warscript 0.0.1-dev.fae1c72 → 0.0.1-dev.ff2a62d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +2 -0
- package/core/types/frame.lua +2 -0
- package/engine/behavior.d.ts +4 -4
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/buff.d.ts +34 -13
- package/engine/buff.lua +154 -58
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit.d.ts +1 -1
- package/engine/internal/unit.lua +34 -26
- package/lualib_bundle.lua +7 -2
- package/package.json +2 -2
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
package/property.d.ts
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Player } from "./core/types/player";
|
|
3
|
+
import { Event } from "./event";
|
|
4
|
+
export declare class PersistentPropertiesConfig {
|
|
5
|
+
static defaultFileName: string;
|
|
6
|
+
}
|
|
7
|
+
declare const enum PropertyPropertyKey {
|
|
8
|
+
DEFAULT_VALUE = 0,
|
|
9
|
+
VALUE = 1,
|
|
10
|
+
IS_CHANGED = 2
|
|
11
|
+
}
|
|
12
|
+
export declare class Property<T> {
|
|
13
|
+
readonly valueChangeEvent: Event<[newValue: T, oldValue: T]>;
|
|
14
|
+
private [PropertyPropertyKey.DEFAULT_VALUE];
|
|
15
|
+
private [PropertyPropertyKey.VALUE];
|
|
16
|
+
private [PropertyPropertyKey.IS_CHANGED]?;
|
|
17
|
+
constructor(defaultValue: T);
|
|
18
|
+
get defaultValue(): T;
|
|
19
|
+
set defaultValue(defaultValue: T);
|
|
20
|
+
get value(): T;
|
|
21
|
+
set value(value: T);
|
|
22
|
+
get isChanged(): boolean;
|
|
23
|
+
reset(): boolean;
|
|
24
|
+
set(value: T): boolean;
|
|
25
|
+
get(): T;
|
|
26
|
+
}
|
|
27
|
+
declare const enum PlayerPropertyPropertyKey {
|
|
28
|
+
DEFAULT_VALUE = 0,
|
|
29
|
+
VALUE_BY_PLAYER = 1,
|
|
30
|
+
IS_CHANGED_BY_PLAYER = 2
|
|
31
|
+
}
|
|
32
|
+
export declare class PlayerProperty<T> {
|
|
33
|
+
readonly valueChangeEvent: Event<[player: Player, newValue: T, oldValue: T]>;
|
|
34
|
+
private readonly [PlayerPropertyPropertyKey.DEFAULT_VALUE];
|
|
35
|
+
private readonly [PlayerPropertyPropertyKey.VALUE_BY_PLAYER];
|
|
36
|
+
private readonly [PlayerPropertyPropertyKey.IS_CHANGED_BY_PLAYER];
|
|
37
|
+
constructor(defaultValue: T);
|
|
38
|
+
isChanged(player: Player): boolean;
|
|
39
|
+
reset(player: Player): boolean;
|
|
40
|
+
set(player: Player, value: T): boolean;
|
|
41
|
+
get(player: Player): T;
|
|
42
|
+
}
|
|
43
|
+
export declare class PersistentProperty<T extends undefined | boolean | number | string> extends Property<T> {
|
|
44
|
+
readonly id: number;
|
|
45
|
+
constructor(id: number, defaultValue: T, valueChangeEventListener?: (newValue: T, oldValue: T) => void);
|
|
46
|
+
reset(): boolean;
|
|
47
|
+
set(value: T): boolean;
|
|
48
|
+
}
|
|
49
|
+
export declare class PersistentPlayerProperty<T extends string | number | boolean> extends PlayerProperty<T> {
|
|
50
|
+
readonly id: number;
|
|
51
|
+
constructor(id: number, initialValue: T, valueChangeEventListener?: (player: Player, newValue: T, oldValue: T) => void);
|
|
52
|
+
reset(player: Player): boolean;
|
|
53
|
+
set(player: Player, value: T): boolean;
|
|
54
|
+
}
|
|
55
|
+
export {};
|
package/property.lua
ADDED
|
@@ -0,0 +1,374 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
6
|
+
local ____exports = {}
