warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f955a59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/core/types/effect.d.ts +13 -3
  5. package/core/types/effect.lua +116 -17
  6. package/core/types/frame.d.ts +8 -1
  7. package/core/types/frame.lua +93 -1
  8. package/core/types/group.d.ts +0 -1
  9. package/core/types/image.d.ts +0 -1
  10. package/core/types/missile.d.ts +2 -2
  11. package/core/types/missile.lua +8 -2
  12. package/core/types/unit.lua +8 -0
  13. package/core/util.d.ts +1 -1
  14. package/core/util.lua +12 -0
  15. package/decl/index.d.ts +1 -0
  16. package/engine/ability.d.ts +1 -1
  17. package/engine/behavior.d.ts +10 -10
  18. package/engine/behavior.lua +6 -6
  19. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  20. package/engine/behaviour/ability/always-enabled.lua +31 -0
  21. package/engine/behaviour/ability/apply-buff.d.ts +3 -5
  22. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  23. package/engine/behaviour/ability/damage.d.ts +33 -11
  24. package/engine/behaviour/ability/damage.lua +89 -31
  25. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  26. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  27. package/engine/behaviour/ability/heal.d.ts +33 -6
  28. package/engine/behaviour/ability/heal.lua +89 -10
  29. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  30. package/engine/behaviour/ability/instant-impact.lua +4 -15
  31. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  32. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  33. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  34. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  35. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  36. package/engine/behaviour/ability/restore-mana.lua +29 -0
  37. package/engine/behaviour/ability.d.ts +21 -3
  38. package/engine/behaviour/ability.lua +120 -12
  39. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  40. package/engine/behaviour/unit.d.ts +8 -2
  41. package/engine/behaviour/unit.lua +27 -0
  42. package/engine/buff.d.ts +68 -21
  43. package/engine/buff.lua +276 -90
  44. package/engine/game-map.d.ts +7 -0
  45. package/engine/game-map.lua +32 -0
  46. package/engine/internal/ability.d.ts +16 -13
  47. package/engine/internal/ability.lua +82 -76
  48. package/engine/internal/item/ability.lua +106 -0
  49. package/engine/internal/item+owner.lua +2 -2
  50. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  51. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  52. package/engine/internal/unit/ability.d.ts +10 -1
  53. package/engine/internal/unit/ability.lua +36 -14
  54. package/engine/internal/unit/bonus.d.ts +9 -8
  55. package/engine/internal/unit/bonus.lua +6 -1
  56. package/engine/internal/unit/item.d.ts +24 -0
  57. package/engine/internal/unit/item.lua +79 -0
  58. package/engine/internal/unit/main-selected.d.ts +13 -0
  59. package/engine/internal/unit/main-selected.lua +51 -0
  60. package/engine/internal/unit+ability.lua +2 -2
  61. package/engine/internal/unit+transport.lua +4 -10
  62. package/engine/internal/unit-missile-launch.lua +25 -6
  63. package/engine/internal/unit.d.ts +58 -16
  64. package/engine/internal/unit.lua +365 -132
  65. package/engine/internal/utility.lua +12 -0
  66. package/engine/local-client.d.ts +7 -2
  67. package/engine/local-client.lua +82 -0
  68. package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
  69. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  70. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  71. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  72. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  73. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  74. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  75. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  76. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  77. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  78. package/engine/object-data/entry/ability-type.d.ts +0 -1
  79. package/engine/object-data/entry/ability-type.lua +8 -12
  80. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  81. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  82. package/engine/object-data/entry/buff-type.d.ts +0 -1
  83. package/engine/object-data/entry/destructible-type.d.ts +0 -1
  84. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  85. package/engine/object-data/entry/item-type.d.ts +14 -1
  86. package/engine/object-data/entry/item-type.lua +91 -0
  87. package/engine/object-data/entry/lightning-type.d.ts +0 -1
  88. package/engine/object-data/entry/unit-type.d.ts +37 -2
  89. package/engine/object-data/entry/unit-type.lua +333 -49
  90. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  91. package/engine/object-data/entry/upgrade.d.ts +0 -1
  92. package/engine/object-data/entry.d.ts +2 -3
  93. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  94. package/engine/object-field/ability.d.ts +26 -3
  95. package/engine/object-field/ability.lua +54 -1
  96. package/engine/object-field.d.ts +2 -3
  97. package/engine/object-field.lua +4 -0
  98. package/engine/random.d.ts +1 -0
  99. package/engine/random.lua +9 -0
  100. package/engine/standard/entries/unit-type.d.ts +39 -1
  101. package/engine/standard/entries/unit-type.lua +39 -1
  102. package/engine/standard/fields/ability.d.ts +3 -1
  103. package/engine/standard/fields/ability.lua +3 -1
  104. package/engine/unit.d.ts +2 -0
  105. package/engine/unit.lua +11 -2
  106. package/event.d.ts +2 -3
  107. package/event.lua +9 -5
  108. package/index.d.ts +1 -0
  109. package/index.lua +1 -0
  110. package/lualib_bundle.lua +146 -42
