web-annotation-renderer 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ai-tools.js +11 -0
- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +49 -30
- package/dist/index.js.map +1 -1
- package/dist/index10.cjs +1 -1
- package/dist/index10.cjs.map +1 -1
- package/dist/index10.js +172 -17
- package/dist/index10.js.map +1 -1
- package/dist/index11.cjs +1 -1
- package/dist/index11.cjs.map +1 -1
- package/dist/index11.js +13 -20
- package/dist/index11.js.map +1 -1
- package/dist/index12.cjs +1 -1
- package/dist/index12.cjs.map +1 -1
- package/dist/index12.js +148 -123
- package/dist/index12.js.map +1 -1
- package/dist/index13.cjs +1 -1
- package/dist/index13.cjs.map +1 -1
- package/dist/index13.js +29 -198
- package/dist/index13.js.map +1 -1
- package/dist/index14.cjs +1 -1
- package/dist/index14.cjs.map +1 -1
- package/dist/index14.js +56 -15
- package/dist/index14.js.map +1 -1
- package/dist/index15.cjs +1 -1
- package/dist/index15.cjs.map +1 -1
- package/dist/index15.js +115 -120
- package/dist/index15.js.map +1 -1
- package/dist/index16.cjs +1 -1
- package/dist/index16.cjs.map +1 -1
- package/dist/index16.js +104 -32
- package/dist/index16.js.map +1 -1
- package/dist/index17.cjs +2 -0
- package/dist/index17.cjs.map +1 -0
- package/dist/index17.js +62 -0
- package/dist/index17.js.map +1 -0
- package/dist/index18.cjs +2 -0
- package/dist/index18.cjs.map +1 -0
- package/dist/index18.js +144 -0
- package/dist/index18.js.map +1 -0
- package/dist/index19.cjs +2 -0
- package/dist/index19.cjs.map +1 -0
- package/dist/index19.js +41 -0
- package/dist/index19.js.map +1 -0
- package/dist/index2.cjs +1 -1
- package/dist/index2.cjs.map +1 -1
- package/dist/index2.js +65 -73
- package/dist/index2.js.map +1 -1
- package/dist/index20.cjs +2 -0
- package/dist/index20.cjs.map +1 -0
- package/dist/index20.js +40 -0
- package/dist/index20.js.map +1 -0
- package/dist/index21.cjs +2 -0
- package/dist/index21.cjs.map +1 -0
- package/dist/index21.js +41 -0
- package/dist/index21.js.map +1 -0
- package/dist/index22.cjs +2 -0
- package/dist/index22.cjs.map +1 -0
- package/dist/index22.js +25 -0
- package/dist/index22.js.map +1 -0
- package/dist/index23.cjs +2 -0
- package/dist/index23.cjs.map +1 -0
- package/dist/index23.js +8 -0
- package/dist/index23.js.map +1 -0
- package/dist/index24.cjs +2 -0
- package/dist/index24.cjs.map +1 -0
- package/dist/index24.js +8 -0
- package/dist/index24.js.map +1 -0
- package/dist/index3.cjs +1 -1
- package/dist/index3.cjs.map +1 -1
- package/dist/index3.js +1 -1
- package/dist/index4.cjs +1 -1
- package/dist/index4.cjs.map +1 -1
- package/dist/index4.js +72 -71
- package/dist/index4.js.map +1 -1
- package/dist/index5.cjs +1 -1
- package/dist/index5.cjs.map +1 -1
- package/dist/index5.js +153 -65
- package/dist/index5.js.map +1 -1
- package/dist/index6.cjs +1 -1
- package/dist/index6.cjs.map +1 -1
- package/dist/index6.js +60 -114
- package/dist/index6.js.map +1 -1
- package/dist/index7.cjs +1 -1
- package/dist/index7.cjs.map +1 -1
- package/dist/index7.js +19 -91
- package/dist/index7.js.map +1 -1
- package/dist/index8.cjs +1 -1
- package/dist/index8.cjs.map +1 -1
- package/dist/index8.js +19 -105
- package/dist/index8.js.map +1 -1
- package/dist/index9.cjs +1 -1
- package/dist/index9.cjs.map +1 -1
- package/dist/index9.js +123 -98
- package/dist/index9.js.map +1 -1
- package/package.json +9 -3
package/dist/index15.js
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import n from "./index16.js";
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class h {
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/**
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* Creates a new GradualRenderer instance
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*
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* @param {HTMLCanvasElement} canvas - Canvas element for rendering
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* @param {Object} pdfDimensions - PDF page dimensions
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* @param {number} pdfDimensions.height - Page height in pixels
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*/
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constructor(t, s) {
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this.canvas = t, this.dimensions = { ...s }, this.ctx = null, this.strokeDrawer = null, this.strokeCommands = [], this.currentTime = 0, this.isDestroyed = !1, this._setupCanvas();
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}
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/**
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* Configures canvas for high-DPI rendering
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*
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* @private
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*/
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_setupCanvas() {
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const t = window.devicePixelRatio || 1, { width: s, height: e } = this.dimensions;
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this.canvas.width = Math.round(s * t), this.canvas.height = Math.round(e * t), this.canvas.style.width = `${s}px`, this.canvas.style.height = `${e}px`, this.ctx = this.canvas.getContext("2d"), this.ctx.setTransform(t, 0, 0, t, 0, 0), this.strokeDrawer = new n(this.ctx, this.dimensions);
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}
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/**
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* Sets the stroke commands to render
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*
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* @param {Array} commands - Array of stroke command objects
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* @param {string} commands[].id - Unique stroke identifier
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* @param {Array} commands[].points - [[x, y], ...] normalized coordinates
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* @param {string} commands[].color - Stroke color
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* @param {number} commands[].width - Stroke width in pixels
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* @param {number} commands[].start - Start time in seconds
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* @param {number} commands[].end - End time in seconds
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*/
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setStrokeCommands(t) {
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this.isDestroyed || (this.strokeCommands = t || [], this.strokeCommands.sort((s, e) => {
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const r = s.start ?? 0, i = e.start ?? 0;
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}));
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}
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/**
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* Sets the current timeline position
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*
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* @param {number} time - Current time in seconds
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*/
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setTime(t) {
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this.isDestroyed || (this.currentTime = t);
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}
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/**
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* Updates dimensions when viewport changes
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*
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* @param {Object} dimensions - New dimensions
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* @param {number} dimensions.width - Width in pixels
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* @param {number} dimensions.height - Height in pixels
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*/
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setDimensions(t) {
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this.isDestroyed || (this.dimensions = { ...t }, this._setupCanvas());
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}
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/**
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* Renders all visible strokes at current timeline position
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* Called once per timeline update. Clears canvas and redraws
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* all strokes with appropriate progress.
