web-annotation-renderer 0.6.1 → 0.6.2

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Files changed (81) hide show
  1. package/dist/index.cjs +1 -1
  2. package/dist/index.cjs.map +1 -1
  3. package/dist/index.js +26 -24
  4. package/dist/index.js.map +1 -1
  5. package/dist/index10.cjs +1 -1
  6. package/dist/index10.js +1 -1
  7. package/dist/index11.cjs +1 -1
  8. package/dist/index11.js +2 -2
  9. package/dist/index13.cjs +1 -1
  10. package/dist/index13.js +1 -1
  11. package/dist/index14.cjs +1 -1
  12. package/dist/index14.js +1 -1
  13. package/dist/index15.cjs +1 -1
  14. package/dist/index15.js +1 -1
  15. package/dist/index16.cjs +1 -1
  16. package/dist/index16.js +1 -1
  17. package/dist/index17.cjs +1 -1
  18. package/dist/index17.js +1 -1
  19. package/dist/index18.cjs +1 -1
  20. package/dist/index18.cjs.map +1 -1
  21. package/dist/index18.js +22 -117
  22. package/dist/index18.js.map +1 -1
  23. package/dist/index19.cjs +1 -1
  24. package/dist/index19.cjs.map +1 -1
  25. package/dist/index19.js +83 -69
  26. package/dist/index19.js.map +1 -1
  27. package/dist/index20.cjs +1 -1
  28. package/dist/index20.cjs.map +1 -1
  29. package/dist/index20.js +100 -76
  30. package/dist/index20.js.map +1 -1
  31. package/dist/index21.cjs +1 -1
  32. package/dist/index21.cjs.map +1 -1
  33. package/dist/index21.js +77 -138
  34. package/dist/index21.js.map +1 -1
  35. package/dist/index22.cjs +1 -1
  36. package/dist/index22.cjs.map +1 -1
  37. package/dist/index22.js +139 -36
  38. package/dist/index22.js.map +1 -1
  39. package/dist/index23.cjs +1 -1
  40. package/dist/index23.cjs.map +1 -1
  41. package/dist/index23.js +35 -34
  42. package/dist/index23.js.map +1 -1
  43. package/dist/index24.cjs +1 -1
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  45. package/dist/index24.js +27 -28
  46. package/dist/index24.js.map +1 -1
  47. package/dist/index25.cjs +1 -1
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  50. package/dist/index25.js.map +1 -1
  51. package/dist/index26.cjs +1 -1
  52. package/dist/index26.cjs.map +1 -1
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  54. package/dist/index26.js.map +1 -1
  55. package/dist/index27.cjs +1 -1
  56. package/dist/index27.js +4 -4
  57. package/dist/index28.cjs +1 -1
  58. package/dist/index28.cjs.map +1 -1
  59. package/dist/index28.js +5 -71
  60. package/dist/index28.js.map +1 -1
  61. package/dist/index29.cjs +1 -1
  62. package/dist/index29.cjs.map +1 -1
  63. package/dist/index29.js +70 -4
  64. package/dist/index29.js.map +1 -1
  65. package/dist/index30.cjs +1 -1
  66. package/dist/index30.cjs.map +1 -1
  67. package/dist/index30.js +4 -991
  68. package/dist/index30.js.map +1 -1
  69. package/dist/index31.cjs +2 -0
  70. package/dist/index31.cjs.map +1 -0
  71. package/dist/index31.js +995 -0
  72. package/dist/index31.js.map +1 -0
  73. package/dist/index5.cjs +1 -1
  74. package/dist/index5.cjs.map +1 -1
  75. package/dist/index5.js +63 -56
  76. package/dist/index5.js.map +1 -1
  77. package/dist/index9.cjs +1 -1
  78. package/dist/index9.cjs.map +1 -1
  79. package/dist/index9.js +17 -15
  80. package/dist/index9.js.map +1 -1
  81. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"index19.cjs","sources":["../src/pen/StrokeDrawer.js"],"sourcesContent":["/**\n * StrokeDrawer - Low-level canvas stroke drawing utilities\n *\n * Handles the actual drawing of strokes on canvas with support for:\n * - Progressive stroke reveal (partial drawing based on progress)\n * - Normalized to pixel coordinate conversion\n * - Variable width based on pressure data\n * - Smooth line rendering with round caps/joins\n */\nclass StrokeDrawer {\n /**\n * Creates a new StrokeDrawer instance\n *\n * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context\n * @param {Object} viewport - Viewport dimensions for coordinate conversion\n * @param {number} viewport.width - Viewport width in pixels\n * @param {number} viewport.height - Viewport height in pixels\n */\n constructor(ctx, viewport) {\n this.ctx = ctx;\n this.viewport = viewport;\n }\n\n /**\n * Updates the viewport dimensions\n *\n * @param {Object} viewport - New viewport dimensions\n */\n setViewport(viewport) {\n this.viewport = viewport;\n }\n\n /**\n * Draws a stroke with optional progress for progressive reveal\n *\n * @param {Object} stroke - Stroke command object\n * @param {Array} stroke.points - Array of [x, y] normalized coordinates\n * @param {string} stroke.color - Stroke color (CSS color string)\n * @param {number} stroke.width - Base stroke width in pixels\n * @param {Array} [stroke.pressures] - Optional pressure values for variable width\n * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)\n */\n drawStroke(stroke, progress = 1.0) {\n const { points, color, width, pressures } = stroke;\n\n if (!points || points.length < 2) return;\n\n // Calculate how many points to draw based on progress\n const pointCount = Math.max(2, Math.floor(points.length * progress));\n const visiblePoints = points.slice(0, pointCount);\n\n // Configure stroke style\n this.ctx.strokeStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.lineCap = 'round';\n this.ctx.lineJoin = 'round';\n\n // Draw with variable width if pressures provided\n if (pressures && pressures.length >= visiblePoints.length) {\n this._drawVariableWidthStroke(visiblePoints, width, pressures.slice(0, pointCount));\n } else {\n this._drawConstantWidthStroke(visiblePoints, width);\n }\n }\n\n /**\n * Draws a stroke with constant width\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} width - Stroke width in pixels\n */\n _drawConstantWidthStroke(points, width) {\n this.ctx.lineWidth = width || 2;\n this.ctx.beginPath();\n\n for (let i = 0; i < points.length; i++) {\n const [px, py] = this._normalizedToPixel(points[i]);\n\n if (i === 0) {\n this.ctx.moveTo(px, py);\n } else {\n this.ctx.lineTo(px, py);\n }\n }\n\n this.ctx.stroke();\n }\n\n /**\n * Draws a stroke with variable width based on pressure\n *\n * Uses multiple line segments with varying widths for natural pen feel.