warscript 0.0.1-dev.effa673 → 0.0.1-dev.f0a9ffe

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/attributes.d.ts +5 -0
  2. package/attributes.lua +8 -1
  3. package/core/types/sound.lua +5 -0
  4. package/core/types/timer.d.ts +8 -8
  5. package/core/types/timer.lua +25 -23
  6. package/decl/native.d.ts +844 -788
  7. package/engine/behavior.d.ts +2 -0
  8. package/engine/behavior.lua +53 -27
  9. package/engine/behaviour/ability/apply-buff.lua +1 -1
  10. package/engine/behaviour/ability/damage.d.ts +6 -3
  11. package/engine/behaviour/ability/damage.lua +24 -36
  12. package/engine/behaviour/ability/emulate-impact.d.ts +1 -1
  13. package/engine/behaviour/ability/emulate-impact.lua +18 -3
  14. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  15. package/engine/behaviour/ability/restore-mana.lua +6 -6
  16. package/engine/behaviour/ability.lua +8 -17
  17. package/engine/behaviour/unit/stun-immunity.d.ts +5 -3
  18. package/engine/behaviour/unit/stun-immunity.lua +43 -27
  19. package/engine/behaviour/unit.d.ts +26 -0
  20. package/engine/behaviour/unit.lua +163 -4
  21. package/engine/buff.d.ts +2 -1
  22. package/engine/buff.lua +9 -3
  23. package/engine/internal/ability.d.ts +4 -0
  24. package/engine/internal/ability.lua +23 -0
  25. package/engine/internal/item/ability.lua +63 -11
  26. package/engine/internal/item.d.ts +5 -2
  27. package/engine/internal/item.lua +75 -3
  28. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  29. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  30. package/engine/internal/unit/ability.d.ts +35 -0
  31. package/engine/internal/unit/ability.lua +62 -0
  32. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  33. package/engine/internal/unit/allowed-targets.lua +9 -1
  34. package/engine/internal/unit/order.d.ts +20 -0
  35. package/engine/internal/unit/order.lua +136 -0
  36. package/engine/internal/unit+damage.d.ts +2 -11
  37. package/engine/internal/unit+damage.lua +10 -14
  38. package/engine/internal/unit+spellSteal.lua +1 -2
  39. package/engine/internal/unit-missile-launch.lua +9 -2
  40. package/engine/internal/unit.d.ts +23 -6
  41. package/engine/internal/unit.lua +233 -94
  42. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  43. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  44. package/engine/object-data/auxiliary/attachment-preset.d.ts +1 -1
  45. package/engine/object-data/auxiliary/attachment-preset.lua +3 -2
  46. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  47. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  48. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  49. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  50. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  51. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  52. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  53. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  54. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  55. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  56. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  57. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  58. package/engine/object-data/entry/ability-type.lua +8 -3
  59. package/engine/object-data/entry/buff-type/applicable.lua +5 -0
  60. package/engine/object-data/entry/buff-type.d.ts +5 -11
  61. package/engine/object-data/entry/buff-type.lua +11 -27
  62. package/engine/object-data/entry/unit-type.d.ts +13 -4
  63. package/engine/object-data/entry/unit-type.lua +153 -85
  64. package/engine/object-field/ability.d.ts +1 -1
  65. package/engine/object-field/unit.d.ts +57 -3
  66. package/engine/object-field/unit.lua +207 -7
  67. package/engine/object-field.d.ts +15 -4
  68. package/engine/object-field.lua +184 -90
  69. package/engine/standard/entries/buff-type.d.ts +3 -0
  70. package/engine/standard/entries/buff-type.lua +3 -0
  71. package/engine/standard/fields/unit.d.ts +4 -0
  72. package/engine/standard/fields/unit.lua +7 -0
  73. package/engine/text-tag.d.ts +36 -2
  74. package/engine/text-tag.lua +175 -10
  75. package/engine/unit.d.ts +1 -0
  76. package/engine/unit.lua +1 -0
  77. package/objutil/buff.lua +1 -2
  78. package/package.json +2 -2
