warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f9166a3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/core/types/order.d.ts +1 -0
  4. package/core/types/order.lua +11 -1
  5. package/core/types/sound.lua +5 -0
  6. package/decl/native.d.ts +840 -786
  7. package/engine/behaviour/ability/damage.d.ts +6 -3
  8. package/engine/behaviour/ability/damage.lua +24 -36
  9. package/engine/behaviour/ability/emulate-impact.lua +16 -2
  10. package/engine/behaviour/ability.lua +1 -1
  11. package/engine/behaviour/unit.d.ts +15 -0
  12. package/engine/behaviour/unit.lua +114 -4
  13. package/engine/internal/ability.d.ts +4 -0
  14. package/engine/internal/ability.lua +17 -0
  15. package/engine/internal/item/ability.lua +12 -10
  16. package/engine/internal/item.d.ts +5 -2
  17. package/engine/internal/item.lua +75 -3
  18. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  19. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  20. package/engine/internal/unit/ability.d.ts +5 -0
  21. package/engine/internal/unit/ability.lua +14 -0
  22. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  23. package/engine/internal/unit/allowed-targets.lua +9 -1
  24. package/engine/internal/unit+damage.d.ts +2 -11
  25. package/engine/internal/unit+damage.lua +10 -14
  26. package/engine/internal/unit+spellSteal.lua +1 -2
  27. package/engine/internal/unit-missile-launch.lua +1 -1
  28. package/engine/internal/unit.d.ts +20 -3
  29. package/engine/internal/unit.lua +163 -37
  30. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  31. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  32. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  33. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  34. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  35. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  36. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  37. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  38. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  39. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  40. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  41. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  42. package/engine/object-data/entry/ability-type.lua +7 -0
  43. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  44. package/engine/object-data/entry/buff-type.d.ts +5 -11
  45. package/engine/object-data/entry/buff-type.lua +11 -27
  46. package/engine/object-data/entry/unit-type.d.ts +2 -2
  47. package/engine/object-data/entry/unit-type.lua +94 -84
  48. package/engine/object-field/ability.d.ts +1 -1
  49. package/engine/object-field/unit.d.ts +46 -3
  50. package/engine/object-field/unit.lua +173 -7
  51. package/engine/object-field.d.ts +12 -3
  52. package/engine/object-field.lua +164 -78
  53. package/engine/standard/entries/buff-type.d.ts +3 -0
  54. package/engine/standard/entries/buff-type.lua +3 -0
  55. package/objutil/buff.lua +1 -2
  56. package/package.json +2 -2
  57. package/utility/arrays.d.ts +1 -0
  58. package/utility/arrays.lua +3 -0
  59. package/utility/functions.d.ts +1 -0
  60. package/utility/functions.lua +1 -0
  61. package/utility/linked-set.d.ts +1 -0
  62. package/utility/linked-set.lua +3 -0
  63. package/utility/lua-maps.d.ts +3 -0
  64. package/utility/lua-maps.lua +16 -0
  65. package/utility/lua-sets.d.ts +1 -0
  66. package/utility/lua-sets.lua +3 -0
@@ -1,26 +1,33 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
2
3
  local __TS__Class = ____lualib.__TS__Class
3
4
