warscript 0.0.1-dev.ee2345e → 0.0.1-dev.f1df135

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/attributes.d.ts +0 -1
  2. package/binaryreader.d.ts +1 -0
  3. package/binaryreader.lua +3 -0
  4. package/config.d.ts +5 -0
  5. package/config.lua +10 -0
  6. package/core/types/effect.d.ts +14 -6
  7. package/core/types/effect.lua +131 -35
  8. package/core/types/frame.d.ts +8 -1
  9. package/core/types/frame.lua +93 -1
  10. package/core/types/group.d.ts +0 -1
  11. package/core/types/image.d.ts +0 -1
  12. package/core/types/missile.d.ts +2 -2
  13. package/core/types/missile.lua +8 -2
  14. package/core/types/sound.d.ts +17 -24
  15. package/core/types/sound.lua +94 -24
  16. package/core/types/timer.d.ts +6 -7
  17. package/core/types/timer.lua +18 -21
  18. package/core/types/unit.lua +8 -0
  19. package/core/util.d.ts +1 -1
  20. package/core/util.lua +18 -1
  21. package/decl/index.d.ts +1 -0
  22. package/engine/ability.d.ts +1 -1
  23. package/engine/behavior.d.ts +10 -10
  24. package/engine/behavior.lua +6 -6
  25. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  26. package/engine/behaviour/ability/always-enabled.lua +31 -0
  27. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  28. package/engine/behaviour/ability/apply-buff.lua +32 -0
  29. package/engine/behaviour/ability/apply-unit-behavior.d.ts +6 -1
  30. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  31. package/engine/behaviour/ability/damage.d.ts +36 -11
  32. package/engine/behaviour/ability/damage.lua +90 -32
  33. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  34. package/engine/behaviour/ability/emulate-impact.lua +28 -0
  35. package/engine/behaviour/ability/heal.d.ts +33 -6
  36. package/engine/behaviour/ability/heal.lua +89 -10
  37. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  38. package/engine/behaviour/ability/instant-impact.lua +4 -15
  39. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  40. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  41. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  42. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  43. package/engine/behaviour/ability/restore-mana.d.ts +15 -0
  44. package/engine/behaviour/ability/restore-mana.lua +29 -0
  45. package/engine/behaviour/ability.d.ts +27 -4
  46. package/engine/behaviour/ability.lua +152 -17
  47. package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
  48. package/engine/behaviour/unit.d.ts +10 -2
  49. package/engine/behaviour/unit.lua +27 -0
  50. package/engine/buff.d.ts +103 -41
  51. package/engine/buff.lua +465 -212
  52. package/engine/game-map.d.ts +7 -0
  53. package/engine/game-map.lua +32 -0
  54. package/engine/internal/ability.d.ts +16 -13
  55. package/engine/internal/ability.lua +80 -76
  56. package/engine/internal/item/ability.lua +106 -0
  57. package/engine/internal/item+owner.lua +2 -2
  58. package/engine/internal/item.d.ts +2 -2
  59. package/engine/internal/item.lua +56 -25
  60. package/engine/internal/mechanics/ability-duration.lua +1 -1
  61. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  62. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  63. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  64. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  65. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  66. package/engine/internal/object-data/evasion-probability.lua +16 -0
  67. package/engine/internal/unit/ability.d.ts +10 -1
  68. package/engine/internal/unit/ability.lua +36 -14
  69. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  70. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  71. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  73. package/engine/internal/unit/bonus.d.ts +11 -8
  74. package/engine/internal/unit/bonus.lua +23 -1
  75. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  76. package/engine/internal/unit/ignore-events-items.lua +5 -0
  77. package/engine/internal/unit/item.d.ts +24 -0
  78. package/engine/internal/unit/item.lua +78 -0
  79. package/engine/internal/unit/main-selected.d.ts +13 -0
  80. package/engine/internal/unit/main-selected.lua +51 -0
  81. package/engine/internal/unit+ability.lua +2 -2
  82. package/engine/internal/unit+transport.lua +4 -10
  83. package/engine/internal/unit-missile-launch.lua +25 -6
  84. package/engine/internal/unit.d.ts +64 -16
  85. package/engine/internal/unit.lua +381 -134
  86. package/engine/internal/utility.lua +12 -0
  87. package/engine/lightning.d.ts +12 -5
  88. package/engine/lightning.lua +48 -14
  89. package/engine/local-client.d.ts +7 -2
  90. package/engine/local-client.lua +82 -0
  91. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  92. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  93. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -3
  94. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  95. package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