  79. package/utility/arrays.d.ts +1 -0
  80. package/utility/arrays.lua +3 -0
  81. package/utility/functions.d.ts +8 -0
  82. package/utility/functions.lua +13 -0
  83. package/utility/linked-set.d.ts +1 -0
  84. package/utility/linked-set.lua +3 -0
  85. package/utility/lua-maps.d.ts +4 -0
  86. package/utility/lua-maps.lua +20 -0
  87. package/utility/lua-sets.d.ts +2 -0
  88. package/utility/lua-sets.lua +7 -0
  89. package/core/types/order.d.ts +0 -25
  90. package/core/types/order.lua +0 -55
@@ -11,7 +11,7 @@ export type AttachmentPreset = {
11
11
  export type EffectPresetWithParameters = AttachmentPreset & {
12
12
  parameters?: EffectParameters;
13
13
  };
14
- export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeQualifiers"> | string;
14
+ export type AttachmentPresetInput<T extends AttachmentPreset = AttachmentPreset> = Optional<T, "nodeName" | "nodeQualifiers"> | string;
15
15
  export type EffectPresetWithParametersInput = AttachmentPresetInput<EffectPresetWithParameters>;
16
16
  export declare const toEffectPreset: (effectPresetInput: EffectPresetWithParametersInput) => EffectPresetWithParameters;
17
17
  export declare const extractAttachmentPresetInputModelPath: (attachmentPresetInput: AttachmentPresetInput | undefined) => string;
@@ -1,9 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayJoin = ____lualib.__TS__ArrayJoin
2
3
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
4
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
4
5
  local ____exports = {}
5
6
  ____exports.toEffectPreset = function(effectPresetInput)
6
- return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName, nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
+ return type(effectPresetInput) == "string" and ({modelPath = effectPresetInput, nodeName = "origin", nodeQualifiers = {}}) or ({modelPath = effectPresetInput.modelPath, nodeName = effectPresetInput.nodeName or "origin", nodeQualifiers = effectPresetInput.nodeQualifiers or ({}), parameters = effectPresetInput.parameters})
7
8
  end
8
9
  ____exports.extractAttachmentPresetInputModelPath = function(attachmentPresetInput)
9
10
  return type(attachmentPresetInput) == "string" and attachmentPresetInput or (attachmentPresetInput and attachmentPresetInput.modelPath or "")
@@ -12,7 +13,7 @@ ____exports.extractAttachmentPresetInputNodeFQN = function(attachmentPresetInput
12
13
  if type(attachmentPresetInput) == "string" or attachmentPresetInput == nil then
13
14
  return ""
14
15
  end
15
- return table.concat(
16
+ return __TS__ArrayJoin(
16
17
  {
17
18
  attachmentPresetInput.nodeName,
18
19
  table.unpack(attachmentPresetInput.nodeQualifiers or ({}))
@@ -1,11 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum AttackType {
3
- NONE = "unknown",
4
- NORMAL = "normal",
5
- PIERCE = "pierce",
6
- SIEGE = "siege",
7
- SPELL = "spells",
8
- CHAOS = "chaos",
9
- MAGIC = "magic",
10
- HERO = "hero"
3
+ SPELL = 0,
4
+ NORMAL = 1,
5
+ PIERCE = 2,
6
+ SIEGE = 3,
7
+ MAGIC = 4,
8
+ CHAOS = 5,
9
+ HERO = 6
11
10
  }
@@ -1,2 +1,44 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByAttackType = {
5
+ [1] = "normal",
6
+ [2] = "pierce",
7
+ [3] = "siege",
8
+ [0] = "spells",
9
+ [5] = "chaos",
10
+ [4] = "magic",
11
+ [6] = "hero"
12
+ }
13
+ local attackTypeByString = invertRecord(stringByAttackType)
14
+ local nativeByAttackType = {
15
+ [1] = ATTACK_TYPE_MELEE,
16
+ [2] = ATTACK_TYPE_PIERCE,
17
+ [3] = ATTACK_TYPE_SIEGE,
18
+ [0] = ATTACK_TYPE_NORMAL,
19
+ [5] = ATTACK_TYPE_CHAOS,
20
+ [4] = ATTACK_TYPE_MAGIC,
21
+ [6] = ATTACK_TYPE_HERO
22
+ }
23
+ local attackTypeByNative = invertRecord(nativeByAttackType)
24
+ ---
25
+ -- @internal For use by internal systems only.
26
+ ____exports.attackTypeToString = function(attackType)
27
+ return attackType ~= nil and stringByAttackType[attackType] or "unknown"
28
+ end
29
+ ---
30
+ -- @internal For use by internal systems only.
31
+ ____exports.stringToAttackType = function(____string)
32
+ return attackTypeByString[____string]
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.attackTypeToNative = function(attackType)
37
+ return nativeByAttackType[attackType]
38
+ end
39
+ ---
40
+ -- @internal For use by internal systems only.