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
5
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
6
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
6
7
  local __TS__Delete = ____lualib.__TS__Delete
7
8
  local ____exports = {}
9
+ local invoke
8
10
  local ____handle = require("core.types.handle")
9
11
  local Handle = ____handle.Handle
10
12
  local ____color = require("core.types.color")
11
13
  local Color = ____color.Color
14
+ local ____event = require("event")
15
+ local Event = ____event.Event
12
16
  local ____rect = require("core.types.rect")
13
17
  local Rect = ____rect.Rect
14
18
  local ____ability = require("engine.internal.ability")
15
19
  local ItemAbility = ____ability.ItemAbility
16
20
  local ____ability = require("engine.internal.item.ability")
17
21
  local doAbilityAction = ____ability.doAbilityAction
22
+ local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
23
+ local itemAbilityDummy = ____ability.itemAbilityDummy
18
24
  local ____dummy_2Ditem = require("engine.internal.object-data.dummy-item")
19
25
  local DUMMY_ITEM_ID = ____dummy_2Ditem.DUMMY_ITEM_ID
20
26
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
21
27
  local SLOT_FILLER_ITEM_TYPE_ID = ____add_2Ditem_2Dto_2Dslot.SLOT_FILLER_ITEM_TYPE_ID
22
28
  local ____vec2 = require("math.vec2")
23
29
  local distance = ____vec2.distance
30
+ local itemChargesChangeEvent = __TS__New(Event)
24
31
  local itemAddAbility = BlzItemAddAbility
25
32
  local itemRemoveAbility = BlzItemRemoveAbility
26
33
  local getItemAbility = BlzGetItemAbility
@@ -36,10 +43,26 @@ local getEnumItem = GetEnumItem
36
43
  local getItemTypeId = GetItemTypeId
37
44
  local getItemX = GetItemX
38
45
  local getItemY = GetItemY
46
+ local getItemCharges = GetItemCharges
47
+ local setItemCharges = SetItemCharges
48
+ local unitRemoveAbility = UnitRemoveAbility
49
+ local unitUseItem = UnitUseItem
50
+ local unitUseItemPoint = UnitUseItemPoint
51
+ local unitUseItemTarget = UnitUseItemTarget
52
+ _G.SetItemCharges = function(whichItem, charges)
53
+ setItemCharges(whichItem, charges)
54
+ invoke(
55
+ itemChargesChangeEvent,
56
+ ____exports.Item:of(whichItem)
57
+ )
58
+ end
39
59
  local getItemIntegerField = BlzGetItemIntegerField
40
60
  local setItemBooleanField = BlzSetItemBooleanField
41
61
  local getItemBooleanField = BlzGetItemBooleanField
62
+ invoke = Event.invoke
42
63
  local enumRect = Rect:create(0, 0, 0, 0).handle
64
+ ---
65
+ -- @internal For use by internal systems only.
43
66
  ____exports.addAndGetAbility = function(handle, abilityTypeId)
44
67
  if itemAddAbility(handle, abilityTypeId) then
45
68
  return getItemAbility(handle, abilityTypeId)
@@ -65,6 +88,23 @@ local function getItemAbilities(handle, item)
65
88
  end
66
89
  return abilities
67
90
  end
91
+ local function consumeCharge(handle)
92
+ do
93
+ local i = 0
94
+ local ability = getItemAbilityByIndex(handle, i)
95
+ while ability ~= nil do
96
+ unitRemoveAbility(
97
+ itemAbilityDummy,
98
+ getAbilityId(ability)
99
+ )
100
+ do
101
+ i = i + 1
102
+ ability = getItemAbilityByIndex(handle, i)
103
+ end
104
+ end
105
+ end
106
+ return unitUseItem(itemAbilityDummy, handle) or unitUseItemPoint(itemAbilityDummy, handle, 0, 0) or unitUseItemTarget(itemAbilityDummy, handle, itemAbilityDummy)
107
+ end
68
108
  local targetCollection
69
109
  local targetCollectionNextIndex
70
110
  local centerX
@@ -116,6 +156,36 @@ end
116
156
  function Item.create(self, id, x, y, skinId)
117
157
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
