watch-tail 0.4.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +158 -0
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//#region node_modules/.pnpm/robust-predicates@3.0.3/node_modules/robust-predicates/esm/util.js
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var epsilon$1 = 11102230246251565e-32;
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var splitter = 134217729;
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var resulterrbound = 3.000000000000001 * epsilon$1;
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function sum(elen, e, flen, f, h) {
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let Q, Qnew, hh, bvirt;
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Q = enow;
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Qnew = enow + Q;
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Qnew = Q + enow;
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bvirt = Qnew - Q;
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Qnew = Q + fnow;
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bvirt = Qnew - Q;
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bvirt = Qnew - Q;
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function estimate(elen, e) {
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function vec(n) {
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//#endregion
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//#region node_modules/.pnpm/robust-predicates@3.0.3/node_modules/robust-predicates/esm/orient2d.js
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var ccwerrboundA = (3 + 16 * epsilon$1) * epsilon$1;
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var ccwerrboundB = (2 + 12 * epsilon$1) * epsilon$1;
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var ccwerrboundC = (9 + 64 * epsilon$1) * epsilon$1 * epsilon$1;
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var B = vec(4);
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var C1 = vec(8);
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var C2 = vec(12);
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var u$2 = vec(4);
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function orient2dadapt(ax, ay, bx, by, cx, cy, detsum) {
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let acxtail, acytail, bcxtail, bcytail;
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let bvirt, c, ahi, alo, bhi, blo, _i, _j, _0, s1, s0, t1, t0, u3;
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const acx = ax - cx;
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const bcx = bx - cx;
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const acy = ay - cy;
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const bcy = by - cy;
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s1 = acx * bcy;
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c = splitter * acx;
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ahi = c - (c - acx);
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alo = acx - ahi;
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c = splitter * bcy;
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bhi = c - (c - bcy);
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blo = bcy - bhi;
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s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);
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t1 = acy * bcx;
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c = splitter * acy;
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ahi = c - (c - acy);
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alo = acy - ahi;
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c = splitter * bcx;
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bhi = c - (c - bcx);
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blo = bcx - bhi;
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t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);
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_i = s0 - t0;
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bvirt = s0 - _i;
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B[0] = s0 - (_i + bvirt) + (bvirt - t0);
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_j = s1 + _i;
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bvirt = _j - s1;
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_i = _0 - t1;
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bvirt = _0 - _i;
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B[1] = _0 - (_i + bvirt) + (bvirt - t1);
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u3 = _j + _i;
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bvirt = u3 - _j;
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B[2] = _j - (u3 - bvirt) + (_i - bvirt);
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B[3] = u3;
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let det = estimate(4, B);
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let errbound = ccwerrboundB * detsum;
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if (det >= errbound || -det >= errbound) return det;
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bvirt = ax - acx;
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acxtail = ax - (acx + bvirt) + (bvirt - cx);
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bvirt = bx - bcx;
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bcxtail = bx - (bcx + bvirt) + (bvirt - cx);
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bvirt = ay - acy;
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acytail = ay - (acy + bvirt) + (bvirt - cy);
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bvirt = by - bcy;
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bcytail = by - (bcy + bvirt) + (bvirt - cy);
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if (acxtail === 0 && acytail === 0 && bcxtail === 0 && bcytail === 0) return det;
|
|
132
|
+
errbound = ccwerrboundC * detsum + resulterrbound * Math.abs(det);
|
|
133
|
+
det += acx * bcytail + bcy * acxtail - (acy * bcxtail + bcx * acytail);
|
|
134
|
+
if (det >= errbound || -det >= errbound) return det;
|
|
135
|
+
s1 = acxtail * bcy;
|
|
136
|
+
c = splitter * acxtail;
|
|
137
|
+
ahi = c - (c - acxtail);
|
|
138
|
+
alo = acxtail - ahi;
|
|
139
|
+
c = splitter * bcy;
|
|
140
|
+
bhi = c - (c - bcy);
|
|
141
|
+
blo = bcy - bhi;
|
|
142
|
+
s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
143
|
+
t1 = acytail * bcx;
|
|
144
|
+
c = splitter * acytail;
|
|
145
|
+
ahi = c - (c - acytail);
|
|
146
|
+
alo = acytail - ahi;
|
|
147
|
+
c = splitter * bcx;
|
|
148
|
+
bhi = c - (c - bcx);
|
|
149
|
+
blo = bcx - bhi;
|
|
150
|
+
t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
151
|
+
_i = s0 - t0;
|
|
152
|
+
bvirt = s0 - _i;
|
|
153
|
+
u$2[0] = s0 - (_i + bvirt) + (bvirt - t0);
|
|
154
|
+
_j = s1 + _i;
|
|
155
|
+
bvirt = _j - s1;
|
|
156
|
+
_0 = s1 - (_j - bvirt) + (_i - bvirt);
|
|
157
|
+
_i = _0 - t1;
|
|
158
|
+
bvirt = _0 - _i;
|
|
159
|
+
u$2[1] = _0 - (_i + bvirt) + (bvirt - t1);
|
|
160
|
+
u3 = _j + _i;
|
|
161
|
+
bvirt = u3 - _j;
|
|
162
|
+
u$2[2] = _j - (u3 - bvirt) + (_i - bvirt);
|
|
163
|
+
u$2[3] = u3;
|
|
164
|
+
const C1len = sum(4, B, 4, u$2, C1);
|
|
165
|
+
s1 = acx * bcytail;
|
|
166
|
+
c = splitter * acx;
|
|
167
|
+
ahi = c - (c - acx);
|
|
168
|
+
alo = acx - ahi;
|
|
169
|
+
c = splitter * bcytail;
|
|
170
|
+
bhi = c - (c - bcytail);
|
|
171
|
+
blo = bcytail - bhi;
|
|
172
|
+
s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
173
|
+
t1 = acy * bcxtail;
|
|
174
|
+
c = splitter * acy;
|
|
175
|
+
ahi = c - (c - acy);
|
|
176
|
+
alo = acy - ahi;
|
|
177
|
+
c = splitter * bcxtail;
|
|
178
|
+
bhi = c - (c - bcxtail);
|
|
179
|
+
blo = bcxtail - bhi;
|
|
180
|
+
t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
181
|
+
_i = s0 - t0;
|
|
182
|
+
bvirt = s0 - _i;
|
|
183
|
+
u$2[0] = s0 - (_i + bvirt) + (bvirt - t0);
|
|
184
|
+
_j = s1 + _i;
|
|
185
|
+
bvirt = _j - s1;
|
|
186
|
+
_0 = s1 - (_j - bvirt) + (_i - bvirt);
|
|
187
|
+
_i = _0 - t1;
|
|
188
|
+
bvirt = _0 - _i;
|
|
189
|
+
u$2[1] = _0 - (_i + bvirt) + (bvirt - t1);
|
|
190
|
+
u3 = _j + _i;
|
|
191
|
+
bvirt = u3 - _j;
|
|
192
|
+
u$2[2] = _j - (u3 - bvirt) + (_i - bvirt);
|
|
193
|
+
u$2[3] = u3;
|
|
194
|
+
const C2len = sum(C1len, C1, 4, u$2, C2);
|
|
195
|
+
s1 = acxtail * bcytail;
|
|
196
|
+
c = splitter * acxtail;
|
|
197
|
+
ahi = c - (c - acxtail);
|
|
198
|
+
alo = acxtail - ahi;
|
|
199
|
+
c = splitter * bcytail;
|
|
200
|
+
bhi = c - (c - bcytail);
|
|
201
|
+
blo = bcytail - bhi;
|
|
202
|
+
s0 = alo * blo - (s1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
203
|
+
t1 = acytail * bcxtail;
|
|
204
|
+
c = splitter * acytail;
|
|
205
|
+
ahi = c - (c - acytail);
|
|
206
|
+
alo = acytail - ahi;
|
|
207
|
+
c = splitter * bcxtail;
|
|
208
|
+
bhi = c - (c - bcxtail);
|
|
209
|
+
blo = bcxtail - bhi;
|
|
210
|
+
t0 = alo * blo - (t1 - ahi * bhi - alo * bhi - ahi * blo);
|
|
211
|
+
_i = s0 - t0;
|
|
212
|
+
bvirt = s0 - _i;
|
|
213
|
+
u$2[0] = s0 - (_i + bvirt) + (bvirt - t0);
|
|
214
|
+
_j = s1 + _i;
|
|
215
|
+
bvirt = _j - s1;
|
|
216
|
+
_0 = s1 - (_j - bvirt) + (_i - bvirt);
|
|
217
|
+
_i = _0 - t1;
|
|
218
|
+
bvirt = _0 - _i;
|
|
219
|
+
u$2[1] = _0 - (_i + bvirt) + (bvirt - t1);
|
|
220
|
+
u3 = _j + _i;
|
|
221
|
+
bvirt = u3 - _j;
|
|
222
|
+
u$2[2] = _j - (u3 - bvirt) + (_i - bvirt);
|
|
223
|
+
u$2[3] = u3;
|
|
224
|
+
return D[sum(C2len, C2, 4, u$2, D) - 1];
|
|
225
|
+
}
|
|
226
|
+
function orient2d(ax, ay, bx, by, cx, cy) {
|
|
227
|
+
const detleft = (ay - cy) * (bx - cx);
|
|
228
|
+
const detright = (ax - cx) * (by - cy);
|
|
229
|
+
const det = detleft - detright;
|
|
230
|
+
const detsum = Math.abs(detleft + detright);
|
|
231
|
+
if (Math.abs(det) >= ccwerrboundA * detsum) return det;
|
|
232
|
+
return -orient2dadapt(ax, ay, bx, by, cx, cy, detsum);
|
|
233
|
+
}
|
|
234
|
+
//#endregion
|
|
235
|
+
//#region node_modules/.pnpm/delaunator@5.1.0/node_modules/delaunator/index.js
|
|
236
|
+
var EPSILON = Math.pow(2, -52);
|
|
237
|
+
var EDGE_STACK = /* @__PURE__ */ new Uint32Array(512);
|
|
238
|
+
/** @template {ArrayLike<number>} T */
|
|
239
|
+
var Delaunator = class Delaunator {
|
|
240
|
+
/**
|
|
241
|
+
* Constructs a delaunay triangulation object given an array of points (`[x, y]` by default).