  111. package/math/vec2.d.ts +2 -9
  112. package/math.d.ts +0 -2
  113. package/net/socket.d.ts +7 -1
  114. package/net/socket.lua +45 -4
  115. package/network.d.ts +1 -0
  116. package/network.lua +3 -2
  117. package/objutil/ability.d.ts +0 -1
  118. package/objutil/buff.d.ts +0 -1
  119. package/objutil/buff.lua +1 -1
  120. package/objutil/object.d.ts +0 -1
  121. package/objutil/unit.d.ts +0 -1
  122. package/package.json +13 -14
  123. package/patch-lua.d.ts +0 -0
  124. package/patch-lua.lua +10 -0
  125. package/property.d.ts +55 -0
  126. package/property.lua +374 -0
  127. package/string.d.ts +30 -0
  128. package/string.lua +14 -0
  129. package/util/stream.d.ts +0 -1
  130. package/utility/arrays.d.ts +11 -5
  131. package/utility/arrays.lua +34 -3
  132. package/utility/bit-set.d.ts +0 -2
  133. package/utility/lazy.d.ts +2 -0
  134. package/utility/lazy.lua +14 -0
  135. package/utility/linked-set.d.ts +11 -3
  136. package/utility/linked-set.lua +5 -2
  137. package/utility/lua-maps.d.ts +1 -2
  138. package/utility/lua-sets.d.ts +1 -2
  139. package/utility/types.d.ts +1 -0
  140. package/core/mapbounds.d.ts +0 -8
  141. package/core/mapbounds.lua +0 -12
@@ -5,9 +5,12 @@ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
5
5
  local __TS__New = ____lualib.__TS__New
6
6
  local __TS__Class = ____lualib.__TS__Class
7
7
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
8
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
8
9
  local __TS__ArraySetLength = ____lualib.__TS__ArraySetLength
10
+ local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
11
+ local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
12
+ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
9
13
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
10
- local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
11
14
  local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
12
15
  local Set = ____lualib.Set
13
16
  local __TS__Spread = ____lualib.__TS__Spread
@@ -92,6 +95,10 @@ local isUnitInRangeXY = IsUnitInRangeXY
92
95
  local isUnitInRange = IsUnitInRange
93
96
  local setResourceAmount = SetResourceAmount
94
97
  local getResourceAmount = GetResourceAmount
98
+ local getUnitWeaponRealField = BlzGetUnitWeaponRealField
99
+ local setUnitWeaponRealField = BlzSetUnitWeaponRealField
100
+ local getUnitWeaponStringField = BlzGetUnitWeaponStringField
101
+ local setUnitWeaponStringField = BlzSetUnitWeaponStringField
95
102
  local getUnitAbilityLevel = GetUnitAbilityLevel
96
103
  local unitDisableAbility = BlzUnitDisableAbility
97
104
  local unitInterruptAttack = BlzUnitInterruptAttack
@@ -275,16 +282,14 @@ function UnitTriggerEvent.prototype.____constructor(self, eventType, c)
275
282
  end
276
283
  local function dispatch(event, idGetter, argsGetter)
277
284
  local initialized = false
278
- local x = {}
279
285
  return setmetatable(
280
- x,
286
+ {},
281
287
  {
282
288
  __index = function(self, id)
283
289
  if type(id) ~= "number" then
284
290
  return event[id]
285
291
  end
286
292
  if not initialized then
287
- local invoke = Event.invoke
288
293
  event:addListener(function(...)
289
294
  local id = idGetter(...)
290
295
  local dispatched = rawget(self, id)
@@ -322,7 +327,6 @@ local function dispatchAbility(event)
322
327
  return event[id]
323
328
  end
324
329
  if not initialized then
325
- local invoke = Event.invoke
326
330
  event:addListener(function(unit, ability, ...)
327
331
  local dispatched = rawget(self, ability.typeId)
328
332
  if dispatched ~= nil then
@@ -387,51 +391,158 @@ local getters = {
387
391
  return BlzGetUnitArmor(unit)
388
392
  end
389
393
  }
390
- local weaponGetters = {
391
- index = function(self, handle, index)
392
- return index
393
- end,
394
- cooldown = function(self, handle, index)
395
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index)
396
- end,
397
- projectileArc = function(self, handle, index)
398
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index)
399
- end,
400
- projectileArt = function(self, handle, index)
401
- return BlzGetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index)
402
- end,
403
- projectileSpeed = function(self, handle, index)
404
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index)
405
- end,
406
- attackPoint = function(self, handle, index)
407
- return BlzGetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index)
408
- end
409
- }
410
- local weaponSetters = {
411
- cooldown = function(self, handle, index, value)
412
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, index, value))
413
- end,
414
- projectileArc = function(self, handle, index, value)
415
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, index, value))
416
- end,
417
- projectileArt = function(self, handle, index, value)
418
- assert(BlzSetUnitWeaponStringField(handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, index, value))
419
- end,
420
- projectileSpeed = function(self, handle, index, value)
421
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, index, value))
422
- end,
423
- attackPoint = function(self, handle, index, value)
424
- assert(BlzSetUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, index, value))
425
- end
426
- }
427
- local weaponMetatable = {
428
- __index = function(self, key)
429
- return weaponGetters[key](weaponGetters, self.h, self.i)
430
- end,
431
- __newindex = function(self, key, value)
432
- weaponSetters[key](weaponSetters, self.h, self.i, value)
433
- end
434
- }
394
+ ____exports.UnitWeapon = __TS__Class()
395
+ local UnitWeapon = ____exports.UnitWeapon
396
+ UnitWeapon.name = "UnitWeapon"
397
+ function UnitWeapon.prototype.____constructor(self, unit, index)
