warscript 0.0.1-dev.fae1c72 → 0.0.1-dev.ff2a62d

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package/property.d.ts ADDED
@@ -0,0 +1,55 @@
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+ /** @noSelfInFile */
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+ import { Player } from "./core/types/player";
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+ import { Event } from "./event";
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+ export declare class PersistentPropertiesConfig {
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+ static defaultFileName: string;
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+ }
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+ declare const enum PropertyPropertyKey {
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+ DEFAULT_VALUE = 0,
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+ VALUE = 1,
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+ IS_CHANGED = 2
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+ }
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+ export declare class Property<T> {
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+ readonly valueChangeEvent: Event<[newValue: T, oldValue: T]>;
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+ private [PropertyPropertyKey.DEFAULT_VALUE];
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+ private [PropertyPropertyKey.VALUE];
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+ private [PropertyPropertyKey.IS_CHANGED]?;
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+ constructor(defaultValue: T);
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+ get defaultValue(): T;
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+ set defaultValue(defaultValue: T);
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+ get value(): T;
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+ set value(value: T);
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+ get isChanged(): boolean;
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+ reset(): boolean;
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+ set(value: T): boolean;
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+ get(): T;
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+ }
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+ declare const enum PlayerPropertyPropertyKey {
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+ DEFAULT_VALUE = 0,
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+ VALUE_BY_PLAYER = 1,
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+ IS_CHANGED_BY_PLAYER = 2
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+ }
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+ export declare class PlayerProperty<T> {
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+ readonly valueChangeEvent: Event<[player: Player, newValue: T, oldValue: T]>;
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+ private readonly [PlayerPropertyPropertyKey.DEFAULT_VALUE];
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+ private readonly [PlayerPropertyPropertyKey.VALUE_BY_PLAYER];
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+ private readonly [PlayerPropertyPropertyKey.IS_CHANGED_BY_PLAYER];
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+ constructor(defaultValue: T);
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+ isChanged(player: Player): boolean;
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+ reset(player: Player): boolean;
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+ set(player: Player, value: T): boolean;
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+ get(player: Player): T;
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+ }
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+ export declare class PersistentProperty<T extends undefined | boolean | number | string> extends Property<T> {
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+ readonly id: number;
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+ constructor(id: number, defaultValue: T, valueChangeEventListener?: (newValue: T, oldValue: T) => void);
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+ reset(): boolean;
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+ set(value: T): boolean;
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+ }
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+ export declare class PersistentPlayerProperty<T extends string | number | boolean> extends PlayerProperty<T> {
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+ readonly id: number;
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+ constructor(id: number, initialValue: T, valueChangeEventListener?: (player: Player, newValue: T, oldValue: T) => void);
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+ reset(player: Player): boolean;
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+ set(player: Player, value: T): boolean;
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+ }
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+ export {};
package/property.lua ADDED
@@ -0,0 +1,374 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__Class = ____lualib.__TS__Class
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+ local __TS__New = ____lualib.__TS__New
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+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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+ local ____exports = {}
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+ local savePropertyValues
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+ local ____binaryreader = require("binaryreader")
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+ local BinaryReader = ____binaryreader.BinaryReader
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+ local ____binarywriter = require("binarywriter")
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+ local BinaryWriter = ____binarywriter.BinaryWriter
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+ local ____player = require("core.types.player")
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+ local Player = ____player.Player
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+ local ____timer = require("core.types.timer")
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+ local Timer = ____timer.Timer
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+ local ____event = require("event")
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+ local Event = ____event.Event
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+ local file = require("file")
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+ local ____network = require("network")
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+ local synchronize = ____network.synchronize
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+ local base64 = require("utility.base64")
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+ local lzw = require("utility.lzw")
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+ local ____preconditions = require("utility.preconditions")
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+ local ____require = ____preconditions.require
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+ local invoke = Event.invoke
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+ ____exports.PersistentPropertiesConfig = __TS__Class()
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+ local PersistentPropertiesConfig = ____exports.PersistentPropertiesConfig
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+ PersistentPropertiesConfig.name = "PersistentPropertiesConfig"
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+ function PersistentPropertiesConfig.prototype.____constructor(self)
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+ end
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+ PersistentPropertiesConfig.defaultFileName = ""
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+ ____exports.Property = __TS__Class()
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+ local Property = ____exports.Property
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+ Property.name = "Property"
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+ function Property.prototype.____constructor(self, defaultValue)
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+ self.valueChangeEvent = __TS__New(Event)
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+ self[0] = defaultValue
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+ self[1] = defaultValue
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+ end
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+ function Property.prototype.reset(self)
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+ if self[2] then
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+ self[2] = nil
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+ local defaultValue = self[0]
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+ local oldValue = self[1]
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+ if defaultValue ~= oldValue then
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+ self[1] = defaultValue
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+ invoke(self.valueChangeEvent, defaultValue, oldValue)
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+ end
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+ return true