\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} baseWidth - Base stroke width in pixels\n * @param {Array} pressures - Pressure values (0-1) for each point\n */\n _drawVariableWidthStroke(points, baseWidth, pressures) {\n for (let i = 1; i < points.length; i++) {\n const [x1, y1] = this._normalizedToPixel(points[i - 1]);\n const [x2, y2] = this._normalizedToPixel(points[i]);\n\n // Average pressure between two points\n const p1 = pressures[i - 1] || 1;\n const p2 = pressures[i] || 1;\n const avgPressure = (p1 + p2) / 2;\n\n // Apply pressure to width (min 0.5, max 2x base width)\n const width = Math.max(0.5, baseWidth * avgPressure);\n\n this.ctx.lineWidth = width;\n this.ctx.beginPath();\n this.ctx.moveTo(x1, y1);\n this.ctx.lineTo(x2, y2);\n this.ctx.stroke();\n }\n }\n\n /**\n * Draws a single point (dot)\n *\n * Useful for single-point strokes or debugging.\n *\n * @param {number} x - Normalized x coordinate (0-1)\n * @param {number} y - Normalized y coordinate (0-1)\n * @param {number} radius - Dot radius in pixels\n * @param {string} color - Fill color\n */\n drawPoint(x, y, radius, color) {\n const [px, py] = this._normalizedToPixel([x, y]);\n\n this.ctx.fillStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.beginPath();\n this.ctx.arc(px, py, radius, 0, Math.PI * 2);\n this.ctx.fill();\n }\n\n /**\n * Clears the entire canvas\n */\n clear() {\n const dpr = window.devicePixelRatio || 1;\n this.ctx.clearRect(0, 0, this.viewport.width * dpr, this.viewport.height * dpr);\n }\n\n /**\n * Converts normalized coordinates (0-1) to pixel coordinates\n *\n * @private\n * @param {Array} point - [x, y] normalized coordinates\n * @returns {Array} [x, y] pixel coordinates\n */\n _normalizedToPixel(point) {\n const [normX, normY] = point;\n return [\n normX * this.viewport.width,\n normY * this.viewport.height\n ];\n }\n}\n\nexport default StrokeDrawer;\n"],"names":["StrokeDrawer","ctx","viewport","stroke","progress","points","color","width","pressures","pointCount","visiblePoints","px","py","baseWidth","i","x1","y1","x2","y2","p1","p2","avgPressure","x","y","radius","dpr","point","normX","normY"],"mappings":"4GASA,MAAMA,CAAa,CASjB,YAAYC,EAAKC,EAAU,CACzB,KAAK,IAAMD,EACX,KAAK,SAAWC,CAClB,CAOA,YAAYA,EAAU,CACpB,KAAK,SAAWA,CAClB,CAYA,WAAWC,EAAQC,EAAW,EAAK,CACjC,KAAM,CAAE,OAAAC,EAAQ,MAAAC,EAAO,MAAAC,EAAO,UAAAC,CAAS,EAAKL,EAE5C,GAAI,CAACE,GAAUA,EAAO,OAAS,EAAG,OAGlC,MAAMI,EAAa,KAAK,IAAI,EAAG,KAAK,MAAMJ,EAAO,OAASD,CAAQ,CAAC,EAC7DM,EAAgBL,EAAO,MAAM,EAAGI,CAAU,EAGhD,KAAK,IAAI,YAAcH,GAAS,qBAChC,KAAK,IAAI,QAAU,QACnB,KAAK,IAAI,SAAW,QAGhBE,GAAaA,EAAU,QAAUE,EAAc,OACjD,KAAK,yBAAyBA,EAAeH,EAAOC,EAAU,MAAM,EAAGC,CAAU,CAAC,EAElF,KAAK,yBAAyBC,EAAeH,CAAK,CAEtD,CASA,yBAAyBF,EAAQE,EAAO,CACtC,KAAK,IAAI,UAAYA,GAAS,EAC9B,KAAK,IAAI,UAAS,EAElB,QAAS,EAAI,EAAG,EAAIF,EAAO,OAAQ,IAAK,CACtC,KAAM,CAACM,EAAIC,CAAE,EAAI,KAAK,mBAAmBP,EAAO,CAAC,CAAC,EAE9C,IAAM,EACR,KAAK,IAAI,OAAOM,EAAIC,CAAE,EAEtB,KAAK,IAAI,OAAOD,EAAIC,CAAE,CAE1B,CAEA,KAAK,IAAI,OAAM,CACjB,CAYA,yBAAyBP,EAAQQ,EAAWL,EAAW,CACrD,QAASM,EAAI,EAAGA,EAAIT,EAAO,OAAQS,IAAK,CACtC,KAAM,CAACC,EAAIC,CAAE,EAAI,KAAK,mBAAmBX,EAAOS,EAAI,CAAC,CAAC,EAChD,CAACG,EAAIC,CAAE,EAAI,KAAK,mBAAmBb,EAAOS,CAAC,CAAC,EAG5CK,EAAKX,EAAUM,EAAI,CAAC,GAAK,EACzBM,EAAKZ,EAAUM,CAAC,GAAK,EACrBO,GAAeF,EAAKC,GAAM,EAG1Bb,EAAQ,KAAK,IAAI,GAAKM,EAAYQ,CAAW,EAEnD,KAAK,IAAI,UAAYd,EACrB,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,OAAOQ,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAOC,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAM,CACjB,CACF,CAYA,UAAUI,EAAGC,EAAGC,EAAQlB,EAAO,CAC7B,KAAM,CAACK,EAAIC,CAAE,EAAI,KAAK,mBAAmB,CAACU,EAAGC,CAAC,CAAC,EAE/C,KAAK,IAAI,UAAYjB,GAAS,qBAC9B,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,IAAIK,EAAIC,EAAIY,EAAQ,EAAG,KAAK,GAAK,CAAC,EAC3C,KAAK,IAAI,KAAI,CACf,CAKA,OAAQ,CACN,MAAMC,EAAM,OAAO,kBAAoB,EACvC,KAAK,IAAI,UAAU,EAAG,EAAG,KAAK,SAAS,MAAQA,EAAK,KAAK,SAAS,OAASA,CAAG,CAChF,CASA,mBAAmBC,EAAO,CACxB,KAAM,CAACC,EAAOC,CAAK,EAAIF,EACvB,MAAO,CACLC,EAAQ,KAAK,SAAS,MACtBC,EAAQ,KAAK,SAAS,MAC5B,CACE,CACF"}
1
+ {"version":3,"file":"index19.cjs","sources":["../src/pen/GradualRenderer.js"],"sourcesContent":["import StrokeDrawer from './StrokeDrawer.js';\n\n/**\n * GradualRenderer - Progressive stroke rendering synced to timeline\n *\n * Renders stroke commands with progressive reveal based on current\n * audio/video timeline position.\n *\n * Features:\n * - Progressive stroke reveal synced to audio timeline\n * - High-DPI canvas support for crisp rendering\n * - Efficient single-pass render per timeline update\n * - Accepts timing in seconds (start/end fields)\n *\n * @example\n * const renderer = new GradualRenderer(canvas, { width: 800, height: 600 });\n * renderer.setStrokeCommands(commands);\n * renderer.setTime(1.5); // seconds\n * renderer.render();\n */\nclass GradualRenderer {\n /**\n * Creates a new GradualRenderer instance\n *\n * @param {HTMLCanvasElement} canvas - Canvas element for rendering\n * @param {Object} pdfDimensions - PDF page dimensions\n * @param {number} pdfDimensions.width - Page width in pixels\n * @param {number} pdfDimensions.height - Page height in pixels\n */\n constructor(canvas, pdfDimensions) {\n this.canvas = canvas;\n this.dimensions = { ...pdfDimensions };\n this.ctx = null;\n this.strokeDrawer = null;\n this.strokeCommands = [];\n this.currentTime = 0; // seconds\n this.isDestroyed = false;\n\n this._setupCanvas();\n }\n\n /**\n * Configures canvas for high-DPI rendering\n *\n * @private\n */\n _setupCanvas() {\n const dpr = window.devicePixelRatio || 1;\n const { width, height } = this.dimensions;\n\n // Set canvas buffer resolution (high-res)\n this.canvas.width = Math.round(width * dpr);\n this.canvas.height = Math.round(height * dpr);\n\n // Set canvas display size (CSS)\n this.canvas.style.width = `${width}px`;\n this.canvas.style.height = `${height}px`;\n\n // Get context and scale for DPR\n this.ctx = this.canvas.getContext('2d');\n this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n\n // Create stroke drawer\n this.strokeDrawer = new StrokeDrawer(this.ctx, this.dimensions);\n }\n\n /**\n * Sets the stroke commands to render\n *\n * @param {Array} commands - Array of stroke command objects\n * @param {string} commands[].id - Unique stroke identifier\n * @param {Array} commands[].points - [[x, y], ...] normalized coordinates\n * @param {string} commands[].color - Stroke color\n * @param {number} commands[].width - Stroke width in pixels\n * @param {number} commands[].start - Start time in seconds\n * @param {number} commands[].end - End time in seconds\n */\n setStrokeCommands(commands) {\n if (this.isDestroyed) return;\n\n this.strokeCommands = commands || [];\n\n // Sort by start time for efficient rendering\n this.strokeCommands.sort((a, b) => {\n const startA = a.start ?? 