warscript 0.0.1-dev.f5421e8 → 0.0.1-dev.f566ce7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/core/types/frame.lua +71 -22
  4. package/core/types/item.d.ts +1 -0
  5. package/core/types/item.lua +1 -0
  6. package/core/types/player.d.ts +16 -0
  7. package/core/types/player.lua +60 -15
  8. package/core/types/playerCamera.d.ts +2 -0
  9. package/core/types/playerCamera.lua +123 -5
  10. package/core/types/sound.lua +6 -1
  11. package/core/types/tileCell.d.ts +11 -1
  12. package/core/types/tileCell.lua +97 -0
  13. package/core/types/timer.d.ts +3 -1
  14. package/core/types/timer.lua +27 -2
  15. package/decl/native.d.ts +846 -790
  16. package/destroyable.d.ts +1 -0
  17. package/destroyable.lua +9 -0
  18. package/engine/behavior.d.ts +14 -1
  19. package/engine/behavior.lua +230 -70
  20. package/engine/behaviour/ability/apply-buff.lua +5 -5
  21. package/engine/behaviour/ability/damage.d.ts +9 -3
  22. package/engine/behaviour/ability/damage.lua +31 -37
  23. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  24. package/engine/behaviour/ability/emulate-impact.lua +23 -7
  25. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  26. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  27. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  28. package/engine/behaviour/ability/restore-mana.lua +6 -6
  29. package/engine/behaviour/ability.d.ts +11 -6
  30. package/engine/behaviour/ability.lua +38 -17
  31. package/engine/behaviour/unit/stun-immunity.d.ts +12 -6
  32. package/engine/behaviour/unit/stun-immunity.lua +57 -31
  33. package/engine/behaviour/unit.d.ts +39 -3
  34. package/engine/behaviour/unit.lua +269 -6
  35. package/engine/buff.d.ts +67 -22
  36. package/engine/buff.lua +371 -182
  37. package/engine/internal/ability.d.ts +7 -1
  38. package/engine/internal/ability.lua +64 -24
  39. package/engine/internal/item/ability.lua +63 -11
  40. package/engine/internal/item/fields.d.ts +12 -0
  41. package/engine/internal/item/fields.lua +33 -0
  42. package/engine/internal/item+owner.lua +12 -6
  43. package/engine/internal/item.d.ts +14 -17
  44. package/engine/internal/item.lua +118 -69
  45. package/engine/internal/mechanics/cast-ability.lua +6 -3
  46. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  47. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  48. package/engine/internal/misc/frame-coordinates.lua +21 -0
  49. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  50. package/engine/internal/misc/get-terrain-z.lua +11 -0
  51. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  52. package/engine/internal/misc/player-local-handle.lua +5 -0
  53. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  54. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  55. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  56. package/engine/internal/object-data/health-bonus.lua +16 -0
  57. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/mana-bonus.lua +16 -0
  59. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  60. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  61. package/engine/internal/unit/ability.d.ts +35 -0
  62. package/engine/internal/unit/ability.lua +98 -9
  63. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  64. package/engine/internal/unit/allowed-targets.lua +9 -1
  65. package/engine/internal/unit/attributes.d.ts +17 -0
  66. package/engine/internal/unit/attributes.lua +46 -0
  67. package/engine/internal/unit/bonus.d.ts +6 -0
  68. package/engine/internal/unit/bonus.lua +33 -3
  69. package/engine/internal/unit/fly-height.d.ts +7 -0
  70. package/engine/internal/unit/fly-height.lua +20 -0
  71. package/engine/internal/unit/interrupts.d.ts +12 -0
  72. package/engine/internal/unit/interrupts.lua +28 -0
  73. package/engine/internal/unit/main-selected.lua +12 -27
  74. package/engine/internal/unit/order.d.ts +20 -0
  75. package/engine/internal/unit/order.lua +136 -0
  76. package/engine/internal/unit/range-event.d.ts +12 -0
  77. package/engine/internal/unit/range-event.lua +90 -0
  78. package/engine/internal/unit/scale.d.ts +7 -0
  79. package/engine/internal/unit/scale.lua +20 -0
  80. package/engine/internal/unit+ability.lua +10 -1
  81. package/engine/internal/unit+bonus.lua +3 -3
  82. package/engine/internal/unit+damage.d.ts +2 -11
  83. package/engine/internal/unit+damage.lua +10 -14
  84. package/engine/internal/unit+spellSteal.lua +1 -2
  85. package/engine/internal/unit-missile-launch.lua +52 -14
  86. package/engine/internal/unit.d.ts +40 -27