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*/
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render() {
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if (!(this.isDestroyed || !this.ctx)) {
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this.strokeDrawer.clear();
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for (const t of this.strokeCommands) {
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if (this.currentTime < s)
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continue;
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const r = this._calculateProgress(s, e);
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this.strokeDrawer.drawStroke(t, r);
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r.current && (r.current.destroy(), r.current = null);
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}, [s, o]), c(() => {
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r.current.setAnnotations(y || []);
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console.error("AnnotPdf: Failed to set annotations:", e), t && t(e);
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}, [y]), c(() => {
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try {
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r.current.setTime(l);
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} catch (e) {
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console.error("AnnotPdf: Failed to set time:", e), t && t(e);
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}
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}, [l]);
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const b = {
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position: "relative",
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display: "inline-block",
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lineHeight: 0,
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// Remove extra space below canvas
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...m
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// User styles override defaults
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}, C = {
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position: "absolute",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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pointerEvents: "none",
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// Allow clicks to pass through to canvas
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overflow: "hidden"
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}, R = {
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display: "block",
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...w
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// User styles override defaults
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};
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return /* @__PURE__ */ S("div", { className: v, style: b, children: [
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/* @__PURE__ */ F("canvas", { ref: f, style: R }),
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/* @__PURE__ */ F("div", { ref: d, style: C })
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] });
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}
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/**
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* Calculates stroke progress based on timing
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*
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* @private
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* @param {number} start - Stroke start time in seconds
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* @param {number} end - Stroke end time in seconds
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* @returns {number} Progress from 0 to 1
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*/
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_calculateProgress(t, s) {
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if (this.currentTime >= s)
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return 1;
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const e = s - t;
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if (e <= 0) return 1;
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const r = this.currentTime - t;
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return Math.max(0, Math.min(1, r / e));
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}
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/**
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* Clears the canvas
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*/
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clear() {
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this.isDestroyed || !this.strokeDrawer || this.strokeDrawer.clear();
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}
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/**
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* Gets visible stroke count at current time
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*
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* @returns {number} Number of visible strokes
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*/
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getVisibleStrokeCount() {
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let t = 0;
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for (const s of this.strokeCommands) {