|
|
242
|
+
* `getX` and `getY` are optional functions of the form `(point) => value` for custom point formats.
|
|
243
|
+
*
|
|
244
|
+
* @template P
|
|
245
|
+
* @param {P[]} points
|
|
246
|
+
* @param {(p: P) => number} [getX]
|
|
247
|
+
* @param {(p: P) => number} [getY]
|
|
248
|
+
*/
|
|
249
|
+
static from(points, getX = defaultGetX, getY = defaultGetY) {
|
|
250
|
+
const n = points.length;
|
|
251
|
+
const coords = new Float64Array(n * 2);
|
|
252
|
+
for (let i = 0; i < n; i++) {
|
|
253
|
+
const p = points[i];
|
|
254
|
+
coords[2 * i] = getX(p);
|
|
255
|
+
coords[2 * i + 1] = getY(p);
|
|
256
|
+
}
|
|
257
|
+
return new Delaunator(coords);
|
|
258
|
+
}
|
|
259
|
+
/**
|
|
260
|
+
* Constructs a delaunay triangulation object given an array of point coordinates of the form:
|
|
261
|
+
* `[x0, y0, x1, y1, ...]` (use a typed array for best performance). Duplicate points are skipped.
|
|
262
|
+
*
|
|
263
|
+
* @param {T} coords
|
|
264
|
+
*/
|
|
265
|
+
constructor(coords) {
|
|
266
|
+
const n = coords.length >> 1;
|
|
267
|
+
if (n > 0 && typeof coords[0] !== "number") throw new Error("Expected coords to contain numbers.");
|
|
268
|
+
this.coords = coords;
|
|
269
|
+
const maxTriangles = Math.max(2 * n - 5, 0);
|
|
270
|
+
/** @private */ this._triangles = new Uint32Array(maxTriangles * 3);
|
|
271
|
+
/** @private */ this._halfedges = new Int32Array(maxTriangles * 3);
|
|
272
|
+
/** @private */ this._hashSize = Math.ceil(Math.sqrt(n));
|
|
273
|
+
/** @private */ this._hullPrev = new Uint32Array(n);
|
|
274
|
+
/** @private */ this._hullNext = new Uint32Array(n);
|
|
275
|
+
/** @private */ this._hullTri = new Uint32Array(n);
|
|
276
|
+
/** @private */ this._hullHash = new Int32Array(this._hashSize);
|
|
277
|
+
/** @private */ this._ids = new Uint32Array(n);
|
|
278
|
+
/** @private */ this._dists = new Float64Array(n);
|
|
279
|
+
/** @private */ this.trianglesLen = 0;
|
|
280
|
+
/** @private */ this._cx = 0;
|
|
281
|
+
/** @private */ this._cy = 0;
|
|
282
|
+
/** @private */ this._hullStart = 0;
|
|
283
|
+
/** A `Uint32Array` array of indices that reference points on the convex hull of the input data, counter-clockwise. */
|
|
284
|
+
this.hull = this._triangles;
|
|
285
|
+
/** A `Uint32Array` array of triangle vertex indices (each group of three numbers forms a triangle). All triangles are directed counterclockwise. */
|
|
286
|
+
this.triangles = this._triangles;
|
|
287
|
+
/**
|
|
288
|
+
* A `Int32Array` array of triangle half-edge indices that allows you to traverse the triangulation.
|
|
289
|
+
* `i`-th half-edge in the array corresponds to vertex `triangles[i]` the half-edge is coming from.
|
|
290
|
+
* `halfedges[i]` is the index of a twin half-edge in an adjacent triangle (or `-1` for outer half-edges on the convex hull).
|
|
291
|
+
*/
|
|
292
|
+
this.halfedges = this._halfedges;
|
|
293
|
+
this.update();
|
|
294
|
+
}
|
|
295
|
+
/**
|
|
296
|
+
* Updates the triangulation if you modified `delaunay.coords` values in place, avoiding expensive memory allocations.
|
|
297
|
+
* Useful for iterative relaxation algorithms such as Lloyd's.
|
|
298
|
+
*/
|
|
299
|
+
update() {
|
|
300
|
+
const { coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash } = this;
|
|
301
|
+
const n = coords.length >> 1;
|
|
302
|
+
let minX = Infinity;
|
|
303
|
+
let minY = Infinity;
|
|
304
|
+
let maxX = -Infinity;
|
|
305
|
+
let maxY = -Infinity;
|
|
306
|
+
for (let i = 0; i < n; i++) {
|
|
307
|
+
const x = coords[2 * i];
|
|
308
|
+
const y = coords[2 * i + 1];
|
|
309
|
+
if (x < minX) minX = x;
|
|
310
|
+
if (y < minY) minY = y;
|
|
311
|
+
if (x > maxX) maxX = x;
|
|
312
|
+
if (y > maxY) maxY = y;
|
|
313
|
+
this._ids[i] = i;
|
|
314
|
+
}
|
|
315
|
+
const cx = (minX + maxX) / 2;
|
|
316
|
+
const cy = (minY + maxY) / 2;
|
|
317
|
+
let i0 = 0, i1 = 0, i2 = 0;
|
|
318
|
+
for (let i = 0, minDist = Infinity; i < n; i++) {
|
|
319
|
+
const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);
|
|
320
|
+
if (d < minDist) {
|
|
321
|
+
i0 = i;
|
|
322
|
+
minDist = d;
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
const i0x = coords[2 * i0];
|
|
326
|
+
const i0y = coords[2 * i0 + 1];
|
|
327
|
+
for (let i = 0, minDist = Infinity; i < n; i++) {
|
|
328
|
+
if (i === i0) continue;
|
|
329
|
+
const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);
|
|
330
|
+
if (d < minDist && d > 0) {
|
|
331
|
+
i1 = i;
|
|
332
|
+
minDist = d;
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
let i1x = coords[2 * i1];
|
|
336
|
+
let i1y = coords[2 * i1 + 1];
|
|
337
|
+
let minRadius = Infinity;
|
|
338
|
+
for (let i = 0; i < n; i++) {
|
|
339
|
+
if (i === i0 || i === i1) continue;
|
|
340
|
+
const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);
|
|
341
|
+
if (r < minRadius) {
|
|
342
|
+
i2 = i;
|
|
343
|
+
minRadius = r;
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
let i2x = coords[2 * i2];
|
|
347
|
+
let i2y = coords[2 * i2 + 1];
|
|
348
|
+
if (minRadius === Infinity) {
|
|
349
|
+
for (let i = 0; i < n; i++) this._dists[i] = coords[2 * i] - coords[0] || coords[2 * i + 1] - coords[1];
|
|
350
|
+
quicksort(this._ids, this._dists, 0, n - 1);
|
|
351
|
+
const hull = new Uint32Array(n);
|
|
352
|
+
let j = 0;
|
|
353
|
+
for (let i = 0, d0 = -Infinity; i < n; i++) {
|
|
354
|
+
const id = this._ids[i];
|
|
355
|
+
const d = this._dists[id];
|
|
356
|
+
if (d > d0) {
|
|
357
|
+
hull[j++] = id;
|
|
358
|
+
d0 = d;
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
this.hull = hull.subarray(0, j);
|
|
362
|
+
this.triangles = /* @__PURE__ */ new Uint32Array(0);
|
|
363
|
+
this.halfedges = /* @__PURE__ */ new Int32Array(0);
|
|
364
|
+
return;
|
|
365
|
+
}
|
|
366
|
+
if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0) {
|
|
367
|
+
const i = i1;
|
|
368
|
+
const x = i1x;
|
|
369
|
+
const y = i1y;
|
|
370
|
+
i1 = i2;
|
|
371
|
+
i1x = i2x;
|
|
372
|
+
i1y = i2y;
|
|
373
|
+
i2 = i;
|
|
374
|
+
i2x = x;
|
|
375
|
+
i2y = y;
|
|
376
|
+
}
|
|
377
|
+
const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);
|
|
378
|
+
this._cx = center.x;
|
|
379
|
+
this._cy = center.y;
|
|
380
|
+
for (let i = 0; i < n; i++) this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);