41
+ ____exports.nativeToAttackType = function(attackType)
42
+ return attackTypeByNative[attackType]
43
+ end
2
44
  return ____exports
@@ -1,10 +1,10 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum MovementType {
3
- NONE = "",
4
- FLOAT = "float",
5
- FLY = "fly",
6
- FOOT = "foot",
7
- HORSE = "horse",
8
- HOVER = "hover",
9
- AMPHIBIOUS = "amph"
3
+ NONE = 0,
4
+ FOOT = 1,
5
+ FLY = 2,
6
+ HORSE = 4,
7
+ HOVER = 8,
8
+ FLOAT = 16,
9
+ AMPHIBIOUS = 32
10
10
  }
@@ -1,2 +1,24 @@
1
1
  local ____exports = {}
2
+ local ____records = require("utility.records")
3
+ local invertRecord = ____records.invertRecord
4
+ local stringByMovementType = {
5
+ [0] = "",
6
+ [16] = "float",
7
+ [2] = "fly",
8
+ [1] = "foot",
9
+ [4] = "horse",
10
+ [8] = "hover",
11
+ [32] = "amph"
12
+ }
13
+ local movementTypeByString = invertRecord(stringByMovementType)
14
+ ---
15
+ -- @internal For use by internal systems only.
16
+ ____exports.movementTypeToString = function(movementType)
17
+ return stringByMovementType[movementType]
18
+ end
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.stringToMovementType = function(____string)
22
+ return movementTypeByString[____string] or 0
23
+ end
2
24
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ export declare enum UnitAttribute {
3
+ STRENGTH = 1,
4
+ INTELLIGENCE = 2,
5
+ AGILITY = 3
6
+ }
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ ____exports.UnitAttribute = UnitAttribute or ({})
3
+ ____exports.UnitAttribute.STRENGTH = 1
4
+ ____exports.UnitAttribute[____exports.UnitAttribute.STRENGTH] = "STRENGTH"
5
+ ____exports.UnitAttribute.INTELLIGENCE = 2
6
+ ____exports.UnitAttribute[____exports.UnitAttribute.INTELLIGENCE] = "INTELLIGENCE"
7
+ ____exports.UnitAttribute.AGILITY = 3
8
+ ____exports.UnitAttribute[____exports.UnitAttribute.AGILITY] = "AGILITY"
9
+ return ____exports
@@ -7,4 +7,6 @@ export declare class BerserkAbilityType extends AbilityType {
7
7
  set movementSpeedIncreaseFactor(movementSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
8
8
  get attackSpeedIncreaseFactor(): number[];
9
9
  set attackSpeedIncreaseFactor(attackSpeedIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get receivedDamageIncreaseFactor(): number[];
11
+ set receivedDamageIncreaseFactor(receivedDamageIncreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
12
  }
@@ -36,4 +36,17 @@ __TS__SetDescriptor(
36
36
  },
37
37
  true
38
38
  )
39
+ __TS__SetDescriptor(
40
+ BerserkAbilityType.prototype,
41
+ "receivedDamageIncreaseFactor",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bsk3")
45
+ end,
46
+ set = function(self, receivedDamageIncreaseFactor)
47
+ self:setNumberLevelField("bsk3", receivedDamageIncreaseFactor)
48
+ end
49
+ },
50
+ true
51
+ )
39
52
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class PermanentInvisibilityAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get shouldAutoAcquireAttackTargets(): boolean[];
7
+ set shouldAutoAcquireAttackTargets(shouldAutoAcquireAttackTargets: ObjectDataEntryLevelFieldValueSupplier<boolean>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.PermanentInvisibilityAbilityType = __TS__Class()
9
+ local PermanentInvisibilityAbilityType = ____exports.PermanentInvisibilityAbilityType
10
+ PermanentInvisibilityAbilityType.name = "PermanentInvisibilityAbilityType"
11
+ __TS__ClassExtends(PermanentInvisibilityAbilityType, AbilityType)
12
+ PermanentInvisibilityAbilityType.BASE_ID = fourCC("Apiv")
13
+ __TS__SetDescriptor(
14
+ PermanentInvisibilityAbilityType.prototype,
15
+ "shouldAutoAcquireAttackTargets",
16
+ {
17
+ get = function(self)
18
+ return self:getBooleanLevelField("Gho1")
19
+ end,
20
+ set = function(self, shouldAutoAcquireAttackTargets)
21
+ self:setBooleanLevelField("Gho1", shouldAutoAcquireAttackTargets)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -9,4 +9,14 @@ export declare class SlowPoisonAbilityType extends AbilityType {