|
|
7
|
+
local savePropertyValues
|
|
8
|
+
local ____binaryreader = require("binaryreader")
|
|
9
|
+
local BinaryReader = ____binaryreader.BinaryReader
|
|
10
|
+
local ____binarywriter = require("binarywriter")
|
|
11
|
+
local BinaryWriter = ____binarywriter.BinaryWriter
|
|
12
|
+
local ____player = require("core.types.player")
|
|
13
|
+
local Player = ____player.Player
|
|
14
|
+
local ____timer = require("core.types.timer")
|
|
15
|
+
local Timer = ____timer.Timer
|
|
16
|
+
local ____event = require("event")
|
|
17
|
+
local Event = ____event.Event
|
|
18
|
+
local file = require("file")
|
|
19
|
+
local ____network = require("network")
|
|
20
|
+
local synchronize = ____network.synchronize
|
|
21
|
+
local base64 = require("utility.base64")
|
|
22
|
+
local lzw = require("utility.lzw")
|
|
23
|
+
local ____preconditions = require("utility.preconditions")
|
|
24
|
+
local ____require = ____preconditions.require
|
|
25
|
+
local invoke = Event.invoke
|
|
26
|
+
____exports.PersistentPropertiesConfig = __TS__Class()
|
|
27
|
+
local PersistentPropertiesConfig = ____exports.PersistentPropertiesConfig
|
|
28
|
+
PersistentPropertiesConfig.name = "PersistentPropertiesConfig"
|
|
29
|
+
function PersistentPropertiesConfig.prototype.____constructor(self)
|
|
30
|
+
end
|
|
31
|
+
PersistentPropertiesConfig.defaultFileName = ""
|
|
32
|
+
____exports.Property = __TS__Class()
|
|
33
|
+
local Property = ____exports.Property
|
|
34
|
+
Property.name = "Property"
|
|
35
|
+
function Property.prototype.____constructor(self, defaultValue)
|
|
36
|
+
self.valueChangeEvent = __TS__New(Event)
|
|
37
|
+
self[0] = defaultValue
|
|
38
|
+
self[1] = defaultValue
|
|
39
|
+
end
|
|
40
|
+
function Property.prototype.reset(self)
|
|
41
|
+
if self[2] then
|
|
42
|
+
self[2] = nil
|
|
43
|
+
local defaultValue = self[0]
|
|
44
|
+
local oldValue = self[1]
|
|
45
|
+
if defaultValue ~= oldValue then
|
|
46
|
+
self[1] = defaultValue
|
|
47
|
+
invoke(self.valueChangeEvent, defaultValue, oldValue)
|
|
48
|
+
end
|
|
49
|
+
return true
|
|
50
|
+
end
|
|
51
|
+
return false
|
|
52
|
+
end
|
|
53
|
+
function Property.prototype.set(self, value)
|
|
54
|
+
self[2] = true
|
|
55
|
+
local oldValue = self[1]
|
|
56
|
+
self[1] = value
|
|
57
|
+
if value ~= oldValue then
|
|
58
|
+
invoke(self.valueChangeEvent, value, oldValue)
|
|
59
|
+
return true
|
|
60
|
+
end
|
|
61
|
+
return false
|
|
62
|
+
end
|
|
63
|
+
function Property.prototype.get(self)
|
|
64
|
+
return self[1]
|
|
65
|
+
end
|
|
66
|
+
__TS__SetDescriptor(
|
|
67
|
+
Property.prototype,
|
|
68
|
+
"defaultValue",
|
|
69
|
+
{
|
|
70
|
+
get = function(self)
|
|
71
|
+
return self[0]
|
|
72
|
+
end,
|
|
73
|
+
set = function(self, defaultValue)
|
|
74
|
+
local oldDefaultValue = self[0]
|
|
75
|
+
if defaultValue ~= oldDefaultValue then
|
|
76
|
+
self[0] = defaultValue
|
|
77
|
+
if not self[2] then
|
|
78
|
+
self[1] = defaultValue
|
|
79
|
+
invoke(self.valueChangeEvent, defaultValue, oldDefaultValue)
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
},
|
|
84
|
+
true
|
|
85
|
+
)
|
|
86
|
+
__TS__SetDescriptor(
|
|
87
|
+
Property.prototype,
|
|