  87. package/engine/internal/unit.lua +382 -264
  88. package/engine/local-client.d.ts +7 -0
  89. package/engine/local-client.lua +86 -1
  90. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  91. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  92. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  93. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  94. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  95. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  96. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  97. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  98. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  99. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  100. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → armor-bonus.d.ts} +3 -3
  101. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  102. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  103. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  104. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  105. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  106. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  107. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  108. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  109. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  110. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  111. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  112. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  113. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  114. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  115. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  116. package/engine/object-data/entry/ability-type.d.ts +2 -0
  117. package/engine/object-data/entry/ability-type.lua +95 -7
  118. package/engine/object-data/entry/buff-type/applicable.lua +113 -104
  119. package/engine/object-data/entry/buff-type.d.ts +5 -11
  120. package/engine/object-data/entry/buff-type.lua +11 -27
  121. package/engine/object-data/entry/destructible-type.d.ts +27 -1
  122. package/engine/object-data/entry/destructible-type.lua +155 -0
  123. package/engine/object-data/entry/unit-type.d.ts +17 -4
  124. package/engine/object-data/entry/unit-type.lua +197 -85
  125. package/engine/object-field/ability.d.ts +4 -4
  126. package/engine/object-field/ability.lua +9 -8
  127. package/engine/object-field/item.d.ts +22 -0
  128. package/engine/object-field/item.lua +118 -0
  129. package/engine/object-field/unit.d.ts +72 -3
  130. package/engine/object-field/unit.lua +268 -7
  131. package/engine/object-field.d.ts +26 -7
  132. package/engine/object-field.lua +360 -119
  133. package/engine/random.d.ts +10 -0
  134. package/engine/random.lua +21 -0
  135. package/engine/standard/entries/buff-type.d.ts +3 -0
  136. package/engine/standard/entries/buff-type.lua +3 -0
  137. package/engine/standard/fields/ability.d.ts +2 -2
  138. package/engine/standard/fields/ability.lua +2 -2
  139. package/engine/standard/fields/item.d.ts +4 -0
  140. package/engine/standard/fields/item.lua +6 -0
  141. package/engine/standard/fields/unit.d.ts +12 -0
  142. package/engine/standard/fields/unit.lua +20 -0
  143. package/engine/synchronization.d.ts +11 -0
  144. package/engine/synchronization.lua +77 -0
  145. package/engine/text-tag.d.ts +36 -2
  146. package/engine/text-tag.lua +250 -10
  147. package/engine/unit.d.ts +6 -0
  148. package/engine/unit.lua +6 -0
  149. package/lualib_bundle.lua +1 -1
  150. package/math.d.ts +2 -0
  151. package/math.lua +14 -0
  152. package/net/socket.lua +1 -1
  153. package/objutil/buff.lua +11 -10
  154. package/objutil/object.lua +1 -1
  155. package/operation.lua +1 -4
  156. package/package.json +5 -5
  157. package/patch-lua.lua +15 -0
  158. package/patch-lualib.lua +1 -1
  159. package/utility/arrays.d.ts +2 -0
  160. package/utility/arrays.lua +11 -0
  161. package/utility/callback-array.d.ts +17 -0
  162. package/utility/callback-array.lua +61 -0
  163. package/utility/functions.d.ts +8 -0
  164. package/utility/functions.lua +13 -0
  165. package/utility/linked-map.d.ts +35 -0
  166. package/utility/linked-map.lua +107 -0
  167. package/utility/linked-set.d.ts +5 -1
  168. package/utility/linked-set.lua +49 -1
  169. package/utility/lua-maps.d.ts +15 -2
  170. package/utility/lua-maps.lua +53 -2
  171. package/utility/lua-sets.d.ts +2 -0
  172. package/utility/lua-sets.lua +7 -0
  173. package/utility/records.lua +20 -1
  174. package/utility/types.d.ts +3 -0
