warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f9efacb

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/frame.d.ts +8 -1
  5. package/core/types/frame.lua +93 -1
  6. package/core/types/group.d.ts +0 -1
  7. package/core/types/image.d.ts +0 -1
  8. package/core/types/missile.d.ts +2 -2
  9. package/core/types/missile.lua +8 -2
  10. package/core/types/unit.lua +8 -0
  11. package/core/util.d.ts +1 -1
  12. package/core/util.lua +6 -0
  13. package/decl/index.d.ts +1 -0
  14. package/engine/ability.d.ts +1 -1
  15. package/engine/behavior.d.ts +10 -10
  16. package/engine/behavior.lua +6 -6
  17. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  18. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  19. package/engine/behaviour/ability/damage.d.ts +33 -11
  20. package/engine/behaviour/ability/damage.lua +89 -31
  21. package/engine/behaviour/ability/heal.d.ts +33 -6
  22. package/engine/behaviour/ability/heal.lua +89 -10
  23. package/engine/behaviour/ability/instant-impact.lua +4 -0
  24. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  25. package/engine/behaviour/ability/restore-mana.lua +29 -0
  26. package/engine/behaviour/ability.d.ts +8 -1
  27. package/engine/behaviour/ability.lua +62 -0
  28. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  29. package/engine/behaviour/unit.d.ts +8 -2
  30. package/engine/behaviour/unit.lua +27 -0
  31. package/engine/buff.d.ts +62 -20
  32. package/engine/buff.lua +247 -72
  33. package/engine/game-map.d.ts +7 -0
  34. package/engine/game-map.lua +32 -0
  35. package/engine/internal/ability.d.ts +3 -11
  36. package/engine/internal/ability.lua +9 -78
  37. package/engine/internal/item+owner.lua +2 -2
  38. package/engine/internal/unit/bonus.d.ts +9 -8
  39. package/engine/internal/unit/bonus.lua +6 -1
  40. package/engine/internal/unit/item.d.ts +24 -0
  41. package/engine/internal/unit/item.lua +84 -0
  42. package/engine/internal/unit/main-selected.d.ts +7 -0
  43. package/engine/internal/unit/main-selected.lua +40 -0
  44. package/engine/internal/unit+ability.lua +2 -2
  45. package/engine/internal/unit+transport.lua +4 -10
  46. package/engine/internal/unit-missile-launch.lua +25 -6
  47. package/engine/internal/unit.d.ts +57 -16
  48. package/engine/internal/unit.lua +313 -111
  49. package/engine/local-client.d.ts +7 -2
  50. package/engine/local-client.lua +82 -0
  51. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  52. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  53. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  54. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  55. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  56. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  57. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  58. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  59. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  60. package/engine/object-data/entry/ability-type.d.ts +0 -1
  61. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  62. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  63. package/engine/object-data/entry/buff-type.d.ts +0 -1
  64. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  65. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  66. package/engine/object-data/entry/item-type.d.ts +12 -1
  67. package/engine/object-data/entry/item-type.lua +78 -0
  68. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  69. package/engine/object-data/entry/unit-type.d.ts +37 -2
  70. package/engine/object-data/entry/unit-type.lua +333 -49
  71. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  72. package/engine/object-data/entry/upgrade.d.ts +0 -1
  73. package/engine/object-data/entry.d.ts +2 -3
  74. package/engine/object-field/ability.d.ts +18 -1
  75. package/engine/object-field/ability.lua +51 -1
  76. package/engine/object-field.d.ts +0 -1
  77. package/engine/random.d.ts +1 -0
  78. package/engine/random.lua +9 -0
  79. package/engine/standard/entries/unit-type.d.ts +39 -1
  80. package/engine/standard/entries/unit-type.lua +39 -1
  81. package/engine/standard/fields/ability.d.ts +1 -1
  82. package/engine/standard/fields/ability.lua +1 -1
  83. package/engine/unit.d.ts +2 -0
  84. package/engine/unit.lua +11 -2
  85. package/event.d.ts +2 -3
  86. package/event.lua +9 -5
  87. package/index.d.ts +1 -0
  88. package/index.lua +1 -0
  89. package/lualib_bundle.lua +146 -42
  90. package/math/vec2.d.ts +2 -9
  91. package/math.d.ts +0 -2
  92. package/net/socket.d.ts +7 -1
  93. package/net/socket.lua +45 -4
  94. package/network.d.ts +1 -0
  95. package/network.lua +3 -2
  96. package/objutil/ability.d.ts +0 -1
  97. package/objutil/buff.d.ts +0 -1
  98. package/objutil/buff.lua +1 -1
  99. package/objutil/object.d.ts +0 -1
  100. package/objutil/unit.d.ts +0 -1
  101. package/package.json +13 -14
  102. package/patch-lua.d.ts +0 -0
  103. package/patch-lua.lua +10 -0
  104. package/property.d.ts +55 -0
  105. package/property.lua +374 -0
  106. package/string.d.ts +30 -0
  107. package/string.lua +14 -0
  108. package/util/stream.d.ts +0 -1
  109. package/utility/arrays.d.ts +3 -4
  110. package/utility/bit-set.d.ts +0 -2
  111. package/utility/linked-set.d.ts +11 -3
  112. package/utility/linked-set.lua +5 -2
  113. package/utility/lua-maps.d.ts +1 -2
  114. package/utility/lua-sets.d.ts +1 -2
  115. package/utility/types.d.ts +1 -0
  116. package/core/mapbounds.d.ts +0 -8
  117. package/core/mapbounds.lua +0 -12
@@ -1,4 +1,3 @@
1
- /// <reference types="@typescript-to-lua/language-extensions" />
2
1
  /** @noSelfInFile */
3
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
4
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  import { Player } from "../../core/types/player";
@@ -43,6 +42,7 @@ export interface DamagingEvent {
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  damageType: jdamagetype;
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  weaponType: jweapontype;
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  readonly isAttack: boolean;
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+ readonly originalAmount: number;
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  }
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  export type DamageEvent = DamagingEvent & {
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  preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