9
9
  set movementSpeedDecreaseFactor(movementSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
10
10
  get attackSpeedDecreaseFactor(): number[];
11
11
  set attackSpeedDecreaseFactor(attackSpeedDecreaseFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ get isDamageStacking(): boolean[];
13
+ set isDamageStacking(isDamageStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
14
+ get isMovementSpeedFactorStacking(): boolean[];
15
+ set isMovementSpeedFactorStacking(isMovementSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
16
+ get isAttackSpeedFactorStacking(): boolean[];
17
+ set isAttackSpeedFactorStacking(isAttackSpeedFactorStacking: ObjectDataEntryLevelFieldValueSupplier<boolean>);
18
+ get isAbleToKill(): boolean[];
19
+ set isAbleToKill(isAbleToKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
20
+ private setOption;
21
+ private getOption;
12
22
  }
@@ -9,6 +9,12 @@ ____exports.SlowPoisonAbilityType = __TS__Class()
9
9
  local SlowPoisonAbilityType = ____exports.SlowPoisonAbilityType
10
10
  SlowPoisonAbilityType.name = "SlowPoisonAbilityType"
11
11
  __TS__ClassExtends(SlowPoisonAbilityType, AbilityType)
12
+ function SlowPoisonAbilityType.prototype.setOption(self, option, supplier)
13
+ self:setFlagLevelFieldValue("Spo4", option, supplier)
14
+ end
15
+ function SlowPoisonAbilityType.prototype.getOption(self, option)
16
+ return self:getFlagLevelFieldValue("Spo4", option)
17
+ end
12
18
  SlowPoisonAbilityType.BASE_ID = fourCC("Aspo")
13
19
  __TS__SetDescriptor(
14
20
  SlowPoisonAbilityType.prototype,
@@ -49,4 +55,56 @@ __TS__SetDescriptor(
49
55
  },
50
56
  true
51
57
  )
58
+ __TS__SetDescriptor(
59
+ SlowPoisonAbilityType.prototype,
60
+ "isDamageStacking",
61
+ {
62
+ get = function(self)
63
+ return self:getOption(1)
64
+ end,
65
+ set = function(self, isDamageStacking)
66
+ self:setOption(1, isDamageStacking)
67
+ end
68
+ },
69
+ true
70
+ )
71
+ __TS__SetDescriptor(
72
+ SlowPoisonAbilityType.prototype,
73
+ "isMovementSpeedFactorStacking",
74
+ {
75
+ get = function(self)
76
+ return self:getOption(2)
77
+ end,
78
+ set = function(self, isMovementSpeedFactorStacking)
79
+ self:setOption(2, isMovementSpeedFactorStacking)
80
+ end
81
+ },
82
+ true
83
+ )
84
+ __TS__SetDescriptor(
85
+ SlowPoisonAbilityType.prototype,
86
+ "isAttackSpeedFactorStacking",
87
+ {
88
+ get = function(self)
89
+ return self:getOption(4)
90
+ end,
91
+ set = function(self, isAttackSpeedFactorStacking)
92
+ self:setOption(4, isAttackSpeedFactorStacking)
93
+ end
94
+ },
95
+ true
96
+ )
97
+ __TS__SetDescriptor(
98
+ SlowPoisonAbilityType.prototype,
99
+ "isAbleToKill",
100
+ {
101
+ get = function(self)
102
+ return self:getOption(8)
103
+ end,
104
+ set = function(self, isAbleToKill)
105
+ self:setOption(8, isAbleToKill)
106
+ end
107
+ },
108
+ true
109
+ )
52
110
  return ____exports
@@ -35,6 +35,7 @@ local abilityTypeIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.abilit
35
35
  local ____upgrade = require("engine.object-data.entry.upgrade")
36
36
  local Upgrade = ____upgrade.Upgrade
37
37
  local ____sound = require("core.types.sound")
38
+ local isSoundLabelCustom = ____sound.isSoundLabelCustom
38
39
  local Sound3D = ____sound.Sound3D
39
40
  local SoundSettings = ____sound.SoundSettings
40
41
  local castAnimationFQNByAbilityTypeId = {}
@@ -978,9 +979,7 @@ for abilityTypeId, animationFQN in pairs(postcompile(function() return castAnima
978
979
  4,
979
980
  function(caster, ability)
980
981
  if ability:getField(ABILITY_RLF_CASTING_TIME) ~= 0 then
981
- Timer:run(function()
982
- caster:playAnimation(animationFQN)
983
- end)
982
+ Timer:run(caster, "playAnimation", animationFQN)
984
983
  end
985
984
  end
986
985
  )
@@ -1005,6 +1004,12 @@ for abilityTypeId, soundPresetId in pairs(postcompile(function() return targetEf
1005
1004
  )
1006