  175. package/utility/unordered-map.d.ts +27 -0
  176. package/utility/unordered-map.lua +99 -0
  177. package/core/types/order.d.ts +0 -25
  178. package/core/types/order.lua +0 -55
  179. /package/engine/internal/{object-data/armor-increase.d.ts → misc/damage-metadata-by-target.d.ts} +0 -0
  180. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  181. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  182. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -9,6 +9,12 @@ ____exports.SlowPoisonAbilityType = __TS__Class()
9
9
  local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
10
10
  SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
11
11
  __TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
12
+ function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
13
+ self:setFlagLevelFieldValue("Spo4", option, supplier)
14
+ end
15
+ function SlowPoisonAbilityType.prototype.getOption(self, option)
16
+ return self:getFlagLevelFieldValue("Spo4", option)
17
+ end
12
18
  SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
13
19
  __TS__SetDescriptor(
14
20
  SlowPoisonAbilityType.prototype,
@@ -49,4 +55,56 @@ __TS__SetDescriptor(
49
55
  },
50
56
  true
51
57
  )
58
+ __TS__SetDescriptor(
59
+ SlowPoisonAbilityType.prototype,
60
+ "isDamageStacking",
61
+ {
62
+ get = function(self)
63
+ return self:getOption(1)
64
+ end,
65
+ set = function(self, isDamageStacking)
66
+ self:setOption(1, isDamageStacking)
67
+ end
68
+ },
69
+ true
70
+ )
71
+ __TS__SetDescriptor(
72
+ SlowPoisonAbilityType.prototype,
73
+ "isMovementSpeedFactorStacking",
74
+ {
75
+ get = function(self)
76
+ return self:getOption(2)
77
+ end,
78
+ set = function(self, isMovementSpeedFactorStacking)
79
+ self:setOption(2, isMovementSpeedFactorStacking)
80
+ end
81
+ },
82
+ true
83
+ )
84
+ __TS__SetDescriptor(
85
+ SlowPoisonAbilityType.prototype,
86
+ "isAttackSpeedFactorStacking",
87
+ {
88
+ get = function(self)
89
+ return self:getOption(4)
90
+ end,
91
+ set = function(self, isAttackSpeedFactorStacking)
92
+ self:setOption(4, isAttackSpeedFactorStacking)
93
+ end
94
+ },
95
+ true
96
+ )
97
+ __TS__SetDescriptor(
98
+ SlowPoisonAbilityType.prototype,
99
+ "isAbleToKill",
100
+ {
101
+ get = function(self)
102
+ return self:getOption(8)
103
+ end,
104
+ set = function(self, isAbleToKill)
105
+ self:setOption(8, isAbleToKill)
106
+ end
107
+ },
108
+ true
109
+ )
52
110
  return ____exports
@@ -67,6 +67,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
67
67
  set specialAttachmentPreset(specialAttachmentPreset: AttachmentPresetInput | undefined);
68
68
  get targetCastingEffectPresets(): EffectPresetWithParameters[];
69
69
  set targetCastingEffectPresets(targetCastingEffectPresets: AttachmentPresetInput[]);
70
+ get targetChannelingEffectPresets(): EffectPresetWithParameters[];
71
+ set targetChannelingEffectPresets(targetChannelingEffectPresets: EffectPresetWithParametersInput[]);
70
72
  get targetEffectPresets(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
71
73
  set targetEffectPresets(targetEffectPresets: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
72
74
  get targetEffectPresetsSD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
@@ -35,13 +35,17 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
35
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
36
  local Upgrade = ____upgrade.Upgrade
37
37
  local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
38
39
  local Sound3D = ____sound.Sound3D
39
40
  local SoundSettings = ____sound.SoundSettings
41
+ local ____lua_2Dsets = require("utility.lua-sets")
42
+ local luaSetOf = ____lua_2Dsets.luaSetOf
40
43
  local castAnimationFQNByAbilityTypeId = {}
41
44
  local isButtonVisibleFalseAbilityTypes = {}
42
45
  local casterCastingEffectPresetsByAbilityTypeId = {}
43
46
  local casterChannelingEffectPresetsByAbilityTypeId = {}
44
47
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
+ local targetChannelingEffectPresetsByAbilityTypeId = {}
45
49
  local targetEffectSoundPresetByAbilityTypeId = {}
46
50
  ____exports.AbilityType = __TS__Class()
47
51
  local AbilityType = ____exports.AbilityType
@@ -375,6 +379,19 @@ __TS__SetDescriptor(
375
379
  },
376
380
  true
377
381
  )
382
+ __TS__SetDescriptor(
383
+ AbilityType.prototype,
384
+ "targetChannelingEffectPresets",
385
+ {
386
+ get = function(self)
387
+ return targetChannelingEffectPresetsByAbilityTypeId[self.id] or ({})
388
+ end,
389
+ set = function(self, targetChannelingEffectPresets)
390