  96. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  97. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  98. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  99. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  100. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  101. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  102. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
  103. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  104. package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
  105. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  106. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  107. package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
  108. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  109. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  110. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  111. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  112. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  113. package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
  114. package/engine/object-data/entry/ability-type/mine.lua +39 -0
  115. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  116. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  117. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  118. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  119. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  120. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  121. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  122. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
  123. package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
  124. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  125. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  126. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  127. package/engine/object-data/entry/ability-type/web.lua +52 -0
  128. package/engine/object-data/entry/ability-type.d.ts +19 -18
  129. package/engine/object-data/entry/ability-type.lua +82 -33
  130. package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
  131. package/engine/object-data/entry/buff-type/applicable.lua +13 -37
  132. package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
  133. package/engine/object-data/entry/buff-type.d.ts +1 -2
  134. package/engine/object-data/entry/buff-type.lua +2 -2
  135. package/engine/object-data/entry/destructible-type.d.ts +1 -2
  136. package/engine/object-data/entry/item-type/blank.d.ts +0 -1
  137. package/engine/object-data/entry/item-type.d.ts +15 -2
  138. package/engine/object-data/entry/item-type.lua +93 -2
  139. package/engine/object-data/entry/lightning-type.d.ts +1 -2
  140. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  141. package/engine/object-data/entry/sound-preset.lua +140 -0
  142. package/engine/object-data/entry/unit-type.d.ts +45 -3
  143. package/engine/object-data/entry/unit-type.lua +394 -57
  144. package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
  145. package/engine/object-data/entry/upgrade.d.ts +1 -2
  146. package/engine/object-data/entry/upgrade.lua +4 -4
  147. package/engine/object-data/entry.d.ts +18 -17
  148. package/engine/object-data/entry.lua +60 -32
  149. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  150. package/engine/object-field/ability.d.ts +26 -3
  151. package/engine/object-field/ability.lua +54 -1
  152. package/engine/object-field.d.ts +2 -3
  153. package/engine/object-field.lua +4 -0
  154. package/engine/random.d.ts +1 -0
  155. package/engine/random.lua +9 -0
  156. package/engine/standard/entries/sound-preset.d.ts +10 -0
  157. package/engine/standard/entries/sound-preset.lua +10 -0
  158. package/engine/standard/entries/unit-type.d.ts +39 -1
  159. package/engine/standard/entries/unit-type.lua +39 -1
  160. package/engine/standard/fields/ability.d.ts +3 -1
  161. package/engine/standard/fields/ability.lua +3 -1
  162. package/engine/unit.d.ts +3 -0
  163. package/engine/unit.lua +12 -2
  164. package/event.d.ts +2 -3
  165. package/event.lua +9 -5
  166. package/index.d.ts +1 -0
  167. package/index.lua +1 -0
  168. package/lualib_bundle.lua +146 -42
  169. package/math/vec2.d.ts +2 -9
  170. package/math.d.ts +0 -2
  171. package/net/socket.d.ts +7 -1
  172. package/net/socket.lua +45 -4
  173. package/network.d.ts +1 -0
  174. package/network.lua +3 -2
  175. package/objutil/ability.d.ts +0 -1
  176. package/objutil/buff.d.ts +0 -1
  177. package/objutil/buff.lua +1 -1
  178. package/objutil/object.d.ts +0 -1
  179. package/objutil/unit.d.ts +0 -1
  180. package/objutil/unit.lua +8 -0
  181. package/package.json +13 -14
  182. package/patch-lua.d.ts +0 -0
  183. package/patch-lua.lua +10 -0
  184. package/property.d.ts +55 -0
  185. package/property.lua +374 -0
  186. package/string.d.ts +30 -0
  187. package/string.lua +14 -0