118
158
  end
159
+ function Item.prototype.consumeCharge(self)
160
+ return self:consumeCharges(1)
161
+ end
162
+ function Item.prototype.consumeCharges(self, count)
163
+ local handle = self.handle
164
+ local charges = getItemCharges(handle)
165
+ if charges > count then
166
+ setItemCharges(handle, charges - count)
167
+ invoke(itemChargesChangeEvent, self)
168
+ return true
169
+ end
170
+ if charges == count then
171
+ if getItemBooleanField(handle, ITEM_BF_PERISHABLE) then
172
+ self:destroy()
173
+ return true
174
+ end
175
+ if not getItemBooleanField(handle, ITEM_BF_ACTIVELY_USED) then
176
+ setItemCharges(handle, 0)
177
+ invoke(itemChargesChangeEvent, self)
178
+ return true
179
+ end
180
+ setItemCharges(handle, 1)
181
+ local ____doAbilityActionForceDummy_2 = doAbilityActionForceDummy
182
+ local ____opt_0 = self.owner
183
+ ____doAbilityActionForceDummy_2(handle, ____opt_0 and ____opt_0.handle, consumeCharge)
184
+ invoke(itemChargesChangeEvent, self)
185
+ return true
186
+ end
187
+ return false
188
+ end
119
189
  function Item.prototype.addAbility(self, abilityTypeId)
120
190
  local nativeAbility = doAbilityAction(self.handle, ____exports.addAndGetAbility, abilityTypeId)
121
191
  if nativeAbility ~= nil then
@@ -301,7 +371,7 @@ __TS__SetDescriptor(
301
371
  "perishable",
302
372
  {
303
373
  get = function(self)
304
- return BlzGetItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
374
+ return getItemBooleanField(self.handle, ITEM_BF_PERISHABLE)
305
375
  end,
306
376
  set = function(self, v)
307
377
  BlzSetItemBooleanField(self.handle, ITEM_BF_PERISHABLE, v)
@@ -557,10 +627,11 @@ __TS__SetDescriptor(
557
627
  "charges",
558
628
  {
559
629
  get = function(self)
560
- return GetItemCharges(self.handle)
630
+ return getItemCharges(self.handle)
561
631
  end,
562
632
  set = function(self, v)
563
- SetItemCharges(self.handle, v)
633
+ setItemCharges(self.handle, v)
634
+ invoke(itemChargesChangeEvent, self)
564
635
  end
565
636
  },
566
637
  true
@@ -587,6 +658,7 @@ __TS__ObjectDefineProperty(
587
658
  return self.onDestroyEvent
588
659
  end}
589
660
  )
661
+ Item.chargesChangedEvent = itemChargesChangeEvent
590
662
  local getManipulatedItem = GetManipulatedItem
591
663
  local trigger = CreateTrigger()
592
664
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.damageMetadataByTarget = setmetatable({}, {__mode = "k"})
5
+ return ____exports
@@ -131,6 +131,11 @@ declare module "../unit" {
131
131
  const abilityNoTargetChannelingStartEvent: DispatchingEvent<[Unit, Ability]>;
132
132
  }
133
133
  }
134
+ declare module "../unit" {
135
+ namespace Unit {
136
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
137
+ }
138
+ }
134
139
  declare module "../unit" {
135
140
  namespace Unit {
136
141
  const abilityChannelingFinishEvent: DispatchingEvent<[Unit, Ability]>;
@@ -21,6 +21,8 @@ local ____preconditions = require("utility.preconditions")
21
21
  local checkNotNull = ____preconditions.checkNotNull
22
22
  local ____lazy = require("utility.lazy")
23
23
  local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local Timer = ____timer.Timer
24
26
  local eventInvoke = Event.invoke
25
27
  local condition = Condition
26
28
  local createTrigger = CreateTrigger
@@ -345,6 +347,18 @@ rawset(
345
347
  extractAbilityTypeId
346
348
  )
347
349
  )
350
+ local internalAbilityImpactEvent = __TS__New(Event)
351
+ internalAbilityChannelingStartEvent:addListener(function(...)
352
+ Timer:run(eventInvoke, internalAbilityImpactEvent, ...)