88
|
+
"value",
|
|
89
|
+
{
|
|
90
|
+
get = function(self)
|
|
91
|
+
return self:get()
|
|
92
|
+
end,
|
|
93
|
+
set = function(self, value)
|
|
94
|
+
self:set(value)
|
|
95
|
+
end
|
|
96
|
+
},
|
|
97
|
+
true
|
|
98
|
+
)
|
|
99
|
+
__TS__SetDescriptor(
|
|
100
|
+
Property.prototype,
|
|
101
|
+
"isChanged",
|
|
102
|
+
{get = function(self)
|
|
103
|
+
return self[2] == true
|
|
104
|
+
end},
|
|
105
|
+
true
|
|
106
|
+
)
|
|
107
|
+
____exports.PlayerProperty = __TS__Class()
|
|
108
|
+
local PlayerProperty = ____exports.PlayerProperty
|
|
109
|
+
PlayerProperty.name = "PlayerProperty"
|
|
110
|
+
function PlayerProperty.prototype.____constructor(self, defaultValue)
|
|
111
|
+
self.valueChangeEvent = __TS__New(Event)
|
|
112
|
+
self[0] = defaultValue
|
|
113
|
+
self[1] = {}
|
|
114
|
+
self[2] = {}
|
|
115
|
+
end
|
|
116
|
+
function PlayerProperty.prototype.isChanged(self, player)
|
|
117
|
+
return self[2][player] ~= nil
|
|
118
|
+
end
|
|
119
|
+
function PlayerProperty.prototype.reset(self, player)
|
|
120
|
+
if self[2][player] ~= nil then
|
|
121
|
+
self[2][player] = nil
|
|
122
|
+
local initialValue = self[0]
|
|
123
|
+
local oldValue = self[1][player]
|
|
124
|
+
self[1][player] = nil
|
|
125
|
+
if initialValue ~= oldValue then
|
|
126
|
+
invoke(self.valueChangeEvent, player, initialValue, oldValue)
|
|
127
|
+
end
|
|
128
|
+
return true
|
|
129
|
+
end
|
|
130
|
+
return false
|
|
131
|
+
end
|
|
132
|
+
function PlayerProperty.prototype.set(self, player, value)
|
|
133
|
+
self[2][player] = true
|
|
134
|
+
local oldValue = self[1][player]
|
|
135
|
+
self[1][player] = value
|
|
136
|
+
if value ~= oldValue then
|
|
137
|
+
invoke(self.valueChangeEvent, player, value, oldValue)
|
|
138
|
+
return true
|
|
139
|
+
end
|
|
140
|
+
return false
|
|
141
|
+
end
|
|
142
|
+
function PlayerProperty.prototype.get(self, player)
|
|
143
|
+
local ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0
|
|
144
|
+
if self[2][player] ~= nil then
|
|
145
|
+
____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0 = self[1][player]
|
|
146
|
+
else
|
|
147
|
+
____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0 = self[0]
|
|
148
|
+
end
|
|
149
|
+
return ____table_PlayerPropertyPropertyKey_IS_CHANGED_BY_PLAYER_has_result_0
|
|
150
|
+
end
|
|
151
|
+
local NULL_VALUE = {}
|
|
152
|
+
local loadedValueById
|
|
153
|
+
local loadedValueByIdByPlayer = {}
|
|
154
|
+
local localValueById = {}
|
|
155
|
+
local persistentPropertyById = {}
|
|
156
|
+
local persistentPlayerPropertyById = {}
|
|
157
|
+
____exports.PersistentProperty = __TS__Class()
|
|
158
|
+
local PersistentProperty = ____exports.PersistentProperty
|
|
159
|
+
PersistentProperty.name = "PersistentProperty"
|
|
160
|
+
__TS__ClassExtends(PersistentProperty, ____exports.Property)
|
|
161
|
+
function PersistentProperty.prototype.____constructor(self, id, defaultValue, valueChangeEventListener)
|
|
162
|
+
PersistentProperty.____super.prototype.____constructor(self, defaultValue)
|
|
163
|
+
self.id = id
|
|
164
|
+
____require(not (persistentPropertyById[id] ~= nil) and not (persistentPlayerPropertyById[id] ~= nil))
|