0;\n const startB = b.start ?? 0;\n return startA - startB;\n });\n }\n\n /**\n * Sets the current timeline position\n *\n * @param {number} time - Current time in seconds\n */\n setTime(time) {\n if (this.isDestroyed) return;\n this.currentTime = time;\n }\n\n /**\n * Updates dimensions when viewport changes\n *\n * @param {Object} dimensions - New dimensions\n * @param {number} dimensions.width - Width in pixels\n * @param {number} dimensions.height - Height in pixels\n */\n setDimensions(dimensions) {\n if (this.isDestroyed) return;\n\n this.dimensions = { ...dimensions };\n this._setupCanvas();\n }\n\n /**\n * Renders all visible strokes at current timeline position\n *\n * Called once per timeline update. Clears canvas and redraws\n * all strokes with appropriate progress.\n */\n render() {\n if (this.isDestroyed || !this.ctx) return;\n\n // Clear canvas\n this.strokeDrawer.clear();\n\n // Draw each stroke based on timing\n for (const stroke of this.strokeCommands) {\n const start = stroke.start ?? 0;\n const end = stroke.end ?? start + 1;\n\n // Skip strokes that haven't started\n if (this.currentTime < start) {\n continue;\n }\n\n // Calculate progress\n const progress = this._calculateProgress(start, end);\n\n // Draw stroke with progress\n this.strokeDrawer.drawStroke(stroke, progress);\n }\n }\n\n /**\n * Calculates stroke progress based on timing\n *\n * @private\n * @param {number} start - Stroke start time in seconds\n * @param {number} end - Stroke end time in seconds\n * @returns {number} Progress from 0 to 1\n */\n _calculateProgress(start, end) {\n if (this.currentTime >= end) {\n return 1.0; // Fully visible\n }\n\n const duration = end - start;\n if (duration <= 0) return 1.0;\n\n const elapsed = this.currentTime - start;\n return Math.max(0, Math.min(1, elapsed / duration));\n }\n\n /**\n * Clears the canvas\n */\n clear() {\n if (this.isDestroyed || !this.strokeDrawer) return;\n this.strokeDrawer.clear();\n }\n\n /**\n * Gets visible stroke count at current time\n *\n * @returns {number} Number of visible strokes\n */\n getVisibleStrokeCount() {\n let count = 0;\n for (const stroke of this.strokeCommands) {\n const start = stroke.start ?? 0;\n if (this.currentTime >= start) {\n count++;\n }\n }\n return count;\n }\n\n /**\n * Destroys the renderer and releases resources\n */\n destroy() {\n if (this.isDestroyed) return;\n\n this.strokeCommands = [];\n this.strokeDrawer = null;\n this.ctx = null;\n this.canvas = null;\n this.isDestroyed = true;\n }\n}\n\nexport default GradualRenderer;\n"],"names":["GradualRenderer","canvas","pdfDimensions","dpr","width","height","StrokeDrawer","commands","a","b","startA","startB","time","dimensions","stroke","start","end","progress","duration","elapsed","count"],"mappings":"6IAoBA,MAAMA,CAAgB,CASpB,YAAYC,EAAQC,EAAe,CACjC,KAAK,OAASD,EACd,KAAK,WAAa,CAAE,GAAGC,CAAa,EACpC,KAAK,IAAM,KACX,KAAK,aAAe,KACpB,KAAK,eAAiB,CAAA,EACtB,KAAK,YAAc,EACnB,KAAK,YAAc,GAEnB,KAAK,aAAY,CACnB,CAOA,cAAe,CACb,MAAMC,EAAM,OAAO,kBAAoB,EACjC,CAAE,MAAAC,EAAO,OAAAC,CAAM,EAAK,KAAK,WAG/B,KAAK,OAAO,MAAQ,KAAK,MAAMD,EAAQD,CAAG,EAC1C,KAAK,OAAO,OAAS,KAAK,MAAME,EAASF,CAAG,EAG5C,KAAK,OAAO,MAAM,MAAQ,GAAGC,CAAK,KAClC,KAAK,OAAO,MAAM,OAAS,GAAGC,CAAM,KAGpC,KAAK,IAAM,KAAK,OAAO,WAAW,IAAI,EACtC,KAAK,IAAI,aAAaF,EAAK,EAAG,EAAGA,EAAK,EAAG,CAAC,EAG1C,KAAK,aAAe,IAAIG,EAAAA,QAAa,KAAK,IAAK,KAAK,UAAU,CAChE,CAaA,kBAAkBC,EAAU,CACtB,KAAK,cAET,KAAK,eAAiBA,GAAY,CAAA,EAGlC,KAAK,eAAe,KAAK,CAACC,EAAGC,IAAM,CACjC,MAAMC,EAASF,EAAE,OAAS,EACpBG,EAASF,EAAE,OAAS,EAC1B,OAAOC,EAASC,CAClB,CAAC,EACH,CAOA,QAAQC,EAAM,CACR,KAAK,cACT,KAAK,YAAcA,EACrB,CASA,cAAcC,EAAY,CACpB,KAAK,cAET,KAAK,WAAa,CAAE,GAAGA,CAAU,EACjC,KAAK,aAAY,EACnB,CAQA,QAAS,CACP,GAAI,OAAK,aAAe,CAAC,KAAK,KAG9B,MAAK,aAAa,MAAK,EAGvB,UAAWC,KAAU,KAAK,eAAgB,CACxC,MAAMC,EAAQD,EAAO,OAAS,EACxBE,EAAMF,EAAO,KAAOC,EAAQ,EAGlC,GAAI,KAAK,YAAcA,EACrB,SAIF,MAAME,EAAW,KAAK,mBAAmBF,EAAOC,CAAG,EAGnD,KAAK,aAAa,WAAWF,EAAQG,CAAQ,CAC/C,EACF,CAUA,mBAAmBF,EAAOC,EAAK,CAC7B,GAAI,KAAK,aAAeA,EACtB,MAAO,GAGT,MAAME,EAAWF,EAAMD,EACvB,GAAIG,GAAY,EAAG,MAAO,GAE1B,MAAMC,EAAU,KAAK,YAAcJ,EACnC,OAAO,KAAK,IAAI,EAAG,KAAK,IAAI,EAAGI,EAAUD,CAAQ,CAAC,CACpD,CAKA,OAAQ,CACF,KAAK,aAAe,CAAC,KAAK,cAC9B,KAAK,aAAa,MAAK,CACzB,CAOA,uBAAwB,CACtB,IAAIE,EAAQ,EACZ,UAAWN,KAAU,KAAK,eAAgB,CACxC,MAAMC,EAAQD,EAAO,OAAS,EAC1B,KAAK,aAAeC,GACtBK,GAEJ,CACA,OAAOA,CACT,CAKA,SAAU,CACJ,KAAK,cAET,KAAK,eAAiB,CAAA,EACtB,KAAK,aAAe,KACpB,KAAK,IAAM,KACX,KAAK,OAAS,KACd,KAAK,YAAc,GACrB,CACF"}
package/dist/index19.js CHANGED
@@ -1,107 +1,121 @@
1
- class w {
1
+ import n from "./index20.js";
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+ class h {
2
3
  /**
3
- * Creates a new StrokeDrawer instance
4
+ * Creates a new GradualRenderer instance
4
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  *
5
- * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context
6
- * @param {Object} viewport - Viewport dimensions for coordinate conversion
7
- * @param {number} viewport.width - Viewport width in pixels
8
- * @param {number} viewport.height - Viewport height in pixels
6
+ * @param {HTMLCanvasElement} canvas - Canvas element for rendering
7
+ * @param {Object} pdfDimensions - PDF page dimensions
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+ * @param {number} pdfDimensions.width - Page width in pixels
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+ * @param {number} pdfDimensions.height - Page height in pixels
9
