warscript 0.0.1-dev.fd21394 → 0.0.1-dev.ff2a62d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/binaryreader.d.ts CHANGED
@@ -3,6 +3,7 @@ export declare class BinaryReader {
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  private readonly s;
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  private i;
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  constructor(data: string);
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+ toString(): string;
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  read(fmt: string): any;
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  readBytes(size: number): string;
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  readDouble(): number;
package/binaryreader.lua CHANGED
@@ -9,6 +9,9 @@ function BinaryReader.prototype.____constructor(self, data)
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  self.i = 1
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  self.s = data
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  end
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+ function BinaryReader.prototype.__tostring(self)
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+ return self.s
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+ end
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  function BinaryReader.prototype.read(self, fmt)
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  local value, pos = ____unpack(">" .. fmt, self.s, self.i)
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  self.i = pos
@@ -25,6 +25,8 @@ export declare class Frame extends Handle<jframehandle> {
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  static readonly GAME_UI: Frame;
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  static readonly CONSOLE_UI: Frame;
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  static readonly CONSOLE_UI_BACKDROP: Frame;
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+ static readonly CONSOLE_TOP_BAR: Frame;
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+ static readonly CONSOLE_BOTTOM_BAR: Frame;
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  static readonly WORLD: Frame;
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  static readonly CHAT: Frame;
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  static readonly TIME_OF_DAY_CLOCK: Frame;
@@ -293,6 +293,8 @@ end
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  Frame.GAME_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_GAME_UI)
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  Frame.CONSOLE_UI = ____exports.Frame:byOrigin(ORIGIN_FRAME_SIMPLE_UI_PARENT)
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  Frame.CONSOLE_UI_BACKDROP = ____exports.Frame:byName("ConsoleUIBackdrop")
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+ Frame.CONSOLE_TOP_BAR = ____exports.Frame:byName("ConsoleTopBar")
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+ Frame.CONSOLE_BOTTOM_BAR = ____exports.Frame:byName("ConsoleBottomBar")
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  Frame.WORLD = ____exports.Frame:byOrigin(ORIGIN_FRAME_WORLD_FRAME)
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  Frame.CHAT = ____exports.Frame:byOrigin(ORIGIN_FRAME_CHAT_MSG)
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  Frame.TIME_OF_DAY_CLOCK = ____exports.Frame.GAME_UI:getChild(5):getChild(0)
@@ -4,22 +4,44 @@ import { Ability } from "../../internal/ability";
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  import { Unit } from "../../internal/unit";
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  import { AbilityDependentValue } from "../../object-field/ability";
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  import { Widget } from "../../../core/types/widget";
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- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
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- private readonly damage;
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- constructor(ability: Ability, damage: AbilityDependentValue<number>);
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+ import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
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+ export type DamageAbilityBehaviorParameters = {
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+ damagePerStrength?: AbilityDependentValue<number>;
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+ damagePerAgility?: AbilityDependentValue<number>;
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+ damagePerIntelligence?: AbilityDependentValue<number>;
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+ attackType?: AttackType;
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+ damageType?: DamageType;
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+ weaponType?: WeaponType;
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+ };
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+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
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+ maximumDamage?: AbilityDependentValue<number>;
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+ };
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+ declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
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+ protected readonly damage: AbilityDependentValue<number>;
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+ protected readonly parameters?: T | undefined;
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+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
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+ protected calculateDamage(caster: Unit): number;
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+ }
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+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
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+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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  onImpact(caster: Unit): void;
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  }
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- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
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- private readonly damage;
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- constructor(ability: Ability, damage: AbilityDependentValue<number>);
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+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
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+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
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  onWidgetTargetImpact(caster: Unit, target: Widget): void;
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  }
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- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
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- private readonly damage;
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- private readonly maximumDamage?;
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- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
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+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
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+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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+ protected damageArea(caster: Unit, x: number, y: number): void;
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+ }
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+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
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+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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+ onImpact(caster: Unit): void;
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+ }
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+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
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+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
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  onNoTargetImpact(caster: Unit): void;
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  onWidgetTargetImpact(caster: Unit, target: Widget): void;
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  onPointTargetImpact(caster: Unit, x: number, y: number): void;
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- private damageArea;
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  }
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+ export {};
@@ -9,53 +9,77 @@ local Unit = ____unit.Unit
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  local ____ability = require("engine.standard.fields.ability")
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  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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+ local DamageAbilityBehavior = __TS__Class()
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+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
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+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
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+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ AbilityBehavior.prototype.____constructor(self, ability)
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+ self.damage = damage
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+ self.parameters = parameters
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+ end
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+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
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+ local parameters = self.parameters
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+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
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+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
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+ if damagePerStrength ~= 0 then
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+ damage = damage + damagePerStrength * caster.strength