+ targetChannelingEffectPresetsByAbilityTypeId[self.id] = map(targetChannelingEffectPresets, toEffectPreset)
391
+ end
392
+ },
393
+ true
394
+ )
378
395
  __TS__SetDescriptor(
379
396
  AbilityType.prototype,
380
397
  "targetEffectPresets",
@@ -978,9 +995,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
978
995
  4,
979
996
  function(caster, ability)
980
997
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
981
- Timer:run(function()
982
- caster:playAnimation(animationFQN)
983
- end)
998
+ Timer:run(caster, "playAnimation", animationFQN)
984
999
  end
985
1000
  end
986
1001
  )
@@ -1005,6 +1020,13 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1005
1020
  )
1006
1021
  end
1007
1022
  end
1023
+ local unsupportedEffectSoundAbilityTypeIds = luaSetOf(fourCC("AAns"))
1024
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1025
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1026
+ if isSoundLabelCustom(soundPresetId) or soundPresetId ~= "" and unsupportedEffectSoundAbilityTypeIds[ability.parentTypeId] ~= nil then
1027
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1028
+ end
1029
+ end)
1008
1030
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
1009
1031
  return mapValues(
1010
1032
  casterCastingEffectPresetsByAbilityTypeId,
@@ -1091,18 +1113,84 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1091
1113
  end
1092
1114
  casterChannelingEffectsByCaster[caster] = effects
1093
1115
  end
1116
+ local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
+ return mapValues(
1118
+ targetChannelingEffectPresetsByAbilityTypeId,
1119
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
+ )
1121
+ end)
1122
+ local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
+ return mapValues(
1124
+ targetChannelingEffectPresetsByAbilityTypeId,
1125
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
+ )
1127
+ end)
1128
+ local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
+ return mapValues(
1130
+ targetChannelingEffectPresetsByAbilityTypeId,
1131
+ function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
+ )
1133
+ end)
1134
+ local targetChannelingEffectsByCaster = {}
1135
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1139
+ local effects = {}
1140
+ if effectModelPaths ~= nil then
1141
+ for i = 1, #effectModelPaths do
1142
+ local effectModelPath = effectModelPaths[i]
1143
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
+ if attachmentPoint == nil or attachmentPoint == "" then
1145
+ attachmentPoint = "origin"
1146
+ end
1147
+ effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1148
+ end
1149
+ end
1150
+ targetChannelingEffectsByCaster[caster] = effects
1151
+ end
1152
+ local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
+ local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
+ local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
+ local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
+ local effects = {}
1157
+ if effectModelPaths ~= nil then
1158
+ for i = 1, #effectModelPaths do
1159
+ local effectModelPath = effectModelPaths[i]
1160
+ local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
+ if attachmentPoint == nil or attachmentPoint == "" then
1162
+ attachmentPoint = "origin"
1163
+ end
1164
+ effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
+ end
1166
+ end
1167
+ targetChannelingEffectsByCaster[caster] = effects
1168
+ end
1094
1169
  local function handleAbilityStopChannelingEvent(caster)
1095
- local effects = casterChannelingEffectsByCaster[caster]
1096
- if effects ~= nil then
1097
- for i = 1, #effects do
1098
- effects[i]:destroy()
1170
+ local casterEffects = casterChannelingEffectsByCaster[caster]
1171
+ if casterEffects ~= nil then
1172
+ for i = 1, #casterEffects do
1173
+ casterEffects[i]:destroy()
1099
1174
  end
1100
1175
  casterChannelingEffectsByCaster[caster] = nil
1101
1176
  end
1177
+ local targetEffects = targetChannelingEffectsByCaster[caster]
1178
+ if targetEffects ~= nil then
1179
+ for i = 1, #targetEffects do
1180
+ targetEffects[i]:destroy()
1181
+ end
1182
+ targetChannelingEffectsByCaster[caster] = nil
1183
+ end
1102
1184
  end
1103
1185
  for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1104
1186
  Unit.abilityChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityChannelingStartEvent)
1105
1187
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1106
1188
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1107
1189
  end
1190
+ for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1191
+ Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
+ Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
+ Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1194
+ Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1195
+ end
1108
1196
  return ____exports
@@ -65,118 +65,127 @@ function ApplicableBuffType.wrap(self, other)
65
65
  return __TS__New(____exports.ApplicableBuffType, other.object)
66
66
  end
67
67
  ApplicableBuffType.BASE_ID = fourCC("BHbz")
68
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(postcompile(function()
69
- local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
70
- local abilityType = abilityTypeConstructor:create()
71
- abilityType.isInternal = true
72
- abilityType.levelCount = applicableBuffType.levelCount
73
- abilityType.buttonPositionX = 0
74
- abilityType.buttonPositionY = -11
75
- abilityType.casterAttachmentPresets = {}
76
- abilityType.targetEffectPresets = {}
77
- abilityType.casterEffectSoundPresetId = nil
78
- abilityType.learnLevelMinimum = 6
79
- abilityType.race = "other"
80
- abilityType.shouldCheckTechTreeDependencies = false
81
- abilityType.techTreeDependencies = {}
82
- abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
83
- 4,
84
- 2,
85
- 2097152,
86
- 8,
87
- 1048576,
88
- 16
89
- )
90
- abilityType.areaOfEffect = 0
91
- abilityType.castRange = 999999
92
- abilityType.cooldown = 0
93
- abilityType.manaCost = 0
94
- abilityType.buffDuration = 0
95
- abilityType.heroBuffDuration = 0
96
- return abilityType
97
- end
98
- local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
99
- local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
100
- for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
101
- local applicatorAbilityTypeIdByApplicatorType = {}
102
- if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
103
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
104
- local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
105
- applicatorAbilityType.missProbability = 0
106
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
107
- applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
68
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId = table.unpack(
69
+ postcompile(function()
70
+ local function prepareAbilityType(abilityTypeConstructor, applicableBuffType)
71
+ local abilityType = abilityTypeConstructor:create()
72
+ abilityType.isInternal = true
73
+ abilityType.levelCount = applicableBuffType.levelCount
74
+ abilityType.buttonPositionX = 0
75
+ abilityType.buttonPositionY = -11
76
+ abilityType.casterAttachmentPresets = {}
77
+ abilityType.targetEffectPresets = {}
78
+ abilityType.casterEffectSoundPresetId = nil
79
+ abilityType.learnLevelMinimum = 6
80
+ abilityType.race = "other"
81
+ abilityType.shouldCheckTechTreeDependencies = false
82
+ abilityType.techTreeDependencies = {}
83
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(
84
+ 4,
85
+ 2,
86
+ 2097152,
87
+ 8,
88
+ 1048576,
89
+ 16
90
+ )
91
+ abilityType.areaOfEffect = 0
92
+ abilityType.castRange = 999999
93
+ abilityType.cooldown = 0
94
+ abilityType.manaCost = 0
95
+ abilityType.buffDuration = 0
96
+ abilityType.heroBuffDuration = 0
97
+ return abilityType
98
+ end
99
+ local multilevelPhysicalPositiveApplicatorAbilityTypes = {}
100
+ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId = {}
101
+ for applicableBuffType in pairs(compiletimeApplicableBuffTypes) do
102
+ local applicatorAbilityTypeIdByApplicatorType = {}
103
+ if applicableBuffType.resistanceType == 1 or applicableBuffType.resistanceType == nil then
104
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
105
+ local applicatorAbilityType = prepareAbilityType(CurseAbilityType, applicableBuffType)
106
+ applicatorAbilityType.missProbability = 0
107
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
108
+ applicatorAbilityTypeIdByApplicatorType[852190] = applicatorAbilityType.id
109
+ end
110
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
111
+ local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
112
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
113
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
114
+ applicatorAbilityType.scaleIncrease = 0
115
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
116
+ applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
117
+ end
108
118
  end
109
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
110
- local applicatorAbilityType = prepareAbilityType(BloodLustAbilityType, applicableBuffType)
111
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
