warscript 0.0.1-dev.ea69747 → 0.0.1-dev.ec4cf89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +12 -0
- package/attributes.lua +16 -0
- package/binaryreader.d.ts +1 -0
- package/binaryreader.lua +3 -0
- package/core/types/frame.d.ts +2 -1
- package/core/types/frame.lua +2 -0
- package/core/types/group.d.ts +0 -1
- package/core/types/handle.d.ts +2 -1
- package/core/types/handle.lua +5 -0
- package/core/types/image.d.ts +0 -1
- package/core/types/missile.d.ts +2 -2
- package/core/types/missile.lua +8 -2
- package/core/types/unit.lua +8 -0
- package/decl/index.d.ts +1 -0
- package/engine/ability.d.ts +1 -1
- package/engine/behavior.d.ts +10 -10
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +13 -4
- package/engine/behaviour/ability/apply-unit-behavior.lua +31 -9
- package/engine/behaviour/ability/damage.d.ts +33 -11
- package/engine/behaviour/ability/damage.lua +89 -31
- package/engine/behaviour/ability/heal.d.ts +33 -6
- package/engine/behaviour/ability/heal.lua +89 -10
- package/engine/behaviour/ability/instant-impact.lua +4 -0
- package/engine/behaviour/ability/restore-mana.d.ts +15 -0
- package/engine/behaviour/ability/restore-mana.lua +29 -0
- package/engine/behaviour/ability.d.ts +8 -1
- package/engine/behaviour/ability.lua +62 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +0 -1
- package/engine/behaviour/unit.d.ts +3 -2
- package/engine/behaviour/unit.lua +7 -0
- package/engine/buff.d.ts +36 -15
- package/engine/buff.lua +162 -68
- package/engine/game-map.d.ts +7 -0
- package/engine/game-map.lua +32 -0
- package/engine/internal/ability.d.ts +1 -1
- package/engine/internal/mechanics/ability-duration.d.ts +1 -3
- package/engine/internal/mechanics/ability-duration.lua +2 -0
- package/engine/internal/mechanics/cast-ability.d.ts +2 -0
- package/engine/internal/mechanics/cast-ability.lua +86 -0
- package/engine/internal/unit/bonus.d.ts +5 -6
- package/engine/internal/unit/detach-missiles.d.ts +7 -0
- package/engine/internal/unit/detach-missiles.lua +30 -0
- package/engine/internal/unit+transport.lua +4 -10
- package/engine/internal/unit-missile-launch.lua +1 -1
- package/engine/internal/unit.d.ts +37 -10
- package/engine/internal/unit.lua +248 -88
- package/engine/object-data/auxiliary/attachment-preset.d.ts +0 -1
- package/engine/object-data/auxiliary/combat-classification.d.ts +0 -2
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +0 -1
- package/engine/object-data/entry/ability-type/blink.d.ts +10 -0
- package/engine/object-data/entry/ability-type/blink.lua +39 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +0 -1
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/mine.d.ts +10 -0
- package/engine/object-data/entry/ability-type/mine.lua +39 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +2 -2
- package/engine/object-data/entry/ability-type/spirit-touch.lua +6 -6
- package/engine/object-data/entry/ability-type.d.ts +1 -1
- package/engine/object-data/entry/ability-type.lua +1 -0
- package/engine/object-data/entry/buff-type/applicable.d.ts +0 -1
- package/engine/object-data/entry/buff-type/applicable.lua +27 -71
- package/engine/object-data/entry/buff-type/blank.d.ts +0 -1
- package/engine/object-data/entry/buff-type.d.ts +0 -1
- package/engine/object-data/entry/destructible-type.d.ts +0 -1
- package/engine/object-data/entry/item-type/blank.d.ts +0 -1
- package/engine/object-data/entry/item-type.d.ts +0 -1
- package/engine/object-data/entry/lightning-type.d.ts +0 -1
- package/engine/object-data/entry/unit-type.d.ts +42 -2
- package/engine/object-data/entry/unit-type.lua +378 -50
- package/engine/object-data/entry/upgrade/blank.d.ts +0 -1
- package/engine/object-data/entry/upgrade.d.ts +0 -1
- package/engine/object-data/entry.d.ts +2 -3
- package/engine/object-field/ability.d.ts +8 -6
- package/engine/object-field/ability.lua +6 -0
- package/engine/object-field/unit.d.ts +1 -0
- package/engine/object-field/unit.lua +3 -0
- package/engine/object-field.d.ts +6 -4
- package/engine/object-field.lua +38 -12
- package/engine/random.d.ts +1 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/unit-type.d.ts +42 -1
- package/engine/standard/entries/unit-type.lua +42 -1
- package/engine/standard/fields/ability.d.ts +1 -1
- package/engine/standard/fields/ability.lua +1 -1
- package/engine/unit.d.ts +1 -0
- package/engine/unit.lua +10 -2
- package/event.d.ts +2 -3
- package/event.lua +9 -5
- package/exception.d.ts +2 -0
- package/exception.lua +4 -0
- package/global/vec2.lua +1 -0
- package/lualib_bundle.lua +146 -42
- package/math/vec2.d.ts +2 -9
- package/math.d.ts +0 -2
- package/objutil/ability.d.ts +0 -1
- package/objutil/buff.d.ts +0 -1
- package/objutil/object.d.ts +0 -1
- package/objutil/unit.d.ts +0 -1
- package/package.json +13 -14
- package/property.d.ts +55 -0
- package/property.lua +374 -0
- package/string.d.ts +30 -0
- package/string.lua +14 -0
- package/util/stream.d.ts +0 -1
- package/utility/arrays.d.ts +4 -5
- package/utility/arrays.lua +4 -1
- package/utility/bit-set.d.ts +0 -2
- package/utility/linked-set.d.ts +21 -8
- package/utility/linked-set.lua +16 -0
- package/utility/lua-maps.d.ts +1 -2
- package/utility/lua-sets.d.ts +1 -2
- package/utility/types.d.ts +2 -2
- package/core/mapbounds.d.ts +0 -8
- package/core/mapbounds.lua +0 -12
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@@ -2,34 +2,113 @@ local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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local ____ability = require("engine.standard.fields.ability")
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local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
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local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
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local HealAbilityBehavior = __TS__Class()
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HealAbilityBehavior.name = "HealAbilityBehavior"
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__TS__ClassExtends(HealAbilityBehavior, AbilityBehavior)
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function HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.healing = healing
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self.parameters = parameters