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  */
10
- constructor(t, o) {
11
- this.ctx = t, this.viewport = o;
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+ constructor(t, s) {
12
+ this.canvas = t, this.dimensions = { ...s }, this.ctx = null, this.strokeDrawer = null, this.strokeCommands = [], this.currentTime = 0, this.isDestroyed = !1, this._setupCanvas();
12
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  }
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  /**
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- * Updates the viewport dimensions
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+ * Configures canvas for high-DPI rendering
15
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  *
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- * @param {Object} viewport - New viewport dimensions
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+ * @private
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  */
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- setViewport(t) {
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- this.viewport = t;
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+ _setupCanvas() {
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+ const t = window.devicePixelRatio || 1, { width: s, height: e } = this.dimensions;
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+ this.canvas.width = Math.round(s * t), this.canvas.height = Math.round(e * t), this.canvas.style.width = `${s}px`, this.canvas.style.height = `${e}px`, this.ctx = this.canvas.getContext("2d"), this.ctx.setTransform(t, 0, 0, t, 0, 0), this.strokeDrawer = new n(this.ctx, this.dimensions);
20
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  }
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  /**
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- * Draws a stroke with optional progress for progressive reveal
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+ * Sets the stroke commands to render
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  *
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- * @param {Object} stroke - Stroke command object
25
- * @param {Array} stroke.points - Array of [x, y] normalized coordinates
26
- * @param {string} stroke.color - Stroke color (CSS color string)
27
- * @param {number} stroke.width - Base stroke width in pixels
28
- * @param {Array} [stroke.pressures] - Optional pressure values for variable width
29
- * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)
26
+ * @param {Array} commands - Array of stroke command objects
27
+ * @param {string} commands[].id - Unique stroke identifier
28
+ * @param {Array} commands[].points - [[x, y], ...] normalized coordinates
29
+ * @param {string} commands[].color - Stroke color
30
+ * @param {number} commands[].width - Stroke width in pixels
31
+ * @param {number} commands[].start - Start time in seconds
32
+ * @param {number} commands[].end - End time in seconds
30
33
  */
31
- drawStroke(t, o = 1) {
32
- const { points: i, color: e, width: s, pressures: h } = t;
33
- if (!i || i.length < 2) return;
34
- const n = Math.max(2, Math.floor(i.length * o)), r = i.slice(0, n);
35
- this.ctx.strokeStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.lineCap = "round", this.ctx.lineJoin = "round", h && h.length >= r.length ? this._drawVariableWidthStroke(r, s, h.slice(0, n)) : this._drawConstantWidthStroke(r, s);
34
+ setStrokeCommands(t) {
35
+ this.isDestroyed || (this.strokeCommands = t || [], this.strokeCommands.sort((s, e) => {
36
+ const r = s.start ?? 0, i = e.start ?? 0;
37
+ return r - i;
38
+ }));
36
39
  }
37
40
  /**
38
- * Draws a stroke with constant width
41
+ * Sets the current timeline position
39
42
  *
40
- * @private
41
- * @param {Array} points - Array of [x, y] normalized coordinates
42
- * @param {number} width - Stroke width in pixels
43
+ * @param {number} time - Current time in seconds
43
44
  */
44
- _drawConstantWidthStroke(t, o) {
45
- this.ctx.lineWidth = o || 2, this.ctx.beginPath();
46
- for (let i = 0; i < t.length; i++) {
47
- const [e, s] = this._normalizedToPixel(t[i]);
48
- i === 0 ? this.ctx.moveTo(e, s) : this.ctx.lineTo(e, s);
49
- }
50
- this.ctx.stroke();
45
+ setTime(t) {
46
+ this.isDestroyed || (this.currentTime = t);
51
47
  }
52
48
  /**
53
- * Draws a stroke with variable width based on pressure
49
+ * Updates dimensions when viewport changes
54
50
  *
55
- * Uses multiple line segments with varying widths for natural pen feel.
51
+ * @param {Object} dimensions - New dimensions
52
+ * @param {number} dimensions.width - Width in pixels
53
+ * @param {number} dimensions.height - Height in pixels
54
+ */
55
+ setDimensions(t) {
56
+ this.isDestroyed || (this.dimensions = { ...t }, this._setupCanvas());
57
+ }
58
+ /**
59
+ * Renders all visible strokes at current timeline position
56
60
  *
57
- * @private
58
- * @param {Array} points - Array of [x, y] normalized coordinates
59
- * @param {number} baseWidth - Base stroke width in pixels
60
- * @param {Array} pressures - Pressure values (0-1) for each point
61
+ * Called once per timeline update. Clears canvas and redraws
62
+ * all strokes with appropriate progress.
61
63
  */
62
- _drawVariableWidthStroke(t, o, i) {
63
- for (let e = 1; e < t.length; e++) {
64
- const [s, h] = this._normalizedToPixel(t[e - 1]), [n, r] = this._normalizedToPixel(t[e]), l = i[e - 1] || 1, c = i[e] || 1, a = (l + c) / 2, x = Math.max(0.5, o * a);
65
- this.ctx.lineWidth = x, this.ctx.beginPath(), this.ctx.moveTo(s, h), this.ctx.lineTo(n, r), this.ctx.stroke();
64
+ render() {
65
+ if (!(this.isDestroyed || !this.ctx)) {
66
+ this.strokeDrawer.clear();
67
+ for (const t of this.strokeCommands) {
68
+ const s = t.start ?? 0, e = t.end ?? s + 1;
69
+ if (this.currentTime < s)
70
+ continue;
71
+ const r = this._calculateProgress(s, e);
72
+ this.strokeDrawer.drawStroke(t, r);
73
+ }
66
74
  }
67
75
  }
68
76
  /**
69
- * Draws a single point (dot)
77
+ * Calculates stroke progress based on timing
70
78
  *
71
- * Useful for single-point strokes or debugging.