|
|
381
|
+
quicksort(this._ids, this._dists, 0, n - 1);
|
|
382
|
+
this._hullStart = i0;
|
|
383
|
+
let hullSize = 3;
|
|
384
|
+
hullNext[i0] = hullPrev[i2] = i1;
|
|
385
|
+
hullNext[i1] = hullPrev[i0] = i2;
|
|
386
|
+
hullNext[i2] = hullPrev[i1] = i0;
|
|
387
|
+
hullTri[i0] = 0;
|
|
388
|
+
hullTri[i1] = 1;
|
|
389
|
+
hullTri[i2] = 2;
|
|
390
|
+
hullHash.fill(-1);
|
|
391
|
+
hullHash[this._hashKey(i0x, i0y)] = i0;
|
|
392
|
+
hullHash[this._hashKey(i1x, i1y)] = i1;
|
|
393
|
+
hullHash[this._hashKey(i2x, i2y)] = i2;
|
|
394
|
+
this.trianglesLen = 0;
|
|
395
|
+
this._addTriangle(i0, i1, i2, -1, -1, -1);
|
|
396
|
+
for (let k = 0, xp = 0, yp = 0; k < this._ids.length; k++) {
|
|
397
|
+
const i = this._ids[k];
|
|
398
|
+
const x = coords[2 * i];
|
|
399
|
+
const y = coords[2 * i + 1];
|
|
400
|
+
if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON) continue;
|
|
401
|
+
xp = x;
|
|
402
|
+
yp = y;
|
|
403
|
+
if (i === i0 || i === i1 || i === i2) continue;
|
|
404
|
+
let start = 0;
|
|
405
|
+
for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {
|
|
406
|
+
start = hullHash[(key + j) % this._hashSize];
|
|
407
|
+
if (start !== -1 && start !== hullNext[start]) break;
|
|
408
|
+
}
|
|
409
|
+
start = hullPrev[start];
|
|
410
|
+
let e = start, q;
|
|
411
|
+
while (q = hullNext[e], orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {
|
|
412
|
+
e = q;
|
|
413
|
+
if (e === start) {
|
|
414
|
+
e = -1;
|
|
415
|
+
break;
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
if (e === -1) continue;
|
|
419
|
+
let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);
|
|
420
|
+
hullTri[i] = this._legalize(t + 2);
|
|
421
|
+
hullTri[e] = t;
|
|
422
|
+
hullSize++;
|
|
423
|
+
let n = hullNext[e];
|
|
424
|
+
while (q = hullNext[n], orient2d(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1]) < 0) {
|
|
425
|
+
t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);
|
|
426
|
+
hullTri[i] = this._legalize(t + 2);
|
|
427
|
+
hullNext[n] = n;
|
|
428
|
+
hullSize--;
|
|
429
|
+
n = q;
|
|
430
|
+
}
|
|
431
|
+
if (e === start) while (q = hullPrev[e], orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {
|
|
432
|
+
t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);
|
|
433
|
+
this._legalize(t + 2);
|
|
434
|
+
hullTri[q] = t;
|
|
435
|
+
hullNext[e] = e;
|
|
436
|
+
hullSize--;
|
|
437
|
+
e = q;
|
|
438
|
+
}
|
|
439
|
+
this._hullStart = hullPrev[i] = e;
|
|
440
|
+
hullNext[e] = hullPrev[n] = i;
|
|
441
|
+
hullNext[i] = n;
|
|
442
|
+
hullHash[this._hashKey(x, y)] = i;
|
|
443
|
+
hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;
|
|
444
|
+
}
|
|
445
|
+
this.hull = new Uint32Array(hullSize);
|
|
446
|
+
for (let i = 0, e = this._hullStart; i < hullSize; i++) {
|
|
447
|
+
this.hull[i] = e;
|
|
448
|
+
e = hullNext[e];
|
|
449
|
+
}
|
|
450
|
+
this.triangles = this._triangles.subarray(0, this.trianglesLen);
|
|
451
|
+
this.halfedges = this._halfedges.subarray(0, this.trianglesLen);
|
|
452
|
+
}
|
|
453
|
+
/**
|
|
454
|
+
* Calculate an angle-based key for the edge hash used for advancing convex hull.
|
|
455
|
+
*
|
|
456
|
+
* @param {number} x
|
|
457
|
+
* @param {number} y
|
|
458
|
+
* @private
|
|
459
|
+
*/
|
|
460
|
+
_hashKey(x, y) {
|
|
461
|
+
return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;
|
|
462
|
+
}
|
|
463
|
+
/**
|
|
464
|
+
* Flip an edge in a pair of triangles if it doesn't satisfy the Delaunay condition.
|
|
465
|
+
*
|
|
466
|
+
* @param {number} a
|
|
467
|
+
* @private
|
|
468
|
+
*/
|
|
469
|
+
_legalize(a) {
|
|
470
|
+
const { _triangles: triangles, _halfedges: halfedges, coords } = this;
|
|
471
|
+
let i = 0;
|
|
472
|
+
let ar = 0;
|
|
473
|
+
while (true) {
|
|
474
|
+
const b = halfedges[a];
|
|
475
|
+
const a0 = a - a % 3;
|
|
476
|
+
ar = a0 + (a + 2) % 3;
|
|
477
|
+
if (b === -1) {
|
|
478
|
+
if (i === 0) break;
|
|
479
|
+
a = EDGE_STACK[--i];
|
|
480
|
+
continue;
|
|
481
|
+
}
|
|
482
|
+
const b0 = b - b % 3;
|
|
483
|
+
const al = a0 + (a + 1) % 3;
|
|
484
|
+
const bl = b0 + (b + 2) % 3;
|
|
485
|
+
const p0 = triangles[ar];
|
|
486
|
+
const pr = triangles[a];
|
|
487
|
+
const pl = triangles[al];
|
|
488
|
+
const p1 = triangles[bl];
|
|
489
|
+
if (inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1])) {
|
|
490
|
+
triangles[a] = p1;
|
|
491
|
+
triangles[b] = p0;
|
|
492
|
+
const hbl = halfedges[bl];
|
|
493
|
+
if (hbl === -1) {
|
|
494
|
+
let e = this._hullStart;
|
|
495
|
+
do {
|
|
496
|
+
if (this._hullTri[e] === bl) {
|
|
497
|
+
this._hullTri[e] = a;
|
|
498
|
+
break;
|
|
499
|
+
}
|
|
500
|
+
e = this._hullPrev[e];
|
|
501
|
+
} while (e !== this._hullStart);
|
|
502
|
+
}
|
|
503
|
+
this._link(a, hbl);
|
|
504
|
+
this._link(b, halfedges[ar]);
|
|
505
|
+
this._link(ar, bl);
|
|
506
|
+
const br = b0 + (b + 1) % 3;
|
|
507
|
+
if (i < EDGE_STACK.length) EDGE_STACK[i++] = br;
|
|
508
|
+
} else {
|
|
509
|
+
if (i === 0) break;
|
|
510
|
+
a = EDGE_STACK[--i];
|
|
511
|
+
}
|
|
512
|
+
}
|
|
513
|
+
return ar;
|
|
514
|
+
}
|
|
515
|
+
/**
|
|
516
|
+
* Link two half-edges to each other.
|
|
517
|
+
* @param {number} a
|
|
518
|
+
* @param {number} b
|
|
519
|
+
* @private
|
|
520
|
+
*/
|
|
521
|
+
_link(a, b) {
|
|
522
|
+
this._halfedges[a] = b;
|
|
523
|
+
if (b !== -1) this._halfedges[b] = a;
|
|
524
|
+
}
|
|
525
|
+
/**
|
|
526
|
+
* Add a new triangle given vertex indices and adjacent half-edge ids.
|
|
527
|
+
*
|
|
528
|
+
* @param {number} i0
|
|
529
|
+
* @param {number} i1
|
|
530
|
+
* @param {number} i2
|
|
531
|
+
* @param {number} a
|
|
532
|
+
* @param {number} b
|
|
533
|
+
* @param {number} c
|
|
534
|
+
* @private
|
|
535
|
+
*/
|
|
536
|
+
_addTriangle(i0, i1, i2, a, b, c) {
|
|
537
|
+
const t = this.trianglesLen;
|
|
538
|
+
this._triangles[t] = i0;
|
|
539
|
+
this._triangles[t + 1] = i1;
|
|
540
|
+
this._triangles[t + 2] = i2;
|
|
541
|
+
this._link(t, a);
|
|
542
|
+
this._link(t + 1, b);
|
|
543
|
+
this._link(t + 2, c);
|
|
544
|
+
this.trianglesLen += 3;
|
|
545
|
+
return t;
|
|
546
|
+
}
|
|
547
|
+
};
|
|
548
|
+
/**
|
|
549
|
+
* Monotonically increases with real angle, but doesn't need expensive trigonometry.
