logError, setUELogEnabled } from './baseConfig/logger.js';\nimport { createGameSession, unbindAll } from './createGameSession.js';\n\nfunction extractDataChannelText(e) {\n if (typeof e === 'string') return e;\n if (e && typeof e.data === 'string') return e.data;\n return null;\n}\n\nconst OPTIONAL_EVENTS = [\n ['error', 'onError'],\n ['info', 'onInfo'],\n ['taskcreatesuccess', 'onTaskcreatesuccess'],\n ['taskcreatefailed', 'onTaskcreatefailed'],\n ['resourcenotenough', 'onResourcenotenough'],\n ['connect', 'onConnect'],\n ['loginsuccess', 'onLoginsuccess'],\n ['operatetimeout', 'onOperatetimeout'],\n ['close', 'onClose'],\n ['appclose', 'onAppclose'],\n ['gotremotestream', 'onGotremotestream'],\n ['gotremoteaudiostream', 'onGotremoteaudiostream'],\n ['meidaloaded', 'onMeidaloaded'],\n ['mediaplaysuccess', 'onMediaplaysuccess'],\n ['mediaplayfailed', 'onMediaplayfailed'],\n ['meidaplaymute', 'onMeidaplaymute'],\n ['appstatechange', 'onAppstatechange'],\n ['appresize', 'onAppresize'],\n ['appmousemode', 'onAppmousemode'],\n ['appcursormode', 'onAppcursormode'],\n ['playerlist', 'onPlayerlist'],\n ['peerstatusreport', 'onPeerstatusreport'],\n ['apprequestinput', 'onApprequestinput'],\n ['apprequestgamepadoutput', 'onApprequestgamepadoutput'],\n ['captureframe', 'onCaptureframe'],\n ['datachannelclose', 'onDatachannelclose'],\n ['datachannelbinary', 'onDatachannelbinary'],\n ['larkevent', 'onLarkevent'],\n ['aivoicestatus', 'onAivoicestatus'],\n ['aivoiceasrresult', 'onAivoiceasrresult'],\n ['aivoicedmresult', 'onAivoicedmresult'],\n ['aivoiceerror', 'onAivoiceerror'],\n ['touchctrmapping', 'onTouchctrmapping'],\n ['rtmpstreamstate', 'onRtmpstreamstate'],\n ['rtmpstreamerror', 'onRtmpstreamerror'],\n ['datachannelopen', 'onDataChannelOpen']\n];\n\nclass LoadStream {\n constructor() {\n this._gameApi = null;\n this._larksr = null;\n this._session = null;\n this._bindings = [];\n }\n\n /**\n * 自动创建并初始化 LarkSR 实例,连接后自动初始化 gameAPI。\n * @param {Object} config LarkSR 构造参数和 connect 参数\n * @param {Object} callbacks 可选事件回调\n * @returns {Promise<GameAPI>} 连接成功后返回 gameAPI 实例\n */\n static async createAndInitLarkSR(config, callbacks = {}) {\n if (typeof LarkSR !== 'function') {\n throw new Error('LarkSR 构造函数未找到,请确保已正确引入 larksr_websdk');\n }\n setUELogEnabled(config?.UELogLevel ?? true);\n const plugin = loadStream;\n\n // 重连前先清理旧连接与回调,避免泄漏\n await plugin.close();\n\n const larksr = new LarkSR(config);\n plugin._larksr = larksr;\n plugin._bindings = [];\n\n OPTIONAL_EVENTS.forEach(([event, callbackKey]) => {\n let handler = null;\n if (callbacks[callbackKey]) {\n handler = callbacks[callbackKey];\n } else if (event === 'datachannelopen') {\n handler = (e) => { log('数据通道已连通', e); };\n }\n if (!handler) return;\n larksr.on(event, handler);\n plugin._bindings.push({ target: larksr, event, handler });\n });\n\n await larksr.connect({ appliId: config.appliId });\n if (callbacks.onConnected) callbacks.onConnected(larksr);\n\n plugin.init(larksr, callbacks);\n\n if (larksr.audioElement) larksr.audioElement.volume = 0;\n return plugin._gameApi;\n }\n\n /**\n * 初始化插件:只绑一次 datachanneltext,同时分发给 CommandManager / 场景初始化 / 业务回调\n */\n init(larksr, callbacks = {}) {\n try {\n // 对外正式回调名:onSceneInitialized(兼容 onSceneInit)\n const onSceneInitialized =\n callbacks.onSceneInitialized || callbacks.onSceneInit;\n const session = createGameSession({\n sendText: (text) => larksr.sendTextToDataChannel(text),\n commandTimeout: callbacks.commandTimeout ?? 3000,\n onSceneInit: onSceneInitialized\n ? (payload) => onSceneInitialized(payload)\n : undefined\n });\n\n const onDatachanneltext = (e) => {\n const raw = extractDataChannelText(e);\n session.handleIncoming(raw, e);\n\n if (callbacks.onDatachanneltext) {\n callbacks.onDatachanneltext(e);\n } else if (raw) {\n log('接收数据', e);\n }\n };\n\n larksr.on('datachanneltext', onDatachanneltext);\n this._bindings.push({ target: larksr, event: 'datachanneltext', handler: onDatachanneltext });\n\n this._session = session;\n this._gameApi = session.gameAPI;\n return this._gameApi;\n } catch (error) {\n logError('插件初始化失败', error);\n throw error;\n }\n }\n\n /**\n * 关闭当前 LarkSR 连接并清理资源\n */\n async close() {\n unbindAll(this._bindings);\n this._bindings = [];\n\n this._session?.destroy();\n this._session = null;\n this._gameApi = null;\n\n if (this._larksr && typeof this._larksr.close === 'function') {\n try {\n await this._larksr.close();\n log('连接关闭成功');\n } catch (error) {\n logError('连接关闭失败:', error);\n }\n }\n\n this._larksr = null;\n }\n\n /**\n * 获取当前 LarkSR 实例\n */\n getLarkSR() {\n return this._larksr;\n }\n}\n\nconst loadStream = new LoadStream();\n\n/** 创建并初始化 LarkSR(对外 API) */\nexport const createAndInitLarkSR = LoadStream.createAndInitLarkSR.bind(LoadStream);\n\n/** 关闭当前 LarkSR 连接 */\nexport function closeGameApi() {\n return loadStream.close();\n}\n\n/** 获取当前 LarkSR 实例 */\nexport function getLarkSR() {\n return loadStream.getLarkSR();\n}\n\nexport { loadStream };\nexport default loadStream;\n"],"mappings":";;;AAKA,SAAS,EAAuB,GAAG;CAG/B,OAFI,OAAO,KAAM,WAAiB,IAC9B,KAAK,OAAO,EAAE,QAAS,WAAiB,EAAE,OACvC;AACX;AAEA,IAAM,IAAkB;CACpB,CAAC,SAAS,SAAS;CACnB,CAAC,QAAQ,QAAQ;CACjB,CAAC,qBAAqB,qBAAqB;CAC3C,CAAC,oBAAoB,oBAAoB;CACzC,CAAC,qBAAqB,qBAAqB;CAC3C,CAAC,WAAW,WAAW;CACvB,CAAC,gBAAgB,gBAAgB;CACjC,CAAC,kBAAkB,kBAAkB;CACrC,CAAC,SAAS,SAAS;CACnB,CAAC,YAAY,YAAY;CACzB,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,wBAAwB,wBAAwB;CACjD,CAAC,eAAe,eAAe;CAC/B,CAAC,oBAAoB,oBAAoB;CACzC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,iBAAiB,iBAAiB;CACnC,CAAC,kBAAkB,kBAAkB;CACrC,CAAC,