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+ end
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+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
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+ if damagePerAgility ~= 0 then
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+ damage = damage + damagePerAgility * caster.agility
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+ end
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+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
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+ if damagePerIntelligence ~= 0 then
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+ damage = damage + damagePerIntelligence * caster.intelligence
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+ end
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+ return damage
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+ end
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  ____exports.DamageSelfAbilityBehavior = __TS__Class()
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  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
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  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
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- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
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- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
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- AbilityBehavior.prototype.____constructor(self, ability)
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- self.damage = damage
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+ __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
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+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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  end
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  function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
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+ local parameters = self.parameters
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  caster:damageTarget(
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  caster,
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- self:resolveCurrentAbilityDependentValue(self.damage)
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+ self:calculateDamage(caster),
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+ nil,
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+ nil,
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+ parameters and parameters.attackType,
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+ parameters and parameters.damageType,
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+ parameters and parameters.weaponType
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  )
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  end
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  ____exports.DamageTargetAbilityBehavior = __TS__Class()
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  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
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  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
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- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
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- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
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- AbilityBehavior.prototype.____constructor(self, ability)
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- self.damage = damage
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+ __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
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+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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  end
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  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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+ local parameters = self.parameters
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  caster:damageTarget(
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  target,
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- self:resolveCurrentAbilityDependentValue(self.damage)
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+ self:calculateDamage(caster),
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+ nil,
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+ nil,
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+ parameters and parameters.attackType,
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+ parameters and parameters.damageType,
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+ parameters and parameters.weaponType
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  )
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  end
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- ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
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- local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
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- DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
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- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
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- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
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- AbilityBehavior.prototype.____constructor(self, ability)
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- self.damage = damage
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- self.maximumDamage = maximumDamage
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+ local DamageAreaAbilityBehavior = __TS__Class()
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+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
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+ __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
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+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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  end
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- function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
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- self:damageArea(caster, caster.x, caster.y)
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- end
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- function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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- self:damageArea(caster, target.x, target.y)
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- end
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- function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
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- self:damageArea(caster, x, y)
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- end
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- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
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+ local parameters = self.parameters
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  local targets = Unit.getAllowedTargetsInCollisionRange(
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  caster,
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  self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
@@ -63,13 +87,47 @@ function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y
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  y,
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  self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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  )
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- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
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- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
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+ local damage = self:calculateDamage(caster)
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+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
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  if maximumDamage ~= 0 and damage > maximumDamage then
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  damage = maximumDamage / #targets
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  end
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  for ____, target in ipairs(targets) do
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- caster:damageTarget(target, damage)
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+ caster:damageTarget(
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+ target,
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+ damage,
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+ nil,
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+ nil,
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+ parameters and parameters.attackType,
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+ parameters and parameters.damageType,
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+ parameters and parameters.weaponType
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+ )
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  end
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  end
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+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
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+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
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+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
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+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
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+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ end
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+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
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+ self:damageArea(caster, caster.x, caster.y)