|
|
550
|
+
*
|
|
551
|
+
* @param {number} dx
|
|
552
|
+
* @param {number} dy
|
|
553
|
+
*/
|
|
554
|
+
function pseudoAngle(dx, dy) {
|
|
555
|
+
const p = dx / (Math.abs(dx) + Math.abs(dy));
|
|
556
|
+
return (dy > 0 ? 3 - p : 1 + p) / 4;
|
|
557
|
+
}
|
|
558
|
+
/**
|
|
559
|
+
* Squared distance between two points.
|
|
560
|
+
*
|
|
561
|
+
* @param {number} ax
|
|
562
|
+
* @param {number} ay
|
|
563
|
+
* @param {number} bx
|
|
564
|
+
* @param {number} by
|
|
565
|
+
*/
|
|
566
|
+
function dist(ax, ay, bx, by) {
|
|
567
|
+
const dx = ax - bx;
|
|
568
|
+
const dy = ay - by;
|
|
569
|
+
return dx * dx + dy * dy;
|
|
570
|
+
}
|
|
571
|
+
/**
|
|
572
|
+
* Check whether point P is inside a circle formed by points A, B, C.
|
|
573
|
+
*
|
|
574
|
+
* @param {number} ax
|
|
575
|
+
* @param {number} ay
|
|
576
|
+
* @param {number} bx
|
|
577
|
+
* @param {number} by
|
|
578
|
+
* @param {number} cx
|
|
579
|
+
* @param {number} cy
|
|
580
|
+
* @param {number} px
|
|
581
|
+
* @param {number} py
|
|
582
|
+
*/
|
|
583
|
+
function inCircle(ax, ay, bx, by, cx, cy, px, py) {
|
|
584
|
+
const dx = ax - px;
|
|
585
|
+
const dy = ay - py;
|
|
586
|
+
const ex = bx - px;
|
|
587
|
+
const ey = by - py;
|
|
588
|
+
const fx = cx - px;
|
|
589
|
+
const fy = cy - py;
|
|
590
|
+
const ap = dx * dx + dy * dy;
|
|
591
|
+
const bp = ex * ex + ey * ey;
|
|
592
|
+
const cp = fx * fx + fy * fy;
|
|
593
|
+
return dx * (ey * cp - bp * fy) - dy * (ex * cp - bp * fx) + ap * (ex * fy - ey * fx) < 0;
|
|
594
|
+
}
|
|
595
|
+
/**
|
|
596
|
+
* Squared radius of the circle formed by points A, B, C.
|
|
597
|
+
*
|
|
598
|
+
* @param {number} ax
|
|
599
|
+
* @param {number} ay
|
|
600
|
+
* @param {number} bx
|
|
601
|
+
* @param {number} by
|
|
602
|
+
* @param {number} cx
|
|
603
|
+
* @param {number} cy
|
|
604
|
+
*/
|
|
605
|
+
function circumradius(ax, ay, bx, by, cx, cy) {
|
|
606
|
+
const dx = bx - ax;
|
|
607
|
+
const dy = by - ay;
|
|
608
|
+
const ex = cx - ax;
|
|
609
|
+
const ey = cy - ay;
|
|
610
|
+
const bl = dx * dx + dy * dy;
|
|
611
|
+
const cl = ex * ex + ey * ey;
|
|
612
|
+
const d = .5 / (dx * ey - dy * ex);
|
|
613
|
+
const x = (ey * bl - dy * cl) * d;
|
|
614
|
+
const y = (dx * cl - ex * bl) * d;
|
|
615
|
+
return x * x + y * y;
|
|
616
|
+
}
|
|
617
|
+
/**
|
|
618
|
+
* Get coordinates of a circumcenter for points A, B, C.
|
|
619
|
+
*
|
|
620
|
+
* @param {number} ax
|
|
621
|
+
* @param {number} ay
|
|
622
|
+
* @param {number} bx
|
|
623
|
+
* @param {number} by
|
|
624
|
+
* @param {number} cx
|
|
625
|
+
* @param {number} cy
|
|
626
|
+
*/
|
|
627
|
+
function circumcenter(ax, ay, bx, by, cx, cy) {
|
|
628
|
+
const dx = bx - ax;
|
|
629
|
+
const dy = by - ay;
|
|
630
|
+
const ex = cx - ax;
|
|
631
|
+
const ey = cy - ay;
|
|
632
|
+
const bl = dx * dx + dy * dy;
|
|
633
|
+
const cl = ex * ex + ey * ey;
|
|
634
|
+
const d = .5 / (dx * ey - dy * ex);
|
|
635
|
+
return {
|
|
636
|
+
x: ax + (ey * bl - dy * cl) * d,
|
|
637
|
+
y: ay + (dx * cl - ex * bl) * d
|
|
638
|
+
};
|
|
639
|
+
}
|
|
640
|
+
/**
|
|
641
|
+
* Sort points by distance via an array of point indices and an array of calculated distances.
|
|
642
|
+
*
|
|
643
|
+
* @param {Uint32Array} ids
|
|
644
|
+
* @param {Float64Array} dists
|
|
645
|
+
* @param {number} left
|
|
646
|
+
* @param {number} right
|
|
647
|
+
*/
|
|
648
|
+
function quicksort(ids, dists, left, right) {
|
|
649
|
+
if (right - left <= 20) for (let i = left + 1; i <= right; i++) {
|
|
650
|
+
const temp = ids[i];
|
|
651
|
+
const tempDist = dists[temp];
|
|
652
|
+
let j = i - 1;
|
|
653
|
+
while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--];
|
|
654
|
+
ids[j + 1] = temp;
|
|
655
|
+
}
|
|
656
|
+
else {
|
|
657
|
+
const median = left + right >> 1;
|
|
658
|
+
let i = left + 1;
|
|
659
|
+
let j = right;
|
|
660
|
+
swap(ids, median, i);
|
|
661
|
+
if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right);
|
|
662
|
+
if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right);
|
|
663
|
+
if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i);
|
|
664
|
+
const temp = ids[i];
|
|
665
|
+
const tempDist = dists[temp];
|
|
666
|
+
while (true) {
|
|
667
|
+
do
|
|
668
|
+
i++;
|
|
669
|
+
while (dists[ids[i]] < tempDist);
|
|
670
|
+
do
|
|
671
|
+
j--;
|
|
672
|
+
while (dists[ids[j]] > tempDist);
|
|
673
|
+
if (j < i) break;
|
|
674
|
+
swap(ids, i, j);
|
|
675
|
+
}
|
|
676
|
+
ids[left + 1] = ids[j];
|
|
677
|
+
ids[j] = temp;
|
|
678
|
+
if (right - i + 1 >= j - left) {
|
|
679
|
+
quicksort(ids, dists, i, right);
|
|
680
|
+
quicksort(ids, dists, left, j - 1);
|
|
681
|
+
} else {
|
|
682
|
+
quicksort(ids, dists, left, j - 1);
|
|
683
|
+
quicksort(ids, dists, i, right);
|
|
684
|
+
}
|
|
685
|
+
}
|
|
686
|
+
}
|
|
687
|
+
/**
|
|
688
|
+
* @param {Uint32Array} arr
|
|
689
|
+
* @param {number} i
|
|
690
|
+
* @param {number} j
|
|
691
|
+
*/
|
|
692
|
+
function swap(arr, i, j) {
|
|
693
|
+
const tmp = arr[i];
|
|
694
|
+
arr[i] = arr[j];
|
|
695
|
+
arr[j] = tmp;
|
|
696
|
+
}
|
|
697
|
+
/** @param {[number, number]} p */
|
|
698
|
+
function defaultGetX(p) {
|
|
699
|
+
return p[0];
|
|
700
|
+
}
|
|
701
|
+
/** @param {[number, number]} p */
|
|
702
|
+
function defaultGetY(p) {
|
|
703
|
+
return p[1];
|
|
704
|
+
}
|
|
705
|
+
//#endregion
|
|
706
|
+
//#region node_modules/.pnpm/d3-delaunay@6.0.4/node_modules/d3-delaunay/src/path.js
|
|
707
|
+
var epsilon = 1e-6;
|
|
708
|
+
var Path = class {
|
|
709
|
+
constructor() {
|
|
710
|
+
this._x0 = this._y0 = this._x1 = this._y1 = null;
|
|
711
|
+
this._ = "";
|
|
712
|
+
}
|
|
713
|
+
moveTo(x, y) {
|
|
714
|
+
this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;
|
|
715
|
+
}
|
|
716
|
+
closePath() {
|
|
717
|
+
if (this._x1 !== null) {
|
|
718
|
+
this._x1 = this._x0, this._y1 = this._y0;
|
|
719
|
+
this._ += "Z";
|
|
720
|
+
}
|
|
721
|
+
}
|
|
722
|
+
lineTo(x, y) {
|
|
723
|
+
this._ += `L${this._x1 = +x},${this._y1 = +y}`;
|
|
724
|
+
}
|
|
725
|
+
arc(x, y, r) {
|
|
726
|
+
x = +x, y = +y, r = +r;
|
|
727
|
+
const x0 = x + r;
|
|
728
|
+
const y0 = y;
|
|
729
|
+
if (r < 0) throw new Error("negative radius");
|
|
730
|
+
if (this._x1 === null) this._ += `M${x0},${y0}`;
|
|
731
