warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f9321c0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/sound.lua +5 -0
- package/engine/behaviour/ability/emulate-impact.lua +7 -0
- package/engine/internal/unit.d.ts +6 -0
- package/engine/internal/unit.lua +26 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type.lua +7 -0
- package/engine/object-data/entry/buff-type/applicable.lua +5 -0
- package/engine/object-data/entry/buff-type.d.ts +5 -11
- package/engine/object-data/entry/buff-type.lua +11 -27
- package/engine/object-data/entry/unit-type.lua +8 -2
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/package.json +1 -1
package/core/types/sound.lua
CHANGED
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@@ -121,6 +121,11 @@ local customSoundPresetDataByLabel = postcompile(function()
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end
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return customSoundPresetDataByLabel
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end)
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+
---
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-- @internal For use by internal systems only.
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____exports.isSoundLabelCustom = function(label)
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return customSoundPresetDataByLabel[label] ~= nil
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end
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local function createPresetSound(fileName, preset)
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local ____fileName_1 = fileName
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local ____preset_looping_0 = preset.looping
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@@ -10,6 +10,9 @@ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTE
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local ____math = require("math")
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local max = ____math.max
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local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
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local ____sound = require("core.types.sound")
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local Sound3D = ____sound.Sound3D
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local SoundSettings = ____sound.SoundSettings
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____exports.EmulateImpactAbilityBehavior = __TS__Class()
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local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
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EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
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@@ -23,6 +26,10 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
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caster.mana = caster.mana - manaCost
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self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
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self:flashCasterEffect(caster)
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+
local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
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if soundPresetId ~= "" then
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Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
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end
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AbilityBehavior:forAll(self.ability, "onImpact", caster)
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end
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return ____exports
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@@ -11,6 +11,8 @@ import { Ability, UnitAbility } from "./ability";
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import { Widget } from "../../core/types/widget";
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import type { UnitTypeId } from "../object-data/entry/unit-type";
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import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
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import { MovementType } from "../object-data/auxiliary/movement-type";
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import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
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export type UnitClassification = junittype;
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export declare namespace UnitClassification {
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const STRUCTURE: junittype;
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@@ -161,6 +163,8 @@ export declare class Unit extends Handle<junit> {
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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@@ -235,6 +239,8 @@ export declare class Unit extends Handle<junit> {
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set timeScale(v: number);
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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get movementType(): MovementType;
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set movementType(movementType: MovementType);
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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package/engine/internal/unit.lua
CHANGED
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@@ -1292,6 +1292,19 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"primaryAttribute",
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{
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get = function(self)
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return getUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE)
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end,
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set = function(self, primaryAttribute)
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setUnitIntegerField(self.handle, UNIT_IF_PRIMARY_ATTRIBUTE, primaryAttribute)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"strengthBase",
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@@ -1833,6 +1846,19 @@ __TS__SetDescriptor(
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end},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"movementType",
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{
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get = function(self)
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return getUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE)
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end,
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set = function(self, movementType)
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setUnitIntegerField(self.handle, UNIT_IF_MOVE_TYPE, movementType)
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end
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},
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true
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)
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__TS__SetDescriptor(
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Unit.prototype,
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"pathing",
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@@ -1,10 +1,10 @@
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1
1
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/** @noSelfInFile */
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export declare const enum MovementType {
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-
NONE =
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-
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FLY =
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-
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-
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-
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AMPHIBIOUS =
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NONE = 0,
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FOOT = 1,
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FLY = 2,
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HORSE = 4,
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HOVER = 8,
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FLOAT = 16,
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AMPHIBIOUS = 32
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}
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@@ -1,2 +1,24 @@
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1
1
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local ____exports = {}
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local ____records = require("utility.records")
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local invertRecord = ____records.invertRecord
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local stringByMovementType = {
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[0] = "",
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[16] = "float",
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[2] = "fly",
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[1] = "foot",
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[4] = "horse",
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[8] = "hover",
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[32] = "amph"
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}
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local movementTypeByString = invertRecord(stringByMovementType)
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---
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-- @internal For use by internal systems only.