72
- *
73
- * @param {number} x - Normalized x coordinate (0-1)
74
- * @param {number} y - Normalized y coordinate (0-1)
75
- * @param {number} radius - Dot radius in pixels
76
- * @param {string} color - Fill color
79
+ * @private
80
+ * @param {number} start - Stroke start time in seconds
81
+ * @param {number} end - Stroke end time in seconds
82
+ * @returns {number} Progress from 0 to 1
77
83
  */
78
- drawPoint(t, o, i, e) {
79
- const [s, h] = this._normalizedToPixel([t, o]);
80
- this.ctx.fillStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.beginPath(), this.ctx.arc(s, h, i, 0, Math.PI * 2), this.ctx.fill();
84
+ _calculateProgress(t, s) {
85
+ if (this.currentTime >= s)
86
+ return 1;
87
+ const e = s - t;
88
+ if (e <= 0) return 1;
89
+ const r = this.currentTime - t;
90
+ return Math.max(0, Math.min(1, r / e));
81
91
  }
82
92
  /**
83
- * Clears the entire canvas
93
+ * Clears the canvas
84
94
  */
85
95
  clear() {
86
- const t = window.devicePixelRatio || 1;
87
- this.ctx.clearRect(0, 0, this.viewport.width * t, this.viewport.height * t);
96
+ this.isDestroyed || !this.strokeDrawer || this.strokeDrawer.clear();
88
97
  }
89
98
  /**
90
- * Converts normalized coordinates (0-1) to pixel coordinates
99
+ * Gets visible stroke count at current time
91
100
  *
92
- * @private
93
- * @param {Array} point - [x, y] normalized coordinates
94
- * @returns {Array} [x, y] pixel coordinates
101
+ * @returns {number} Number of visible strokes
102
+ */
103
+ getVisibleStrokeCount() {
104
+ let t = 0;
105
+ for (const s of this.strokeCommands) {
106
+ const e = s.start ?? 0;
107
+ this.currentTime >= e && t++;
108
+ }
109
+ return t;
110
+ }
111
+ /**
112
+ * Destroys the renderer and releases resources
95
113
  */
96
- _normalizedToPixel(t) {
97
- const [o, i] = t;
98
- return [
99
- o * this.viewport.width,
100
- i * this.viewport.height
101
- ];
114
+ destroy() {
115
+ this.isDestroyed || (this.strokeCommands = [], this.strokeDrawer = null, this.ctx = null, this.canvas = null, this.isDestroyed = !0);
102
116
  }
103
117
  }
104
118
  export {
105
- w as default
119
+ h as default
106
120
  };
107
121
  //# sourceMappingURL=index19.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index19.js","sources":["../src/pen/StrokeDrawer.js"],"sourcesContent":["/**\n * StrokeDrawer - Low-level canvas stroke drawing utilities\n *\n * Handles the actual drawing of strokes on canvas with support for:\n * - Progressive stroke reveal (partial drawing based on progress)\n * - Normalized to pixel coordinate conversion\n * - Variable width based on pressure data\n * - Smooth line rendering with round caps/joins\n */\nclass StrokeDrawer {\n /**\n * Creates a new StrokeDrawer instance\n *\n * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context\n * @param {Object} viewport - Viewport dimensions for coordinate conversion\n * @param {number} viewport.width - Viewport width in pixels\n * @param {number} viewport.height - Viewport height in pixels\n */\n constructor(ctx, viewport) {\n this.ctx = ctx;\n this.viewport = viewport;\n }\n\n /**\n * Updates the viewport dimensions\n *\n * @param {Object} viewport - New viewport dimensions\n */\n setViewport(viewport) {\n this.viewport = viewport;\n }\n\n /**\n * Draws a stroke with optional progress for progressive reveal\n *\n * @param {Object} stroke - Stroke command object\n * @param {Array} stroke.points - Array of [x, y] normalized coordinates\n * @param {string} stroke.color - Stroke color (CSS color string)\n * @param {number} stroke.width - Base stroke width in pixels\n * @param {Array} [stroke.pressures] - Optional pressure values for variable width\n * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)\n */\n drawStroke(stroke, progress = 1.0) {\n const { points, color, width, pressures } = stroke;\n\n if (!points || points.length < 2) return;\n\n // Calculate how many points to draw based on progress\n const pointCount = Math.max(2, Math.floor(points.length * progress));\n const visiblePoints = points.slice(0, pointCount);\n\n // Configure stroke style\n this.ctx.strokeStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.lineCap = 'round';\n this.ctx.lineJoin = 'round';\n\n // Draw with variable width if pressures provided\n if (pressures && pressures.length >= visiblePoints.length) {\n this._drawVariableWidthStroke(visiblePoints, width, pressures.slice(0, pointCount));\n } else {\n this._drawConstantWidthStroke(visiblePoints, width);\n }\n }\n\n /**\n * Draws a stroke with constant width\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} width - Stroke width in pixels\n */\n _drawConstantWidthStroke(points, width) {\n this.ctx.lineWidth = width || 2;\n this.ctx.beginPath();\n\n for (let i = 0; i < points.length; i++) {\n const [px, py] = this._normalizedToPixel(points[i]);\n\n if (i === 0) {\n this.ctx.moveTo(px, py);\n } else {\n this.ctx.lineTo(px, py);\n }\n }\n\n this.ctx.stroke();\n }\n\n /**\n * Draws a stroke with variable width based on pressure\n *\n * Uses multiple line segments with varying widths for natural pen feel.\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} baseWidth - Base stroke width in pixels\n * @param {Array} pressures - Pressure values (0-1) for each point\n */\n _drawVariableWidthStroke(points, baseWidth, pressures) {\n for (let i = 1; i < points.length; i++) {\n const [x1, y1] = this._normalizedToPixel(points[i - 1]);\n const [x2, y2] = this._normalizedToPixel(points[i]);\n\n // Average pressure between two points\n const p1 = pressures[i - 1] || 1;\n const p2 = pressures[i] || 1;\n const avgPressure = (p1 + p2) / 2;\n\n // Apply pressure to width (min 0.5, max 2x base width)\n const width = Math.max(0.5, baseWidth * avgPressure);\n\n this.ctx.lineWidth = width;\n this.ctx.beginPath();\n this.ctx.moveTo(x1, y1);\n this.ctx.lineTo(x2, y2);\n this.ctx.stroke();\n }\n }\n\n /**\n * Draws a single point (dot)\n *\n * Useful for single-point strokes or debugging.