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const e = s.start ?? 0;
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this.currentTime >= e && t++;
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}
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return t;
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}
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/**
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* Destroys the renderer and releases resources
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*/
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destroy() {
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this.isDestroyed || (this.strokeCommands = [], this.strokeDrawer = null, this.ctx = null, this.canvas = null, this.isDestroyed = !0);
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}
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}
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export {
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h as default
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};
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//# sourceMappingURL=index15.js.map
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package/dist/index15.js.map
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{"version":3,"file":"index15.js","sources":["../src/adapters/AnnotPdf.jsx"],"sourcesContent":["// ============================================================================\n// SECTION 1: IMPORTS\n// ============================================================================\n\nimport { useRef, useEffect, useCallback } from 'react';\nimport { AnnotationRenderer } from '../core/AnnotationRenderer.js';\n\n// ============================================================================\n// SECTION 2: JSDOC DOCUMENTATION\n// ============================================================================\n\n/**\n * AnnotPdf - Declarative React component for PDF annotation rendering\n *\n * A React wrapper around the AnnotationRenderer core engine that provides\n * a declarative, props-based API for rendering PDF documents with\n * timeline-synchronized annotations.\n *\n * Features:\n * - Automatic lifecycle management (initialization and cleanup)\n * - Declarative prop-to-method synchronization\n * - PDF rendering with pdf.js\n * - Timeline-synchronized annotation display\n * - Support for highlight, text, and ink annotations\n * - Page navigation and zoom control\n *\n * @component\n * @example\n * // Basic usage\n * <AnnotPdf\n * pdfUrl=\"/document.pdf\"\n * page={1}\n * scale={1.5}\n * annotations={[]}\n * currentTime={0}\n * />\n *\n * @example\n * // With audio synchronization\n * const [currentTime, setCurrentTime] = useState(0);\n *\n * <div>\n * <AnnotPdf\n * pdfUrl=\"/lecture.pdf\"\n * page={1}\n * scale={1.5}\n * annotations={annotations}\n * currentTime={currentTime}\n * onLoad={({ pageCount }) => console.log('Loaded:', pageCount)}\n * />\n * <audio\n * src=\"/lecture.mp3\"\n * onTimeUpdate={(e) => setCurrentTime(e.target.currentTime)}\n * controls\n * />\n * </div>\n *\n * @param {Object} props - Component props\n * @param {string} props.pdfUrl - PDF document URL (required)\n * @param {number} [props.page=1] - Current page number (1-indexed)\n * @param {number} [props.scale=1.5] - Zoom scale factor\n * @param {Array} [props.annotations=[]] - Array of annotation objects\n * @param {number} [props.currentTime=0] - Timeline position in seconds\n * @param {Function} [props.onLoad] - Callback when PDF loads: ({pageCount}) => void\n * @param {Function} [props.onError] - Callback on error: (error) => void\n * @param {Function} [props.onPageChange] - Callback when page changes: (page) => void\n * @param {string} [props.className] - CSS class for container div\n * @param {Object} [props.style] - Inline styles for container div\n * @param {Object} [props.canvasStyle] - Inline styles for canvas element\n * @returns {JSX.Element} PDF viewer component with annotation layers\n */\n\n// ============================================================================\n// SECTION 3: COMPONENT DEFINITION\n// ============================================================================\n\nfunction AnnotPdf({\n // Required props\n pdfUrl,\n\n // Optional props with defaults\n page = 1,\n scale = 1.5,\n annotations = [],\n currentTime = 0,\n\n // Callbacks\n onLoad,\n onError,\n onPageChange,\n\n // Styling\n className,\n style,\n canvasStyle\n}) {\n\n // ==========================================================================\n // SECTION 4: REFS INITIALIZATION\n // ==========================================================================\n\n /**\n * Reference to the canvas element for PDF rendering\n * @type {React.RefObject<HTMLCanvasElement>}\n */\n const canvasRef = useRef(null);\n\n /**\n * Reference to the layer container div for annotation layers\n * @type {React.RefObject<HTMLDivElement>}\n */\n const layerContainerRef = useRef(null);\n\n /**\n * Reference to the AnnotationRenderer engine instance\n * Stored in ref to avoid triggering re-renders\n * @type {React.RefObject<AnnotationRenderer|null>}\n */\n const engineRef = useRef(null);\n\n /**\n * Reference to the render operation queue\n * Ensures sequential execution of async canvas operations\n * Prevents PDF.js race condition: \"Cannot use the same canvas during multiple render() operations\"\n * @type {React.RefObject<Promise<void>>}\n */\n const renderQueue = useRef(Promise.resolve());\n\n // ==========================================================================\n // SECTION 4.5: RENDER QUEUE HELPER\n // ==========================================================================\n\n /**\n * Queue a render operation to execute sequentially\n *\n * This helper ensures that async canvas operations (loadPDF, setPage, setScale)\n * execute one at a time, preventing concurrent access to the PDF.js canvas.