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____exports.movementTypeToString = function(movementType)
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return stringByMovementType[movementType]
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end
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---
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-- @internal For use by internal systems only.
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____exports.stringToMovementType = function(____string)
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return movementTypeByString[____string] or 0
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end
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return ____exports
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@@ -0,0 +1,9 @@
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1
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local ____exports = {}
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____exports.UnitAttribute = UnitAttribute or ({})
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____exports.UnitAttribute.STRENGTH = 1
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____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
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____exports.UnitAttribute.INTELLIGENCE = 2
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____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
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____exports.UnitAttribute.AGILITY = 3
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____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
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return ____exports
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@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
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set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get attackSpeedIncreaseFactor(): number[];
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set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get receivedDamageIncreaseFactor(): number[];
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set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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@@ -36,4 +36,17 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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BerserkAbilityType.prototype,
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"receivedDamageIncreaseFactor",
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{
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get = function(self)
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return self:getNumberLevelField("bsk3")
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end,
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set = function(self, receivedDamageIncreaseFactor)
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self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
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end
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},
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true
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)
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return ____exports
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@@ -9,4 +9,14 @@ export declare class SlowPoisonAbilityType extends AbilityType {
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set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get attackSpeedDecreaseFactor(): number[];
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set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
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get isDamageStacking(): boolean[];
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set isDamageStacking(isDamageStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isMovementSpeedFactorStacking(): boolean[];
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set isMovementSpeedFactorStacking(isMovementSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAttackSpeedFactorStacking(): boolean[];
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set isAttackSpeedFactorStacking(isAttackSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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get isAbleToKill(): boolean[];
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set isAbleToKill(isAbleToKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
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private setOption;
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private getOption;
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}
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@@ -9,6 +9,12 @@ ____exports.SlowPoisonAbilityType = __TS__Class()
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9
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local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
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SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
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__TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
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function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
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self:setFlagLevelFieldValue("Spo4", option, supplier)
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end
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function SlowPoisonAbilityType.prototype.getOption(self, option)
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return self:getFlagLevelFieldValue("Spo4", option)
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end
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SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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@@ -49,4 +55,56 @@ __TS__SetDescriptor(