353
+ end)
354
+ rawset(
355
+ Unit,
356
+ "abilityImpactEvent",
357
+ createDispatchingEvent(
358
+ createCommonEvent(internalAbilityImpactEvent),
359
+ extractAbilityTypeId
360
+ )
361
+ )
348
362
  rawset(
349
363
  Unit,
350
364
  "abilityChannelingFinishEvent",
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -1,15 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../core/types/widget";
3
- export type AttackType = jattacktype;
4
- export declare namespace AttackType {
5
- const SPELL: jattacktype;
6
- const NORMAL: jattacktype;
7
- const PIERCE: jattacktype;
8
- const SIEGE: jattacktype;
9
- const MAGIC: jattacktype;
10
- const CHAOS: jattacktype;
11
- const HERO: jattacktype;
12
- }
3
+ import { AttackType } from "../object-data/auxiliary/attack-type";
13
4
  export type DamageType = jdamagetype;
14
5
  export declare namespace DamageType {
15
6
  const UNKNOWN: jdamagetype;
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
64
55
  }
65
56
  declare module "./unit" {
66
57
  interface Unit {
67
- damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
58
+ damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
68
59
  }
69
60
  }
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
7
7
  local Player = ____player.Player
8
8
  local ____dummy = require("objutil.dummy")
9
9
  local dummyUnitId = ____dummy.dummyUnitId
10
+ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
+ local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
+ local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
+ local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
10
14
  local createUnit = CreateUnit
11
15
  local getOwningPlayer = GetOwningPlayer
12
16
  local showUnit = ShowUnit
13
17
  local unitDamageTarget = UnitDamageTarget
14
- ____exports.AttackType = {}
15
- local AttackType = ____exports.AttackType
16
- do
17
- AttackType.SPELL = ATTACK_TYPE_NORMAL
18
- AttackType.NORMAL = ATTACK_TYPE_MELEE
19
- AttackType.PIERCE = ATTACK_TYPE_PIERCE
20
- AttackType.SIEGE = ATTACK_TYPE_SIEGE
21
- AttackType.MAGIC = ATTACK_TYPE_MAGIC
22
- AttackType.CHAOS = ATTACK_TYPE_CHAOS
23
- AttackType.HERO = ATTACK_TYPE_HERO
24
- end
25
18
  ____exports.DamageType = {}
26
19
  local DamageType = ____exports.DamageType
27
20
  do
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
88
81
  showUnit(dummy, false)
89
82
  dummies[player] = dummy
90
83
  end
91
- Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
84
+ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
92
85
  if attack == nil then
93
86
  attack = false
94
87
  end
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
96
89
  ranged = false
97
90
  end
98
91
  if attackType == nil then
99
- attackType = ____exports.AttackType.SPELL
92
+ attackType = 0
100
93
  end
101
94
  if damageType == nil then
102
95
  damageType = ____exports.DamageType.MAGIC
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
109
102
  if not getOwningPlayer(handle) then
110
103
  handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
111
104
  end
105
+ if __TS__InstanceOf(target, Unit) then
106
+ damageMetadataByTarget[target] = metadata
107
+ end
112
108
  return unitDamageTarget(
113
109
  handle,
114
110
  targetHandle,
115
111
  amount,
116
112
  attack,
117
113
  ranged,
118
- attackType,
114
+ attackTypeToNative(attackType),
119
115
  damageType,
120
116
  weaponType
121
117
  )
@@ -6,7 +6,6 @@ local ____exports = {}
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
8
  local ____unit_2Bdamage = require("engine.internal.unit+damage")
9
- local AttackType = ____unit_2Bdamage.AttackType
10
9
  local DamageType = ____unit_2Bdamage.DamageType
11
10
  local ____event = require("event")
12
11
  local Event = ____event.Event
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
33
32
  Unit.onDamaging:addListener(function(source, target, event)
34
33
  if event.amount == 0 and source ~= nil then
35
34
  local count = countByUnit[source] or 0
36
- if count > 0 and event.attackType == AttackType.SPELL then
35
+ if count > 0 and event.attackType == 0 then
37
36
  if event.damageType == DamageType.UNKNOWN then
38
37
  spellStealEventStack[#spellStealEventStack + 1] = {
39
38
  sourceBuffIds = source.buffIds,
@@ -44,7 +44,7 @@ local function timerCallback(source, target)
44
44
  Event.invoke(autoAttackFinishEvent, source, target)
45
45
  end
46
46
  Unit.autoAttackStartEvent:addListener(function(source, target)
47
- local attackPoint = source.weapons[1].impactDelay