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+ end
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+ ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
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+ local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
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+ DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
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+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
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+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
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+ end
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+ function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
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+ self:damageArea(caster, caster.x, caster.y)
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+ end
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+ function DamageTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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+ self:damageArea(caster, target.x, target.y)
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+ end
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+ function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
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+ self:damageArea(caster, x, y)
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+ end
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  return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
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  import { Unit } from "../../internal/unit";
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  import { AbilityDependentValue } from "../../object-field/ability";
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  import { AbilityBehavior } from "../ability";
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- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
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- private readonly healing;
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- constructor(ability: Ability, healing: AbilityDependentValue<number>);
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+ export type HealAbilityBehaviorParameters = {
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+ healingPerStrength?: AbilityDependentValue<number>;
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+ healingPerAgility?: AbilityDependentValue<number>;
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+ healingPerIntelligence?: AbilityDependentValue<number>;
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+ };
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+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
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+ maximumHealing?: AbilityDependentValue<number>;
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+ };
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+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
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+ protected readonly healing: AbilityDependentValue<number>;
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+ protected readonly parameters?: T | undefined;
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+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
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+ }
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+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
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+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
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+ onImpact(caster: Unit): void;
24
+ }
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+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
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35
  onImpact(caster: Unit): void;
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36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
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- constructor(ability: Ability, healing: AbilityDependentValue<number>);
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+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
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+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
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  onWidgetTargetImpact(caster: Unit, target: Widget): void;
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+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
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42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
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  local __TS__Class = ____lualib.__TS__Class
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  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
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  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
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  local ____ability = require("engine.behaviour.ability")
6
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  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
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+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
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+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports
package/engine/buff.d.ts CHANGED
@@ -64,6 +64,10 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
64
64
  disablesAutoAttack?: BooleanParameterValueType;
65
65
  destroysOnDamage?: BooleanParameterValueType;
66
66
  maximumAutoAttackCount?: IntegerParameterValueType;
67
+ damageOnExpiration?: NumberParameterValueType;
68
+ healingOnExpiration?: NumberParameterValueType;
69
+ killsOnExpiration?: BooleanParameterValueType;
70
+ explodesOnExpiration?: BooleanParameterValueType;
67
71
  uniqueGroup?: BuffUniqueGroup;
68
72
  } : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
69
73
  declare const enum BuffPropertyKey {
@@ -86,19 +90,23 @@ declare const enum BuffPropertyKey {
86
90
  HEALING_INTERVAL = 116,
87
91
  REMAINING_HEALING_OVER_DURATION = 117,
88
92
  HEALING_INTERVAL_TIMER = 118,
89
- DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 119,
90
- DAMAGE_UPON_DEATH = 120,
91
- DAMAGE_UPON_DEATH_RANGE = 121,
92
- MEDIUM_DAMAGE_UPON_DEATH = 122,
93
- MEDIUM_DAMAGE_UPON_DEATH_RANGE = 123,
94
- SMALL_DAMAGE_UPON_DEATH = 124,
95
- SMALL_DAMAGE_UPON_DEATH_RANGE = 125,
96
- AUTO_ATTACK_COUNT = 126,
97
- MAXIMUM_AUTO_ATTACK_COUNT = 127,
98
- STUNS = 128,
99
- IGNORES_STUN_IMMUNITY = 129,
100
- DISABLES_AUTO_ATTACK = 130,
101
- PROVIDES_INVULNERABILITY = 131
93
+ DAMAGE_ON_EXPIRATION = 119,
94
+ HEALING_ON_EXPIRATION = 120,
95
+ DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
96
+ DAMAGE_UPON_DEATH = 122,
97
+ DAMAGE_UPON_DEATH_RANGE = 123,
98
+ MEDIUM_DAMAGE_UPON_DEATH = 124,
99
+ MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
100
+ SMALL_DAMAGE_UPON_DEATH = 126,
101
+ SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
102
+ AUTO_ATTACK_COUNT = 128,
103
+ MAXIMUM_AUTO_ATTACK_COUNT = 129,
104
+ STUNS = 130,
105
+ IGNORES_STUN_IMMUNITY = 131,
106
+ DISABLES_AUTO_ATTACK = 132,
107
+ PROVIDES_INVULNERABILITY = 133,
108
+ KILLS_ON_EXPIRATION = 134,
109
+ EXPLODES_ON_EXPIRATION = 135
102
110
  }
103
111
  export declare const enum BuffTypeIdSelectionPolicy {
104
112
  LEAST_DURATION = 0
@@ -138,6 +146,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
138
146
  private [BuffPropertyKey.HEALING_INTERVAL]?;
139
147
  private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
140
148
  private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
149
+ private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
150
+ private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
141
151
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
142
152
  private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
143
153
  private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
@@ -151,6 +161,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
151
161
  private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
152
162
  private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
153
163
  private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
164
+ private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
165
+ private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
154
166
  protected static readonly defaultParameters: BuffParameters;
155
167
  get source(): Unit;
156
168
  readonly typeId: ApplicableBuffTypeId;
@@ -187,6 +199,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
187
199
  set healingPerInterval(healingPerInterval: number);
188
200
  get healingInterval(): number;
189
201
  set healingInterval(healingInterval: number);
202
+ get damageOnExpiration(): number;
203
+ set damageOnExpiration(damageOnExpiration: number);
204
+ get healingOnExpiration(): number;
205
+ set healingOnExpiration(healingOnExpiration: number);
190
206
  get receivedDamageFactor(): number;
191
207
  set receivedDamageFactor(receivedDamageFactor: number);
192
208
  get armorIncrease(): number;
@@ -199,6 +215,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
199
215
  set disablesAutoAttack(disablesAutoAttack: boolean);
200
216
  get providesInvulnerability(): boolean;
201
217
  set providesInvulnerability(providesInvulnerability: boolean);
218
+ get killsOnExpiration(): boolean;
219
+ set killsOnExpiration(killsOnExpiration: boolean);
220
+ get explodesOnExpiration(): boolean;
221
+ set explodesOnExpiration(killsOnExpiration: boolean);
202
222
  get maximumAutoAttackCount(): number;
203
223
  set maximumAutoAttackCount(maximumAutoAttackCount: number);
204
224
  get durationIncreaseOnAutoAttack(): number;
@@ -215,6 +235,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
215
235
  protected onDestroy(): Destructor;
216
236
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
217
237
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
238
+ onExpiration(): void;
218
239
  onDeath(source: Unit | undefined): void;
219
240
  onDamageDealt(target: Unit, event: DamageEvent): void;
220
241
  }