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+ end
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+ return false
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+ end
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+ function Property.prototype.set(self, value)
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+ self[2] = true
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+ local oldValue = self[1]
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+ self[1] = value
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+ if value ~= oldValue then
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+ invoke(self.valueChangeEvent, value, oldValue)
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+ return true
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+ end
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+ return false
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+ end
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+ function Property.prototype.get(self)
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+ return self[1]
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+ end
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+ __TS__SetDescriptor(
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+ Property.prototype,
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+ "defaultValue",
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+ {
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+ get = function(self)
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+ return self[0]
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+ end,
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+ set = function(self, defaultValue)
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+ local oldDefaultValue = self[0]
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+ if defaultValue ~= oldDefaultValue then
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+ self[0] = defaultValue
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+ if not self[2] then
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+ self[1] = defaultValue
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+ invoke(self.valueChangeEvent, defaultValue, oldDefaultValue)
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+ end
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+ end
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ Property.prototype,
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+ "value",
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+ {
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+ get = function(self)
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+ return self:get()
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+ end,
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+ set = function(self, value)
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+ self:set(value)
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+ end
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+ },
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+ true
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+ )
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+ __TS__SetDescriptor(
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+ Property.prototype,
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+ "isChanged",
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+ {get = function(self)
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+ return self[2] == true
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+ end},
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+ true
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+ )
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+ ____exports.PlayerProperty = __TS__Class()
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+ local PlayerProperty = ____exports.PlayerProperty
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+ PlayerProperty.name = "PlayerProperty"
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+ function PlayerProperty.prototype.____constructor(self, defaultValue)
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+ self.valueChangeEvent = __TS__New(Event)
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+ self[0] = defaultValue
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+ self[1] = {}
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+ self[2] = {}
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+ end
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+ function PlayerProperty.prototype.isChanged(self, player)
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+ return self[2][player] ~= nil
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+ end
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+ function PlayerProperty.prototype.reset(self, player)
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+ if self[2][player] ~= nil then
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+ self[2][player] = nil
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+ local initialValue = self[0]
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+ local oldValue = self[1][player]
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+ self[1][player] = nil
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+ if initialValue ~= oldValue then
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+ invoke(self.valueChangeEvent, player, initialValue, oldValue)
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+ end
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+ return true
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+ end
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+ return false
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+ end
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+ function PlayerProperty.prototype.set(self, player, value)
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+ self[2][player] = true
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+ local oldValue = self[1][player]
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+ self[1][player] = value
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+ if value ~= oldValue then
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+ invoke(self.valueChangeEvent, player, value, oldValue)
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+ return true
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+ end
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+ return false
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+ end
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+ function PlayerProperty.prototype.get(self, player)
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+ local ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0
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+ if self[2][player] ~= nil then
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+ ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0 = self[1][player]
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+ else
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+ ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0 = self[0]
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+ end
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+ return ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0
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+ end
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+ local NULL_VALUE = {}
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+ local loadedValueById
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+ local loadedValueByIdByPlayer = {}
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+ local localValueById = {}
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+ local persistentPropertyById = {}
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+ local persistentPlayerPropertyById = {}
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+ ____exports.PersistentProperty = __TS__Class()
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+ local PersistentProperty = ____exports.PersistentProperty
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+ PersistentProperty.name = "PersistentProperty"
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+ __TS__ClassExtends(PersistentProperty, ____exports.Property)
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+ function PersistentProperty.prototype.____constructor(self, id, defaultValue, valueChangeEventListener)
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+ PersistentProperty.____super.prototype.____constructor(self, defaultValue)
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+ self.id = id
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+ ____require(not (persistentPropertyById[id] ~= nil) and not (persistentPlayerPropertyById[id] ~= nil))
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+ persistentPropertyById[id] = self
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+ if valueChangeEventListener ~= nil then
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+ self.valueChangeEvent:addListener(valueChangeEventListener)
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+ end
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+ local value = loadedValueById and loadedValueById[id]