|
+
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += "L" + x0 + "," + y0;
|
|
732
|
+
if (!r) return;
|
|
733
|
+
this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`;
|
|
734
|
+
}
|
|
735
|
+
rect(x, y, w, h) {
|
|
736
|
+
this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`;
|
|
737
|
+
}
|
|
738
|
+
value() {
|
|
739
|
+
return this._ || null;
|
|
740
|
+
}
|
|
741
|
+
};
|
|
742
|
+
//#endregion
|
|
743
|
+
//#region node_modules/.pnpm/d3-delaunay@6.0.4/node_modules/d3-delaunay/src/polygon.js
|
|
744
|
+
var Polygon = class {
|
|
745
|
+
constructor() {
|
|
746
|
+
this._ = [];
|
|
747
|
+
}
|
|
748
|
+
moveTo(x, y) {
|
|
749
|
+
this._.push([x, y]);
|
|
750
|
+
}
|
|
751
|
+
closePath() {
|
|
752
|
+
this._.push(this._[0].slice());
|
|
753
|
+
}
|
|
754
|
+
lineTo(x, y) {
|
|
755
|
+
this._.push([x, y]);
|
|
756
|
+
}
|
|
757
|
+
value() {
|
|
758
|
+
return this._.length ? this._ : null;
|
|
759
|
+
}
|
|
760
|
+
};
|
|
761
|
+
//#endregion
|
|
762
|
+
//#region node_modules/.pnpm/d3-delaunay@6.0.4/node_modules/d3-delaunay/src/voronoi.js
|
|
763
|
+
var Voronoi = class {
|
|
764
|
+
constructor(delaunay, [xmin, ymin, xmax, ymax] = [
|
|
765
|
+
0,
|
|
766
|
+
0,
|
|
767
|
+
960,
|
|
768
|
+
500
|
|
769
|
+
]) {
|
|
770
|
+
if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error("invalid bounds");
|
|
771
|
+
this.delaunay = delaunay;
|
|
772
|
+
this._circumcenters = new Float64Array(delaunay.points.length * 2);
|
|
773
|
+
this.vectors = new Float64Array(delaunay.points.length * 2);
|
|
774
|
+
this.xmax = xmax, this.xmin = xmin;
|
|
775
|
+
this.ymax = ymax, this.ymin = ymin;
|
|
776
|
+
this._init();
|
|
777
|
+
}
|
|
778
|
+
update() {
|
|
779
|
+
this.delaunay.update();
|
|
780
|
+
this._init();
|
|
781
|
+
return this;
|
|
782
|
+
}
|
|
783
|
+
_init() {
|
|
784
|
+
const { delaunay: { points, hull, triangles }, vectors } = this;
|
|
785
|
+
let bx, by;
|
|
786
|
+
const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);
|
|
787
|
+
for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {
|
|
788
|
+
const t1 = triangles[i] * 2;
|
|
789
|
+
const t2 = triangles[i + 1] * 2;
|
|
790
|
+
const t3 = triangles[i + 2] * 2;
|
|
791
|
+
const x1 = points[t1];
|
|
792
|
+
const y1 = points[t1 + 1];
|
|
793
|
+
const x2 = points[t2];
|
|
794
|
+
const y2 = points[t2 + 1];
|
|
795
|
+
const x3 = points[t3];
|
|
796
|
+
const y3 = points[t3 + 1];
|
|
797
|
+
const dx = x2 - x1;
|
|
798
|
+
const dy = y2 - y1;
|
|
799
|
+
const ex = x3 - x1;
|
|
800
|
+
const ey = y3 - y1;
|
|
801
|
+
const ab = (dx * ey - dy * ex) * 2;
|
|
802
|
+
if (Math.abs(ab) < 1e-9) {
|
|
803
|
+
if (bx === void 0) {
|
|
804
|
+
bx = by = 0;
|
|
805
|
+
for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1];
|
|
806
|
+
bx /= hull.length, by /= hull.length;
|
|
807
|
+
}
|
|
808
|
+
const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex);
|
|
809
|
+
x = (x1 + x3) / 2 - a * ey;
|
|
810
|
+
y = (y1 + y3) / 2 + a * ex;
|
|
811
|
+
} else {
|
|
812
|
+
const d = 1 / ab;
|
|
813
|
+
const bl = dx * dx + dy * dy;
|
|
814
|
+
const cl = ex * ex + ey * ey;
|
|
815
|
+
x = x1 + (ey * bl - dy * cl) * d;
|
|
816
|
+
y = y1 + (dx * cl - ex * bl) * d;
|
|
817
|
+
}
|
|
818
|
+
circumcenters[j] = x;
|
|
819
|
+
circumcenters[j + 1] = y;
|
|
820
|
+
}
|
|
821
|
+
let h = hull[hull.length - 1];
|
|
822
|
+
let p0, p1 = h * 4;
|
|
823
|
+
let x0, x1 = points[2 * h];
|
|
824
|
+
let y0, y1 = points[2 * h + 1];
|
|
825
|
+
vectors.fill(0);
|
|
826
|
+
for (let i = 0; i < hull.length; ++i) {
|
|
827
|
+
h = hull[i];
|
|
828
|
+
p0 = p1, x0 = x1, y0 = y1;
|
|
829
|
+
p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];
|
|
830
|
+
vectors[p0 + 2] = vectors[p1] = y0 - y1;
|
|
831
|
+
vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;
|
|
832
|
+
}
|
|
833
|
+
}
|
|
834
|
+
render(context) {
|
|
835
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
836
|
+
const { delaunay: { halfedges, inedges, hull }, circumcenters, vectors } = this;
|
|
837
|
+
if (hull.length <= 1) return null;
|
|
838
|
+
for (let i = 0, n = halfedges.length; i < n; ++i) {
|
|
839
|
+
const j = halfedges[i];
|
|
840
|
+
if (j < i) continue;
|
|
841
|
+
const ti = Math.floor(i / 3) * 2;
|
|
842
|
+
const tj = Math.floor(j / 3) * 2;
|
|
843
|
+
const xi = circumcenters[ti];
|
|
844
|
+
const yi = circumcenters[ti + 1];
|
|
845
|
+
const xj = circumcenters[tj];
|
|
846
|
+
const yj = circumcenters[tj + 1];
|
|
847
|
+
this._renderSegment(xi, yi, xj, yj, context);
|
|
848
|
+
}
|
|
849
|
+
let h0, h1 = hull[hull.length - 1];
|
|
850
|
+
for (let i = 0; i < hull.length; ++i) {
|
|
851
|
+
h0 = h1, h1 = hull[i];
|
|
852
|
+
const t = Math.floor(inedges[h1] / 3) * 2;
|
|
853
|
+
const x = circumcenters[t];
|
|
854
|
+
const y = circumcenters[t + 1];
|
|
855
|
+
const v = h0 * 4;
|
|
856
|
+
const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);
|
|
857
|
+
if (p) this._renderSegment(x, y, p[0], p[1], context);
|
|
858
|
+
}
|
|
859
|
+
return buffer && buffer.value();
|
|
860
|
+
}
|
|
861
|
+
renderBounds(context) {
|
|
862
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
863
|
+
context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);
|
|
864
|
+
return buffer && buffer.value();
|
|
865
|
+
}
|
|
866
|
+
renderCell(i, context) {
|
|
867
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
868
|
+
const points = this._clip(i);
|
|
869
|
+
if (points === null || !points.length) return;
|
|
870
|
+
context.moveTo(points[0], points[1]);
|
|
871
|
+
let n = points.length;
|
|
872
|
+
while (points[0] === points[n - 2] && points[1] === points[n - 1] && n > 1) n -= 2;
|
|
873
|
+
for (let i = 2; i < n; i += 2) if (points[i] !== points[i - 2] || points[i + 1] !== points[i - 1]) context.lineTo(points[i], points[i + 1]);
|
|
874
|
+
context.closePath();
|
|
875
|
+
return buffer && buffer.value();
|
|
876
|
+
}
|
|
877
|
+
*cellPolygons() {
|
|
878
|
+
const { delaunay: { points } } = this;
|
|
879
|
+
for (let i = 0, n = points.length / 2; i < n; ++i) {
|
|
880
|
+
const cell = this.cellPolygon(i);
|
|
881
|
+
if (cell) cell.index = i, yield cell;
|
|
882
|
+
}
|
|
883
|
+
}
|
|
884
|
+
cellPolygon(i) {
|
|
885
|
+
const polygon = new Polygon();
|
|
886
|
+
this.renderCell(i, polygon);