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},
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true
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)
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isDamageStacking",
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{
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get = function(self)
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return self:getOption(1)
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end,
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set = function(self, isDamageStacking)
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self:setOption(1, isDamageStacking)
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end
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},
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true
|
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)
|
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isMovementSpeedFactorStacking",
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{
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get = function(self)
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return self:getOption(2)
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end,
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set = function(self, isMovementSpeedFactorStacking)
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79
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self:setOption(2, isMovementSpeedFactorStacking)
|
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end
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},
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true
|
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)
|
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__TS__SetDescriptor(
|
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SlowPoisonAbilityType.prototype,
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"isAttackSpeedFactorStacking",
|
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{
|
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88
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get = function(self)
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89
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+
return self:getOption(4)
|
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+
end,
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91
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set = function(self, isAttackSpeedFactorStacking)
|
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self:setOption(4, isAttackSpeedFactorStacking)
|
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end
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},
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true
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96
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)
|
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__TS__SetDescriptor(
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SlowPoisonAbilityType.prototype,
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"isAbleToKill",
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{
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get = function(self)
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return self:getOption(8)
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end,
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set = function(self, isAbleToKill)
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self:setOption(8, isAbleToKill)
|
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end
|
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},
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true
|
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)
|
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return ____exports
|
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@@ -35,6 +35,7 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
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35
35
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local ____upgrade = require("engine.object-data.entry.upgrade")
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36
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local Upgrade = ____upgrade.Upgrade
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37
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local ____sound = require("core.types.sound")
|
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38
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+
local isSoundLabelCustom = ____sound.isSoundLabelCustom
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38
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local Sound3D = ____sound.Sound3D
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39
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local SoundSettings = ____sound.SoundSettings
|
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40
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local castAnimationFQNByAbilityTypeId = {}
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@@ -1005,6 +1006,12 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
|
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1005
1006
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)
|
|
1006
1007
|
end
|
|
1007
1008
|
end
|
|
1009
|
+
Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
|
|
1010
|
+
local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
|
|
1011
|
+
if isSoundLabelCustom(soundPresetId) then
|
|
1012
|
+
Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
|
|
1013
|
+
end
|
|
1014
|
+
end)
|
|
1008
1015
|
local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
|
|
1009
1016
|
return mapValues(
|
|
1010
1017
|
casterCastingEffectPresetsByAbilityTypeId,
|
|
@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
121
121
|
applicatorAbilityType.damagePerSecond = 0
|
|
122
122
|
applicatorAbilityType.movementSpeedDecreaseFactor = 0