398
+ self.unit = unit
399
+ self.index = index
400
+ end
401
+ __TS__SetDescriptor(
402
+ UnitWeapon.prototype,
403
+ "cooldown",
404
+ {
405
+ get = function(self)
406
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index)
407
+ end,
408
+ set = function(self, cooldown)
409
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_BASE_COOLDOWN, self.index, cooldown)
410
+ end
411
+ },
412
+ true
413
+ )
414
+ __TS__SetDescriptor(
415
+ UnitWeapon.prototype,
416
+ "damage",
417
+ {
418
+ get = function(self)
419
+ local minimumDamage = self.damageBase + self.damageDiceCount
420
+ local maximumDamage = self.damageBase + self.damageDiceCount * self.damageDiceSideCount
421
+ return {minimumDamage, maximumDamage}
422
+ end,
423
+ set = function(self, ____bindingPattern0)
424
+ local maximumDamage
425
+ local minimumDamage
426
+ minimumDamage = ____bindingPattern0[1]
427
+ maximumDamage = ____bindingPattern0[2]
428
+ self.damageBase = minimumDamage - 1
429
+ self.damageDiceCount = 1
430
+ self.damageDiceSideCount = maximumDamage - minimumDamage + 1
431
+ end
432
+ },
433
+ true
434
+ )
435
+ __TS__SetDescriptor(
436
+ UnitWeapon.prototype,
437
+ "damageBase",
438
+ {
439
+ get = function(self)
440
+ return BlzGetUnitBaseDamage(self.unit.handle, self.index)
441
+ end,
442
+ set = function(self, damageBase)
443
+ BlzSetUnitBaseDamage(self.unit.handle, self.index, damageBase)
444
+ end
445
+ },
446
+ true
447
+ )
448
+ __TS__SetDescriptor(
449
+ UnitWeapon.prototype,
450
+ "damageDiceCount",
451
+ {
452
+ get = function(self)
453
+ return BlzGetUnitDiceNumber(self.unit.handle, self.index)
454
+ end,
455
+ set = function(self, damageDiceCount)
456
+ BlzSetUnitDiceNumber(self.unit.handle, self.index, damageDiceCount)
457
+ end
458
+ },
459
+ true
460
+ )
461
+ __TS__SetDescriptor(
462
+ UnitWeapon.prototype,
463
+ "damageDiceSideCount",
464
+ {
465
+ get = function(self)
466
+ return BlzGetUnitDiceSides(self.unit.handle, self.index)
467
+ end,
468
+ set = function(self, damageDiceSideCount)
469
+ BlzSetUnitDiceSides(self.unit.handle, self.index, damageDiceSideCount)
470
+ end
471
+ },
472
+ true
473
+ )
474
+ __TS__SetDescriptor(
475
+ UnitWeapon.prototype,
476
+ "range",
477
+ {
478
+ get = function(self)
479
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_RANGE, self.index)
480
+ end,
481
+ set = function(self, range)
482
+ local handle = self.unit.handle
483
+ local index = self.index
484
+ setUnitWeaponRealField(
485
+ handle,
486
+ UNIT_WEAPON_RF_ATTACK_RANGE,
487
+ index + 1,
488
+ getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index + 1) + (range - getUnitWeaponRealField(handle, UNIT_WEAPON_RF_ATTACK_RANGE, index))
489
+ )
490
+ end
491
+ },
492
+ true
493
+ )
494
+ __TS__SetDescriptor(
495
+ UnitWeapon.prototype,
496
+ "impactDelay",
497
+ {
498
+ get = function(self)
499
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index)
500
+ end,
501
+ set = function(self, impactDelay)
502
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_DAMAGE_POINT, self.index, impactDelay)
503
+ end
504
+ },
505
+ true
506
+ )
507
+ __TS__SetDescriptor(
508
+ UnitWeapon.prototype,
509
+ "missileArc",
510
+ {
511
+ get = function(self)
512
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index)
513
+ end,
514
+ set = function(self, missileArc)
515
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_ARC, self.index, missileArc)
516
+ end
517
+ },
518
+ true
519
+ )
520
+ __TS__SetDescriptor(
521
+ UnitWeapon.prototype,
522
+ "missileModelPath",
523
+ {
524
+ get = function(self)
525
+ return getUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index)
526
+ end,
527
+ set = function(self, missileModelPath)
528
+ setUnitWeaponStringField(self.unit.handle, UNIT_WEAPON_SF_ATTACK_PROJECTILE_ART, self.index, missileModelPath)
529
+ end
530
+ },
531
+ true
532
+ )
533
+ __TS__SetDescriptor(
534
+ UnitWeapon.prototype,
535
+ "missileSpeed",
536
+ {
537
+ get = function(self)
538
+ return getUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index)
539
+ end,
540
+ set = function(self, missileSpeed)
541
+ setUnitWeaponRealField(self.unit.handle, UNIT_WEAPON_RF_ATTACK_PROJECTILE_SPEED, self.index, missileSpeed)
542
+ end
543
+ },
544
+ true
545
+ )
435
546
  local unitInventorySize = UnitInventorySize
436
547
  local unitItemInSlot = UnitItemInSlot
437
548
  local getItemAbility = BlzGetItemAbility
@@ -442,8 +553,6 @@ local getAbilityName = GetAbilityName
442
553
  local unitAddAbility = UnitAddAbility
443
554
  local getUnitGoldCost = GetUnitGoldCost
444
555
  local getUnitLumberCost = GetUnitWoodCost
445
- local unitMakeAbilityPermanent = UnitMakeAbilityPermanent
446
- local unitAddItem = UnitAddItem
447
556
  local unitRemoveAbility = UnitRemoveAbility
448
557
  local function retrieveAbility(unit, ability, abilityId)
449
558
  if ability == nil then
@@ -453,17 +562,6 @@ local function retrieveAbility(unit, ability, abilityId)
453
562
  ____exports.Unit:of(unit)
454
563
  )
455
564
  end
456
- if not unitAddAbility(unit, abilityId) then
457
- if getUnitAbility(unit, abilityId) == ability then
458
- return UnitAbility:of(
459
- ability,
460
- abilityId,
461
- ____exports.Unit:of(unit)
462
- )
463
- end
464
- else
465
- unitRemoveAbility(unit, abilityId)
466
- end
467
565
  for i = 0, unitInventorySize(unit) - 1 do
468
566
  local item = unitItemInSlot(unit, i)
469
567
  if getItemAbility(item, abilityId) == ability then
@@ -520,12 +618,37 @@ for ____, player in ipairs(Player.all) do
520
618
  ShowUnit(dummy, false)
521
619
  dummies[player] = dummy
522
620
  end
621
+ ---
622
+ -- @internal For use by internal systems only.