|
|
887
|
+
return polygon.value();
|
|
888
|
+
}
|
|
889
|
+
_renderSegment(x0, y0, x1, y1, context) {
|
|
890
|
+
let S;
|
|
891
|
+
const c0 = this._regioncode(x0, y0);
|
|
892
|
+
const c1 = this._regioncode(x1, y1);
|
|
893
|
+
if (c0 === 0 && c1 === 0) {
|
|
894
|
+
context.moveTo(x0, y0);
|
|
895
|
+
context.lineTo(x1, y1);
|
|
896
|
+
} else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {
|
|
897
|
+
context.moveTo(S[0], S[1]);
|
|
898
|
+
context.lineTo(S[2], S[3]);
|
|
899
|
+
}
|
|
900
|
+
}
|
|
901
|
+
contains(i, x, y) {
|
|
902
|
+
if ((x = +x, x !== x) || (y = +y, y !== y)) return false;
|
|
903
|
+
return this.delaunay._step(i, x, y) === i;
|
|
904
|
+
}
|
|
905
|
+
*neighbors(i) {
|
|
906
|
+
const ci = this._clip(i);
|
|
907
|
+
if (ci) for (const j of this.delaunay.neighbors(i)) {
|
|
908
|
+
const cj = this._clip(j);
|
|
909
|
+
if (cj) {
|
|
910
|
+
loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) for (let aj = 0, lj = cj.length; aj < lj; aj += 2) if (ci[ai] === cj[aj] && ci[ai + 1] === cj[aj + 1] && ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj] && ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) {
|
|
911
|
+
yield j;
|
|
912
|
+
break loop;
|
|
913
|
+
}
|
|
914
|
+
}
|
|
915
|
+
}
|
|
916
|
+
}
|
|
917
|
+
_cell(i) {
|
|
918
|
+
const { circumcenters, delaunay: { inedges, halfedges, triangles } } = this;
|
|
919
|
+
const e0 = inedges[i];
|
|
920
|
+
if (e0 === -1) return null;
|
|
921
|
+
const points = [];
|
|
922
|
+
let e = e0;
|
|
923
|
+
do {
|
|
924
|
+
const t = Math.floor(e / 3);
|
|
925
|
+
points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);
|
|
926
|
+
e = e % 3 === 2 ? e - 2 : e + 1;
|
|
927
|
+
if (triangles[e] !== i) break;
|
|
928
|
+
e = halfedges[e];
|
|
929
|
+
} while (e !== e0 && e !== -1);
|
|
930
|
+
return points;
|
|
931
|
+
}
|
|
932
|
+
_clip(i) {
|
|
933
|
+
if (i === 0 && this.delaunay.hull.length === 1) return [
|
|
934
|
+
this.xmax,
|
|
935
|
+
this.ymin,
|
|
936
|
+
this.xmax,
|
|
937
|
+
this.ymax,
|
|
938
|
+
this.xmin,
|
|
939
|
+
this.ymax,
|
|
940
|
+
this.xmin,
|
|
941
|
+
this.ymin
|
|
942
|
+
];
|
|
943
|
+
const points = this._cell(i);
|
|
944
|
+
if (points === null) return null;
|
|
945
|
+
const { vectors: V } = this;
|
|
946
|
+
const v = i * 4;
|
|
947
|
+
return this._simplify(V[v] || V[v + 1] ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3]) : this._clipFinite(i, points));
|
|
948
|
+
}
|
|
949
|
+
_clipFinite(i, points) {
|
|
950
|
+
const n = points.length;
|
|
951
|
+
let P = null;
|
|
952
|
+
let x0, y0, x1 = points[n - 2], y1 = points[n - 1];
|
|
953
|
+
let c0, c1 = this._regioncode(x1, y1);
|
|
954
|
+
let e0, e1 = 0;
|
|
955
|
+
for (let j = 0; j < n; j += 2) {
|
|
956
|
+
x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];
|
|
957
|
+
c0 = c1, c1 = this._regioncode(x1, y1);
|
|
958
|
+
if (c0 === 0 && c1 === 0) {
|
|
959
|
+
e0 = e1, e1 = 0;
|
|
960
|
+
if (P) P.push(x1, y1);
|
|
961
|
+
else P = [x1, y1];
|
|
962
|
+
} else {
|
|
963
|
+
let S, sx0, sy0, sx1, sy1;
|
|
964
|
+
if (c0 === 0) {
|
|
965
|
+
if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;
|
|
966
|
+
[sx0, sy0, sx1, sy1] = S;
|
|
967
|
+
} else {
|
|
968
|
+
if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;
|
|
969
|
+
[sx1, sy1, sx0, sy0] = S;
|
|
970
|
+
e0 = e1, e1 = this._edgecode(sx0, sy0);
|
|
971
|
+
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
|
|
972
|
+
if (P) P.push(sx0, sy0);
|
|
973
|
+
else P = [sx0, sy0];
|
|
974
|
+
}
|
|
975
|
+
e0 = e1, e1 = this._edgecode(sx1, sy1);
|
|
976
|
+
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
|
|
977
|
+
if (P) P.push(sx1, sy1);
|
|
978
|
+
else P = [sx1, sy1];
|
|
979
|
+
}
|
|
980
|
+
}
|
|
981
|
+
if (P) {
|
|
982
|
+
e0 = e1, e1 = this._edgecode(P[0], P[1]);
|
|
983
|
+
if (e0 && e1) this._edge(i, e0, e1, P, P.length);
|
|
984
|
+
} else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) return [
|
|
985
|
+
this.xmax,
|
|
986
|
+
this.ymin,
|
|
987
|
+
this.xmax,
|
|
988
|
+
this.ymax,
|
|
989
|
+
this.xmin,
|
|
990
|
+
this.ymax,
|
|
991
|
+
this.xmin,
|
|
992
|
+
this.ymin
|
|
993
|
+
];
|
|
994
|
+
return P;
|
|
995
|
+
}
|
|
996
|
+
_clipSegment(x0, y0, x1, y1, c0, c1) {
|
|
997
|
+
const flip = c0 < c1;
|
|
998
|
+
if (flip) [x0, y0, x1, y1, c0, c1] = [
|
|
999
|
+
x1,
|
|
1000
|
+
y1,
|
|
1001
|
+
x0,
|
|
1002
|
+
y0,
|
|
1003
|
+
c1,
|
|
1004
|
+
c0
|
|
1005
|
+
];
|
|
1006
|
+
while (true) {
|
|
1007
|
+
if (c0 === 0 && c1 === 0) return flip ? [
|
|
1008
|
+
x1,
|
|
1009
|
+
y1,
|
|
1010
|
+
x0,
|
|
1011
|
+
y0
|
|
1012
|
+
] : [
|
|
1013
|
+
x0,
|
|
1014
|
+
y0,
|
|
1015
|
+
x1,
|
|
1016
|
+
y1
|
|
1017
|
+
];
|
|
1018
|
+
if (c0 & c1) return null;
|
|
1019
|
+
let x, y, c = c0 || c1;
|
|
1020
|
+
if (c & 8) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;
|
|
1021
|
+
else if (c & 4) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;
|
|
1022
|
+
else if (c & 2) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;
|
|
1023
|
+
else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;
|
|
1024
|
+
if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);
|
|
1025
|
+
else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);
|
|
1026
|
+
}
|
|
1027
|
+
}
|
|
1028
|
+
_clipInfinite(i, points, vx0, vy0, vxn, vyn) {
|
|
1029
|
+
let P = Array.from(points), p;
|
|
1030
|
+
if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);
|
|
1031
|
+
if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);
|
|
1032
|
+
if (P = this._clipFinite(i, P)) for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {
|
|
1033
|
+
c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);
|
|
1034
|
+
if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;
|
|
1035
|
+
}
|
|
1036
|
+
else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) P = [
|
|
1037
|
+
this.xmin,
|
|
1038
|
+
this.ymin,
|
|
1039
|
+
this.xmax,
|
|
1040
|
+
this.ymin,
|
|
1041
|
+
this.xmax,
|
|
1042
|
+
this.ymax,
|
|
1043
|
+
this.xmin,
|
|
1044
|
+
this.ymax
|
|
1045
|
+
];
|
|
1046
|
+
return P;
|
|
1047
|
+
}
|
|
1048
|
+
_edge(i, e0, e1, P, j) {
|
|
1049
|
+
while (e0 !== e1) {
|
|
1050
|
+
let x, y;
|
|
1051
|
+
switch (e0) {
|
|
1052
|
+
case 5:
|
|
1053
|
+
e0 = 4;
|
|
1054
|
+