\n *\n * @param {number} x - Normalized x coordinate (0-1)\n * @param {number} y - Normalized y coordinate (0-1)\n * @param {number} radius - Dot radius in pixels\n * @param {string} color - Fill color\n */\n drawPoint(x, y, radius, color) {\n const [px, py] = this._normalizedToPixel([x, y]);\n\n this.ctx.fillStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.beginPath();\n this.ctx.arc(px, py, radius, 0, Math.PI * 2);\n this.ctx.fill();\n }\n\n /**\n * Clears the entire canvas\n */\n clear() {\n const dpr = window.devicePixelRatio || 1;\n this.ctx.clearRect(0, 0, this.viewport.width * dpr, this.viewport.height * dpr);\n }\n\n /**\n * Converts normalized coordinates (0-1) to pixel coordinates\n *\n * @private\n * @param {Array} point - [x, y] normalized coordinates\n * @returns {Array} [x, y] pixel coordinates\n */\n _normalizedToPixel(point) {\n const [normX, normY] = point;\n return [\n normX * this.viewport.width,\n normY * this.viewport.height\n ];\n }\n}\n\nexport default StrokeDrawer;\n"],"names":["StrokeDrawer","ctx","viewport","stroke","progress","points","color","width","pressures","pointCount","visiblePoints","px","py","baseWidth","i","x1","y1","x2","y2","p1","p2","avgPressure","x","y","radius","dpr","point","normX","normY"],"mappings":"AASA,MAAMA,EAAa;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASjB,YAAYC,GAAKC,GAAU;AACzB,SAAK,MAAMD,GACX,KAAK,WAAWC;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,YAAYA,GAAU;AACpB,SAAK,WAAWA;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,WAAWC,GAAQC,IAAW,GAAK;AACjC,UAAM,EAAE,QAAAC,GAAQ,OAAAC,GAAO,OAAAC,GAAO,WAAAC,EAAS,IAAKL;AAE5C,QAAI,CAACE,KAAUA,EAAO,SAAS,EAAG;AAGlC,UAAMI,IAAa,KAAK,IAAI,GAAG,KAAK,MAAMJ,EAAO,SAASD,CAAQ,CAAC,GAC7DM,IAAgBL,EAAO,MAAM,GAAGI,CAAU;AAGhD,SAAK,IAAI,cAAcH,KAAS,sBAChC,KAAK,IAAI,UAAU,SACnB,KAAK,IAAI,WAAW,SAGhBE,KAAaA,EAAU,UAAUE,EAAc,SACjD,KAAK,yBAAyBA,GAAeH,GAAOC,EAAU,MAAM,GAAGC,CAAU,CAAC,IAElF,KAAK,yBAAyBC,GAAeH,CAAK;AAAA,EAEtD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,yBAAyBF,GAAQE,GAAO;AACtC,SAAK,IAAI,YAAYA,KAAS,GAC9B,KAAK,IAAI,UAAS;AAElB,aAAS,IAAI,GAAG,IAAIF,EAAO,QAAQ,KAAK;AACtC,YAAM,CAACM,GAAIC,CAAE,IAAI,KAAK,mBAAmBP,EAAO,CAAC,CAAC;AAElD,MAAI,MAAM,IACR,KAAK,IAAI,OAAOM,GAAIC,CAAE,IAEtB,KAAK,IAAI,OAAOD,GAAIC,CAAE;AAAA,IAE1B;AAEA,SAAK,IAAI,OAAM;AAAA,EACjB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,yBAAyBP,GAAQQ,GAAWL,GAAW;AACrD,aAASM,IAAI,GAAGA,IAAIT,EAAO,QAAQS,KAAK;AACtC,YAAM,CAACC,GAAIC,CAAE,IAAI,KAAK,mBAAmBX,EAAOS,IAAI,CAAC,CAAC,GAChD,CAACG,GAAIC,CAAE,IAAI,KAAK,mBAAmBb,EAAOS,CAAC,CAAC,GAG5CK,IAAKX,EAAUM,IAAI,CAAC,KAAK,GACzBM,IAAKZ,EAAUM,CAAC,KAAK,GACrBO,KAAeF,IAAKC,KAAM,GAG1Bb,IAAQ,KAAK,IAAI,KAAKM,IAAYQ,CAAW;AAEnD,WAAK,IAAI,YAAYd,GACrB,KAAK,IAAI,UAAS,GAClB,KAAK,IAAI,OAAOQ,GAAIC,CAAE,GACtB,KAAK,IAAI,OAAOC,GAAIC,CAAE,GACtB,KAAK,IAAI,OAAM;AAAA,IACjB;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAYA,UAAUI,GAAGC,GAAGC,GAAQlB,GAAO;AAC7B,UAAM,CAACK,GAAIC,CAAE,IAAI,KAAK,mBAAmB,CAACU,GAAGC,CAAC,CAAC;AAE/C,SAAK,IAAI,YAAYjB,KAAS,sBAC9B,KAAK,IAAI,UAAS,GAClB,KAAK,IAAI,IAAIK,GAAIC,GAAIY,GAAQ,GAAG,KAAK,KAAK,CAAC,GAC3C,KAAK,IAAI,KAAI;AAAA,EACf;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ;AACN,UAAMC,IAAM,OAAO,oBAAoB;AACvC,SAAK,IAAI,UAAU,GAAG,GAAG,KAAK,SAAS,QAAQA,GAAK,KAAK,SAAS,SAASA,CAAG;AAAA,EAChF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,mBAAmBC,GAAO;AACxB,UAAM,CAACC,GAAOC,CAAK,IAAIF;AACvB,WAAO;AAAA,MACLC,IAAQ,KAAK,SAAS;AAAA,MACtBC,IAAQ,KAAK,SAAS;AAAA,IAC5B;AAAA,EACE;AACF;"}
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+ {"version":3,"file":"index19.js","sources":["../src/pen/GradualRenderer.js"],"sourcesContent":["import StrokeDrawer from './StrokeDrawer.js';\n\n/**\n * GradualRenderer - Progressive stroke rendering synced to timeline\n *\n * Renders stroke commands with progressive reveal based on current\n * audio/video timeline position.\n *\n * Features:\n * - Progressive stroke reveal synced to audio timeline\n * - High-DPI canvas support for crisp rendering\n * - Efficient single-pass render per timeline update\n * - Accepts timing in seconds (start/end fields)\n *\n * @example\n * const renderer = new GradualRenderer(canvas, { width: 800, height: 600 });\n * renderer.setStrokeCommands(commands);\n * renderer.setTime(1.5); // seconds\n * renderer.render();\n */\nclass GradualRenderer {\n /**\n * Creates a new GradualRenderer instance\n *\n * @param {HTMLCanvasElement} canvas - Canvas element for rendering\n * @param {Object} pdfDimensions - PDF page dimensions\n * @param {number} pdfDimensions.width - Page width in pixels\n * @param {number} pdfDimensions.height - Page height in pixels\n */\n constructor(canvas, pdfDimensions) {\n this.canvas = canvas;\n this.dimensions = { ...pdfDimensions };\n this.ctx = null;\n this.strokeDrawer = null;\n this.strokeCommands = [];\n this.currentTime = 0; // seconds\n this.isDestroyed = false;\n\n this._setupCanvas();\n }\n\n /**\n * Configures canvas for high-DPI rendering\n *\n * @private\n */\n _setupCanvas() {\n const dpr = window.devicePixelRatio || 1;\n const { width, height } = this.dimensions;\n\n // Set canvas buffer resolution (high-res)\n this.canvas.width = Math.round(width * dpr);\n this.canvas.height = Math.round(height * dpr);\n\n // Set canvas display size (CSS)\n this.canvas.style.width = `${width}px`;\n this.canvas.style.height = `${height}px`;\n\n // Get context and scale for DPR\n this.ctx = this.canvas.getContext('2d');\n this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n\n // Create stroke drawer\n this.strokeDrawer = new StrokeDrawer(this.ctx, this.dimensions);\n }\n\n /**\n * Sets the stroke commands to render\n *\n * @param {Array} commands - Array of stroke command objects\n * @param {string} commands[].id - Unique stroke identifier\n * @param {Array} commands[].points - [[x, y], ...] normalized coordinates\n * @param {string} commands[].color - Stroke color\n * @param {number} commands[].width - Stroke width in pixels\n * @param {number} commands[].start - Start time in seconds\n * @param {number} commands[].end - End time in seconds\n */\n setStrokeCommands(commands) {\n if (this.isDestroyed) return;\n\n this.strokeCommands = commands || [];\n\n // Sort by start time for efficient rendering\n this.strokeCommands.sort((a, b) => {\n const startA = a.start ?? 0;\n const startB = b.start ?? 0;\n return startA - startB;\n });\n }\n\n /**\n * Sets the current timeline position\n *\n * @param {number} time - Current time in seconds\n */\n setTime(time) {\n if (this.isDestroyed) return;\n this.currentTime = time;\n }\n\n /**\n * Updates dimensions when viewport changes\n *\n * @param {Object} dimensions - New dimensions\n * @param {number} dimensions.width - Width in pixels\n * @param {number} dimensions.height - Height in pixels\n */\n setDimensions(dimensions) {\n if (this.isDestroyed) return;\n\n this.dimensions = { ...dimensions };\n this._setupCanvas();\n }\n\n /**\n * Renders all visible strokes at current timeline position\n *\n * Called once per timeline update. 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package/dist/index20.cjs CHANGED
