web3dlink 2.1.15 → 2.1.16

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package/dist/web3dlink.js CHANGED
@@ -1,5 +1,5 @@
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  //#region \0rolldown/runtime.js
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- var __commonJSMin = (e, t) => () => (t || (e((t = { exports: {} }).exports, t), e = null), t.exports), name = "web3dlink", version$1 = "2.1.15", description = "LarkSR / ZS 推流 GameAPI SDK", type = "module", main = "./dist/web3dlink.js", module$1 = "./dist/web3dlink.js", exports$1 = { ".": {
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+ var __commonJSMin = (e, t) => () => (t || (e((t = { exports: {} }).exports, t), e = null), t.exports), name = "web3dlink", version$1 = "2.1.16", description = "LarkSR / ZS 推流 GameAPI SDK", type = "module", main = "./dist/web3dlink.js", module$1 = "./dist/web3dlink.js", exports$1 = { ".": {
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  import: "./dist/web3dlink.js",
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  default: "./dist/web3dlink.js"
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  } }, files = ["dist"], scripts = {
@@ -746,7 +746,7 @@ function viewLock(e = {}) {
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  }
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  //#endregion
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  //#region api/camera/cameraApi.js
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- var validator$10 = {
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+ var validator$11 = {
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  flyTo,
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  focusToID,
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  focusToPoint,
@@ -762,7 +762,268 @@ var validator$10 = {
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  this.commandManager = e;
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  }
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  _handleSend(e, t = {}) {
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- let n = `camera.${e}`, r = validator$10[e], i = r ? r(t) : {
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+ let n = `camera.${e}`, r = validator$11[e], i = r ? r(t) : {
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+ errors: [],
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+ normalized: t
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+ };
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+ return this.commandManager.sendWithDefault(i, n);
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+ }
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+ };
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+ //#endregion
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+ //#region api/cesium/validate.js
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+ function validatePointsArray(e, t = {}) {
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+ let { minLength: n = 2, exactLength: r = null, field: i = "points" } = t, a = [], o = [];
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+ return !e || !Array.isArray(e) ? (a.push(`[${i}] 为必填项,且必须是数组类型`), {
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+ errors: a,
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+ validPoints: o
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+ }) : (r !== null && e.length !== r ? a.push(`[${i}] 长度必须为 ${r}`) : r === null && e.length < n && a.push(`[${i}] 至少需要 ${n} 个坐标点`), e.forEach((e, t) => {
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+ if (!Array.isArray(e) || e.length < 3) {
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+ a.push(`[${i}[${t}]] 坐标点格式错误,应为 [经度, 纬度, 高度]`);
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+ return;
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+ }
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+ let [n, r, s] = e;
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+ isValidNumber(n, -180, 180) || a.push(`[${i}[${t}][0]] 经度取值范围:-180~180`), isValidNumber(r, -90, 90) || a.push(`[${i}[${t}][1]] 纬度取值范围:-90~90`), isValidNumber(s) || a.push(`[${i}[${t}][2]] 高度必须是数字类型`), isValidNumber(n, -180, 180) && isValidNumber(r, -90, 90) && isValidNumber(s) && o.push([
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+ n,
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+ r,
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+ s
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+ ]);
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+ }), {
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+ errors: a,
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+ validPoints: o
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+ });
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+ }
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+ function applyValidPoints(e, t, n) {
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+ (n.exactLength != null && t.length === n.exactLength || n.exactLength == null && t.length >= (n.minLength || 0)) && (e.points = t);
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+ }
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+ function addMultiLine(e = {}) {
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+ let t = [], n = { ...e };
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+ t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ }));
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+ let r = {
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+ minLength: 2,
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+ field: "points"
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+ }, { errors: i, validPoints: a } = validatePointsArray(e.points, r);
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+ return t.push(...i), applyValidPoints(n, a, r), t.push(...validateOptionalColor({
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+ normalized: n,
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+ field: "color",
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+ value: e.color,
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+ defaultValue: "#FF0000CC"
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+ })), t.push(...validateOptionalNumber({
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+ normalized: n,
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+ field: "lineWidth",
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+ value: e.lineWidth,
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+ defaultValue: 1,
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+ min: 0
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function addMultiPolygon(e = {}) {
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+ let t = [], n = { ...e };
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+ t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ })), t.push(...verifyEnumerationValue({
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+ normalized: n,
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+ field: "polygonType",
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+ value: e.polygonType,
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+ defaultValue: "rectangle",
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+ type: "string",
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+ list: [
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+ "rectangle",
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+ "circle",
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+ "polygon"
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+ ]
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+ }));
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+ let r = n.polygonType, i = {
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+ minLength: 2,
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+ field: "points"
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+ };
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+ r === "rectangle" || r === "circle" ? i = {
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+ exactLength: 2,
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+ field: "points"
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+ } : r === "polygon" && (i = {
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+ minLength: 3,
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+ field: "points"
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+ });
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+ let { errors: a, validPoints: o } = validatePointsArray(e.points, i);
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+ return t.push(...a), applyValidPoints(n, o, i), t.push(...validateOptionalColor({
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+ normalized: n,
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+ field: "color",
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+ value: e.color,
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+ defaultValue: "#0099FF99"
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function removeDrawn(e = {}) {
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+ let t = [], n = { ...e };
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+ return t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function removeAllDrawn(e = {}) {
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+ return {
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+ errors: [],
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+ normalized: { ...e }
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+ };
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+ }
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+ function addTexturedQuad(e = {}) {
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+ let t = [], n = { ...e };
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+ t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ }));
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+ let r = {
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+ exactLength: 4,
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+ field: "points"