623
+ ____exports.ignoreEventsItems = {}
624
+ local function delayHealthChecksCallback(unit)
625
+ local counter = (unit[103] or 0) - 1
626
+ if counter ~= 0 then
627
+ unit[103] = counter
628
+ return
629
+ end
630
+ unit[103] = nil
631
+ local healthBonus = unit[104]
632
+ if healthBonus ~= nil then
633
+ unit[104] = nil
634
+ local handle = unit.handle
635
+ BlzSetUnitMaxHP(
636
+ handle,
637
+ BlzGetUnitMaxHP(handle) - healthBonus
638
+ )
639
+ end
640
+ end
641
+ local nextSyncId = 1
642
+ local unitBySyncId = setmetatable({}, {__mode = "k"})
523
643
  ____exports.Unit = __TS__Class()
524
644
  local Unit = ____exports.Unit
525
645
  Unit.name = "Unit"
526
646
  __TS__ClassExtends(Unit, Handle)
527
647
  function Unit.prototype.____constructor(self, handle)
528
648
  Handle.prototype.____constructor(self, handle)
649
+ local ____nextSyncId_0 = nextSyncId
650
+ nextSyncId = ____nextSyncId_0 + 1
651
+ self.syncId = ____nextSyncId_0
529
652
  self._owner = Player:of(getOwningPlayer(handle))
530
653
  assert(unitAddAbility(handle, leaveDetectAbilityId) and UnitMakeAbilityPermanent(handle, true, leaveDetectAbilityId))
531
654
  assert(unitAddAbility(handle, morphDetectAbilityId))
@@ -538,6 +661,7 @@ function Unit.prototype.____constructor(self, handle)
538
661
  fourCC("Amrf")
539
662
  ))
540
663
  end
664
+ unitBySyncId[self.syncId] = self
541
665
  local ____ = self.abilities
542
666
  end
543
667
  function Unit.prototype.getEvent(self, event, collector)
@@ -623,8 +747,8 @@ function Unit.prototype.addModifier(self, property, modifier)
623
747
  end}
624
748
  end
625
749
  function Unit.prototype.hasCombatClassification(self, combatClassification)
626
- local ____combatClassification_0 = combatClassification
627
- return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_0 == ____combatClassification_0
750
+ local ____combatClassification_1 = combatClassification
751
+ return getUnitIntegerField(self.handle, UNIT_IF_TARGETED_AS) & ____combatClassification_1 == ____combatClassification_1
628
752
  end
629
753
  function Unit.prototype.addClassification(self, classification)
630
754
  return unitAddType(self.handle, classification)
@@ -642,13 +766,13 @@ function Unit.prototype.isInvisibleTo(self, player)
642
766
  return isUnitInvisible(self.handle, player.handle)
643
767
  end
644
768
  function Unit.prototype.isInRangeOf(self, x, y, range)
645
- local ____temp_1
769
+ local ____temp_2
646
770
  if type(x) == "number" then
647
- ____temp_1 = isUnitInRangeXY(self.handle, x, y, range)
771
+ ____temp_2 = isUnitInRangeXY(self.handle, x, y, range)
648
772
  else
649
- ____temp_1 = isUnitInRange(self.handle, x.handle, y)
773
+ ____temp_2 = isUnitInRange(self.handle, x.handle, y)
650
774
  end
651
- return ____temp_1
775
+ return ____temp_2
652
776
  end
653
777
  function Unit.prototype.isAllyOf(self, unit)
654
778
  return isUnitAlly(
@@ -674,6 +798,10 @@ end
674
798
  function Unit.prototype.queueAnimation(self, animation)
675
799
  queueUnitAnimation(self.handle, animation)
676
800
  end
801
+ function Unit.prototype.delayHealthChecks(self)
802
+ self[103] = (self[103] or 0) + 1
803
+ Timer:run(delayHealthChecksCallback, self)
804
+ end
677
805
  function Unit.prototype.setPosition(self, x, y)
678
806
  setUnitPosition(self.handle, x, y)
679
807
  end
@@ -687,8 +815,15 @@ end
687
815
  function Unit.prototype.kill(self)
688
816
  killUnit(self.handle)
689
817
  end
690
- function Unit.prototype.revive(self, pos, doEffect)
691
- ReviveHero(self.handle, pos.x, pos.y, doEffect)
818
+ function Unit.prototype.revive(self, x, y, doEffect)
819
+ local ____ReviveHero_5 = ReviveHero
820
+ local ____array_4 = __TS__SparseArrayNew(self.handle, x, y)
821
+ local ____doEffect_3 = doEffect
822
+ if ____doEffect_3 == nil then
823
+ ____doEffect_3 = false
824
+ end
825
+ __TS__SparseArrayPush(____array_4, ____doEffect_3)
826
+ ____ReviveHero_5(__TS__SparseArraySpread(____array_4))
692
827
  end
693
828
  function Unit.prototype.healTarget(self, target, amount)
694
829