  188. package/util/stream.d.ts +0 -1
  189. package/utility/arrays.d.ts +11 -5
  190. package/utility/arrays.lua +34 -3
  191. package/utility/bit-set.d.ts +0 -2
  192. package/utility/lazy.d.ts +2 -0
  193. package/utility/lazy.lua +14 -0
  194. package/utility/linked-set.d.ts +11 -3
  195. package/utility/linked-set.lua +5 -2
  196. package/utility/lua-maps.d.ts +1 -2
  197. package/utility/lua-sets.d.ts +1 -2
  198. package/utility/reflection.lua +11 -7
  199. package/utility/types.d.ts +1 -0
  200. package/core/mapbounds.d.ts +0 -8
  201. package/core/mapbounds.lua +0 -12
@@ -3,14 +3,19 @@ import { AbilityBehavior } from "../ability";
3
3
  import { Ability } from "../../internal/ability";
4
4
  import { UnitBehavior } from "../unit";
5
5
  import { Unit } from "../../internal/unit";
6
+ import { MutableKeys } from "../../../utility/types";
6
7
  import { AbilityDependentValue } from "../../object-field/ability";
8
+ type UnitBehaviorParameters<T extends UnitBehavior> = Partial<{
9
+ [K in MutableKeys<T> & KeysOfType<T, boolean | number | string>]: T[K] extends boolean | number | string ? AbilityDependentValue<T[K]> : never;
10
+ }>;
7
11
  export declare class ApplyUnitBehaviorAbilityBehavior<T extends UnitBehavior> extends AbilityBehavior {
8
12
  private readonly unitBehaviorConstructor;
9
13
  private readonly parameters?;
10
14
  private readonly keys?;
11
15
  private unitBehavior?;
12
- constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: Partial<{ [K in keyof T & { [P in keyof T]-?: (<T_1>() => T_1 extends { [Q in P]: T[P]; } ? 1 : 2) extends <T_2>() => T_2 extends { -readonly [Q_1 in P]: T[P]; } ? 1 : 2 ? P : never; }[keyof T] & KeysOfType<T, string | number | boolean>]: T[K] extends string | number | boolean ? AbilityDependentValue<T[K]> : never; }> | undefined);
16
+ constructor(ability: Ability, unitBehaviorConstructor: new (unit: Unit) => T, parameters?: UnitBehaviorParameters<T> | undefined);
13
17
  update(): void;
14
18
  onUnitGainAbility(unit: Unit): void;
15
19
  onUnitLoseAbility(): void;
16
20
  }
21
+ export {};
@@ -41,6 +41,7 @@ function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitGainAbility(self, unit
41
41
  ____opt_0:destroy()
42
42
  end
43
43
  self.unitBehavior = __TS__New(self.unitBehaviorConstructor, unit)
44
+ self.unitBehavior.sourceAbilityBehavior = self
44
45
  self:update()
45
46
  end
46
47
  function ApplyUnitBehaviorAbilityBehavior.prototype.onUnitLoseAbility(self)
@@ -4,22 +4,47 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
- export declare class DamageSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly damage;
9
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
7
+ import { AttackType, DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
+ export type DamageAbilityBehaviorParameters = {
10
+ damagePerStrength?: AbilityDependentValue<number>;
11
+ damagePerAgility?: AbilityDependentValue<number>;
12
+ damagePerIntelligence?: AbilityDependentValue<number>;
13
+ attackType?: AttackType;
14
+ damageType?: DamageType;
15
+ weaponType?: WeaponType;
16
+ };
17
+ export type DamageAreaAbilityBehaviorParameters = DamageAbilityBehaviorParameters & {
18
+ maximumDamage?: AbilityDependentValue<number>;
19
+ areaOfEffect?: AbilityDependentValue<number>;
20
+ allowedTargetCombatClassifications?: AbilityDependentValue<CombatClassifications>;
21
+ };
22
+ declare abstract class DamageAbilityBehavior<T extends DamageAbilityBehaviorParameters = DamageAbilityBehaviorParameters> extends AbilityBehavior {
23
+ protected readonly damage: AbilityDependentValue<number>;
24
+ protected readonly parameters?: T | undefined;
25
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: T | undefined);
26
+ protected calculateDamage(caster: Unit): number;
27
+ }
28
+ export declare class DamageSelfAbilityBehavior extends DamageAbilityBehavior {
29
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
10
30
  onImpact(caster: Unit): void;
11
31
  }
12
- export declare class DamageTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly damage;
14
- constructor(ability: Ability, damage: AbilityDependentValue<number>);
32
+ export declare class DamageTargetAbilityBehavior extends DamageAbilityBehavior {
33
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAbilityBehaviorParameters);
15
34
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
16
35
  }
17
- export declare class DamageTargetAreaAbilityBehavior extends AbilityBehavior {
18
- private readonly damage;
19
- private readonly maximumDamage?;
20
- constructor(ability: Ability, damage: AbilityDependentValue<number>, maximumDamage?: AbilityDependentValue<number> | undefined);
36
+ declare abstract class DamageAreaAbilityBehavior extends DamageAbilityBehavior<DamageAreaAbilityBehaviorParameters> {
37
+ protected constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
38