\n * Uses Promise chaining to maintain operation order.\n *\n * @param {Function} operation - Async function returning a Promise\n * @returns {void}\n */\n const queueOperation = useCallback((operation) => {\n renderQueue.current = renderQueue.current\n .then(operation)\n .catch(error => {\n // Log errors but don't break the queue\n console.error('AnnotPdf: Queued operation failed:', error);\n });\n }, []);\n\n // ==========================================================================\n // SECTION 5: ENGINE INITIALIZATION AND CLEANUP\n // ==========================================================================\n\n /**\n * Initialize AnnotationRenderer on component mount\n * Cleanup on component unmount\n */\n useEffect(() => {\n // Guard: Wait for DOM elements to be ready\n if (!canvasRef.current || !layerContainerRef.current) {\n return;\n }\n\n // Initialize engine\n try {\n engineRef.current = new AnnotationRenderer({\n canvasElement: canvasRef.current,\n container: layerContainerRef.current\n });\n } catch (error) {\n console.error('AnnotPdf: Failed to initialize renderer:', error);\n if (onError) {\n onError(error);\n }\n }\n\n // Cleanup on unmount\n return () => {\n if (engineRef.current) {\n engineRef.current.destroy();\n engineRef.current = null;\n }\n };\n }, []); // Empty deps - run once on 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onLoad({ pageCount: result.pageCount });\n }\n } catch (error) {\n if (cancelled) return;\n\n console.error('AnnotPdf: Failed to load PDF:', error);\n if (onError) {\n onError(error);\n }\n }\n };\n\n // Queue the PDF loading operation to prevent race conditions\n queueOperation(loadPdf);\n\n // Cleanup: Prevent state updates if component unmounts during load\n return () => {\n cancelled = true;\n };\n }, [pdfUrl, queueOperation]);\n\n // ==========================================================================\n // SECTION 7: PAGE SYNCHRONIZATION\n // ==========================================================================\n\n /**\n * Sync page prop to engine.setPage() method\n * Uses render queue to prevent concurrent canvas operations\n */\n useEffect(() => {\n // Guard: Engine must exist and page must be valid\n if (!engineRef.current || !page || typeof page !== 'number') {\n return;\n }\n\n // Queue the page change operation to prevent race conditions\n queueOperation(async () 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{"version":3,"file":"index15.js","sources":["../src/pen/GradualRenderer.js"],"sourcesContent":["import StrokeDrawer from './StrokeDrawer.js';\n\n/**\n * GradualRenderer - Progressive stroke rendering synced to timeline\n *\n * Renders stroke commands with progressive reveal based on current\n * audio/video timeline position.\n *\n * Features:\n * - Progressive stroke reveal synced to audio timeline\n * - High-DPI canvas support for crisp rendering\n * - Efficient single-pass render per timeline update\n * - Accepts timing in seconds (start/end fields)\n *\n * @example\n * const renderer = new GradualRenderer(canvas, { width: 800, height: 600 });\n * renderer.setStrokeCommands(commands);\n * renderer.setTime(1.5); // seconds\n * renderer.render();\n */\nclass GradualRenderer {\n /**\n * Creates a new GradualRenderer instance\n *\n * @param {HTMLCanvasElement} canvas - Canvas element for rendering\n * @param {Object} pdfDimensions - PDF page dimensions\n * @param {number} pdfDimensions.width - Page width in pixels\n * @param {number} pdfDimensions.height - Page height in pixels\n */\n constructor(canvas, pdfDimensions) {\n this.canvas = canvas;\n this.dimensions = { ...pdfDimensions };\n this.ctx = null;\n this.strokeDrawer = null;\n this.strokeCommands = [];\n this.currentTime = 0; // seconds\n this.isDestroyed = false;\n\n this._setupCanvas();\n }\n\n /**\n * Configures canvas for high-DPI rendering\n *\n * @private\n */\n _setupCanvas() {\n const dpr = window.devicePixelRatio || 1;\n const { width, height } = this.dimensions;\n\n // Set canvas buffer resolution (high-res)\n this.canvas.width = Math.round(width * dpr);\n this.canvas.height = Math.round(height * dpr);\n\n // Set canvas display size (CSS)\n this.canvas.style.width = `${width}px`;\n this.canvas.style.height = `${height}px`;\n\n // Get context and scale for DPR\n this.ctx = this.canvas.getContext('2d');\n this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n\n // Create stroke drawer\n this.strokeDrawer = new StrokeDrawer(this.ctx, this.dimensions);\n }\n\n /**\n * Sets the stroke commands to render\n *\n * @param {Array} commands - Array of stroke command objects\n * @param {string} commands[].id - Unique stroke identifier\n * @param {Array} commands[].points - [[x, y], ...] normalized coordinates\n * @param {string} commands[].color - Stroke color\n * @param {number} commands[].width - Stroke width in pixels\n * @param {number} commands[].start - Start time in seconds\n * @param {number} commands[].end - End time in seconds\n */\n setStrokeCommands(commands) {\n if (this.isDestroyed) return;\n\n this.strokeCommands = commands || [];\n\n // Sort by start time for efficient rendering\n this.strokeCommands.sort((a, b) => {\n const startA = a.start ?? 0;\n const startB = b.start ?? 0;\n return startA - startB;\n });\n }\n\n /**\n * Sets the current timeline position\n *\n * @param {number} time - Current time in seconds\n */\n setTime(time) {\n if (this.isDestroyed) return;\n this.currentTime = time;\n }\n\n /**\n * Updates dimensions when viewport changes\n *\n * @param {Object} dimensions - New dimensions\n * @param {number} dimensions.width - Width in pixels\n * @param {number} dimensions.height - Height in pixels\n */\n setDimensions(dimensions) {\n if (this.isDestroyed) return;\n\n this.dimensions = { ...dimensions };\n this._setupCanvas();\n }\n\n /**\n * Renders all visible strokes at current timeline position\n *\n * Called once per timeline update. 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package/dist/index16.cjs