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end
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function HealAbilityBehavior.prototype.calculateHealing(self, caster)
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local parameters = self.parameters
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local healing = self:resolveCurrentAbilityDependentValue(self.healing)
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local healingPerStrength = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerStrength or 0)
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if healingPerStrength ~= 0 then
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healing = healing + healingPerStrength * caster.strength
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end
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local healingPerAgility = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerAgility or 0)
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if healingPerAgility ~= 0 then
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healing = healing + healingPerAgility * caster.agility
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end
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local healingPerIntelligence = self:resolveCurrentAbilityDependentValue(parameters and parameters.healingPerIntelligence or 0)
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if healingPerIntelligence ~= 0 then
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healing = healing + healingPerIntelligence * caster.intelligence
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end
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return healing
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end
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____exports.HealSelfAbilityBehavior = __TS__Class()
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local HealSelfAbilityBehavior = ____exports.HealSelfAbilityBehavior
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HealSelfAbilityBehavior.name = "HealSelfAbilityBehavior"
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__TS__ClassExtends(HealSelfAbilityBehavior,
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function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing)
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self.healing = healing
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__TS__ClassExtends(HealSelfAbilityBehavior, HealAbilityBehavior)
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function HealSelfAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealSelfAbilityBehavior.prototype.onImpact(self, caster)
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caster:healTarget(
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caster,
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self:
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self:calculateHealing(caster)
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)
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end
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____exports.HealTargetAbilityBehavior = __TS__Class()
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local HealTargetAbilityBehavior = ____exports.HealTargetAbilityBehavior
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HealTargetAbilityBehavior.name = "HealTargetAbilityBehavior"
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__TS__ClassExtends(HealTargetAbilityBehavior,
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function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing)
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self.healing = healing
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__TS__ClassExtends(HealTargetAbilityBehavior, HealAbilityBehavior)
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function HealTargetAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealTargetAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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caster:healTarget(
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target,
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self:calculateHealing(caster)
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)
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end
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local HealAreaAbilityBehavior = __TS__Class()
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HealAreaAbilityBehavior.name = "HealAreaAbilityBehavior"
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__TS__ClassExtends(HealAreaAbilityBehavior, HealAbilityBehavior)
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function HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealAreaAbilityBehavior.prototype.healArea(self, caster, x, y)
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local targets = Unit.getAllowedTargetsInCollisionRange(
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caster,
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self:resolveCurrentAbilityDependentValue(ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
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x,
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y,
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self:resolveCurrentAbilityDependentValue(AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
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local healing = self:calculateHealing(caster)
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local ____self_resolveCurrentAbilityDependentValue_8 = self.resolveCurrentAbilityDependentValue
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local ____opt_6 = self.parameters
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local maximumHealing = ____self_resolveCurrentAbilityDependentValue_8(self, ____opt_6 and ____opt_6.maximumHealing or 0)
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if maximumHealing ~= 0 and healing > maximumHealing then
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healing = maximumHealing / #targets
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end
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for ____, target in ipairs(targets) do