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+ }, { errors: i, validPoints: a } = validatePointsArray(e.points, r);
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+ return t.push(...i), applyValidPoints(n, a, r), t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "texture",
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+ value: e.texture
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function startMouseDraw(e = {}) {
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+ let t = [], n = { ...e };
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+ return t.push(...verifyEnumerationValue({
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+ normalized: n,
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+ field: "drawMode",
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+ value: e.drawMode,
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+ defaultValue: "polyline",
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+ type: "string",
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+ list: [
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+ "polyline",
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+ "rectangle",
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+ "circle",
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+ "polygon"
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+ ]
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+ })), t.push(...validateOptionalColor({
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+ normalized: n,
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+ field: "color",
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+ value: e.color,
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+ defaultValue: "#FF0000CC"
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+ })), t.push(...validateOptionalNumber({
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+ normalized: n,
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+ field: "lineWidth",
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+ value: e.lineWidth,
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+ defaultValue: 3,
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+ min: 0
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+ })), t.push(...validateOptionalString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function stopMouseDraw(e = {}) {
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+ return {
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+ errors: [],
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+ normalized: { ...e }
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+ };
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+ }
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+ function getDrawnInfoByName(e = {}) {
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+ let t = [], n = { ...e };
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+ return t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ })), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function getAllDrawnInfo(e = {}) {
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+ return {
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+ errors: [],
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+ normalized: { ...e }
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+ };
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+ }
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+ function measureDistance(e = {}) {
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+ let t = [], n = { ...e };
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+ t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ }));
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+ let r = {
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+ minLength: 2,
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+ field: "points"
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+ }, { errors: i, validPoints: a } = validatePointsArray(e.points, r);
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+ return t.push(...i), applyValidPoints(n, a, r), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ function measureArea(e = {}) {
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+ let t = [], n = { ...e };
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+ t.push(...validateRequiredString({
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+ normalized: n,
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+ field: "name",
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+ value: e.name
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+ })), t.push(...verifyEnumerationValue({
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+ normalized: n,
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+ field: "polyType",
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+ value: e.polyType,
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+ defaultValue: "rectangle",
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+ type: "string",
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+ list: [
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+ "rectangle",
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+ "circle",
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+ "polygon"
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+ ]
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+ }));
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+ let r = n.polyType, i = {
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+ minLength: 2,
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+ field: "points"
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+ };
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+ r === "polygon" && (i = {
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+ minLength: 3,
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+ field: "points"
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+ });
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+ let { errors: a, validPoints: o } = validatePointsArray(e.points, i);
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+ return t.push(...a), applyValidPoints(n, o, i), {
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+ errors: t,
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+ normalized: n
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+ };
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+ }
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+ //#endregion
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+ //#region api/cesium/cesiumApi.js
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+ var validator$10 = {
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+ addMultiLine,
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+ addMultiPolygon,
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+ removeDrawn,
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+ removeAllDrawn,
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+ addTexturedQuad,
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+ startMouseDraw,
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+ stopMouseDraw,
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+ getDrawnInfoByName,
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+ getAllDrawnInfo,
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+ measureDistance,
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+ measureArea
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+ }, CesiumAPI = class {
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+ constructor(e) {
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+ this.commandManager = e;
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+ }
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+ _handleSend(e, t = {}) {
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+ let n = `cesium.${e}`, r = validator$10[e], i = r ? r(t) : {
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  errors: [],
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  normalized: t
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  };
@@ -3338,11 +3599,14 @@ var OtherApi = class {
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  }
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  }, GameAPI = class {
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  constructor(e) {
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- this._cameraApi = new CameraAPI(e), this._markerApi = new MarkerApi(e), this._floodPeakApi = new FloodPeakApi(e), this._animationApiApi = new AnimationApi(e), this._hydrodynamicForceApi = new HydrodynamicForceApi(e), this._sceneModelApi = new SceneModelAPI(e), this._atmosphericEffectsApi = new AtmosphericEffectsApi(e), this._toolApi = new ToolAPI(e), this._lineApi = new LineApi(e), this._levelApi = new LevelApi(e), this._vtkApi = new VtkApi(e), this._otherApi = new OtherApi(e);
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+ this._cameraApi = new CameraAPI(e), this._cesiumApi = new CesiumAPI(e), this._markerApi = new MarkerApi(e), this._floodPeakApi = new FloodPeakApi(e), this._animationApiApi = new AnimationApi(e), this._hydrodynamicForceApi = new HydrodynamicForceApi(e), this._sceneModelApi = new SceneModelAPI(e), this._atmosphericEffectsApi = new AtmosphericEffectsApi(e), this._toolApi = new ToolAPI(e), this._lineApi = new LineApi(e), this._levelApi = new LevelApi(e), this._vtkApi = new VtkApi(e), this._otherApi = new OtherApi(e);
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  }
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  async camera(e, t) {
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  return this._cameraApi._handleSend(e, t);
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  }
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+ async cesium(e, t) {
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+ return this._cesiumApi._handleSend(e, t);
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+ }
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  async marker(e, t) {
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  return this._markerApi._handleSend(e, t);
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  }