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"use strict";Object.
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"use strict";Object.defineProperties(exports,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}});class d{constructor(t,o){this.ctx=t,this.viewport=o}setViewport(t){this.viewport=t}drawStroke(t,o=1){const{points:i,color:e,width:s,pressures:h}=t;if(!i||i.length<2)return;const n=Math.max(2,Math.floor(i.length*o)),r=i.slice(0,n);this.ctx.strokeStyle=e||"rgba(0, 0, 0, 0.5)",this.ctx.lineCap="round",this.ctx.lineJoin="round",h&&h.length>=r.length?this._drawVariableWidthStroke(r,s,h.slice(0,n)):this._drawConstantWidthStroke(r,s)}_drawConstantWidthStroke(t,o){this.ctx.lineWidth=o||2,this.ctx.beginPath();for(let i=0;i<t.length;i++){const[e,s]=this._normalizedToPixel(t[i]);i===0?this.ctx.moveTo(e,s):this.ctx.lineTo(e,s)}this.ctx.stroke()}_drawVariableWidthStroke(t,o,i){for(let e=1;e<t.length;e++){const[s,h]=this._normalizedToPixel(t[e-1]),[n,r]=this._normalizedToPixel(t[e]),l=i[e-1]||1,c=i[e]||1,a=(l+c)/2,x=Math.max(.5,o*a);this.ctx.lineWidth=x,this.ctx.beginPath(),this.ctx.moveTo(s,h),this.ctx.lineTo(n,r),this.ctx.stroke()}}drawPoint(t,o,i,e){const[s,h]=this._normalizedToPixel([t,o]);this.ctx.fillStyle=e||"rgba(0, 0, 0, 0.5)",this.ctx.beginPath(),this.ctx.arc(s,h,i,0,Math.PI*2),this.ctx.fill()}clear(){const t=window.devicePixelRatio||1;this.ctx.clearRect(0,0,this.viewport.width*t,this.viewport.height*t)}_normalizedToPixel(t){const[o,i]=t;return[o*this.viewport.width,i*this.viewport.height]}}exports.default=d;
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{"version":3,"file":"index16.cjs","sources":["../src/
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{"version":3,"file":"index16.cjs","sources":["../src/pen/StrokeDrawer.js"],"sourcesContent":["/**\n * StrokeDrawer - Low-level canvas stroke drawing utilities\n *\n * Handles the actual drawing of strokes on canvas with support for:\n * - Progressive stroke reveal (partial drawing based on progress)\n * - Normalized to pixel coordinate conversion\n * - Variable width based on pressure data\n * - Smooth line rendering with round caps/joins\n */\nclass StrokeDrawer {\n /**\n * Creates a new StrokeDrawer instance\n *\n * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context\n * @param {Object} viewport - Viewport dimensions for coordinate conversion\n * @param {number} viewport.width - Viewport width in pixels\n * @param {number} viewport.height - Viewport height in pixels\n */\n constructor(ctx, viewport) {\n this.ctx = ctx;\n this.viewport = viewport;\n }\n\n /**\n * Updates the viewport dimensions\n *\n * @param {Object} viewport - New viewport dimensions\n */\n setViewport(viewport) {\n this.viewport = viewport;\n }\n\n /**\n * Draws a stroke with optional progress for progressive reveal\n *\n * @param {Object} stroke - Stroke command object\n * @param {Array} stroke.points - Array of [x, y] normalized coordinates\n * @param {string} stroke.color - Stroke color (CSS color string)\n * @param {number} stroke.width - Base stroke width in pixels\n * @param {Array} [stroke.pressures] - Optional pressure values for variable width\n * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)\n */\n drawStroke(stroke, progress = 1.0) {\n const { points, color, width, pressures } = stroke;\n\n if (!points || points.length < 2) return;\n\n // Calculate how many points to draw based on progress\n const pointCount = Math.max(2, Math.floor(points.length * progress));\n const visiblePoints = points.slice(0, pointCount);\n\n // Configure stroke style\n this.ctx.strokeStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.lineCap = 'round';\n this.ctx.lineJoin = 'round';\n\n // Draw with variable width if pressures provided\n if (pressures && pressures.length >= visiblePoints.length) {\n this._drawVariableWidthStroke(visiblePoints, width, pressures.slice(0, pointCount));\n } else {\n this._drawConstantWidthStroke(visiblePoints, width);\n }\n }\n\n /**\n * Draws a stroke with constant width\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} width - Stroke width in pixels\n */\n _drawConstantWidthStroke(points, width) {\n this.ctx.lineWidth = width || 2;\n this.ctx.beginPath();\n\n for (let i = 0; i < points.length; i++) {\n const [px, py] = this._normalizedToPixel(points[i]);\n\n if (i === 0) {\n this.ctx.moveTo(px, py);\n } else {\n this.ctx.lineTo(px, py);\n }\n }\n\n this.ctx.stroke();\n }\n\n /**\n * Draws a stroke with variable width based on pressure\n *\n * Uses multiple line segments with varying widths for natural pen feel.