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caster:healTarget(target, healing)
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end
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end
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____exports.HealSelfAreaAbilityBehavior = __TS__Class()
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local HealSelfAreaAbilityBehavior = ____exports.HealSelfAreaAbilityBehavior
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HealSelfAreaAbilityBehavior.name = "HealSelfAreaAbilityBehavior"
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__TS__ClassExtends(HealSelfAreaAbilityBehavior, HealAreaAbilityBehavior)
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function HealSelfAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealSelfAreaAbilityBehavior.prototype.onImpact(self, caster)
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self:healArea(caster, caster.x, caster.y)
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end
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____exports.HealTargetAreaAbilityBehavior = __TS__Class()
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local HealTargetAreaAbilityBehavior = ____exports.HealTargetAreaAbilityBehavior
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HealTargetAreaAbilityBehavior.name = "HealTargetAreaAbilityBehavior"
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__TS__ClassExtends(HealTargetAreaAbilityBehavior, HealAreaAbilityBehavior)
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function HealTargetAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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HealAreaAbilityBehavior.prototype.____constructor(self, ability, healing, parameters)
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end
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function HealTargetAreaAbilityBehavior.prototype.onNoTargetImpact(self, caster)
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self:healArea(caster, caster.x, caster.y)
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end
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function HealTargetAreaAbilityBehavior.prototype.onWidgetTargetImpact(self, caster, target)
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self:healArea(caster, target.x, target.y)
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end
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function HealTargetAreaAbilityBehavior.prototype.onPointTargetImpact(self, caster, x, y)
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self:healArea(caster, x, y)
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end
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return ____exports
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InstantImpactAbilityBehavior.name = "InstantImpactAbilityBehavior"
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__TS__ClassExtends(InstantImpactAbilityBehavior, AbilityBehavior)
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function InstantImpactAbilityBehavior.prototype.onCastingStart(self, caster)
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local abilityTypeId = self.ability.typeId
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local manaCost = self:resolveCurrentAbilityDependentValue(MANA_COST_ABILITY_INTEGER_LEVEL_FIELD)
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local cooldown = self:resolveCurrentAbilityDependentValue(COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD)
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if caster:getAbilityRemainingCooldown(abilityTypeId) ~= 0 or caster.mana < manaCost then
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return
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end
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caster.mana = caster.mana - manaCost
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caster:interruptCast(self.ability.typeId)
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/** @noSelfInFile */
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import { Ability } from "../../internal/ability";
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import { Unit } from "../../internal/unit";
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import { AbilityDependentValue } from "../../object-field/ability";
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import { AbilityBehavior } from "../ability";
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export declare class RestoreManaSelfAbilityBehavior extends AbilityBehavior {
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private readonly mana;
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constructor(ability: Ability, mana: AbilityDependentValue<number>);
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onImpact(caster: Unit): void;
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}
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export declare class RestoreManaAbilityBehavior extends AbilityBehavior {
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private readonly mana;
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constructor(ability: Ability, mana: AbilityDependentValue<number>);
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onUnitTargetImpact(caster: Unit, target: Unit): void;
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____ability = require("engine.behaviour.ability")
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local AbilityBehavior = ____ability.AbilityBehavior
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____exports.RestoreManaSelfAbilityBehavior = __TS__Class()
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local RestoreManaSelfAbilityBehavior = ____exports.RestoreManaSelfAbilityBehavior
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RestoreManaSelfAbilityBehavior.name = "RestoreManaSelfAbilityBehavior"
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__TS__ClassExtends(RestoreManaSelfAbilityBehavior, AbilityBehavior)
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function RestoreManaSelfAbilityBehavior.prototype.____constructor(self, ability, mana)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.mana = mana