1005
  end
1007
1006
  end
1007
+ Unit.abilityChannelingStartEvent:addListener(function(caster, ability)
1008
+ local soundPresetId = ability:getField(ABILITY_SF_EFFECT_SOUND)
1009
+ if isSoundLabelCustom(soundPresetId) then
1010
+ Sound3D:playFromLabel(soundPresetId, SoundSettings.Ability, caster)
1011
+ end
1012
+ end)
1008
1013
  local casterCastingEffectModelPathsByAbilityTypeId = postcompile(function()
1009
1014
  return mapValues(
1010
1015
  casterCastingEffectPresetsByAbilityTypeId,
@@ -121,6 +121,10 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
121
121
  applicatorAbilityType.damagePerSecond = 0
122
122
  applicatorAbilityType.movementSpeedDecreaseFactor = 0
123
123
  applicatorAbilityType.attackSpeedDecreaseFactor = 0
124
+ applicatorAbilityType.isDamageStacking = false
125
+ applicatorAbilityType.isMovementSpeedFactorStacking = false
126
+ applicatorAbilityType.isAttackSpeedFactorStacking = false
127
+ applicatorAbilityType.isAbleToKill = false
124
128
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id, applicableBuffType.id}
125
129
  applicatorAbilityTypeIdByApplicatorType[852173] = applicatorAbilityType.id
126
130
  end
@@ -128,6 +132,7 @@ local applicatorAbilityTypeIdByApplicatorTypeByApplicableBuffTypeId, applicatorU
128
132
  local applicatorAbilityType = prepareAbilityType(BerserkAbilityType, applicableBuffType)
129
133
  applicatorAbilityType.attackSpeedIncreaseFactor = 0
130
134
  applicatorAbilityType.movementSpeedIncreaseFactor = 0
135
+ applicatorAbilityType.receivedDamageIncreaseFactor = 0
131
136
  applicatorAbilityType.buffTypeIds = {applicableBuffType.id}
132
137
  if applicatorAbilityType.levelCount > 1 then
133
138
  multilevelPhysicalPositiveApplicatorAbilityTypes[#multilevelPhysicalPositiveApplicatorAbilityTypes + 1] = applicatorAbilityType
@@ -3,12 +3,16 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
8
  export type BuffTypeId = ObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
+ export type StandardBuffTypeId = BuffTypeId & {
12
+ readonly __standardBuffTypeId: unique symbol;
13
+ };
11
14
  export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> extends ObjectDataEntry<Id> {
15
+ static readonly [id: StandardBuffTypeId]: ObjectDataEntryConstructor<BuffType>;
12
16
  private static readonly idGenerator;
13
17
  protected static generateId(): number;
14
18
  protected static getObjectData(map: WarMap): WarObjects;
@@ -51,13 +55,3 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
51
55
  get tooltipExtendedText(): string;
52
56
  set tooltipExtendedText(tooltipText: string);
53
57
  }
54
- declare const AvatarBuffType_base: typeof BuffType;
55
- export declare class AvatarBuffType extends AvatarBuffType_base {
56
- }
57
- declare const DevotionAuraBuffType_base: typeof BuffType;
58
- export declare class DevotionAuraBuffType extends DevotionAuraBuffType_base {
59
- }
60
- declare const DivineShieldBuffType_base: typeof BuffType;
61
- export declare class DivineShieldBuffType extends DivineShieldBuffType_base {
62
- }
63
- export {};
@@ -6,6 +6,8 @@ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
6
  local ____exports = {}
7
7
  local ____arrays = require("utility.arrays")
8
8
  local array = ____arrays.array
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
9
11
  local ____entry = require("engine.object-data.entry")
10
12
  local ObjectDataEntry = ____entry.ObjectDataEntry
11
13
  local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
@@ -285,32 +287,14 @@ __TS__SetDescriptor(
285
287
  },
286
288
  true
287
289
  )
288
- local function makeBaseBuffType(id)
289
- local BaseBuffType = __TS__Class()
290
- BaseBuffType.name = "BaseBuffType"
291
- __TS__ClassExtends(BaseBuffType, ____exports.BuffType)
292
- BaseBuffType.BASE_ID = id
293
- return BaseBuffType
294
- end
295
- ____exports.AvatarBuffType = __TS__Class()
296