+ protected damageArea(caster: Unit, x: number, y: number): void;
39
+ }
40
+ export declare class DamageSelfAreaAbilityBehavior extends DamageAreaAbilityBehavior {
41
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
42
+ onImpact(caster: Unit): void;
43
+ }
44
+ export declare class DamageTargetAreaAbilityBehavior extends DamageAreaAbilityBehavior {
45
+ constructor(ability: Ability, damage: AbilityDependentValue<number>, parameters?: DamageAreaAbilityBehaviorParameters);
21
46
  onNoTargetImpact(caster: Unit): void;
22
47
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
23
48
  onPointTargetImpact(caster: Unit, x: number, y: number): void;
24
- private damageArea;
25
49
  }
50
+ export {};
@@ -9,42 +9,117 @@ local Unit = ____unit.Unit
9
9
  local ____ability = require("engine.standard.fields.ability")
10
10
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
11
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local DamageAbilityBehavior = __TS__Class()
13
+ DamageAbilityBehavior.name = "DamageAbilityBehavior"
14
+ __TS__ClassExtends(DamageAbilityBehavior, AbilityBehavior)
15
+ function DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.damage = damage
18
+ self.parameters = parameters
19
+ end
20
+ function DamageAbilityBehavior.prototype.calculateDamage(self, caster)
21
+ local parameters = self.parameters
22
+ local damage = self:resolveCurrentAbilityDependentValue(self.damage)
23
+ local damagePerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerStrength or 0)
24
+ if damagePerStrength ~= 0 then
25
+ damage = damage + damagePerStrength * caster.strength
26
+ end
27
+ local damagePerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerAgility or 0)
28
+ if damagePerAgility ~= 0 then
29
+ damage = damage + damagePerAgility * caster.agility
30
+ end
31
+ local damagePerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.damagePerIntelligence or 0)
32
+ if damagePerIntelligence ~= 0 then
33
+ damage = damage + damagePerIntelligence * caster.intelligence
34
+ end
35
+ return damage
36
+ end
12
37
  ____exports.DamageSelfAbilityBehavior = __TS__Class()
13
38
  local DamageSelfAbilityBehavior = ____exports.DamageSelfAbilityBehavior
14
39
  DamageSelfAbilityBehavior.name = "DamageSelfAbilityBehavior"
15
- __TS__ClassExtends(DamageSelfAbilityBehavior, AbilityBehavior)
16
- function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage)
17
- AbilityBehavior.prototype.____constructor(self, ability)
18
- self.damage = damage
40
+ __TS__ClassExtends(DamageSelfAbilityBehavior, DamageAbilityBehavior)
41
+ function DamageSelfAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
42
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
19
43
  end
20
44
  function DamageSelfAbilityBehavior.prototype.onImpact(self, caster)
45
+ local parameters = self.parameters
21
46
  caster:damageTarget(
22
47
  caster,
23
- self:resolveCurrentAbilityDependentValue(self.damage)
48
+ self:calculateDamage(caster),
49
+ nil,
50
+ nil,
51
+ parameters and parameters.attackType,
52
+ parameters and parameters.damageType,
53
+ parameters and parameters.weaponType
24
54
  )
25
55
  end
26
56
  ____exports.DamageTargetAbilityBehavior = __TS__Class()
27
57
  local DamageTargetAbilityBehavior = ____exports.DamageTargetAbilityBehavior
28
58
  DamageTargetAbilityBehavior.name = "DamageTargetAbilityBehavior"
29
- __TS__ClassExtends(DamageTargetAbilityBehavior, AbilityBehavior)
30
- function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage)
31
- AbilityBehavior.prototype.____constructor(self, ability)
32
- self.damage = damage
59
+ __TS__ClassExtends(DamageTargetAbilityBehavior, DamageAbilityBehavior)
60
+ function DamageTargetAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
61
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
33
62
  end
34
63
  function DamageTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
64
+ local parameters = self.parameters
35
65
  caster:damageTarget(
36
66
  target,
37
- self:resolveCurrentAbilityDependentValue(self.damage)
67
+ self:calculateDamage(caster),
68
+ nil,
69
+ nil,
70
+ parameters and parameters.attackType,
71
+ parameters and parameters.damageType,
72
+ parameters and parameters.weaponType
38
73
  )
39
74
  end
75
+ local DamageAreaAbilityBehavior = __TS__Class()
76
+ DamageAreaAbilityBehavior.name = "DamageAreaAbilityBehavior"
77
+ __TS__ClassExtends(DamageAreaAbilityBehavior, DamageAbilityBehavior)
78
+ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
79
+ DamageAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
80
+ end
81
+ function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
82
+ local parameters = self.parameters
83
+ local targets = Unit.getAllowedTargetsInCollisionRange(
84
+ caster,
85
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
86
+ x,
87
+ y,
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
89
+ )
90
+ local damage = self:calculateDamage(caster)
91