  if __TS__InstanceOf(target, ____exports.Unit) and target:hasAbility(fourCC("BIhm")) then
@@ -728,7 +863,7 @@ function Unit.prototype.dropItemSlot(self, item, slot)
728
863
  return UnitDropItemSlot(self.handle, item.handle, slot)
729
864
  end
730
865
  function Unit.prototype.itemInSlot(self, slot)
731
- return Item:of(UnitItemInSlot(self.handle, slot))
866
+ return Item:of(unitItemInSlot(self.handle, slot))
732
867
  end
733
868
  function Unit.prototype.addAbility(self, abilityId)
734
869
  if unitAddAbility(self.handle, abilityId) then
@@ -784,6 +919,9 @@ end
784
919
  function Unit.prototype.hideAbility(self, abilityId, flag)
785
920
  BlzUnitHideAbility(self.handle, abilityId, flag)
786
921
  end
922
+ function Unit.prototype.getAbilityRemainingCooldown(self, abilityId)
923
+ return BlzGetUnitAbilityCooldownRemaining(self.handle, abilityId)
924
+ end
787
925
  function Unit.prototype.startAbilityCooldown(self, abilityId, cooldown)
788
926
  BlzStartUnitAbilityCooldown(self.handle, abilityId, cooldown)
789
927
  end
@@ -794,8 +932,15 @@ function Unit.prototype.interruptAttack(self)
794
932
  unitInterruptAttack(self.handle)
795
933
  end
796
934
  function Unit.prototype.interruptCast(self, abilityId)
797
- unitDisableAbility(self.handle, abilityId, true, false)
798
- unitDisableAbility(self.handle, abilityId, false, false)
935
+ local handle = self.handle
936
+ unitDisableAbility(handle, abilityId, true, false)
937
+ Timer:run(
938
+ unitDisableAbility,
939
+ handle,
940
+ abilityId,
941
+ false,
942
+ false
943
+ )
799
944
  end
800
945
  function Unit.prototype.getDistanceTo(self, target)
801
946
  local handle = self.handle
@@ -855,18 +1000,18 @@ function Unit.prototype.unpauseEx(self)
855
1000
  self:decrementStunCounter()
856
1001
  end
857
1002
  function Unit.prototype.incrementStunCounter(self)
858
- local stunCounter = self[101] or 0
859
- if not self[100] or stunCounter >= 0 then
1003
+ local stunCounter = self[102] or 0
1004
+ if not self[101] or stunCounter >= 0 then
860
1005
  BlzPauseUnitEx(self.handle, true)
861
1006
  end
862
- self[101] = stunCounter + 1
1007
+ self[102] = stunCounter + 1
863
1008
  end
864
1009
  function Unit.prototype.decrementStunCounter(self)
865
- local stunCounter = self[101] or 0
866
- if not self[100] or stunCounter >= 1 then
1010
+ local stunCounter = self[102] or 0
1011
+ if not self[101] or stunCounter >= 1 then
867
1012
  BlzPauseUnitEx(self.handle, false)
868
1013
  end
869
- self[101] = stunCounter - 1
1014
+ self[102] = stunCounter - 1
870
1015
  end
871
1016
  function Unit.create(self, owner, id, x, y, facing, skinId)
872
1017
  local handle = skinId and BlzCreateUnitWithSkin(
@@ -968,8 +1113,11 @@ function Unit.getInSector(self, pos, range, offsetAngle, centralAngle)
968
1113
  )
969
1114
  return targetCollection
970
1115
  end
971
- function Unit.getSelectionOf(self, player)
972
- targetCollection = {}
1116
+ function Unit.getSelectionOf(self, player, target)
1117
+ if target == nil then
1118
+ target = {}
1119
+ end
1120
+ targetCollection = target
973
1121
  targetCollectionNextIndex = 1
974
1122
  GroupEnumUnitsSelected(dummyGroup, player.handle, collectIntoTarget)
975
1123
  return targetCollection
@@ -991,6 +1139,9 @@ end
991
1139
  function Unit.prototype.__tostring(self)
992
1140
  return (((self.constructor.name .. "$") .. util.id2s(self.typeId)) .. "@") .. tostring(getHandleId(self.handle))
993
1141
  end
1142
+ function Unit.getBySyncId(self, syncId)
1143
+ return unitBySyncId[syncId]
1144
+ end
994
1145
  __TS__SetDescriptor(
995
1146
  Unit.prototype,
996
1147
  "_deltas",
@@ -1071,12 +1222,27 @@ __TS__SetDescriptor(
1071
1222
  Unit.prototype,
1072
1223
  "weapons",
1073
1224
  {get = function(self)
1074
- local weapons = {
1075
- setmetatable({h = self.handle, i = 0}, weaponMetatable),
1076
- setmetatable({h = self.handle, i = 1}, weaponMetatable)
1077
- }
1078
- rawset(self, "weapons", weapons)
1079
- return weapons
1225
+ return {self.firstWeapon, self.secondWeapon}
1226
+ end},
1227
+ true
1228
+ )
1229
+ __TS__SetDescriptor(
1230
+ Unit.prototype,
1231