@@ -68,23 +68,49 @@ declare const modifiers: {
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  speed: (unit: junit, value: number) => void;
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  armor: (unit: junit, value: number) => void;
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  };
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- interface UnitWeapon {
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+ export declare class UnitWeapon {
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+ readonly unit: Unit;
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  readonly index: 0 | 1;
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- cooldown: number;
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- projectileArc: number;
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- projectileArt: string;
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- projectileSpeed: number;
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- attackPoint: number;
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+ constructor(unit: Unit, index: 0 | 1);
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+ get cooldown(): number;
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+ set cooldown(cooldown: number);
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+ get damage(): [minimumDamage: number, maximumDamage: number];
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+ set damage([minimumDamage, maximumDamage]: [number, number]);
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+ get damageBase(): number;
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+ set damageBase(damageBase: number);
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+ get damageDiceCount(): number;
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+ set damageDiceCount(damageDiceCount: number);
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+ get damageDiceSideCount(): number;
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+ set damageDiceSideCount(damageDiceSideCount: number);
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+ get range(): number;
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+ set range(range: number);
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+ get impactDelay(): number;
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+ set impactDelay(impactDelay: number);
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+ get missileArc(): number;
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+ set missileArc(missileArc: number);
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+ get missileModelPath(): string;
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+ set missileModelPath(missileModelPath: string);
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+ get missileSpeed(): number;
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+ set missileSpeed(missileSpeed: number);
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  }
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  declare const enum UnitPropertyKey {
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- IS_PAUSED = 100,
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- STUN_COUNTER = 101,
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- PREVENT_DEATH_HEALTH_BONUS = 102,
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- IS_TEAM_GLOW_HIDDEN = 103
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+ SYNC_ID = 100,
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+ IS_PAUSED = 101,
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+ STUN_COUNTER = 102,
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+ DELAY_HEALTH_CHECKS_COUNTER = 103,
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+ DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
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+ PREVENT_DEATH_HEALTH_BONUS = 105,
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+ IS_TEAM_GLOW_HIDDEN = 106
84
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  }
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+ export type UnitSyncId = number & {
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+ readonly __unitSyncId: unique symbol;
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+ };
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  export declare class Unit extends Handle<junit> {
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+ readonly syncId: UnitSyncId;
86
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  private [UnitPropertyKey.IS_PAUSED]?;
87
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  private [UnitPropertyKey.STUN_COUNTER]?;
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+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
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+ private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
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  private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
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  private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
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  private _owner?;
@@ -123,6 +149,8 @@ export declare class Unit extends Handle<junit> {
123
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  playAnimation(animation: number): void;
124
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  queueAnimation(animation: string): void;
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  get weapons(): [UnitWeapon, UnitWeapon];
152
+ get firstWeapon(): UnitWeapon;
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+ get secondWeapon(): UnitWeapon;
126
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  get level(): number;
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  set level(v: number);
128
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  get xp(): number;
@@ -148,6 +176,10 @@ export declare class Unit extends Handle<junit> {
148
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  set color(color: PlayerColor);
149
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  get acquisitionRange(): number;
150
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  set acquisitionRange(v: number);
179
+ /**
180
+ * Keeps this unit alive even if its health becomes negative until the current game thread yields.