+ local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
92
+ if maximumDamage ~= 0 and damage > maximumDamage then
93
+ damage = maximumDamage / #targets
94
+ end
95
+ for ____, target in ipairs(targets) do
96
+ caster:damageTarget(
97
+ target,
98
+ damage,
99
+ nil,
100
+ nil,
101
+ parameters and parameters.attackType,
102
+ parameters and parameters.damageType,
103
+ parameters and parameters.weaponType
104
+ )
105
+ end
106
+ end
107
+ ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
108
+ local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
109
+ DamageSelfAreaAbilityBehavior.name = "DamageSelfAreaAbilityBehavior"
110
+ __TS__ClassExtends(DamageSelfAreaAbilityBehavior, DamageAreaAbilityBehavior)
111
+ function DamageSelfAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
112
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
113
+ end
114
+ function DamageSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
115
+ self:damageArea(caster, caster.x, caster.y)
116
+ end
40
117
  ____exports.DamageTargetAreaAbilityBehavior = __TS__Class()
41
118
  local DamageTargetAreaAbilityBehavior = ____exports.DamageTargetAreaAbilityBehavior
42
119
  DamageTargetAreaAbilityBehavior.name = "DamageTargetAreaAbilityBehavior"
43
- __TS__ClassExtends(DamageTargetAreaAbilityBehavior, AbilityBehavior)
44
- function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, maximumDamage)
45
- AbilityBehavior.prototype.____constructor(self, ability)
46
- self.damage = damage
47
- self.maximumDamage = maximumDamage
120
+ __TS__ClassExtends(DamageTargetAreaAbilityBehavior, DamageAreaAbilityBehavior)
121
+ function DamageTargetAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
122
+ DamageAreaAbilityBehavior.prototype.____constructor(self, ability, damage, parameters)
48
123
  end
49
124
  function DamageTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
50
125
  self:damageArea(caster, caster.x, caster.y)
@@ -55,21 +130,4 @@ end
55
130
  function DamageTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
56
131
  self:damageArea(caster, x, y)
57
132
  end
58
- function DamageTargetAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
59
- local targets = Unit.getAllowedTargetsInCollisionRange(
60
- caster,
61
- self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
62
- x,
63
- y,
64
- self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
65
- )
66
- local damage = self:resolveCurrentAbilityDependentValue(self.damage)
67
- local maximumDamage = self:resolveCurrentAbilityDependentValue(self.maximumDamage or 0)
68
- if maximumDamage ~= 0 and damage > maximumDamage then
69
- damage = maximumDamage / #targets
70
- end
71
- for ____, target in ipairs(targets) do
72
- caster:damageTarget(target, damage)
73
- end
74
- end
75
133
  return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ export declare abstract class EmulateImpactAbilityBehavior extends AbilityBehavior {
5
+ protected emulateImpact(caster: Unit): void;
6
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ local ____ability = require("engine.standard.fields.ability")
8
+ local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
+ local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
10
+ local ____math = require("math")
11
+ local max = ____math.max
12
+ local MINIMUM_POSITIVE_NORMALIZED_FLOAT = ____math.MINIMUM_POSITIVE_NORMALIZED_FLOAT
13
+ ____exports.EmulateImpactAbilityBehavior = __TS__Class()
14
+ local EmulateImpactAbilityBehavior = ____exports.EmulateImpactAbilityBehavior
15
+ EmulateImpactAbilityBehavior.name = "EmulateImpactAbilityBehavior"
16
+ __TS__ClassExtends(EmulateImpactAbilityBehavior, AbilityBehavior)
17
+ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
18
+ local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
19
+ local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
20
+ if self.ability.cooldownRemaining ~= 0 or caster.mana < manaCost then
21
+ return
22
+ end
23
+ caster.mana = caster.mana - manaCost
24
+ self.ability.cooldownRemaining = max(cooldown, MINIMUM_POSITIVE_NORMALIZED_FLOAT)
25
+ self:flashCasterEffect(caster)
26
+ AbilityBehavior:forAll(self.ability, "onImpact", caster)
27
+ end
28
+ return ____exports
@@ -4,13 +4,40 @@ import { Ability } from "../../internal/ability";
4
4
  import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { AbilityBehavior } from "../ability";
7
- export declare class HealSelfAbilityBehavior extends AbilityBehavior {
8
- private readonly healing;
9
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
7
+ export type HealAbilityBehaviorParameters = {
8
+ healingPerStrength?: AbilityDependentValue<number>;
9
+ healingPerAgility?: AbilityDependentValue<number>;
10
+ healingPerIntelligence?: AbilityDependentValue<number>;
11
+ };
12
+ export type HealAreaAbilityBehaviorParameters = HealAbilityBehaviorParameters & {
13
+ maximumHealing?: AbilityDependentValue<number>;