|
165
|
+
persistentPropertyById[id] = self
|
|
166
|
+
if valueChangeEventListener ~= nil then
|
|
167
|
+
self.valueChangeEvent:addListener(valueChangeEventListener)
|
|
168
|
+
end
|
|
169
|
+
local value = loadedValueById and loadedValueById[id]
|
|
170
|
+
if value ~= nil then
|
|
171
|
+
local ____self_set_4 = self.set
|
|
172
|
+
local ____temp_3
|
|
173
|
+
if value == NULL_VALUE then
|
|
174
|
+
____temp_3 = nil
|
|
175
|
+
else
|
|
176
|
+
____temp_3 = value
|
|
177
|
+
end
|
|
178
|
+
____self_set_4(self, ____temp_3)
|
|
179
|
+
end
|
|
180
|
+
end
|
|
181
|
+
function PersistentProperty.prototype.reset(self)
|
|
182
|
+
if PersistentProperty.____super.prototype.reset(self) then
|
|
183
|
+
localValueById[self.id] = nil
|
|
184
|
+
savePropertyValues()
|
|
185
|
+
return true
|
|
186
|
+
end
|
|
187
|
+
return false
|
|
188
|
+
end
|
|
189
|
+
function PersistentProperty.prototype.set(self, value)
|
|
190
|
+
if PersistentProperty.____super.prototype.set(self, value) then
|
|
191
|
+
localValueById[self.id] = value == nil and NULL_VALUE or value
|
|
192
|
+
savePropertyValues()
|
|
193
|
+
return true
|
|
194
|
+
end
|
|
195
|
+
return false
|
|
196
|
+
end
|
|
197
|
+
____exports.PersistentPlayerProperty = __TS__Class()
|
|
198
|
+
local PersistentPlayerProperty = ____exports.PersistentPlayerProperty
|
|
199
|
+
PersistentPlayerProperty.name = "PersistentPlayerProperty"
|
|
200
|
+
__TS__ClassExtends(PersistentPlayerProperty, ____exports.PlayerProperty)
|
|
201
|
+
function PersistentPlayerProperty.prototype.____constructor(self, id, initialValue, valueChangeEventListener)
|
|
202
|
+
PersistentPlayerProperty.____super.prototype.____constructor(self, initialValue)
|
|
203
|
+
self.id = id
|
|
204
|
+
____require(not (persistentPropertyById[id] ~= nil) and not (persistentPlayerPropertyById[id] ~= nil))
|
|
205
|
+
persistentPlayerPropertyById[id] = self
|
|
206
|
+
if valueChangeEventListener ~= nil then
|
|
207
|
+
self.valueChangeEvent:addListener(valueChangeEventListener)
|
|
208
|
+
end
|
|
209
|
+
for ____, player in ipairs(Player.all) do
|
|
210
|
+
local ____opt_5 = loadedValueByIdByPlayer and loadedValueByIdByPlayer[player]
|
|
211
|
+
local value = ____opt_5 and ____opt_5[id]
|
|
212
|
+
if value ~= nil then
|
|
213
|
+
local ____self_set_10 = self.set
|
|
214
|
+
local ____temp_9
|
|
215
|
+
if value == NULL_VALUE then
|
|
216
|
+
____temp_9 = nil
|
|
217
|
+
else
|
|
218
|
+
____temp_9 = value
|
|
219
|
+
end
|
|
220
|
+
____self_set_10(self, player, ____temp_9)
|
|
221
|
+
end
|
|
222
|
+
end
|
|
223
|
+
end
|
|
224
|
+
function PersistentPlayerProperty.prototype.reset(self, player)
|
|
225
|
+
if PersistentPlayerProperty.____super.prototype.reset(self, player) then
|
|
226
|
+
if player.isLocal then
|
|
227
|
+
localValueById[self.id] = nil
|
|
228
|
+
end
|
|
229
|
+
savePropertyValues(player)
|
|
230
|
+
return true
|
|
231
|
+
end
|
|
232
|
+
return false
|
|
233
|
+
end
|
|
234
|
+
function PersistentPlayerProperty.prototype.set(self, player, value)
|
|
235
|
+
if PersistentPlayerProperty.____super.prototype.set(self, player, value) then
|
|
236
|
+
if player.isLocal then
|
|