continue;
|
|
1055
|
+
case 4:
|
|
1056
|
+
e0 = 6, x = this.xmax, y = this.ymin;
|
|
1057
|
+
break;
|
|
1058
|
+
case 6:
|
|
1059
|
+
e0 = 2;
|
|
1060
|
+
continue;
|
|
1061
|
+
case 2:
|
|
1062
|
+
e0 = 10, x = this.xmax, y = this.ymax;
|
|
1063
|
+
break;
|
|
1064
|
+
case 10:
|
|
1065
|
+
e0 = 8;
|
|
1066
|
+
continue;
|
|
1067
|
+
case 8:
|
|
1068
|
+
e0 = 9, x = this.xmin, y = this.ymax;
|
|
1069
|
+
break;
|
|
1070
|
+
case 9:
|
|
1071
|
+
e0 = 1;
|
|
1072
|
+
continue;
|
|
1073
|
+
case 1: e0 = 5, x = this.xmin, y = this.ymin;
|
|
1074
|
+
}
|
|
1075
|
+
if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) P.splice(j, 0, x, y), j += 2;
|
|
1076
|
+
}
|
|
1077
|
+
return j;
|
|
1078
|
+
}
|
|
1079
|
+
_project(x0, y0, vx, vy) {
|
|
1080
|
+
let t = Infinity, c, x, y;
|
|
1081
|
+
if (vy < 0) {
|
|
1082
|
+
if (y0 <= this.ymin) return null;
|
|
1083
|
+
if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;
|
|
1084
|
+
} else if (vy > 0) {
|
|
1085
|
+
if (y0 >= this.ymax) return null;
|
|
1086
|
+
if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;
|
|
1087
|
+
}
|
|
1088
|
+
if (vx > 0) {
|
|
1089
|
+
if (x0 >= this.xmax) return null;
|
|
1090
|
+
if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;
|
|
1091
|
+
} else if (vx < 0) {
|
|
1092
|
+
if (x0 <= this.xmin) return null;
|
|
1093
|
+
if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;
|
|
1094
|
+
}
|
|
1095
|
+
return [x, y];
|
|
1096
|
+
}
|
|
1097
|
+
_edgecode(x, y) {
|
|
1098
|
+
return (x === this.xmin ? 1 : x === this.xmax ? 2 : 0) | (y === this.ymin ? 4 : y === this.ymax ? 8 : 0);
|
|
1099
|
+
}
|
|
1100
|
+
_regioncode(x, y) {
|
|
1101
|
+
return (x < this.xmin ? 1 : x > this.xmax ? 2 : 0) | (y < this.ymin ? 4 : y > this.ymax ? 8 : 0);
|
|
1102
|
+
}
|
|
1103
|
+
_simplify(P) {
|
|
1104
|
+
if (P && P.length > 4) {
|
|
1105
|
+
for (let i = 0; i < P.length; i += 2) {
|
|
1106
|
+
const j = (i + 2) % P.length, k = (i + 4) % P.length;
|
|
1107
|
+
if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) P.splice(j, 2), i -= 2;
|
|
1108
|
+
}
|
|
1109
|
+
if (!P.length) P = null;
|
|
1110
|
+
}
|
|
1111
|
+
return P;
|
|
1112
|
+
}
|
|
1113
|
+
};
|
|
1114
|
+
//#endregion
|
|
1115
|
+
//#region node_modules/.pnpm/d3-delaunay@6.0.4/node_modules/d3-delaunay/src/delaunay.js
|
|
1116
|
+
var tau = 2 * Math.PI;
|
|
1117
|
+
var pow = Math.pow;
|
|
1118
|
+
function pointX(p) {
|
|
1119
|
+
return p[0];
|
|
1120
|
+
}
|
|
1121
|
+
function pointY(p) {
|
|
1122
|
+
return p[1];
|
|
1123
|
+
}
|
|
1124
|
+
function collinear(d) {
|
|
1125
|
+
const { triangles, coords } = d;
|
|
1126
|
+
for (let i = 0; i < triangles.length; i += 3) {
|
|
1127
|
+
const a = 2 * triangles[i], b = 2 * triangles[i + 1], c = 2 * triangles[i + 2];
|
|
1128
|
+
if ((coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1]) - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]) > 1e-10) return false;
|
|
1129
|
+
}
|
|
1130
|
+
return true;
|
|
1131
|
+
}
|
|
1132
|
+
function jitter(x, y, r) {
|
|
1133
|
+
return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];
|
|
1134
|
+
}
|
|
1135
|
+
var Delaunay = class Delaunay {
|
|
1136
|
+
static from(points, fx = pointX, fy = pointY, that) {
|
|
1137
|
+
return new Delaunay("length" in points ? flatArray(points, fx, fy, that) : Float64Array.from(flatIterable(points, fx, fy, that)));
|
|
1138
|
+
}
|
|
1139
|
+
constructor(points) {
|
|
1140
|
+
this._delaunator = new Delaunator(points);
|
|
1141
|
+
this.inedges = new Int32Array(points.length / 2);
|
|
1142
|
+
this._hullIndex = new Int32Array(points.length / 2);
|
|
1143
|
+
this.points = this._delaunator.coords;
|
|
1144
|
+
this._init();
|
|
1145
|
+
}
|
|
1146
|
+
update() {
|
|
1147
|
+
this._delaunator.update();
|
|
1148
|
+
this._init();
|
|
1149
|
+
return this;
|
|
1150
|
+
}
|
|
1151
|
+
_init() {
|
|
1152
|
+
const d = this._delaunator, points = this.points;
|
|
1153
|
+
if (d.hull && d.hull.length > 2 && collinear(d)) {
|
|
1154
|
+
this.collinear = Int32Array.from({ length: points.length / 2 }, (_, i) => i).sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]);
|
|
1155
|
+
const e = this.collinear[0], f = this.collinear[this.collinear.length - 1], bounds = [
|
|
1156
|
+
points[2 * e],
|
|
1157
|
+
points[2 * e + 1],
|
|
1158
|
+
points[2 * f],
|
|
1159
|
+
points[2 * f + 1]
|
|
1160
|
+
], r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);
|
|
1161
|
+
for (let i = 0, n = points.length / 2; i < n; ++i) {
|
|
1162
|
+
const p = jitter(points[2 * i], points[2 * i + 1], r);
|
|
1163
|
+
points[2 * i] = p[0];
|
|
1164
|
+
points[2 * i + 1] = p[1];
|
|
1165
|
+
}
|
|
1166
|
+
this._delaunator = new Delaunator(points);
|
|
1167
|
+
} else delete this.collinear;
|
|
1168
|
+
const halfedges = this.halfedges = this._delaunator.halfedges;
|
|
1169
|
+
const hull = this.hull = this._delaunator.hull;
|
|
1170
|
+
const triangles = this.triangles = this._delaunator.triangles;
|
|
1171
|
+
const inedges = this.inedges.fill(-1);
|
|
1172
|
+
const hullIndex = this._hullIndex.fill(-1);
|
|
1173
|
+
for (let e = 0, n = halfedges.length; e < n; ++e) {
|
|
1174
|
+
const p = triangles[e % 3 === 2 ? e - 2 : e + 1];
|
|
1175
|
+
if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;
|
|
1176
|
+
}
|
|
1177
|
+
for (let i = 0, n = hull.length; i < n; ++i) hullIndex[hull[i]] = i;
|
|
1178
|
+
if (hull.length <= 2 && hull.length > 0) {
|
|
1179
|
+
this.triangles = (/* @__PURE__ */ new Int32Array(3)).fill(-1);
|
|
1180
|
+
this.halfedges = (/* @__PURE__ */ new Int32Array(3)).fill(-1);
|
|
1181
|
+
this.triangles[0] = hull[0];
|
|
1182
|
+
inedges[hull[0]] = 1;
|
|
1183
|
+
if (hull.length === 2) {
|
|
1184
|
+
inedges[hull[1]] = 0;
|
|
1185
|
+
this.triangles[1] = hull[1];
|
|
1186
|
+
this.triangles[2] = hull[1];
|
|
1187
|
+
}
|
|
1188
|
+
}
|
|
1189
|
+
}
|
|
1190
|
+
voronoi(bounds) {
|
|
1191
|
+
return new Voronoi(this, bounds);
|
|
1192
|
+
}
|
|
1193
|
+
*neighbors(i) {
|
|
1194
|
+
const { inedges, hull, _hullIndex, halfedges, triangles, collinear } = this;
|
|
1195
|
+
if (collinear) {
|
|
1196
|
+
const l = collinear.indexOf(i);
|
|
1197
|
+
if (l > 0) yield collinear[l - 1];
|
|
1198
|
+
if (l < collinear.length - 1) yield collinear[l + 1];
|
|
1199
|
+
return;
|
|
1200
|
+