14
+ };
15
+ declare abstract class HealAbilityBehavior<T extends HealAbilityBehaviorParameters = HealAbilityBehaviorParameters> extends AbilityBehavior {
16
+ protected readonly healing: AbilityDependentValue<number>;
17
+ protected readonly parameters?: T | undefined;
18
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: T | undefined);
19
+ protected calculateHealing(caster: Unit): number;
20
+ }
21
+ export declare class HealSelfAbilityBehavior extends HealAbilityBehavior {
22
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
23
+ onImpact(caster: Unit): void;
24
+ }
25
+ export declare class HealTargetAbilityBehavior extends HealAbilityBehavior {
26
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAbilityBehaviorParameters);
27
+ onWidgetTargetImpact(caster: Unit, target: Widget): void;
28
+ }
29
+ declare abstract class HealAreaAbilityBehavior extends HealAbilityBehavior<HealAreaAbilityBehaviorParameters> {
30
+ protected constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
31
+ protected healArea(caster: Unit, x: number, y: number): void;
32
+ }
33
+ export declare class HealSelfAreaAbilityBehavior extends HealAreaAbilityBehavior {
34
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
10
35
  onImpact(caster: Unit): void;
11
36
  }
12
- export declare class HealTargetAbilityBehavior extends AbilityBehavior {
13
- private readonly healing;
14
- constructor(ability: Ability, healing: AbilityDependentValue<number>);
37
+ export declare class HealTargetAreaAbilityBehavior extends HealAreaAbilityBehavior {
38
+ constructor(ability: Ability, healing: AbilityDependentValue<number>, parameters?: HealAreaAbilityBehaviorParameters);
39
+ onNoTargetImpact(caster: Unit): void;
15
40
  onWidgetTargetImpact(caster: Unit, target: Widget): void;
41
+ onPointTargetImpact(caster: Unit, x: number, y: number): void;
16
42
  }
43
+ export {};
@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
5
7
  local ____ability = require("engine.behaviour.ability")
6
8
  local AbilityBehavior = ____ability.AbilityBehavior
9
+ local ____ability = require("engine.standard.fields.ability")
10
+ local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
+ local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
12
+ local HealAbilityBehavior = __TS__Class()
13
+ HealAbilityBehavior.name = "HealAbilityBehavior"
14
+ __TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
15
+ function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
16
+ AbilityBehavior.prototype.____constructor(self, ability)
17
+ self.healing = healing
18
+ self.parameters = parameters
19
+ end
20
+ function HealAbilityBehavior.prototype.calculateHealing(self, caster)
21
+ local parameters = self.parameters
22
+ local healing = self:resolveCurrentAbilityDependentValue(self.healing)
23
+ local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
24
+ if healingPerStrength ~= 0 then
25
+ healing = healing + healingPerStrength * caster.strength
26
+ end
27
+ local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
28
+ if healingPerAgility ~= 0 then
29
+ healing = healing + healingPerAgility * caster.agility
30
+ end
31
+ local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
32
+ if healingPerIntelligence ~= 0 then
33
+ healing = healing + healingPerIntelligence * caster.intelligence
34
+ end
35
+ return healing
36
+ end
7
37
  ____exports.HealSelfAbilityBehavior = __TS__Class()
8
38
  local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
9
39
  HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
10
- __TS__ClassExtends(HealSelfAbilityBehavior, AbilityBehavior)
11
- function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
12
- AbilityBehavior.prototype.____constructor(self, ability)
13
- self.healing = healing
40
+ __TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
41
+ function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
42
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
14
43
  end
15
44
  function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
16
45
  caster:healTarget(
17
46
  caster,
18
- self:resolveCurrentAbilityDependentValue(self.healing)
47
+ self:calculateHealing(caster)
19
48
  )
20
49
  end
21
50
  ____exports.HealTargetAbilityBehavior = __TS__Class()
22
51
  local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
23
52
  HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
24
- __TS__ClassExtends(HealTargetAbilityBehavior, AbilityBehavior)
25
- function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
26
- AbilityBehavior.prototype.____constructor(self, ability)
27
- self.healing = healing
53
+ __TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
54
+ function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
55
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
28
56
  end
29
57
  function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
30
58
  caster:healTarget(