+ "firstWeapon",
1232
+ {get = function(self)
1233
+ local weapon = __TS__New(____exports.UnitWeapon, self, 0)
1234
+ rawset(self, "firstWeapon", weapon)
1235
+ return weapon
1236
+ end},
1237
+ true
1238
+ )
1239
+ __TS__SetDescriptor(
1240
+ Unit.prototype,
1241
+ "secondWeapon",
1242
+ {get = function(self)
1243
+ local weapon = __TS__New(____exports.UnitWeapon, self, 1)
1244
+ rawset(self, "secondWeapon", weapon)
1245
+ return weapon
1080
1246
  end},
1081
1247
  true
1082
1248
  )
@@ -1233,17 +1399,17 @@ __TS__SetDescriptor(
1233
1399
  "isTeamGlowVisible",
1234
1400
  {
1235
1401
  get = function(self)
1236
- return not self[103]
1402
+ return not self[106]
1237
1403
  end,
1238
1404
  set = function(self, isTeamGlowVisible)
1239
1405
  showUnitTeamGlow(self.handle, isTeamGlowVisible)
1240
- local ____temp_2
1406
+ local ____temp_6
1241
1407
  if not isTeamGlowVisible then
1242
- ____temp_2 = true
1408
+ ____temp_6 = true
1243
1409
  else
1244
- ____temp_2 = nil
1410
+ ____temp_6 = nil
1245
1411
  end
1246
- self[103] = ____temp_2
1412
+ self[106] = ____temp_6
1247
1413
  end
1248
1414
  },
1249
1415
  true
@@ -1253,7 +1419,7 @@ __TS__SetDescriptor(
1253
1419
  "color",
1254
1420
  {set = function(self, color)
1255
1421
  setUnitColor(self.handle, color.handle)
1256
- if self[103] then
1422
+ if self[106] then
1257
1423
  showUnitTeamGlow(self.handle, false)
1258
1424
  end
1259
1425
  end},
@@ -1277,10 +1443,14 @@ __TS__SetDescriptor(
1277
1443
  "maxHealth",
1278
1444
  {
1279
1445
  get = function(self)
1280
- return BlzGetUnitMaxHP(self.handle) - (self[102] or 0)
1446
+ return BlzGetUnitMaxHP(self.handle) - (self[104] or 0) - (self[105] or 0)
1281
1447
  end,
1282
1448
  set = function(self, maxHealth)
1283
- BlzSetUnitMaxHP(self.handle, maxHealth + (self[102] or 0))
1449
+ if maxHealth < 1 and self[103] ~= nil then
1450
+ self[104] = (self[104] or 0) + (1 - maxHealth)
1451
+ maxHealth = 1
1452
+ end
1453
+ BlzSetUnitMaxHP(self.handle, maxHealth + (self[105] or 0))
1284
1454
  end
1285
1455
  },
1286
1456
  true
@@ -1322,10 +1492,10 @@ __TS__SetDescriptor(
1322
1492
  "health",
1323
1493
  {
1324
1494
  get = function(self)
1325
- return GetWidgetLife(self.handle) - (self[102] or 0)
1495
+ return GetWidgetLife(self.handle) - (self[105] or 0)
1326
1496
  end,
1327
1497
  set = function(self, health)
1328
- SetWidgetLife(self.handle, health + (self[102] or 0))
1498
+ SetWidgetLife(self.handle, health + (self[105] or 0))
1329
1499
  end
1330
1500
  },
1331
1501
  true
@@ -1536,17 +1706,17 @@ __TS__SetDescriptor(
1536
1706
  set = function(self, isPaused)
1537
1707
  local handle = self.handle
1538
1708
  if isPaused and not IsUnitPaused(handle) then
1539
- self[100] = true
1540
- for _ = self[101] or 0, -1 do
1709
+ self[101] = true
1710
+ for _ = self[102] or 0, -1 do
1541
1711
  BlzPauseUnitEx(handle, true)
1542
1712
  end
1543
1713
  PauseUnit(handle, true)
1544
1714
  elseif not isPaused and IsUnitPaused(handle) then
1545
1715
  PauseUnit(handle, false)
1546
- for _ = self[101] or 0, -1 do
1716
+ for _ = self[102] or 0, -1 do
1547
1717
  BlzPauseUnitEx(handle, false)
1548
1718
  end
1549
- self[100] = nil
1719
+ self[101] = nil
1550
1720
  end
1551
1721
  end
1552
1722
  },
@@ -1903,7 +2073,6 @@ Unit.onDecay = __TS__New(
1903
2073
  Unit.onResurrect = __TS__New(
1904
2074
  InitializingEvent,
1905
2075
  function(event)
1906
- local invoke = Event.invoke
1907
2076
  local dead = setmetatable({}, {__mode = "k"})
1908
2077
  ____exports.Unit.deathEvent:addListener(function(unit)
1909
2078
  dead[unit] = true
@@ -1919,10 +2088,15 @@ Unit.onResurrect = __TS__New(
1919
2088
  Unit.morphEvent = __TS__New(
1920
2089
  InitializingEvent,
1921
2090
  function(event)
2091
+ local function ifNotLeft(unit)
2092
+ local handle = unit.handle
2093
+ if getUnitAbilityLevel(handle, leaveDetectAbilityId) ~= 0 and unitAddAbility(handle, morphDetectAbilityId) then
2094
+ invoke(event, unit)
2095
+ end
2096
+ end
1922
2097
  ____exports.Unit.onImmediateOrder[orderId("undefend")]:addListener(function(unit)
1923
2098