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+ if value ~= nil then
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+ local ____self_set_4 = self.set
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+ local ____temp_3
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+ if value == NULL_VALUE then
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+ ____temp_3 = nil
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+ else
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+ ____temp_3 = value
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+ end
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+ ____self_set_4(self, ____temp_3)
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+ end
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+ end
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+ function PersistentProperty.prototype.reset(self)
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+ if PersistentProperty.____super.prototype.reset(self) then
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+ localValueById[self.id] = nil
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+ savePropertyValues()
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+ return true
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+ end
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+ return false
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+ end
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+ function PersistentProperty.prototype.set(self, value)
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+ if PersistentProperty.____super.prototype.set(self, value) then
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+ localValueById[self.id] = value == nil and NULL_VALUE or value
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+ savePropertyValues()
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+ return true
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+ end
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+ return false
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+ end
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+ ____exports.PersistentPlayerProperty = __TS__Class()
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+ local PersistentPlayerProperty = ____exports.PersistentPlayerProperty
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+ PersistentPlayerProperty.name = "PersistentPlayerProperty"
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+ __TS__ClassExtends(PersistentPlayerProperty, ____exports.PlayerProperty)
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+ function PersistentPlayerProperty.prototype.____constructor(self, id, initialValue, valueChangeEventListener)
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+ PersistentPlayerProperty.____super.prototype.____constructor(self, initialValue)
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+ self.id = id
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+ ____require(not (persistentPropertyById[id] ~= nil) and not (persistentPlayerPropertyById[id] ~= nil))
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+ persistentPlayerPropertyById[id] = self
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+ if valueChangeEventListener ~= nil then
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+ self.valueChangeEvent:addListener(valueChangeEventListener)
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+ end
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+ for ____, player in ipairs(Player.all) do
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+ local ____opt_5 = loadedValueByIdByPlayer and loadedValueByIdByPlayer[player]
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+ local value = ____opt_5 and ____opt_5[id]
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+ if value ~= nil then
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+ local ____self_set_10 = self.set
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+ local ____temp_9
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+ if value == NULL_VALUE then
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+ ____temp_9 = nil
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+ else
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+ ____temp_9 = value
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+ end
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+ ____self_set_10(self, player, ____temp_9)
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+ end
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+ end
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+ end
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+ function PersistentPlayerProperty.prototype.reset(self, player)
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+ if PersistentPlayerProperty.____super.prototype.reset(self, player) then
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+ if player.isLocal then
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+ localValueById[self.id] = nil
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+ end
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+ savePropertyValues(player)
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+ return true
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+ end
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+ return false
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+ end
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+ function PersistentPlayerProperty.prototype.set(self, player, value)
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+ if PersistentPlayerProperty.____super.prototype.set(self, player, value) then
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+ if player.isLocal then
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+ localValueById[self.id] = value
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+ end
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+ savePropertyValues(player)
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+ return true
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+ end
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+ return false
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+ end
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+ savePropertyValues = function(player)
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+ if player ~= nil and not player.isLocal or loadedValueById == nil or loadedValueByIdByPlayer[Player["local"]] == nil then
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+ return
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+ end
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+ local writer = __TS__New(BinaryWriter)
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+ writer:writeUInt32(0)
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+ local size = 0
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+ for ____ in pairs(localValueById) do
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+ size = size + 1
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+ end
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+ writer:writeUInt32(size)
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+ for id, value in pairs(localValueById) do
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+ writer:writeInt32(id)
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+ if value == NULL_VALUE then
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+ writer:writeUInt8(0)
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+ elseif value == false then
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+ writer:writeUInt8(1)
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+ elseif value == true then
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+ writer:writeUInt8(2)
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+ elseif type(value) == "number" then
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+ if math.type(value) == "integer" then
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+ writer:writeUInt8(3)
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+ writer:writeInt32(value)
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+ else
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+ writer:writeUInt8(4)
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+ writer:writeFloat(value)
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+ end
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+ else
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+ writer:writeUInt8(5)
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+ writer:writeUInt32(#value)
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+ writer:writeBytes(value)
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+ end
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+ end
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+ file.write(
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+ ____exports.PersistentPropertiesConfig.defaultFileName,
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+ base64.encode(lzw.compress(tostring(writer)))
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+ )
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+ end
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+ local function loadPropertyValues(fileData, player)