237
|
+
localValueById[self.id] = value
|
|
238
|
+
end
|
|
239
|
+
savePropertyValues(player)
|
|
240
|
+
return true
|
|
241
|
+
end
|
|
242
|
+
return false
|
|
243
|
+
end
|
|
244
|
+
savePropertyValues = function(player)
|
|
245
|
+
if player ~= nil and not player.isLocal or loadedValueById == nil or loadedValueByIdByPlayer[Player["local"]] == nil then
|
|
246
|
+
return
|
|
247
|
+
end
|
|
248
|
+
local writer = __TS__New(BinaryWriter)
|
|
249
|
+
writer:writeUInt32(0)
|
|
250
|
+
local size = 0
|
|
251
|
+
for ____ in pairs(localValueById) do
|
|
252
|
+
size = size + 1
|
|
253
|
+
end
|
|
254
|
+
writer:writeUInt32(size)
|
|
255
|
+
for id, value in pairs(localValueById) do
|
|
256
|
+
writer:writeInt32(id)
|
|
257
|
+
if value == NULL_VALUE then
|
|
258
|
+
writer:writeUInt8(0)
|
|
259
|
+
elseif value == false then
|
|
260
|
+
writer:writeUInt8(1)
|
|
261
|
+
elseif value == true then
|
|
262
|
+
writer:writeUInt8(2)
|
|
263
|
+
elseif type(value) == "number" then
|
|
264
|
+
if math.type(value) == "integer" then
|
|
265
|
+
writer:writeUInt8(3)
|
|
266
|
+
writer:writeInt32(value)
|
|
267
|
+
else
|
|
268
|
+
writer:writeUInt8(4)
|
|
269
|
+
writer:writeFloat(value)
|
|
270
|
+
end
|
|
271
|
+
else
|
|
272
|
+
writer:writeUInt8(5)
|
|
273
|
+
writer:writeUInt32(#value)
|
|
274
|
+
writer:writeBytes(value)
|
|
275
|
+
end
|
|
276
|
+
end
|
|
277
|
+
file.write(
|
|
278
|
+
____exports.PersistentPropertiesConfig.defaultFileName,
|
|
279
|
+
base64.encode(lzw.compress(tostring(writer)))
|
|
280
|
+
)
|
|
281
|
+
end
|
|
282
|
+
local function loadPropertyValues(fileData, player)
|
|
283
|
+
do
|
|
284
|
+
local function ____catch(_)
|
|
285
|
+
return true, {}
|
|
286
|
+
end
|
|
287
|
+
local ____try, ____hasReturned, ____returnValue = pcall(function()
|
|
288
|
+
local valueById = {}
|
|
289
|
+
local reader = __TS__New(
|
|
290
|
+
BinaryReader,
|
|
291
|
+
lzw.decompress(base64.decode(fileData))
|
|
292
|
+
)
|
|
293
|
+
reader:readUInt32()
|
|
294
|
+
local size = reader:readUInt32()
|
|
295
|
+
for _ = 1, size do
|
|
296
|
+
local id = reader:readInt32()
|
|
297
|
+
local dataType = reader:readUInt8()
|
|
298
|
+
if dataType == 0 then
|
|
299
|
+
valueById[id] = NULL_VALUE
|
|
300
|
+
elseif dataType == 1 then
|
|
301
|
+
valueById[id] = false
|
|
302
|
+
elseif dataType == 2 then
|
|
303
|
+
valueById[id] = true
|
|
304
|
+
elseif dataType == 3 then
|
|
305
|
+
valueById[id] = reader:readInt32()
|
|
306
|
+
elseif dataType == 4 then
|
|
307
|
+
valueById[id] = reader:readFloat()
|
|
308
|
+
elseif dataType == 5 then
|
|
309
|
+
valueById[id] = reader:readBytes(reader:readUInt32())
|
|
310
|
+
end
|
|
311
|
+
end
|
|
312
|
+
for id, value in pairs(valueById) do
|
|
313
|
+
local persistentProperty = persistentPropertyById[id]
|
|
314
|
+
if persistentProperty ~= nil then
|
|
315
|
+
if not persistentProperty.isChanged then
|
|
316
|
+
local ____persistentProperty_set_12 = persistentProperty.set
|
|
317
|
+
local ____temp_11
|
|
318
|
+
if value == NULL_VALUE then
|
|
319
|
+
____temp_11 = nil
|
|
320
|
+
else
|
|
321
|
+
____temp_11 = value
|
|
322
|
+
end
|
|
323
|
+