aAAa,aAAa;CAC3B,CAAC,gBAAgB,gBAAgB;CACjC,CAAC,iBAAiB,iBAAiB;CACnC,CAAC,cAAc,cAAc;CAC7B,CAAC,oBAAoB,oBAAoB;CACzC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,2BAA2B,2BAA2B;CACvD,CAAC,gBAAgB,gBAAgB;CACjC,CAAC,oBAAoB,oBAAoB;CACzC,CAAC,qBAAqB,qBAAqB;CAC3C,CAAC,aAAa,aAAa;CAC3B,CAAC,iBAAiB,iBAAiB;CACnC,CAAC,oBAAoB,oBAAoB;CACzC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,gBAAgB,gBAAgB;CACjC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,mBAAmB,mBAAmB;CACvC,CAAC,mBAAmB,mBAAmB;AAC3C,GAEM,IAAN,MAAiB;CACb,cAAc;EAIV,AAHA,KAAK,WAAW,MAChB,KAAK,UAAU,MACf,KAAK,WAAW,MAChB,KAAK,YAAY,CAAC;CACtB;CAQA,aAAa,oBAAoB,GAAQ,IAAY,CAAC,GAAG;EACrD,IAAI,OAAO,KAAW,YAClB,MAAU,MAAM,uCAAuC;EAE3D,EAAgB,GAAQ,cAAc,EAAI;EAC1C,IAAM,IAAS;EAGf,MAAM,EAAO,MAAM;EAEnB,IAAM,IAAS,IAAI,EAAO,CAAM;EAsBhC,OArBA,EAAO,UAAU,GACjB,EAAO,YAAY,CAAC,GAEpB,EAAgB,SAAS,CAAC,GAAO,OAAiB;GAC9C,IAAI,IAAU;GACd,AAAI,EAAU,KACV,IAAU,EAAU,KACb,MAAU,sBACjB,KAAW,MAAM;IAAE,EAAI,WAAW,CAAC;GAAG,IAErC,MACL,EAAO,GAAG,GAAO,CAAO,GACxB,EAAO,UAAU,KAAK;IAAE,QAAQ;IAAQ;IAAO;GAAQ,CAAC;EAC5D,CAAC,GAED,MAAM,EAAO,QAAQ,EAAE,SAAS,EAAO,QAAQ,CAAC,GAC5C,EAAU,eAAa,EAAU,YAAY,CAAM,GAEvD,EAAO,KAAK,GAAQ,CAAS,GAEzB,EAAO,iBAAc,EAAO,aAAa,SAAS,IAC/C,EAAO;CAClB;CAKA,KAAK,GAAQ,IAAY,CAAC,GAAG;EACzB,IAAI;GAEA,IAAM,IACF,EAAU,sBAAsB,EAAU,aACxC,IAAU,EAAkB;IAC9B,WAAW,MAAS,EAAO,sBAAsB,CAAI;IACrD,gBAAgB,EAAU,kBAAkB;IAC5C,aAAa,KACN,MAAY,EAAmB,CAAO,IACvC,KAAA;GACV,CAAC,GAEK,KAAqB,MAAM;IAC7B,IAAM,IAAM,EAAuB,CAAC;IAGpC,AAFA,EAAQ,eAAe,GAAK,CAAC,GAEzB,EAAU,oBACV,EAAU,kBAAkB,CAAC,IACtB,KACP,EAAI,QAAQ,CAAC;GAErB;GAOA,OALA,EAAO,GAAG,mBAAmB,CAAiB,GAC9C,KAAK,UAAU,KAAK;IAAE,QAAQ;IAAQ,OAAO;IAAmB,SAAS;GAAkB,CAAC,GAE5F,KAAK,WAAW,GAChB,KAAK,WAAW,EAAQ,SACjB,KAAK;EAChB,SAAS,GAAO;GAEZ,MADA,EAAS,WAAW,CAAK,GACnB;EACV;CACJ;CAKA,MAAM,QAAQ;EAQV,IAPA,EAAU,KAAK,SAAS,GACxB,KAAK,YAAY,CAAC,GAElB,KAAK,UAAU,QAAQ,GACvB,KAAK,WAAW,MAChB,KAAK,WAAW,MAEZ,KAAK,WAAW,OAAO,KAAK,QAAQ,SAAU,YAC9C,IAAI;GAEA,AADA,MAAM,KAAK,QAAQ,MAAM,GACzB,EAAI,QAAQ;EAChB,SAAS,GAAO;GACZ,EAAS,WAAW,CAAK;EAC7B;EAGJ,KAAK,UAAU;CACnB;CAKA,YAAY;EACR,OAAO,KAAK;CAChB;AACJ,GAEM,IAAa,IAAI,EAAW,GAGrB,IAAsB,EAAW,oBAAoB,KAAK,CAAU;AAGjF,SAAgB,IAAe;CAC3B,OAAO,EAAW,MAAM;AAC5B;AAGA,SAAgB,IAAY;CACxB,OAAO,EAAW,UAAU;AAChC"}
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{"version":3,"file":"linkFlowzsStream-BzZf51cL.js","names":[],"sources":["../linkFlowzsStream.js"],"sourcesContent":["import './zs-stream-parent.js';\nimport { log, logError, setUELogEnabled } from './baseConfig/logger.js';\nimport { createGameSession, unbindAll } from './createGameSession.js';\n\nlet activeStream = null;\nlet activeSession = null;\nlet activeBindings = [];\n\nfunction toRawText(payload) {\n if (typeof payload === 'string') return payload;\n if (payload === undefined || payload === null) return null;\n try {\n return JSON.stringify(payload);\n } catch (_) {\n return null;\n }\n}\n\nfunction parseSceneInitPayload(payload) {\n if (typeof payload !