112
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
113
- applicatorAbilityType.scaleIncrease = 0
119
+ if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
120
+ if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
121
+ local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
122
+ applicatorAbilityType.damagePerSecond = 0
123
+ applicatorAbilityType.movementSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.attackSpeedDecreaseFactor = 0
125
+ applicatorAbilityType.isDamageStacking = false
126
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
127
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
128
+ applicatorAbilityType.isAbleToKill = false
129
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
130
+ applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
131
+ end
132
+ if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
133
+ local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
134
+ applicatorAbilityType.attackSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.movementSpeedIncreaseFactor = 0
136
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
137
+ applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
138
+ if applicatorAbilityType.levelCount > 1 then
139
+ multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
140
+ end
141
+ applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
142
+ end
143
+ end
144
+ if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
145
+ local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
146
+ applicatorAbilityType.levelCount = 1
147
+ applicatorAbilityType.damagePerInterval = 0
148
+ applicatorAbilityType.castRange = 0
149
+ applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
150
+ applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
151
+ applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
114
152
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
115
- applicatorAbilityTypeIdByApplicatorType[852101] = applicatorAbilityType.id
153
+ applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
116
154
  end
155
+ applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
117
156
  end
118
- if applicableBuffType.resistanceType == 2 or applicableBuffType.resistanceType == nil then
119
- if applicableBuffType.polarity == 2 or applicableBuffType.polarity == nil then
120
- local applicatorAbilityType = prepareAbilityType(SlowPoisonAbilityType, applicableBuffType)
121
- applicatorAbilityType.damagePerSecond = 0
122
- applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
- applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
125
- applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
126
- end
127
- if applicableBuffType.polarity == 1 or applicableBuffType.polarity == nil then
128
- local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
129
- applicatorAbilityType.attackSpeedIncreaseFactor = 0
130
- applicatorAbilityType.movementSpeedIncreaseFactor = 0
131
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
132
- if applicatorAbilityType.levelCount > 1 then
133
- multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
157
+ local applicatorUpgradeIds = {}
158
+ local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
159
+ for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
160
+ local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
161
+ local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
162
+ local applicatorUpgrade = BlankUpgrade:create()
163
+ applicatorUpgrade.isInternal = true
164
+ applicatorUpgrade.levelCount = maxLevelCount - 1
165
+ applicatorUpgrade.effects = map(
166
+ applicatorAbilityTypeIds,
167
+ function(applicatorAbilityTypeId)
168
+ return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
134
169
  end
135
- applicatorAbilityTypeIdByApplicatorType[852100] = applicatorAbilityType.id
170
+ )
171
+ applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
172
+ for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
173
+ applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
136
174
  end
137
175
  end
138
- if applicableBuffType.polarity == 0 or applicableBuffType.polarity == nil then
139
- local applicatorAbilityType = prepareAbilityType(PermanentImmolationAbilityType, applicableBuffType)
140
- applicatorAbilityType.levelCount = 1
141
- applicatorAbilityType.damagePerInterval = 0
142
- applicatorAbilityType.castRange = 0
143
- applicatorAbilityType.buffDuration = MAXIMUM_INTEGER
144
- applicatorAbilityType.heroBuffDuration = MAXIMUM_INTEGER
145