|
|
123
123
|
applicatorAbilityType.attackSpeedDecreaseFactor = 0
|
|
124
|
+
applicatorAbilityType.isDamageStacking = false
|
|
125
|
+
applicatorAbilityType.isMovementSpeedFactorStacking = false
|
|
126
|
+
applicatorAbilityType.isAttackSpeedFactorStacking = false
|
|
127
|
+
applicatorAbilityType.isAbleToKill = false
|
|
124
128
|
applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
|
|
125
129
|
applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
|
|
126
130
|
end
|
|
@@ -128,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
|
|
|
128
132
|
local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
|
|
129
133
|
applicatorAbilityType.attackSpeedIncreaseFactor = 0
|
|
130
134
|
applicatorAbilityType.movementSpeedIncreaseFactor = 0
|
|
135
|
+
applicatorAbilityType.receivedDamageIncreaseFactor = 0
|
|
131
136
|
applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
|
|
132
137
|
if applicatorAbilityType.levelCount > 1 then
|
|
133
138
|
multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
|
|
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
|
|
|
3
3
|
import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
|
|
4
4
|
import { Race } from "../auxiliary/race";
|
|
5
5
|
import { SoundPresetName } from "../auxiliary/sound-preset-name";
|
|
6
|
-
import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
|
|
6
|
+
import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
|
|
7
7
|
import { LightningTypeId } from "./lightning-type";
|
|
8
8
|
export type BuffTypeId = ObjectDataEntryId & number & {
|
|
9
9
|
readonly __buffTypeId: unique symbol;
|
|
10
10
|
};
|
|
11
|
+
export type StandardBuffTypeId = BuffTypeId & {
|
|
12
|
+
readonly __standardBuffTypeId: unique symbol;
|
|
13
|
+
};
|
|
11
14
|
export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
|
|
15
|
+
static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
|
|
12
16
|
private static readonly idGenerator;
|
|
13
17
|
protected static generateId(): number;
|
|
14
18
|
protected static getObjectData(map: WarMap): WarObjects;
|
|
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
|
|
|
51
55
|
get tooltipExtendedText(): string;
|
|
52
56
|
set tooltipExtendedText(tooltipText: string);
|
|
53
57
|
}
|
|
54
|
-
declare const AvatarBuffType_base: typeof BuffType;
|
|
55
|
-
export declare class AvatarBuffType extends AvatarBuffType_base {
|
|
56
|
-
}
|
|
57
|
-
declare const DevotionAuraBuffType_base: typeof BuffType;
|
|
58
|
-
export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
|
|
59
|
-
}
|
|
60
|
-
declare const DivineShieldBuffType_base: typeof BuffType;
|
|
61
|
-
export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
|
|
62
|
-
}
|
|
63
|
-
export {};
|
|
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
|
6
6
|
local ____exports = {}
|
|
7
7
|
local ____arrays = require("utility.arrays")
|
|
8
8
|
local array = ____arrays.array
|
|
9
|
+
local ____reflection = require("utility.reflection")
|
|
10
|
+
local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
|
|
9
11
|
local ____entry = require("engine.object-data.entry")
|
|
10
12
|
local ObjectDataEntry = ____entry.ObjectDataEntry
|
|
11
13
|
local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
|
|
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
|
|
|
285
287
|
},
|
|
286
288
|
true
|
|
287
289
|
)
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
AvatarBuffType.name = "AvatarBuffType"
|
|
298
|
-
__TS__ClassExtends(
|
|
299
|
-
AvatarBuffType,
|
|
300
|
-
makeBaseBuffType(fourCC("BHav"))
|
|
301
|
-
)
|
|
302
|
-
____exports.DevotionAuraBuffType = __TS__Class()
|
|
303
|
-
local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
|
|
304
|
-
DevotionAuraBuffType.name = "DevotionAuraBuffType"
|
|
305
|
-
__TS__ClassExtends(
|
|
306
|
-
DevotionAuraBuffType,
|
|
307
|
-
makeBaseBuffType(fourCC("BHad"))
|
|
308
|
-
)
|
|
309
|
-
____exports.DivineShieldBuffType = __TS__Class()
|
|
310
|
-
local DivineShieldBuffType = ____exports.DivineShieldBuffType
|
|
311
|
-
DivineShieldBuffType.name = "DivineShieldBuffType"
|
|
312
|
-
__TS__ClassExtends(
|
|
313
|
-
DivineShieldBuffType,
|
|
314
|
-
makeBaseBuffType(fourCC("BHds"))
|
|
290
|
+
implementReadonlyNumberIndexSupplier(
|
|
291
|
+
____exports.BuffType,
|
|
292
|
+
function(id)
|
|
293
|
+
local ____class_0 = __TS__Class()
|
|
294
|
+
____class_0.name = ____class_0.name
|
|
295
|
+
__TS__ClassExtends(____class_0, ____exports.BuffType)
|
|
296
|
+
____class_0.BASE_ID = id
|
|
297
|
+
return ____class_0
|
|
298
|
+
end
|
|
315
299
|
)
|
|
316
300
|
return ____exports
|
|
@@ -12,6 +12,9 @@ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNum
|
|
|
12
12
|
local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
|
|
13
13
|
local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
|
|
14
14
|
local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
|
|
15
|
+
local ____movement_2Dtype = require("engine.object-data.auxiliary.movement-type")
|
|
16
|
+
local movementTypeToString = ____movement_2Dtype.movementTypeToString
|
|
17
|
+
local stringToMovementType = ____movement_2Dtype.stringToMovementType
|
|
15
18
|
local ____unit_2Dclassification = require("engine.object-data.auxiliary.unit-classification")
|
|
16
19
|
local stringArrayToUnitClassifications = ____unit_2Dclassification.stringArrayToUnitClassifications
|
|
17
20
|
local unitClassificationsToStringArray = ____unit_2Dclassification.unitClassificationsToStringArray
|
|
@@ -1341,10 +1344,13 @@ __TS__SetDescriptor(
|
|
|
1341
1344
|
"movementType",
|
|
1342
1345
|
{
|
|
1343
1346
|
get = function(self)
|
|
1344
|
-
return self:getStringField("umvt")
|
|
1347
|
+
return stringToMovementType(self:getStringField("umvt"))
|
|
1345
1348
|
end,
|
|
1346
1349
|
set = function(self, movementType)
|
|
1347
|
-
self:setStringField(
|
|
1350
|
+
self:setStringField(
|
|
1351
|
+
"umvt",
|
|
1352
|
+
movementTypeToString(movementType)
|
|
1353
|
+
)
|
|
1348
1354
|
end
|
|
1349
1355
|
},
|
|
1350
1356
|
true
|
package/package.json
CHANGED