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end
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function RestoreManaSelfAbilityBehavior.prototype.onImpact(self, caster)
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caster.mana = caster.mana + self:resolveCurrentAbilityDependentValue(self.mana)
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end
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____exports.RestoreManaAbilityBehavior = __TS__Class()
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local RestoreManaAbilityBehavior = ____exports.RestoreManaAbilityBehavior
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RestoreManaAbilityBehavior.name = "RestoreManaAbilityBehavior"
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__TS__ClassExtends(RestoreManaAbilityBehavior, AbilityBehavior)
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function RestoreManaAbilityBehavior.prototype.____constructor(self, ability, mana)
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AbilityBehavior.prototype.____constructor(self, ability)
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self.mana = mana
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end
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function RestoreManaAbilityBehavior.prototype.onUnitTargetImpact(self, caster, target)
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target.mana = target.mana + self:resolveCurrentAbilityDependentValue(self.mana)
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end
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return ____exports
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export type AbilityBehaviorConstructor<Args extends any[]> = new (ability: Ability, ...args: Args) => AbilityBehavior;
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export declare abstract class AbilityBehavior<
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export declare abstract class AbilityBehavior<Parameters extends {
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periodicActionParameters?: any[];
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missileParameters?: any[];
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} = {}> extends Behavior<Ability, NonNullable<Parameters["periodicActionParameters"]>> {
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constructor(ability: Ability);
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get ability(): Ability;
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protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
|
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protected flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
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20
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protected flashEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
|
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18
21
|
protected flashSpecialEffect(...args: [...pointOrWidget: [x: number, y: number] | [widget: Widget], duration?: number]): void;
|
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+
private static MissileLaunchConfig;
|
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+
private get missileLaunchConfig();
|
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+
protected launchMissile(source: Unit, target: Unit, ...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
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+
onMissileArrival(...parameters: NonNullable<Parameters["missileParameters"]>): void;
|
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|
onUnitGainAbility(_unit: Unit): void;
|
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27
|
onUnitLoseAbility(_unit: Unit): void;
|
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onCastingStart(caster: Unit): void;
|
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@@ -15,13 +15,52 @@ local Effect = ____effect.Effect
|
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15
15
|
local ____ability = require("engine.standard.fields.ability")
|
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16
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local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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17
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local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
|
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+
local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
|
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+
local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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+
local MISSILE_SPEED_ABILITY_INTEGER_FIELD = ____ability.MISSILE_SPEED_ABILITY_INTEGER_FIELD
|
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local SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD = ____ability.SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD
|
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local SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
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local ____ability = require("engine.object-field.ability")
|
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local resolveCurrentAbilityDependentValue = ____ability.resolveCurrentAbilityDependentValue
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25
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local ____timer = require("core.types.timer")
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local Timer = ____timer.Timer
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+
local ____missile = require("core.types.missile")
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local Missile = ____missile.Missile
|
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29
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local createBehaviorFunctionsByAbilityTypeId = {}
|
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+
local function invokeOnMissileArrival(_missile, success, abilityBehavior, ...)
|
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if success then
|
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abilityBehavior:onMissileArrival(...)