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1
+ {"version":3,"file":"index20.cjs","sources":["../src/pen/StrokeDrawer.js"],"sourcesContent":["/**\n * StrokeDrawer - Low-level canvas stroke drawing utilities\n *\n * Handles the actual drawing of strokes on canvas with support for:\n * - Progressive stroke reveal (partial drawing based on progress)\n * - Normalized to pixel coordinate conversion\n * - Variable width based on pressure data\n * - Smooth line rendering with round caps/joins\n */\nclass StrokeDrawer {\n /**\n * Creates a new StrokeDrawer instance\n *\n * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context\n * @param {Object} viewport - Viewport dimensions for coordinate conversion\n * @param {number} viewport.width - Viewport width in pixels\n * @param {number} viewport.height - Viewport height in pixels\n */\n constructor(ctx, viewport) {\n this.ctx = ctx;\n this.viewport = viewport;\n }\n\n /**\n * Updates the viewport dimensions\n *\n * @param {Object} viewport - New viewport dimensions\n */\n setViewport(viewport) {\n this.viewport = viewport;\n }\n\n /**\n * Draws a stroke with optional progress for progressive reveal\n *\n * @param {Object} stroke - Stroke command object\n * @param {Array} stroke.points - Array of [x, y] normalized coordinates\n * @param {string} stroke.color - Stroke color (CSS color string)\n * @param {number} stroke.width - Base stroke width in pixels\n * @param {Array} [stroke.pressures] - Optional pressure values for variable width\n * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)\n */\n drawStroke(stroke, progress = 1.0) {\n const { points, color, width, pressures } = stroke;\n\n if (!points || points.length < 2) return;\n\n // Calculate how many points to draw based on progress\n const pointCount = Math.max(2, Math.floor(points.length * progress));\n const visiblePoints = points.slice(0, pointCount);\n\n // Configure stroke style\n this.ctx.strokeStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.lineCap = 'round';\n this.ctx.lineJoin = 'round';\n\n // Draw with variable width if pressures provided\n if (pressures && pressures.length >= visiblePoints.length) {\n this._drawVariableWidthStroke(visiblePoints, width, pressures.slice(0, pointCount));\n } else {\n this._drawConstantWidthStroke(visiblePoints, width);\n }\n }\n\n /**\n * Draws a stroke with constant width\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} width - Stroke width in pixels\n */\n _drawConstantWidthStroke(points, width) {\n this.ctx.lineWidth = width || 2;\n this.ctx.beginPath();\n\n for (let i = 0; i < points.length; i++) {\n const [px, py] = this._normalizedToPixel(points[i]);\n\n if (i === 0) {\n this.ctx.moveTo(px, py);\n } else {\n this.ctx.lineTo(px, py);\n }\n }\n\n this.ctx.stroke();\n }\n\n /**\n * Draws a stroke with variable width based on pressure\n *\n * Uses multiple line segments with varying widths for natural pen feel.\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} baseWidth - Base stroke width in pixels\n * @param {Array} pressures - Pressure values (0-1) for each point\n */\n _drawVariableWidthStroke(points, baseWidth, pressures) {\n for (let i = 1; i < points.length; i++) {\n const [x1, y1] = this._normalizedToPixel(points[i - 1]);\n const [x2, y2] = this._normalizedToPixel(points[i]);\n\n // Average pressure between two points\n const p1 = pressures[i - 1] || 1;\n const p2 = pressures[i] || 1;\n const avgPressure = (p1 + p2) / 2;\n\n // Apply pressure to width (min 0.5, max 2x base width)\n const width = Math.max(0.5, baseWidth * avgPressure);\n\n this.ctx.lineWidth = width;\n this.ctx.beginPath();\n this.ctx.moveTo(x1, y1);\n this.ctx.lineTo(x2, y2);\n this.ctx.stroke();\n }\n }\n\n /**\n * Draws a single point (dot)\n *\n * Useful for single-point strokes or debugging.\n *\n * @param {number} x - Normalized x coordinate (0-1)\n * @param {number} y - Normalized y coordinate (0-1)\n * @param {number} radius - Dot radius in pixels\n * @param {string} color - Fill color\n */\n drawPoint(x, y, radius, color) {\n const [px, py] = this._normalizedToPixel([x, y]);\n\n this.ctx.fillStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.beginPath();\n this.ctx.arc(px, py, radius, 0, Math.PI * 2);\n this.ctx.fill();\n }\n\n /**\n * Clears the entire canvas\n */\n clear() {\n const dpr = window.devicePixelRatio || 1;\n this.ctx.clearRect(0, 0, this.viewport.width * dpr, this.viewport.height * dpr);\n }\n\n /**\n * Converts normalized coordinates (0-1) to pixel coordinates\n *\n * @private\n * @param {Array} point - [x, y] normalized coordinates\n * @returns {Array} [x, y] pixel coordinates\n */\n _normalizedToPixel(point) {\n const [normX, normY] = point;\n return [\n normX * this.viewport.width,\n normY * this.viewport.height\n ];\n }\n}\n\nexport default StrokeDrawer;\n"],"names":["StrokeDrawer","ctx","viewport","stroke","progress","points","color","width","pressures","pointCount","visiblePoints","px","py","baseWidth","i","x1","y1","x2","y2","p1","p2","avgPressure","x","y","radius","dpr","point","normX","normY"],"mappings":"4GASA,MAAMA,CAAa,CASjB,YAAYC,EAAKC,EAAU,CACzB,KAAK,IAAMD,EACX,KAAK,SAAWC,CAClB,CAOA,YAAYA,EAAU,CACpB,KAAK,SAAWA,CAClB,CAYA,WAAWC,EAAQC,EAAW,EAAK,CACjC,KAAM,CAAE,OAAAC,EAAQ,MAAAC,EAAO,MAAAC,EAAO,UAAAC,CAAS,EAAKL,EAE5C,GAAI,CAACE,GAAUA,EAAO,OAAS,EAAG,OAGlC,MAAMI,EAAa,KAAK,IAAI,EAAG,KAAK,MAAMJ,EAAO,OAASD,CAAQ,CAAC,EAC7DM,EAAgBL,EAAO,MAAM,EAAGI,CAAU,EAGhD,KAAK,IAAI,YAAcH,GAAS,qBAChC,KAAK,IAAI,QAAU,QACnB,KAAK,IAAI,SAAW,QAGhBE,GAAaA,EAAU,QAAUE,EAAc,OACjD,KAAK,yBAAyBA,EAAeH,EAAOC,EAAU,MAAM,EAAGC,CAAU,CAAC,EAElF,KAAK,yBAAyBC,EAAeH,CAAK,CAEtD,CASA,yBAAyBF,EAAQE,EAAO,CACtC,KAAK,IAAI,UAAYA,GAAS,EAC9B,KAAK,IAAI,UAAS,EAElB,QAAS,EAAI,EAAG,EAAIF,EAAO,OAAQ,IAAK,CACtC,KAAM,CAACM,EAAIC,CAAE,EAAI,KAAK,mBAAmBP,EAAO,CAAC,CAAC,EAE9C,IAAM,EACR,KAAK,IAAI,OAAOM,EAAIC,CAAE,EAEtB,KAAK,IAAI,OAAOD,EAAIC,CAAE,CAE1B,CAEA,KAAK,IAAI,OAAM,CACjB,CAYA,yBAAyBP,EAAQQ,EAAWL,EAAW,CACrD,QAASM,EAAI,EAAGA,EAAIT,EAAO,OAAQS,IAAK,CACtC,KAAM,CAACC,EAAIC,CAAE,EAAI,KAAK,mBAAmBX,EAAOS,EAAI,CAAC,CAAC,EAChD,CAACG,EAAIC,CAAE,EAAI,KAAK,mBAAmBb,EAAOS,CAAC,CAAC,EAG5CK,EAAKX,EAAUM,EAAI,CAAC,GAAK,EACzBM,EAAKZ,EAAUM,CAAC,GAAK,EACrBO,GAAeF,EAAKC,GAAM,EAG1Bb,EAAQ,KAAK,IAAI,GAAKM,EAAYQ,CAAW,EAEnD,KAAK,IAAI,UAAYd,EACrB,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,OAAOQ,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAOC,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAM,CACjB,CACF,CAYA,UAAUI,EAAGC,EAAGC,EAAQlB,EAAO,CAC7B,KAAM,CAACK,EAAIC,CAAE,EAAI,KAAK,mBAAmB,CAACU,EAAGC,CAAC,CAAC,EAE/C,KAAK,IAAI,UAAYjB,GAAS,qBAC9B,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,IAAIK,EAAIC,EAAIY,EAAQ,EAAG,KAAK,GAAK,CAAC,EAC3C,KAAK,IAAI,KAAI,CACf,CAKA,OAAQ,CACN,MAAMC,EAAM,OAAO,kBAAoB,EACvC,KAAK,IAAI,UAAU,EAAG,EAAG,KAAK,SAAS,MAAQA,EAAK,KAAK,SAAS,OAASA,CAAG,CAChF,CASA,mBAAmBC,EAAO,CACxB,KAAM,CAACC,EAAOC,CAAK,EAAIF,EACvB,MAAO,CACLC,EAAQ,KAAK,SAAS,MACtBC,EAAQ,KAAK,SAAS,MAC5B,CACE,CACF"}