\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} baseWidth - Base stroke width in pixels\n * @param {Array} pressures - Pressure values (0-1) for each point\n */\n _drawVariableWidthStroke(points, baseWidth, pressures) {\n for (let i = 1; i < points.length; i++) {\n const [x1, y1] = this._normalizedToPixel(points[i - 1]);\n const [x2, y2] = this._normalizedToPixel(points[i]);\n\n // Average pressure between two points\n const p1 = pressures[i - 1] || 1;\n const p2 = pressures[i] || 1;\n const avgPressure = (p1 + p2) / 2;\n\n // Apply pressure to width (min 0.5, max 2x base width)\n const width = Math.max(0.5, baseWidth * avgPressure);\n\n this.ctx.lineWidth = width;\n this.ctx.beginPath();\n this.ctx.moveTo(x1, y1);\n this.ctx.lineTo(x2, y2);\n this.ctx.stroke();\n }\n }\n\n /**\n * Draws a single point (dot)\n *\n * Useful for single-point strokes or debugging.\n *\n * @param {number} x - Normalized x coordinate (0-1)\n * @param {number} y - Normalized y coordinate (0-1)\n * @param {number} radius - Dot radius in pixels\n * @param {string} color - Fill color\n */\n drawPoint(x, y, radius, color) {\n const [px, py] = this._normalizedToPixel([x, y]);\n\n this.ctx.fillStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.beginPath();\n this.ctx.arc(px, py, radius, 0, Math.PI * 2);\n this.ctx.fill();\n }\n\n /**\n * Clears the entire canvas\n */\n clear() {\n const dpr = window.devicePixelRatio || 1;\n this.ctx.clearRect(0, 0, this.viewport.width * dpr, this.viewport.height * dpr);\n }\n\n /**\n * Converts normalized coordinates (0-1) to pixel coordinates\n *\n * @private\n * @param {Array} point - [x, y] normalized coordinates\n * @returns {Array} [x, y] pixel coordinates\n */\n _normalizedToPixel(point) {\n const [normX, normY] = point;\n return [\n normX * this.viewport.width,\n normY * this.viewport.height\n ];\n }\n}\n\nexport default StrokeDrawer;\n"],"names":["StrokeDrawer","ctx","viewport","stroke","progress","points","color","width","pressures","pointCount","visiblePoints","px","py","baseWidth","i","x1","y1","x2","y2","p1","p2","avgPressure","x","y","radius","dpr","point","normX","normY"],"mappings":"4GASA,MAAMA,CAAa,CASjB,YAAYC,EAAKC,EAAU,CACzB,KAAK,IAAMD,EACX,KAAK,SAAWC,CAClB,CAOA,YAAYA,EAAU,CACpB,KAAK,SAAWA,CAClB,CAYA,WAAWC,EAAQC,EAAW,EAAK,CACjC,KAAM,CAAE,OAAAC,EAAQ,MAAAC,EAAO,MAAAC,EAAO,UAAAC,CAAS,EAAKL,EAE5C,GAAI,CAACE,GAAUA,EAAO,OAAS,EAAG,OAGlC,MAAMI,EAAa,KAAK,IAAI,EAAG,KAAK,MAAMJ,EAAO,OAASD,CAAQ,CAAC,EAC7DM,EAAgBL,EAAO,MAAM,EAAGI,CAAU,EAGhD,KAAK,IAAI,YAAcH,GAAS,qBAChC,KAAK,IAAI,QAAU,QACnB,KAAK,IAAI,SAAW,QAGhBE,GAAaA,EAAU,QAAUE,EAAc,OACjD,KAAK,yBAAyBA,EAAeH,EAAOC,EAAU,MAAM,EAAGC,CAAU,CAAC,EAElF,KAAK,yBAAyBC,EAAeH,CAAK,CAEtD,CASA,yBAAyBF,EAAQE,EAAO,CACtC,KAAK,IAAI,UAAYA,GAAS,EAC9B,KAAK,IAAI,UAAS,EAElB,QAAS,EAAI,EAAG,EAAIF,EAAO,OAAQ,IAAK,CACtC,KAAM,CAACM,EAAIC,CAAE,EAAI,KAAK,mBAAmBP,EAAO,CAAC,CAAC,EAE9C,IAAM,EACR,KAAK,IAAI,OAAOM,EAAIC,CAAE,EAEtB,KAAK,IAAI,OAAOD,EAAIC,CAAE,CAE1B,CAEA,KAAK,IAAI,OAAM,CACjB,CAYA,yBAAyBP,EAAQQ,EAAWL,EAAW,CACrD,QAASM,EAAI,EAAGA,EAAIT,EAAO,OAAQS,IAAK,CACtC,KAAM,CAACC,EAAIC,CAAE,EAAI,KAAK,mBAAmBX,EAAOS,EAAI,CAAC,CAAC,EAChD,CAACG,EAAIC,CAAE,EAAI,KAAK,mBAAmBb,EAAOS,CAAC,CAAC,EAG5CK,EAAKX,EAAUM,EAAI,CAAC,GAAK,EACzBM,EAAKZ,EAAUM,CAAC,GAAK,EACrBO,GAAeF,EAAKC,GAAM,EAG1Bb,EAAQ,KAAK,IAAI,GAAKM,EAAYQ,CAAW,EAEnD,KAAK,IAAI,UAAYd,EACrB,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,OAAOQ,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAOC,EAAIC,CAAE,EACtB,KAAK,IAAI,OAAM,CACjB,CACF,CAYA,UAAUI,EAAGC,EAAGC,EAAQlB,EAAO,CAC7B,KAAM,CAACK,EAAIC,CAAE,EAAI,KAAK,mBAAmB,CAACU,EAAGC,CAAC,CAAC,EAE/C,KAAK,IAAI,UAAYjB,GAAS,qBAC9B,KAAK,IAAI,UAAS,EAClB,KAAK,IAAI,IAAIK,EAAIC,EAAIY,EAAQ,EAAG,KAAK,GAAK,CAAC,EAC3C,KAAK,IAAI,KAAI,CACf,CAKA,OAAQ,CACN,MAAMC,EAAM,OAAO,kBAAoB,EACvC,KAAK,IAAI,UAAU,EAAG,EAAG,KAAK,SAAS,MAAQA,EAAK,KAAK,SAAS,OAASA,CAAG,CAChF,CASA,mBAAmBC,EAAO,CACxB,KAAM,CAACC,EAAOC,CAAK,EAAIF,EACvB,MAAO,CACLC,EAAQ,KAAK,SAAS,MACtBC,EAAQ,KAAK,SAAS,MAC5B,CACE,CACF"}
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class w {
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* Creates a new StrokeDrawer instance
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*
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setViewport(t) {
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}
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*/
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drawStroke(t, o = 1) {
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const { points: i, color: e, width: s, pressures: h } = t;
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if (!i || i.length < 2) return;
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const n = Math.max(2, Math.floor(i.length * o)), r = i.slice(0, n);
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this.ctx.strokeStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.lineCap = "round", this.ctx.lineJoin = "round", h && h.length >= r.length ? this._drawVariableWidthStroke(r, s, h.slice(0, n)) : this._drawConstantWidthStroke(r, s);
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}
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/**
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* Draws a stroke with constant width
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*
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*/
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_drawConstantWidthStroke(t, o) {
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i === 0 ? this.ctx.moveTo(e, s) : this.ctx.lineTo(e, s);
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}
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/**
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* Draws a stroke with variable width based on pressure
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*
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* Uses multiple line segments with varying widths for natural pen feel.