|
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+
end
|
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+
end
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+
local ____class_0 = __TS__Class()
|
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|
+
____class_0.name = ""
|
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|
+
function ____class_0.prototype.____constructor(self, abilityBehavior)
|
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|
+
self.abilityBehavior = abilityBehavior
|
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|
+
end
|
|
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|
+
__TS__SetDescriptor(
|
|
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|
+
____class_0.prototype,
|
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|
+
"art",
|
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{get = function(self)
|
|
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|
+
return MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD:getValue(self.abilityBehavior.ability, 0)
|
|
45
|
+
end},
|
|
46
|
+
true
|
|
47
|
+
)
|
|
48
|
+
__TS__SetDescriptor(
|
|
49
|
+
____class_0.prototype,
|
|
50
|
+
"arc",
|
|
51
|
+
{get = function(self)
|
|
52
|
+
return MISSILE_ARC_ABILITY_FLOAT_FIELD:getValue(self.abilityBehavior.ability)
|
|
53
|
+
end},
|
|
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|
+
true
|
|
55
|
+
)
|
|
56
|
+
__TS__SetDescriptor(
|
|
57
|
+
____class_0.prototype,
|
|
58
|
+
"speed",
|
|
59
|
+
{get = function(self)
|
|
60
|
+
return MISSILE_SPEED_ABILITY_INTEGER_FIELD:getValue(self.abilityBehavior.ability)
|
|
61
|
+
end},
|
|
62
|
+
true
|
|
63
|
+
)
|
|
25
64
|
____exports.AbilityBehavior = __TS__Class()
|
|
26
65
|
local AbilityBehavior = ____exports.AbilityBehavior
|
|
27
66
|
AbilityBehavior.name = "AbilityBehavior"
|
|
@@ -65,6 +104,18 @@ function AbilityBehavior.prototype.flashSpecialEffect(self, xOrWidget, yOrDurati
|
|
|
65
104
|
)
|
|
66
105
|
end
|
|
67
106
|
end
|
|
107
|
+
function AbilityBehavior.prototype.launchMissile(self, source, target, ...)
|
|
108
|
+
Missile:launch(
|
|
109
|
+
self.missileLaunchConfig,
|
|
110
|
+
source,
|
|
111
|
+
target,
|
|
112
|
+
invokeOnMissileArrival,
|
|
113
|
+
self,
|
|
114
|
+
...
|
|
115
|
+
)
|
|
116
|
+
end
|
|
117
|
+
function AbilityBehavior.prototype.onMissileArrival(self, ...)
|
|
118
|
+
end
|
|
68
119
|
function AbilityBehavior.prototype.onUnitGainAbility(self, _unit)
|
|
69
120
|
end
|
|
70
121
|
function AbilityBehavior.prototype.onUnitLoseAbility(self, _unit)
|
|
@@ -127,6 +178,17 @@ __TS__SetDescriptor(
|
|
|
127
178
|
return self.object
|
|
128
179
|
end},
|
|
129
180
|
true
|
|
181
|
+
)
|
|
182
|
+
AbilityBehavior.MissileLaunchConfig = ____class_0
|
|
183
|
+
__TS__SetDescriptor(
|
|
184
|
+
AbilityBehavior.prototype,
|
|
185
|
+
"missileLaunchConfig",
|
|
186
|
+
{get = function(self)
|
|
187
|
+
local missileLaunchConfig = __TS__New(____exports.AbilityBehavior.MissileLaunchConfig, self)
|
|
188
|
+
rawset(self, "missileLaunchConfig", missileLaunchConfig)
|
|
189
|
+
return missileLaunchConfig
|
|
190
|
+
end},
|
|
191
|
+
true
|
|
130
192
|
);
|
|
131
193
|
(function(self)
|
|
132
194
|
local function createUnitEventListener(key)
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
import { Behavior } from "../behavior";
|
|
3
3
|
import { Ability } from "../internal/ability";
|
|
4
4
|
import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
|
|
5
|
+
import "../internal/unit+ability";
|
|
5
6
|
import "../internal/unit-missile-launch";
|
|
6
7
|
export type UnitBehaviorConstructor<Args extends any[]> = new (unit: Unit, ...args: Args) => UnitBehavior;