181
+ */
182
+ delayHealthChecks(): void;
151
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  get maxHealth(): number;
152
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  set maxHealth(maxHealth: number);
153
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  get healthRegenerationRate(): number;
@@ -201,7 +233,7 @@ export declare class Unit extends Handle<junit> {
201
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  isSelected(player: Player): boolean;
202
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  explode(): void;
203
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  kill(): void;
204
- revive(pos: Vec2, doEffect: boolean): void;
236
+ revive(x: number, y: number, doEffect?: boolean): void;
205
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  healTarget(target: Widget, amount: number): void;
206
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  useItem(item: Item): boolean;
207
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  issueImmediateOrder(order: number): boolean;
@@ -222,6 +254,7 @@ export declare class Unit extends Handle<junit> {
222
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  getAbilityById(abilityId: number): UnitAbility | undefined;
223
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  removeAbility(abilityId: number): boolean;
224
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  hideAbility(abilityId: number, flag: boolean): void;
257
+ getAbilityRemainingCooldown(abilityId: number): number;
225
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  startAbilityCooldown(abilityId: number, cooldown: number): void;
226
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  endAbilityCooldown(abilityId: number): void;
227
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  interruptAttack(): void;
@@ -260,7 +293,7 @@ export declare class Unit extends Handle<junit> {
260
293
  static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
294
  static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
295
  static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
- static getSelectionOf(player: Player): Unit[];
296
+ static getSelectionOf(player: Player, target?: Unit[]): Unit[];
264
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  static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
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  static readonly onDecay: UnitTriggerEvent<[]>;
266
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  static readonly onResurrect: InitializingEvent<[Unit], void>;
@@ -295,9 +328,16 @@ export declare class Unit extends Handle<junit> {
295
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  static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
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  static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
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  static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
- static onItemDrop: UnitTriggerEvent<[Item]>;
299
- static onItemPickup: UnitTriggerEvent<[Item]>;
300
- static onItemUse: UnitTriggerEvent<[Item]>;
331
+ static itemDroppedEvent: UnitTriggerEvent<[Item]>;
332
+ static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
333
+ static itemUsedEvent: UnitTriggerEvent<[Item]>;
334
+ static itemStackedEvent: UnitTriggerEvent<[Item]>;
335
+ static get itemMovedEvent(): Event<[
336
+ unit: Unit,
337
+ item: Item,
338
+ slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
339
+ slotTo: 0 | 1 | 2 | 3 | 4 | 5
340
+ ]>;
301
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  static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
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  static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
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  getField(field: junitintegerfield | junitrealfield): number;
@@ -308,5 +348,6 @@ export declare class Unit extends Handle<junit> {
308
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  setField(field: junitbooleanfield, value: boolean): boolean;
309
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  setField(field: junitstringfield, value: string): boolean;
310
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  toString(): string;
351
+ static getBySyncId(syncId: UnitSyncId): Unit | undefined;
311
352
  }
312
353
  export {};