47
+ local attackPoint = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
48
48
  local timer = Timer:simple(attackPoint, timerCallback, source, target)
49
49
  eventTimerByUnit[source] = timer
50
50
  end)
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
11
11
  import { Widget } from "../../core/types/widget";
12
12
  import type { UnitTypeId } from "../object-data/entry/unit-type";
13
13
  import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
14
+ import { MovementType } from "../object-data/auxiliary/movement-type";
15
+ import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
16
+ import { AttackType } from "../object-data/auxiliary/attack-type";
17
+ import { AttributesHolder } from "../../attributes";
14
18
  export type UnitClassification = junittype;
15
19
  export declare namespace UnitClassification {
16
20
  const STRUCTURE: junittype;
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
19
23
  const GROUND: junittype;
20
24
  const SUMMONED: junittype;
21
25
  const MECHANICAL: junittype;
26
+ const WORKER: junittype;
22
27
  const ANCIENT: junittype;
23
28
  const SUICIDAL: junittype;
24
29
  const TAUREN: junittype;
@@ -36,15 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
36
41
  readonly [id: number]: Event<[Unit, Ability, ...T]>;
37
42
  };
38
43
  type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
39
- export interface DamagingEvent {
44
+ export interface DamagingEvent extends AttributesHolder {
40
45
  amount: number;
41
- attackType: jattacktype;
46
+ attackType: AttackType;
42
47
  damageType: jdamagetype;
43
48
  weaponType: jweapontype;
49
+ metadata: unknown;
44
50
  readonly isAttack: boolean;
45
51
  readonly originalAmount: number;
52
+ readonly originalMetadata: unknown;
53
+ preventRetaliation(this: DamagingEvent): void;
46
54
  }
47
- export type DamageEvent = DamagingEvent & {
55
+ export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
48
56
  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
57
  };
50
58
  export type AttackDamageEvent = DamagingEvent & {
@@ -76,6 +84,8 @@ export declare class UnitWeapon {
76
84
  set cooldown(cooldown: number);
77
85
  get damage(): [minimumDamage: number, maximumDamage: number];
78
86
  set damage([minimumDamage, maximumDamage]: [number, number]);
87
+ get allowedTargetCombatClassifications(): CombatClassifications;
88
+ set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
79
89
  get damageBase(): number;
80
90
  set damageBase(damageBase: number);
81
91
  get damageDiceCount(): number;
@@ -157,10 +167,13 @@ export declare class Unit extends Handle<junit> {
157
167
  get weapons(): [UnitWeapon, UnitWeapon];
158
168
  get firstWeapon(): UnitWeapon;
159
169
  get secondWeapon(): UnitWeapon;
170
+ chooseWeapon(target: Unit): UnitWeapon | undefined;
160
171
  get level(): number;
161
172
  set level(v: number);
162
173
  get xp(): number;
163
174
  set xp(v: number);
175
+ get primaryAttribute(): UnitAttribute;
176
+ set primaryAttribute(primaryAttribute: UnitAttribute);
164
177
  get strengthBase(): number;
165
178
  set strengthBase(strengthBase: number);
166
179
  get strengthBonus(): number;
@@ -235,6 +248,8 @@ export declare class Unit extends Handle<junit> {
235
248
  set timeScale(v: number);
236
249
  get collisionSize(): number;
237
250
  get pathingCollisionRange(): number;
251
+ get movementType(): MovementType;
252
+ set movementType(movementType: MovementType);
238
253
  set pathing(v: boolean);
239
254
  isSelected(player: Player): boolean;
240
255
  explode(): void;
@@ -285,6 +300,7 @@ export declare class Unit extends Handle<junit> {
285
300
  get onUnitInRange(): Record<number, Event<[Unit]>>;
286
301
  get onManaEqual(): Record<number, Event<[Unit, number]>>;
287
302
  get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
303
+ get targetAcquiredEvent(): Event;
288
304
  get onSelect(): Event;
289
305
  get onDeselect(): Event;
290
306
  get onImmediateOrder(): Event<[number]>;
@@ -338,6 +354,7 @@ export declare class Unit extends Handle<junit> {
338
354
  static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
339
355
  static itemUsedEvent: UnitTriggerEvent<[Item]>;
340
356
  static itemStackedEvent: UnitTriggerEvent<[Item]>;
357
+ static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
341
358
  static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
342
359
  static get itemMoveOrderEvent(): Event<[
343
360
  unit: Unit,