== 'string') return payload;\n try {\n return JSON.parse(payload.trim());\n } catch (_) {\n return payload;\n }\n}\n\nfunction bind(target, event, handler) {\n if (!handler) return;\n target.on(event, handler);\n activeBindings.push({ target, event, handler });\n}\n\n/**\n * 挂载 ZS 推流并返回带校验的 gameAPI\n * @param {Object} config 透传给 ZsStream.mount(UELogLevel 为插件内部参数)\n * @param {Object} callbacks onInputready / onMessage / onError / onSceneInit / onPlatform / onQueue\n */\nexport async function ZsStreamMount(config, callbacks = {}) {\n if (!globalThis.ZsStream?.mount) {\n throw new Error('ZsStream 未加载,请确认已引入 zs-stream-parent.js');\n }\n\n await ZsStreamDestroy();\n\n setUELogEnabled(config?.UELogLevel ?? true);\n\n const stream = globalThis.ZsStream.mount(config);\n activeStream = stream;\n\n bind(stream, 'inputready', callbacks.onInputready);\n bind(stream, 'platform', callbacks.onPlatform);\n bind(stream, 'queue', callbacks.onQueue);\n bind(stream, 'error', callbacks.onError);\n\n // 对外正式回调名:onSceneInit(兼容 onSceneInitialized)\n const onSceneInit = callbacks.onSceneInit || callbacks.onSceneInitialized;\n const session = createGameSession({\n sendText: (text) => stream.sendTextToDataChannel(text),\n commandTimeout: callbacks.commandTimeout ?? 3000,\n onSceneInit: onSceneInit\n ? (payload) => onSceneInit(parseSceneInitPayload(payload))\n : undefined\n });\n activeSession = session;\n\n const onMessage = (payload) => {\n const raw = toRawText(payload);\n session.handleIncoming(raw, payload);\n if (callbacks.onMessage) {\n callbacks.onMessage(payload);\n }\n };\n bind(stream, 'message', onMessage);\n\n const gameAPI = session.gameAPI;\n gameAPI.destroy = () => ZsStreamDestroy();\n return gameAPI;\n}\n\n/**\n * 销毁当前 ZS 推流并清理资源\n */\nexport async function ZsStreamDestroy() {\n unbindAll(activeBindings);\n activeBindings = [];\n\n activeSession?.destroy();\n activeSession = null;\n\n if (activeStream && typeof activeStream.destroy === 'function') {\n try {\n await activeStream.destroy();\n log('连接关闭成功');\n } catch (error) {\n logError('连接关闭失败:', error);\n }\n }\n\n activeStream = null;\n}\n"],"mappings":";;CAKA,SAAI,GAAgB;CACpB,IAAI,IAAmB;CAGrB,SAAM,EAAO,GAAa;EAGxB,OAFI,IACA,OAAA,KAAA,WAAA,SAAA,cAAA,CAAA,IACA,IAFY;CAGlB;CAEA,SAAE,EAAA,GAAA,GAAA,GAAA;WACJ,KAAA,IAAA,QAAA,QAAA,EAAA,MAAA,OAAA,WAAA,MAAA,SAAA,SAAA,KAES,IAAA,IAAA,gBAAsB;GACzB,UAAS,KAAa;GACxB,aAAI;GACF,OAAE;EACJ,CAAC;EAED,OADI,KAAO,EAAA,IAAO,YAAA,CAAA,GAClB,GAAA,EAAA,SAAA,EAAA,SAAA;CACJ;CAEA,SAAS,EAAa,GAAO,GAAS,GAAA;EAMpC,OALO,GAAQ,iBACb,EAAO,cAAU,YACjB;GAAA,QAAA;GAA8B;GAAO,GAAO;EAAG,GACnD,GAAA,GAEE,EAAA,IAAA,GAAA,KALsB;GAAA,IAAA;GAAA,OAAA;EAAA;CAMtB;CAEA,MAAE,EAAa;EACf,YAAA,