|
|
7
8
|
export declare abstract class UnitBehavior<PeriodicActionParameters extends any[] = any[]> extends Behavior<Unit, PeriodicActionParameters> {
|
|
@@ -13,8 +14,8 @@ export declare abstract class UnitBehavior<PeriodicActionParameters extends any[
|
|
|
13
14
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
14
15
|
onDamageReceiving(source: Unit | undefined, event: DamagingEvent): void;
|
|
15
16
|
onDamageReceived(source: Unit | undefined, event: DamageEvent): void;
|
|
16
|
-
|
|
17
|
-
|
|
17
|
+
onAbilityGained(ability: Ability): void;
|
|
18
|
+
onAbilityLost(ability: Ability): void;
|
|
18
19
|
onKill(target: Unit): void;
|
|
19
20
|
onDeath(source: Unit | undefined): void;
|
|
20
21
|
}
|
|
@@ -7,6 +7,7 @@ local ____behavior = require("engine.behavior")
|
|
|
7
7
|
local Behavior = ____behavior.Behavior
|
|
8
8
|
local ____unit = require("engine.internal.unit")
|
|
9
9
|
local Unit = ____unit.Unit
|
|
10
|
+
require("engine.internal.unit+ability")
|
|
10
11
|
require("engine.internal.unit-missile-launch")
|
|
11
12
|
____exports.UnitBehavior = __TS__Class()
|
|
12
13
|
local UnitBehavior = ____exports.UnitBehavior
|
|
@@ -62,6 +63,12 @@ __TS__SetDescriptor(
|
|
|
62
63
|
end
|
|
63
64
|
____exports.UnitBehavior:forAll(target, "onDamageReceived", source, event)
|
|
64
65
|
end)
|
|
66
|
+
Unit.abilityGainedEvent:addListener(function(source, target)
|
|
67
|
+
____exports.UnitBehavior:forAll(source, "onAbilityGained", target)
|
|
68
|
+
end)
|
|
69
|
+
Unit.abilityLostEvent:addListener(function(source, target)
|
|
70
|
+
____exports.UnitBehavior:forAll(source, "onAbilityLost", target)
|
|
71
|
+
end)
|
|
65
72
|
Unit.deathEvent:addListener(function(target, source)
|
|
66
73
|
if source ~= nil then
|
|
67
74
|
____exports.UnitBehavior:forAll(source, "onKill", target)
|
package/engine/buff.d.ts
CHANGED
|
@@ -64,8 +64,12 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
|
|
|
64
64
|
disablesAutoAttack?: BooleanParameterValueType;
|
|
65
65
|
destroysOnDamage?: BooleanParameterValueType;
|
|
66
66
|
maximumAutoAttackCount?: IntegerParameterValueType;
|
|
67
|
+
damageOnExpiration?: NumberParameterValueType;
|
|
68
|
+
healingOnExpiration?: NumberParameterValueType;
|
|
69
|
+
killsOnExpiration?: BooleanParameterValueType;
|
|
70
|
+
explodesOnExpiration?: BooleanParameterValueType;
|
|
67
71
|
uniqueGroup?: BuffUniqueGroup;
|
|
68
|
-
} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters :
|
|
72
|
+
} : BuffParameters & (T extends Buff<infer AdditionalParameters> ? AdditionalParameters : object);
|
|
69
73
|
declare const enum BuffPropertyKey {
|
|
70
74
|
UNIT = 100,
|
|
71
75
|
SOURCE = 101,
|
|
@@ -86,19 +90,23 @@ declare const enum BuffPropertyKey {
|
|
|
86
90
|
HEALING_INTERVAL = 116,
|
|
87
91
|
REMAINING_HEALING_OVER_DURATION = 117,
|
|
88
92
|
HEALING_INTERVAL_TIMER = 118,
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
93
|
+
DAMAGE_ON_EXPIRATION = 119,
|
|
94
|
+
HEALING_ON_EXPIRATION = 120,
|
|
95
|
+
DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS = 121,
|
|
96
|
+
DAMAGE_UPON_DEATH = 122,
|
|
97
|
+
DAMAGE_UPON_DEATH_RANGE = 123,
|
|
98
|
+
MEDIUM_DAMAGE_UPON_DEATH = 124,
|
|
99
|
+
MEDIUM_DAMAGE_UPON_DEATH_RANGE = 125,
|
|
100
|
+
SMALL_DAMAGE_UPON_DEATH = 126,
|
|
101
|
+
SMALL_DAMAGE_UPON_DEATH_RANGE = 127,
|
|
102
|
+
AUTO_ATTACK_COUNT = 128,
|
|
103
|
+
MAXIMUM_AUTO_ATTACK_COUNT = 129,
|
|
104
|
+
STUNS = 130,
|
|
105
|
+
IGNORES_STUN_IMMUNITY = 131,
|
|
106
|
+
DISABLES_AUTO_ATTACK = 132,
|
|
107
|
+
PROVIDES_INVULNERABILITY = 133,
|
|
108
|
+
KILLS_ON_EXPIRATION = 134,
|
|
109
|
+
EXPLODES_ON_EXPIRATION = 135
|
|
102
110
|
}
|
|
103
111
|