____persistentProperty_set_12(persistentProperty, ____temp_11)
|
|
324
|
+
end
|
|
325
|
+
elseif player ~= nil then
|
|
326
|
+
local persistentPlayerProperty = persistentPlayerPropertyById[id]
|
|
327
|
+
if persistentPlayerProperty ~= nil then
|
|
328
|
+
if not persistentPlayerProperty:isChanged(player) then
|
|
329
|
+
local ____persistentPlayerProperty_set_15 = persistentPlayerProperty.set
|
|
330
|
+
local ____player_14 = player
|
|
331
|
+
local ____temp_13
|
|
332
|
+
if value == NULL_VALUE then
|
|
333
|
+
____temp_13 = nil
|
|
334
|
+
else
|
|
335
|
+
____temp_13 = value
|
|
336
|
+
end
|
|
337
|
+
____persistentPlayerProperty_set_15(persistentPlayerProperty, ____player_14, ____temp_13)
|
|
338
|
+
end
|
|
339
|
+
elseif player.isLocal then
|
|
340
|
+
localValueById[id] = value
|
|
341
|
+
end
|
|
342
|
+
else
|
|
343
|
+
localValueById[id] = value
|
|
344
|
+
end
|
|
345
|
+
end
|
|
346
|
+
return true, valueById
|
|
347
|
+
end)
|
|
348
|
+
if not ____try then
|
|
349
|
+
____hasReturned, ____returnValue = ____catch(____hasReturned)
|
|
350
|
+
end
|
|
351
|
+
if ____hasReturned then
|
|
352
|
+
return ____returnValue
|
|
353
|
+
end
|
|
354
|
+
end
|
|
355
|
+
end
|
|
356
|
+
Timer:run(function()
|
|
357
|
+
local data = file.read(____exports.PersistentPropertiesConfig.defaultFileName) or ""
|
|
358
|
+
loadedValueById = loadPropertyValues(data)
|
|
359
|
+
for ____, player in ipairs(Player.all) do
|
|
360
|
+
local ____self_16 = synchronize(player, data)
|
|
361
|
+
____self_16["then"](
|
|
362
|
+
____self_16,
|
|
363
|
+
function(____, synchronizedData)
|
|
364
|
+
loadedValueByIdByPlayer[player] = loadPropertyValues(synchronizedData, player)
|
|
365
|
+
savePropertyValues(player)
|
|
366
|
+
end,
|
|
367
|
+
function()
|
|
368
|
+
loadedValueByIdByPlayer[player] = {}
|
|
369
|
+
savePropertyValues(player)
|
|
370
|
+
end
|
|
371
|
+
)
|
|
372
|
+
end
|
|
373
|
+
end)
|
|
374
|
+
return ____exports
|
package/core/mapbounds.d.ts
DELETED
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
/** @noSelfInFile */
|
|
2
|
-
import { Rect } from "./types/rect";
|
|
3
|
-
import { Region } from "./types/region";
|
|
4
|
-
export declare const boundRect: Rect;
|
|
5
|
-
export declare const boundRegion: Region;
|
|
6
|
-
export declare const boundMin: Readonly<Vec2>;
|
|
7
|
-
export declare const boundMax: Readonly<Vec2>;
|
|
8
|
-
export declare const boundCenter: Readonly<Vec2>;
|
package/core/mapbounds.lua
DELETED
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____rect = require("core.types.rect")
|
|
3
|
-
local Rect = ____rect.Rect
|
|
4
|
-
local ____region = require("core.types.region")
|
|
5
|
-
local Region = ____region.Region
|
|
6
|
-
____exports.boundRect = Rect:of(GetWorldBounds())
|
|
7
|
-
____exports.boundRegion = Region:create()
|
|
8
|
-
____exports.boundRegion:addRect(____exports.boundRect)
|
|
9
|
-
____exports.boundMin = vec2(____exports.boundRect.minX, ____exports.boundRect.minY)
|
|
10
|
-
____exports.boundMax = vec2(____exports.boundRect.maxX, ____exports.boundRect.maxY)
|
|
11
|
-
____exports.boundCenter = (____exports.boundMin + ____exports.boundMax) * 0.5
|
|
12
|
-
return ____exports
|