EAAA,aAAA,aAAA,cAAA,eAAA,CAAA,GAAA;GACI,IAAC,CAAA,GAAc,MAAC,MAAc,kCAAwB;GACtD,KAAG,WAAW,GACd,KAAE,WAAU,KAAgB,WAC9B,KAAA,UAAA,0BAEA,KAAM,SAAA,kDAEN,KAAA,SAAgB,2BAEhB,KAAM,aAAS,KAAU,WAAU,KAAM,IAAA,GACzC,EAAA,iBAAqB,WAAA,KAAA,UAAA;EAErB;EAEA,eAAc;GACd,IAAK,CAAA,KAAO,WAAU,MAAU,MAAO,yBAAC;;GAUtC,AARA,EAAC,MAAQ,EAAe,KAAA,SAAA,KAAkB,UAAA,KAAA,QAAA,GAC5C,EAAM,MAAA,QAAc,QACpB,EAAM,MAAS,SAAC,QACd,EAAE,MAAW,SAAS,KACtB,EAAE,aAAgB,SAAU,uCAAsB,GAClD,EAAE,QAAa,aAAA,KAAA,YACf,KAAK,UAAI,YAAY,IACrB,KAAK,UAAG,YAAA,CAAA,GACR,KAAA,SAAA;EACF;EAEA,WAAM,GAAS;GACb,IAAE,IAAU,EAAE;GAGd,IAFE,CAAA,KAAQ,EAAA,WAAe,KACrB,EAAE,YAAU,EAAA,aAAW,KAAA,YACvB,EAAE,SAAU,SAAU;GAE3B,IAAA,IAAA,EAAA;GAGD,AAFK,MAAS,YAAU,KAAA,SAAU,oDAElC,KAAM,MAAO,GAAG,EAAQ,IAAA;EACxB;EAEJ,MAAA,GAAA,GAAA;;GAEE,OACC,KAAQ,IAAA,KAAA,GACT,IAAA;IAAA,EAAA,CAAA;GAAA,SAAA,GAAA;IAAA,QAAA,MAAA,cAAA,CAAA;GAAA;EAEE;;UAGA,KAAA,UAAsB,IAAE,CAAA,KAAA,KAAA,UAAA,IAAA,mBAAA,IAAA,IAAA,CAAA,GACxB,KAAA,UAAgB,IAAI,CAAA,EAAA,IAAA,CAAA;EAEpB;EAEA,IAAI,GAAI,GAAM;GACZ,KAAK,UAAM,IAAQ,CAAA,GAAA,OAAA,CAAA;EACrB;EAEA,MAAI,GAAA,GAAA;GACJ,OAAA,EAAA,KAAA,QAAA,KAAA,UAAA;IAAA;IAAA,GAAA;GAAA,CAAA;;EAGJ,OAAA,GAAA,GAAA,GAAA"}
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package/dist/web3dlink.d.ts
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/**
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* web3dlink 对外类型声明
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*
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* GameAPI 方法名由 scripts/sync-dts.mjs 根据 api/index.js 同步;发版跑 npm run build 即可。
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export interface CommandResult {
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command?: string;
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}
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export interface Transport {
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sendTextToDataChannel(text: string): void;
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}
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destroy(): void;
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sendWithDefault(
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): Promise<CommandResult> | CommandResult;
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camera(api: string, params?: object): Promise<CommandResult> | CommandResult;
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[key: string]: unknown;
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export declare function ZsStreamMount(
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): Promise<GameAPI & { destroy: () => Promise<void> }>;
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export declare function ZsStreamDestroy(): Promise<void>;
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