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+ do
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+ local function ____catch(_)
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+ return true, {}
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+ end
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+ local ____try, ____hasReturned, ____returnValue = pcall(function()
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+ local valueById = {}
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+ local reader = __TS__New(
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+ BinaryReader,
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+ lzw.decompress(base64.decode(fileData))
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+ )
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+ reader:readUInt32()
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+ local size = reader:readUInt32()
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+ for _ = 1, size do
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+ local id = reader:readInt32()
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+ local dataType = reader:readUInt8()
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+ if dataType == 0 then
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+ valueById[id] = NULL_VALUE
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+ elseif dataType == 1 then
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+ valueById[id] = false
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+ elseif dataType == 2 then
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+ valueById[id] = true
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+ elseif dataType == 3 then
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+ valueById[id] = reader:readInt32()
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+ elseif dataType == 4 then
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+ valueById[id] = reader:readFloat()
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+ elseif dataType == 5 then
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+ valueById[id] = reader:readBytes(reader:readUInt32())
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+ end
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+ end
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+ for id, value in pairs(valueById) do
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+ local persistentProperty = persistentPropertyById[id]
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+ if persistentProperty ~= nil then
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+ if not persistentProperty.isChanged then
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+ local ____persistentProperty_set_12 = persistentProperty.set
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+ local ____temp_11
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+ if value == NULL_VALUE then
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+ ____temp_11 = nil
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+ else
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+ ____temp_11 = value
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+ end
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+ ____persistentProperty_set_12(persistentProperty, ____temp_11)
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+ end
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+ elseif player ~= nil then
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+ local persistentPlayerProperty = persistentPlayerPropertyById[id]
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+ if persistentPlayerProperty ~= nil then
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+ if not persistentPlayerProperty:isChanged(player) then
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+ local ____persistentPlayerProperty_set_15 = persistentPlayerProperty.set
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+ local ____player_14 = player
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+ local ____temp_13
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+ if value == NULL_VALUE then
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+ ____temp_13 = nil
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+ else
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+ ____temp_13 = value
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+ end
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+ ____persistentPlayerProperty_set_15(persistentPlayerProperty, ____player_14, ____temp_13)
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+ end
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+ elseif player.isLocal then
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+ localValueById[id] = value
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+ end
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+ else
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+ localValueById[id] = value
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+ end
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+ end
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+ return true, valueById
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+ end)
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+ if not ____try then
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+ ____hasReturned, ____returnValue = ____catch(____hasReturned)
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+ end
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+ if ____hasReturned then
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+ return ____returnValue
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+ end
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+ end
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+ end
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+ Timer:run(function()
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+ local data = file.read(____exports.PersistentPropertiesConfig.defaultFileName) or ""
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+ loadedValueById = loadPropertyValues(data)
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+ for ____, player in ipairs(Player.all) do
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+ local ____self_16 = synchronize(player, data)
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+ ____self_16["then"](
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+ ____self_16,
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+ function(____, synchronizedData)
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+ loadedValueByIdByPlayer[player] = loadPropertyValues(synchronizedData, player)
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+ savePropertyValues(player)
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+ end,
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+ function()
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+ loadedValueByIdByPlayer[player] = {}
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+ savePropertyValues(player)
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+ end
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+ )
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+ end
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+ end)
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+ return ____exports
@@ -1,8 +0,0 @@
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- /** @noSelfInFile */
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- import { Rect } from "./types/rect";
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- import { Region } from "./types/region";
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- export declare const boundRect: Rect;
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- export declare const boundRegion: Region;
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- export declare const boundMin: Readonly<Vec2>;
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- export declare const boundMax: Readonly<Vec2>;
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- export declare const boundCenter: Readonly<Vec2>;
@@ -1,12 +0,0 @@
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- local ____exports = {}
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- local ____rect = require("core.types.rect")
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- local Rect = ____rect.Rect
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- local ____region = require("core.types.region")
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- local Region = ____region.Region
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- ____exports.boundRect = Rect:of(GetWorldBounds())
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- ____exports.boundRegion = Region:create()
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- ____exports.boundRegion:addRect(____exports.boundRect)
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- ____exports.boundMin = vec2(____exports.boundRect.minX, ____exports.boundRect.minY)
10
- ____exports.boundMax = vec2(____exports.boundRect.maxX, ____exports.boundRect.maxY)
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- ____exports.boundCenter = (____exports.boundMin + ____exports.boundMax) * 0.5
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- return ____exports