- applicatorAbilityType.allowedTargetCombatClassifications = combatClassificationsOf(1)
146
- applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
147
- applicatorAbilityTypeIdByApplicatorType[0] = applicatorAbilityType.id
148
- end
149
- applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId[applicableBuffType.id] = applicatorAbilityTypeIdByApplicatorType
150
- end
151
- local applicatorUpgradeIds = {}
152
- local applicatorUpgradeIdByApplicatorAbilityTypeId = {}
153
- for ____, multilevelPhysicalPositiveApplicatorAbilityTypesChunk in ipairs(chunked(multilevelPhysicalPositiveApplicatorAbilityTypes, 4)) do
154
- local maxLevelCount = max(map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "levelCount"))
155
- local applicatorAbilityTypeIds = map(multilevelPhysicalPositiveApplicatorAbilityTypesChunk, "id")
156
- local applicatorUpgrade = BlankUpgrade:create()
157
- applicatorUpgrade.isInternal = true
158
- applicatorUpgrade.levelCount = maxLevelCount - 1
159
- applicatorUpgrade.effects = map(
160
- applicatorAbilityTypeIds,
161
- function(applicatorAbilityTypeId)
162
- return {type = "rlev", bonusBase = 1, bonusIncrement = 1, abilityTypeId = applicatorAbilityTypeId}
163
- end
164
- )
165
- applicatorUpgradeIds[#applicatorUpgradeIds + 1] = applicatorUpgrade.id
166
- for ____, applicatorAbilityTypeId in ipairs(applicatorAbilityTypeIds) do
167
- applicatorUpgradeIdByApplicatorAbilityTypeId[applicatorAbilityTypeId] = applicatorUpgrade.id
176
+ for ____, unitType in ipairs(UnitType:getAll()) do
177
+ local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
178
+ __TS__SparseArrayPush(
179
+ ____array_0,
180
+ table.unpack(applicatorUpgradeIds)
181
+ )
182
+ unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
168
183
  end
169
- end
170
- for ____, unitType in ipairs(UnitType:getAll()) do
171
- local ____array_0 = __TS__SparseArrayNew(table.unpack(unitType.affectingUpgradeIds))
172
- __TS__SparseArrayPush(
173
- ____array_0,
174
- table.unpack(applicatorUpgradeIds)
175
- )
176
- unitType.affectingUpgradeIds = {__TS__SparseArraySpread(____array_0)}
177
- end
178
- return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
179
- end))
184
+ return {applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorUpgradeIdByApplicatorAbilityTypeId}
185
+ end),
186
+ 1,
187
+ 2
188
+ )
180
189
  local EVASION_ABILITY_TYPE_IDS = postcompile(function()
181
190
  return AbilityType:getAllIdsByBaseIds(map({
182
191
  "AEev",
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
8
  export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -1,14 +1,30 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
5
  export type DestructibleTypeId = ObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
+ export type StandardDestructibleTypeId = DestructibleTypeId & {
9
+ readonly __standardDestructibleTypeId: unique symbol;
10
+ };
8
11
  export declare abstract class DestructibleType extends ObjectDataEntry<DestructibleTypeId> {
12
+ static readonly [id: StandardDestructibleTypeId]: ObjectDataEntryConstructor<DestructibleType>;
9
13
  private static readonly idGenerator;
10
14
  protected static generateId(): number;
11
15
  protected static getObjectData(map: WarMap): WarObjects;
16
+ get fixedFacing(): number;
17
+ set fixedFacing(fixedFacing: number);
18
+ get flyOverHeight(): number;
19
+ set flyOverHeight(flyOverHeight: number);
20
+ get modelPath(): string;
21
+ set modelPath(modelPath: string);
22
+ get modelPathSD(): string;
23
+ set modelPathSD(modelPathSD: string);
24
+ get modelPathHD(): string;
25
+ set modelPathHD(modelPathHD: string);
26
+ get occlusionHeight(): number;
27
+ set occlusionHeight(occlusionHeight: number);
12
28
  get armorSoundType(): ArmorSoundType;
13
29
  set armorSoundType(armorSoundType: ArmorSoundType);
14
30
  get armorSoundTypeSD(): ArmorSoundType;
@@ -17,4 +33,14 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
17
33
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
18
34
  get combatClassifications(): CombatClassifications;
19
35
  set combatClassifications(combatClassifications: CombatClassifications);
36
+ get cliffHeight(): number;
37
+ set cliffHeight(cliffHeight: number);
38
+ get isWalkable(): boolean;
39
+ set isWalkable(isWalkable: boolean);
40
+ get pathingTexturePath(): string;
41
+ set pathingTexturePath(pathingTexturePath: string);
42
+ get deadPathingTexturePath(): string;
43
+ set deadPathingTexturePath(deadPathingTexturePath: string);
44
+ get name(): string;
45
+ set name(name: string);
20
46
  }