package/dist/index20.js CHANGED
@@ -1,83 +1,107 @@
1
- const o = {
2
- highlight: {
3
- color: "rgba(255, 255, 0, 0.3)",
4
- width: 24
5
- },
6
- text: {
7
- color: "rgba(220, 20, 60, 1.0)",
8
- width: 2
9
- },
10
- underline: {
11
- color: "rgba(0, 80, 255, 1.0)",
12
- width: 2
13
- },
14
- arrow: {
15
- color: "rgba(220, 30, 30, 1.0)",
16
- width: 2
17
- },
18
- circle: {
19
- color: "rgba(255, 140, 0, 1.0)",
20
- width: 3
1
+ class w {
2
+ /**
3
+ * Creates a new StrokeDrawer instance
4
+ *
5
+ * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context
6
+ * @param {Object} viewport - Viewport dimensions for coordinate conversion
7
+ * @param {number} viewport.width - Viewport width in pixels
8
+ * @param {number} viewport.height - Viewport height in pixels
9
+ */
10
+ constructor(t, o) {
11
+ this.ctx = t, this.viewport = o;
21
12
  }
22
- }, i = {
23
- highlight: {
24
- color: "rgba(100, 149, 237, 0.35)",
25
- width: 24
26
- },
27
- text: {
28
- color: "rgba(30, 64, 175, 1.0)",
29
- width: 2
30
- },
31
- underline: {
32
- color: "rgba(30, 64, 175, 1.0)",
33
- width: 2
34
- },
35
- arrow: {
36
- color: "rgba(30, 64, 175, 1.0)",
37
- width: 2
38
- },
39
- circle: {
40
- color: "rgba(30, 64, 175, 1.0)",
41
- width: 3
13
+ /**
14
+ * Updates the viewport dimensions
15
+ *
16
+ * @param {Object} viewport - New viewport dimensions
17
+ */
18
+ setViewport(t) {
19
+ this.viewport = t;
42
20
  }
43
- }, l = {
44
- highlight: {
45
- color: "rgba(156, 163, 175, 0.25)",
46
- width: 20
47
- },
48
- text: {
49
- color: "rgba(75, 85, 99, 1.0)",
50
- width: 1.5
51
- },
52
- underline: {
53
- color: "rgba(75, 85, 99, 1.0)",
54
- width: 1.5
55
- },
56
- arrow: {
57
- color: "rgba(75, 85, 99, 1.0)",
58
- width: 1.5
59
- },
60
- circle: {
61
- color: "rgba(75, 85, 99, 1.0)",
62
- width: 2
21
+ /**
22
+ * Draws a stroke with optional progress for progressive reveal
23
+ *
24
+ * @param {Object} stroke - Stroke command object
25
+ * @param {Array} stroke.points - Array of [x, y] normalized coordinates
26
+ * @param {string} stroke.color - Stroke color (CSS color string)
27
+ * @param {number} stroke.width - Base stroke width in pixels
28
+ * @param {Array} [stroke.pressures] - Optional pressure values for variable width
29
+ * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)
30
+ */
31
+ drawStroke(t, o = 1) {
32
+ const { points: i, color: e, width: s, pressures: h } = t;
33
+ if (!i || i.length < 2) return;
34
+ const n = Math.max(2, Math.floor(i.length * o)), r = i.slice(0, n);
35
+ this.ctx.strokeStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.lineCap = "round", this.ctx.lineJoin = "round", h && h.length >= r.length ? this._drawVariableWidthStroke(r, s, h.slice(0, n)) : this._drawConstantWidthStroke(r, s);
36
+ }
37
+ /**
38
+ * Draws a stroke with constant width
39
+ *
40
+ * @private
41
+ * @param {Array} points - Array of [x, y] normalized coordinates
42
+ * @param {number} width - Stroke width in pixels
43
+ */
44
+ _drawConstantWidthStroke(t, o) {
45
+ this.ctx.lineWidth = o || 2, this.ctx.beginPath();
46
+ for (let i = 0; i < t.length; i++) {
47
+ const [e, s] = this._normalizedToPixel(t[i]);
48
+ i === 0 ? this.ctx.moveTo(e, s) : this.ctx.lineTo(e, s);
49
+ }
50
+ this.ctx.stroke();
51
+ }
52
+ /**
53
+ * Draws a stroke with variable width based on pressure
54
+ *
55
+ * Uses multiple line segments with varying widths for natural pen feel.
56
+ *
57
+ * @private
58
+ * @param {Array} points - Array of [x, y] normalized coordinates
59
+ * @param {number} baseWidth - Base stroke width in pixels
60
+ * @param {Array} pressures - Pressure values (0-1) for each point
61
+ */
62
+ _drawVariableWidthStroke(t, o, i) {
63
+ for (let e = 1; e < t.length; e++) {
64
+ const [s, h] = this._normalizedToPixel(t[e - 1]), [n, r] = this._normalizedToPixel(t[e]), l = i[e - 1] || 1, c = i[e] || 1, a = (l + c) / 2, x = Math.max(0.5, o * a);
65
+ this.ctx.lineWidth = x, this.ctx.beginPath(), this.ctx.moveTo(s, h), this.ctx.lineTo(n, r), this.ctx.stroke();
66
+ }
67
+ }
68
+ /**
69
+ * Draws a single point (dot)
70
+ *
71
+ * Useful for single-point strokes or debugging.
72
+ *
73
+ * @param {number} x - Normalized x coordinate (0-1)
74
+ * @param {number} y - Normalized y coordinate (0-1)
75
+ * @param {number} radius - Dot radius in pixels
76
+ * @param {string} color - Fill color
77
+ */
78
+ drawPoint(t, o, i, e) {
79
+ const [s, h] = this._normalizedToPixel([t, o]);
80
+ this.ctx.fillStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.beginPath(), this.ctx.arc(s, h, i, 0, Math.PI * 2), this.ctx.fill();
81
+ }
82
+ /**
83
+ * Clears the entire canvas
84
+ */
85
+ clear() {
86
+ const t = window.devicePixelRatio || 1;
87
+ this.ctx.clearRect(0, 0, this.viewport.width * t, this.viewport.height * t);
88
+ }
89
+ /**
90
+ * Converts normalized coordinates (0-1) to pixel coordinates
91
+ *
92
+ * @private
93
+ * @param {Array} point - [x, y] normalized coordinates
94
+ * @returns {Array} [x, y] pixel coordinates
95
+ */
96
+ _normalizedToPixel(t) {
97
+ const [o, i] = t;
98
+ return [
99
+ o * this.viewport.width,
100
+ i * this.viewport.height
101
+ ];
63
102
  }
64
- }, r = {
65
- default: o,
66
- blue: i,
67
- minimal: l
68
- };
69
- function c(t) {
70
- return r[t] || r.default;
71
- }
72
- function e() {
73
- return Object.keys(r);
74
103
  }
75
104
  export {
76
- i as BLUE_PRESET,
77
- o as DEFAULT_PRESET,
78
- l as MINIMAL_PRESET,
79
- r as default,
80
- c as getPreset,
81
- e as getPresetNames
105
+ w as default
82
106
  };
83
107
  //# sourceMappingURL=index20.js.map