  if getUnitAbilityLevel(unit.handle, morphDetectAbilityId) == 0 then
1924
- assert(unitAddAbility(unit.handle, morphDetectAbilityId))
1925
- Timer:run(Event.invoke, event, unit)
2099
+ Timer:run(ifNotLeft, unit)
1926
2100
  end
1927
2101
  end)
1928
2102
  end
@@ -1960,27 +2134,26 @@ Unit.onSpellEffect = dispatchId(__TS__New(
1960
2134
  Unit.onTargetCast = dispatchId(__TS__New(
1961
2135
  InitializingEvent,
1962
2136
  function(event)
1963
- local invoke = Event.invoke
1964
2137
  local function listener(unit, id)
1965
- local ____GetSpellTargetUnit_result_5
2138
+ local ____GetSpellTargetUnit_result_9
1966
2139
  if GetSpellTargetUnit() then
1967
- ____GetSpellTargetUnit_result_5 = ____exports.Unit:of(GetSpellTargetUnit())
2140
+ ____GetSpellTargetUnit_result_9 = ____exports.Unit:of(GetSpellTargetUnit())
1968
2141
  else
1969
- local ____GetSpellTargetItem_result_4
2142
+ local ____GetSpellTargetItem_result_8
1970
2143
  if GetSpellTargetItem() then
1971
- ____GetSpellTargetItem_result_4 = Item:of(GetSpellTargetItem())
2144
+ ____GetSpellTargetItem_result_8 = Item:of(GetSpellTargetItem())
1972
2145
  else
1973
- local ____GetSpellTargetDestructable_result_3
2146
+ local ____GetSpellTargetDestructable_result_7
1974
2147
  if GetSpellTargetDestructable() then
1975
- ____GetSpellTargetDestructable_result_3 = Destructable:of(GetSpellTargetDestructable())
2148
+ ____GetSpellTargetDestructable_result_7 = Destructable:of(GetSpellTargetDestructable())
1976
2149
  else
1977
- ____GetSpellTargetDestructable_result_3 = nil
2150
+ ____GetSpellTargetDestructable_result_7 = nil
1978
2151
  end
1979
- ____GetSpellTargetItem_result_4 = ____GetSpellTargetDestructable_result_3
2152
+ ____GetSpellTargetItem_result_8 = ____GetSpellTargetDestructable_result_7
1980
2153
  end
1981
- ____GetSpellTargetUnit_result_5 = ____GetSpellTargetItem_result_4
2154
+ ____GetSpellTargetUnit_result_9 = ____GetSpellTargetItem_result_8
1982
2155
  end
1983
- local target = ____GetSpellTargetUnit_result_5
2156
+ local target = ____GetSpellTargetUnit_result_9
1984
2157
  if target then
1985
2158
  invoke(event, unit, id, target)
1986
2159
  end
@@ -2152,10 +2325,12 @@ Unit.onImmediateOrder = dispatchId(__TS__New(
2152
2325
  ____exports.UnitTriggerEvent,
2153
2326
  EVENT_PLAYER_UNIT_ISSUED_ORDER,
2154
2327
  function()
2155
- local unit = ____exports.Unit:of(getOrderedUnit())
2156
- local issuedOrderId = getIssuedOrderId()
2157
- if unit ~= nil and unit.state == 1 then
2158
- return unit, issuedOrderId
2328
+ local handle = getOrderedUnit()
2329
+ if handle ~= nil and getUnitTypeId(handle) ~= dummyUnitId then
2330
+ local unit = ____exports.Unit:of(handle)
2331
+ if unit.state == 1 then
2332
+ return unit, getIssuedOrderId()
2333
+ end
2159
2334
  end
2160
2335
  return IgnoreEvent
2161
2336
  end
@@ -2177,7 +2352,6 @@ Unit.autoAttackStartEvent = __TS__New(
2177
2352
  )
2178
2353
  Unit.onDamaging = (function()
2179
2354
  local event = __TS__New(Event)
2180
- local invoke = Event.invoke
2181
2355
  local trigger = CreateTrigger()
2182
2356
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGING)
2183
2357
  TriggerAddCondition(
@@ -2276,7 +2450,6 @@ end)()
2276
2450
  Unit.onDamage = __TS__New(
2277
2451
  InitializingEvent,
2278
2452
  function(event)
2279
- local invoke = Event.invoke
2280
2453
  local trigger = CreateTrigger()
2281
2454
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_DAMAGED)
2282
2455
  TriggerAddCondition(
@@ -2292,6 +2465,7 @@ Unit.onDamage = __TS__New(
2292
2465
  damageType = BlzGetEventDamageType(),
2293
2466
  weaponType = BlzGetEventWeaponType(),
2294
2467
  isAttack = BlzGetEventIsAttack(),
2468
+ originalAmount = GetEventDamage(),
2295
2469
  preventDeath = damageEventPreventDeath
2296
2470
  }
2297
2471
  local evData = setmetatable(
@@ -2308,7 +2482,7 @@ Unit.onDamage = __TS__New(
2308
2482
  invoke(event, source, target, evData)
2309
2483
  if evData[0] ~= nil and target.health - evData.amount < 0.405 then
2310
2484
  local bonusHealth = math.ceil(evData.amount)
2311