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*
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* @private
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*/
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_drawVariableWidthStroke(t, o, i) {
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const [s, h] = this._normalizedToPixel(t[e - 1]), [n, r] = this._normalizedToPixel(t[e]), l = i[e - 1] || 1, c = i[e] || 1, a = (l + c) / 2, x = Math.max(0.5, o * a);
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this.ctx.lineWidth = x, this.ctx.beginPath(), this.ctx.moveTo(s, h), this.ctx.lineTo(n, r), this.ctx.stroke();
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}
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}
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/**
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* Draws a single point (dot)
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* Useful for single-point strokes or debugging.
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*
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*/
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drawPoint(t, o, i, e) {
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this.ctx.fillStyle = e || "rgba(0, 0, 0, 0.5)", this.ctx.beginPath(), this.ctx.arc(s, h, i, 0, Math.PI * 2), this.ctx.fill();
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}
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|
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* Clears the entire canvas
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*/
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clear() {
|
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const t = window.devicePixelRatio || 1;
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|
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}
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/**
|
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* Converts normalized coordinates (0-1) to pixel coordinates
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*
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* @private
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* @param {Array} point - [x, y] normalized coordinates
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* @returns {Array} [x, y] pixel coordinates
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*/
|
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_normalizedToPixel(t) {
|
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const [o, i] = t;
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return [
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o * this.viewport.width,
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i * this.viewport.height
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];
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}
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}
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export {
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t as HIGHLIGHT_DEFAULTS,
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e as INK_DEFAULTS,
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s as TEXT_DEFAULTS
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w as default
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};
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//# sourceMappingURL=index16.js.map
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package/dist/index16.js.map
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{"version":3,"file":"index16.js","sources":["../src/
|
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+
{"version":3,"file":"index16.js","sources":["../src/pen/StrokeDrawer.js"],"sourcesContent":["/**\n * StrokeDrawer - Low-level canvas stroke drawing utilities\n *\n * Handles the actual drawing of strokes on canvas with support for:\n * - Progressive stroke reveal (partial drawing based on progress)\n * - Normalized to pixel coordinate conversion\n * - Variable width based on pressure data\n * - Smooth line rendering with round caps/joins\n */\nclass StrokeDrawer {\n /**\n * Creates a new StrokeDrawer instance\n *\n * @param {CanvasRenderingContext2D} ctx - Canvas 2D rendering context\n * @param {Object} viewport - Viewport dimensions for coordinate conversion\n * @param {number} viewport.width - Viewport width in pixels\n * @param {number} viewport.height - Viewport height in pixels\n */\n constructor(ctx, viewport) {\n this.ctx = ctx;\n this.viewport = viewport;\n }\n\n /**\n * Updates the viewport dimensions\n *\n * @param {Object} viewport - New viewport dimensions\n */\n setViewport(viewport) {\n this.viewport = viewport;\n }\n\n /**\n * Draws a stroke with optional progress for progressive reveal\n *\n * @param {Object} stroke - Stroke command object\n * @param {Array} stroke.points - Array of [x, y] normalized coordinates\n * @param {string} stroke.color - Stroke color (CSS color string)\n * @param {number} stroke.width - Base stroke width in pixels\n * @param {Array} [stroke.pressures] - Optional pressure values for variable width\n * @param {number} [progress=1.0] - Progress from 0 to 1 (for progressive reveal)\n */\n drawStroke(stroke, progress = 1.0) {\n const { points, color, width, pressures } = stroke;\n\n if (!points || points.length < 2) return;\n\n // Calculate how many points to draw based on progress\n const pointCount = Math.max(2, Math.floor(points.length * progress));\n const visiblePoints = points.slice(0, pointCount);\n\n // Configure stroke style\n this.ctx.strokeStyle = color || 'rgba(0, 0, 0, 0.5)';\n this.ctx.lineCap = 'round';\n this.ctx.lineJoin = 'round';\n\n // Draw with variable width if pressures provided\n if (pressures && pressures.length >= visiblePoints.length) {\n this._drawVariableWidthStroke(visiblePoints, width, pressures.slice(0, pointCount));\n } else {\n this._drawConstantWidthStroke(visiblePoints, width);\n }\n }\n\n /**\n * Draws a stroke with constant width\n *\n * @private\n * @param {Array} points - Array of [x, y] normalized coordinates\n * @param {number} width - Stroke width in pixels\n */\n _drawConstantWidthStroke(points, width) {\n this.ctx.lineWidth = width || 2;\n this.ctx.beginPath();\n\n for (let i = 0; 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"use strict";Object.defineProperties(exports,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}});const e={name:"default",highlight:{color:"rgba(255, 255, 0, 0.3)",width:24},handText:{color:"rgba(220, 20, 60, 1.0)",width:2},ink:{color:"rgba(31, 41, 55, 1.0)",width:3}},r={name:"blue",highlight:{color:"rgba(100, 149, 237, 0.35)",width:24},handText:{color:"rgba(30, 64, 175, 1.0)",width:2},ink:{color:"rgba(30, 64, 175, 1.0)",width:3}},o={name:"minimal",highlight:{color:"rgba(156, 163, 175, 0.25)",width:20},handText:{color:"rgba(75, 85, 99, 1.0)",width:1.5},ink:{color:"rgba(75, 85, 99, 1.0)",width:2}},t={default:e,blue:r,minimal:o};function a(i){return t[i]||t.default}function l(){return Object.keys(t)}exports.BLUE_PRESET=r;exports.DEFAULT_PRESET=e;exports.MINIMAL_PRESET=o;exports.default=t;exports.getPreset=a;exports.getPresetNames=l;