- local AvatarBuffType = ____exports.AvatarBuffType
297
- AvatarBuffType.name = "AvatarBuffType"
298
- __TS__ClassExtends(
299
- AvatarBuffType,
300
- makeBaseBuffType(fourCC("BHav"))
301
- )
302
- ____exports.DevotionAuraBuffType = __TS__Class()
303
- local DevotionAuraBuffType = ____exports.DevotionAuraBuffType
304
- DevotionAuraBuffType.name = "DevotionAuraBuffType"
305
- __TS__ClassExtends(
306
- DevotionAuraBuffType,
307
- makeBaseBuffType(fourCC("BHad"))
308
- )
309
- ____exports.DivineShieldBuffType = __TS__Class()
310
- local DivineShieldBuffType = ____exports.DivineShieldBuffType
311
- DivineShieldBuffType.name = "DivineShieldBuffType"
312
- __TS__ClassExtends(
313
- DivineShieldBuffType,
314
- makeBaseBuffType(fourCC("BHds"))
290
+ implementReadonlyNumberIndexSupplier(
291
+ ____exports.BuffType,
292
+ function(id)
293
+ local ____class_0 = __TS__Class()
294
+ ____class_0.name = ____class_0.name
295
+ __TS__ClassExtends(____class_0, ____exports.BuffType)
296
+ ____class_0.BASE_ID = id
297
+ return ____class_0
298
+ end
315
299
  )
316
300
  return ____exports
@@ -13,6 +13,7 @@ import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
+ import { ArmorType } from "../auxiliary/armor-type";
16
17
  export type UnitTypeId = ObjectDataEntryId & number & {
17
18
  readonly __unitTypeId: unique symbol;
18
19
  };
@@ -23,8 +24,8 @@ export declare class UnitTypeWeapon {
23
24
  private readonly unitType;
24
25
  private readonly index;
25
26
  private constructor();
26
- get attackType(): AttackType;
27
- set attackType(attackType: AttackType);
27
+ get attackType(): AttackType | undefined;
28
+ set attackType(attackType: AttackType | undefined);
28
29
  get backSwingDuration(): number;
29
30
  set backSwingDuration(backSwingDuration: number);
30
31
  get cooldown(): number;
@@ -144,6 +145,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
144
145
  set runSpeedSD(runSpeedSD: number);
145
146
  get runSpeedHD(): number;
146
147
  set runSpeedHD(runSpeedHD: number);
148
+ get selectionCircleHeight(): number;
149
+ set selectionCircleHeight(height: number);
147
150
  get selectionCircleScale(): number;
148
151
  set selectionCircleScale(selectionCircleScale: number);
149
152
  get selectionCircleScaleSD(): number;
@@ -182,16 +185,20 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
182
185
  set walkSpeedSD(walkSpeedSD: number);
183
186
  get walkSpeedHD(): number;
184
187
  set walkSpeedHD(walkSpeedHD: number);
188
+ get armor(): number;
189
+ set armor(armor: number);
185
190
  get armorSoundType(): ArmorSoundType;
186
191
  set armorSoundType(armorSoundType: ArmorSoundType);
187
192
  get armorSoundTypeSD(): ArmorSoundType;
188
193
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
189
194
  get armorSoundTypeHD(): ArmorSoundType;
190
195
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
196
+ get armorType(): ArmorType;
197
+ set armorType(armorType: ArmorType);
191
198
  get combatClassifications(): CombatClassifications;
192
199
  set combatClassifications(combatClassifications: CombatClassifications);
193
- get unitClassifications(): UnitClassifications;
194
- set unitClassifications(unitClassifications: UnitClassifications);
200
+ get classifications(): UnitClassifications;
201
+ set classifications(unitClassifications: UnitClassifications);
195
202
  get weapons(): TupleOf<UnitTypeWeapon, 2>;
196
203
  get firstWeapon(): UnitTypeWeapon;
197
204
  get secondWeapon(): UnitTypeWeapon;
@@ -225,6 +232,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
225
232
  set goldCost(goldCost: number);
226
233
  get healthRegenerationRate(): number;
227
234
  set healthRegenerationRate(healthRegenerationRate: number);
235
+ get level(): number;
236
+ set level(level: number);
228
237
  get manaRegenerationRate(): number;
229
238
  set manaRegenerationRate(manaRegenerationRate: number);
230
239
  get maximumHealth(): number;