31
59
  target,
32
- self:resolveCurrentAbilityDependentValue(self.healing)
60
+ self:calculateHealing(caster)
61
+ )
62
+ end
63
+ local HealAreaAbilityBehavior = __TS__Class()
64
+ HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
65
+ __TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
66
+ function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
67
+ HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
68
+ end
69
+ function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
70
+ local targets = Unit.getAllowedTargetsInCollisionRange(
71
+ caster,
72
+ self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
73
+ x,
74
+ y,
75
+ self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
33
76
  )
77
+ local healing = self:calculateHealing(caster)
78
+ local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
79
+ local ____opt_6 = self.parameters
80
+ local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
81
+ if maximumHealing ~= 0 and healing > maximumHealing then
82
+ healing = maximumHealing / #targets
83
+ end
84
+ for ____, target in ipairs(targets) do
85
+ caster:healTarget(target, healing)
86
+ end
87
+ end
88
+ ____exports.HealSelfAreaAbilityBehavior = __TS__Class()
89
+ local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
90
+ HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
91
+ __TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
92
+ function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
93
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
94
+ end
95
+ function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
96
+ self:healArea(caster, caster.x, caster.y)
97
+ end
98
+ ____exports.HealTargetAreaAbilityBehavior = __TS__Class()
99
+ local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
100
+ HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
101
+ __TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
102
+ function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
103
+ HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
104
+ end
105
+ function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
106
+ self:healArea(caster, caster.x, caster.y)
107
+ end
108
+ function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
109
+ self:healArea(caster, target.x, target.y)
110
+ end
111
+ function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
112
+ self:healArea(caster, x, y)
34
113
  end
35
114
  return ____exports
@@ -1,6 +1,6 @@
1
1
  /** @noSelfInFile */
2
- import { AbilityBehavior } from "../ability";
3
2
  import { Unit } from "../../internal/unit";
4
- export declare class InstantImpactAbilityBehavior extends AbilityBehavior {
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ export declare class InstantImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
5
5
  onCastingStart(caster: Unit): void;
6
6
  }
@@ -2,24 +2,13 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
- local ____ability = require("engine.behaviour.ability")
6
- local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____ability = require("engine.standard.fields.ability")
8
- local COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD = ____ability.COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD
9
- local MANA_COST_ABILITY_INTEGER_LEVEL_FIELD = ____ability.MANA_COST_ABILITY_INTEGER_LEVEL_FIELD
5
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
6
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
10
7
  ____exports.InstantImpactAbilityBehavior = __TS__Class()
11
8
  local InstantImpactAbilityBehavior = ____exports.InstantImpactAbilityBehavior
12
9
  InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
13
- __TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
10
+ __TS__ClassExtends(InstantImpactAbilityBehavior, EmulateImpactAbilityBehavior)
14
11
  function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
15
- local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
16
- local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
17
- caster.mana = caster.mana - manaCost
18
- if cooldown == 0 then
19
- caster:interruptCast(self.ability.typeId)
20
- else
21
- caster:startAbilityCooldown(self.ability.typeId, cooldown)
22
- end
23
- AbilityBehavior:forAll(self.ability, "onImpact", caster)
12
+ self:emulateImpact(caster)
24
13
  end
25
14
  return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "../../internal/unit";
3
+ import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
+ import { Ability } from "../../internal/ability";
5
+ export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
6
+ constructor(ability: Ability);
7
+ onCommand(caster: Unit): void;
8
+ }
@@ -0,0 +1,25 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
+ local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
+ ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
10
+ local OnCommandImpactAbilityBehavior = ____exports.OnCommandImpactAbilityBehavior