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{"version":3,"file":"index17.cjs","sources":["../src/pen/presets.js"],"sourcesContent":["/**\n * Client-side style presets for Digital Pen\n *\n * These presets mirror the backend presets and are used for\n * client-side preview or when backend presets aren't available.\n */\n\n/**\n * Default preset - Yellow highlights, crimson handwriting\n */\nexport const DEFAULT_PRESET = {\n name: 'default',\n highlight: {\n color: 'rgba(255, 255, 0, 0.3)',\n width: 24\n },\n handText: {\n color: 'rgba(220, 20, 60, 1.0)',\n width: 2\n },\n ink: {\n color: 'rgba(31, 41, 55, 1.0)',\n width: 3\n }\n};\n\n/**\n * Blue preset - Blue highlights and handwriting\n */\nexport const BLUE_PRESET = {\n name: 'blue',\n highlight: {\n color: 'rgba(100, 149, 237, 0.35)',\n width: 24\n },\n handText: {\n color: 'rgba(30, 64, 175, 1.0)',\n width: 2\n },\n ink: {\n color: 'rgba(30, 64, 175, 1.0)',\n width: 3\n }\n};\n\n/**\n * Minimal preset - Subtle gray, less visible effects\n */\nexport const MINIMAL_PRESET = {\n name: 'minimal',\n highlight: {\n color: 'rgba(156, 163, 175, 0.25)',\n width: 20\n },\n handText: {\n color: 'rgba(75, 85, 99, 1.0)',\n width: 1.5\n },\n ink: {\n color: 'rgba(75, 85, 99, 1.0)',\n width: 2\n }\n};\n\n/**\n * Preset registry\n */\nconst PRESETS = {\n default: DEFAULT_PRESET,\n blue: BLUE_PRESET,\n minimal: MINIMAL_PRESET\n};\n\n/**\n * Get a preset by name\n *\n * @param {string} name - Preset name\n * @returns {Object} Preset configuration\n */\nexport function getPreset(name) {\n return PRESETS[name] || PRESETS.default;\n}\n\n/**\n * Get all available preset names\n *\n * @returns {string[]} Array of preset names\n */\nexport function getPresetNames() {\n return Object.keys(PRESETS);\n}\n\nexport default PRESETS;\n"],"names":["DEFAULT_PRESET","BLUE_PRESET","MINIMAL_PRESET","PRESETS","getPreset","name","getPresetNames"],"mappings":"4GAUY,MAACA,EAAiB,CAC5B,KAAM,UACN,UAAW,CACT,MAAO,yBACP,MAAO,EACX,EACE,SAAU,CACR,MAAO,yBACP,MAAO,CACX,EACE,IAAK,CACH,MAAO,wBACP,MAAO,CACX,CACA,EAKaC,EAAc,CACzB,KAAM,OACN,UAAW,CACT,MAAO,4BACP,MAAO,EACX,EACE,SAAU,CACR,MAAO,yBACP,MAAO,CACX,EACE,IAAK,CACH,MAAO,yBACP,MAAO,CACX,CACA,EAKaC,EAAiB,CAC5B,KAAM,UACN,UAAW,CACT,MAAO,4BACP,MAAO,EACX,EACE,SAAU,CACR,MAAO,wBACP,MAAO,GACX,EACE,IAAK,CACH,MAAO,wBACP,MAAO,CACX,CACA,EAKMC,EAAU,CACd,QAASH,EACT,KAAMC,EACN,QAASC,CACX,EAQO,SAASE,EAAUC,EAAM,CAC9B,OAAOF,EAAQE,CAAI,GAAKF,EAAQ,OAClC,CAOO,SAASG,GAAiB,CAC/B,OAAO,OAAO,KAAKH,CAAO,CAC5B"}
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package/dist/index17.js
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const r = {
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name: "default",
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highlight: {
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color: "rgba(255, 255, 0, 0.3)",
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width: 24
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},
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handText: {
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color: "rgba(220, 20, 60, 1.0)",
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width: 2
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},
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ink: {
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color: "rgba(31, 41, 55, 1.0)",
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width: 3
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}
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}, e = {
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name: "blue",
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17
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highlight: {
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color: "rgba(100, 149, 237, 0.35)",
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width: 24
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},
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handText: {
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color: "rgba(30, 64, 175, 1.0)",
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width: 2
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24
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},
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ink: {
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color: "rgba(30, 64, 175, 1.0)",
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width: 3
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}
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}, i = {
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name: "minimal",
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31
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highlight: {
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32
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+
color: "rgba(156, 163, 175, 0.25)",
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width: 20
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},
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handText: {
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color: "rgba(75, 85, 99, 1.0)",
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width: 1.5
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},
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ink: {
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color: "rgba(75, 85, 99, 1.0)",
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width: 2
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}
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}, t = {
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default: r,
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blue: e,
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minimal: i
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};
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function a(o) {
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return t[o] || t.default;
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}
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function h() {
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return Object.keys(t);
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}
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export {
|
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+
e as BLUE_PRESET,
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r as DEFAULT_PRESET,
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57
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i as MINIMAL_PRESET,
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t as default,
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+
a as getPreset,
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h as getPresetNames
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};
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//# sourceMappingURL=index17.js.map
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