}
|
|
1201
|
+
const e0 = inedges[i];
|
|
1202
|
+
if (e0 === -1) return;
|
|
1203
|
+
let e = e0, p0 = -1;
|
|
1204
|
+
do {
|
|
1205
|
+
yield p0 = triangles[e];
|
|
1206
|
+
e = e % 3 === 2 ? e - 2 : e + 1;
|
|
1207
|
+
if (triangles[e] !== i) return;
|
|
1208
|
+
e = halfedges[e];
|
|
1209
|
+
if (e === -1) {
|
|
1210
|
+
const p = hull[(_hullIndex[i] + 1) % hull.length];
|
|
1211
|
+
if (p !== p0) yield p;
|
|
1212
|
+
return;
|
|
1213
|
+
}
|
|
1214
|
+
} while (e !== e0);
|
|
1215
|
+
}
|
|
1216
|
+
find(x, y, i = 0) {
|
|
1217
|
+
if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;
|
|
1218
|
+
const i0 = i;
|
|
1219
|
+
let c;
|
|
1220
|
+
while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;
|
|
1221
|
+
return c;
|
|
1222
|
+
}
|
|
1223
|
+
_step(i, x, y) {
|
|
1224
|
+
const { inedges, hull, _hullIndex, halfedges, triangles, points } = this;
|
|
1225
|
+
if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);
|
|
1226
|
+
let c = i;
|
|
1227
|
+
let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);
|
|
1228
|
+
const e0 = inedges[i];
|
|
1229
|
+
let e = e0;
|
|
1230
|
+
do {
|
|
1231
|
+
let t = triangles[e];
|
|
1232
|
+
const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);
|
|
1233
|
+
if (dt < dc) dc = dt, c = t;
|
|
1234
|
+
e = e % 3 === 2 ? e - 2 : e + 1;
|
|
1235
|
+
if (triangles[e] !== i) break;
|
|
1236
|
+
e = halfedges[e];
|
|
1237
|
+
if (e === -1) {
|
|
1238
|
+
e = hull[(_hullIndex[i] + 1) % hull.length];
|
|
1239
|
+
if (e !== t) {
|
|
1240
|
+
if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;
|
|
1241
|
+
}
|
|
1242
|
+
break;
|
|
1243
|
+
}
|
|
1244
|
+
} while (e !== e0);
|
|
1245
|
+
return c;
|
|
1246
|
+
}
|
|
1247
|
+
render(context) {
|
|
1248
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
1249
|
+
const { points, halfedges, triangles } = this;
|
|
1250
|
+
for (let i = 0, n = halfedges.length; i < n; ++i) {
|
|
1251
|
+
const j = halfedges[i];
|
|
1252
|
+
if (j < i) continue;
|
|
1253
|
+
const ti = triangles[i] * 2;
|
|
1254
|
+
const tj = triangles[j] * 2;
|
|
1255
|
+
context.moveTo(points[ti], points[ti + 1]);
|
|
1256
|
+
context.lineTo(points[tj], points[tj + 1]);
|
|
1257
|
+
}
|
|
1258
|
+
this.renderHull(context);
|
|
1259
|
+
return buffer && buffer.value();
|
|
1260
|
+
}
|
|
1261
|
+
renderPoints(context, r) {
|
|
1262
|
+
if (r === void 0 && (!context || typeof context.moveTo !== "function")) r = context, context = null;
|
|
1263
|
+
r = r == void 0 ? 2 : +r;
|
|
1264
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
1265
|
+
const { points } = this;
|
|
1266
|
+
for (let i = 0, n = points.length; i < n; i += 2) {
|
|
1267
|
+
const x = points[i], y = points[i + 1];
|
|
1268
|
+
context.moveTo(x + r, y);
|
|
1269
|
+
context.arc(x, y, r, 0, tau);
|
|
1270
|
+
}
|
|
1271
|
+
return buffer && buffer.value();
|
|
1272
|
+
}
|
|
1273
|
+
renderHull(context) {
|
|
1274
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
1275
|
+
const { hull, points } = this;
|
|
1276
|
+
const h = hull[0] * 2, n = hull.length;
|
|
1277
|
+
context.moveTo(points[h], points[h + 1]);
|
|
1278
|
+
for (let i = 1; i < n; ++i) {
|
|
1279
|
+
const h = 2 * hull[i];
|
|
1280
|
+
context.lineTo(points[h], points[h + 1]);
|
|
1281
|
+
}
|
|
1282
|
+
context.closePath();
|
|
1283
|
+
return buffer && buffer.value();
|
|
1284
|
+
}
|
|
1285
|
+
hullPolygon() {
|
|
1286
|
+
const polygon = new Polygon();
|
|
1287
|
+
this.renderHull(polygon);
|
|
1288
|
+
return polygon.value();
|
|
1289
|
+
}
|
|
1290
|
+
renderTriangle(i, context) {
|
|
1291
|
+
const buffer = context == null ? context = new Path() : void 0;
|
|
1292
|
+
const { points, triangles } = this;
|
|
1293
|
+
const t0 = triangles[i *= 3] * 2;
|
|
1294
|
+
const t1 = triangles[i + 1] * 2;
|
|
1295
|
+
const t2 = triangles[i + 2] * 2;
|
|
1296
|
+
context.moveTo(points[t0], points[t0 + 1]);
|
|
1297
|
+
context.lineTo(points[t1], points[t1 + 1]);
|
|
1298
|
+
context.lineTo(points[t2], points[t2 + 1]);
|
|
1299
|
+
context.closePath();
|
|
1300
|
+
return buffer && buffer.value();
|
|
1301
|
+
}
|
|
1302
|
+
*trianglePolygons() {
|
|
1303
|
+
const { triangles } = this;
|
|
1304
|
+
for (let i = 0, n = triangles.length / 3; i < n; ++i) yield this.trianglePolygon(i);
|
|
1305
|
+
}
|
|
1306
|
+
trianglePolygon(i) {
|
|
1307
|
+
const polygon = new Polygon();
|
|
1308
|
+
this.renderTriangle(i, polygon);
|
|
1309
|
+
return polygon.value();
|
|
1310
|
+
}
|
|
1311
|
+
};
|
|
1312
|
+
function flatArray(points, fx, fy, that) {
|
|
1313
|
+
const n = points.length;
|
|
1314
|
+
const array = new Float64Array(n * 2);
|
|
1315
|
+
for (let i = 0; i < n; ++i) {
|
|
1316
|
+
const p = points[i];
|
|
1317
|
+
array[i * 2] = fx.call(that, p, i, points);
|
|
1318
|
+
array[i * 2 + 1] = fy.call(that, p, i, points);
|
|
1319
|
+
}
|
|
1320
|
+
return array;
|
|
1321
|
+
}
|
|
1322
|
+
function* flatIterable(points, fx, fy, that) {
|
|
1323
|
+
let i = 0;
|
|
1324
|
+
for (const p of points) {
|
|
1325
|
+
yield fx.call(that, p, i, points);
|
|
1326
|
+
yield fy.call(that, p, i, points);
|
|
1327
|
+
++i;
|
|
1328
|
+
}
|
|
1329
|
+
}
|
|
1330
|
+
//#endregion
|
|
1331
|
+
//#region node_modules/.pnpm/d3-polygon@3.0.1/node_modules/d3-polygon/src/area.js
|
|
1332
|
+
function area_default(polygon) {
|
|
1333
|
+
var i = -1, n = polygon.length, a, b = polygon[n - 1], area = 0;
|
|
1334
|
+
while (++i < n) {
|
|
1335
|
+
a = b;
|
|
1336
|
+
b = polygon[i];
|
|
1337
|
+
area += a[1] * b[0] - a[0] * b[1];
|
|
1338
|
+
}
|
|
1339
|
+
return area / 2;
|
|
1340
|
+
}
|
|
1341
|
+
//#endregion
|
|
1342
|
+
//#region node_modules/.pnpm/d3-polygon@3.0.1/node_modules/d3-polygon/src/centroid.js
|
|
1343
|
+
function centroid_default(polygon) {
|
|
1344
|
+
var i = -1, n = polygon.length, x = 0, y = 0, a, b = polygon[n - 1], c, k = 0;
|
|
1345
|
+
while (++i < n) {
|
|
1346
|
+
a = b;
|
|
1347
|
+
b = polygon[i];
|
|
1348
|
+
k += c = a[0] * b[1] - b[0] * a[1];
|
|
1349
|
+
x += (a[0] + b[0]) * c;
|
|
1350
|
+
y += (a[1] + b[1]) * c;
|
|
1351
|
+
}
|
|
1352
|
+
return k *= 3, [x / k, y / k];
|
|
1353
|
+
}
|
|
1354
|
+
|
|
1355
|
+
export { Delaunay as D, area_default as a, centroid_default as c };
|
|
1356
|
+
//# sourceMappingURL=centroid.js-BnGN3LH0.js.map
|