- target[102] = (target[102] or 0) + bonusHealth
2485
+ target[105] = (target[105] or 0) + bonusHealth
2312
2486
  BlzSetUnitMaxHP(
2313
2487
  target.handle,
2314
2488
  BlzGetUnitMaxHP(target.handle) + bonusHealth
@@ -2322,7 +2496,7 @@ Unit.onDamage = __TS__New(
2322
2496
  evData[0],
2323
2497
  table.unpack(evData, 1 + 1, 1 + (evData[1] or 0))
2324
2498
  )
2325
- target[102] = (target[102] or 0) - bonusHealth
2499
+ target[105] = (target[105] or 0) - bonusHealth
2326
2500
  SetWidgetLife(
2327
2501
  target.handle,
2328
2502
  GetWidgetLife(target.handle) - bonusHealth
@@ -2342,32 +2516,91 @@ Unit.onDamage = __TS__New(
2342
2516
  DestroyTrigger(trigger)
2343
2517
  end
2344
2518
  )
2345
- Unit.onItemDrop = __TS__New(
2519
+ Unit.itemDroppedEvent = __TS__New(
2346
2520
  ____exports.UnitTriggerEvent,
2347
2521
  EVENT_PLAYER_UNIT_DROP_ITEM,
2348
2522
  function()
2349
2523
  local unit = getTriggerUnit()
2350
- if getUnitTypeId(unit) ~= dummyUnitId then
2351
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2524
+ local item = getManipulatedItem()
2525
+ if getUnitTypeId(unit) ~= dummyUnitId and not (____exports.ignoreEventsItems[item] ~= nil) then
2526
+ return ____exports.Unit:of(unit), Item:of(item)
2352
2527
  end
2353
2528
  return IgnoreEvent
2354
2529
  end
2355
2530
  )
2356
- Unit.onItemPickup = __TS__New(
2531
+ Unit.itemPickedUpEvent = __TS__New(
2357
2532
  ____exports.UnitTriggerEvent,
2358
2533
  EVENT_PLAYER_UNIT_PICKUP_ITEM,
2359
2534
  function()
2360
2535
  local unit = getTriggerUnit()
2361
- if getUnitTypeId(unit) ~= dummyUnitId then
2362
- return ____exports.Unit:of(unit), Item:of(getManipulatedItem())
2536
+ local item = getManipulatedItem()
2537
+ if getUnitTypeId(unit) ~= dummyUnitId and not (____exports.ignoreEventsItems[item] ~= nil) then
2538
+ return ____exports.Unit:of(unit), Item:of(item)
2363
2539
  end
2364
2540
  return IgnoreEvent
2365
2541
  end
2366
2542
  )
2367
- Unit.onItemUse = __TS__New(
2543
+ Unit.itemUsedEvent = __TS__New(
2368
2544
  ____exports.UnitTriggerEvent,
2369
2545
  EVENT_PLAYER_UNIT_USE_ITEM,
2370
- function() return ____exports.Unit:of(GetTriggerUnit()), Item:of(GetManipulatedItem()) end
2546
+ function()
2547
+ local unit = getTriggerUnit()
2548
+ local item = getManipulatedItem()
2549
+ if getUnitTypeId(unit) ~= dummyUnitId and not (____exports.ignoreEventsItems[item] ~= nil) then
2550
+ return ____exports.Unit:of(unit), Item:of(item)
2551
+ end
2552
+ return IgnoreEvent
2553
+ end
2554
+ )
2555
+ Unit.itemStackedEvent = __TS__New(
2556
+ ____exports.UnitTriggerEvent,
2557
+ EVENT_PLAYER_UNIT_STACK_ITEM,
2558
+ function() return ____exports.Unit:of(getTriggerUnit()), Item:of(getManipulatedItem()) end
2559
+ )
2560
+ __TS__ObjectDefineProperty(
2561
+ Unit,
2562
+ "itemUseOrderEvent",
2563
+ {get = function(self)
2564
+ local event = __TS__New(Event)
2565
+ for order = orderId("useslot0"), orderId("useslot5") do
2566
+ local slot = order - orderId("useslot0")
2567
+ local function listener(unit)
2568
+ local item = unit.items[slot + 1]
2569
+ if item ~= nil then
2570
+ invoke(event, unit, item)
2571
+ end
2572
+ end
2573
+ self.onImmediateOrder[order]:addListener(listener)
2574
+ self.onTargetOrder[order]:addListener(listener)
2575
+ self.onPointOrder[order]:addListener(listener)
2576
+ end
2577
+ rawset(self, "itemUseOrderEvent", event)
2578
+ return event
2579
+ end}
2580
+ )
2581
+ __TS__ObjectDefineProperty(
2582
+ Unit,
2583
+ "itemMoveOrderEvent",
2584
+ {get = function(self)
2585
+ local event = __TS__New(Event)
2586
+ for order = orderId("moveslot0"), orderId("moveslot5") do
2587
+ local slotTo = order - orderId("moveslot0")
2588
+ self.onTargetOrder[order]:addListener(function(unit, item)
2589
+ local slotFrom = unit.items:findSlot(item)
2590
+ if slotFrom ~= nil then
2591
+ invoke(
2592
+ event,
2593
+ unit,
2594
+ item,
2595
+ slotFrom,
2596
+ slotTo
2597
+ )
2598
+ end
2599
+ end)
2600
+ end
2601
+ rawset(self, "itemMoveOrderEvent", event)
2602
+ return event
2603
+ end}
2371
2604
  )
2372
2605
  __TS__ObjectDefineProperty(
2373
2606
  Unit,