11
+ OnCommandImpactAbilityBehavior.name = "OnCommandImpactAbilityBehavior"
12
+ __TS__ClassExtends(OnCommandImpactAbilityBehavior, EmulateImpactAbilityBehavior)
13
+ function OnCommandImpactAbilityBehavior.prototype.____constructor(self, ability)
14
+ EmulateImpactAbilityBehavior.prototype.____constructor(self, ability)
15
+ self:registerCommandEvent()
16
+ end
17
+ function OnCommandImpactAbilityBehavior.prototype.onCommand(self, caster)
18
+ self:emulateImpact(caster)
19
+ end
20
+ Unit.itemUseOrderEvent:addListener(function(unit, item)
21
+ for ____, ability in ipairs(item.abilities) do
22
+ ____exports.OnCommandImpactAbilityBehavior:forAll(ability, "onCommand", unit)
23
+ end
24
+ end)
25
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityBehavior } from "../ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { Ability } from "../../internal/ability";
5
+ import { AbilityDependentValue } from "../../object-field/ability";
6
+ import { BuffPolarity } from "../../object-data/auxiliary/buff-polarity";
7
+ import { BuffResistanceType } from "../../object-data/auxiliary/buff-resistance-type";
8
+ export declare class RemoveBuffsSelfAbilityBehavior extends AbilityBehavior {
9
+ private readonly polarity?;
10
+ private readonly resistanceType?;
11
+ private readonly includeExpirationTimers?;
12
+ private readonly includeAuras?;
13
+ private readonly autoDispel?;
14
+ constructor(ability: Ability, polarity?: AbilityDependentValue<BuffPolarity> | undefined, resistanceType?: AbilityDependentValue<BuffResistanceType> | undefined, includeExpirationTimers?: AbilityDependentValue<boolean> | undefined, includeAuras?: AbilityDependentValue<boolean> | undefined, autoDispel?: AbilityDependentValue<boolean> | undefined);
15
+ onImpact(caster: Unit): void;
16
+ }
@@ -0,0 +1,28 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RemoveBuffsSelfAbilityBehavior = __TS__Class()
8
+ local RemoveBuffsSelfAbilityBehavior = ____exports.RemoveBuffsSelfAbilityBehavior
9
+ RemoveBuffsSelfAbilityBehavior.name = "RemoveBuffsSelfAbilityBehavior"
10
+ __TS__ClassExtends(RemoveBuffsSelfAbilityBehavior, AbilityBehavior)
11
+ function RemoveBuffsSelfAbilityBehavior.prototype.____constructor(self, ability, polarity, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.polarity = polarity
14
+ self.resistanceType = resistanceType
15
+ self.includeExpirationTimers = includeExpirationTimers
16
+ self.includeAuras = includeAuras
17
+ self.autoDispel = autoDispel
18
+ end
19
+ function RemoveBuffsSelfAbilityBehavior.prototype.onImpact(self, caster)
20
+ caster:removeBuffs(
21
+ self:resolveCurrentAbilityDependentValue(self.polarity),
22
+ self:resolveCurrentAbilityDependentValue(self.resistanceType),
23
+ self:resolveCurrentAbilityDependentValue(self.includeExpirationTimers),
24
+ self:resolveCurrentAbilityDependentValue(self.includeAuras),
25
+ self:resolveCurrentAbilityDependentValue(self.autoDispel)
26
+ )
27
+ end
28
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { Ability } from "../../internal/ability";
3
+ import { Unit } from "../../internal/unit";
4
+ import { AbilityDependentValue } from "../../object-field/ability";
5
+ import { AbilityBehavior } from "../ability";
6
+ export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
7
+ private readonly mana;
8
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
9
+ onImpact(caster: Unit): void;
10
+ }
11
+ export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
12
+ private readonly mana;
13
+ constructor(ability: Ability, mana: AbilityDependentValue<number>);
14
+ onUnitTargetImpact(caster: Unit, target: Unit): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____ability = require("engine.behaviour.ability")
6
+ local AbilityBehavior = ____ability.AbilityBehavior
7
+ ____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
8
+ local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
9
+ RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
10
+ __TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
11
+ function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
12
+ AbilityBehavior.prototype.____constructor(self, ability)
13
+ self.mana = mana
14
+ end
15
+ function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
16
+ caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
17
+ end
18
+ ____exports.RestoreManaAbilityBehavior = __TS__Class()
19
+ local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
20
+ RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
21
+ __TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
22
+ function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
23
+ AbilityBehavior.prototype.____constructor(self, ability)
24
+ self.mana = mana
25
+ end
26
+ function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
27
+ target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
28
+ end
29
+ return ____exports