export declare const enum BuffTypeIdSelectionPolicy {
|
|
104
112
|
LEAST_DURATION = 0
|
|
@@ -116,7 +124,7 @@ export type BuffConstructorParameters<AdditionalParameters extends BuffAdditiona
|
|
|
116
124
|
parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>
|
|
117
125
|
] | [parameters?: BuffParameters & Omit<AdditionalParameters, keyof BuffParameters>]
|
|
118
126
|
];
|
|
119
|
-
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> =
|
|
127
|
+
export declare class Buff<AdditionalParameters extends Prohibit<Record<string, any>, keyof BuffParameters> = object> extends UnitBehavior {
|
|
120
128
|
private _unit;
|
|
121
129
|
protected readonly __additionalParametersBrand?: AdditionalParameters;
|
|
122
130
|
private [BuffPropertyKey.UNIT];
|
|
@@ -138,6 +146,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
138
146
|
private [BuffPropertyKey.HEALING_INTERVAL]?;
|
|
139
147
|
private [BuffPropertyKey.REMAINING_HEALING_OVER_DURATION]?;
|
|
140
148
|
private [BuffPropertyKey.HEALING_INTERVAL_TIMER]?;
|
|
149
|
+
private [BuffPropertyKey.DAMAGE_ON_EXPIRATION]?;
|
|
150
|
+
private [BuffPropertyKey.HEALING_ON_EXPIRATION]?;
|
|
141
151
|
private [BuffPropertyKey.DAMAGE_UPON_DEATH_ALLOWED_TARGET_CLASSIFICATIONS]?;
|
|
142
152
|
private [BuffPropertyKey.DAMAGE_UPON_DEATH]?;
|
|
143
153
|
private [BuffPropertyKey.DAMAGE_UPON_DEATH_RANGE]?;
|
|
@@ -151,6 +161,8 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
151
161
|
private [BuffPropertyKey.IGNORES_STUN_IMMUNITY]?;
|
|
152
162
|
private [BuffPropertyKey.DISABLES_AUTO_ATTACK]?;
|
|
153
163
|
private [BuffPropertyKey.PROVIDES_INVULNERABILITY]?;
|
|
164
|
+
private [BuffPropertyKey.KILLS_ON_EXPIRATION]?;
|
|
165
|
+
private [BuffPropertyKey.EXPLODES_ON_EXPIRATION]?;
|
|
154
166
|
protected static readonly defaultParameters: BuffParameters;
|
|
155
167
|
get source(): Unit;
|
|
156
168
|
readonly typeId: ApplicableBuffTypeId;
|
|
@@ -187,6 +199,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
187
199
|
set healingPerInterval(healingPerInterval: number);
|
|
188
200
|
get healingInterval(): number;
|
|
189
201
|
set healingInterval(healingInterval: number);
|
|
202
|
+
get damageOnExpiration(): number;
|
|
203
|
+
set damageOnExpiration(damageOnExpiration: number);
|
|
204
|
+
get healingOnExpiration(): number;
|
|
205
|
+
set healingOnExpiration(healingOnExpiration: number);
|
|
190
206
|
get receivedDamageFactor(): number;
|
|
191
207
|
set receivedDamageFactor(receivedDamageFactor: number);
|
|
192
208
|
get armorIncrease(): number;
|
|
@@ -199,6 +215,10 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
199
215
|
set disablesAutoAttack(disablesAutoAttack: boolean);
|
|
200
216
|
get providesInvulnerability(): boolean;
|
|
201
217
|
set providesInvulnerability(providesInvulnerability: boolean);
|
|
218
|
+
get killsOnExpiration(): boolean;
|
|
219
|
+
set killsOnExpiration(killsOnExpiration: boolean);
|
|
220
|
+
get explodesOnExpiration(): boolean;
|
|
221
|
+
set explodesOnExpiration(killsOnExpiration: boolean);
|
|
202
222
|
get maximumAutoAttackCount(): number;
|
|
203
223
|
set maximumAutoAttackCount(maximumAutoAttackCount: number);
|
|
204
224
|
get durationIncreaseOnAutoAttack(): number;
|
|
@@ -215,6 +235,7 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
|
|
|
215
235
|
protected onDestroy(): Destructor;
|
|
216
236
|
static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
|
|
217
237
|
static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
|
|
238
|
+
onExpiration(): void;
|
|
218
239
|
onDeath(source: Unit | undefined): void;
|
|
219
240
|
onDamageDealt(target: Unit, event: DamageEvent): void;
|
|
220
241
|
}
|